The Amulet Coin, introduced in Generation II, is an item that doubles the prize money received from a trainer if the Pokémon is held. It is not available in Pokemon Red, Blue, Green, and Yellow. However, it can be obtained from the Parfum Palace or Celadon restaurant. In Pokémon: Magikarp Jump, the Amulet Coin is a Friendship Item obtained as a prize for beating the Great League and summons Meowth as a helper Pokémon.
In Johto region games, the Amulet Coin can be found in the Goldenrod Department Store’s basement. In Hoenn region games, it will be received by the Yellow Balloon, Yellow Brick, and Yellow Crystal. The Amulet Coin doubles any prize money received if the holding Pokémon joins a battle. Additionally, additional Pokémon holding the Amulet Coin or Luck Incense do not receive the same effect.
The amount of money from Pay Day is doubled if any of the player’s Pokémon takes part in battle while holding an Amulet Coin or Luck Incense. This item is more useful in later games where your pokemon can hold an Amulet Coin to double income, including that from Payday.
📹 13 Secret Items in Gen 2 Pokémon!
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📹 17 Obscure Secrets in Gen 2 Pokémon!
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The Brick Piece isn’t part of some scrapped side quest. While Hold items were introduced in Gen 2, there’s data for then in Gen 1 but this slot goes unsused. When you trade a Machop over to Gen 2, this line of data is read but because the Machop isn’t holding anything this would’ve caused the game to crash and so the Brick Piece was put in that slot to prevent such an occurrence.
Since no one has mentioned it yet. The gold leaf technically exists in HGSS aswell. However not as items but as things your partner mon can pick up while travelling with you. On what location you get them is nature dependant and I think some natures can’t even get all of them. You can view those leaves in the status screen of your mon.
0:30 you must not have been around for the 90’s and 2000’s because we time capsule traded ALLLLL the time back then. By the time Gold and Silver came out, we all had maxed out Red and Blue versions, and wanted to see our favorite mons in the new games, and it was very common to trade a G/S pokemon into R/B to level them up via the rare candy glitch, so long as they weren’t new and didn’t have any new moves. I do remember receiving a brick piece, but having found no use for it, promptly stashed it in the box and never touched it again. Little did I know this useless item would become extremely rare and sought after 20 years later.
1:43 fun fact about the Egg Ticket: if you manage to get one (via A.C.E. or cheating) before the Old Man gives you an egg, the game actually checks your bag for the ticket and removes it. So it looks like Game Freak may have been playing around with the code to still make it mandatory in some way before scrapping the idea quite late
For the gen1 trade items, you can just plug you RBY into pokemon stadium 2 and sort your pokemon list by held item, then you can just take all the trade items off of them en masse without ever having to trade. I feel like taking those items into a fresh gen2 file is a little cheating, but I never start a new game without my gold and silver trophies.
Not sure if it’s just me, but I would consider all of these pretty common when you played Gen2 in it’s time. The trading between Gen1 &2 was super common and all the items for trades were listed in the pokemaster guidebook that everyone and their mother owned. Also for the Star piece you can also get the phone number from a bird catcher with Farfetch’d that will find items for you. It’s always a star piece when he calls you back.
Berserk Gene I don’t think was removed because it was “broken” It just didn’t see much utility in single player, and was a single use item as is. Plus, there’s other meta staples that are arguably far more busted that aren’t removed from future entries. Tbh Berserk Gene is not very good in a non competitive PVE setting, and in meta, isn’t heavily seen. (Requires the user to sacrifice a held item slot, and a Pokémon to be added to the team that wouldn’t care about having a held item in the first place) Was just a way to have that piece of the map still be useful without Mewtwo. Probably was either overlooked, or just removed for lack of utility in HGSS. Other games didn’t really need the item, as they don’t feature a post Gen 1 Kanto.
I don’t think that Berserk Gene was scrapped because it was broken, but because it was stupid. In gen 3 Pokés started having Calm Mind, one move in game that previously was only seen in Gen 1 Amnesia. And in gen 2 we had Curse. Gen 3 not only we have a better Curse in Bulk Up, we got Calm Mind and other good set up moves with good distribution. With Berserk Gene we basically got a self-use Swagger, which with Swords Dance, Howl, Bulk Up and Curse was very stupid. And it even needed a Bitter Berry to be consumed. Of course there’s the Own Tempo Pokés that I particularly don’t see as broken if Berserk Gene was accessible (Spinda? Slowbro?). I think that it would be broken if it was a +3 or +4 with confusion. Because in this scenario would be cool to invest an item inthe Poké to receive 2 Swords Dance in 1 turn. Otherwise, it was terrible. No one in competitive gen 2 uses this just because of confusion and being +2 in a meta flooded with Curselax and similars.
