Do Inquirers Receive More Spell Domains?

An inquisitor is a character with the primary attribute of wisdom and can cast divine spells. However, they do not gain bonus spells listed for each domain or bonus spell slots. Inquisitors use their level as their effective cleric level when casting spells. The Half-Orc favored class bonus is not great, so consider taking the Human favored class bonus to get extra spells known.

Domains are powerful options for inquisitors, but they do not receive bonus spells like clerics. They function more like Sorcerer’s Bloodlines, as they do not receive any domain spells. Inquisitors can select one domain from among those belonging to their deity, which grants a number of domain powers dependent on the level of the deity.

In Pathfinder, inquisitors can either get one domain or swap it out for a single inquisition. However, they do not gain the bonus spells listed for each domain or bonus spell slots. Inquisitors can choose one domain from among those belonging to their deity, and each domain grants a number of domain powers, dependent upon the level of the deity.

In summary, an inquisitor does not gain bonus spells or bonus spell slots for each domain or spell slot. They use their level as their effective cleric level when casting spells, and their domains function more like a Sorcerer’s Bloodlines.


📹 1E Pathfinder Inquisitor Guide – Domains & Inquisitions

The Inquisitor is an agent of a higher power and much like their clerical and paladin brethren, they draw their spells and abilities …


Can a cleric have an evil god?

A player may choose to play as a cleric for any deity, regardless of alignment. It is advisable to consult with the Dungeon Master initially to ascertain which deities are permitted, as some may have restrictions in place. Please be advised that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.

Do all clerics get turn undead?

Turn undead is a divinity used by clerics to push back undead within a five-foot radius back at least fifteen feet. The strength of the cleric’s personality determines the distance, and any undead caught in the blast are temporarily paralyzed or seared by the severe light of the prayer. The views expressed in external links do not necessarily represent the editors of this wiki or adhere to established canon. This article is found on the Baldur’s Gate 3 Community Wiki.

Can death clerics still heal?

Death is a concept that many creatures in Dungeons and Dragons fear, but some revere it. Death clerics may be mistrusted among other holy sects due to their honor of the forces that cause death, such as murder, war, and disease, or because the afterlife they represent is arcane. However, suspicion arises from the way death clerics use necromantic and negative energies to bring about their divine power. A ranged healing spell, Healing Word, can help even damage-focused death clerics, casting a bonus action and providing d4 to the healing.

What class makes the best cleric?

The 5th edition of the Cleric builds offers a powerful multiclass Cleric build with a ranger class, enhancing melee skills and granting ranger access to heavier armor. Both cleric and ranger classes use wisdom for spellcasting, providing a larger number of spell-slots. The wood elf is the ideal race for this build, but a hill dwarf can also be an excellent Nature cleric/ranger character. The Death Domain offers a mix of healing and offensive spells, combining features from both the Life and Death Domains. The Circle of Mortality allows a Cleric to manipulate the barrier between life and death.

Which cleric is the best healer?

Clerics of the Life Domain are popular healers who automatically learn useful healing spells in D and D. They improve the health of their spells by two plus the spell’s level. They can also use their immaculate channel divinity to heal creatures with HP equal to five times their level. At level seventeen, they gain the supreme healing ability, ensuring all healing spells heal their maximum possible HP.

Is Death Domain cleric evil?

In 3. 5E, the evil nature of a Death Cleric is not a prerequisite. Nevertheless, a single alignment step from evil to neutral can designate an individual as a neutral cleric. The question of whether a Death Cleric should be evil from the perspective of role-playing remains unresolved.

Do you automatically get domain spells?

Choose a domain related to your deity, such as Life, which grants you domain spells and features at the 1st level. Gain additional ways to use Channel Divinity at the 2nd level, and additional benefits at the 6th, 8th, and 17th levels. Each domain has a list of spells that you gain at the cleric levels mentioned in the domain description. Once you gain a domain spell, it remains prepared and doesn’t count against the number of spells you can prepare each day.

What is the most broken multiclass in D&D?

The coffeelock is a multiclass combo in D and D 5e, combining the warlock’s ability to regain spell slots on a short rest and the sorcerer’s ability to convert spell slots into sorcery points. This build offers nearly endless spell slots and sorcery points, compatible spellcasting stats, and fantastic staying power throughout the adventuring day. The Aspect of the Moon Eldritch Invocation eliminates the need for sleep, allowing a warlock to take several Short Rests instead of a Long Rest, resulting in several warlock spell slots. Despite the rules reading granting an infinite number of spell slots, this is one of the best broken builds in D and D 5e.

What is the most overpowered D&D build?
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What is the most overpowered D&D build?

The Bear-barian is a powerful Dungeons and Dragons (DnD) build, a druid barbarian multiclass that can tank almost anything. Players start with a druid and take Circle of the Moon at level two to allow Wild Shape and better combat choices. Then, they shift to Barbarian, which offers an interesting and overpowered aspect. Barbarians gain Rage at level one, allowing them to Wild Shape and Rage for resistance to physical attacks. Players can continue with Barbarian for another two levels to get the extra attack at level 5 and switch back to druid.

