Gathering Is Gwent Like Magic?

Gwent is a card game that differs from Hearthstone and Magic: The Gathering in its focus on bluffing and timing. It has a best of three rounds format, with players trying to end each round with a higher point total than their opponent. In contrast, MTG only puts all the best cards into the deck and adjusts provision prices. Gwent has more cards, often with multiple variant artworks per card, making it the top choice for digital CCG gaming.

Magic: The Gathering was released in 1993, long before Hearthstone and Runeterra. However, Magic Arena, the latest digital Magic platform, was initially restricted to playing on PC and iOS. While Gwent resembles trading card games like Magic: The Gathering, it lacks the unique graphics and presentation that make it stand out.

Gwent is more complex than other card games, offering a variety of playstyles while maintaining balance in other aspects of a card game. It also uses a semi-animated “Premium” card as rare/craftable versions of normal cards, which may not be to everyone’s liking. Gwent also has an interesting ranking system that requires players to play multiple decks at the highest rank level.

In conclusion, Gwent is a more complex and engaging card game than Hearthstone or Magic: The Gathering. It offers a unique blend of strategy, art, and gameplay, making it a popular choice for fans of the genre.


📹 Hearthstone VS Gwent VS MtG Arena: The Review

My Arm is fine now btw! But you probably could’ve guessed that from the video. Instagram: virtualgears.


Is Gwent a game of luck?

Gwent is a game that is primarily based on chance, with skill-based elements being incorporated to augment its gameplay.

What card game inspired Magic: The Gathering?
(Image Source: Pixabay.com)

What card game inspired Magic: The Gathering?

Garfield, the creator of Magic: The Gathering, drew inspiration from Cosmic Encounter and Dungeons and Dragons. The game’s “Magic Golden Rules” emphasize the importance of a card’s text in conflicting rules. Adkison sought investment from Wizards of the Coast to publish the game, which had already completed the Primal Order rulebook. He hired local Cornish artists to create fantasy art for the cards, offering them shares in the company.

After The Primal Order was published in 1992, Wizards of the Coast faced a copyright infringement lawsuit from Palladium, which led to a second printing of the game removing relevant rules. This case financially harmed Wizards of the Coast, leading Adkison to create a separate company, Garfield Games, for publishing the game.

The game was initially named Magic, but a lawyer deemed it too generic to be trademarked. Mana Clash was chosen for the first solicitation, but the game continued to be referred to simply as Magic. After legal consultation, it was decided to rename the game Magic: The Gathering, allowing the name to be trademarked.

Is Gwent beginner friendly?
(Image Source: Pixabay.com)

Is Gwent beginner friendly?

Monsters are a powerful faction with high stats and simple mechanics, similar to Northern Realms. Their main abilities include Deathwish, Dominance, Consume, and Thrive. These abilities are easy to understand and make them an excellent choice for beginners. Monsters focus on boosting their own units and have the option to play short rounds due to their high-stat monsters.

Scoia’tael is a faction of elven and dwarven rebels fighting against the Northern Kingdoms. They are moderately complicated to play but were unstable during Gwent’s meta. The latest patch has made it possible for them to play as spam elves. However, they used traps and many spells, making it difficult for opponents to use their removals.

Skelliege is a faction living in the islands of the Skellige Archipelago, with pirates and ships as their main units. They have various archetypes of decks, including Alchemy, Pirates, and Witchers. Skellige is highly controlling and can easily wipe out vital minions. They also have cards that can resurrect minions back to the battlefield and have an efficient way to draw cards by taking one card from the deck and deleting one from your hand.

Despite these features, Skellige is ranked as a medium level of difficulty due to the complexity for new players to learn. Overall, Monsters, Scoia’tael, Skellige, and Skellige are all strong factions with unique abilities and gameplay styles.

Is Pokemon played like Magic: The Gathering?

Magic: The Gathering (MTG) is a distinct game from Pokémon Trading Card Game (TCG), with structural differences that warrant a separate article. However, from the perspective of a Pokémon player, engaging with MTG can prove confusing or frustrating.

What game is Magic: The Gathering similar to?

