Is The Triple Crown Of Mystic Knight Ffv?

The Mystic Knight is a unique job in Final Fantasy V Advance, with no stat penalties and mixed stats across the board. Although their Strength and Stamina are below jobs like Knight and Dragoon, they still have respectable stats that grant them solid potential. The Mystic Knight’s Spellblade ability is incredibly powerful when used correctly, but it’s the combination of this ability that makes it stand out.

The Mystic Knight is the only class in the game that combines strong Strength, Agility, and Vitality stats. The ultimate magical headgear the Summoner can wear in most versions is Circlet, bought from the Phantom Village. The superior Royal Crown is available from the Phantom Village.

The Mystic Knight’s main ability is Spellblade, which allows them to charge their weapon with a spell. The ultimate magical headgear the Summoner can wear in most versions is Circlet, bought from the Phantom Village. The superior Royal Crown is available from the Phantom Village.

The Mystic Knight’s Spellblade is fantastic throughout the game, although fairly costly in terms of ABP. There’s a lot of synergy with!Rapid, making it the best choice from the Wind Crystal.

In summary, the Mystic Knight is a unique and powerful job in Final Fantasy V Advance, with its Spellblade ability being incredibly powerful when used correctly. It’s a great choice for those new to the game or those looking to improve their skills.


📹 Can You Beat Final Fantasy 5 Using Only Knights?

Want more Single Job Challenges? The Playlist is right here: …


Who is stronger dragoon or Dranzer?

In the Beyblade series, Dragoon first appeared in Tyson’s sword when he asked for his help to defeat Carlos, a Beyblader who steals other people’s Beys. Tyson discovered that Kai Hiwatari was using a Bit-Beast, Dranzer, and practiced with Dragoon tirelessly. Tyson then faced Kai in a warehouse, where he defeated Kai in a tie. Tyson then met Max Tate, who helped him customize his Beyblade. After a fierce battle, Dragoon emerged as the winner, defeating most competitors in the championship.

In Beyblade V-Force, Dragoon didn’t materialize on Tyson’s orders, leading to frustration. However, he detected an invisible Bit-Beast and defeated Team Psykick’s Bit-Beasts with the Victory Tornado attack. He then defeated Cyber Dragoon, Flash Leopard, Zeo, and Cerberus.

In Beyblade G-Revolution, Dragoon stopped talking and defeated Max’s Draciel but also destroyed his Attack-Ring and Blade. Tyson debuted with a new Beyblade, Dragoon Galaxy Turbo, and battled against Kai with his upgraded Dranzer Gigs Turbo. The battle was fiercer than before, with each Blade having their moment. Tyson won by a narrow margin, but both Dragoon and Driger Blades were destroyed.

Dragoon then battled Crusher of the new BEGA association led by Boris Balkov, Garland, and ultimately Bladed against Brooklyn. With the help of all the Sacred Bit-Beasts, Dragoon became more powerful than before, defeating Brooklyn’s Zeus. At the end, Dragoon battled Dranzer in a rematch.

Is exdeath a tree?
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Is exdeath a tree?

Exdeath is a character introduced in the 1992 Square Enix role-playing video game Final Fantasy V. Created by Hironobu Sakaguchi, Exdeath is a warlock who takes on a humanoid form to control the power of the Void. Despite obtaining the power, Exdeath consumes himself while fighting the protagonists and re-emerges as Neo Exdeath. He has since appeared in various Final Fantasy franchise titles, including the Dissida Final Fantasy games, where he is voiced by Gerald C. Rivers in English and Tarō Ishida in Japanese.

Exdeath was initially a tree used to seal demons and evil spirits for centuries. However, it developed sentience and assumed a humanoid form. After being defeated 30 years before the game, Exdeath is sealed in a parallel world by its four elemental crystals. However, society’s overreliance on energy from the crystals weakens the seal, and despite the efforts of protagonist Bartz and other heroes, he eventually frees himself and returns to his own world with the heroes in pursuit.

How old is Lenna in ff5?

In Final Fantasy V, Lenna, also known as Reina, is a playable character who is 19 years younger than Faris, or Sarisa. She is the daughter of King Alexander Highwind Tycoon and the heir to the throne of Tycoon. Lenna becomes a Light Warrior after following her father to protect the wind crystal. The article requires pictures of Young Lenna, and anyone can upload them from their mobile devices.

Is Dragoon slaying?

The primary function of Dragoon equipment is to provide a bonus to strength through the use of slaying gear. For the purposes of enhancing their appearance, dragoons may utilize a variety of equipment lists, such as virtue + strength + dexterity + intelligence + mind + piety + 3, or virtue + 3 strength + dexterity + intelligence + mind + piety + 3.

What is the most powerful job in ff5?

The Spellblade class, a powerful warrior-black mage combination, has not appeared since Final Fantasy V. Its combined power with Rapid Fire and Dual Wield makes it one of the strongest classes in the game. However, versions of this class have appeared in other games, such as Steiner from Final Fantasy IX as a Mystic Knight and the Warrior dressphere in Final Fantasy X-2, which features elemental attacks reminiscent of the class. This class’s overpowering abilities make it an unfair and ridiculously powerful addition to the game.

What is the point of no return in ff5?
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What is the point of no return in ff5?

The point of no return is in the narrow path between the party and Exdeath’s tree form at the final area of the Interdimensional Rift. After the Warriors of Dawn break the player party out of the Void, Bartz will leap towards Exdeath and start the final battle. If the player exits the zone before the final battle, the music changes from “Ahead on our Way” to “In Search of Light”. This could be an error due to the music event being switched off when the player leaves.

In the Game Boy Advance and 2013 Matrix Software versions, the game returns the player to the world map after the ending credits, unlocking the Sealed Temple and allowing the final bosses to be fought again.

Who is the bad guy in ff5?
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Who is the bad guy in ff5?

Exdeath, a warlock created by Hironobu Sakaguchi, is introduced in the 1992 Square Enix role-playing video game Final Fantasy V. As a sentient tree, he takes on a humanoid form to control the power of the Void. Despite obtaining the power, Exdeath consumes himself while fighting the protagonists and re-emerges as Neo Exdeath. He has since appeared in various Final Fantasy franchise titles, including the Dissida Final Fantasy games, where he is voiced by Gerald C. Rivers in English and Tarō Ishida in Japanese.

Exdeath’s role in the games has been mixed, with some praising his role but also critiquing him for being an evil villain. He has also been subjected to literary analysis, examining the themes of the character in relation to mankind’s misuse of the environment and the use of horror within the franchise.

Exdeath was initially a tree used to seal demons and evil spirits for centuries. However, it developed sentience and assumed a humanoid form. After being defeated 30 years before the game, Exdeath is sealed in a parallel world by its four elemental crystals. Despite the efforts of protagonist Bartz and other heroes, he eventually frees himself and returns to his own world with the heroes in pursuit.

