After A Battle, Can You Perform Sorcery Spells?

In Magic The Gathering, players can cast sorceries and sorcery speed spells during their turn, pre or post-combat main phase, and only while the stack is empty. Unless there’s a cheatery like Leyline of Anticipation, you cannot cast a sorcery during your opponent’s turn. However, there is a second main phase after the combat phase where the active player can choose to cast sorceries and sorcery speed spells (creatures).

Sorceries can only be cast during your turn, during pre or post-combat main phase, and only while the stack is empty. If you have some kind of cheatery, you can cast instant-speed spells whenever you have priority, even in the middle of combat. Equipping can only be done during the main phase, before or after combat, unless specifically stated otherwise.

Sorceries can only be played on your turn during a main phase, and only if the stack is empty. You can cast a sorcery during your main phase when the stack is empty, meaning no other spells or abilities are waiting to resolve. Legendary sorceries can only be cast if you control a legendary creature or planeswalker. Once you begin to cast a legendary sorcery, losing it will not affect your ability to cast spells during the combat phase.

In conclusion, players can cast sorceries and sorcery speed spells during their turn, pre or post-combat main phase, and when the stack is empty. However, they must have some sort of cheatery or other advantage to cast them during their opponent’s turn.


📹 Can You Cast More than One Spell Per Round? | Um… Actually

On this episode of Um… Actually, Mendarii covers How to Cast More than One Spell on a Single Turn. How does spellcasting in …


Can you cast spells at the end of combat?

Some spells can only be cast before or after a specific point in the combat phase, such as declaring attackers, blockers, combat damage, or end of combat. The combat phase is the third phase in a turn and consists of five steps: Beginning of Combat Step, Declare Attackers Step, Declare Blockers Step, Combat Damage Step, and End of Combat Step. If no creatures are declared as attackers, the declare blockers step and combat damage step are skipped.

When can you cast sorcery spells?
(Image Source: Pixabay.com)

When can you cast sorcery spells?

Sorceries and instants are spells that can only be cast during the player’s main phases and when the stack is empty. Instants can be cast at any time, including during other players’ turns and while another spell or ability is waiting to resolve. Before the introduction of the stack in 6th Edition, there was another type of spell called an “Interrupt”, which could be played at any time but only allowed players to respond to interrupts with other interrupts.

In Magic lore, the player is a “planeswalker”, a wizard who can travel between different realms or universes. Planeswalker cards represent scaled-down versions of other players, with their decks represented by their abilities. Most planeswalkers are legendary and subject to the “legend rule”, where a player controls more than one legendary planeswalker with the same name, choosing one and placing the other in their owner’s graveyard.

Can sorcery be played anytime?
(Image Source: Pixabay.com)

Can sorcery be played anytime?

Sorceries and instants are two types of spells that are grouped together as “spells” in the Comprehensive Rules (September 20, 2024— Duskmourn: House of Horror). Sorceries are never put onto the battlefield, but take effect when their mana cost is paid and the spell resolves, and are immediately put into the owner’s graveyard. They share the same timing restrictions as all permanent spell types, only being cast during the player’s main phase and when nothing else is on the stack.

Effects checking if a spell was cast “anytime a sorcery couldn’t have been cast” only check if the spell’s controller cast it without priority, during a different phase, or while another object was on the stack.

Can you cast spells after Teferi’s protection?

A player who is protected from all damage, auras, and spells or abilities is said to have protection from everything.

Can you cast instants at end of combat?
(Image Source: Pixabay.com)

Can you cast instants at end of combat?

The combat phase involves several steps, including casting instants and activating abilities. Players can cast instants and activate abilities during the beginning of the combat phase. They can also decide which untapped creatures will attack and which player or planeswalker they will attack. The opponent decides which untapped creatures will block the attacking creatures, and players can cast instants and activate abilities during the blockers phase.

The combat damage phase assigns combat damage to the defending player, planeswalker, blocking creature, or blocking creature. If an attacking creature is blocked by multiple creatures, the damage is divided among them. Players can then cast instants and activate abilities during the end of the combat phase.

The second main phase is similar to the first, with players casting any type of spell and activating abilities, while opponents can only cast instants and activate abilities. Players can play a land during this phase if they didn’t play one during the first main phase.