With new ability scores, race isn’t always important, and players should focus on Wisdom and Constitution. Gnome is a good choice for the Gnomish Cunning ability, and when paired with Danger Sense, it gives the character advantage on Intelligence, Wisdom, Charisma, and Dexterity saving throws.

What is the 10TH level cleric?
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What is the 10TH level cleric?

Clerics are immortal entities who draw power from the realms of the gods and harness it to work miracles. They are blessed by a deity, pantheon, or another immortal entity and can channel this energy to bolster people and battle foes. Clerics typically associate themselves with temples or shrines dedicated to their divine benefactor. Harnessing divine magic doesn’t rely on specific training, but they might learn formulaic prayers and ancient rites to focus their minds and spirits on drawing power from the Outer Planes. Even a Cleric who declines to worship their divine benefactor might perform their benefactor’s rites if it helps them feel connected to the immortal realms.

Clerics can be created by consulting lists that provide Hit Points, proficiencies, and armor training. For 1st-level characters, consult the “Starting Equipment” section and the “Multiclassing and the Cleric” section. Some influential high priests are incapable of harnessing divine magic, and a Cleric can marshal the power of those gods the way a Cleric can.

Are all death clerics evil?
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Are all death clerics evil?

In 3. 5E, the evil nature of a Death Cleric is not a prerequisite. Nevertheless, a single alignment step from evil to neutral can designate an individual as a neutral cleric. The question of whether a Death Cleric should be evil from the perspective of role-playing remains unresolved.


📹 Pathfinder Inquisitor Class Analysis

Welcome to D6damage. Today I’m analyzing the Inquisitor class from Pathfinder. I’ll be going over the core aspects of the class …


Do Inquirers Receive More Spell Domains?
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6 comments

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  • Inquisitors have slightly easier choices than Clerics given that the bonus domain spells aren’t a factor for them. Animal (Feather) Domain is probably the best of the bunch, given that getting an Animal Companion is pretty darn powerful. Travel is one of the best for Clerics and that still holds for Inquisitors; +10ft land speed, ignoring difficult terrain and short range teleports are all good things. And there’s always Liberation, which can really save your (and your party’s) life by freeing you from crowd control abilities. Plant (Growth) offers swift action Enlarge Person effects for reach shenanigans.

  • Thank you D6 for making this article, I’ve been waiting forever for someone to make an informative article about Inquisitors, you’ve explained it very well and have given me a better idea to play my character more efficiently. My only suggestion to the vid, is I also believe Charisma is another important stat to invest in, since it will improve your smithing. Also to anyone playing this class, three important stats I think Inquisitors should invest in are Dex, Wisdom, and Charisma. Another great domain to have with this class is the Sun Domain, you can can your caster lvl in damage when you Smite. And at lvl8 or 9 you can cast Daylight at will. Meaning you will give any vampire or creature effected by daylight, one really bad day. Another question, I thought since Inquisitors are holy, they can use/learn all their spells.

  • Dude…I like your articles and appreciate the effort, but….this is a 7 minute waste of time. Nobody needs you to read the rule book at them. If you’re going to do a class analysis, please, do some analyzing instead of telling us the absolute basics of the class. WHAT FEATS help an inquisitor? Have you ever played one? What is their primary role? Go over some effective builds. We get that it’s a hybrid defender/aggressor of the faith class. The NAME tells us that. How do you make it work? Because they are only mediocre with weapons and mediocre with spells, you need to know how to make them work together or you will be Gimpy McGimpmeister.

  • If I could bother you with a question, I’m fairly new to D&D and stumbled across an Inquisitor Archetype called an Immolator, but there’s extremely few details that I can find on it such as proficiencies and spells (if any). Do I go off of the Inquisitor build with some aspects of the “immolator”? So far here is what I’ve found about the Immolator and where I found out about it in the first place, in said order: d20pfsrd.com/races/other-races/featured-races/arg-ifrit/immolator-inquisitor-ifrit dungeon-world.com/ I would very much like to try this type of build, but would greatly appreciate some help and/or insight into it.

  • I think Inquisitor is a completely pointless class, it doesn’t really add anything to the game that works. That was the problem with most classes and prestige classes in D&D as well, most of them are pointless and don’t really add anything to the game besides some mechanical gimmick. A character could be inquisitor, you could make such a thing just by mixing the other elements of the game, have some rogue with your cleric, and that’s it. There was absolutely no need to make it a base class. At least in D&D none of the core classes are pointless, they are all truly distinct in their fantasy and how they gain their power/abilities. Pathfinder has the problem even worse, Magus, Summoner, Inquisitor all are pointless classes, the really don’t bring anything truly unique to the table.

  • I played the inquisitor in a pathfinder game and when i was introduced to the group i saw a child practicing magic…. I knelt down to his level, acted friendly, then nailed his hand to the floor, i told him to put his other hand on the floor. He wouldnt so i pointed a crossbow at his sister and i asked again. He did and i nailed it to the ground. I then quoted my faith script to my diety then kicked him tearing his hands out from the nails. That basically set the tone for my character. Adults who used magic would die, but children would be maimed to prevent further herecy

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