A highly effective method is to use 2 Lightning Spells on an Air Defense and then completely destroy it with an Earthquake Spell, as the Earthquake Spell only takes 1 Housing Space. This spell does 4 times the damage on walls and destroys buildings near destruction. The exact number of Lighting/Earthquake Spells count/chart/table for each level of defense from Town Hall 1 to Town Hall 16 can be obtained using the ZapQuake form.
Earthquake spells do damage based on percentage of current health, spell level, and number dropped. Consecutive earthquake spells do less damage to buildings. An upgraded quake spell allows for more damage to other buildings within its radius. Four Earthquake Spells will always destroy any level of wall, regardless of their level.
There are no special “building execution rules” for Earthquake spells, as a building just needs to be reduced to 0 HP. It takes 4 Earthquake Spells to bust down walls of any level, regardless of their level. Successive Earthquake Spells on the same troops/building do significantly less damage.
In summary, it takes 4 Earthquake Spells of any level to destroy any level of wall, regardless of the level of the spell or walls.
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