What is the strongest class in ff5?
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What is the strongest class in ff5?

The Samurai is the strongest class for a solo game in Final Fantasy 5, and it is considered a separate “God tier” for this class. The Dragoon, one of the most basic classes in FF5, has only three total abilities: “Equip Spears”, “Jump”, and “Dragon Sword”. Jump causes the class to leap into the air and become untargetable, then land and deal double damage after a delay. This bonus damage only kicks in when using a spear, not any other type of weapon.

The Dragoon is not an especially fast character and combos poorly with other jobs in normal casual play. However, it is better for a solo class game where none of that matters, and the chance to become untargetable is useful for dodging dangerous enemy attacks. The Dragoon’s ability to use Dragon Sword is similar to those two spells, but with a low Magic Power stat, it becomes virtually useless over time.

Dragoons have the typical stat assortment of melee fighters, with excellent Strength and Vitality, and weak Magic Power. They are slightly faster than Knights and slightly less strong/tanky to compensate. They use spears for their weapons, along with standard daggers, and have two excellent choices for the lategame: the Holy Spear with its holy element property and the Dragoon Spear, which deals double damage against dragon opponents in addition to having 119 attack value.

However, the disadvantage of spears is that there are very few of them in the early stages of the game, and only one available at all in the whole first world. Since the Dragoon class doesn’t unlock normally until defeating Archaeoavis, the designers only put one (the Trident) in the first world, making a solo run using daggers alone difficult. This sets them down a tier from other melee-oriented jobs that are ranked higher.

Despite this, the Dragoon class does get to use shields and the Heavy armor set, both of which are always excellent options.

What is the Dragoon job in ff5?

The Dragoon is a heavy armor physical fighter job in Final Fantasy V, obtained after the Earth Crystal shatters. It allows players to equip spears and use them for the Jump command, allowing them to stay out of harm’s way before dealing heavy damage. Dragoons can also learn Lance, which drains HP and MP from a target, but is not the main prize. Mastering the job on the entire party earns the player the “Wind Rider” achievement in the now defunct mobile and Steam versions.

What jobs are in FFV?

The text describes a plethora of magical abilities, including those associated with the knight, black mage, blue mage, monk, thief, white mage, red mage, summoner, mystic knight, time mage, berserker, mime, beastmaster, ranger, geomancer, ninja, bard, dragon, samurai, dancer, chemist, necromancer, oracle, and cannoneer.

What is the sorcerer job in ff5?
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What is the sorcerer job in ff5?

The Mystic Knight, also known as Sorcerer, is a job in Final Fantasy V that allows players to imbue their weapons with offensive spells learned from the Black Magic skillset. This allows them to augment their physical abilities and exploit weaknesses in opponents. Although slightly weaker than other fighter jobs, Mystic Knights have devastating damage potential and versatility when combined with other skills. Mastering Mystic Knight for all four characters in the defunct mobile and Steam versions earns the achievement “One Deadly Blow”.


📹 The Final Fantasy V Retrospective

Following the success of Final Fantasy IV and its strong focus on character, Hironobu Sakaguchi and his team sought to pivot …


Is The Triple Crown Of Mystic Knight Ffv?
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  • Technically there’s no real advantage to not running ever vs running a whole heck of a lot. It’s ‘better’ to run a whole lot. But screw that, I’m here for no running. Everyone has to try it once. And if not this challenge, then when? That was a fun run. Both unga bunga for most of the game and a nail-biting seat-of-your-pants victory against NeoExdeath. I had no idea the Defender could block magic, that was a fabulous tanky combo with the Aegis. Thanks for the article!

  • Here’s an alternate Omniscient strat any class should be able to do: Equip reflect rings as usual, then attack yourself using the Mage Masher, a knife anyone (except Monk) can use. They have a % chance to cast Mute, which will then get reflected – this wears off quick but gives you a brief window in which you can strike at Omniscient with your partner without getting countered.

  • I used two-handed swords a lot in my playthrough of this game, combined with Spellblade, that shit was dealing insane amounts of damage, I later turned my two physical fighters into Freelancer dual-wielders with Rapid Fire, but I’ll never forget two-handed’s insane damage output for the majority of the game. Zweihander gang, let’s go!

  • Knight is one of my favorite Jobs in FFV! I’m so glad you got to see it’s true strength. Awesome article! Things felt a little more manageable than the Monk playthrough. Maybe I’m misremebering but can’t you use the various Rods as Items to cast spells? Man, I’m really looking forward to the Berserker and Mystic Knight playthroughs! Okay, honestly I’m looking forward to every single playthrough, lol. I’m curious which Jobs the game cannot actually be beaten with. Are you including Mime and Freelancer in this series?

  • This is redundant now as I think it can only be used by knights, but in the Pixel Remaster, the blood sword counts as magic damage and can deal with Omniscient without triggering the counter. Accuracy sucks, but it’s proobably gotta be faster than draining MP. If you do a freelancer run, might come in handy. (Can confirm that worked on an earlier version anyway, I know they patched PR but i don’t think they’d change it. Bone mail to deal with drain, reflect ring, Omniscient can do nothing to you)

  • I played a rom hack of the SNES version of ff5, called super custom jobs, it lets you also change the fight and items commands. And so I gave my knight the commands x-fight, guard, enchant, and two-handed. With the enchant command I could enchant my sword with firaga, doing 3x damage to anything weak to fire. Making it x6 damage with two-handed. My knight was so powerful.

  • Quick question because I saw you having issues with Excalibur against enemies absorbing light elemental attacks, in previous versions of FFV you could switch weapons in battle by going into the Item menu and hitting Up to access the equipped weapons, here you could swap between weapons in your inventory, is this option not available in the Pixel Remaster?

  • Re: Faris If we are to consider article games to be art, then we must be willing to treat and discuss them as we would any other artistic medium. This includes examining the work as the author intended, as well as independently of authorial intent. Faris was almost certainly not intended to be viewed in the way I have discussed. And that’s fine. But the character resonates with trans and gender queer people in a way in which they see themselves and their struggles through Faris. I found this interesting and worthy of discussion. I also acknowledged that this reading is NOT absolute, and that the text, as it is, independent of authorial intent, leaves room for other interpretations. This includes the dominant reading of Faris being a tomboy who was merely disguised as a man. And that’s okay. More than okay! You are absolutely allowed to continue referring the Faris as a woman, because the text supports this reading as it does others. I even say as much in the article, and that I am not demanding anybody change the way they refer to Faris because of the reading I have presented. Disagreements are fine. Belligerent disagreement is not. Know the difference; it’s really not hard to say, “I don’t agree with this assessment,” and go on with your day. Thank you.

