Can Blend Nicely With Stone Employ A Familiar To Perform Spells?

Meld into Stone is a spell that allows players to cast spells on themselves while merged in a stone. This spell allows players to remain aware of the passage of time and can cast spells on themselves while merged in the stone. However, it is important to note that this clause excludes the general rule of being able to deliver touch spells through the stone.

When casting a spell with a range of touch, the familiar can deliver the spell as if it had cast the spell, treating them as the one who melds into the stone. The specific clause of Meld into Stone that says “cast spells on yourself” means it excludes the general rule of being able to deliver touch spells through the stone.

Distant Spell and Meld into Stone can work together, but casting at a distance may make it worse, as it is easier to intercept you. The spell states that you can only cast spells on yourself, meaning you can’t see what’s going on outside the stone. If you have a familiar positioned outside, you would not be able to cast the spell on someone else within 30 feet, and they can meld into the stone they are touching.

In summary, Meld into Stone allows players to cast spells on themselves while merged in a stone, using movement to leave the stone where they entered it. This allows for the casting of spells on oneself while observing the passage of time. However, it is important to note that Meld into Stone can also be used as a reaction, occurring on its own turn.


📹 Meld Into Stone – Deep Dive Series – D&D 5e

If I was a Level 5+ Cleric, Druid, or Daolock, I’d personally memorize Meld Into Stone. My all-Cleric party didn’t listen to me… will …


Can you have a familiar as a druid?

Druids are able to utilize the Find Familiar ability through the Magic Initiate feat, which bestows upon them access to cantrips. Consequently, the bonus is somewhat less potent than that of a feat.

Can you cast a spell if you’re concentrated?

It is of the utmost importance to maintain concentration on a single task at a time. Therefore, it is imperative to cease concentrating on the initial spell before casting the subsequent one, as the act of casting another spell with concentration will inevitably result in a loss of concentration on the original spell.

What forms can familiars take?

You can summon a familiar, a spirit that takes an animal form you choose, and appears in an unoccupied space within range. The familiar has the same stats as the chosen form but is a celestial, fey, or fiend. It acts independently but obeys your commands, rolls its own initiative, and acts on its own turn in combat. A familiar can’t attack but can take other actions. When it drops to 0 hit points, it disappears, leaving no physical form. It reappears after casting the spell again.

Can Drizzt cast spells?

Drizzt previously utilized drow spells, including darkness, faerie fire, and levitation, until he lost the capacity to cast them. The exclusion of ranger spells from the casting repertoire is attributable to the stylistic conventions established by Bob. His Wisdom statistic is relatively low, and he does not cast Drow spells due to his prolonged exposure to sunlight. In the majority of instances, he does not act in a manner consistent with the characteristics typically associated with a ranger.

What classes can use Find familiar?

Find Familiar is a 1st level wizard spell that can be obtained by a ritual caster without having an available spell slot. It shares a magical bond with summoners and is often integral to their lives as they master arcane arts. In 5e D and D, a little can have deceptively deep applications. To get a, pick your favorite critter from the pet shop. Technically, every character has access to a, but it’s easier for some classes. The Find spell is the foundation for obtaining a raven, and adding it to your repertoire is essential for obtaining a raven.

Can you twin a spell through a familiar?

The argument against Twin Spell is invalid, as it does not function through familiars. It would be more prudent to concentrate on discerning one’s own veracity, selecting adversaries judiciously, and eschewing any interaction with dragons. “Canon” represents the factual basis for D&D lore. JavaScript may be disabled or blocked by extensions or browsers that do not support cookies.

Can you cast spells while meld into stone?
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Can you cast spells while meld into stone?

In a stone, you remain in contact with the face of the stone through which you melded, and can cast spells on yourself while hiding. The stone’s partial destruction expels you and deals 5d6 points of damage. Complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save. You can step out of the stone before its duration expires, but if the spell’s duration expires or the effect is dispelled before voluntarily exiting, you are violently expelled and take 5d6 points of damage.

