Do Any Spells Transform You Into A Moonkin?

Balance Affinity is a skill that can be used to cast Balance spells while being shapeshifted. It can be done by replacing Swift Mistsaber with your preferred mount or using an addon like GupPet. The Moonkin form can only cast Balance spells while shapeshifted, and it reduces all threat from Arcane and Nature spells by 0. The act of shapeshifting frees the caster of Polymorph and Movement Impairing.

Shifting into Moonkin Form does not change your appearance but gives bonuses to Armor and Crit, and it is possible to mount. When out of form, the first press will shift you into moonkin, while a second press will cast whatever you’re stating for that last line.

Casting any healing spell aside from Regrowth kicks you out of Moonkin Form. This is intentional as you are not supposed to be healing as you are in Moonkin Form. To change Moonkin Form, change “can only cast Balance spells” to “cannot cast any healing or shapeshift into Moonkin Form”, increasing the damage of your spells by 10 and armor by 125, and granting protection from Polymorph effects.

Melee has the chance to make the next spell cast instant (in Moonkin form). Allow Moonkin to mount up, the form is essentially the same as Shadow Form. Transforms the Druid into Moonkin Form, increasing the armor contribution from items by 360.

In summary, Balance Affinity can be achieved by dismounting and switching into Moonkin form when mounted. However, it is important to note that casting any healing spells while in any shapeshifted form, except for Regrowth, will automatically shift you back to your original form.


📹 History of Druid Moonkin Form: Lore, History, and Appearances

In this History of WoW video, we’ll be looking over the history of the Druid’s Moonkin Form. This form is associated with the …


Can you decurse in moonkin form?

The Moonkin is only capable of casting Balance and Remove Curse spells while in shapeshifted form. This effectively negates the effects of Polymorph and Movement Impairing effects on the caster.

Does balance druid have to be in moonkin form?

A pure dps balance druid cannot compete competitively without the moonkin form, which provides 3 crits, lowers mana cost, and increases dot effects on sunfire and moonfire. However, a resto/balance combo with decent off damage is possible. Reddit and its partners use cookies and similar technologies to provide a better experience, improve content quality, personalize content, and measure advertising effectiveness. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure platform functionality.

How to turn into moonkin form?

In the video game Wetlands – The Lost Fleet, players engage in combat with a cursed sailor and await the curse’s effects. It is then necessary to return to dry land, switch to Moonkin Form, and mount up. It is then necessary to wait until the curse has worn off.

Can you take off Curse of Vanishing armor?

Curse of Vanishing is an enchantment that cannot be removed by grindingstones or crafting tables. However, if the cursed item is a pumpkin or mob head, breaking it removes the curse. If dropped by a mob, the enchantment’s effect remains unchanged. Curse of Vanishing is compatible with the most different item types, including compass, carved pumpkin, and jack o’lantern. However, in singleplayer Hardcore difficulty, death is permanent, meaning no items can be retrieved.

Does Elemental Oath stack with moonkin?

Balance Druid’s Moonkin Aura and Elemental Shaman’s Elemental Oath are raid-wide spell crit auras. When taking 2/2 talent points in Elemental Oath, the 5 crit aura doesn’t stack with Balance Druid’s Moonkin Aura. However, when only taking 1/2 points, the 3 crit aura stacks with the 5 crit from Moonkin Aura, providing 8 spell crits to the raid. The spell critical strike chance should never stack.

Should I be in moonkin form for healing?

In moonkin form, druids exhibit comparable armor to that observed in dire bear form, yet they are capable of casting balance spells upon adversaries. It should be noted, however, that the ability to heal oneself is not available unless the shapeshift is performed and the form is left behind.

Can you change the look of moonkin form?

The Glyph of Stars facilitates the transformation of the moonkin form into a conventional humanoid form, exhibiting a transparent blue hue. Conversely, the Glyph of the Lunar Chameleon enables the implementation of randomized customization during shapeshifting.

Why is Balance Druid called Boomy?
(Image Source: Pixabay.com)

Why is Balance Druid called Boomy?

Moonkin druids are known for their massive crits and powerful spells, which are a significant aspect of Vanilla. They are also the only spell casting class with an instant cast spell without a cooldown that does meaningful damage.