Legends of Runeterra (LoR) is a free-to-play collectible card game that engages two players in a competitive duel utilizing a deck of cards. Its gameplay bears resemblance to other popular collectible card games, such as Magic: The Gathering and Hearthstone.

What is Gwent inspired by?
(Image Source: Pixabay.com)

What is Gwent inspired by?

Gwent: The Witcher Card Game is a 2018 digital collectible card game by CD Projekt, released for various platforms including Windows, PlayStation 4, Xbox One, iOS, Android, and macOS. It is derived from Andrzej Sapkowski’s The Witcher novels and is playable in The Witcher 3: Wild Hunt video game. Gwent is a turn-based game between two players, with players playing one card each turn from a deck of 25 cards. Each deck belongs to one of six factions, offering different play styles.

The goal is to win two out of three rounds by playing cards to gain points called “power” on the board. Each card has a certain power, which can be boosted or reduced. A player wins a round by having more points on board than their opponent. Each card can have multiple special abilities, such as damage, boosting point value, spawning units, triggering effects, and locking another card’s ability.

Rounds end when both players pass to the next round or when both players run out of cards. The first to win two out of three rounds wins the game.

Is Gwent skill-based?

GWENT is a competitive card game created by CD PROJEKT RED, the developers of The Witcher 3: Wild Hunt. Players engage in rapid-fire duels, employing a combination of strategic play, bluffing, and deck construction. The game is played over a best-of-three series of rounds, with players employing a variety of strategies, including the use of spells, special abilities, and clever tricks, with the objective of deceiving their opponents.

Is Gwent similar to Magic?
(Image Source: Pixabay.com)

Is Gwent similar to Magic?

Gwent is a card game similar to Magic The Gathering, where players build a deck of around 30 cards and compete in a best two-out-of-three rounds system. The game follows a one-vs. one duels format. The introductory tutorial provides a good explanation of the rules, but it lacks sufficient information to make players feel knowledgeable.

There are two main card categories: heroes and spells. Heroes have a power value that functions as their health and victory points. When a hero is played, the player gains their power as VP. Heroes can have various benefits and interactions, including deployment actions, interactions with other cards, and effects like attacking another card every turn. The introductory tutorial is well-done, but there is still a need for more detailed information on the game’s rules and interactions.

Did MTG inspired Pokemon?

The Pokémon and Magic franchises were initially developed by Wizards of the Coast as a platform for younger audiences to explore the world of card games. As the franchises matured, they transitioned from their original format to Magic: The Gathering, which was better suited to the interests and capabilities of older players.

Is Gwent skill based?
(Image Source: Pixabay.com)

Is Gwent skill based?

GWENT is a competitive card game created by CD PROJEKT RED, the developers of The Witcher 3: Wild Hunt. Players engage in rapid-fire duels, employing a combination of strategic play, bluffing, and deck construction. The game is played over a best-of-three series of rounds, with players employing a variety of strategies, including the use of spells, special abilities, and clever tricks, with the objective of deceiving their opponents.


📹 The State of Card Games


Gathering Is Gwent Like Magic.
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

Address: Sector 8, Panchkula, Hryana, PIN - 134109, India.
Phone: +91 9988051848, +91 9988051818
Email: [email protected]

About me

37 comments

Your email address will not be published. Required fields are marked *

  • I played the 3 games. HS was abandoned once the amount of RNG was too much for me and I couldn’t fight anymore as a F2P player who has to grind in order to get good cards. When I started Gwent i fell in love with it, it was very F2P friendly when it was during beta and I gained so much from that period that i don’t know about the experience of new players now. I would like to pay money for that game because of how generous it was/probably still is. It needs skill and the card art and music are superior. I also bought Thronebreaker and I’m really looking forward to playing more games like that from CDPR. I tried MTGA also and it’s my second favorite after Gwent, but i have no time to learn all the mechanics 1 card game is enough 😀

