Synthes demonstrated the power of skeleton spells in Clash of Clans, using various spells to destroy town halls. He used 4 invis, 5 skeleton spells, 1 rage, and 1 earthquake to defeat the clan castle. To clean up the base, use the remaining Skeleton spells, Archer Queen, and Barbarian King from the other corner. The Royal Champion and Skeleton spells should be used together from the other side of the base.
The Skeleton Spell is the 4th Dark Spell unlocked at level 4 Dark Spell Factory, which requires the Town Hall to be at level 9. When casting this spell, it summons several Skeletons on the battlefield. However, they do only 15 of their regular damage to resource storages and the Town Hall, making them ineffective choices for battles. Skeleton spells are too risky, and most defenses will take them out easily before you even get two hits off the air defense.
The Skeleton Spell is the 4th Dark Spell unlocked at level 4 Dark Spell Factory, and it can be useful when used strategically to take out crucial objectives such as enemy AQ, air defenses, townhall, or DE storages. The Toolkit is intended to assist in combating trafficking and is required for all candidates declared qualified by the Commission for taking the Civil Services (Main) Examination.
📹 Clash of Clans ♦ Can ONLY Spells Take Out a Town Hall? ♦ CoC ♦
Clash Of Clans Attacks brings you more Clash of Clans update experimentation! Will 11 Earthquake spells destroy a Town Hall 10 …
Does the rage spell work on skeletons?
Rage Spell is a powerful spell that enhances the speed and attack power of troops with low hitpoints, such as Skeletons, Sneaky Archers, and Minion Hordes. It is the third spell unlocked when the Spell Factory is level 3 or above, requiring the Town Hall to be at least level 7. The Rage Spell creates a translucent purple ring on the battlefield, boosting the movement speed and damage of friendly Troops and Heroes. It also increases healing for Healers by a similar amount.
The effect lasts 18 seconds, but Heroes only receive 50 of its damage and speed boosts. Siege Machines cannot be affected by the Rage Spell. Once a troop leaves the area or if the duration expires, the Rage effect wears off until another Rage Spell is cast. The damage increase is additive, meaning troops under the influence of a level 1 Rage Spell do 130 more damage than those without. However, the Rage Spell is less effective when placed on low-damage troops like Archers, as they do not do much damage compared to higher-damaged troops like Wizards.
Do skeleton spells trigger Tesla?
Skeletons are sub-troops spawned by the Skeleton Spell, similar to Barbarians but carrying armor that gives them an extra layer of hitpoints. They have lower health and move faster, and they have no preferred target when attacking. However, if they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons, they will leave their previously targeted building and engage the enemy troops. Skeletons can be a good tank for single damage defense buildings in large numbers, but are vulnerable to splash damage.
Skeletons are considered to take up 1 housing space for determining interactions with the Spring Trap, Tornado Trap, Clone Spell, and Recall Spell. They cannot trigger Traps or cause the Clan Castle to activate and deploy its troops. However, they can still trigger Hidden Teslas and be harmed by traps if another troop triggers them. Skeletons do only 15 of their regular damage to resource storages and the Town Hall, making them ineffective choices for stealing loot or quickly destroying the Town Hall.
Strategies for Skeletons include avoiding splash damaging defenses like Wizard Towers and Mortars, using Poison Spells to distract and/or take down the defending Archer Queen, and adding multiple Skeleton Spells on top of one another to create more damage. Defensive strategies include splash-damaging defenses like Wizard Tower and Bomb Tower, slow-firing splash defenses like Mortars, and fast-firing defenses like X-Bows and multi-target Inferno Towers.
Can Skeleton Spell trigger Town Hall?
The Skeleton Spell is the 4th Dark Spell unlocked at level 4 Dark Spell Factory, summoning weak Skeletons on the battlefield to provide a distraction. These Skeletons do not trigger Traps or Clan Castle troops and do less damage to resource buildings, preventing easy destruction of the Town Hall. To distract the defending Archer Queen during the opening phase, wait for Balloons and Lava Hounds to come around and drop a Skeleton Spell, distracting and taking out the Queen and other buildings.