  • Bartz’s world has lived in a time of great prosperity and peace with thriving trade and connections between the nations. Galuf’s world is more wild, untamed, and scarred by war. Towns are far flung and isolated. Look how many people in Bartz’s world kept recognizing the king of Tycoon and reporting his whereabouts to you. You have the king of Bal IN YOUR PARTY and most people in his world don’t recognize him. They both definitely have their own character.

  • These articles really are some of the best on the platform, I’ve been loving everything you put out, whether FF or not, I really appreciate your insight and analysis. This article really made me appreciate FFV more than I did as it was one of my least favourites, it’s still not at the top but I definitely appreciate more about it, especially mechanically. I also deeply appreciate the way you tackle Faris, I never even thought of it in that light. Like you say, if we’re to absorb these games and their meanings as pieces of art, as they are, that means they’re open to any and all interpretations, and despite what the “fact” of the text is, Faris’ story absolutely could and does resonate with the trans community despite the intent and that’s certainly interesting. Really looking forward to seeing you tackle FFVI, one of my absolute favourites, that’s certainly going to be a treat!

  • I’m very glad you included The Age of Emulation in the article. It’s something that not many people are informed on, but the people involved put so much time and effort into making a good fan translation. Plus, the change of tone from the rest of the article was fun and enjoyable. Great choice in including this important section!

  • Something I notice about Farris is that early on the job outfits you have for her are pretty masculine, but as the game goes on the job outfits she has become more feminine, which implies to me that since she isn’t surrounded by masculine pirates all the time she’s able to be more woman-like, which I think is pretty good story telling. I never ever had the impression in the game that she was a woman who actually thinks she’s a man, she knows she’s a woman but wanted to fit in with the pirates, so she pretended to be a guy, but she’s not actually a guy. Does that make sense?

  • With regards to Farris, I think saying 俺 (Ore) is an exclusively male pronoun is a trap non native speakers tend to fall in to. あたし (atashi) is a more feminine equivalent to 私 (watashi), the most neutral/polite form of 1st person pronoun, but you’ll see queer men use it, but that doesn’t mean they identify as female. Ore can also be used by women without them having to identify as male. There are also plenty of examples of female characters that use 僕 (boku) a traditionally boyish pronoun, that aren’t male identifying. That said, you can certainly interpret the character how you see fit.

  • Have been perusal each of these on my night shifts, was sad that there was only 5 but really hope you’ll continue this series up to 16. Thanks for the work you’ve put into these, each of them are lovely documentaries on these titles and I love hearing about the development and reception of each one.

  • I only stumbled upon your series the other day and I gotta say, this is already the best Final Fantasy retrospective I’ve ever seen. Not only do you do a great job of breaking the games down and analyzing them in a fun and comprehensive way, but your perspective on the games feel fresh. You even have info on them that I’ve never even heard of, despite how long I’ve been a fan of the series. Not only that, but I appreciate the positivity of the articles. The fact that you made a FFII article that didn’t just dismiss the game and gave it a more charitable look was refreshing. I can’t wait for the rest of the series, and now I gotta watch the rest of the articles on your website!

  • On Faris- I’m trans, and also old. She is very much a Japanese-written character from the early 90’s. Pragmatically, all of the discourse about their identity from a modernized western perspective is just over-complicating, and culturally misunderstanding (Americanizing), the issue. Speculatively, I don’t find Faris to be offensive. Likewise, I believe there is enough open space within the character to leave up to personal interpretation. Which is something I personally miss about old RPGs. Who Faris is to you, the player, is correct. Regardless of what that conclusion is.

  • Personally, I think Sakaguchi’s decision to bring Kitase on as a collaborator to help him create the foundations of, and later directing and producing, the Final Fantasy games on the Super Famicom and future systems was probably one the best things to happen to Final Fantasy at that time seeing as how he was the Director/Producer of not just some of the best Final Fantasy games but best article games of all time. Those titles being FFVI, FFVII, FFVIII, and FFX. FFIX is also one of the best Final Fantasy games and one of the best games of all time however he didn’t work on that one since he was working on FFX at the time and FFIX was also being developed in Hawaii. As you state, Kitase was more into creating sequences that were more spectacle in an attempt to “woah gamers” visually. With that in mind, you could argue that it was through Kitase that the cinematic style of future Final Fantasy games, and is directly due to Sakaguchi’s decision to bring Kitase under his wing. Despite the future failure of Sakaguchi’s push for Final Fantasy to enter the movie industry, Sakaguchi really did know what he was doing and knew how to spot meteoric potential in members of his team and help foster that potential into becoming reality.

  • Not sure how this popped up in my recommendations this shortly after release but this is looking excellent so far. The word “Retrospective” has come to mean many things on YouTube over the past few years but I love the structure that you’ve gone for in particular covering the history, the game and then still putting a whole lot of time into its legacy. That final part, I feel, often falls too short in retrospectives and I’m definitely stoked to see the rest of your work.

  • Regarding Farris, as a trans person myself, I do NOT see Farris as trans. I’ve always seen her as a tomboy who likes to act very masculine (or “butch”) but ultimately never feels any gender dysphoria. Just that she’s a girl who enjoys being rough and tumble, who due to fear of her fellow pirates growing up, felt the need to hide herself. And there’s nothing wrong with her being that way. It’s fine for characters to have unusual gender issues without being transgender, and it’s a bit reductive to assume a character has to be trans just because they have any gender identity struggles.

  • @31:27 this point is wrong, equiping !white gives the magic stat of a white mage in addition to giving access to the spells, so a monk with !white would be as good at magic as a white mage. This can be used in other ways, for instance, giving a magic skill to a ninja or geomancer will boost the power of the geo powers or the ninja scrolls.

  • FF5’s story feels different and simple because it is the type of that FF has only done twice, Heroic Fantasy. Where a 4 and 6 is High Fantasy(LOTR or Skyrim), FF 5 is more like Conan and OT Star Wars. It’s a simple story written with great characters and a simple world anyone can understand. That’s why it feels different than 4.

  • One thing I love about FFV is that the mechanics of the job system actually encourage ROLEPLAYING. To me, Faris is a pirate and therefore starts as a theif/monk/archer. Galuf is a interdimensional mystic so he is a black mage/time mage/ geomancer. Lenna’s personality makes her a white mage etc. Butz is a wandering adventurer – clearly a red mage/blue mage in my mindOther people’s interpretations of these characters leads them to use jobs differently .

