Is It Possible To Obtain Every Everquest Spell In Peaceful?

Amalissa Dawntender suggests that bringing peace back to Tranquility could be achieved by creating teleport spells for wizards and druids that can teleport to the Plane of Tranquility. These spells are sold in Shadowhaven and are available once Planes of Power opens. The Plane of Tranquility consists of a few buildings and portals on a lone island surrounded by an endless, serene sea. An impassable mountain ridge occupies the island.

The plane can be accessed through the Plane of Tranquility and through the Guild Portal. Stratos is on the outer edge of the realm of air given to the djinn and is where portals to other elemental planes are built. Druids and Wizards have access to a large amount of teleport spells to locations all over the world, which come in three types.

In the Plane of Disease, you must kill Gryme the Crypt Guardian to receive a key to the Crypt he guards. In early expansions, not all spells were available in every starting city. Druids and Wizards get access to a large amount of teleport spells to locations all over the world, which each come in three types.

In the center of the zone, there is a huge library home to class trainers of every kind in the game. They can teach spells, let you train your skills, and buy spells. Since the change of having era accurate vendors in PoK, some players are wondering where to get spells for their characters for levels 52+. All planes are accessible directly from the Plane of Tranquility hub zone, which can be reached by a character of at least level 46 at the Plane of Tranquility.


📹 A History of EverQuest – The MMO That Made The Genre

Released on March 16, 1999, EverQuest created a template that most MMORPGs eventually followed and, after many years, even …


How long is an EverQuest day?

Norrath is a planet with a simple time system, with a ten-day week. The days of the week include feastday, darkday, burnday, soulday, windday, steelday, Spryday, moorday, brewday, and mirthday. Norrath follows a simple set of rules, with days of the week being equivalent to Earth’s Sunday, months, and seasons. The ten-day week includes feastday, darkday, burnday, soulday, windday, steelday, Spryday, moorday, brewday, and mirthday.

These days are characterized by their importance, productivity, and the importance of remembrance of the lives lost during the Shattering. Norrath’s time is a reflection of the Earth’s time system, with 365 days and 18 days and 6 hours of daylight.

Where to buy master level spells?

In Skyrim, spells can be purchased from the College of Winterhold, but Master Spells require completion of quests. Once Level 90 in each Magic Skill, you can start a Quest for Master Magic Spell from each college of Magic. To acquire master-level spells, talk to Tolfdir at the College of Winterhold when near Mastering the Alteration Skill (around Level 100) and Phinis Gestor at the College of Winterhold when near Mastering Conjuration. They will provide you with the Conjuration Ritual Spell Quest if there’s more to learn.

Where to buy high level destruction spells?

The College of Winterhold offers a selection of Expert Destruction spells, which can be purchased from Faralda. The availability of higher-level spells is contingent upon the acquisition of the requisite perk.

What is the max AA points in EverQuest?
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What is the max AA points in EverQuest?

Alternate Advancement (AA) points are earned in EverQuest II, starting at level 10 and can be distributed to up to 350 points on standard servers. The Reign of Shadows expansion has changed the AA system, affecting base class and subclass abilities but not Shadows, Heroic, and Dragon abilities. New Prestige AA abilities have also been introduced. Most existing profiles may need to be updated and re-committed.

Alternate Advancement, previously known as Achievement Experience, is an alternate and additional experience system in the game. It is earned in addition to normal experience, allowing players to acquire special abilities and powers that allow them to customize their characters, boosting their skills and efficiency beyond their level. Many players refer to Alternate Advancement points as “AAs” due to a similar system in EverQuest I.

Customizing a character with AA allows players to focus on skills for various purposes, such as solo play or raiding. If you have personally verified this information, please remove the tag and replace “info” with “info” and support the correction with screenshots.

Where can I buy spells in EverQuest?

To obtain Rank 1 spells, it is recommended to utilize the find tool in Laurion Inn to locate vendors offering Enchanter illusion spells, which are known to be dropped.

Where can I buy level 106 spells in EverQuest?

The text posits that upon focusing one’s attention, a narrow bridge area becomes challenging to discern. Additionally, it suggests the presence of a vendor to the right.

How many AA can you save in EverQuest?
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How many AA can you save in EverQuest?

The author shares their experience with assigning AA points in EverQuest, a game where each character is capped at 250 AA points. Filling out all available AAs costs tens of thousands of points, and an end-game player, particularly a melee class, should expect to spend over 30, 000 AA points to become viable in capped content. The author, a “Silver” account, has a thousand AA points per character, but their counter reads 4900/1000.

The author also mentions the Auto-Grant feature, which allows the game to automatically grant AA points to characters of a certain level and spend them on appropriate AAs. This feature is a significant benefit of membership in EverQuest.

How many spells learned per level?

Upon reaching level 20, the player has access to a total of 44 spells, with six available at the outset and two acquired with each subsequent level. It is possible to add a wizard spell from a book or scroll to one’s spellbook in exchange for a fee of gold and time. Nevertheless, it should be noted that JavaScript is either disabled or blocked by extensions, and that your browser does not support cookies.

How do you memorize spells in EverQuest?

To save a set of memorized spells, select the “Save spell set” option and provide a name for the set. To reload a previously saved spell set, simply select the desired name from the “Load spell set” menu. Once a spell scroll has been obtained, the next step is to open the spell book and select an empty box in which to inscribe the spell. The spell book can be traversed using the left and right arrows, as well as the arrow keys.

Where to buy level 91 spells EverQuest?
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Where to buy level 91 spells EverQuest?

Level 91 – 95 of the Veil of Alaris expansion allows players to buy rank 1 spells from a class-specific merchant in Argath, Bastion of Illdaera. Rank 2 spells can be obtained from named mobs and chests during Partisan quests and Hero missions. Rank 3 spells can be obtained via raid drops and raid currency from vendors. Rank 1 can be bought from Matima, while Rank 2 can be obtained by obtaining Minor Cantrip. Rank 3 can be obtained by obtaining Minor Periapt.

The spells increase incoming spell damage, decrease cold resistance, decrease magic resistance, decrease poison resistance, and fire resistance. The spells have a maximum level cap of 95, limit effects, spell types, resist, and combat skills.

Do 10th level spells exist?
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Do 10th level spells exist?

Dungeons and Dragons (D&D) has a limited number of spells that can reach level nine, but there were times when spells could reach level 10 and beyond. Despite the average game never reaching high levels of play, many players dream of reaching the fabled ninth level of magic and beyond. Ninth-level spells in D&D include powerful effects like time stop, gate, and meteor swarm. The wish spell allows players to ask for anything they want, but it can sometimes be unbeneficial as many DMs are not so benevolent.

High levels of play can involve ridiculous items like fabled +7 D and D weapons, but spells have a hard limit on their reach. There was a time when spellcasters could reach levels of power far beyond what current mages and priests can do.


