Able To Phase Spiders And Evade Magic?

Phase spiders are unique creatures with the ability to phase in and out of the Ethereal Plane, allowing them to appear suddenly and quickly vanish after attacking. They do not spin webs and can shift between the Prime Material world and the Ethereal Plane as a free action or during a move action. This allows players to strategically prepare attacks and spells for when the spider reappears.

A phase spider is a “pop in, bite, wait, repeat” ambush predator that can deal poison that stacks and eventually kills a target. However, they also seek to evade encounters that are unfavorable, requiring basic threat assessment and decision-making.

Phase spiders use their Special Ability, Phase, to stay agile and dodge swift attacks. They can use Uncanny Dodge to halve poison damage that requires a saving throw. For example, a Phase Spider Melee Weapon Attack:+4 can be used to halve the poison damage that requires a saving throw.

In D and D 5th edition, people can strategically prepare attacks and spells for encounters with phase spiders by using their Web Walker feature and the Ethereal Jaunt feature. The spider’s movement on the Ethereal Plane before returning is also crucial.

In conclusion, phase spiders are unique creatures with the ability to phase in and out of the Ethereal Plane, making them a valuable addition to any deck.


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Do phase spiders get advantage?

Phase spiders, unlike their sister spiders, do not create their own webs and instead aid their sister spiders by taking out moving targets and gaining an advantage as an unseen attacker using Ethereal Jaunt. Although their poison is no stronger than regular giant spider poison, phase spiders deliver more damage, making them more likely to attack larger opponents. They are more inclined toward aggressive melee engagement and follow different action patterns based on whether they are “blinking in” (ethereal to material) or “blinking out” (material to ethereal).

When blinking in to ambush, a phase spider uses its Ethereal Jaunt bonus action and Bite action to gain an advantage. When blinking out to escape a foe, it delivers a Bite out of spite and uses the Ethereal Jaunt bonus action to vanish. If a phase spider successfully paralyzes its prey on its first strike, it uses its movement to bring itself closer to another opponent who fits the usual prey profile. Bigger opponents are for engaging only with stealth strikes.

Are spiders worth it?

Spiders are a species of abundant and diverse animals that serve as key predators of invertebrates, particularly insects, and prey for birds, lizards, and other animals. The decline in the native bird species population on Guam has resulted in a notable increase in spider abundance.

Is a phase spider a beast?

The Beast vs. Monstrosity encounter is of significant importance, as Circle of the Moon druids are capable of transforming into it at level 9, with a CR of 3. Please note that your browser does not support cookies, and that JavaScript may be disabled or blocked.

Can you grapple a phase spider?

A PC grappled a phase spider during combat and used Ethereal Jaunt to magically shift to the Ethereal Plane. However, Ethereal Jaunt cannot transport another creature with the spider. The PC departed from RAW by allowing the spider to travel to the Ethereal Plane with the phase spider. To return the character to the Material Plane, two 7th-level spells, Etherealness and Plane Shift, could be used. However, Etherealness is unhelpful in this situation as it states that the spider cannot transport another creature. The quest should be made a side quest to find a way to return the character to the Material Plane.

What are the abilities of a phase spider?

A phase spider has the magical ability to phase in and out of the Ethereal Plane, appearing suddenly and disappearing quickly after attacks. Its movement on the Ethereal Plane resembles teleportation. It can also magically shift from the Material Plane to the Ethereal Plane or vice versa. Additionally, it can climb difficult surfaces, including upside down on ceilings, without an ability check.

What is a spider’s worst weakness?

Spiders are considered enemies of the spider wasp, which employs a strategy of paralysis through stinging and subsequent excavation of a hole to hatch an egg. Additionally, humans, who utilize pesticides to control other insects, represent a potential threat to spiders due to the possibility of inadvertently crushing them or consuming their offspring.

What is spider weakness?

The abdomen of the tarantula is its primary vulnerability. It is less robust than the cephalothorax and legs, which are protected by a resilient chitinous covering.

How to defeat a phase spider?

The Spider Boots are a unique weapon that can only be used by one person. The focus should be on the matriarch, as reaching spiderlings will waste movement points and time. To gain an advantage, sneak into the fight with your best thieving character first, taking out a few smaller spiders before starting the big fight. This will give your party a better advantage as they won’t have over ten spiders to face at once.

What are spiders vulnerable to?

Spiders are carnivorous arachnids with four pairs of legs, no wings, and no antennae. They can predate various prey through webs, ambushing, or hunting. Harvestmen, which have two body regions and two eyes, are often mistaken for spiders. Harvestmen have a narrow stalk and two parts of the body, while spiders have a narrow stalk and six to eight eyes. Both spiders and harvestmen are generalist predators, capturing other pests and providing background control. However, harvestmen only settle in locations with sufficient prey, exhibiting some response to prey densities.

What level to beat Phase Spider?

In order to defeat the phase spiders, the game utilises the Level 3 function. Furthermore, the thunderwave is employed to force the queen down the pit. It should be noted, however, that the game may contain content that is not appropriate for all age groups. This may include general mature content, as well as nudity or sexual content. To update content preferences on Steam, please refer to the provided link.

What is a phase spiders weakness?
(Image Source: Pixabay.com)

What is a phase spiders weakness?

Phase Spiders are arthropods indigenous to the End, exhibiting teleportation capabilities analogous to those observed in Endermen and Shulkers. These creatures are susceptible to weapons imbued with the Bane of Arthropods and have a probability of emergence in the Outer End. They exhibit a more slender physique and a coloration that combines white and dark blue hues.