Spells that harm you while occupying the stone include Stone to flesh, Stone shape, Transmute rock to mud, and passwall. These spells expels you and deals 5d6 points of damage, but do not expel you. A DC 18 Fortitude save is required to save you from these effects.

Can familiars cast spells?
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Can familiars cast spells?

Familiars are telepathic creatures that can communicate and act in combat. They can act on their own turns, obey summoner commands, and even cast spells. However, seeing through a familiar’s eyes can make a character blind and deaf. Find Familiar is a level 1 spell that allows you to summon a magical spirit in the form of an animal, which can help your character in various situations, from exploration to combat.

This spell is available to the lowest-level characters and is incredibly versatile. It is a great addition to your Dungeons and Dragons (5th edition) campaign, providing an animal sidekick to enhance your spellcasting character.

Can mimics use magic?
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Can mimics use magic?

The monster collection “Creature Catalog III” in Dragon No. 101 introduced the metal mimic, a powerful relative of the “ordinary” mimic. The metal mimic can imitate metal, wood, and stone, and can take on the shape and appearance of any raw or finished metal. It can create magical illumination from itself or nearby objects, and exude a pseudopod in the form of a sword or dagger to lure prey. Metal mimics come in two types: the larger, non-belligerent type, which may negotiate for food, and the smaller “killer mimic”, which is instinctively aggressive.

In “The Vanishing Village” (Dungeon magazine No. 19, Marcus Rowland features house hunters, described as “gigantic relatives of mimics, able to imitate cottages and other buildings up to the size of a small inn or temple”.

Can a familiar cast a concentration spell?

A familiar can assist in concentrating on spells when they are within 5 feet of you during casting. This allows you to maintain your spell concentration while the familiar is within 5 feet of you. However, the familiar must remain within 5 feet of you to maintain concentration. To maintain a spell, the familiar must have an Intelligence score of 5 + the spell level or higher. The familiar can only concentrate on one spell at a time. This feature is available in Advanced Feats: The Witch’s Brew, a game by Open Design LLC.

Can you cast other spells while scrying?
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Can you cast other spells while scrying?

Scrying is a spell that allows for the casting of various spells, with the higher the caster’s level, the better the chances of success. Over the years, the spells that can be attempted through scrying include detecting chaos, evil, good, illusion, law, magic, and message. Detection and thwarting were also introduced in the earliest versions, with creatures with sufficient intelligence having a small chance of being observed every minute. A later version simplified this to the same chance for all beings with average or better intelligence.

The newest version allows creatures to see invisible objects as a floating orb, which can be dispelled by dispel magic. Scrying can be blocked by antimagic fields, sheets of lead, mind blank, and nondetection. Other methods include the wardmist spell, a weirdstone, and the semi-precious gemstone tchazar, which causes scrying to be blurred within a two-foot radius.


📹 Magic Stone – Deep Dive Series – D&D 5e

Magic Stone is a deceptively good Cantrip! I rated it too poorly in my Cantrips Rating video, so consider this an official correction.


Can Blend Nicely With Stone Employ A Familiar To Perform Spells.
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  • My other campaign I play a Shepherd druid with a dip into Peace Domain. I have yet to actually need it yet. Since I can routinely conjure Animals, hide( goblin racial ability) and next sanctuary/ dodge action fly away on a broom of flying. But there will be a day when we fight a dragon when I will need it. I keep it for an oh shit … fog cloud..Cloud… disappear scenario.

  • One thing I’ve had a hard time with is how would you use moonbeam when you can’t see the battlefield to direct it? I’ve heard other druids say to cast moonbeam and then wildshaoe into a badger and burrow into the ground so you can keep concentration. How are they moving that moonbeam spell if they’re not able to see where it needs to be?

  • totally agree with your uses for meld into stone. I personally use it on my shepherd druid to protect myself while my summons wreck the enemy. great combo with shepherd druids unicorn spirit totem as well, since I can cast healing on myself and create that aoe heal whenever needed (helps we got a player with telepathy in the party. otherwise I’d just have to spam healing).

