The +1-2 Holy damage only applies to basic attacks when out of arcane power. However, this extra damage is still factored into how much damage your spells do. On the character inventory screen, underneath the stats, there will be a number next to “Damage”. If your wand says Adds to cold damage, that won’t apply to the vortex spell. That modifier will show up in the damage area near the top of the wand tooltip.
This support gem will multiply the elemental damage dealt attacks skills, including the damage added by auras and equipment. Spell damage increases the damage of most spells, and it doesn’t require you to have specific weapon and usually scales with levels. Ice Nova is a spell gem which grants you ice. Elemental damage effects are now more appropriately sized for the quantity of elemental damage you dealt, relative to the target’s maximum life.
Attacks gain damage from your weapon, while Spells primarily gain damage from their skill gem. Increased Damage (additive) and More Damage (multiplicative) are now available. The only thing that boosts spell damage (aside from synergies and +skill) are things that say, + To (Element) Skill Damage, like Rainbow Facet Jewels.
There’s no general rule that forbids stacking damage bonuses on your attacks, and thus there’s nothing to quote. Certain spells or class features might have a different rule.
In summary, Elemental Damage affects both Spell and Attack, while Weapon Elemental Damage (WED) affects only Attacks. Spells are not directly related to elemental damage, but many WDM skills, such as Enfilade or Earthquake, add flat elemental damage to missiles. Passives or items that refer to elemental damage or elemental damage can be used to increase spell damage.
📹 The FULL GUIDE to ELEMENTAL DAMAGE in Warframe!..
In this Warframe Guide I will show you the best Elements and Damage Types that are currently present in the game. We’re going …
Does increased elemental damage with attack skills affect minions?
It should first be noted that passive skills only serve to augment the damage inflicted by minions. Conversely, the additional damage derived from auras is regarded as a distinct form of damage and is subsequently added to the total damage inflicted by minions. It is also possible that the penalty may affect support gems, although there is no information available regarding the effects of passive skills.
Does increased elemental damage affect spells?
The text discusses the concept of spell damage, which applies to all types of spells and increases the damage of anything that does fire, lightning, or cold damage. The author suggests that the approach used is not helpful and that it is important to avoid making assumptions or using meme responses that may not be helpful. They also mention that the Community Game Guide does not provide answers to the questions being asked, and that the absence of information does not mean that it does not exist.
The author suggests that people should put aside their assumptions and consider what is obvious to them, as what may not be obvious to others may not be obvious to others. Additionally, they suggest not trying to be cute with meme responses, as not everyone responds well to them, especially when they are not applicable.
The author also raises questions about diminishing returns involved in elemental damage, whether it applies to melee skills, spell skills, and corresponding DoT ticks, and whether elemental damage applies its benefits at the same rate as spell damage, at a lower rate, or at a higher rate. They also mention that Google does not answer all questions and that the author does not believe that being a smart a$$ is the only way to understand the concept of elemental damage.
Does elemental damage with attack skills affect ignite?
This support gem multiplies the elemental damage dealt by supported attack skills, including damage added by auras and equipment. It also includes unarmed attacks, ignites, and secondary damage caused by supported attacks. The gem requires Level 18 and costs 130. It increases the Elemental Damage with Attack Skills, with skills having a 0. 25 chance to freeze, shock, and ignite. It also deals 0. 025 of Elemental Damage Leeched as Mana.
This gem does not grant a bonus to the character but to skills in sockets connected to it. It can be placed into an item socket connected to an Active Skill Gem and removed by right-clicking. The gem has an area level of 18 and 1x Scroll Fragment.
What is the most powerful damage spell in 5e?
The Metamorph Swarm is a formidable ninth-level evocation spell with a range of one mile. Each creature within a 40-foot radius is compelled to make a Dexterity saving throw. In the event of an unsuccessful attempt, the subject will suffer 20d6 points of fire damage and 20d6 points of bludgeoning damage, or half that amount if the attempt is successful. The potential destructive capacity of this spell is such that it could level an entire town. In the aftermath, the surviving citizens may be compelled to worship the deity responsible for the devastation.
Does enhanced damage apply to spells?
The ED statistic is exclusively applicable to physical damage inflicted by weapons; it does not extend to elemental damage from jewels or magical abilities. Nevertheless, the presence of rainbow facets has been observed to enhance the potency of elemental damage. Furthermore, Concentration Aura ED enhances the damage inflicted by the Blessed Hammer, though it is not a weapon attack or a physical one.