📹 EVERQUEST – How to farm the Divine Inspiration (AC +15, WIS/INT +15, MANA +35, RANGE ITEM)

This is one of the BEST caster RANGE slot items in the game at this level. It is a rare drop from a rare monster, so be prepared for …


Is It Possible To Obtain Every Everquest Spell In Peaceful
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  • Launch day was EPIC. Everyone in the game was level 1 and didn’t know where anything was located. A sea of corpses outside the gates of Freeport, dead from fighting snakes, beetles, etc. We made our own maps on graph paper, we developed the in game chat and abbreviations that are used in gaming to this day, we developed the economy on each server. It was interesting to see how each server would operate economic activity slightly differently and independently. We shared across servers what worked and what didn’t. To say that EQ influenced the industry is an incredible understatement

  • I lost almost 10 years of my life playing Evercrack!! Had so much fun playing my Necromancer and basically lived in Lower Guk. Made the mistake of joining a west coast raiding guild that demanded 6 hours of your time ever night to raid. Was a blast and would love to play again. Never clicked with Wow as I found it too cartoony after EQ.

  • When I was 11 a family friend showed me an amazing new game and I fell in love immediately. Bashing rats and bugs outside the gates of Qeynos, getting smacked around by holly windstalker in the hills, looking for my corpse in black burrow… It was amazing. It took me a long time to convince my parents to spend money not only on a new pc but a subscription fee too, but towards the end of the ruins of kunark expansion I finally started my journey as an Iksar monk. EverQuest was something special to me and I see it’s influences everywhere I look. EQ was so far ahead of it’s time that developers are still trying to perfect the idea over two decades later.

  • Thanks for the article. I started playing a few weeks after launch, played for almost 7 years. Met my now deceased wife on EQ. She was soloing as a paladin in LOIO and she had cool dyed plate on. I had just leveled up as a shaman and had a new set of buffs and was buffing people up at the windmill. I started following her around and buffing/healing her while hiding behind trees and hills. Little would I know 5 years later we would be married and have our own child. Just amazing. That’s the power that was EQ, randomly buffing a stranger just because. I remember guild mates toons names better then I do friends from the same time period. ( Xukulis, Dhriten, Trentar, Luzzon, Waterlillie, Sscout, Seraphinian I could go on and on) I lead a guild on the Tunare server, met a few of my guildmates in real life a few times. Made memories I will never forget. Downloaded P99 5 days ago and I still love this game! Completely changed my life. ❤️

  • I played many MMOs. EQ is the only one I remember having specific adventures with. First time in Befallen, Unrest, Guk. Getting to the bottom of them and the fear of dying was amazing. First time running from Freeport to Qeynos. First time I killed a giant and a griffin. Also that time I outDPSed everyone in Najena and got Jboots after being there for only an hour. Getting that sick flowing black robe. Or the fungi tunic for my lizard monk. I can’t wait for Pantheon.

  • No game can compare to Everquest. The memory of having 100+ players race another equally large guild to claim the spawn of whatever, in this case the I believe it was the ring of scale. The named dragons inside the dragon temple in Velious. Getting to see the entrance to the Plane of Mischief inside the temple and actually go in just to see it.

  • Man, I appreciate this article so much. Long may it stay as a record of the one of the best MMOs ever made. I was there in 1999, I was about 27 years old. The main characters I remember were Aragael (Wood Elf Warrior) and Trazia (Dark Elf Cleric), which I think were on the Erollisi Marr server at the time, in a really nice guild (mostly casual) called House Hydra. I met such lovely people there and in other servers before that. Sometimes I think about my amazing time there and all those adventures, like after perusal this article, and I’m overcome with sadness and deep nostalgia. It’s a moment in time that I’ve chased for a long time since, in many other MMOs following EQ, but never ever found again..There was something very special about EQ (and Meridian 59 which I played just before it), I think it was partly the wonderful graphics for the time, the sense of adventure and intriguing, magical world and the harsh/difficultly which required you really team up and make friends. On top of that, the excruciating time it took to get good gear and level up meant spending long hours with the same familiar faces, day after day..long chats with each other during med breaks etc, which forced you to socialise. I don’t remember what my actual real life was like at the time, I guess it was nothing special, because EQ was everything to me back then. It’s all I could think/dream about and I couldn’t wait to log on every day. To this day, I sometimes wish that I could live in that world forever!

  • Great article! My first taste of EQ was in Project99, and even though the game is way past its heyday, I still found it extremely charming and fun. A big plus, no…. A HUGE PLUS I’d like to give the game, is its slower gameplay and dangerous world. Games nowadays, especially MMOs, focus on going fast and consuming content like crazy, while in EQ makes more trivial tasks feel rewarding. The slower gameplay allows me to just camp a few spawn locations while doing some reading or work while I wait for them to respawn. It’s an odd sensation to not feel rushed in an MMO, and just take in the world and have fun at your own pace

  • Still go back to P99 sometimes. The game design and concepts are still some of the best ever made. The design that players needed each other to improve their experience beyond gear is a concept that’s long lost it seems. I loved the game so much I became a Guide for 2 years. Bristlebane Server. The Halfling High Dive Event still has pics of the event on Allakhazam =D

  • This January marked 21 years of EverQuest for me. I don’t play often anymore due to being an old geezer with a family now, but I’ve been playing for freaking HALF MY LIFE now. No other game will ever hit like EQ did. I’ve realized that chasing that dragon is futile. Logging in for the first time, and seeing Greater Faydark teeming with other players, and the realization that those were other real people in 2001 blew my damn mind. The spell effects, the people running around all over, getting killed by a bat. It was great. Wandering around and seeing Felwithe for the first time, that music hits, and then I contact my friend all excited “I FOUND A NEW CITY!” Running from Zarchoomi to turn in Crushbone Belts. Everything about EQ was absolute magic. A hearty hello to any Firiona Vie people, the old OOTS crew, Kelethin Legions, and Prophetic Alliance. Kundow is still around, he’s just a lot older and slower now.

  • I think the simplicity and low key feeling of Everquest and both the times that we lived in when it came out were key in the fun, also community and being more sociable in RL… I think having lost that we have lost the chance to have another EQ…. we will probably just have something like Pantheon for people who remember that and want to experience it again picking up a few people along the way. EQ was the best game I ever played, and EQ 2 was pretty good too. No game ever hits me with such memory and nostalgia and WOW I REMEMBER THAT than when I see stuff from EQ like getting buffed at orc hill lift in kelethin or crush bone and stuff I enjoyed your article a lot! Very good job. Would be cool to see more EQ content of this quality from time to time from you so I sub’d

  • Thanks for the article. I agree with your entire premise and concur that EQ was one of the most important and influential of all games – ever. It laid the foundation for the entire industry. The genre has changed because companies realized they could cater to huge masses by diluting what MMORPG means. It worked for them – they got millions of paying customers, but those customers are not playing the original MMORPG genre. They are playing some new perverted version of it: one made up of shallow, thumb-twitch E-Sports style games with more focus on “winning” than on collaboration and virtual reality existence with the deep, rich lore of a full virtual world. So game development companies ignore those original hundreds of thousands of (real) MMORPG fans and chase the millions in the modern-gamer market. That’s fine for them and their customers but the still viable customer base is still out there, unserved. Games like Pantheon: Rise of The Fallen (Brad McQuaid’s passion project) understand this and are trying to restore that genre for the smaller market of players who want that again. Visionary Realms has stated (paraphrasing and not speaking for them) that they don’t want to make “a game to play”, they want to make “a world to live in”. That simple phrase captures the entire essence of what original EQ was – it was never about the game. It was about the virtual world.