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Which druid subclass is the best healer?

The Circle of Dreams is a druidic subclass that offers powerful healing magics from the Feywild’s dreamlike realms. As a member of this circle, you can access healing magics and act as a guardian for the waking world, bringing nature’s healing power to those in need. As a Circle of Dreams druid, you can also provide rest and respite for your party members. Joining at level two first grants you the Balm of the Summer Court, which grants you d6s equal to your druid level to heal allies within 120 feet. Each die spent provides one temporary hit point, and dice are restored after a long rest.

What spells can you cast in moonkin form?
(Image Source: Pixabay.com)

What spells can you cast in moonkin form?

The Moonkin Form talent is a valuable asset for druids seeking to maintain equilibrium in their gameplay. It enables them to cast Balance spells and augment their armor contribution by 360, thus enhancing their defensive capabilities. In order to qualify for this ability, a druid must have reached level 40 and accumulated at least 31 talent points in Balance. Furthermore, the form enhances the critical chance of allied party members within a 30-yard radius, provides immunity to polymorph effects, and bestows shapeshifting abilities, which disrupt snare, root, and polymorph effects.


📹 REWORKING MOONKIN ALREADY??? 11.0.5 Moonkin Rework Reviewed

I wanted to take some time to cover the changes to Balance Druid in the upcoming anniversary patch. I suspect this will drop in a …


Do Any Spells Transform You Into A Moonkin?
(Image Source: Pixabay.com)

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17 comments

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  • You should have also mentioned how drastic the sun and moon spell rotations in the expansions. It drasticly changed in many expansions. From having to spam moon or sun spells to get a indicator moving between sun and moon phases to get access to more powerful spells. To on where you had cast and time your sun and moon spells to cast in thr right phase as the indicator moved on its own to keep damage at its highest.

  • With Legion, many of the classes’ bread and butters were on the weapon’s talent trees. The things that carried over to SL and onward were the things Blizz liked. There was the glyph of flap which allowed Moonkin to have a featherfall / levitate effect (channeled) I think you missed. And… you didn’t mention the Moonkin dance.

  • Vanilla cared more about flavor than it did about game balance and mechanics. The reason why Moonkin has such high defense is not to make up for anything, it’s cuz Moonkins are very bulky creatures with thick hides, they are part bear, after all. However, BECAUSE they have high defense, they were likely nerfed in other areas.

  • Moonkin was not in the game at it’s inception. It was added in during the talent revamps, Druid specifically was added in 1.8. The top talent in the balance tree prior to Moonkin was Hurricane. The main reason every single Druid was resto and didn’t bother with anything else is because up until this patch, innervate was the top talent in the resto tree and was required for raiding. Source: mained druid since 2004

  • This is why it’s so hard to get connected to any class in this game. It changes wildly from one week to the next. It’s kind of ridiculous. For example, I LOVE how WOTLK shadow priest plays and how Legion Shadow Priest plays, but DF Shadow Priest is so fundamentally different and visually different it just feels so bad in comparison.

  • Eclipse is a shit mechanic and I want it to die. “Cast spells that dont fit the situation so you can go back to doing the right thing” is a dog-water way to play and I dont know why anyone ever thought it was a good idea. Imagine going to a warlock and being like “Hey, I know there’s 40 guys out there you wanna hit but if you dont press chaos bolt at least twice right now I’m going to nerf your rain of fire into the dirt.” it’s totally ridiculous.

  • Conduit of the Celestials for windwalker does the whole “thing to look forward to” in your rotation very well with the heart of the jade serpent giving you super fast fists websites, and it does so without it dominating the rotation too much. I think a lot of specs could take inspiration from that design where it feels cool and feels powerful without being numerically super strong. Something like every 400 AP you spend gives you 3 free starsurge/starfalls would feel fun and be fun to line up with stuff without being so impactful that it completely dominates your rotation the way pulsar did

  • I used to be all rounded druid player able to fill any role in raid decently. That class tree is an abomination, the reason we wont see rework anytime soon is because they would have to move many spec talents in there that could be cross-spec (omen of clarity, incarnation – maybe even summon different incarnation as a spirit or something, adaptive swarm, convoke the spirits…all of these could be capstones, even grove guardians, use them as feral or guardian who cares). Incarnation is prime example, present in every single tree and yet they say “its impossible to make tree that firts all 4 specs”…sure sure. Its just a lot of work to remake 4 spec trees so that class tree is decent thats all.