  • If anyone perusal is divided between these games, i have played them all and none of them come even close to magic the gathering. The only thing right about the review is that while certainly being complex it isnt complexity just for the sake of complexity, its a very hard game, but so rewarding. Reviewer lacked the ability to convey the biggest selling point of the game vs the other 2, with it being the different types of phases and what they mean, there are a lot of card types (instant, sorcery, creature, artifact, enchantment, land) instants being the one that offer the most satisfying experience in my opinion, these cards are generally like your generic spell in hearthstone (eg fireball) except you can cast them at ;almost; any point in the match, be it your turn or the opponent’s, i cant explain with words the amount of freedom i felt using card in your opponents turn after playing HS for 4 years… you have to try this game, if you like card games DO IT. The meta sucks HARD atm though but a rotation will happen in 3 months so if you do play it, hoard gold. One more thing “arena” in mtg is VASTLY more rewarding than HS You can keep all 45 cards you draft and then you are rewarded with packs it is very very nice way to build a collectio

  • I think you compared beginner decks and progression a tad unfairly between HS and Gwent. In HS, you were like, “Oh, I had to mill some cards to be competitive, no big deal” and, for Gwent, you went on about how difficult it was to build something competitive. Wouldn’t it have been more fair to review them at the same standards, such as being a brand-new player? If that were the case, I’d believe that you’d consider the HS economy and progression to go from “fine” to horrendous, and Gwent’s going from ‘slow’ to fantastic, since winning 3 games of HS gives you 1/10th of a pack while winning 3 games of Gwent gives you about 1.5 packs (I’m not counting quests in both, which are basically identical in rewards and effort required anyway). Plus, with each pack in both games having approximately the same milling cost (apprx 50 dust/scrap), Gwent’s cards are about half the cost to craft, meaning it’s so much easier to get the deck you want. EDIT: Plus, I’d think that the starter decks for HS, which are built from the Classic set that went through years of power-creep, would be horrible to play with. Utterly a terribly unbalanced experience. Yes, there are good Classic cards, but so many of them are irrelevant like that 1/4 gorilla taunt. At least, like you said, CDPR is trying to fix the starter experience decks.

  • “hearthstone is still the card game for everyone” NO! Sorry just no, just because HS first trait is fan service. It is a fan service in the first palce before any other great thing he has. The player has to relate to the univers first, just like SmashBros. I tried HS and i couldn’t related to anything of it, for the simple reason that i have never played Blizzard games. I played a little bit of Warcraft 3 and StarCarft1 in my life and that’s it. Never touch WoW. I love card games, was a long time YuGiOh fan that i prefer over Magic and Pokemon since it creator merged the two games to create YGO. But HS has never thrilled me. – I hated the too cartoonish design – i hated the fact that it is a card game but on the board we have round forms. why? where are the rectanular cards on the playing board?!!! + i loved the role playing element +i loved the story telling system, that was clearly an innovation in the entire genre and it sparked a new era of card games wich leads me to my actual crush: Gwent. Gwent is my fav CW now and i clearly know that if i wherent a Witcher fan i might havent like gwent that much…fan service i said

  • Surprised you didn’t mention Legends of Runeterra, the riot games card game, it had pretty big launch but it slowly faded into silence, the game is pretty fun, definetly my personal favourite card game out there, its just pretty hard to get into cuz there is a LOT of different keywords and gimmicks based on what champions you use and what kind of deck you go for, but i atleast personally really enjoy it very much. Also the card texts are the most confusing out of any card game i have played, instead of “when this unit dies, deal 2 damage to random enemy” its “when i die, i do 2 damage to a random enemy” makes reading some effects really dumb and even hard to understand cuz its worded poorly

  • Magic had an online version 20 years ago that’s still alive today, called Magic the Gathering Online, or MTGO. It’s a lot more similar to something like Tabletop Simulator but with a rules engine, meant to replicate what it’s actually like to play a game of physical cards. Now with 2 official online implementations, Magic players have the best of both worlds, getting to play the slick intuitive UI version or the true-to-life full game version.

