Can The Fire Kings’ Onslaught Invoke Rituals?

The “Onslaught of the Fire Kings” card is a powerful monster summoning effect that can be used in conjunction with other spells like “Rescue Cat”, “Rescue Rabbit”, or “Draconnet”. It allows for easy Synchro Summons or Xyz Summons that require three materials, or Link 3 Link Summons. The card’s effect is that if the opponent controls a monster and you control no monsters, you can Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, and it can also summon Garunix from the deck or graveyard.

The Onslaught of the Fire Kings can summon Garunix from the deck or graveyard, while Fire King Avatar Yaksha is used to destroy Garunix in your hand. During each standby phase, you can Special Summon 1 Fireball Token (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. This card does not target any specific monsters but can also Special Summon Normal Monsters.

When activated, the effect of the “Onslaught of the Fire Kings” can also Special Summon Normal Monsters. However, monsters Special Summoned by the “Onslaught of the Fire Kings” will be destroyed during the End Phase. However, Garunix can be Special Summoned.

The “Onslaught of the Fire Kings” can also bait or summon either bird to destroy spells, traps, or monsters on the board. Ritual foregone replaces rebirth if needed, and the card can be useful in a “Gladiator Beast” deck.


📹 WHEN YOU FUSE 100 MONSTERS IN YU-GI-OH MASTER DUEL THE GAME BREAKS

All credit for this legend iif you have question ask him : www.youtube.com/embed/rM5DOMULyAU”560″ height=”315″ src=”https://www.youtube.com/embed/SEHurSQXcIU?rel=0&modestbranding=1″ frameborder=”0″ allow=”autoplay; encrypted-media” allowfullscreen>


📹 I got FIRST TURN KILLED by A SINGLE SPELL CARD… Deck List Included! (Yu-Gi-Oh! Master Duel)

#dkayed #masterduel #yugioh deck profile 5ds ygopro.


Can The Fire Kings' Onslaught Invoke Rituals?
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16 comments

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  • Hi everyone, i see some comments asking the method so here is the quick version. -My ENTIRE deck is made of Light-Machine monsters (no magic cards). -My friend’s deck is made mostly of ‘Machina’ monsters and magic cards -Friend uses ‘Exchange’ to take my cards and give me his (and ‘Magician of Faith’ to recycle ‘Exchange’ mutiple times) -Once i have almost all of his monsters in my hand, he uses the effect of ‘Machina Cannon’ to tribute all of MY monsters in his hand and send them to MY cementery -The final fusion are all of HIS monsters in my hand, and all of MY monster in the cementery. The method is kinda improvised and we didn’t craft more optimized cards, so the numbers of materials can definitely go higher. (our duel was almost 2 hours by the way)

  • Overdragon’s original ATK is 800x the number of materials used to summon it. With 107 materials, that’s 85,600 original ATK, which Power Bond doubles to 171,200. One copy of Concentrating Current, you buff its ATK by its DEF, which is 85,600. As a non-Once per Turn card, Current would get Overdragon (after Power Bond) to 428,000 ATK. With that Limiter Removal in-hand, your Overdragon would make its ATK skyrocket to an incredible 856,000 ATK with 107 attacks (on monsters). All of this assuming my math was right lol That…. sniff it’s beautiful…

  • I think I know why the game crashed… Since this card would have been able to attack 107 times in a single turn, it would technically be 171,200 ATK times 107, which would equal to 18,318,400 damage. So in other words, the game noped itself as soon as it tried calculating the card’s ATK along with its effect. EDIT: There is a article where someone summoned Obelisk The Tormentor and kept increasing the ATK, and it eventually stopped at 99,999,999, so there is a visual limit. My guess now is that the game couldn’t calculate a single card attacking 107 times and crashed as a result.

  • Chimeratech Overdragon gains 800 ATK for every Fusion material used to summon it. It’s base ATK would be 85,600, since they used 107 Monsters. Since they used Power Bond, when summoning a Machine Fusion Monster, their ATK is doubled upon summoning giving it a total of 171,200. Then, since they has Limiter Removal, which doubles the ATK of a Machine Monster for the turn, it’s ATK strength would have been 342,400! That’s absolutely insane!

  • Les voy a dar el calculo para quitarle las dudas uso 107 monstruos para eso y se aumenta 800 el bicho por cada monstruo usado en su invocacion asi que en total serian 85.600 de ataque y defensa Edit:me equivoque ya que uso power bound asi que al final seria 85.600×2=171.200 devuelta unas disculpas señores Edit2:intente ayudarlos y termine correjido señores 2 veces lolamento El final es 172.800 si alguien mas me corrije voy a matarme por que la verdad ya me vale vrga Edit3:….109*×800×2=174.400 mas los cosos que tenia en mano para aumentar el atk serian 174.400+174.400+174.400+174.400 =697.600×2(por el limite removal o algo asi se llama)=1.395.200

  • Judging by the cards you used and had in your hand after the fusion summon I’d say that Chimeratech overdragons attack power would be well over 500,000 😂 107X800 is 85600 double that because of power bond and you have 171200 attack points Double that with limiter removal and you have 342400 and those 2 boost attack by defence machine spells would of put it at about Atk: 513, 600 Def: 85600 😂

  • Curious to how this was all setup plus how the timer was over 800 seconds. Is there a way to program certain conditions and card in hand and on the field to test out different possibles? Asking as sometimes I think about a couple of different card effects that can conflict with each other and wonder what the results might be.