  • Great article! I watched another History of EQ by the NPC guys and yours is miles better. Not only is it better detailed and more well researched, the NPC vid had the wrong photo up in part one for Steve Clover, which wasn’t even corrected til part two. Didn’t have any sources either, and stole a bunch of footage from p1999 without really crediting them in the article. I play classic EQ on p1999 and was impressed you mentioned them at the end of your vid. Really great article.

  • My buddy and I used to take turns playing EQ on his 188mhz PC. Plenty of times we would cross a zone line, forget which way we were facing, then accidentally zone again. The loading time on that PC was 10+ minutes (no joke) so whenever we had to zone we would turn the music up all the way, put the speakers in his window and proceed to play basketball in his driveway until we heard the music change 😂

  • I started playing in September of 1999. Happened to go to Best Buy one day to buy some Sierra games so I could get free trials for sierra’s The Realm and saw it sitting on the shelf. Bought it for 59.99 with the original primes strategy guide, went home, installed it, and the rest is history. Such good times. I was 13 and had more time on my hands than I knew what to do with. EQ played a major part of molding me into the person I am today. The community was amazing and nothing will ever match it. It was just the right place at the right time. I still play today, but have much less time anymore. Mostly just running around reliving the good old days and getting revenge spanking giants in karana or wiping blackburrow out in 5 minutes.

  • Ahh good times! Server first kills of Nagafen and Vox when they were unitemized… Leading and coordinating 72 person raids with no voice chat – we learned to type quickly! XP loss on death, I remember my monk going from level 50 to level 45 on one nasty PoFear break in… Ending up too low level to use the portal to try and reenter the zone.

  • Love this article. I played this game a month after it launched from Singapore and had to get the Voodoo card put in at a time. I took my computer it was an HP and got a shop to put it in. As long as I live and as long as my memory holds,( getting a bit old here) I will never forget the first time I logged into this game and saw Surefall Glades. It was magical and no game has come close to the wonder of Everquest that first year I played. Thank you for this article.

  • I did not start playing until shortly before PoP launched, and i never even played in PoP expansion for a couple years because I had an old outdated computer that could not handle more than 15 people or mobs on screen at once, but man, nothing, I repeat, nothing, since then has compared to the feeling of getting lost in Everquest and it really sucks that I am pretty sure that feeling will never come back. Here is hoping that Pantheon can get close.

  • I played EQ1 from late 1999 for several years until EQ2. My fellow players were mostly ex-MUD players so were accustomed to playing a very social game, unlike gamers of today, who play a game aimed at defeating boss mobs in instances. But in those early MMORPGs like EQ1 & DAoC, good-natured chat was the thing. EQ1 made this central in the original release by making all casters sit after casting to regain mana with nothing but their spell books and the text box visible. To get from one continent to another you had to ride the world’s slowest boat – so, 30 minutes enforced doing nothing but chatting, or going and making lunch! Slow respawns of mobs essential to various core quests was another feature of EQ1, so you’d have to camp the spawn site and hope that you hit it before anyone else did. Some spawns took camping overnight and half the next day. Even the kind of regular mobs needed for exp would not spawn in too many places and each site would be camped. Unless you got invited to the group camping then no way could you fight those mobs. This led to strife in places like HighPass – which was one of the only places to get exp between high teen levels. Another feature of EQ1 was the apparently random assortment of skills various classes had. I played a bard, and we had just a bit of everything and then some. Later MMORPGs did not offer such a wide and interesting range of abilities.

  • I can’t believe it… 20-22 years ago, when we were playing EverQuest and OG Vanilla WoW, we all probably thought “damn, if this is what MMOs are like now, just IMAGINE what MMOs are going to look like in the future!” And here we are now.. 22 years later, looking back at the greatest MMOs of all times faaar off in our rear-view mirrors, even occasionally trying to log back into WoW Classic or EQ for just a taste of what the greatest MMOs ever created used to be like. Truly, deeply sad.

  • Best game i ever played, period. I wonder how long i would have played had the evil World of Warcraft had never came along, i honestly wish it had not, but it did and it lured me away from the best game i will ever have played. I have since quit WoW because it’s poisonous, i quit it 7 years ago, and i’m so happy i did, but i still wonder what would have been, had i kept playing from the release of EQ in ’99 till who knows, granted there was no WoW.

  • Everquest’s biggest weakness and its most unique feature, was how hopelessly useless it was to have more than one of certain class in your 80 man raid group. My first character was a Druid— excellent solo character but I found out later that they were abysmal for raiding, and the top guilds on my server had no room for me. I still remember my friend who had leveled with his Cleric, getting the invite to one of the top guilds, and I was iced out based upon my class selection months earlier. All that being said, it’s still such an important game and one of my favorites in my gaming history.

  • Personally I’d say no game changed the gaming world more than EQ.. Sure there were MMOs before EQ and after but EQ truly showed that MMORPGs can be popular and make a fortune.. Without EQ’s success I seriously doubt WoW or FFXIV would be around or even make Blizzard anything more than a game dev that made real time strategy games instead of the game dev that made billions on WoW

  • We’re getting old bro and they just don’t understand. Remember playing it in 1999 by loading it with floppy disks and playing over modem. Remember all the memes we created or at the very least influenced and reenforced. Remember losing your cherry to playing it for the first time with all the different effects. Damn so good. You could never recreate those feelings. Wish they could have moved more quickly to build on their concepts before WoW came along and dumbed everything down.

  • No matter how many times I feel like I am accepting it, for some reason it just hits me super hard whenever I remember that Brad isn’t around anymore. Don’t know why, but I really cared for and looked to the guy. I am thinking about playing p99 here sometime kn the green server, as I’ve Not played EQ since around 2002. I was one of the phase 2 beta testers, having quit UO to start playing it. I was in junior high school at the time, but EQ most definitely played a huge role in my life and I’m excited to experience some of that classic Norrath 😉

  • Really well done article there. I am still a subscriber for EQ since 99. No other game has since captured the sense of community we had in that game. You needed help from others to even progress yourself, so, if you were rude or otherwise an ass you either fixed the problem or found another game to play. I kind of miss that. Way fewer chaos entities in the player base.