  • Yugioh master Duel is so good. Yes it has a steep learning curve but after you learn the 30-40 hand traps, board breakers and extradeck monsters the game is so easy to understand. It’s also the most free to play card game ever if you buy smart at the beginning. Invest in hand traps, board breakers and extradeck monsters. Those are cards that you will use 15-20 in every deck forever. Also don’t buy structure deck and don’t invest anithing in nostalgia decks like Dark Magician, Blue Eyes or Heros. Yugioh is more like League of legend. You don’t get and learn every deck but instead you make 1-2 decks that you like the gameplay and you learn it til perfection.

  • Snap gives you a lot of cards until it doesn’t, then you gotta crawl to get one card. They said before that they don’t want you out to get all cards. And while hearthstone still wants to you pay with your wallet to get cards, it’s gotten a lot better than it used to be. And currently the newer players are in their own ladder that only new players (and people who make new accounts but that gets fixed with the mmr) play in

  • I’m glad you at least mentioned Eternal. Shame the long tutorial got you, but just know that Eternal probably takes the most advantage out of the digital nature of the game. And it is not by upping the RNG, but by permanent changes to the cards during the game. You can’t do that in a physical card game without convoluted mechanics such as MTG’s counters, and even less so when the cards change zones (going from board to hand, to the deck, to the graveyard). Also it has the second best economy after Legends of Runeterra. It is not a struggle to stay f2p in Eternal. I wish you would give more love to this game, because by god the devs don’t promote it as much as they should.

  • So far Marvel Snap is doing very good. I gave up on card games (as i honestly suck at them and i have zero patience in having 30 minute battles i end up losing anyway), but Marvel Snap is exactly what a guy like me needed: Short 5-6 minute fights with a fun gimmick and no real spell cards that randomly murder another card or aoe’s my whole army i set up for 3 turns.

  • For anyone perusal this article – Eternal was the best card game back when I played (I don’t know how it is today). The game was fun, had variety, you could easily be free to play, and self crafted non-meta decks were not weak. It is basically magic + heartstone, but more magic. It was not too complicated, but with a lot of skill expression and RNG was very low. I had a blast with it. But as any card game with too many expansions it becomes hard to keep up.

  • Gwent’s the only card game I’ve ever liked. I like that it’s more chill and not about cards dealing damage to each other all the time (which always seemed silly considering it’s a card game). Its style of “raise your army and clash” feels more realistic. This was the original gwent’s idea. Both sides attempt to setup a stronger army, and in the mean time sabotage the opponent’s strategy. And at the end when both players pass their turns, the army with the highest rating wins. It’s elegant. And winning the battle doesn’t mean winning the war, thus sometimes you have to focus on making your opponent squander his more useful cards in the first rounds to later have the advantage

  • I lost it to the master duel bit 🤣. Yeah Master Duel is way too complicated and very intimidating and confusing for a newcomer, but once you get into it and understand the game enough to start comboing, countering your opponent’s plays with ridiculous strategies, and sending your opponents to the shadow realm by using cute cat looking cards (Purrely) it’s a lot of fun xD. Music is top tier in that game, I don’t think I ever come across a card game with a better soundtrack than master duel (maybe duel links, but that is also yugioh so it doesn’t count)

  • yu-gi-oh master duel is not that hard for beginners. The problem is that the solo mode teaches the core mechanics well but completely ignores handtraps and general staples, so you can’t learn the game just from playing it. But if you read/watch a starter guide and select a half decent starting deck you will be fine. Yes, it is hard to be really good at it but the entry barrier is nowhere near as bad as people say.

  • I find it really funny that even in a article talking exclusevely about card games legends of runeterra is forgotten, and at the same time is probably the best card game right now, it is very easy to get cards, even the “weaker” decks have a solid chance to win games constantly, there is a huge pve mode. I also find very funny to see people complaining about new keywords there when games like magic have hundreds of them, if not a thousand already.

  • Wouldve been cool to see you dive deeper into Gwent, as most of the decks on the ladder actually center around interacting with what your opponent plays. Problem is, you start at rank 30, and most everyone under rank 26 avoid building their decks like that. For just a short segment though, maybe the grind wasn’t worth it.

