Do The Woodlands Staff’S Spells Require Focus?

The spell is cast at the lowest possible spell level, doesn’t expend any user’s spell slots, and requires no components unless the item’s description says otherwise. The spell uses its normal casting time, range, and duration, and the user must concentrate if the spell requires concentration. Many items, such as potions, bypass the casting of a spell and confer the effect.

Some items, like the Staff of the Woodlands, can cast barkskin (requires concentration) and awaken, which requires an agate stone worth 1,000 GP. The staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made. The spell uses its normal casting time, range, and duration, and the user must concentrate if the spell requires concentration.

The staff can be used to cast a spell or grant a spell-like effect, depending on whether it is casting a spell or granting a spell-like effect. To cast an actual spell from an item, the user must concentrate if the spell requires concentration.

Theoretically, the staff can be adorned with mistletoe or other Druidic materials as part of the atonement process. However, both spells require concentration, so casting both on yourself at the same time is a major constraint.

The Awaken spell can give sentience to a tree, potentially turning this item into an Awakened Tree. This would make a useful and interesting tool for casting spells.

In summary, the staff of the woodlands can cast barkskin and awaken spells, but the user must concentrate if the spell requires concentration.


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Can you use an arcane focus as a spellcasting focus for your sorcerer spells?

An arcane focus is a tool utilized by practitioners of sorcery, warlockry, or wizardry to channel the power of arcane spells. Such an item may be employed as a spellcasting focus. It should be noted, however, that JavaScript may be disabled or blocked by extensions, and cookies may not be supported.

Can you cast spells without a focus?
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Can you cast spells without a focus?

A spell focus is a tool that a wizard must have at least one level of wizarding and the ability to cast arcane spells. First-level wizards begin play with a focus, and most wizards do. Specialist wizards can cast spells from their chosen school at +1 caster level. To use a spell focus, a wizard must mentally attune themselves to it and mentally imbue spells into it, creating crystalline formations tied to specific spell effects. The total number of spell levels a focus can hold is tied to the wizard’s level.

The focus’ owner knows how much storage remains within the focus at any given time. When a wizard actively channels magic to cast a spell, wild magic fills the focus’s formations before discharging it appropriately. Mentally linking with a new spell focus takes one day per caster level and requires deep concentration. A wizard mentally linked to a focus cannot cast spells with it, but can review and copy its contents to a spellbook or focus. Unless otherwise stated, spells from scrolls, borrowed spellbooks, or other sources may be acquired and imbued into the focus per normal rules.

Do all spells need a focus?
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Do all spells need a focus?

A spell focus is a tool that a character must have at least one level of wizarding and the ability to cast arcane spells. First-level wizards begin with a focus, and most wizards do. Specialist wizards with the correct focus can cast spells from their chosen school at +1 caster level. To use a spell focus, a wizard must mentally attune themselves to it and mentally imbue spells into it. Crystalline formations appear inside the focus, tied to specific spell effects.

The total number of spell levels a focus can hold is tied to the wizard’s level. The focus’ owner knows how much storage remains within the focus at any given time. When a wizard actively channels magic to cast a spell, wild magic fills the focus’s formations before discharging it appropriately. Mentally linking with a new spell focus takes one day per caster level and requires deep concentration. A mentally linked wizard can prepare spells from the focus similarly to a spellbook.

Can a staff be a spellcasting focus?

Wizards employ the use of Arcane Foci, which encompass a range of items including Crystals, Rods, Wands, Staffs, and Orbs, to facilitate the creation of spells. It should be noted that the creation of certain spells may necessitate the inclusion of a Material component.

Can you cast a spell without breaking concentration?

The utilization of a concentration spell enables the casting of additional spells. However, the cancellation of this spell with another spell is essential due to a bug that causes the effect to persist until reloading.

Can you have 2 concentration spells?

The casting of a spell that requires concentration can result in a loss of focus, as it is not possible to concentrate on two spells simultaneously.

Do all spells need a spellcasting focus?

In the context of the 5th edition of the Dungeons & Dragons role-playing game, proficiency status is exclusively granted to arcane focus swords. This is due to the fact that a spell focus effectively replaces the material component cost of a spell, while the verbal and somatic requirements do not necessitate the use of a focus.

Do spells cast from magic items require concentration?