Time Capsule trading was necessary, means you weren’t around back then. This was the way to get shiny Dittos to breed shiny Pokemon at a 1/64 chance. We used to make all these shiny Pokemon and give them away in tournaments we kids would organize or trade for other stuff You trade the red Gyarados to Gen 1, teach it mimic, have wild Ditto transform, you mimic it and transform, then it needs to transform again. Catch it and trade it and usually it was shiny
The Ragecandybar does make sense because it’s Team Rocket. They are selling at inflated prices. Remember the Slowpoketail between Violet City and the cave? Team Rocket selling things at high prices is a common theme, it’s not meant to be something you buy and use. It’s meant to make you “Whaaa?” because you know it’s a shitty item at a high price, because it’s Team Roocket trying to make a buck.
i think the problem with utilizing a Pokemon’s stored capture value (set in gen 1, and stored. even across evolutions as the Item’s ID) is that they had to code items in places where their catch value corresponds to compatible items in generation 2. so the Brick Piece and Gold/Silver Leaves were mostly there as filler. heck, in the Space World beta, the item slots for those items were specifically noted to not be used, at least until proper item information was coded for the final games. Pokemon G/S may have been pushed back due to the Porygon Incident and Nintendo’s plans to localize the original Red/Blue to the west as well as possibly the Gameboy Color. and with Yellow possibly being a stopgap. at least by then, they subtly tweaked internal Capture values in those games to act as bonuses when traded to Gold and Silver. (for speciffic pokemon). That, and Lugia’s unexpected popularity might have retooled the game’s thematics slightly. even if elements such as a Day/Night cycle were already implemented to a degree. the beta version of GS was slightly more overt with their real life/anime tie-ins, like Impostor Professor Oak appearing, and a TV referencing Ash (as in in-universe TV anime). i kind of wonder if Dragonite’s capture rate being changed was part of an early Anime tie-in idea but then later dropped. Yellow’s anime influence drops off after some point. the Safari Zone has capturable Dratini (referencing the banned episode), yet Pokemon like Lickitung is capturable in the wild in cerulean cave (compared to TR’s pokemon) which would imply that Lickitung was a forced addition when episodes were jumbled around after Porygon occured, heck, you see Lickitung’s pokeball get swept in the water during the Farfetch’d episode before it was actually caught.
Actually you can randomly get Gold Leafs in the HGSS remakes by talking to your following Pokémon in certain locations on the overworld. Get five or six of them and bring them to Lyra/ Ethan (whoever you did not pick), and she will make Gold Leaf Crown or Laurel and give it your Pokémon. Of which it will appear in their summery screen. They also give you a certificate commemorating this moment.
As a kid when the game came out, I remember the rumors of the xp-boosting Lucky Egg that could be found as a held item from Chansey. I went crazy trading Safari Zone Chansey to Gold with no success. That’s because it’s only held by Wild Chansey in Gen 2 at a 2 percent rate – of a Pokémon that is rare to begin with….yeah. Still wishing I could get those hours of my childhood back.
Surprised there’s no mention of the Miracle Berry. A Gen II exclusive berry that functions as a predecessor to the Lum berry. Only way to obtain it is either as a 2% chance of being held by the event Celebi, a ~0.5% chance from obtaining it as a random mystery gift, or lastly, using an external accessory called the Pokémon Pikachu 2 (like an earlier version of the Pokewalker) and walking 12,000 steps to save up enough watts to buy it and transfer it over.
I used the sacred ash in battle but there are lots of well known glitches that do things like allowing the player to use things that they shouldn’t. As for the Rage candy bar that had an effect that wasn’t present for any use item except for the full restore and that was the ability to remove curse status effects. As a matter of fact the ability to remove curse status effects was so valuable from gen 2 to 4 that you would need to keep them with you at all times. In gens 2 to 4 the curse ability once used on one of your Pokemon would stay until you gave them a rage candy bar or another similar food item depending upon the game or the a full restore or took them to a pokecenter. The curse status was so pervasive that your Pokemon could faint from curse you could use revive and it would start draining HP again. Curse even worked outside battle though it had a much more random effect timing alongside having larger damage range than poison, burn, and other outside battle persistent status ailments. Curse also tanked your accuracy, speed, and other stats while in effect. Curse was so horrible that if you were to be in battle against another person you would likely leave the battle with curse actively harming your team if it had been used during the battle. The next part is that even putting Pokemon into the boxes didn’t work to stop it. You only had three options, full restore, rage candy bar or similar item, pokecenter healing nothing else worked and two of those options weren’t really options unless you were already dealing with something else.