  • EQ absolutely captivated me. It’s still the greatest game I have ever played. My dad bought me the EQ Trilogy and I remember waiting what seemed like years for it to come in the mail. When I finally got the game, it needed to update and it took 4 days on my 56k connection. My friend would call me on the phone and tell me what he was doing in game and where he was at and I would look at the maps in the user manual and try to imagine what he was seeing.

  • The fact that EQ had a slow mana regen made it way more prone to player interaction in groups, had so many fun times sitting and waiting for mana in groups in Overthere and Dreadlands. I am just glad Everquest is not a 100% pvp game and now that Star citizen adds looting of players i am not a super fan, i would prefer to have it as an option like EQ with the specific server.

  • Thanks for the post dude. Project 1999 hmm, interesting. I was a Troll warrior lvl 50 at that time, very hard to solo. I actually remember taking down Lady Vox at Permafrost with my guild (Group was 1 warrior (me) and 5 clerics). Can’t believe i remember this like it was yesterday. I’m 43′ now heh. Greetings from Belgium.

  • I still haven’t decided to this day whether Unrest in ’99 and ’00 was the creative work of geniuses or sadistic demons. Pathing was something that HAD to be memorized or you would pull entire floors in the mansion. Mobs would not only aggro thru walls but from above and below. “Train to Zone!” was a phrase that one very quickly figured out meant certain death if you were a noob in the zone. I had a friend who went into Unrest at level 14 and came out level 12. He was PISSED. I think he rage quit the game. One thing I remember, one of the devs saying in an interview when asked what surprised them the most when the game released was the willingness of players to kill the same mobs over and over — for hours and days even (i.e. camping). When you complained that you needed a mob to complete a quest and could they (the group camping the spot) kindly let you kill it just one time, you were often given a flat refusal. Players actually hated each other. EQ was very competitive. Kiting over other players and killing them was commonplace — especially if you were good at kiting … like a Druid in wolf form. NPCs were hilarious. You had to text them to get a response. If you accidentally hit the wrong button and attacked them, they would one-shot you. Also, it you happen to get an item you wanted to give another of your characters, you would have to drop it then log in your other character and run over to retrieve it … hoping no one saw it lying there and grabbed it before you could get to it.

  • For my case, I am 40 years old, I started playing EQ and discovered EQ 1 years ago grand max! And this is clearly my favorite MMORPG, but spending all my time on it is out of the question! in general I play it in the evening or at night between, 8 p.m. and 00 a.m., or 11 p.m. 3 a.m. / 4 a.m. maximum and that in the week, only 2 times 3 times I will play Everquest no more I love this game, but I know the dangers of spending too much time on online games, it’s too much time wasted physically and to keep the pleasure of the game you have to cut the pleasure in several parts, leave time for breaks between games, otherwise you will saturated it’s like all pleasure in the end! After you have to understand I have a way of playing very different from many EQ players I play almost all the time solo, I have never played in Raid so surely the reason for the possible safe number of hours of play ( sorry for my english i am french )

  • I started gaming with EQ and 20 years later I’m playing EQ2. Along the way I’ve played other games, along with EQ and EQ2, such as DAoC, LoTR, WoW, FF IVX, and others but none have kept my interest like EQ2 which I’ve played since right after launch. It is interesting to return to those early years of gaming and marvel at how far online gaming has come since then. I hope EQ2 will be around for many years to come as playing helps keep me young. Thanks for this trip down memory lane.

  • I would say it’s the most influential. Not the first MMORPG, but the genre didn’t REALLY get popular until Everquest came to be. So many future games borrowed from it. I also like how it has complexity to it, but it doesn’t overdo it, there’s just not much hand holding, compared to more modern games.

  • Best MMO ever made. Take this example (one of hundreds): You play a druid. Maybe a Halfling. Your adventures take you to Freeport. The guards like you and everything’s chill. You gain a few levels and you can turn into a wolf. Because you move much faster, you stay in wolf-form all the time. Your adventures take you to Freeport–where the guards f*cking KILL YOUR ASS. Why? Because you’re a goddamn wolf! What else would they do? “Oh, we have women and children in this city. Let’s allow this wild wolf to run in. NOT!” Compare that to Age of Conan, which I loved. You play a Stygian Necromancer. You go to Conarch, a Cimmerian village. Cimmerians are northern barbarians who fear magic and strangers. You show up there with a small army of zombies following you, and the guards…don’t react. “Right, in you go. Our women and children love the undead.” If EQ designers had made AoC, you would not have set one black toenail in Conarch Village!

  • the majority of vanilla everquest is ripped right from the MUD Brad was playing at the time. I remember some of us who played there at the time being asked to test it. A few could not wrap our heads around paying for something we were currently playing for free despite the MUD not having a graphical interface.

  • I always found “Ashero’ns Call” so much better. The combat was so much more “realistic”, the dungeons so much better, the magic system perfect. But to understand this you had to play AC for a fiew hours, to compare. I played EQ befor AC, it was an OK game, but affter i got Asheron’s Call, i never came back to EQ.

  • I had a roommate who told me if he could have a catheter installed he would never left the game. He played as a female character to get favors from male players. Told me they gifted him with loot and supplies. Daniel Brock, if you read this, I am talking about you LoL. I never played the game. I was an Ultima Online player on the Great Lakes server. Migrated to Ashrons Call, then Dark Ages of Camelot. That was last MMO for me. It was the grind that got me out of them. Felt like work more than fun.

  • I still cannot find a game to compare to it. Played WoW for a while, it’s just tuned to be easy and quick. Games after WoW try to hard to copy their formula, which makes it hard to find an engaging and time consuming game. EQN could’ve been amazing… if all they did was upgrade graphics of the original and revamp the ingame immersion culture and life with worthwhile quests. Not some attempt to change dark elves into draenei and make it some cartoony difference.

  • To this day, still my all time favorite computer game. A big part that many don’t understand that EQ didn’t have the same boring quests of Kill 10 of these, or collect 20 of these. We’d camp out at locations and grind exp to level, that’s what early EQ was. During that time we’d group up, many times with others like ourselves, kill mobs and sit and wait. That is where the spotlight for me shined through. We’d farm mobs for 60 seconds, then sit and wait for the next spawn/pop, but we chatted/talked. EQ was a graphical chat room where friends were made. No game since has given me that same feeling.

  • Everquest was special in many ways. But after some time considering the biggest reason why. The game came at the best possible time. A time when you could find pretty good players in decent numbers. The game itself as many already know if you played was always making and well forcing players to be better. The game rewarded and punished poor performance and thus made better players.