  • love perusal the growth brother.. nothing here i havent already praised you about before but even so i’m really impressed by your work here. this is the longest yet and i’m sure as the games get longer and longer in design so to will your reviews and to NEVER see a drop in quality, a drop in research, editing, voice over, or anything given to the production of these articles.. you’re an absolute unit Drewby. i’m never disappointed perusal your articles, even with their length.. keep pushing and striving my man the views WILL come and the fans WILL come. you’ve already garnered some regulars and i’m really happy you’re seeing results. crazy seeing you graduate college and then watch you apply that in the realistic setting.. the stuff you can do on here.. just incredible. miss you man, hope you’re doing well up there

  • The Dawn Warriors seem to be a variant on the FF2 spell, Ultima… They were powerful for their time, but as shown by their being unable to destroy even the weakest form of X-Death, by the time of the story, they were only the equivalent of low to mid-level champions, Dawn showing only the beginning of light, and the Light Warriors having the full strength of light behind them.

  • FF5’s story never really resonated with me because of one main factor: plot convenience. While I am not a huge fan of simple plots with cartoon villain endgame bosses, I can still enjoy it if events unfold in a manner that is believable within the game’s universe. However, the number of “close calls” only to be saved by the most lucky of coincidences is off the charts and reminds me of the movie “Dante’s peak” with the amount of plot armor its characters have (besides Galuf’s death, although his skills passing on seamlessly is plot convenience as well).

  • The “fan translation” section is top-tier content. Very entertaining and highly informative. Love your articles! I’ve been playing the pixel remasters for the first time over the past year (after only having played VII, X, XIII, and XV like a normie). Your retrospectives have made for a great “post-game” experience.

  • 35:50 this is a problem in programming in general, not necessarily the SNES. If a programmer wants a number range in a variable that is twice as large as normal, they can forgo negative numbers to double the range. That is, if the program doesn’t catch when math would put the variable in the negative, it will roll over into the maximum value. This is of course a very simplistic explanation, and in programming languages such as C, the behavior of overflowing variables is undefined, but usually results in strange stuff like this. The reason these bugs exist is because programmers probably didn’t expect it to happen, and only implemented hard capping of stats in positive integers.

  • I remember as a kid, playing some kind ot bootleg translation of FFV for the SNES. Not sure how my dad got it, but I remember laughing at the MC being named Butz. I also remember Neo-Exdeath being possibly the closest thing to eldritch horror that the series has ever done. Not only did he come out of nowhere, but as a blind first time player, it really was more incomprehensible than even Giygas was. Just a giant mass of flesh, multiple hitboxes yet no indication which was the real boss nor which ones you should target first. Grand Cross completely wiping the floor with me again and again… Years later with online guides and optimized party comps, Neo Exdeath became much easier. But as a blind first timer, not grinding levels and just using whatever jobs I felt were fun at the time… Yeah, it still is the most memorable final boss in the series for me. Zeromus also was really hard, but Neo Exdeath was hard and confusing. Even with the eldritch horror Renaissance in indie games, I still don’t think any of them have done as good a job at conveying a confusing, powerful nightmare of a boss. Doubly so with how much Exdeath was a stark, dark contrast to the rest of the game being so silly compared to FF4.

  • About 14 years ago, I got a laptop and VBA along with the ROMs of I & II, IV, V and VI Advance! I love this version of I, was pretty meh for II, got stuck on IV and jus couldn’t really get into V… VI, on the other hand, well it was an enhanced version of the PlayStation version, the first Final Fantasy I owned and played 20 years ago now! I’ve been doing an Anniversary Let’s Play of VI Advance to celebrate and am looking forward to you covering my favourite in the series! Although, I probably should get back to it, though… I’ve kind of fallen behind!

  • My favorite moment was playing FF5 on my GBA wide awake from caffeine in a hotel. I got to the start of act two and made it to the Battle On The Big Bridge. It was one of my favorite segments of the game and the track has stayed with me to this day. I’m so glad Greg has been recurring character throughout the series cause we get to hear that track more often!!!

  • 31:25 unfortunately this is false, leveling up provides a damage and defense bonus as well based on the level itself, but because leveling is so slow, it’s better to strategize anyway 🙂 Shortly thereafter, worth mentioning as well that teaching any class a Magic skill as their secondary ability raises the Magic score to whatever the base of that class is at that level, so you can give knights black magic and they cast just as well as a black mage.

  • I’ve been going through the pixel remaster and perusal these articles after I finish each game. FFI-IV are very interesting experiences for someone more familiar with the later games but FFV was easily the most fun I’d had so far. It’s the best iteration of the job system that I’ve played – every job has its own uses, none of them feel superfluous and the way abilities from one can be combined with others for really interesting results is inspired. I didn’t know about any of the examples you cited but they’re so damn clever and it’s just cool that there’s that kind of scope for experimentation. I also really liked the characters, though in all honesty I think that mostly comes from the sprite animations. Little things like Bartz pumping his arms up and down because he just got slightly better at piano really makes them come alive.

  • I’m playing FFXVI right now, I’m in the home stretch and after hearing you describe some of the plot of FFV it almost sounds like FFXVI could easily somehow be connected to FFV. The Crystal are in both games seem to serve the same function in the everyday life of the citizens. Exdeath wipes a town near the sea off the map leaving a massive crater the sea then flows into, while in FFXVI you come across a massive crater near the sea which is flowing into it called The Scar that was caused by “a god like entity” which then went on to destroy Civilization leaving only ruins(some of which are ruins of airships), in both games the Crystals are destroyed, in FFV the Crystals grant powers the the Heroes of the story while in FFXVI the Crystal bestow powers “or blessing” to the different individuals in the world while also bestowing tremendous power to one person per Crystal called Dominants. Some of which become part of your party, while others are enemies. There’s probably even more similarities between the two but then I’d have to go into spoiler territory and I’d rather not do that because I hate when shit gets spoiled to me. Like that asshole whole spoiled the reveal of Atrayus place within the Norse Mythology after I specifically told him I hadn’t beat it yet. Fucking wanted to punch that dude straight in the face.

  • To be honest, I am happy you chose to look at the early 90s Japanese social economic problems. The past being so rich leaving the younger to live so poor. That brings up my understanding that the entire western economy is nothing more than a pansy scheme. It is a reminder of what our own society will become in future years when the older generation fail to let go and the young are left with the ramifications of the previous gens actions.

  • I really like how FFV doesn’t waste any time. In under an hour you’re in the wind temple unlocking the first 8 jobs and making interesting decisions about party composition etc. Its one of the reasons I can’t get into FF6 and FF4 – you’re at the mercy of the characters the game saddles you with with very minimal customisation.

