The Blood Magic mod adds a powerful multi-block structure called a Ritual, which is used to create various rituals, such as the Ritual of Binding. Each ritual is created by using a Ritual Diviner on a Master Ritual Stone to arrange and mark Blood Runes. To activate the Master Ritual Stone, a Weak Activation Crystal is required, which costs LP and causes the desired effect.
The Ritual Stone is a block added by Blood Magic that can be automatically placed and activated by right-clicking it with an Activation Crystal. To use the Ritual Diviner, a Weak Activation Crystal is needed. A Lava Crystal can be thrown to create a ritual stone, which can be crafted with obsidian blocks, reinforced slates, and an apprentice blood orb.
In Blood Magic 1.2.0b, Reagents can be inserted into the Master Ritual Stone to enhance its Ritual. The Master Ritual Stone is a container with three 1,000AR tanks and can be configured as such. The Ritual Diviner is a tool added by Blood Magic that will place any Ritual Stones in the inventory to form the ritual. They can be shared.
A redstone signal can be used to turn off rituals without needing an activation stone to turn them back on again. To create Rituals, you need four ritual stones, weak blood shard, and an alchemic chemistry set. With the Divining Rod, Ritual Stones, and a Weak Activation crystal, you can create Rituals. Each Ritual has a cost to create.
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