  • Hearing that original EverQuest orchestral theme still makes me smile ^_^ From EverQuest, I moved on to EverQuest 2. I still use EQ2 as my “gold standard” for other games — and I have yet to find one that hits all the marks EQ2 set for lore, storytelling, questing, UI, character customization, races and classes, housing, crafting, graphics, and just general interest and fun (tho a couple have come close). It’s truly a shame that the franchise has been cast out to pasture in “maintenance mode” nowadays, while shiny and hollow cashgrabs like the short-lived Anthem are pushed to market. There was so much talent in the staff and potential in the EverQuest franchise…. the EQ/EQ2/EQNext teams deserved better than that 🙁

  • EverQuest is one of my favorite games of all time. I played EQ almost every single day from 1999 to 2004 (and somehow still found time to play other great games during that era like Unreal Tournament and Deus Ex), I quit right before Gates of Discord came out. I don’t think we’ll ever get another game like it, and even if we did, the average modern gamer is very different from the ones in the 00s. Secrets in MMORPG’s don’t really exist anymore, dataminers gather everything and slap it onto a wiki to remove the pleasure of exploring the unknown. Modern gamers hate having harsh death penalties, high difficulty, forced grouping, etc. Even if Pantheon: Rise of the Fallen ends up being a true sequel to original EQ and is a grueling and difficult classic style forced grouping, endgame raiding-centric MMO, the vast majority of modern gamers don’t care about and don’t want a game like that. I predict population numbers too low to sustain the game. Would be a miracle if I was wrong and it was popular enough to usher in a new age of challenging EQlikes. A man can dream I guess. RIP Brad McQuaid, you made one of the greatest gaming experiences in the entire world.

  • A couple friends and I discovered how to dupe money in EQ (but not items). That was a time, back when ebay was still new and allowed purely digital auctions. Paid for my ’93 RX7 with EQ Platinum. One of those same friends also had a bugged character that was 100% undetectable by ANY npc. Even after hitting it. Crazy crazy times, I can’t imagine what could happen if something like that was discovered in a current gen MMO.

  • I love loved loved…. exploring each corner of the massive sized maps. And finding a rare Ogre to kill. In this case a two headed creature not far from Freehold. I cannot believe I still remember that…. EQ has definitely been a game left in my heart… and I’m always looking for “it” in new games. Pantheon: Rise of the Fallen will be the only one to accomplish this!!!! 😀 <3 😀

  • EQOA was my hopping on point in 2003, and what a glorious time it was! It’s really sad how many people have no idea EQ even exists, or what it did for the genre… SoE made many blunders but still, people should have more respect for source material. I guess that’s how it goes for games idk, media in general since most people remember Resident Evil/Silent Hill, few people remember Sweet Home or Clock Tower etc… etc… WoW did many things right, and i do have nostalgia for TBC and onward as this was when i got on board but still… those games never really let you explore or carve out YOUR own story. It was following someone else’s breadcrumb trail of quests after quest, or zerging through dungeons as people never speak to one another but to complain about DPS numbers… in EQ it was an experience, it was an adventure, it was much more immersive because every step you took was part of your story, not someone elses… Every friend you made along the way thanks to downtime between pulls… it just didn’t exist for me in WoW, i mean i never ONCE made a friend in WoW that i can remember today like i remember my EQOA friends. We relied on eachother, our server pop was relatively small so if you acted a fool you didn’t get invites… it was just… a very different approach. It had its drawbacks but i’ll take freedom to explore, and enjoy a fantasy world at my own pace, and how i choose to over a themepark MMO, ANY DAY. Long live EverQuest, and may someone, somewhere, some day resurrect this series and place it back where it belongs, on top.

  • I played it a little at release but was lured by Asheron’s Call and played that for many years (and still do occasionally). It was probably 2005 when I finally went back to EQ and really enjoyed it until EQ2 was released which I played pretty heavily till about 5 years ago. Whatever game you played, the fun playing those early versions are unmatched.

  • This is a great vid, very well made. My first MMO was Everquest and this takes me right back. I subbed and checked your list of articles. It surprised me how few there were, since this one looks so polished. I had assumed you had been making articles like this for a long time. Thanks! Oh, and, Saryrn4life

  • I still remember the old server, guild, and raids from there, Castle Lightwolf (Stars of Destiny SoD) on the PS2 even though this wasnt on the PC but I played EverQuest Frontiers. I still think of the traveling from one town to other still today seeing the screen goto the turning cogwheel and not knowing if i would get dc’d or i would be dead from a oncoming train lol.alot of fun times on there. But at the time i was growing tired of the constant waiting of actual Rare bosses and remembering the contact list to make phone calls to get people up to come join the raid on the rare boss before we lost out on the loot. I do play WoW today and people on there still have no imagination the real pain of what it truly meant to die at a lower level of what debt actually was and if you where a hi level and not maxed out with multiple deaths on how much that debt could rack up to before you could actually start leveling again.i tryed going back to Frontiers a couple years ago but noticed that the servers where permantly shut down so i couldn’t get back to my old toons. Back then on the PS2 you could multibox most i could handle was 2 box but i knew of a old guildy who could maintain his own raid by 12x boxing his PS2 still today cant figure out on how he did that and yes i did see all of his toons runnnin all at the same time either in our raids or just groupin with him runnin around. Ps the name we knew of EverQuest was not knwon to do us we all called it EverC rack because of the addiction of always being on and playing lol fun times fun times.

  • Its an opinion and i understand that factor.. Sept 24th 1997 Ultima Online changed the world as we knew it for RPG overall. I played both for many years and a great deal of the others that came afterward. I enjoyed both but for some reason Ultima format fit me the best and i enjoyed it for many years till the nerfing started and the skill for money got out of hand with both in game and third party vendors. I quit playing MMO basically because of third party vendors and well life. I miss playing both of them but if i had to choose one it would be Ultima Online. Sigh.. The items long since deleted and Castles and rares .. I would still go and play that first 🙂

  • i still think everquest online adventures/ frontiers is still the best version of everquest franchise. even today it has the best built in virtual keyboard that was not laggy. one of the best contextual/customizable hotkey systems known to date. the best core gameplay loop with heavy emphasis on team play that no other games has today, so many games lack even being mmo. so many MMo today are more a solo do it yourself today. being a seamless world with no instanced loading screens was also huge that not many games do.

  • Loved my time in everquest, no other game had a community like EQ. I feel like anyone that ever played eq is part of like a brotherhood, like the bond that everyone that has fought in the same war like nam vets such. We all didn’t serve together in the same place or even at the same time, but everyone that partook in eq has an experience that is uniquely their own, yet totally relatable by anyone who has put time into the game. We all could exchange endless “war” stories, almost everyone’s stories are worth hearing because the type of emotion that is unleashed when an eq player talks about their best times and worst times of is addicting and reminds us of our own stories. It is an experience that anyone that wasn’t apart of can never truly understand no matter how many articles they watch or eq players they talk to. Doesn’t matter what other mmo you played, none of them had the true undeniable magic that eq had. Sure there were fun times in other mmos, but nothing will ever top the experience we all had in eq. I have Eq memories burned into my head that will last longer than shit I did in “real” life. I have no interest in reliving my life, but I wouldn’t mind being able to relive just my time in EQ, as weird as it sounds it was some of the happiest times in my life. It’s not that life sucked that badly, tho life does suck, but that is true for everyone if we are honest, life never truly goes the way we want it after all. However EQ wasn’t great just because it distracted us from our mundane lives, it was a type of consciousness experience that is most honestly like a drug shared experience.