  • i remember my grandfather owning a few games for his ps1. FFV, FFVIII, and Abe’s Exoddus. VIII didnt sit well with me, just not what i liked or had wanted out of a fantasy game. FFV however… that is what intrigued me the most being only four-ish, maybe five at the time. Every other weekend i’d be dropped off at his trailer home and he would either be playing WoW with my uncles or perusal Pokemon on his tiny bedroom TV, whilst i would be playing FFV, dying to Galura over and over again, or going underwater in Cid’s submarine. i never beat the game at that age. it would take me until i was roughly eleven maybe twelve years old when i did. i have played this game nearly all of my life and i love playing my Anthology port. your article showed me the Pixel Remaster and all of the feelings of sadness and wanting to play FFV again came out in aggressive waves of emotions i haven’t experienced in a long time. i love this game so much. my “first” playthrough on my memory card has almost eighty hours of in game time on it. it was the only game id play until i had maxxed the Mime job level to really feel like i did something. i never got all of the legendary weapons, nor did i ever know about how to get them until… this article lol. what i did find was that weird sword in the Phantom Village where its damage is based on how many fights you HAVE NOT fled. man was mine useless. i love your article to the very end. this game means the absolute world to myself and my grandfather for showing me it as well as other RPGs.

  • I’ve seen a couple of your articles but 30 minutes into this one… you’ve more than earned my sub. I don’t have the time I had as a kid to do much more than appreciate the story of FF games so when you actually start getting into the strategies involved in this game’s job system (I think I played 10 hours without changing out of my initial job choices, honestly, even though I have played about 1/4 of Bravely Default and SHOULD know better), you’ve given me extra depth to enjoy about this game whose story didn’t draw me in as much as FF3 and FF4… yet. But wow, this seems so worth slogging through (unlike the earlier titles, I don’t own a copy of this game where I can cheat by enabling Save Anywhere) and really experiencing.

  • Fantastic well written retrospective as always! I wasn’t necessarily sold on the reasoning behind the identity of Farris, but thought you explained your perspective quite well regardless. A small 10 minute section I disagree with doesn’t hinder the quality of the article itself. Keep up the great work.

  • After learning about FFV’s endgame bosses at 1:32:14, as a FFXIV player I couldn’t help but draw many comparisons to that game’s Ultimate raids. Much like FFV’s endgame bosses, Omega and Shinryu, FFXIV’s Ultimate Raids require careful planning and strategy to overcome them. The level of your character is even capped at a certain threshold to avoid the possibility of overleveling the bosses. And, much like these bosses in FFV, the main draw to beat these Ultimates are for the satisfaction of beating them. They are completely optional. You do get a shiny weapon and a title to show off to other players, but ultimately it is simply a flex. To further drive home the similarities, the most recent Ultimate raid to be added to FFXIV was ‘The Omega Protocol’, a raid centered around Omega, the same boss from FFV.

  • Gilgamesh lives, he is the only recurring character in the series. He returns from the Rift in FF8, still looking for Bart, he is the 4 armed man in FF9. He shows up again in FF12, Pokes fun at being DLC for FF13-2. He is appears often in FF14 in the Manderville questseries. And while all of the rest of the cast are copies in Dissidia, he is the original Gilgamesh, still wondering in the rift.

  • This was made in 91, she was a tom boy/ was a captain in a male dominant field…. pirates. The game makes it clear so to try and fit current thing into this old Japanese game isnt really necessary. Anyway, great work as always and will be perusal your ff6 that just dropped once im done with this one!

  • Incredible article. I’ve been making my way through final fantasy for the first time this year, and since I found your website I’ve made a pattern of perusal your articles after finishing each game. They help me to appreciate the history behind the game I played, and also just see all the love and effort that went into them. Learning that this game was brought to the west by a couple of teenagers working over their summer vacation makes me love it even more. I cant imagine how much time and effort goes into these so I’m not in a rush to see an ff6 vid, but I might hold off on playing that one until I see it pop up in my subscriptions. Thanks for making such a wonderful series.

  • Great article, but I disagree with your opinon on the worldbuilding and pacing. It may be subjective, but I really like the return to “square one”, and it was done on a smaller scale before (FF III). It also fits the sudden turn to a much darker storytelling, and the feel of disempowerment aplifies that. I agree that places in previous games can be considered as more varied, but I found this variety rather shalllow and disconnected from each other, and in IV deep but still disconnected. In contrast, in FF V, while the places seem more similar, the words seem themselves seems more consistent and driven by different sociopolitical forces.

  • I heard FF5 was supposed to get the DS treatment like 3 & 4 got, (and even the 3DS was considered) but the team and Producer Asano wanted to work on something different, so they moved on to Final Fantasy 4 Heroes of Light, (which lead to the Bravely Default and the Octopath Traveller series). It’s kind of a shame because I liked the direction they were heading with the remakes, and 5 and 6 stand out as not having been remade after 1-4 and 7 have. But both Tetsuya Nomura and Yoshinori Kitase have said they’d like to remake them, and staff members have said so too! I don’t think it’s controversial to say that 5 is at least better than 1-3.

  • Thanks for the amazing article, can’t wait to play the game now!! I really really like how you blend the history of the game and of the time with the review and analysis it’s truly something and it’s woven together remarkably well. The bit with the fan translation was also genius and inspired and hilarious please keep those coming when you feel like it!

  • NOOOOO! You didn’t show even part of Galuf’s last battle, even though you showed before and after while mentioning the plot point! BLASPHEMER! I mean, yeah it’s a scripted battle you can’t “lose,” but it is just too awesome. Though I wish the beginning of the Decisive Battle was a little slower and a full octave slide instead of a quick pull to drum up more of a sense of menace and an impending doom feel before it breaks into its “fight for your life” rhythm, that is the battle where it fits most. Oh yeah, just hearing what Sobodash did was pure 90s nostalgia. Of course, anyone with a single high school chem class behind them knew the formulas presented in the vast majority of Anarchist Cookbooks floating around were literally blow yourself up methods of making stuff, and most hippies would advise against smoking banana peels like the book suggested. But every school had at least one kid with a copy itching to distribute.

  • 1:17:34, totally agree, i think it’s interesring how some fans often simplify both FF4 as serious and dark and FF5 as whimsical and lighthearted. I feel FF4 has plenty of lighthearted moments, from the whole ending sequence, the gags between Palom and Porom, and random events like the frog, pig, miniperson dance trope at Mythril town. Meanwhile FF5 has pretty dark moments as those you mention, in addition to the fact that deaths in FF5 are all real. Even ¡¡SPOILER ALERT!! the scene where Syldra becomes a summon was heartstring-pulling, as it makes the player believe that she’s doing okay after all for a bit (like almost all “deaths” in FF4 end up being) but then it doubles the original blow as you realize that only Faris and Krile can see her and she is indeed dead and helping the party in spirit form. The fact that both Syldra and Hiryu sacrifice themselves helping Faris and Lenna respectively and are not just retconned to have been alive all along in the end definitely makes their deaths much sadder and meaningful. 😢 i also recently lost an old loved pet while replaying 5 and those scenes were definitely gutpunching. As for being understanding of those views, i also get it. In addition to what you mention, and the fact that humor is still more prevalent in general in FF5, i also think that the way FF5 character sprites are equipped to have so many (wonderfully executed) over-the-top expressions make the whimsical and silly parts stand out much more and stay in our memories and associations with the game.