In Magic and D&D, it is generally accepted that specific rules trump general rules, so concentration is required when casting a spell, regardless of the item’s specific instructions. This applies to scrolls, wands, beads, potions, and other magic items. However, if a concentration spell is cast, the player must concentrate on it unless the item explicitly states otherwise. An example of this is the errata-ed Wild Magic Surge, which states that a DM can roll a d20 after casting a sorcerer spell of 1st level or higher. If a roll of 1 indicates a magical effect, it is too wild to be affected by the player’s Metamagic. This exception is crucial for understanding the concept of concentration in Magic and D&D.

Do wild magic spells require concentration?

Wild Magic effects are spells that don’t require Metamagic and last for their full duration. Starting at 1st level, you can manipulate forces of chance and chaos to gain advantage on attack rolls, ability checks, or saving throws. After a long rest, you can regain this feature by rolling on the Wild Magic Surge table after casting a sorcerer spell of 1st level or higher. This feature can only be used once.

Is Staff of the Woodlands a spellcasting focus?

A druid may utilize a staff derived from a living tree as a spellcasting focus.

Do all spells require concentration?
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Do all spells require concentration?

Concentration is crucial for certain spells to maintain their magic active. If you lose concentration, the spell ends. The duration entry of a spell indicates how long you can concentrate on it. Normal activity, such as moving and attacking, doesn’t interfere with concentration. Factors that can break concentration include casting another spell that requires concentration, taking damage while concentrating, making a Constitution saving throw to maintain concentration, and being incapacitated or killed. Casting another spell requires a Constitution saving throw, which equals 10 or half the damage taken, whichever is higher. Damage from multiple sources requires a separate saving throw.


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Do The Woodlands Staff'S Spells Require Focus?
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14 comments

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  • When I am DMing, my rule is that the caster makes an appropriate skill check when casting a conjure spell (generally Nature for animals/woodland beings) with the DC being influenced by the terrain, number of creatures summoned, and potentially role play considerations. High checks allow them to narrow or outright pick their results, very low results allow me to pick. Or I can random roll. People have generally like this

  • Mordenkainen’s Fiendish Folio Volume 1 has Killmoulis which is interesting. It has Blessing of Bountiful Generosity (1/day). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points. Giving 64 people 10 temp hp is a fun use for a 4th lvl slot you werent going to use. Help your party and maybe sell it to others in a town for the best night sleep they ever had. haha. Could also be useful to help an army a be a bit stronger.

  • It is absolutely proper that the creatures summoned by these spells be chosen entirely by the DM. It is their world after all, and they get to pick what kind of creatures inhabit it. But just because the player doesn’t choose what they will get, doesn’t mean that they don’t get to know what they will get. It’s still their spell after all, and a ranger or druid with proficiency in the Nature skill should know what kind of animal/being they are likely to get. DMs should inform the player exactly how they will decide what creatures will be available, and exactly what creatures that process is likely to produce. They should do this as soon as a player mentions wanting to take this spell. Bonus, having this “behind the scenes” information will give the druid/ranger player the feeling of being in tune with the world around them. An essential component of the ranger/druid fantasy.

  • Hey Treantmonk, thanks for another great article. I had already pegged this spell as a fun one I would like to focus around in a future campaign, but I had not thought about how it affects the spells of the character as well. This is very cool and gives me something to chew on for a while. Have a great weekend!

  • My gm has me make an arcana / nature check. If I succeed, I pick. If I fail, he picks. The DC is based on where we are and the native territory of the fey in question. Nereid is easy in water environments and very difficult in hot and dry places, for example. Further, if you don’t speak a common language, you can’t tell them what to do efficiently, and commanding them takes an action. This is a modified hold-over from 3.5… Pixies aren’t available.

  • Play a Circle of the Shepherd Druid. If you want something different, this is a great fun option. Also it really comes online at level 6, so I would say it is a great character choice for a campaign that doesn’t go into really high levels. This and the Conjure Animals article are great advice. Really do sort things out before you start putting 8 extra things on the map. Talk to your DM and be proactive. Have a stats sheet sorted for things you can conjure. If things get slow as you play, let other party members control one or two of your beasts. Most DMs aren’t that picky on initiative with summons and will just let the fighter roll for the two badgers on their turn. This gets the rest of the party involved which gets them excited about what you will conjure. Make it fun for the party. If the Barbarian wants to ride a crocodile into battle, conjure him a crocodile. Use average damage. Don’t get bogged down in rolling a bunch of damage dice, unless there is a critical. Also, don’t try to break the game with Pixies etc. It’s cheesy. As for a build, there is no character more focused on concentration than a Shepherd Druid. If you aren’t allowed to swap ability scores etc. or are playing adventurers league, play a Hill Dwarf (14 Dex., 17 Con., 16 Wis.). It’s counter intuitive to not raise your primary stat., but I would argue your concentration is your primary concern so Level 4 Resilient Con., Level 8 WarCaster. As a Hill Dwarf, you will have a ton of hit points and your Concentration is virtually unbreakable by level 8.

