This guide explains the process of playing a complex cultist simulator, a card-based game that focuses on building a cult to fulfill one’s true desire. Rites can be obtained from books, libraries, and auction houses, and are used to return decrepitude to health, turn reason to passion, and vice versa. Rites can also be used to gain better tools, moods, or followers.
All rites can perform all rituals, with aspects defining what ritual is performed. For example, summoning rituals require Knock, so placing some Knock in one slot and trying others in another will unlock an automatic verb: found a cult. To find a cult, add a certain type of card. Edge and Moth can burn Edge and Fascination, while others have to find their influences in the Mansus, Grail, or The Well.
Rites are cards used with the work verb to perform rituals, and the Rite used has no effect on the Ritual to be cast. Each rite requires different types of cards to initiate the ritual. The Burning of the Unburnt God, purchased from Morland’s Shop or Oriflamme’s Auction House, or the Book of Dissolution, reward from Hunter’s Pits, or random items can be used to initiate the ritual.
To begin the ritual, place it per instruction and look at lore’s descriptions. Use various Timer-Stop techniques to tie up your Unique summon and influence until ready to cast the final ritual to win.
📹 Summoning Secrets — How to Perform Rites in Cultist Simulator
For this quick video, I talked about how rites work in Cultist Simulator, and how you can start summoning creatures from the Manus …
How to get edge lore?
The Edge cult is a unique and risk-taking strategy that can be easily replicated by any player. Its main strengths include obtaining 2 of the required 8 Edge from Dread, which can be used to transform Restlessness into Restlessness. Additionally, level 14 lore can be found in the midgame, making it easier to exalt disciples. The Edge followers’ Cult Business involves Kidnapping a Stranger, which can provide a Prisoner, 1 Funds, and a Notoriety card.
Prisoners can be consumed by the Sensation or Enlightenment Desire, fed to the Spider Door for powerful influences, higher tier Secret Histories, pulling a 10th-order Heart influence, or a Favour from Authority. This method occupyes the Talk verb and gains funds, unlike the normal prisoner acquisition process.
How do you find locations in Cultist Simulator?
The Explore verb in Cultist Simulator is a key tool for finding new locations, employing hirelings, exploring expedition locations, and spending funds. Exploring with health or followers can lead to a 50/50 chance of discovering a hireling or a location. The location is selected from a pool of possibilities based on the player’s existing locations. Examples include Oriflamme’s Auction House, Ecdysis Club, Morland’s Shop, and Streets Strange by Moonlight, which expires in 120 seconds. These locations are only available if the player already has them.
How do you find a cultist clue?
The Silver Griffin is a cultist in The Silver Vein, who can only be revealed through the death of another cultist. He can be found at Prasonisia island off the coast of Mykonos. Machaon the Feared is the fifth cultist in The Silver Vein, and can only be revealed through the death of another cultist. He can be found at the Port of Patrai in Achaia. Polemon the Wise is the Sage of the Silver Vein and can only be revealed once all other cultists have been eliminated. He can be found at the Teichos of Herakles Cult Stronghold in Achaia.
Brison is the first cultist from the Delian League and can only be uncovered by completing the main story. To reveal his identity, you must reach Attika and complete the main quest until Perikles tasks you with helping several of his friends. You can find Brison at the Salamis Marble Quarry on the Isle of Salamis, usually in his quarters under an overhang near an Ainigmata Ostraka document.
Can you summon for Crucible Knight?
The Crucible Knight is a one-on-one fight to the death, with no summoning of other players or Spirit Summons. Its moves include Shield Uppercut, Slashing Combo, Long-Range Thrust, Two-Hand Stomp, Two-Hand Heavy Attack, Airborne Swooping Attack, and Tail Swipe. The Crucible Knight’s moves include shield uppercut, slashing combo, long-range thrust, two-hand stab, two-hand heavy attack, airborne swooping attack, and tail swipe.
In Phase One, the Crucible Knight uses a shield uppercut, slashing combo, long-range thrust, two-hand stab, two-hand heavy attack, airborne swooping attack, and tail swipe. These moves deal high damage, are difficult to dodge, and can be difficult to block. The Crucible Knight’s moves are designed to close a short distance, close distances, and deal AoE damage. The Crucible Knight’s moves are difficult to dodge or block, making it a formidable opponent in the game.