  • Top 3 Funniest Parts of the article for me: 1. Scrolling through the Hand just to get to “Cybernetic Fusion Support” My Comment: That Card ain’t supporting that amount of power. 2. The amount of time to select all the materials needed. 3. The amount of time for all materials to be accepted. 4. The freaking lines of cards waiting to be Fused and Flushed. 5. Lastly. The game ending due to too much power.

  • Someone did something like this against my Divine Dragon Lord Felgrand, though admittedly there weren’t really 100 monsters, it was more like 30 monsters or something like that. Anyway, when he summoned his Chimerateck Overdragon, it had ZERO attack points, because my Ruins of the Divine Dragon Lords was active and it states that any monster that is special summoned has its effects negated, unless it’s a Level 7 or 8 Dragon type monster special summoned from the graveyard. Chimeratech Overdragon is a machine. So all that effort went to waste. I do have to admit that the duel was entertaining though.

  • So doing some quick maths here Overdragon gets 800 per body used to fusion 800 x 107 = 85,600 With that power bond that becomes; 85,600 x 2 = 171,200 Now we double that if limiter removal is used 171,200 x 2 = 342,400 And now that overdragon can attack 107 times; 342,400 x 107 = 36,636,800 So overall master duel had a stroke and couldnt hand that raw power and just alt F4’d. Btw thats game by 4,579.6 times Edited becuase im a yugioh player and didnt realize power bond was used and cant read power bond doubled the base attack.

  • The fact that this article I watched when it came out of my notification now reached near 1 mil views gives me joy I remember my scream when he actually pulled this off and saw all monsters in the animation And also my confusion when the duel suddenly ends (I first thought that he surrenders and then i did math and OHHH SHEETTT ) Idol saga is near 10k and last months when i start perusal YouTube of master duel (and eventually memes) Mr saga is 950 subs and i enjoyed his MD contents and edits (Suffer peasant) Keep going 🙏🙏☺️

  • If the attack value is at 856k (per @Thomaster’s comment here), that could crash the game because of integer overflow of either signed or unsigned 16 bit integers. Signed limit is 32767 and unsigned is 66335. There’s probably a check for the overflow which fails and ends the game. That’s in theory, though, I don’t know how the program is structured. It could be just a buffer overflow of how many fusion cards used, but considering it didn’t crash showing that many cards fusing and only after it was played and before it showed any numbers, my bets are on 16 bit overflow. Maybe another way to test is to use Number iC1000: Numerounius Numerounia and use spells or traps like Overdrive to increase it x7 or above.

  • I have a theory about why the game crashes so badly, but it really doesn’t make sense. Just to sum it up shortly, the game can’t handle the total attack power of 171,200 based on (107 x 800) x2 and this causes the game to think that the number is so great, that the number is Negative. We know that Yu-Gi-Oh does not have a normal game state where Negative Attack/Defence Numbers occur, so the game panics, destroy’s the summoned monster and damages the player who currently controls it. What baffles me is that the Attack/Defence value has to be stored as 17-bit integer in order for this to occure, which is very random, since an 100,000 Attack/Defence is possible and fully functional.

  • as summoning exodia doesnt break the game, does it mean this uhm monster? if we can still call it that, is at least on par with exodia? lmao and what happens if the other duelist got a shitty trap card making you lose your monster(cemetery, banned or back in the extradeck) as soon as its summoned? is it still his loss because of the overwhelming power of this monster? x) just a thought tho its real cool nonetheless who the fuck ever said the best attack was defence got it all wrong 😂

  • You can break the game very easy by drawing the last exodia piece with Performapal Popperup and get killed by its damage. The game can’t handle that because you draw the card first (exodia is complete) but at the end of the draw you die by the damage. It Softlocks you in the match. Funny mechanic maybe worth a article.

  • Let’s see. Knowing that thing gains 800 original attack and defense per monster used in it’s fusion and it used 107 materials being 85,600 which then is doubled because of the effect of power bond making it 171,200 then he has triple copy of concentrating current which allows him to increase the attack of the monster equal to its defense making its attack to 342,400 which then we add 171,200 two more times making it’s total attack to 684, 800, which then it could have been doubled further due to the use of triple limiter removal for each copy or rather each use of the card will double its current attack each time it’s used 1.) 1,369,600 2.) 2,739,200 Then finally a third making its potential grand total of 5,478,400 points of damage.

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