Melee Power Stance is a Man-At-Arms Skill in Divinity: Original Sin, which enhances the damage of melee attacks. It requires equipping a melee weapon, such as staff, to activate it while wielding a Staff, but not wands. This is why it is recommended to use Staff for Mage. Melee Power Stance and Oath of Desecration can increase your damage significantly, and regular attacks should be impressive.
As of the current patch, Melee Power Stance still improves spell damage. However, it appears that the actual damage is not increased at all. There are discussions about adding damage to spells with Melee/Ranged Power Stance, but it seems to work for mage spells as well.
Melee Power Stance is a significant combat buff, as it requires little AP and its CC is beyond useful. Mage spells require little AP and their CC is beyond useful. Additionally, picking up “Melee Power Stance” from Man-at-Arms can help players hinder their enemies and support their allies.
In summary, Melee Power Stance is a Man-At-Arms skill that enhances the damage of melee attacks. It requires equipping a melee weapon, and it works with the Rage MaA Adept skill (+50 damage). The best way to improve spell damage is through Melee Power Stance, Rage, and Oath of Desecration. As of the current patch, Melee Power Stance still improves spell damage, but it may have been patched or not fully implemented.
📹 Divinity Original Sin EE: Dual Wielding Grenade Wizard Build
This video is part of a guide and taken out of context can be confusing. Full guide can be found at http://www.
Add comment