To create a successful deck in Yu-Gi-Oh! Master Duel, it is essential to calculate your deck’s land needs, number of lands, and colors. A deckbuilding checklist is a general list of minimum requirements for an average good deck, regardless of the individual deck’s goals or themes. The system can search each part of the card for specific words, making it easier to find cards that mention your favorite character or creature type.
If tarot isn’t working for you, it’s up to you to find the deck that speaks your exact dialect. Laying out a mana curve from left to right with a pile for each converted mana cost is generally recommended. Card Searchers allow you to choose and draw specific cards from your deck, while cascade cards or effects like Sunbird’s Invocation are not counted.
One land per turn may seem unfair when holding flashy 7- or 8-mana spells, but there are ways to search for extra lands from the library. Categorizing cards in the deck and taking note of how many spells are in each category, especially ramp and draw, is crucial for a well-playing deck.
To make your deck, click on the backpack, then on the card section, and then on the far left button. Terraforming allows you to add a Field Spell card from your deck to your hand, but there’s not much to it. Click the spell you want to put in, and it will appear on the left in the deck.
📹 How to Find the Perfect Card for Your Commander Deck | EDH | Magic the Gathering | Commander
The Commander’s Quarters is your Magic the Gathering source that helps you Command Your Budget! Today Eddie joins the …
Is 22 lands enough?
If the average mana value is three, it is recommended to begin with 25 or 26 lands and eliminate one land for each three or four inexpensive card draw or mana ramp spells present in the deck.
What is Rule 500.2 MTG?
Magic: The Gathering is a turn-based game where game flow is divided into five phases: beginning, pre-combat main phase, combat phase, post-combat main phase, and ending phase. This system ensures that players pass in succession with the stack empty, preventing “real-time” play found in some card games, sports, and video games. The active player contemplates and performs actions in a preordained order, followed by the next player. The game’s order is based on the stack’s emptyness, ensuring a smooth and efficient gameplay experience.
How to set up your MTG deck?
In the construction of a deck, it is advisable to limit the number of colors employed to a maximum of two, to ensure a favorable mana cost curve, to contemplate the optimal winning strategy, to incorporate cards that can utilize mana even in the latter stages of the game, and to allocate a sufficient quantity of mana.
Is 18 lands enough?
A draft deck should have 16-18 lands, with the ideal number between 16 to 18. This range is suitable for most draft decks, with 17 lands being a common strategy. Factors influencing the exact number include the curve, color requirements, and the overall strategy of the deck. A lower curve, where most spells cost less mana, may lead to 16 lands, while a deck with high-cost spells or a demanding mana base might push towards 18 lands.
Overly many lands can lead to “flooding”, where an abundance of mana but a shortage of action can hinder effective response to opponent moves. This is particularly problematic in draft decks, where the quality of each individual card is crucial.
What should be in my magic deck?
The deck concept is crucial in selecting cards that support your deck and result in your win condition. Most MTG game formats have a minimum card count of 60 cards, with no maximum size. The rules state that you must be able to shuffle your “Library” in a reasonable amount of time. Depending on the deck’s parameters, you may need 20 to 45 of your deck to be “Land” cards, which are used as a renewable currency to cast spells.
Wizards of the Coast suggests having 40 of your deck be “Land” cards, resulting in 24 “Land” cards and 36 “Spells”. If your deck concept is prevalent, it is generally considered wise to limit the deck size to the minimum number of cards allowed in the corresponding game format.
The “mana curve” is an imaginary bar graph that visually enumerates the “converted mana cost” of the cards in your deck. If your “mana curve” is significantly slanted to the columns of 1 and 2, or high-number columns (5+), you may need to review your deck concept and try to even out this disparity by replacing some cards.
Land is the most important part of your deck, and if it sucks, the deck is at a disadvantage. Find a happy medium and ensure that the mana ratio reflects the cards. In a reasonably sized deck, you should have between 18-28 lands/mana sources.
How many spells should be in a MTG deck?
The rule for a well-playing deck is to have 1/3 land, 1/3 creatures, and 1/3 spells, with most costing 4 or less. However, adding extra creatures can be beneficial, especially if they have good effects. An effect that leaves behind legs is usually preferable to one that doesn’t in a vacume. There is no “correct” ratio of creatures to spells for a deck, as some decks run roughly even numbers, while others have more creatures or more spells. For example, a deck with 18 creatures and 19 spells might run roughly even numbers, while others may have more creatures or more spells.