  • I do think that it’s worth recognising how interesting Magic Stone is for a Swarms Ranger (and some other rangers, but mainly Swarms), if you can pick it up through Druidic Warrior, a Druid dip, or a feat. It allows you to make your character effectively single ability dependant, and based on WIS, which boosts your DC. It means that overall you’re looking at slightly lower damage compared to a standard CBX ranger (although not a lot to be honest, typically only between 4-6 DPR lower), but you have a much higher chance of landing all of your pushes, you can take more powerful saving throw spells like Web, your Summon Beast/fey/elemental are way better, your WIS skills like perception and survival are better, and it just leads to a really well rounded character. It does eat your BAs which is annoying, but if you have something as a backup weapon for when things get rough, and you desperately need to use your BA for something else then you should be fine.

  • I really like this cantrip. I’ve used it supporting NPCs defending a city wall. With one plucky street urchin delivering buckets of stones and a cadre of otherwise useless milkmaid, arthritic grandpa and ex-soldier with a missing arm, we formed the equivalent of a machine-gun nest, peppering the orc horde with stones of extreme prejudice. Ours was the only gate that wasn’t breached in the encounter.

  • Personally, I really like that you are newer to 5e, because to me, you have a fresh perspective on the game, but you are also very analytical and you do a lot of research in general, so your perspective is pretty unique compared to the other websites. I also like the way you tell stories about your experiences (including why you did what you did, what you learned, etc), I think it’s a pretty good combination (like with the battle report series)!

  • If you want to use it to make a SAD martial (e.g., Swarmkeeper or Psi Warrior or Bladesinger), consider Metallic Dragonborn as a race. It provides you with two other options for attacking when you might be 1-2 stones short and don’t want to spend the BA for more. Also Bladesinger can technically cast it twice per round after 6, assuming the tiny servants are holding their action to throw them during that same turn. This might be a bit cheesy though.

  • good discussion. agreed with all points with a slight clarification on 1. standing orders means you can do it pre-combat. you don’t have to spend your 1st bonus action in combat on it. you only spend your bonus actions on tiny servants if you want to give them a different command aside from using the stones you drop to attack your target. 1 thing i think you didn’t highlight enough is how useful magic stone is for gishes or anyone trying to align their attack and cast stat (such as a bladesinger). this gives you an attack that works off of your cast stat. last but not the least, also again for gishes who tend to work with weapon + focus and warcaster, magic stone gives you a “weapon” to use but keeps 1 of your hands free for spell somatic components and thus be able to afford taking warcaster much later. for example, with the same bladesinger i mentioned above if you picked up artificer initiate for magic stone, you can attack with magic stones, the throwing hand is free for somatic components while you hold an arcane grimoire focus in the other hand.

  • First important note in this engagement is to note that Magic Stone was introduced in the elemental evil companion so a game that is sticking with the original core books is out is out of luck. Also, still don’t love this spell but understand the utility of it. There are issues and the biggest is the line “if you cast this spell again, it ends early on any pebbles still affected by it” to quote from D&D beyond. So you have 1-3 stones and a stockpile is up to the dm (though DMs are often nice folk) I see little to no value in PCs using this as most have other options (javelins, bows, etc) still you never can tell – they may not have there equipment because a Drow raiding party stuck them in a room with a mushroom – like that ever happens. More likely if you are “saving the princess” she can be weaponized for a surprise attack or action efficacy by having “her” toss some.

  • Magic Stone is a power house in tier 2 when you can couple it with minions like tiny servants and animate dead. You get a 3d6 ranged attack x3 modifier. Its almost a tier 3 Agonizing Blast as a bonus action, which is amazing. Never thought of the resistance and bludgeoning damage though, and coupling it with a sling and sharpshooter is a great idea, considering that slings don’t have a loading property and can be used with multi attack. You could make a funny ranged build out of it. I’d still trade it out at the end of tier 2 or somewhere in tier 3 when it scales out though, for probably a utility cantrip, with a versatility option. Just one correction though, Magic stone doesn’t work with smite as most smites require a melee attack. The exception is Eldritch Smite, but that requires an attack with a pact weapon, which a sling is ineligible. Quite frankly, smiting with ranged attacks is pretty broken.

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