However, be cautious of splash surrounding the Queen and consider removing her if there is a Bomb Tower nearby. Skeleton Spells are effective against compartments with single-target defenses and slow-firing defenses, such as Mortar and Scattershot, and can be used to cover troops as they advance through these compartments.
Can you clone a Skeleton Spell?
The speaker is requesting the ability to clone a spell that creates a skeleton, and plans to test this with three skeleton spells and two clone spells.
Does Skeleton Spell trigger tornado trap?
It should be noted that while Skeletons and Bats are susceptible to Tornado Traps, they are not affected by Skeleton Spells and Witches, nor are they triggered by Bat Spells.
Does invisibility spell work on Skeleton Spell?
The Clan Castle can be destroyed with a small amount of spells, especially when using queen walks or queen charges. This is particularly useful for funnelling the Royal Champion, as it can be used to lead her to more valuable defenses. If the Clan Castle is surrounded by walls, a Jump Spell is necessary to make the walls invisible. Clone Spells can increase the number of troops spawned, amplifying the damage of the strategy. Super Archers can also be used to pierce through buildings from a long range. Overall, the Clan Castle can be effectively destroyed with a combination of Invisibility, Skeleton, and Rage spells.
Is skeleton or bat spell better?
Bats in Clash of Clans have a powerful offensive and defensive strategy. They can be used to attack multiple times, using Bat Spells to quickly penetrate defenses. They can also be used to cover troops by distracting and clearing defenses, but often need to cover themselves due to their low hitpoints. Freeze Spells are necessary to stop splash or multi-targeting defenses, as Bats will be killed quickly.
To counterattack, destroy Wizard Towers, Inferno Towers, Scattershots, Giga Tesla, Giga Inferno, and Air Bombs, as well as fast hit speeds like Archer Towers, X-Bow, and Hidden Teslas. Bats resemble the common vampire bat species in Clash of Clans, which attacks by biting their enemies while they are sleeping.
The Bat from the Bat Spell has the second highest Movement Speed from any troop in the game, with 56. Bats spawned from the Bat Spell are slower than those spawned by the Night Witch. Their appearance does not change when the Bat Spell is upgraded, and they do not leave upon-death skeletons. Bats’ death sound is not unique, but they have unique sounds when summoned and attacking.
Which is better bat spell or Skeleton Spell?
Bats in Clash of Clans have a powerful offensive and defensive strategy. They can be used to attack multiple times, using Bat Spells to quickly penetrate defenses. They can also be used to cover troops by distracting and clearing defenses, but often need to cover themselves due to their low hitpoints. Freeze Spells are necessary to stop splash or multi-targeting defenses, as Bats will be killed quickly.
To counterattack, destroy Wizard Towers, Inferno Towers, Scattershots, Giga Tesla, Giga Inferno, and Air Bombs, as well as fast hit speeds like Archer Towers, X-Bow, and Hidden Teslas. Bats resemble the common vampire bat species in Clash of Clans, which attacks by biting their enemies while they are sleeping.
The Bat from the Bat Spell has the second highest Movement Speed from any troop in the game, with 56. Bats spawned from the Bat Spell are slower than those spawned by the Night Witch. Their appearance does not change when the Bat Spell is upgraded, and they do not leave upon-death skeletons. Bats’ death sound is not unique, but they have unique sounds when summoned and attacking.
What is the spell effective against skeletons?
In a trap, Ismelda asks if you remember the spell that is effective against skeletons. You choose “Rictusempra” and it works, disintegrating the skeletons. A person moves outside and drags them away, possibly Pumpkin Johnny. The skeletons follow that person, and you are surprised by what happens. Ismelda asks who you think rescued you, and you have two options to choose from. Both will eventually lead to the same outcome. You wonder where the skeletons are now.
