How To Increase The Trinity Of Spells In Wow?

In Trinity Core, spell commands can be added to items and created custom items. To add spells, find the spell ID on the Wotlkdb website and open the spell in the address bar. GM commands can be entered directly into the world console window or through the leading dot (.) in the world console window.

Spell effects are small operations that affect either the caster of the spell or implicit spell targets. Each spell entry has EffectX columns in the database, which contain the ID of effects that spell. Creating custom spells that are visible clientside is not possible without modifying the actual Wow client via MPQ edits.

To make serverside spells visible, you can use.npc info on your vendor and write down or remember the entry id. You can also go to navicat and go to your world database. SpellWork is a tool to browse and display information about World of Wacraft spells, implemented in.NET and running on Windows and Linux (with Mono).

To find out a spell’s spellclassmask, try using “.learn crafts” and searching for “.learn crafts”. For more command help for Trinity Core, visit http://www.reaper-x.com/2009/01/01/trinity-core-gm-commands/.

In summary, spell commands in Trinity Core can be added to items and created custom items. They are defined in three places: the database, spell scripts, and spell system code.


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How To Increase The Trinity Of Spells In Wow
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16 comments

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  • I am trying to make custom animations for 3.3.5a client and can’t find model .dxf files anywhere (needed for skeleton). If anyone happens to read this comment and knows how to get the original model rigs somewhere or have some info about how many bones playable races have (so I can keep making custom rigs), I’d be happy.

  • I was trying to make a spell similar to deep wounds, but I don’t find the damage values of the spell anywhere in the spell editor. Deep Wounds is an aura that procs another spell which is the actual bleed. When I go to the actual Bleed there is no value for damage numbers. Is all of this info server side?

  • good job with guide, i was just wondering if you can explain to me what i need to do in azerothcore for this costume spell to work ? when i was working with trinitiy core before all i need to do was copy spell.dbc in dbc folder on server and put mpq in client and it was working . with azerothcore costume spells is just not working, it tell me when i try to learn it Spell ID 200000 does not exist. what i m doing wrong?

  • Hey, I followed along strictly and I have the spells in the game, they are working fine, but I can only cast them with GM commands. If i try to learn them I can see the command go through on console, but it returns no message telling me I learned it like I have gotten with other spells. I put the patch in my data folder on the install im using to run wow, and I put the DBC files in my build Bin DBC. I dont see the spells in my spellbook, or any of the animations I have included with them either. they are working as intended otherwise.

  • Unsure if this is due to Docker installation. In ACore Data folder, there is only “SQL”. No DBC, Vmaps, Cameras, etc. All DBC edits looks to be handled by ACore world process- and instructions state to place all custom edits into data>sql>custom>db_world. I exported changes in the editor, and manually placed them in the folder. However, I cannot get it to work at all. I was ironically looking to make the exact spell that you did, as I’m trying to focus on editing professions/skills and needed to track herbs and ores. Big thanks for all your articles, binged quite a few today.

  • This was extremely helpful, so thank you. I made a spell that recreates rogues’ recuperate ability and I based it mostly on slice and dice as a template, using spell_aura_obs_mod_health. It works fine, except, once it’s cast I cannot refresh the aura until it falls off (and I can’t cancel it either). Do you have any idea how to fix that?

  • Did everything exactly the way you did and I just can’t get the find minerals to detect both icons. There is a new spell next to my minimap which I also can’t select as the selection pops back to whatever was last chosen. What could be wrong? I even dragged the new spell to a slot and when clicking on it, it just stays selected forever with no new results.

  • Hi man, thanks alot for the articles! Without these I would be at a loss with many things! I do have one issue, that maybe you can help me understand? I followed your every step, and in my HeidiSQL i can see my ID:200000 spell in the “Spell/Spell” database, but it is ofcourse not in my “acore_world/spell_dbc”. However, after moveing the .mpq into the data folder, and opening the game, it says spell with that ID does not exist. Have you tried this? Regards Matt

  • I creating a tweaked version of the Power Word: Shield spell, learned it through .learn #spellid, but when I try to cast it it says: ” You can’t do that yet” It’s almost exactly the same as the original spell but with longer duration and more damage absorption. The original spell does work when adding it to a warrior class. Do you have an idea what might be the problem? Also: After adding the new spell, I seem to not be able to adjust it anymore. It keeps using the initial version of it. After every change (I also press ‘save spell changes’) in the spell editor I replace the dbc files in core/data/dbc and place the mpq file in wow3.3.5/data

  • Hello and thank you for ur great tutorials, I did everything until I hit a wall when I hit “save spell changes” and it just writes this: SystemFormatException: input string was not in correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, boolean parseDecimal) at System.Number.Parseint32(String s, NumberStyles style, NumberFormatinfo info) at SpellEditor.MainWindows.d_51.MoveNext() What does that mean and how to fix the issue?