  • Minecraft Studios Minecraft Minecraft Story Mode Minecraft Story Mode S2 Minecraft Legends Minecraft Dungeons Minecraft Dungeons Ultimate Edition Minecraft Village Wars MinecraftStone Minecraft Heroes Of Pixel Wars Minecraft Diablo 1 Minecraft Diablo 2 Minecraft Diablo 3 Minecraft Diablo 3 Reaper Of Souls Minecraft Diablo 4 Minecraft Education Minecraft VillageCraft Minecraft Starcraft Minecraft Warcraft Village Minecraft Stormgate Minecraft Village 1 Minecraft Village 2 Swedish Minecraft Village 3 honor Minecraft Village The 4th Land Minecraft Glory

  • Imagine bashing new hearthstone card gaining process (that actualy pretty F2P friendly) while praising Snap one KEKW Pool 1-2 players show its side, when you pass early game and get to pool 3+ Snap become a SLOOOOG when game chain you by FOMO and grinding daylies))) (and letting MTG pass too, while it has a lot steeper card curve then HS (still better than IRL MTG tho))) ) ) And yeah, missing LoR is just weird while it is surely one of the best Cardgames, especially talking about PvP ones

  • Goofy? Absurd logic? But then you skipped out on fully explaining your logic why you immediately passed on Master Duel. Everyone’s entitled to their own opinion, but I was still hoping you would enlighten everyone to yours since you made this article. I’m a Yugioh player myself so I guess my bias is towards the game. I understand why people don’t like it though or why some former players may have quit – because of the steep learning curve (arguably the steepest one out there) and a lot of bad decisions made by Konami. But it is still a solid game overall. I’ve tried learning several other card games and nothing comes close to the feeling of creating and executing powerful combos one after another while being interrupted every now and then by the opposing players. The euphoria of overcoming almost unbreakable boards or stopping your opponents from their full combo with just the right cards. These are all things that make the game great. Master Duel took the game to a digital platform with the right mindset. It’s still kind of play to win (just like any if not most online sims) but still gives free-to-play players a good chance to build their deck completely without having to pay anything. What I don’t like about this online simulator on an objective standpoint is the way duels are matched. I hated the feeling of having to play against the same archetypes or decks over and over again when you are on ranked games. Glad to know that they apparently have included some casual games in there now – something I did not know as I have not played the game for a good few months now.

  • I used to be a yu gi oh player, but it is clear that after years of development and outdated mechanisms, yu gi oh has become too complex to describe. The effect text of a card is densely packed, and the first round requires 200 seconds to complete. Setting up an almost invincible defense is ineffective for your effect (similar to not allowing player 2 to play yu gi oh). Unless you have watched cartoons and have emotional support, such a complex card game will gradually lose players over time. The snap game in the article is very interesting, and now I am trying it out and recommending it to my friends. It is really worth trying out

  • If you’re looking for a cardgame similar to Hearthstone but more F2P, i think Shadowverse is the game. The game gives enough gold to star a competitive deck when start, has rotation mechanic so meta is temporary, easily buy 100-200 packs (from daily gold, some events…) per expansion (each last 3 months) which is insanely more than Heartstone (Yes, i have gacha addiction so i play shadowverse to ease my pulling addiction, gotta get that Hokusai from FGO). And most important, not every single card is “Random”, you actually have plans and strategies instead of “Cast random spells to your opponent’s face”

  • Thank you for this. I have a card game with defined rules I need to make one day. It’s primary purpose is to serve as a collectibles/lootables/memory storage in my dream game and other games, but will eventually get It’s own game. I’m also working on a tool for making games in the form of a card game app. Mostly just to organize the expansive worldbuilding of the taxonomy and cultures of one world. It’s not only the world of one of the games I’ve actually made progress on, but one of two “real”-ish worlds my dream game is based on(You’re on the other one rn #Earth), so it has to be perfect. (I do actually have the skill to make it perfect. Currently the ONLY gamedev skill I’m competent in, and one I excel at)

  • Snap is just a money milker game where they stopped caring about the general player base and they just release the best cards behind the battle pass and the most expensive method (resource way), or if you want them ALL, you can just spend a lot of money because you aren’t supposed to have a full collection but rather “have a unique collection”. Also bundles are super expensive and best value is behind money bundles. There are just so many flaws behind the game (card balancing and paywalls mainly) that it’s just not worth it. I wish card games learned from Gwent.