  • The 3 most important MMORPG of all time will always be Ultima Online, EverQuest and World of Warcraft. Those 3 games made MMORPG what they are today. Pretty much every other MMOs are just a copy of one of those 3 games. I think Final Fantasy 14 might be coming up as the 4th most influencial MMO in history, because it is it’s own game and it will influence future MMOs in the future.

  • Haven´t try Everquest, but have played Everquest 2 for about 13 years. It´s not what it was a few years ago, but still have not find any game to replace it with. There is so much more to do than killing monsters and find your way around the map. No game i have look in to have even got close to the harvesting, crafting and house decoration system. In WoW you harvest materials for 6 hours so You can craft for 3 minutes, and whit some effort you can make level 12 items when your adventure level are 35. And the quest rewards are twice as good than the stuff you can make, so why even bother?

  • Showing my age here but I started in Everquest. I loved the game I played a Druid and Enchanter, but I did try both EQ2 and WoW. Here are some points. WoW when it released was a much better and smoother MMO. They went with cartoon style graphics and game that could be ran on toaster…very smart move. That said WoW didn’t spawn from nowhere…Everquest set a lot of good features that are still in use on WoW. EQ2 for me hurt because while the graphics smashed WoWs….they as you said stepped away not only by making it simpler but splitting the classes up (i.e. Illusionist / Coercer) one for good and one for evil and really muddying the waters. But lets go back to EQ. EQ still have some features that even WoW NOR most MMOs come close to. The Alternate Advancement. The AA system in EQ is still amazing to this day as you could buff your movement speeds, or other non combat related stuff, amplify your duration of buffs, or increase spell damage etc. It was much more indepth than skill trees in WoW to this day and best is it never broke the balance in game as it was fine tuned to your class. The classes were much better done in EQ…as you not only had stats but skills and resistances that you had to work on else your spell would fail or if enemy had high resist you spell wouldn’t work…sense heading (remember that skill old schoolers) or recasting my conjuration spell over and over so it didn’t fizzle lol ). Not saying you don’t have to work hard to be good in other MMOs…just EQ really made you work really hard at learning your class.

  • It was an amazing game without peer at the time, it still feels right where a lot of its competitors just feel weird as does EQ2, a really badly and misleading title as it shares little with the original gameplay. EQ still plays well today, but it gets difficult at higher levels as it is extremely difficult to find content you can complete without grouping. It just gets too difficult from 70’s onwards. I lost years of my life to this wonderful game and thank all who were involved in its creation. I still look to find a game that will consume me, but to this day cannot. Well not for very long anyways. Great article very informative thank you.

  • im 50 now and my mom got me into EQ when it first came out, and she got me hooked. I was in my late mid 20’s.. okay 26yrs old. and I would actually call her crying because I died and I lost everything and I couldn’t get my body and had to wait for a necromancer to rez me hoping they wouldn’t ask for gold. cause I was broke… best time of my life, I think I played for about 5yrs straight. had all the expansions. loved it.. tried the new version, hate it. nothing will ever compare to EQ

  • When I bought my 1st MMO I picked up Final Fantasy 11. The guy at the computer store basically begged me to buy EverQuest instead, But I’d already played and loved FF 1-10 so, out of brand loyalty, I stuck to my guns and bought FF11. Later, as I heard the reverent way in which so many people spoke about EQ, I regretted my purchase… until I tried EQ for myself. Now, I didn’t get too far with the game, because by the time I got to it, it was pretty much already dead, and unless you’re playing as a Necro, you’re not going to have a good time solo. But from what I’ve played of it, and also what I’ve heard many other people say about it, (mostly on Youtube) it seem like the only thing to really do is level up (i.e. quest & grind). I understand that that’s just the way MMO’s were back then, and FF11 was no different, but at least I got to enjoy much much better graphics whilst I did it. Sadly, there were no Gnomes.

  • EQ and EQ2 were the best ever. EQ2 decimated WoW in every way, shape, and form, LONG BEFORE WOW EVEN CAME OUT. The problem was advertising. WoW advertised. ALL these people played WoW which was like 5% of EQ2, it was like taking a tiny portion of EQ2, making the graphics 95% worse, making the character creation 99% worse…MAKING EVERYTHING 95% WORSE LOL, then launching it and having everyone just flock to it. This was even worse than the whole pubg fortnite thing…this was like that but like 50x worse. I wish WoW never came out. That game ruined the most amazing world to ever exist. Now barely anyone speaks of it. It’s like it never existed at all…people play games today, millions of people, that don’t even compare to eq2 at launch. So sad. It was decades ahead of its time, especially the graphics…they had to water down eq2 graphics a lot because it was so far ahead of the hardware at that time. RIP golden age of gaming. Now we just have a bunch of idiot woke sheep running around shooting each other. Playing games that require 0 intellect, and everything is made “fair” so you don’t get stomped in PVP.

  • It was But since Sony sold it to Daybreak! EverQuest expansions are incomplete! Tons of Bugs in Raid Events No real person to talk to! And forget if you Transfer to a Server! They take up to 3 months to get your stuff back! Now Daybreak Sold it to EG7! But when you FIRE all your Programs you’re fucked! And that what Daybreak Did! Let’s see if EG7 dose is a better job. I don’t see it happinmg! Already been 3 Months since they paid 300m Nothing has happened in the game or fix BUGS! Iv been playing 21 Years This game on the way out! The guilds are Dieing! ALL OF THEM. I’ve been a Recruiter for the last 3 years. And Done the Job 8 years overall! The game is still Good! But I say Wait for pantheon! No ETA on game release But they are finley in Pre Alpha

  • I fully agree with you in the importance of Everquest. I was one of those electronics hobbyists in the 1960’s and began working in the computer industry in 1972 with DEC mainframes and General Dynamics mini computers. In those days you learned both hardware and software – you couldn’t understand either without knowing the other. Games entered my world in the early 80’s with text based fun, like Adventure played on a Northstar mini or Urogue on UNIX machines. Then I discovered ACM somewhere around 1990. That game allowed up to sixteen people to fly combat simulations in a very responsive GUI on a UNIX platform. I was totally hooked on the graphics. Games like Rise of the Triads, Heretic, Doom, and Quake started appearing in the early 90’s and I of course began setting up servers for multi player games over dial up. I have many fond memories of Duke Nukem tournaments we’d set up, and play all night. Descent made me stop playing ACM. Some of those network games were among the most fun. Then Everquest hit, and I was instantly and 100% fully addicted. I stopped playing anything else, or sometimes even doing anything else. I played EQ till Blizzard released WoW, moved to that MMO< and played that till Guild Wars 2 was released. My GW2 characters have began hitting the 8th birthday now, I'm rather bored with it, and I'm eagerly awaiting Ashes of Creation. I find I can't play first person shooters or console games any more, only MMORPGs. No other game, though, will ever come even close to the sheer joy and wonder I got from Everquest. I'm glad to have experienced that.