The end phase involves triggering abilities at the beginning of the end step, and players can cast instants and activate abilities during the cleanup step. All damage on creatures is removed, and “until end of turn” effects end.

Can you cast sorcery in end phase?

During the end step, actions like playing a land, casting a sorcery, or casting non-flash creatures are not possible. These actions can only be cast during one of your main phases. Permanents with abilities that trigger at the beginning of the end step won’t trigger until the next turn’s end step. Effects that create delayed triggered abilities, like Eerie Interlude, return creatures to the battlefield during the opponent’s end step.

Can I cast a sorcery after combat?

The pre-combat main phase is one of two main phases in a turn, where the active player gets priority over the stack of abilities. This phase can be played with lands, permanents, and sorcery-speed cards. Experts advise playing cards after combat to minimize opponent information. However, not all cards must be played during the pre-combat main phase. The combat phase is where most action occurs, consisting of five steps: beginning of combat, declaring attackers, declaring blockers, combat damage, and end of combat.

When can I cast sorcery?
(Image Source: Pixabay.com)

When can I cast sorcery?

Sorceries and instants are spells that can only be cast during the player’s main phases and when the stack is empty. Instants can be cast at any time, including during other players’ turns and while another spell or ability is waiting to resolve. Before the introduction of the stack in 6th Edition, there was another type of spell called an “Interrupt”, which could be played at any time but only allowed players to respond to interrupts with other interrupts.

In Magic lore, the player is a “planeswalker”, a wizard who can travel between different realms or universes. Planeswalker cards represent scaled-down versions of other players, with their decks represented by their abilities. Most planeswalkers are legendary and subject to the “legend rule”, where a player controls more than one legendary planeswalker with the same name, choosing one and placing the other in their owner’s graveyard.

When can you cast a sorcery?
(Image Source: Pixabay.com)

When can you cast a sorcery?

Sorceries and instants are spells that can only be cast during the player’s main phases and when the stack is empty. Instants can be cast at any time, including during other players’ turns and while another spell or ability is waiting to resolve. Before the introduction of the stack in 6th Edition, there was another type of spell called an “Interrupt”, which could be played at any time but only allowed players to respond to interrupts with other interrupts.

In Magic lore, the player is a “planeswalker”, a wizard who can travel between different realms or universes. Planeswalker cards represent scaled-down versions of other players, with their decks represented by their abilities. Most planeswalkers are legendary and subject to the “legend rule”, where a player controls more than one legendary planeswalker with the same name, choosing one and placing the other in their owner’s graveyard.

Can I cast a sorcery after blockers are declared?

The Combat Phase consists of five steps: beginning of combat, declaring attackers, declaring blockers, declaring combat damage, and end of combat. Priority is given to each player, allowing them to cast spells and activate abilities. Once no blockers are declared, opponents can cast Giant Growth on unblocked creatures. The combat phase goes as follows: Attackers declared, Blockers declared, and damage assigned. Any spell or ability can be played, provided it isn’t restricted by being a sorcery or if it states that it can only be used when casting a sorcery.

Can you cast an instant after combat damage?
(Image Source: Pixabay.com)

Can you cast an instant after combat damage?

The damage step occurs in combat after both attackers and blockers have been declared. It occurs after the defending player makes their block and both players pass priority, where combat damage is calculated. Both players do not receive priority during the damage step, so they cannot cast instants or activate abilities. The last chance to do so is during the declare blockers step. If an attacking creature is not blocked, it deals damage equal to its power to the player or planeswalker it attacked, while if blocked, it deals damage to the blocking creature.


📹 Elden Ring – How to Cast Spells and Faith Spells (Incantations)

In this video, I show you how to cast Spells & Incantations in Elden Ring. This Elden Ring footage was captured on the PS5 at …


After A Battle, Can You Perform Sorcery Spells?
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

Address: Sector 8, Panchkula, Hryana, PIN - 134109, India.
Phone: +91 9988051848, +91 9988051818
Email: [email protected]

About me

Add comment

Your email address will not be published. Required fields are marked *

Pin It on Pinterest

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Accept
Privacy Policy