Does bat spell trigger CC?
The Bat Spell is a Dark Spell that summons several Bats on the battlefield over time, with a method similar to a Skeleton Spell. These Bats prioritize defensive structures and bypass enemy buildings and troops while any defenses remain on the battlefield. They do not consider the Clan Castle as a defense, but consider the defending Grand Warden and activated Town Hall weapon as defensive buildings. Once all defenses are destroyed, Bats become like any other troop with no preferred target, attacking the nearest building to them and attacking enemy units if they become aware of them.
Bats spawned from the Bat Spell deal less damage to resource storages, particularly Town Hall’s Giga Tesla and Giga Inferno, as they are classified as a defense and a resource storage. The Bats also relate to the Builder Base troop, also known as the Night Witch, which spawns Bats related to the Bats in the Bat Spell. However, if the Lava Hound gets targeted by an Air Bomb, the resulting explosion from the traps will destroy the bats if nearby.
What triggers Tesla alarm?
Tesla’s Sentry Mode is a feature that allows users to monitor activities around their vehicle when it’s parked and locked. If suspicious motion is detected, the vehicle will respond accordingly, recording the incident and activating an alarm. To enable Sentry Mode, tap ‘Controls’ ‘Safety and Security’ ‘Sentry Mode’ on the vehicle touchscreen or via Voice Command or the Tesla app. Unless at a Supercharger, Sentry Mode remains active until the vehicle is at or below 20 battery. The Tesla app will notify you if Sentry Mode is disabled due to low battery.
📹 Skeleton Army Attacks!
All Witches and Skeleton Spells in Clash of Clans. Judo Sloth Gaming attacks with the Skeleton Army in order to celebrate the …
Just a footnote- to all of you proposing other spell combinations / orders – I can ASSURE you, Supercell researched this thoroughly before releasing the update, to ensure that a TH10 could not be taken down by spells alone. As for a TH10 taking out a lower Town Hall (8 or below) – that could be possible, but that situation can almost NEVER arise any more, except perhaps in Clan War. Hmmmm…. that gives me an idea!
Galadon i ran across this very strategic “overwhelm the base” type of attack and it was getting three stars on town hall tens, any way you could consider it? the troops are 19 witches, 6 wallbreakers, (IMPORTANT) 1 golem and giant in cc, both heroes. 2 jump, 2 rage. the whole point of this raid is to send the golem/giant/barb king to distract one side of the base, send all 19 witches near the same side, and have the queen help them. try it! sorry if its confusing xD
Huge fan of yours and make sure I watch all your articles you post for some tips on the game One thing I’m interested on is you doing a article on haste and rage spells in a raid What would happen if you drop a rage and a haste on top of each other? Do troops get the effect of extra speed from the rage and haste or does it only count one of the speed boosts Please visit Aristoi Empire if you have time😆
Galadon I noticed a difference in the damage inflicted by the quake spell if you spam them really fast versus dropping one-after-the-other. In my last clan war someone used 4 level 1 quake spells and destroyed my level 10 walls by spamming them quickly. I don’t know how to make screenshot articles, could you look into the difference and let us know if it was intended or is a flaw in the quake spell?