How do you get rituals in Cultist Simulator?
Rituals are initiated using a rite card on a work verb, which requires different types of cards and consumes at least one component. These cards can include lore, influence, tools, ingredients, and followers. The ritual is determined by the aspects of the cards used as components. For example, to initiate a ritual like “Summon a creature of smoky deception”, the total aspects between all cards must add up to at least 2 Knock, 2 Winter, and 6 Forge. Completed rituals can have various results, including healing wounds, summoning minions, converting passion to reason, killing mortals, and ascending.
Where is the ritual altar?
A concentration of mushrooms, forming a ring-like structure, is visible to the west of the Pepper’s pub, situated across the stream. The formation is characterised by the presence of a flat stone at its centre.
Is there a way to summon King slime?
The Slime Crown may be utilized to create a slime crown by placing it in the hot bar and pressing the appropriate key to summon the king’s slime manually at any desired time and location.
What is the easiest win in Cultist Simulator?
The Unflinching Order is a strong cult for beginners, offering access to Forge tools and ingredients. It is suitable for the Power victory and is not difficult to win with. Forge’s major summons are King Crucible and the Caligine, which are some of the best summons in the game. King Crucible can easily overcome obstacles and cut through Hunters and Annoyances, while Caligine’s high Moth makes it a reliable choice for destroying evidence. Forge-cultists are highly useful on expeditions, with the Forge aspect being nearly ubiquitous on Peril obstacles and some others.
How long is a Cultist Simulator run?
The estimated duration of Cultist Simulator is approximately 19 hours, with a projected completion time of 78 hours for those who intend to fully explore the game’s elements, aiming for a total of 100 hours.
How long is Cultist Simulator game?
Cultist Simulator is a single-player game created by Alexis Kennedy, featuring a 1920s-themed setting filled with hidden gods and secret histories. The game is about 19 hours long when focusing on main objectives, but players may spend around 78 hours to complete 100 levels. The game offers a quest to seize forbidden treasures, summon alien gods, and feed on disciples. The game is rated for single-player play and is available in various play styles.
How to summon King Crucible?
King Crucible can be summoned in a Rite with 10 Forge, 2 Lantern, and 5 Knock, using Lore fragment cards like Formula Fissive, Tool Consecrated Lintel, and Refulgin. A cheaper method is using Restlessness, which provides extra Forge and Lantern. When killed or decayed, King Crucible becomes King Crucible Burns Low, a 180-second cooldown period. Burns Low has a Remnant aspect and is required to create the Palest Painting in the Medium legacy. However, angering King Crucible makes it impossible to summon him again.
📹 Lovecraft Country – Cultist Simulator Lore & Tricks: Profane Rituals (All Rituals)
Lovecraft #cultistsimulator #letsplay #lore The Rituals of Cultists Simulator tap the primal forces of the Hours to summon powerful …
I summoned Ezeem almost by accident; I just got a 12th level heart influence from Vak and found I could summon him with some knock and a bronze spintria. He taught me Phrygian and then I asked him to detain the wary detective (who I used as a blood sacrifice for another rite) painted a portrait of him, and he’s currently helping out on a bunch of expeditions. Imagine being this homely detective pawn of the suppression bureau ineffectually nosing about a bunch of cultists operating out of a renovated hospital and suddenly Obelisk the Tormentor with an edge aspect of 12 tears off the roof of your house and scoops you out with one had and waging his massive clawed finger at you with the other. “You seem a mortal of little consequence, but you pissed of the wrong Know.”
Yess So glad this project of yours has come to fruition I think it’s laying a great basis to attract people to “Cultist” and to this series. And even after years following content on this game – there’s always something new Also Valentine’s special on this one would be wild, and filled with innuendoes so much i think it’s hilarious
I used Hints a lot actually. You can use them to resummon themselves, which is quite useful if you want to keep a summons around. The edge aspect – useful, as is the lantern for a lot of expeditions. I once had three at once just hanging around. Heart repels curses sure, but lantern means you always find the locked doors and the way forward without a high knock aspect. Sure I think most summons can resummon themselves now that I think about it, but still. Ezeem is great to use in forge’s redemption as you can get your health up pretty wicked with it, by intentionally giving yourself decrepitude and then converting it to health. This is needed in one ending, where you have to give yourself five or six (can’t remember which) scars in order to win.