Berserk gene is really fun with baton pass, and have the pokemon you’re switching to hold a berry to cure the confusion. Not the most competitively viable strategy, but it’s fun when you pull it off. It’s really easy to clone in gen 2 as well so getting more berserk genes isn’t hard. Edit. Didnt watch the full article before I commented 😂. Glad he mentioned the strat though
So the item that a traded Pokémon is holding is dependent on the catch rate of said Pokémon at the time of capture in gen 1 so that Machop will still have that brick piece when it’s evolved along with any other species with the same catch rate, and b/c machokes catch rate is different than the machoke caught as a machoke will have a different item than the machoke caught as a machop and evolved. The only exceptions where a Pokémon will have a different held item from normal are: pikachu & Kadabra in yellow, where they are programed to have a different held item, dratini and dragonair caught in yellow cause their catch rate changed, and any of the Pokémon stadium prize pokemon which will have a box containing a trophy depending on the the round the were earned in.
The BP strategy with Berserk Gene sounds nice but I doubt it is OP. It requires a lot of set-up, two Pokemon, 2 held items, and 2 or more turns. Seems like just Swords Dancing might be a better option in many cases. Gives you 4 attack boosts in only 2 turns or 2 attack boosts in 1 turn depending on what you want, requires only a single Pokemon, does not require a specific item which becomes useless afterward, and does not have a chance to be ruined by your own confusion.
You forgot about the light ball that can be obtained only by trading a special Pikachu from the yellow version (that one walking after you) you can take this item and trade it back to yellow and this Pikachu will be walking after you again. Light ball doubles Pikachu Sp. Atk. when held (remeber to not evolve it into Raichu because you will lose this effect)
Imagine Competitive today if they kept the Berserker Gene in, some pokemon like imagine Own Tempo Mudsdale or utilizing something like Shed Tail/Baton Pass in Ubers with something like Koraiadon w/ Lum Berry, if they ever added it back to the mainline pokemon games then it’d probably become a high tier item.
I’d like to see some of these items return someday, especially the Brick Piece. I’m imagining it being able to bypass contacting opponents and giving a small power boost while counting each attack as a move that Bulletproof is immune to. Just imagine: Population Bombs that don’t end with your Maushold ded to Ferrothorn Rocky Helmet
The Rage Candybar isn’t confusing: it’s a clear scam. You’re gang-pressed into buying it. The fact that they’re selling over-priced candy based around the Team Rocket base near Rage Lake, it was clear that it was a world-building set piece about the kinds of crime Team Rocket get up to when they’re not just stealing pokemon from children.
Hey man I dunno if you’ll see this, but you should really look into applying compression to your vocal recordings. Nearly every sentence has a word or 2 that is quieter than the rest. When listening at low volume on speakers or a phone, it’s almost impossible to make out those words. If you record in Audacity there is a built in compressor function that you can use, just google a quick guide, it’ll take 2 minutes to fix. You should also invest in a pop filter for your microphone, as your P’s especially are quite boomy.
I don’t think the Rage Candy Bar makes no sense. You need to stop thinking about optimal utility and remember that you cannot pass until you beat up Team Rocket. That guy selling you the candybar is a scammer for selling you an overpriced not-potion. I wouldn’t be surprised if this is the part Smith says going through the guardhouse north of Mahogany and losing $1000 off you makes no sense.
4:40 you can also get a moon stone as soon as you get the 4th badge by surfing east of newbark town, going into the cave with the waterfall that leads to kanto, and surfing to the left of the waterfall. There is a moonstone there as well. Your mom will also sometimes buy you a moonstone if you allow her to save your money. Ive gotten very early moonstones this way by chance.
So at least in crystal there’s another trainer in kanto who alludes to Pokemon gaining more friendship when leveled up where they were caught, the trainer is on the long route right before the other route going into fuschia city, the trainer says that Pokemon grow friendlier when trained in a place they remember.