  • I actually really like the way that you talked about Faris, it’s actually really appreciated with the way you handled it! The fact that a relatively small section of your article has gotten certain sects of people so riled up is ludicrous and really just a show of immaturity. Final Fantasy V is the first game from the series I have played; your article is both very informational and very well-put! I think this is a top-notch retrospective of the game!

  • Glad to start my Sunday with a cup of coffee and chilling to this for the next couple hours. Very impressed by the sheer volume of research you do! And great editing skills. Nobuo Uematsu is not just my favorite article game composer, but my favorite composer of all time, so I always feel weird that I’ve never played the more obscure FF’s. Glad to have retrospectives like these to fill in those gaps a little.

  • Final Fantasy VI may be the first Final Fantasy I’ve ever played but this game was what got me into Final Fantasy in general. I look forward to when you do FF6 along with the inevitable falling out that Square had with Nintendo. So yes, I love Final Fantasy V. I love it to death because of the job system. The job system to me was the best part. Sure it can be a grind at times but holy moly, when you get the hang of things, the combinations you can pull off is maddening. Plus I love the GBA version of it since you get additional jobs. One such job, Cannoneer is busted. Because you can use Chaos Cannon to pretty much kill Exdeath. You can skip the Neo Exdeath fight that way. A shame the Pixel Remaster didn’t include the bonus content. Seriously. I’ve watched this many times and the most baffling thing I learned was how the game was pretty much a victim of the Japanese economy collapsing. I literally had no idea that the collapse was just that bad. It really was. It’s why I love these retrospectives so much. I still do. I so can’t wait for when you do the FF6 retrospective. I so can’t wait. It’s going to be such fun. Keep this up Andrew. This is just so good that even wow, I’m perusal this.

  • Final Fantasy Tactics is my favorite game so obviously I love the job system. Between the tight gameplay, customization options and somewhat less serious, almost saturday morning cartoon like tone I actually think V is my favorite mainline game now. Its just more fun for me to play than 4, 6 or the PS trilogy.

  • Don’t remember if I commented on this article before, but I really hope you’re not being bothered by all the hate comments about your interpretation of Faris. I actually appreciate it so much, not enough people talk about the trans coding of this character. It’s the way I’ve seen him when I first played the game. I wish people understood that this is simply an analysis and anyone can view Faris the way they want to. You yourself stated this in that section, yet people still can’t help but throw a tantrum. Anyway, great job on the article. Love your content so much!

  • Literally just got done with your FFIV Retrospective this morning, just in time lol 😅 Thanks for diving so deep on these games, I love this series and this makes perfect listening for when I’m drawing or cleaning up. Can’t wait to see your thoughts on FFV (though personally I’m not too familiar with this one)

  • The quality level on these keep going up! Thank you for putting so much time into these and it was a joy to see the somewhat unjustly overlooked FFV get its flowers…as well as the translators who poured so much time into giving the game a footprint over here at all. I do think it’s my “least” favorite of the 3 SNES games but it’s still a very good game with much better characters than I expected going in. I am beyond excited to see what you do with FFVI – and then there’s the biggest one of all, FFVII, right after.

  • “The protagonist”s name being Battsu in the back of the box reminds me that there’s a protagonist is the Capcom game “Rival Schools” also called Batsu (no ッ, even moreso because his name is a single kanji), maybe the playtester whose playthrough that screenshot came from just wanted a strong masculine name.

  • I don’t think Faris is trans. I think she still sees herself as a woman but is so used to man mannerisms and brutish behavior that it’s her personality. Juggling pronouns and debating her gender identity is not what I think is intended by the developers. Faris is Faris. And she is a total badass but her speech gives me a headache to read.

  • Fantastic retrospective! Very well produced and well commentated, I enjoyed every minute of it. I agree with your critique of the game, even if it is my personal nostalgic FF game. I loved every single team member in this game – Bartz and Faris were always my favourites though. I will say though, I really like the old FFV mobile/Steam games, I am glad I purchased it for my Android tab before it went kaput. This retrospective featured a lot of information that was unknown to me previously, kudos to you for finding and presenting all this information!

  • I wouldn’t put too much stock into gender back in the day. It’s a articlegame. Let it be. Just don’t force labels on anything, especially in a articlegame, it really detracts from the aspect of the article. Other than that, amazing retrospective article. I’d lightly compare it to Cloud dressing as a woman in FF7. I thought it was part of the story & completely missed the aspect of men being attracted to him as a woman, rather, I saw it as a ruse, which happens a lot in cinema.

  • Comments here are absolutely ridiculous on the Faris issue. The article repeatedly suggests that this is only one interpretation and that you are free to disregard any modern sense of gender, while also exploring the character through a modern lens. That’s what a good retrospective SHOULD do. Look back, in the current day, and explore what the game was and what it is now. If the character now resonates with people for any reason such as gender identity, that’s also perfectly valid. If you don’t agree, just move on. Again, it’s presented as a single interpretation that you are free to ignore. While others may enjoy looking at the character from this different angle and may identify more with them. That shouldn’t be a problem.

  • Incredible article yet again, glad I stumbled upon them! I finished FF V last year for the first time and I was blown away by how good it actually was. Not only from a gameplay perspective but the highs it reached in terms of cinematography and character expressiveness truly took me by surprise. Yes the story is a bit laid back but it’s still a wonderful and rich experience. The story around its translation was also awesome, loved you told it, I already heard about its importance for fan translation but getting all these details was great! Keep it up!!

  • Man, such a great review series though… why’d you have to try to force narrow, modern day identity politic views on Farris? That whole segment was legitimately detracting & distracting from the rest of the article, and it was honestly cringe inducing. To each his own, but I hope the bit of viewer backlash made you at least self-reflect a bit. All the same, keep up the good retrospective series, it is high quality. Just be a bit self-aware. 90’s Japan and 2010’s/2020’s America are as different as night and day. The last 30 years has been crazy.

  • Love your articles, you are the first content creator I’ve felt compelled to contribute to via Patreon, and I’ve been here since YT started. I’m really looking forward to your Tactics article even if it isn’t scheduled until next summer. Until then I will enjoy your other articles. My non-gamer GF also enjoys your content; she did play FF8 back in the day and is nostalgic for it, so I think she will really like that one. Thanks.

