Players can use chronicle fragments to empower energy rifts, charging them up by a base of 3.33 for regular and 6.66 for enhanced fragments. The power level of a rift can be checked by right-clicking it and selecting “Check power”. Fully empowering a rift will spawn an energy rift, which is worth getting for ironman players who don’t stick to higher energy sources. Between levels 95 and 99 (or 120 and beyond), players can train divination with Incandescent Wisps, increasing their experience rates.
Training the Divination skill involves configuring rifts to convert memories into experience. As players level, they unlock the energy and memories of a slain god to create useful Portents and Signs. Enrichment auras increase crit chance by 3 to 15 depending on the aura’s tier. A full energy, chronicle, or memory divination outfit has a 5 chance of temporarily granting a divination boost.
With level 1-10 Divination players can obtain around 5,000 experience an hour from training at pale wisps using additional bought energy, requiring approximately 725 pale energy (cost 250,850) per hour. To go from 60 to 80 divination, it takes about 1.7M EXP, but with a demonic skull, it would be around 1.4M EXP. Converting enriched memories yields 50 more energy, which can be further increased by handing in the Cres memory-storage bot in Hall of Mists.
To increase experience rates, Divine Conversion power can be used to get 290K experience per hour (unenhanced). Converting memories and energy into enhanced experience provides more experience per memory, but uses up 5 energy for every normal memory. At the end of each 10th level, players need approximately 100 pale/flickering and 300 flickering/bright experience.
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