  • So the program is throwing up an error right at importing the different DBs. I’m using SPP Classic V2 1.12.1 WoW Vanilla MySql.Data.MySqlClient.MySqlException: Column count doesn’t match value count at row 1 at MySql.Data.MySqlClient.MySqlStream.ReadPacket() at MySql.Data.MySqlClient.NativeDriver.GetResult(Int32& affectedRow, Int64& insertdld) at MySql.Data.MySqlClient.Driver.NextResult(Int32 statementId, Boolean force) at MySql.Data.MySqlClient.MySqlDataReader.NextResult() at MySql.Data.MySqlClient.MySqlCommand.ExecuteReader(CommandBehavior behavior) at MySql.Data.MySqlClient.MySqlCommand.ExecuteNonQuery() at SpellEditor.Sources.Database.MySql.Execute(String p) at SpellEditor.Sources.DBC.AbstractDBC.<>c_DisplayClass11_0.b__0() at System.Threading.Tasks.Task.Execute() — End of stack trace from previous location where exception was thrown — at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at SpellEditor.MainWindow.d__40.MoveNext() That error shows 4-5 times in a row and then goes away with nothing having been loaded into the program at all. Followed everything in your article all the way to the importing step so I’m at a loss. Any help would be great 🙂 P.S. I had to type all that out manually so I apologize for any errors. Also some of the selections when importing are greyed out with “24 rows” or “1033 rows” next to them.

  • Is it possible for Custom Dungeons that have working swimmable flood system (Rising Water (12.5 seconds before drowning) then later Acid that drowns you in 3.3 seconds. Then Lava that insta kills you) A working oxygen system and touchable air bubble that increase your oxygen limit. A working button system where the player hitbox touch it will activate. Sometimes the button will make a platform or opens the door. A working escape zone.

  • Lots of good info. I have made custom NPC’s and placed mail boxes in all starting areas on a sandbox of mine. Spells I havent been very successful with but should be with your content shared here. I did however change a buff on a character over to the worgan appearance from the karazhan dungeon and it was neat running around as a worgan appearance in open world outside of karazhan, but upon death it was back to undead appearance of my undead rogue. Perhaps with info you shared I can create a spell that can make any player into worgan form outside of karazhan! Many Thanks! Been messing with this stuff since 2010 with Smart Ass Childs Trinity Core Repacks, but have since built my own from scratch compiles. So Much Fun with sandbox wow fun!

  • I know how to do all the basic DBC editing for spells, but some spells have scripts or dummy scripts, anyway we can get a basic tutorial to know how to do this? Scripting isn’t an issue for me but actually knowing where and how to properly implement it is. I see class scripts in the source but how would I actually put a new script for a new spell in here??

  • I tried to use the server spell.dbc file. I edited it in the DBC editor, and then tried to patch it to the patch-2 file, but afterwards the client wouldn’t launch and gave an error. I then tried to extract the spell.DBC from the patch-2 file (from a new fresh unedited client folder) and edit that, and then save it back into the patch-2 mpq, and the client ran OK. Because of my inexperience, do you mind if I ask: Do you see any logical problem doing it this way? Am I doing it wrong? Essentially, if I changed the database while it’s running, and patch the mpq in the client, the spells should update properly shouldn’t they?

  • Hey there! Your articles are amazing and teaching me a ton! I have a question for CMangos 3.3.5 running with the SPP repack. I keep getting version mismatch when following these steps on modifying the patch MPQ in the client files. Any ideas why? Everything works perfect on the server side but when modifying the MPQ, it seems to stop loading the newest patch which throws the version mismatch error on the client. Ex: I mod dbc files in patch-3, it starts only loading patch-2, and so on. Seems like I can’t patch the dbc files in the patch MPQ without the files being made unreadable. Weird and specific issue but I feel like if anyone can figure it out it would be you. Thank you!

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