  • Summon the Pixies and let them cast Polymorph 8 times on the BBEG (into a bug), or the notorious flying T-Rexes are examples of broken usages of the spell. But, do we need to ban the pixies? I say no! This spell, when it comes into effect as intended, can create the most memorable moments for the entire campaign. And therefore the summoned creatures have their own initiatives and are squishy. And a creative DM can always come up with something to balance the power again. So, please rather tell me your ideas for creative uses of this conjuring option, than just ban it (from your table and article!)

  • I want to point out something obvious, but for the sake of shifting the discussion a little. This article seems focused on combat. It’s certainly an important part of the game, but it’s not the only part of the game. Now, druids can break the game in many different ways, but I choose to show restraint in some areas so that I can have more fun in others. I.E. I’m Circle of the Moon, but chose to NOT break combat in the early levels, and allowed the poor Warlock time to shine etc. My friends are noobs, and I don’t metagame at the table, so all of our characters end up doing stupid shit. My DM and I have a gentlemen’s agreement, and he knows I won’t be the one to spoil the fun for the group. With that in mind, I want to point out that Pixies have many out of combat applications! I’m talking world-building, world-shaping applications, such as using polymorph to quickly complete a hefty construction project. This is NOT broken! All I did was save the NPCs some time, and ingratiate myself to the region. Granted, it depends on the table, but in mine, reputation building / organization building has become incredibly fun and useful. Of course, Pixies are also incredible scouts, and information gatherers. They add a fun, magical flavor to a town, and I think it’s worth allowing them to exist in non-combat situations.

  • I’m playing a Shepherd Druid. I’m putting together cards and stats for anything I can summon for my DM (it’s unfair to put all that extra work on him). I’m also buying & painting my own figs, because again: expecting him to buy & paint all these creatures is a ridiculous ask. BUT: If he decides to screw us when it’s HIS choice, I’m going to be very irate!!!

  • My dm embraces rule of cool and lets me choose what to summon with some ground rules we both suggested “don’t bog down the encounter to the point no one is having fun” and “don’t break an encounter with meta gaming and outside knowledge” I can see how these wouldn’t work for all tables but it makes it easier for the dm to not have to mange a giant list of possible summons and stat sheets It also allows the player to learn the actions and abilities ahead of time to speed up their turns

  • When a player starts abusing pixies, well – i do that they appear with their powerful spell like abilities already cast for today. Maybe it’s not 100% raw/rai, but I do that they are actual pixies dragged away from their daily lives to be thrown in battle. They are not mindless automatons you can use and discard. After abuse, word will spread, and intelligent beings will stop coming to help that druid and the spell will just summon 8 generic weak willed “nature spirits” in the form of dire badgers or something. That, or they use their abilities without metagaming. Maybe a pixie uses Polymorph to become a crocodile – so much stronger and dangerous than the weak body of the pixie! They may just not know all the konster manual and transform other people they dont know into t rexes, granting them ungodly power.

  • When it comes to pixies I think I figured out a way to make them less broken. I just make it a house rule that polymorph works on the caster level not the target level. So if a player who is level seven casts polymorph he can turned his party members into a giant ape since he is level seven and the ape is CR seven. However since pixies are CR 1/4 they can only turn the target into creatures that are also CR 1/4. I feel that this makes more sense because the way polymorph is written just seems really meta-gamy to me. How would a PC know what the level or CR of creature is. I feel that this house rule makes more sense and allows people to do cool things with pixies. There’s nothing more fun than turning a powerful devil into a fish. Especially when he’s in the air.

  • I don’t get why people are so afraid of this spell. The DC is 12, the spells are cool but enemies will hardly fail the save or some of the spells are hardly applicable in most combats. Yeah the giant ape polymorph is strong but there’s soooo much counterplay to it if you know what you’re doing. Magic damage resistances, spells that charm beasts, dispel magic (on the Pixies or the Spell), counterspell, small rooms, Sleet Storm etc. Meanwhile the Sorcadin Coffeelock is left alone w/ their build but y’all are nerfing the Druid lmao

  • This is why I love the old summon spells the versatility, the new summon spells are so much less versatile, not to mention every time they release a new book they get slightly stronger, I really hope WotC doesn’t do away with the old summon spells, conjure animals, conjure woodland beings and summon greater demon are my 3 favorites.

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