What should a 60 card magic deck consist of?
To maximize your deck’s potential, consider the following factors: a minimum of 1/3 of your deck should be mana, with 24 mana being sufficient for a 60-card deck. Avoid having too many different colors, as this reduces the chance of drawing the right color. Artifacts and multicolor spells can also help reduce the risk of mana screw. Most players have more creatures than other spells in their deck. Consider the sideboard as part of your deck rather than an afterthought.
A decklist is the written version of a deck, which has evolved from paper to digital submissions in the late 2010s. Despite the prevalence of esoteric and opaque naming schemes in the Pro Tour, they have become less prevalent as mechanical or strategic theming becomes the norm.
What should I look for in a deck of cards?
Modern technology is revolutionizing the design of tuck boxes, allowing for the creation of visually depth and tactile elements. High-quality decks often feature embossing, where lettering or images are raised against the background to create depth and a tactile feel. Foil accents are also common, with gold and silver foil being the most popular choices for a classy look. Other colors like red, blue, and black can be used for a more luxurious look.
Metallic inks can be used for a duller shine, but gold and silver foil accents are hard to beat for the ultimate luxury look. In addition to embossing, iridescent colors or UV spot printing can add visual and tactile elements. Some publishers are also innovating with fabric and embroidery on their tuck boxes. Custom die-cut tuck boxes create a small window that allows users to see and feel part of the card backs inside the box.
What is 60 card magic called?
The Puffer and Pioneer decks are both popular online games, with the Puffer having a maindeck of at least 60 cards and a sideboard of at most 15 cards. The maindeck can only contain cards of common rarity, resulting in low prices. Although not competitive in paper, the online scene is popular, and people enjoy playing it. However, some critics argue that Wizards does not pay enough attention to the format. Both decks have a competitive online scene, but some criticism remains.
How many lands for a 60 card deck?
Playing a card involves announcing a spell and paying its mana cost, which takes lands. A 40 card deck typically has 17-18 lands, while a 60 deck has 24 lands. If playing cards with five or higher mana costs, increase the number of lands. For example, if the critical cards cost four mana and you want to cast them on turn four, you need to hit your first four land drops. To draw four lands in ten cards, you need to play at least 40 lands, which means 16 lands in a 40 card deck.
If your important cards are five drops, you need to play them on turn five, which requires 45 lands in your first eleven cards, or slightly over 18 lands. With 17 lands in your 40 card deck, you have a 42. 5 chance of a randomly drawn card being a land.
What is the 75% rule in MTG?
The 75 rule in MTG represents a foundational concept that informs both the construction of decks and the decision-making process during gameplay. The 75 rule suggests that a deck should be powerful enough to win against 75 opponents, thereby ensuring a balanced and effective deck.
📹 Deck Building 101 with Jim Davis | MTG Arena
Jim Davis, 15-year Magic pro veteran, teaches you how to build your first deck in MTG Arena. Professor Jim leads you through the …
Hello everyone! Eddie here. Hopefully you found the tips in the article to be helpful. If you have any questions or would like me to help craft a search for a particular type of card then just comment on the article. I’ll do my best to keep up with feedback and I am sure my fellow Scryfall veterans will chip in as well. Best of luck finding those perfect cards!
A couple other search tricks I like using: • lore:(text) will search the name, rules text, and flavor text for the text, useful if you want to find all the cards that mention a character somewhere. • date>=(set) will show cards from that set and any sets released after it. I haven’t used regular expressions much, but here’s a couple I know about: • \\d{1,} is a substitute for any number (ex. o:/gain \\d{1,} life/ will find every effect that gains you life). • \\w{1,} is a substitute for any combination of letters without spaces (ex. o:/draw \\w{1,} cards/ will return every effect that draws multiple cards).