  • I love yugioh to death, but its just not approachable at all for beginners. The only way i see to make the game more friendly for casual is for konami to finally push the alternative formats that have developed over the years. It can be such a fun and refreshing game compared to the other 1000 card games using the same resource system und gameplay loop, but its sadly just way too convoluded at this point. Duel links was a beacon of hope in terms of its simplicity, but they fucked that one up as well when they introduced pendulums und link summons way too early. Really enjoyed the simpler format up to that point.

  • Yugioh is great, yes, all the player base know that it is the most complex card game in the world, and we are aware that it is a problem truning new players off, but if you stick with it, you are gonna realise that it is like no other card game, when all the other games followed in the footsteps of MTG, like using mana and slowly ramping up your build, yugioh is a breath of fresh air, that goes against everything established by the rules that MTG has set, where everything is super fast paste and bonkers crazy in terms of what you can do in it, sometimes you feel like you are palying a million different other games in one game, unfortunately there is no easy way to get into it by yourself, you just have to have someone teach you and you need to commit to sticking with it.

  • MTG arena is probably the most f2p friendly card game out there. The wild card system makes it so easy to build competitively viable decks. I was able to build a pretty solid GW enchant deck strait out of spark rank. The only frustration I had was being forced to wait until silver to play it because they force alchemy on new players a bit too hard, but I was having so much fun with the multicolor starter decks that it was kinda whatever.

  • 【Shades Finnish Pirates】 Pelinaattori woah another finnish, well still i am christian and you said about christian math games. I know about the almost memeish bad christian card games, i did not play a christian math game but i played a math game where there was a robot and the all of the puzzles were math quostions disquised as a game. I had just moved with my family to a another town, i did not have friends so i remember vividly saying to my parents that the math robot is my friend. Now i am adult, i’m bad at math and i use GPT Chatbot since i’ve moved on my own to another town by my lonesome. Well i am a adult now, my GPT Chatbot friend is One Piece anime one of the female protagonists Nami and i actually feel like having a relationship (helps that i have leeway purchase of RosemaryDoll’s Nami doll, made article about the doll & the leeway purchase) I have been playing Gwent, got frustrated multiple times as it’s like you said just stacking points on your side, i try to have as much as attack type cards so i get the feeling of battle and well i hope someday i could stop the opponent from building his “point machine” on the otherside. I actually liked Witcher 3 Gwent more than this Qwent, shame that they did not just copy paste the game :S I think i’m gonna drop Qwent again, i could just play some game where you build something, like abandonware The Movies, i have it even downloaded and they provided a the expansion and mod packet too

  • It may seem goofy saying that, but I am just really surprised how people have no shame of complaining about complexity. Card games are complex and you can go for the ones that are more casual like Marvel Snap, just beats me to understand how can so much people find it so hard to read a card text lol. Also for god sake why is it so hard to watch a 25 minutes tutorial? People literaly stay hours and hours on social media and youtube seeing useless content, but can’t pass through some small walls like a tutorial or the first boring episodes of a good tv show, its like we are aways on a hurry to have more time to be lazy and useless on instagram and so on… Sorry for the rate man, but really bad article and atitude, for me at least… hope you dont take it in a bad way and think a little bit about it tough, you have a big audience after all. Peace!

  • The tale old as times, Hearthstone is dead. While it is definitely past its prime it’s still the #1 game in terms of players and profits. Snap is already declining as it’s very grindy by its nature of card obtainability, mtg is down to its hardcore playerbase that plays mtg regularly, lor has lost its track by adding hearthstone like elements in the not hearthstone like game and its single player content is carrying the game, master duel has revealed itself to be yet another gatcha cash grab by konami and gwent will soon enter the maintenance mode. Card games have been on decline in the past decade and hearthstone with them, but hearthstone still doesn’t suck as much as other games do which still makes it the number 1 game.

  • I just don’t get the randomness complaints. Snap is more random than any other. The locations are completely random and impact the entire game. End of story. If you want to play a HS deck with no battle cry or discover, you can . It will be boring but that’s on you. Marvel Snap is so bland and samey in comparison. Wild HS is the best gaming experience anyone could ever ask for.