What does elemental damage do?
In Borderlands, elemental damage is a non-physical supplemental effect that a weapon can add to a target’s base bullet damage. In Borderlands, elements come in four types: Incendiary, Corrosive, Shock, and Explosive. Incendiary is a weak element initially, but it can set enemies on fire for substantial damage over time. It is effective against fleshy opponents, but it suffers heavily against shields and armor. Corrosive is weak initially but has substantial damage over time, hitting nearby enemies in the initial burst.
It is best used against armored enemies, such as Crimson Lance mercenaries, Alpha Skag frontal plates, or vehicles or turrets. Corrosive damage persists longer than fire or shock and can spread between enemies. Shock damage depletes shields rapidly but suffers a small damage penalty against flesh and armor. It may also electrocute an enemy to deal damage over time. Explosive damage is not particularly effective against any target but lowers potential damage but deals all of it immediately to the target. Explosive damage can hit multiple nearby enemies at once, albeit quickly in one large portion of damage.
Does ATK increase elemental damage?
The Atk statistic increases the damage inflicted by all attacks, irrespective of the elemental or physical nature of the attack. However, when an artifact provides a specific type of damage, such as a bonus for physical damage, the damage bonus is greater than that of a plain attack. It follows that if a character is reliant on physical damage, the use of a physical damage artifact is to be preferred.
Does attack increase elemental damage?
Physical damage bonus increases physical damage only, while attack increases all damage, regardless of elemental or physical types. Artifacts with a specific type of damage, like physical damage bonus, provide more damage bonus than plain attacks. For characters that heavily rely on physical damage, using a physical damage artifact is a better option. For example, a character like razor that relies on physical damage should use a physical damage artifact.
Does spell damage effect minions?
It should be noted that the spell damage modifications listed are not applicable to minions, as they are not considered spells. In order to apply these modifications, it is necessary to exclude the “Projectile” option and then confirm the damage inflicted upon the minion.
Does ATK affect elemental damage?
Physical damage bonus increases physical damage only, while attack increases all damage, regardless of elemental or physical types. Artifacts with a specific type of damage, like physical damage bonus, provide more damage bonus than plain attacks. For characters that heavily rely on physical damage, using a physical damage artifact is a better option. For example, a character like razor that relies on physical damage should use a physical damage artifact.
Does fire damage count as magic damage?
Fire Damage is a sub-type of Magical Damage, making it ineffective against Magic Immunity and Fire Immunity. It behaves similarly to Melee Damage or Ranged Damage, but may trigger two different types of immunities. To hit and defense rolls are used to determine the success of the attack, while the target can make defense rolls to determine the amount of damage blocked. Fire Damage attempts to inflict actual Damage Points on the target, but it is almost always useless against targets possessing Fire Immunity.
📹 What Elden Ring doesn’t tell you about Sorcery
What Elden Ring doesn’t tell you about Sorcery Everything in Elden Ring does Poise damage and emptying an opponents poise …
As much as I appreciate the magnetic bad joke, if you’re going to make an informative article about introducing things to a new player, don’t skip something just because you think it’s bad and it’s funny to laugh at. Newer players will just see this, be confused, then get irritated that they had to search up what something does because the guy in the introductory article they watched felt like having a laugh.
A good and not too long summary about the elements 🙂 I wouldn’t have said that corpus and grineer use different types of armor because grineer also use “corpus armor”/ bombards ie. You should have added: Elements which gain a bonus against armor like corrosive against “grineer armor” (only ferrite armor) penetrate this type of armor in addition to dealing extra damage = that means enemies have less armor to that type of element AND receive more dmg. Armor reduction from elements is multiplicatively. (heat + max corrosive = 10% armor left) Heats armor reduction needs to ramp up to 50% and isn’t instantaneously. Magnetic missing :,(
I wouldn’t say radiation is only good against armored corpus enemies. Every single grineer boss has alloy armor along side other really tanky grineer troops like napalms, bombards and noxes. Sure, in regular missions you are probably better off with corrosive against grineer, but I think you could have mentioned that all grineer bosses hate that one element.