What if you drop the quakes all at once so that the second one activates before the hitpoints from which comes the percentage reduce, or at least before all the damage is done? Or does the game already calculate how many hp the th will have the moment you drop a quake? I’m not expecting this to change the outcome, but it could make a difference if possible…
any spells or combination of spells wont bring down a townwhall . Even trying a townhall 8, supercell would not allow spells destroy your townhall that would pretty much takes the meaning of the game . But as said it does give you a boost get rid of it faster, but can bring you trouble not having spells to help you out when overall attacking
Instead of a %, earthquake should just deal greater damage to more greatly damaged buildings. This makes it a more active spell, since you’d have to use it DURING the raid to get more out of it. Currently, it is a setup spell, which requires less skill. 2-4 second movement slowing effect on ground CC troops and heros to give it secondary purpose for well thought out aiming. Poison: More scaled damage- level 1 kills archers, level 2 barbs, level 3 mages, two level 4 to kill most mid range, three for giants. 30-60% attack rate penalty for poisoned units at time of poisoning, reduces back to a battle-duration 10-20% after a few seconds. Again, the point is to make it not just an opener CC clear, but to make it so you get the most out of it with good timing. Lightning: same but: double damage, 1 second stun on pekka per lightning strike in radius And TH just has to be made an exception with special rules. Probably I’d shield them from spells until damaged, and then not allow any spells to actually destroy the TH. So, if you got the queen locked on you’d drop a bunch of earthquake spells after a couple seconds to get the TH to drop since they’d deal big damage to a damaged TH, but then if the queen dropped before knocking it out, you wouldn’t be able to actually get the kill with an earthquake or lightning.
You should test this again two ways, one putting all earthquake spells down consecutively as fast as you can and second, putting them down after each one has finished. It says 12% of remaining health, so using the stats at 1:50, the first quake will take it to 4840 hp and will a consecutive quake bring it to 4260 or something lower, because if u put it mid quake, say its down to 5000, it might take 12% of the 5000 instead of 12% of 4840, causing more damage. Either way, the Town hall won;t be destroyed, but it might be a good tip to put them down as fast as you can consecutively rather than one at a time
Dammit. I had just finished remembering all the patterns for the Lightning spells when they released the dark spells. Now I am confused. Where will my lightnings strike when I drop them 7th or 11th? Galadon please help! I lost 5 battles in a row because I couldn’t manage to lightning spell the gem boxes as I used to do. :C
I don’t get how you actually can take out some buildings and walls with the earthquake spell then…. I mean even if it has only 2 hp left, 12% would only be about 0.2 hp so it can mathematically never go down. HP can only get indefinitely low. So at some point there must be some sort of algorithm that turns off the 12% rule and kills the building instead. Do we know what that point is?
Don’t see why people think lighting spells are over cause, A: that’s the first spell you get as a low lvl t.h, and b: lighting doesn’t take any dark elixer, since the earth quake takes over a hundred de to learn, and not everyone is rich in de you know. Plus, the earth quake did lots of damage t.h 10, with 5500 health, while other defenses have only a portion of that, so earth quake not to effective, and also gets weaker damage per use. I say lighting is still pretty good in my opinion.
So the new spells seem to overlap with the old ones considerably. Earthquake spell is the same as a jump spell or a lightning spell, depending on what it’s used on, and a poison spell is a better targeted lightning spell. The haste is just an enrage w/o the extra damage and slightly higher speed. Really no revolutionary stuff here, I think they’re having trouble coming up with stuff.
I think the most damage done to the town hall could be more than what you showed. You have to take into account that all the lighting bolts’ damage altogether make up the amount of damage the lighting spell deals. So some of the bolts will miss the town hall by a little. Also, what if u dropped the spells in a different order? The earthquake takes out buildings that are almost down. Maybe it’ll make a difference if u drop the lighting before a few earthquakes
if you ever meet up with supercell developers, please ask them to nerf the “mass dragon” attacks people have begun using. it ruined wars for me because every single premature town hall 9 and below will get three starred from lightning spelled air defenses and dragons and its ruined wars. i dont use the strategy because i wont make any profit from my attacks but enemy clans in wars dont seem to care and now every time i participate in a war the enemy clan three stars all my clanmates and my clanmates tend to give up. it is something that is becoming unfair to clan wars
Galadon will the new spells effect the bolts of lighting due to more spells? What i mean is like the lighting potion has certain patterns when their was only 5 spells, now abling to be able to use 11 will that effect the pattern? If you do cover this article can you show us how it will effect it and new hitting points?