  • Honest feedback: You do such good work for like 90% of your article and then you trail off into some things that are reaching so hard for something to talk about. There is no “trans narrative” about Faris. Its just a fish out of water story. Born a princess but raised as a pirate she cant fit in to a society that expects her to act by court etiquette. They don’t have an explicit desire to be seen as a different gender than their birth gender- directly seen as when they rediscover who they were, they accepted the role of trying to be a court princess. She just cant handle the trappings of that sort of society, where she’s meant to be polite, quiet and agreeable when that’s everything she’s been raised not to be. The disagreement isnt at all about her gender identity, its a desire for freedom. If you cut out “the things based on a thesis you read of on a forum” like this and the weird literary references (like in the FFIV article,) that there is no real evidence of, or at least significantly prune them and make them interesting asides instead of dead stops to the momentum of your story, things would flow significantly better. Even if I had agreed with your topic it still would have felt severely out of place. Stay on topic and instead stick to things the developers have said or theories that are very closely and reasonably connected to the topic you’d probably have a significantly higher sub count because this style of article essay is really popular right now. You dont even have to say things that are correct or smart, just easy to understand.

  • Maaaan… Gotta love how Gender Politics retroactively crams it’s way into things from an era when things where so much simpler 😅 🤦 Faris is a Tomboy who goes with He/Him due to Her surroundings and upbringing with that all male pirate crew, I honestly think it’s that simple 🤷‍♂️ If we then bring up the constant disregard of that and always referring to Faris as Her and calling back to her Femininity is a byproduct of that “Levity and Humour” that Yoshinori Kitase added to the game as you explained earlier… And perfect timing, you started bringing it up again now 😂

  • I think you could have skipped the entire ‘explanation’ of Ferris. Seriously. This modern ‘wokism’ makes people too afraid. Back in the 90’s.. man who cares? She hid being a woman for reason to ‘fit in’, but she knows she’s a woman deep down. She’s not gay, nor trans, she’s just hiding who she is and then felt okay and comfortable in the persona. That’s it and that’s as far as it goes. Then when she can be a woman again, she doesn’t feel comfortable because she never had the chance to feel that way. That she reverts to her alternate identity is because she doesn’t have any female supportive influences to help her embrace her natural femininity. But the game can’t do all of that, it’s a game, after all. And as far as the player is concerned, it’s just a funny moment and something we can smirk and laugh about. I hate this ‘add a modern lens’ because it’s not necessary. Used to laugh at things like this. I still do.

  • I was saving this article until I had played through the pixel remaster. FFV was the only mainline title I hadn’t finished (bar XI). I owned the dreaded PS1 version and just stopped playing it around the Garula fight. Probably from franchise fatigue, difficulty and it just not being a good port. V Advance got lost in the mix between III and IV’s DS remakes and the phone versions were just a no from a presentation standpoint. When the pixel remasters were announced I was eager to finally play through FFV, but had to wait for a console/physical release. I too was mislead by the general sentiment that FFV “doesn’t have much of a story”. While true, the character arcs and melodrama never reaches the heights achieved in FFIV, I really enjoyed my time with the cast of FFV. They each have several flashback scenes expanding their narrative and have several character moments throughout the journey. Special shout out to the Dawn Warriors who I though would be very minor characters. I knew Galuf was a Dawn Warrior and dies, and Dorgann was Bartz’s father, but I didn’t even know Kelger’s and Xezat’s names. I’d argue that because they focused on only 5 party members, they are much more fleshed out than a lot of party members in FFVI. Interesting take on the bubble economy being represented in the rift between the Dawn and Light warriors. I really don’t think they were making a statement or commentary, much like FFVII’s environmental and anti late stage capitalism themes that suddenly started hitting a lot harder in the time of VII Remake’s release.

  • your opinion about faris is just an opinion that is wrong considering the fact is that in the canon she is a woman also reading the text from the game itself it absolute. what you are is using post modernism to say your opinions(which are wrong) have some kind of validity or that is something we should accept

  • Your vids inspired me to get the Pixel remaster. Havent played the original 6 FFs for the past 20years I gotta say it was a true pleasure and a trip down memory lane going thriug the games again. I always help FF6 as “the best” from my childhood years and I didnt remember almost nothing from FF5. I gitta say – FF5 is literally the best FF there is in my eyes as of now. The scope of the adventure, the villain, the twists – it got everything and then some more !

  • Another very informative article! Uematsu looks so cute in those old pictures(6:40) compared to how we know him nowadays And also the start of Nomura’s involvement before he became infamous for the KH series and his fetish for “too many belts” “The age of emulation” section is the most interesting part, and a slice of internet culture in the 90s, when teens spent their boundless time working on fantranslations, instead of sinking it entirely into mmos less than a decade later

  • Man, i think the Faris character segment got confusing really fast because of your insistent and rapid use of gender neutral pronouns (for me at least, who is not a native english speaker. If you need to go down this route, at least could you try using “themself” instead of “themselves”? I think the first word, even tho it’s wrong, can better sell the idea that you’re not talking about multiple people, as the second does). And i found it a little bit frustrating that you spent more than half of her section trying to explain why. I personally would like that all the characters would have the same time as Butz, but filling it with uninteresting topics is not the way to do so. Other than that, it’s a great analysis so far, one of the best articles on the platform. PS: sorry in advance if this sounds harsh or hateful, it’s not my intent. As I stated above, I’m not a native speaker.

  • I think you are reading into and reaching entirely too hard with the subjects of Faris’ identity and your views of the story from the perspective the japanese people might have had at the time of release. The game is very clearly meant to be lighthearted, uplifting, and whimsical, as to contrast with the dramatic and moody character driven game that preceded it. There is no doubt in my mind that they weren’t thinking of complex gender and identity themes in the mid 90’s in japan of all places with Faris, and they certainly weren’t aiming for the game to parallel the real world bubble collapse of their economy. I’ve enjoyed your articles on Final Fantasy thus far, but this one was really out there, and it’s a shame because V has some of the best gameplay the series has to offer.

  • I never got past the bomb fight. I went in blind and Galuf was my healer so it was an impossible wall. Also, Faris wasn’t “Trans” and it’s a bit silly to attach a modern lens to this. She’s based on Anne Bonny and Mary Read, female pirates to presented as men in order to live the life they wanted and to avoid mistreatment (or worse) by a lawless male crew. Later she’s tomboyish and has the mannerisms and speech of what one would often be considered “male”.

  • I enjoy your commentary. But your interpretation of Faris as non binary is anachronistic. The term, the concept, the idea, was not even part of the world zeigeist. I imagine most players of the time would see her as a Tomboy a more common concept of the early 90s. You can do as you do in your head canon, that’s fine, but to imply that the writers had this even be a part of the thought process is out of place and context.