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Able To Phase Spiders And Evade Magic
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16 comments

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  • I used this built, and it took me a while still, but I finally beat him. Lol. The biggest challenge with this boss is that most of your hits do not connect because of how difficult it is to hit him on his body. I took an extra sip even when health was full to gain enough mana to use my abilities in the second phase again. Lol.

  • Thank you because I was going to uninstall the game because of him this match opened my eyes to a few mechanic flaws I experienced multiple times during this fight. His charged smash misses often against him whether I was locking on or not. The varied combo would whiff every now and then I feel like the hit box for the charged smash and varied Enders are not big enough at all. The fight just take away too many tools your worked hard to master also. Pluck of many: the clones can actually block you from hitting the boss and that was crazy to me

  • Thank you very much!!! It;s very nice and easy instructed article! Beat them with less powerful pills. but the method provided ROCKS! Beautiful strategy~ Have troube head butt that guy due to strike order. once change the head butt right after. first couple hits, it will knock him down for the follow up attacks. Thanks~

  • This boos is just xhit, if you lock your aim on him you simple cannot hit him… Your character is kissing his legs and your moves just do not hit him, is juts a HUGE turn down, this is so pooly deisgned, it’s not about being hard, it is just bad designed, At souls game you have quick, agressive and dynamic boss, but a boss where you’re under him and you just do not have range when you do not have a gap close move or ranged attack is just a joke…

  • I did everything the same way you did right there. and I could kill him. the way he moves makes it incredibly frustrating to hit him. he has a huge cleave and jumps around. you get closer just to hit him once or twice, he cleaves again. and don’t get me started on the hit box. you miss every other swing. great when you use an ability on him and it just missed flat out. perfect. thanks.

  • How and where do you get weavers needle? The weapon you are using and the armour you are using, i have honestly scoured the entire game up to this very boss and do not have the weapon, or the needle or the armour??? So what do those of us still stuck on our first and only play through do to get past this ridiculous boss, i have even been the whole way back to the very beginning of the game and scoured all the way back to this boss checking off every single location on the way so how is it i have never seen any of these things you speak of and are at the same boss, and let me tell you, this boss is one hitting me in its phase one and i can not even get close to it in phase two,

  • This game is amazing, but there are 2 or 3 bosses that are absolutely terribly designed. Bosses shouldn’t fight you from outside the playable area like wind sage, and they shouldn’t be unhittable when you’re standing right in front of them like this one. This guy sucks. It is so tedious and annoying when half your hits just don’t count.

  • @Elbethium – I’ve made your guides my BM-Wukong standards. This worked so well, as illustrated. Got him on 2nd attempt. Clones + Red Tide back to back, once in stage 1 and again, after ‘de-phase2ing’ him back to stage 1 with the weaver’s needle. Was really sweet to take him out. Thank you as usual, and appreciate all you do!!!

  • long legs and mobility…. the boss is difficult to hit; I agree that this boss is a poor design. Furthermore, one glaring problem with this game is the need to re-configure your monkey’s skills and spells so often just because the next boss (and the next, and the next) requires a different stance or approach. Maybe I spent too much time with Smash stance and needed more attack range from the other stances. Anyway, I feel that the game would be more gratifying if it did not require so much re-config of the character and items; make the game about skill rather than items and character configuration. Also, no one fighting this boss has the Golden Loong staff when they first encounter him.

  • I dont understand why they insist on taking the fun away from this game. It would have been cool to be able to fight his second phase, bit its straight up unfair with the restrictions they force upon you. So you have to either fight perfectly (for what feels like an hour because of the shit hitboxes) or you have to knock him out of his second phase, both is stupid game Design

  • I am out of options and out of patience. This game is too hard for a causal like me. Elden Ring has spoiled me on these types of games. I am no good at dodging and need to find something else to play. I keep hitting the empty space in between the dude’s legs and torso. It felt like the devs purposefully made an invisible wall that prevents my staff from reaching. I ran out of materials to make medicine. I can’t beat him

  • You didn’t link the article for the golden loong staff. Or the armor. I got the the needle so didn’t need the article to find it. Anyway looks cool. BTW I been having trouble using my vessels. I just use them by accident. I may try to use my pluck of many and it uses it. What is the exact button used with the right trigger button? Is it just the analog stick? Are you to push it down or just move it any? I don’t know my one of my eyes is not working right because I’m diabetic. And been having trouble reading the small analog picture in the description of the skill. Thanks.

  • Get the weaver’s needle. Didn’t have the Staff he was talking about had Spider Celestial Staff. He’s really weak to Thrust Stance so try and stay in that style if u switch switch to Smash Stance to fight hit his legs after using Cloud Step to run to the back middle and hit. The main target is in his centre so Thrust Stance when close enough.

  • Soon as u said don’t use the needle untill his second form it hit me, this is literally what u do for every chapter boss I don’t understand how I didn’t think of that😭😭😭 that literally made this fight so simple hahaha just save ur clones for his second phase, and then soon as he goes into it, needle, summon the gang, beat shit out of him

  • I was getting melted on this fight until I got the see no evil headband and changed one of my relics to assist with dodging and noticed a huge difference in being able to stay in the pocket with him and dodge a lot more attacks. Took me 2 tries once I made those changes and it also helped me beat yellow loong.

  • I see in every article of every boss everyone says the same that the hot boxes suck. S9 many people can’t have that different opinions to not be true. Also I see a lot of Asian names getting upset because of said game flaw, like dude just admit it’s a poorly designed game that is still a top selling game, which should tell u more about the state of gaming being in the dumps.

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