I’ve been using Scryfall for a few years now, and I must say that it’s head and shoulders above Gatherer. One thing that it does that Gatherer only wishes it could do is filter out Vanilla cards. To do so, go to Advanced Search > scroll down to Criteria (after Rarity) > Select Vanilla from the drop down menu > Click the green IS so it turns into a red NOT > then hit “Search with these options”. If you’re playing Commander (which, let’s face it you probably are), you can further filter the search results by selecting “Commander” under Formats. And you can also filter out card types and colours too. Another good trick to know (but probably obvious to most people who know how search engines work) is that both Scryfall and Gatherer are programmed in the way that if you only know part of the card’s name, you can enter it and probably still find it on the first page. For example, if you enter “ass hat” into Scryfall or Gatherer, then you will get Lord of Shatterskull Pass, Shatter Assumptions, and Shatterskull Smashing // Shatterskull, the Hammer Pass. Also, congratulations on turning six years old. 😂. But seriously, just typing in part of a card’s name is quicker than typing the whole name.
Scryfall has a deck builder?! I love using scryfall but couldn’t find a great deck building site for a while. Ended up at Archidekt which is great, but flipping between scryfall and it gets old fast. I will definitely check out scryfall’s deck builder now! Thanks for the fo: tip. Wondered why I couldn’t find some cards that I knew the reminder text of and wouldn’t show up using o:. I’ve been using c<=esper instead of id: but I "think" c<= will still show cards with activated abilities outside its colour identity? Is this correct? Great episode guys 🙂
this was really informative especially since I don’t use scryfall. in fact I typically use mtg gatherer, would you guys ever talk about why one or the other has pros/cons? based on the commentary it sound like theres more input requirements for scryfall but the advanced search on gatherer prompts a lot of this and gives both inclusion and exclusion opportunities inherently. id love to hear thoughts!
I am entirely dependent on Scryfall to build my commander decks. I avoid looking at EDHRec until I’m basically done, just in case I missed something really good, but I haven’t been playing nearly long enough to function without Scryfall. And then I do the actual building in TappedOut. Which has a few frustrating limitations but it’s still much better than a spreadsheet.
Really cool, i didnt know the full oracle command, so thats nice. Another big one probably is is:permanent (and also -is:permanent/not:permanent) to grab static effects so you don’t always have to put in -t:sorcery -t:instant . You also showed parenthesis, but didn’t explicitly talk about them, but they are super useful for separating “or” statements from the rest of everything, since or takes everything from the right vs everything from the left if not in parentheses.
This was a super helpful article. I’ve used scryfall before but only ever with the advanced search function, I thought that was the best way to do it because it says “advanced” lol. Played around with searches a bit already and can tell this is going to be useful. Thanks Mitch and Eddie, I’d love to see more content like this!
When I’m building a deck, I start of planning it on deckstats.net while looking for cards on the Gatherer. Once I’m 90% complete, I pop over to EDHREC to help fill in games and see what I may have missed. I feel like people underestimate how powerful the Gatherer is if you know how to use the proper inputs for it. Though, I do hate stumbling across an awesome card that turns out to be pricey.
10 yr EDH player here. I haven’t built a deck in three years now, I have 18 decks currently. I used gatherer for the most part which has fallen out of fashion. My favorite part of gatherer is the commentary. This would often lead to other suggestions and ways of using the cards. The best example of this is Averice Totem 1 cmc artifact- 5:exchange totem with target non-land permanent. If you pay five and target your worst permanent i.e. kobold you can hold priority and target the best permanet in response. This results with you exchanging the kobold with the best permanent and you keep the totem. Lot’s of mana I know and they can’t have 5 mana up, but I have controlled many games this way and opps. often won’t tap out when they see this, which is a win. Saddly no one comments or uses gatherer anymore.
it’s not about being a hipster, it’s about having to face down the same cards over, and over and over again and then having to play the same cards yourself. in a game with so many cards and life being short as it is, why on god’s green earth would you net deck!? you have to be fundamentally broken as a person do do that to yourself and other people.
Oh I have a perfect card I found my Oloro deck, “Sire of Stagnation” it’s a great eldrazi I that provides board and card advantage. I can”t quite remember how I found it, probably just searching up online “good esper cards” or “good dimir cards” but it does great things for my deck and is in like 5% of all commander decks. Very underrated
A lot of these Scryfall specific code searching you guys are talking about, Gatherer already has built into it with no tricks. Example, search when dies in rules text area, undying cards will come up. Gatherer advanced search is a lot more user friendly. Hope Scryfall is giving you some kickback for advertising for them though 🙂