  • Rework seems meh and does nothing for our single target damage… goldrinn neutered, nothing else seems to buff or create a solid single target build. Would be nice if we had some chunky starsurge… but it feels like instead we only spend it to just dump our astra power but does as much damage as wrath lol

  • Hi. I don’t understand the problem with circle of life and death in M+. Currently for my part it feels like you apply dots and refresh it constantly with starfall but the targets dies so quickly that you can’t really benefit from dots in low key, mostly when you have a gameplay based around dots. Adding Circle talent feels good to me because you need less time for your dots to be effective, and you can still refresh it with starfall so I just see this as a good talent for the not top m+ keys.

  • To address your point about BFA empowerments ‘not doing anything’. Yes they were a simple mechanic but so is current eclipse. BFA empowerments punished you for ignoring wrath or star fire. If you were in single target and just spammed wrath and starsurge, you would lose damage for overcapping your lunar empowerments. Yes it’s a simple system but I think it’s much better than what we have now.

  • Minor (or major?) gripes I have: 1) Redesign Waning Twilight to grant 2% output increase per over time effect. 2) Grove should interact with Mushrooms – on top of all the other gripes. Would love to see casting Mushrooms (sunseeker or wild) reduces SB’s CD by x seconds. 3) Would love to see the class tree split between two philosophies: either you focus on eclipse and builders/spenders or you take a talent that modifies Eclipse to where you largely ignore it, instead paying attention to DoT management. 4) We need a Damnation ability or w/e it’s called from Afflock; a CD that applies SF and MF to a group. Maybe a new ability, maybe bake it into Goldwinn or mushrooms. 5) the class tree, duh, but that one’s obvious. EDIT: Actually, you can have Waning Twilight be the Eclipse replacement: Replaces Eclipse. Mastery now increases your SS, SF, and Regrowth for each over-time effect on the target by x%. That’d be (possibly) cool as Eclipse-focused builds would have a damage profile split fairly evenly between builders and spenders while this damage profile would be sustained DoT damage and heavy hitting spenders. Ok, I’ll stop armchair developing now.

  • Imagine they transformed the eclipse system to actually work as a reworked arcanic pulsar after we spend X amount of astral power. Like after 350 astral power spend you would get an eclipse state. Would be great. Best of both worlds. And flat % up on damage to compensate the lack of permanent eclipse.

  • It is definitely a 5-6 on that scaling of how good they adjusted. They’re doubling down on DOT builds with Solstice/Shooting Stars/Crashing Star, which feels super awful unless they adjust it for AOE. I want to hit hard, not whittle away — that’s what Shadow Priest and Affliction Warlocks are for. Bring back the boom. Bring back hard hits/huge spenders.

  • It’s a little step in a right direction but we still have so many completely passive talent nodes in both our spec and hero talent trees that doesn’t affect our gameplay AT ALL. The most fun I had playing balance was DF S1 because we cycled so quickly into eclipse/incarn that all those talents/set bonuses affected by entering eclipse felt useful. Playing starweaver was finally worth it. If they want to keep the current eclipse system and make these talents impactfull (firmament, solstice, communion…) there should be a way to actively trigger new eclipse cycle to make the playstyle more dynamic (what pulsar was doing when we could cycle it quickly).

  • Now all they need to do is make Rogue not a living hell to play in dungeons. On bosses they’re perfectly fine. It’s when you start grouping up trash where things become a problem. I dunno if anyone has played Rogue in Cinderbrew, but if that place gets chain pulled, you can’t even move your character let alone hit anything.

  • I’m very excited about these updates as a World/Delve player. It could be challenging at times to get into eclipse without a Tank, but with Whirling Stars – this will be fun to play around. Circle of L&D will be great, most of the folks tagged die long before you have to refresh the dots, so it makes DOTting feel more inpactful. And the rearrangeing of talents, let me take everything I wanted. Great job Blizzard!

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