  • Lum the Mad was a great website, just to catch up on all the MMOs with EQ being one of the main ones he talked about. Or just for the snarky TheOnion-level humor he had. Two things in particular I have never forgotten: Lum’s WW II Online review of trying to drive a tank, and the photo from Gladiator of Joaquin Phoenix’s Emperor talking in the face of a chained up Russell Crowe (I believe right before he stabbed him in the side) with the caption “You are so banned.”. I still crack up to this day just thinking about those, and miss irreverent sites like that.

  • Every time I see this particular topic show up I got to add my comments. EQ was absolutely the best MMO ever. If someone asked me to relate memorable experiences with EQ, I could probably talk and tell stories for 6-8 hours straight without pause. WoW….15 minutes of stories tops and I played WoW for 4 years. Also this isn’t nostalgia talking either. In the last 5 years, I have went back to EQ 3 times to play on their new Time Locked Progression servers which allow you to experience old school EQ from the beginning. 15 year old graphics…who cares. Massive Death penalties…who cares. Tab targeting…bring it on. Forced Grouping…only makes the game better. Absolutely hands down the best MMO ever. Hoping beyond hope the Pantheon, if it ever releases, really does EQ proud and becomes the true EQ2 all of us hoped for back in the game.

  • I just wish I could have a hybrid of WoW and EQ classic. Like I wish there were actual usuable quests in EQ at lower levels. Almost no one quests for items because by level 20-30 they can just farm plat and buy better items. And I wish leveling was a BIT faster, but not WoW fast. WoW does a good job of making quests feasible, but it gives you too much in terms of rewards. I think a mix of the two would be awesome

  • We need to consider the timeline because it is not really fair to compare games with ancient tech and newer games with modern tech. So on the mention of EQ1 I have long maintained my same thought process and nothing has happened to change it. I still remember a chick asking me everyday to play EQ1 but I was more into first person shooters the Quakes Dooms and later Unreal. So now my take on BEST OF I feel having been thorugh the entire process of gaming to online gaming I feel FFXI is the BETTER version of FFXI.However EQ1 was a 1999 game and FFXi didn’t emerge until around 2003 so 4 years later so yeah they had more time to make a better game. So FFXi was and likely still is one of the only games willing to go into a fairly large debt process and several years 5-7 depending who you ask.Square did not expect to even break even until around year 5 that is a serious commitment and imo it showed.FFXI even though much later than EQ1 introduced MANY firsts still to this day not realized. It would obviously take waaaaaaay too long to discuss all the various components.Now i want to add that EQ2 was also better but again years later so obviously more appealing to the eye but was overall EQ2 was EQ1 ++. It wasn’t until the very end that we realized what Smedley was all about and the real deal with the studio.As is ALWAYS the people in charge can and will ruin the entire persona of a franchise.The EQ franchise became the leader in bugs and just releasing expansions as soon as they could rather than testing and polishing.

  • I always played as a Hobbit (halfling) Druid. I got to level 34 playing EQ1 and 41 playing EQ2. EQ1 was a bit harder because of the corpse run. You was legit scared to lose your gear and weapons you looted or bought. Some zones I remember, I would scout around like a ninja in invisible. I would gate out of zones too. I don’t know maybe because I played a super small character, the world seemed 10X more scarier

  • Multi boxing killed Eq first then mercs, finally never revamping graphics to keep up with the times. I still play randomly but refuse to box a bunch of accounts. I just run 70 zones andre under just to feel the nostalgia every few weeks. Miss having PC partys a bunch of nerds getting drunk and raiding together for 16 to 18 hours straight for a week. The life of having no life.

  • One of the early EQ expansions had a all dragon area that was advertised as extremely deadly and be prepared you may loose all your gear trying this…I don’t recall the name searching maybe it was “Sleeper’s Tomb zone”. (Side note guilds quickly discovered they could dc/log out a cleric mid combat in a safe corner after zoning in to rez any wipes circumventing the danger :P) Anyhow at the time a rouge/malicious GM started teleporting players into this place to kill them! It was all rolled back/ fixed but I cant find any online articles about this. Anyone recall this? Anyone have any articles images of it? Thanks

  • I really missed the boat on Everquest. I actually bought a copy during release window but had 28.8 dial up. I’d go out into the forest and try to fight a rabbit, nothing would happen so I’d run around then all of a sudden the game would catch up I’d hear a bunch of battle sounds and then I’d die. Tried for a couple hour and then gave up. Went off to college fall of 1999 and had a T1 connection but had forgotten all about Everquest. Played a lot of Dreamcast instead when I was gaming at all. Sucks because I would have loved it, instead FFXI was my first MMO and it blew my mind.

  • Twelve Prophets guild on Vallon Zek. Race team PvP server. Unbeknownst to us our guild leader was the first(or one of the first) to implement Chinese gold farming in an online game. In his case they were Spanish gold farmers. Our guild would hold down the best zones and he and his multiboxing farmers would claim the best camps in that zone 24/7. I wonder how much money he made selling Fungal Tunics to our enemies….

  • Grew up with this game, but with the introduction of portals and mandatory cleric buffs I began to lose interest. The trend of convenience and cheesing only increased with WoW and even EQ2 which is why I never again enjoyed an MMORPG that much. The only other time I got as immersed as in EQ1 was recently in The Ascent, but with currently no long-term motivation it was a temporary experience, hopefully to continue again soon.

  • Still hop on it till this day to roleplay. I never out grew the high fantasy stuff. That and scientific fiction. Gets me away from my girlfriend. I learned you cannot be up their asses 24/7 nowadays. So it still serves it purpose😂 I could write a book on how much EQ means to me. Down to the old skool water textures lol. I remember hoping on EQ2, day 3 of release. My mom had the game on my bed after I got home from school, she already knew 😂

  • 72 man raids as part of Planes of Power – think about that – 7 2 people….. it was eventually scaled down to 54, but even that is a wild number when you think about the work that goes into coordinating guilds to take on those encounters EQ had the best player development of any game ever. Your toon constantly grew and layered on skills expansion after expansion. WoW totally misses this with its ‘borrowed power’ systems that change every expansion and sometimes with just patches Thanks for the fantastic article and trip down memory lane. I started in 2002 right before my son was born and I still have it installed… the D&D roots are strong and for me, Temple of Veeshan is still to this day the greatest Zone of any MMO ever – with Icecrown Citadel of WoW 2nd.