Hey galadon I just suscribed to your website cuz I’ve been perusal your articles for a long time and they really help me become where I am now in clash.. which I’m th10.. I know you talk to supercell once in awhile and I don’t know how to talk to them but I have 2 spells I’ve thought about and haven’t told or I have heard from anyone.. so let me know what you think of them.. 1st one is a detector spell detects where traps are. For like big bombs.. make it a dark spell. Maybe even destroys traps.. and 2nd one is direction spell. Be able to redirect troops so they do run all the way around the th.. make that a 2 point spell. I have alot of ideas like these.. let me know what you think.. Your fellow clashes Smurf
8 x 12 = 96% 0.04 x 5500 = 220 After the whole earthquakes, the townhall should only have 220hp. A lightning spell should then destroy it completely. But in fact, each time an heartquake hit, it removes 12% of the current hp. Thus you can calculate how many percents it will remains on a building: 0.88^8 =~ 0.36 0.36 x 5500 = 1978 1978 – 450 = 1528 All those calculus match with the article. But now here comes my question: If it really works this way, how can a damn wall be destroyed only with earthquakes ???
Galadon! Galadon! I’m on the quest to The Legend League im in a clan amex order66 we have about 20000 total cups leader name is sith. Mines Is Titan still have my name change as well.I’m almost max th5 Im going crystal in 1-2 days almost The Legend.So please make us a th5 that’s the best defence.Trophy wise. I have asked about 50 times already please help me.
most things are max on TH 8 15 witches (max lvl for TH8) 1 golem (max level for TH8) and 5 wall breakers (max for TH8) spells for longer life time 4 heal spells (used for large groups and heros {also max for TH8} and 1 skelly spell (lvl 1 for TH8) it works for soaking up damage and playing a support for the witches (BK and AQ are level 15 w/ max troops)
Spooky, scary skeletons Send shivers down your spine Shrieking skulls will shock your soul Seal your doom tonight Spooky, scary skeletons Speak with such a screech You’ll shake and shudder in surprise When you hear these zombies shriek We’re sorry skeletons, you’re so misunderstood You only want to socialize, but I don’t think we should ‘Cause spooky, scary skeletons Shout startling, shrilly screams They’ll sneak from their sarcophagus And just won’t leave you be Spirits supernatural are shy what’s all the fuss? But bags of bones seem so unsafe, it’s semi-serious Spooky, scary skeletons Are silly all the same They’ll smile and scrabble slowly by And drive you so insane Sticks and stones will break your bones They seldom let you snooze Spooky, scary skeletons Will wake you with a boo!
The concept of this article was great, I was very excited to watch this army. But the TH14 base you chose to attack and the way you attacked it was horrible and not very entertaining. You made the entire army go through the TH poison in the beginning and chose 3 multi-infernos. Same comments about your attack on the TH10. This army can definitely 3 star and you didn’t show it
Bohag Bihu is to celebrate the beginning of the sowing of the seeds. Kati Bihu is to celebrate the fulfillment of the sowing and transplantation of the saplings. Bhogali Bohu is to celebrate the arrival of the harvest time. Bihu holds the most important part of the Assamese culture. The folk dance of Assam, Bihu dance is the most important part of the festival. People all around the state dance on the rhythms produced through the instruments like Dhol, Taal, Pepa, Toka, Gogona, Baanhi, and Xutuli. Generally, the festival continues for seven days. The farmers prepare their fields with great joy and enthusiasm for cultivation. The special cuisines made during the festival are pithas, larus which are made of rice and coconut, and different types of drinks are prepared by the local tribes like Chuje, Namlao, Aapong, and Jolpan. These are the ones through which the flavor of the Bihu is experienced. The folk songs played in the festival are known as Bihu geets. It is a time when people from different communities come together and celebrate their oneness. It is the season of love, and the celebration of the cultural flame of Assam
recently i have been seeing a lot of team seas content on youtube and if judo is reading this i would definately love to see some clash of clans content creators like you to engage the community and help cleaning our seas ( note: i may or may not have been inspired to write this comment after hearing mark rober say harrass your favourate content creators to support team seas)