Hey Blacky, would you please make a article talking about the warframe lore NOT in chronological order but in the order the game gives, so that returning players can pick up where they left off? I searched all of the internet and nobody has made this happen. You seem like a very invested person who is willing to put a lot of effort for their viewers. I truly respect that and i love ur dedication towards your content. The “must have mods” truly showed how much time you sacrifice for us. Chapeaux bas fr. But this article idea, im pretty sure it will be very beneficial for both the community and your website. The reason i believe we all need this is because a lot of players were stuck outside of the game when support for directX 10 was dropped, me being one of those ppl. So here i am, 2 years later, coming back to the game i put so many hours into, and i forgot everything. All i remember is the lotus, and “SLAY THE ENEMIES!!!” And its almost impossible to find a lore article that’s free of spoilers. So how about you make this article between 30-60 mins, maybe 100 mins tops, and cover the story from the start of the game until we start to reach the deep spoilers like idk the war within? The second dream? Idk where it really starts tbh im still doing sands of inaros 🤣 anyways love u man, goodluck and please consider this article!🤘
I think Puncture should do an Armor Reduction status instead of Weakened state. You Puncture the Armor of the enemy making it less effective, why is it decreasing the damage of the enemy? Also Slash is too OP, dealing True Damage and bypassing Armor. I hope DE in future revisits Status again or give enemies some kind of Status Resistance instead of just tweaking there Armor values. There’s a lot of Primary Weapons, but most of the builds boils down to Viral – Slash and Hunter Munitions combination.
The number of elements and statuses in WF reminds me of Honkai: impact 3rd’s system which includes character and enemy typing (psy, mecha, bio + quantum, and imaginary) and 4 base elements: fire, lightning, ice, and physical, (each applying their own trauma build-up, namely, ignite, rime, paralyze, and bleed respectively) which then contribute to ailments like bleed, ignite, weaken, paralyze, float, impair, time lock and time slow, slow, and freeze which act as either buffs or debuffs to boost characters and damage each in their own regard. Not to mention different “aspects” enemies are vulnerable to like fast attacks, shieldbreak, and heavy attacks.
Yet another golden article from the best Warframetuber. Imho every tutorial article you do is a proverbial goldmine of information. I said it before on another article but I’ll say it again, your articles are short and easy to understand for new players. I find myself rewatching these just when I forget something about something in warframe. Please keep up the good work my dude.
I put viral on ma drone then use toxin and corrosive on my primary and melee, got electric and radiation on my secondary rn and decent crit/status chances, honestly I’m doing pretty good for mr9 (my melee has done up to 300000 damage) but these guides are still really helping me! I’m going for as versatile as pos 😂😅. Def need a new atlas guide for archon hunting tho
For the lazy tenno who doesn’t switch his load out… I like cold. Negative vs infested but who cares, infested die fast anyways. Positive against corpus shield which can be annoying when it just keeps recharging. And bonus against some grineer armor. Another lazy tenno element is corrosive. Strongest where u need it, against armor.
I guess article is outdated. Or the author is not very good at essays. Impact status now increases the chance of execution option, which is somewhat useful now. Slash damage does not ignore shields (I know, you didnt say that it does, but you had to have mention that it doesnt). Also magnet damage is irreplaceable (in some extremely rare cases, but still it should not be left out)
Need to update this article again in light of some changes and additions. This time don’t skip something because you don’t see it as important. Let your audience choose what they want to see. If you still insist on skipping than at let the viewer know right away. Instead of mentioning it only to skip that section or glazing over it. It’s the equivalent of buying great toppings for a pizza only to buy the cheapest low quality dough as possible.
A few things. Blast can be good, as it deals good AoE damage, only downsides is the resistances and self damage if you shoot to close to yourself. Gas however, even with the procs the damage output of it, is never good, since it never, ever scale. It used to be super good but then DE saw people running Defense Unending, with Torid, and they blasted the Gas Proc to hell, and never thought about “balancing” it. Corrosive; Current version of Corrosive, with 10 procs, will reduce enemy armour by 82% for 6 seconds. With Corrosive Projection on one person, then no more armour for them enemies. My favourite element. Magnetic, good against very few shields from Corpus, pretty bad in every other aspect. Its proc if memory serves, just reduces the max shield of the procced target. Radiation is also good against certain Grineer enemies (like the Heavy Gunners). Now Viral, which has always been in the “God Tier” and “Shit tier” argument. Here is the problem: Old version reduced the enemies hp by 50% for 6 seconds. Current version makes you do more damage (Yay), but that damage gets also mitigated by Armour, so if you don’t have a way to remove it, then sooner or later, you will see these 3s and 1s in damage output. This is why people match it with Heat, because of that 50% armour reduction, but again, if the Armour keeps on growing, so does the mitigation. This is why I recommend getting a Primer to stack the Viral + Heat then use a weapon with Corrosive to keep on reducing that Armour. This way both Viral and Corrosive work together, to make each enemy a lot weaker.