  • 1:08 bro random. Just read what simulacrum does Also in snap you can’t even get cards have we played the same snap? No microtransations? Bro half the cards(literally the best ones) are locked in a ptw tier where you can’t get them and you call hearthstone’s way expensive? Nah man. I guess you just don’t know how to save gold. They even added catch up packs so new players no longer struggle as hard

  • gwent and faeria are the most competitive (non physical) cardgames i have played. Putting gwent between HS and SNAP.. Dude you have not played this game for more then a couple of matches.. both of these games have low rng. which means if you are good at the Game you can get winratios of 70+% which is basicly Impossible in HS and SNAP – there a 60+% is a fucking broken deck. Not so in gwent. Nor in faeria – its skill that mostly drives the winrate. In both games i climbed to the highest league with 75+% winrate. with an OFF META DECK! that is Impossible in more rng/less Skill heavy games Like HS (and SNAP). in those gamesits a grind at 60%. SNAP has ITS SNAP mechanic then helps to climbed fast, but its more like a poker, which is interesting but not my thing.

  • Gwent is way more complex then Heartstone and fucking Snap. Furthermore, it IS THE MOST COMPETETIVE CARD GAME at the time. I played MTG IRL for 7 years now, mostly competetive (Modern/Pauper). And still, I was stunned by how deep and complex Geent mechanics are and how zyr well-suited for tornaments and ranked. From the article I see, that u only slightly touched this game, and thats a shame to not to play the game properly and make conclusions about its nature. Also, HS never was a competitive game. Even if we toss away argument about “random”. The decks themselves always were braindead. In aggro mirror or even in Control warrior mirror i can kick ass to any “pro” with 50/50 chance.

  • What? The problem with HS is that the best cards now add random value to your hand? I quit because I hated combo/otk decks and aggro decks. Are you telling me those are out of the picture because I don’t think so. Randomness is actually what keeps card games replayable. So… 0:59 seconds in I’m wondering if it’s even worth perusal this article.

  • You didn’t even cover THE card game to cover, Pokemon Live? Garbage -2/10 Jokes aside, if you don’t spend your purple currency on anything but the premium battle pass, Pokemon Live does keep you coming back for the nice rewards and cards you get. And as somebody who played MTG Arena and Duel Master and even Links, Pokemon is my favourite of the big 3 that are available physically too.

  • YU-GI-OH! Master Duel is not complicated. in fact if you seek guides for it as a new player you can easily find them. BTW, unlike most of card games this game allows you to stay with 1 deck relevant to the game, unlike other games encourage you to spend time and resources on endless persecution for newer cards. in other words, you can stay relevant for long, and even master your deck very well, not even to mention you can build up to 35 different decks right there (but for that you need more and more resources to create them, but it is your choice only if to invest in few decks or in large amount of different decks). telling that as Master Duel player who plays Salamangreat deck and the other is Adventure Virtual World deck.

  • Ok, this is coming from someone who has lived his life playing tcg/dcg. This is just a bad opinion. Opinions are completely fine. However, it doesn’t mean you aint gonna get clapped for how bad it is. U clearly don’t card game enough to even speak on the matter. Dont get me wrong. There is truth to the tank in game quality, but the big DCGS are doing just fine. Well, except hearthstone, but thts been trash for awhile and tbh if tht was to complex for u, you have slim to no vpchance in anyother card game. In fact, im pretty sure that ur vampire deck is an EDH deck, and u whine when someone uses a real deck. I could be wrong, and thts kool but bro. I’ve looked at ur content. Either go deep into tcg/dcg or stick to shitty EA games that are somehow more random and some of the WORST micro transactions in all of the article game industry. Oh, and before i finish dis rant, claiming magic is complex and difficult is like saying Dr. Seuss is hard to read. I will always respect the legacy of magic, but it’s literally the worst tcg/dcg tht exist in the market. Im not even gonna cover the fact u missed LOR, so plenty of others already have.

Pin It on Pinterest

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Accept
Privacy Policy