  • We desperatly need an updated and new everquest that will sweet the genre again…Everquest 2 just had bad timing with World of Warcraft and got overshadowed. I want an MMO that will captivate me again and give me that “wow” factor again, and i’m not talking about World of Warcraft. We got screwed out of EQ next.

  • Fantastic article love looking behind the scenes and seeing how it all came together. I was 19 when it first came out and working for wizards of the coast when it tried to have retail stores and would have one of the first tries at a store with a 12 system LAN for rent. Started a few days after launch and a few months later remember seeing a female dark elf in The cleric plane armor. And was totally blown away but the graphics and sheer effort at that time to be one of the first characters in full plane armor. No MMO game has captured my interest like this did since. 4 yrs played and when I finally logged of my main on rallos zek pvp I had 572 days played lol. Sold my character for 1200 hahaha 😀

  • Damn good article, you deserve more views. Never had a chance to play the game myself since my parents wouldn’t pay for a monthly subscription lol but it’s good to get the info on all the preceding influences and the press coverage at the time. For some reason seeing people’s first impressions of something over 20 years ago fascinates me. I would love to see a similar recap of the ultima or quest for glory.

  • It wasn’t the best MMOG, but it has the best setting and feel. Its incredibly immersive and memory-making. The graphics and game play are horrendously outdated now, and it is in desperate need of a reboot, but yeah, it was quite the game. The problem was that the creators hated the players. They delighted in making people suffer, they giggled as their monsters killed players by the droves, they made leveling as slow and miserable as possible, their class design made no sense and was horribly unbalanced, etc. It had a host of problems.

  • current eq2 player here. small and loyal are good ways to describe it. eq2 has free to play options up to level 100, carrying you through some really old (and really good) content all the way up to more recent stuff. the interface looks like an aircraft dashboard though, and in order for alts to be viable in endgame anytime in the next geological era they had to accelerate power growth and exp gain through lower levels. this accidentally speeds you through some of the best damn content in the game. so, my advice: take advantage of those “chronomage” npcs to artificially reduce your level when needed and go explore. follow quests, not levels.

  • I want to point something out that you just kind of ignored. The game looked like shit even at launch which was a big reason it never gained popularity with a lot of people. When you’re playing UT or quake 3 and look at EQ it was a hard pass for a lot of my friends. It wasn’t just the pixels either, the textures and their usage was just horrible.

  • Lol, was one of the few to battle the original mistimoor being run by one of the creators. Atleast that was the story we were told. Never had so much fun having my ass handed to me. Was only 2 of us in the zone, me and a friend that I still keep tabs on. Right outside the castle entrance. He come across that bridge and made quick work of my pally and my buds ranger. We blasted guild chat for a long time, then the real fun. Finding a cleric who could get to us for a rez. Oh the fun and the stories.

  • EQ wasn’t one of the best games ever. It was one of the best things ever. I spent a decade on EQ. As a kid from a very small town in the middle of nowhere, with no houses around and no kids my age I could meet up with, EQ was how I socialized. It was a lonely child’s connection to the world. I even got some of my friends at school to join me online. At age 11 EQ was the greatest thing ever invented.

  • I started playing EQ in 00 or 01, played until I got married and had a kid. At that point, sitting around chatting w/friends while waiting for groups was kind of wasteful. I did P99 for a few years when the kids were older, but again, there just isn’t enough time in the day for real life and the dedication it takes for this paticular MMO. The EQ that exists today ran by another group isn’t a laughable joke to what EQ was meant to be. It’s WoW w/garbage graphics and almost no actual people or need to group.

  • i have mad respect for eq even though i never played it, it was just the war between everquest, and asherons call that i rather enjoyed, reading people arguing which was the better game back in the day. it really reminded me of the console war of the 16 bit juggernauts the sega genesis and super nintendo. the only everquest game i ever played and was highly addicted to was the champions series on the ps2, even though it was considered a side game… it was one of the best muilti player diablo clones i played, specially coming after diablo 2.

  • I thoroughly enjoyed this very informative trip down memory lane. I didn’t play EQ but I was a HUGE Vanguard: Saga of Heroes fanatic. I was deeply saddened by Brad (Aradune) in 2019. His dream lives on (maybe limps on) in the game he was working on when he passed. I hope Pantheon: Rise of the Fallen actually gets released. I give it a 50/50 chance.

  • I think they nailed it on the head when they went after enthusiastic but inexperienced devs to work on the project. While the game is lacking in character control and movement, the game world and character development was next tier for the time and gave the game alot of soul today’s games lack. Todays games are dictated too much by the corporate elements of game design and production. We need the enthusiastic and passionate devs to take control of the industry again if we want less AAA flops in the future.

  • has anyone ever interviewed the original character artist and discussed the development process? all of the original sneak peeks of the game have character models that ALL look absolutely different. Id love to know what happened behind the scenes that got us the most iconic character designs of all time

  • There does not seem to be a single article about that cyberstrike article game on YouTube. All I see are two articles for cyberstrike 2. Only being in my thirties that age of internet gaming is very interesting and seems mostly forgotten, only being glossed over and other articles giving you the back history of gaming franchises like this one.

  • for a second when you mentioned the playstation side to this story that you would of mentioned how they explored everquest on the playstation with EQOA as well. Although it didn’t fit the timeline with the rest of the article but would of been interesting to hear how it came about perhaps you could cover its history and how its still not playable but a group of people been working on it for the past several years trying to get a server going to work with the playstation 2 emulator

  • By the time velious was released the dev team of everquest had become adversarial to the end game top guilds, so much so that the final dungeon of velious was designed with intent to punish the number one guild in the server, once the four warders were killed, they were gone permanently from the server, denying the experience to every other guild who may have been slower

  • Best time of my life. Started playing some time in 2000 and played for a good 6 years. I was online when I sleeper was killed. Wasn’t on the Ralos Zek server but I remember the GM message that was sent out and the party on all servers afterward. Some of the best memories I have in gaming come from EQ raids.

  • Well I will say of all the mmorpgs I have Played the only one I miss is everquest. I have gone back but it was not the same game after POP, you could argue that it was Luclin when it changed, but pop made the future very clear. This list includes Wow, guild wars, guild wars 2, ff xiv, vanguard, daoc, rifts, warhammer, eq2, city of heroes, city of villains, dc online and a few others that are not coming to mind right now. Games that I wish they had spent more time developing, vanguard and rifts. Games I wish they had spent more time understanding why it worked before they ruined it with expansions wow. Also eq and yes I know they have like 26 expansions now. Games that I wish the netcode was far better for and internet needed an up grade daoc and warhammer online. But I will be picking up pantheon when it comes out. I do miss mmorpgs even if nothing currently interests me.

  • You should redo the title to “helped in making the Genre”, definitely was not the most innovative or advanced at its release! Many MMORPGs came before EQ and made the Genre for millions of other people for them as well. I played EQ, but didn’t last long as my main game with all the more advanced titles coming out shortly after and that were already released prior to EQ…

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