I really dont see how people actually like gas as a damage type. it deals largely reduced damage against the corpus and grineer making it only effective against infested, but wait, its not effective against ALL infested, its only effective against the ones that do not use the fossilized flesh health type. This is a problem because it means that virtually all of the enemies that you might consider to be a problem when fighting the infested use fossilized flesh (such as all ancient types, infested moa types, and all of the big hard-to-kill Deimos enemies) are vulnerable to corrosive damage, BUT NOT GAS. If you really have a problem killing the chargers, runners, leapers and infested ospreys, then gas will be your best friend, but I have personally never seen a single complaint about these enemy types being hard to kill. Now to address a few counter arguments ive seen: but what about the juggernaut?!! The juggernaut has ferrite armour (for some reason… hello DE, you have sinew armour but never use it?) and thus takes +75% bonus damage from corrosive damage too, and also gets that armour removed by the corrosive proc, something you dont get to benefit from if using gas as typically, you cannot run both gas and corrosive. but what about the AOE damage?! Gas damage does indeed deal AOE (Area Of Effect) DOT (Damage Over Time). Also, every subsequent stack of gas damage you apply to a target causes that target to emit a larger gas cloud, capping out at a 6 metre radius of damage ticks when hitting 10 stacks.
I love that you just passed over my favorite element, magnetic, lol. I always use it cuz I hate shield enemies, but I’m still basically a noob because I’m only mastery rank 9 and don’t have a single prime warframe or weapon. So, now I’m switching it to viral. I wish you could have a weapon with both viral and toxic, tho.
im ngl for the longest time (2014-2019) i fucking hated warframe’s damage system. the corrosive for armor/magnetic for shields duality was alright to me, but I just hated having to swap builds or weapons off of my favorites anytime I wanted to do specific end-game stuff. Only after playing other games with damage-type interactions did i come back and not mind the added depth
I’m confused about magnetic. Is it super bad? – What about weapons that primarily do magnetic damage? Some people talk of them as good. – also Mag does magnetic damage with powers … it seems to work better than I expect, as I pull them in for melee but they die before I slash them … – Or is it OP as one comment says, which I think is sarcasm? EDIT: I see now. What was mentioned in the Toxic section is all one needs to know, and there is nothing more to Magnetic.
There is also the complicated True Damage type. But it’s a headache to explain and best left unmentioned to newer players. Depending on the enemy a player should use a ‘primer’ weapon (usually a secondary like Atmos, Nukor or Kuva Nukor with boosted range and status duration), and then switch back to the primary modded with a faction mod, crit chance, crit damage and whatever else tickles your fancy
additional info, iirc, radiation also deals damage against alloy armor, which is the armor of grineer heavy units, compared to its light units that use ferrite armor (weak against corrosive). Corrosive do bonus dmg too against alloy armor, but only 25%, but radiation on the other hand deals 75% bonus damage against alloy if i’m not wrong
Corrupted?😂 If i think they are the ones i think they are, than i just laughed😂 There’s me running with revenant and activating my 1st ability on the ones i can’t kill easily and letting them kill themselves XD…. Also my friend from warframe just yesterday introduced me to the viral DMG (i like it), didn’t know it existed, until than i was using Heat on rifles and cold on the melees(for slowing effect)
Boy will i need a lot more time to wrap my head around any of this. Getting a build to work to begin with is difficult enough (especially if you don’t want blatant “do exactly this” stuff). But man, i already struggled with genshin for the first 60+ hours and that game is way easier. since my only struggle in that game was hoarding bursts. Give me another 300 hours and maybe I’ll start to get it.
First of all Cc is completely useless, As everything (including level 300 enemies) dies in 1 second. Viral slash for all content besides Bosses which is radiation. You can solo all content in the game with a primary that has viral slash. A secondary as a kuva nukor for priming boses. And a melee weapon built with radiation for killing said bosses.