  • Your assessment might be influenced by your own societal perception. Maybe that’s why you’re drawing a connection that was never there? You talk about how it’s about economic disparity as the message they’re trying to get across, then say the theme is about the youth carrying things forward. The latter is correct. Class has less to do with it than kindness. You can be kind regardless of economic class, and REAL class is knowing economic class isn’t class. The point of the game is leaving the world better than you found it. How you interpret that is up to you, except it’s clear that idealism is less the goal here, but rather the philosophy of responsibility which they all take on themselves. Lenna isn’t taking the hard work of Galuf; she’s taking his burden. That’s what decent people do for each other when there’s extreme circumstances. After all, virtue is only virtue in extremis.

  • Faris is a Tomboy, a Girl who acts really Boyish and sometimes is mistaken for a Boy despite obviously being a Girl. I rather say Tomboy for Boyish Girls, and Femboy for Girlish Boys. I don’t subscribe to this modern day bastardization of what you call “Gender Roles”. I don’t know if this is a Californian thing, or a American thing or even a Western thing, but to see this invading Japanese Game topics from a western perspective is really insulting to someone like me who just wants to enjoy a Japanese game for being Japanese.

  • The faris thing…let it go, if the focus of the game or any game becomes whether or not some single political thing about them is true (and make no mistake, that community is highly political in their demands) then the game is wrecked. I don’t need to know how a character identifies, what is presented is what is, it wasn’t important to the story so it wasn’t explored in detail. That is fine, Quina doesn’t have a gender and that is fine, in ff7 remake we have andrea….gay, trans, fluid? I don’t know and I don’t care, the character fit the story and the exact details are not important…they are who they were, and it doesn’t matter to me who they like to sleep with….the actions are what they were, and you can interpret what you think you want from that but why does it matter? It was not only well done, it was exceptional they decided not to cut controversial stuff and went in deeper, while staying true to the narrative…shoe horning in a character for inclusion points is bad for any media….having characters of any of those groups, enhance the story and not detract by having them seem natural and in place in the world is better for everybody…but I bet you will never hear anyone asking if butz likes it in the butts(as a serious questuon not just a name pun)……becuase no one cares. Can we collectively please just let the character be and not go deep dive into hypothetical psychology of fictional characters sex lives (in games where that has nothing to do with the story)

  • Regarding the social commentary…. reminds me how Wizard of Oz represented the American economic changes…. Yellow brick road(Gold Standard) leading to Emerald city (Green back dollar)…. Scarecrow as stereotype of brainless farmer.. Tin-man the heartless industrial magnates.. Lion the cowardly American military.. etc etc

  • Nice article, though a lot of time was devoted to fan translation efforts yet completely ignoring the wealth of very easily applicable mods for the Steam version of the Pixel Remaster. Also, the font can be vastly improved without even downloading anything. The Japanese developers seem to be utterly baffled by the western love for pixel fonts. Makes sense with kanji and the whole east vs west difference of handling font width (i.e. full and half width vs. fixed and variable width fonts).

  • Hey, just wanted to say that as a trans fan that has enjoyed this entire series so far, I really appreciate that you talked about Faris like that. It’s genuinely heartening to see cis people also touch on these subjects and you did it in a perfectly respectful and meaningful way. Thank you for this series! I’ll be looking forward to the rest of it as well as what you create next.

  • I used to have a strong distaste for FFV’s story for many years, thinking it was shallow and dumb. Then I played the Pixel Remaster and realized that… yeah it’s pretty shallow and dumb but in a fun way. Its goofy, funny, fun, ridiculous, emotional, and soooo dumb. Exdeath is so hilarious and mustache twirling that I love him.

  • Loved this article. Did I think it was a reach to compare the plot to the economic plight at the time of the game’s development? Yes. Did I appreciate it in the article? Also yes. You’re doing great work, and even the parts I may disagree on, I still respect and appreciate the perspective and information you bring to the table. Don’t stop what you’re doing. It’s fantastic.

  • I can’t tell which was more painful to listen to: his insistence on using “they” to refer to a single woman, or his 30 second copy pasted white boy diatribe of “im a cis-het AMAB privileged individual sheltered from the lived experiences of troons, but please know i have loads of troon friends and am a good ally but take my interpretation with a grain of salt” If you’re going to so utterly devalue your own opinion, why even bother speaking?

  • Regarding Faris, I think you handled the topic very well. Personally, I think the topic can be framed in one of two options: 1) It’s a representation of a trope wherein a woman is raised as a man; for other examples, see anime and other JRPGs in particular. This is the more likely answer if developers were ever to speak on the matter. 2) It’s a rather revolutionary (for the time) portrayal of a gender non-conforming adult who’s badass and awesome, but that was treated very poorly in the context of the rest of the game. Seriously, including a gender non-conforming character in the time and environment in which this game was created is incredible, even if by the viewpoint of us today we can see how poorly this was handled. In any case, I think it’s acceptable to use any third person pronouns to refer to Faris based on your interpretation of their identity, as it’s not explicitly detailed between the various translations which would be most appropriate. Personally, I think falling back on they/them pronouns in the case of ambiguity is probably the best call.

  • Like a lot of people, my first experience with FFV was with the PS1 version. I never beat it until FFV Advance, but I was glad to see the pirate accent gone. I was like 10 when it came out on PS1, and I wouldn’t have any knowledge of emulation for a couple more years. Since I was just a dumb kid, I assumed the pirate thing and the other stuff like the YESSS! were direct translations by professionals lol

  • Impressive how one manages to imprint and decide to refer non-binary to a character. I know I commented about this topic on the last article, but this time you literally put your modern perspective in regards to sexuality and gender on a game from the 1990’s. Why this need to apply queerness on games more than they do on their own? I want to know, so please tell me?

  • Sakaguchi didnt want to steal ideas from its competition. Well years later ff16 steals everything and the kitchen sink from the tales of series😂 When nomura wasnt the main villain of the series yet😂 Faris is not a they, its a she. The best Track is the ending Theme. Together with the Animation its pure awesomeness

  • As a woman who doesn’t conform to femininity and wouldn’t want to be subjected to bullying by pirates because I was born female and who doesn’t think either of those things make someone not a woman, I also relate to Faris. Think about that next time you’re tempted to impose trans ideology onto a female character (who’s female according to the text of the game, not just the creator’s intentions). I have nothing against you personally and I’m sure you mean well, but I don’t like having to deal with sexist ideologies, so I won’t be perusal any more of your articles. If you’d like to understanding why a decent number of your viewers reacted the same way (and I take it a fair few did given the pinned comment you posted), I suggest researching what women critical of the trans movement have said about it.

  • I have to say I was enjoying these articles, until you decided to turn this one super political and change the original creators artistic intent with your ultra leftist self imposed narrative for some reason. Why is it so hard to find factual UNBIASED documentaries without super strong weird political messages being blatantly shoehorned in 🙁

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