The Warren Commission report, a government inquiry into the Kennedy assassination, identified Lee Harvey Oswald as the sole gunman, with ballistics evidence supporting this conclusion. New polling shows that nearly two in three Americans believe JFK’s death was the product of a criminal conspiracy. Some conspiracy theorists argue that LBJ may have planned to beat Kennedy to the punch and preempt his reelection by arranging for him to be murdered when he visited Johnson’s home state of Texas.
Potential conspirators include the CIA, Vice President Lyndon B. Johnson, the Mafia, the KGB, or a malicious combination thereof. The report placed a gunman on the sixth floor of a building along JFK’s motorcade route through. Over the next few years, many critics and various conspiracy theories emerged, with over half of Americans believing there was a conspiracy or cover-up behind Kennedy’s assassination.
Frampt hates Seath and believes that he wanted the Chosen Undead to not link the fire. He talks about saving Lordran as nothing but a trick. It is theorized that Havel used to hunt down Seath constantly, leading to the dragon imprisoning him and forcing him to sacrifice humanity for fuel.
The idea that Frampt knowingly lied about succeeding Lord Gwyn and that Gwyndolin was in on it is also suggested. Havel hated sorcery and Seath, the godfather of sorcery, and the original GMB only protected from magic damage.
In summary, the Warren Commission report identified Lee Harvey Oswald as the sole gunman, with new polling showing nearly two in three Americans believing JFK’s death was the product of a criminal conspiracy.
📹 Dark Souls – What happens if you kill Ornstein and Smough at the same time?
There’s a bit more to it than you might expect. Song used – Unnamed Character Creation music – Demon’s Souls OST.
Why does Kaathe want an age of dark?
The Age of Dark is a concept in the Dark Souls series that refers to a time when the Light fades, a Dark Lord is heralded, and humanity dominates the world. This concept is often narrated by unreliable narrators, such as Kaathe and Kingseeker Frampt. Kaathe claims that the Age of Dark is “the age of men”, referring to the Age of those possessing Humanity in contrast to the Age of the Gods.
In Dark Souls III, countless beings have prolonged the Age of Fire, preventing its end and holding off the coming of the Age of Dark. By the time the game begins, there are countless Lords of Cinder and Unkindled who have successfully linked the First Flame before. Prince Lothric, anointed to link the Flame, rejects the idea of prolonging the Age of Fire and instead wishes to end the “fire-linking curse”.
A contingency plan is activated, with previous Lords of Cinder resurrected in hopes of linking the First Flame again. However, the world created during the Age of Fire has become a twisted shadow of its former self, and the material world has become irreparably corrupted. All lands from previous points in time converge upon a single point: the Kingdom of Lothric.
Upon reviving and seeing what had become of the world they had fought to protect, the Lords of Cinder also reject the linking of the Flame and refuse to sit upon their thrones. Aldrich, one of the Lords of Cinder, decides not to take his throne after experiencing visions of the deep sea and its inevitable coming.
Why does Frampt get mad?
Frampt and Kaathe are required to reach the Sunlight Altar and place the Lordvessel without him taking them down. If you let Kaathe take you down or jump down alone, Frampt will be angry. Your IP address has been temporarily blocked due to a large number of HTTP requests. Common causes include the latest version of the Opera browser sending multiple invalid requests to our servers for every page visited, using the Brave browser or Ghostery add-on, which send extra traffic to our servers for every page visited, and using GameFAQs regularly with these browsers can cause temporary or permanent IP blocks. Some unofficial phone apps may also use GameFAQs as a back-end, triggering our anti-spambot measures. Continued use of these apps may cause your IP to be blocked indefinitely.
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Can I kill Kaathe?
It is possible to kill Darkstalker Kaathe using third-party programs. Upon death, the creature will have 24, 464 hit points and 5, 000 souls.
Why is Kaathe not in the abyss?
Most people would just follow what the game tells them and go talk to Frampt as soon as they get the Lord Vessel. But yeah, basically Kaathe only shows up if you have the Lord Vessel in your inventory and haven’t placed it yet, because he wants to be the one to let you place it, not Frampt.
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Why did Gwyn fear the age of dark?
Lord Gwyn, a renowned figure in the world of Dark Souls, was driven by fear of the Dark Lord and the potential birth of the Dark Lord. He resisted the course of nature by sacrificing himself to link the fire and commanding his children to shepherd humans, blurring their past to prevent the birth of the Dark Lord. However, unlike the Ringed City and the Shepherding of humans before Dark Souls 1, Gwyn did not kill the Pygmies or their Human descendants. Instead, he created elaborate mechanisms that contained their potential and prolonged the Age of Fire, which society as we know it could not exist without.
The world of the Untended Graves is seen as a world devoid of light, which would be seen as catastrophic by the masses. While prolonging the Age of Fire may not be necessarily good, it is important to preserve that it is all the gods and humanity have ever known. Gwyn sacrificed his own children and eventually himself to sustain it.
Is Petrus of Thorolund evil?
Petrus of Thorolund, a cleric in Dark Souls, is accused of betraying and leaving a noblewoman named Reah for dead in a skeleton-infested cave or tomb. He claims to be a Dark Soul and harbors negative thoughts about Reah, causing him to betray the players if they discover his true self. His appearance and demeanor exacerbate his situation, and he plans to attack the players if they discover his true self.
Are Frampt and Kaathe connected?
The text explores the story of Kaathe and Frampt, two Serpents who have always been working together to complete a plan that would eventually outlive the Serpents and end with us becoming the Lord of Hollows at the end of Dark Souls 3. The Ringed City and Frampt’s Hole are mentioned as places where the Serpents have had interactions with its inhabitants. The tunnel in Frampt’s hole leads to a cliff overlooking the Ringed City, which is believed to be a place where the Serpents had access to the city.
The Primordial Serpent statues in the city are similar to those in Lothric, suggesting that people within this world don’t know what they look like any more than the players do. It is more likely to be Kaathe, based on what we see later in the DLC.
The Oolicile story is also discussed, with the people of Oolicile traveling back and forth to the Ringed City to commune with the Primordial Serpent at the hole above Midir’s room. This Serpent was likely Darkstalker Kaathe, who was believed to disturb the sleep of Manus, the Primeval man. Manus is not the furtive Pygmy, but the Father of modern-day humans within the Dark Souls world. Dusk, another daughter of Gwyn, may be the Adam and Eve of modern humanity.
Dusk may be referred to as “Princess” because she was another Daughter of Gwyn. She would have a child with Manus, who would use the Light Sorceries created by his mother and the Dark magic created by his father.
In conclusion, the text highlights the importance of understanding the history of the Ringed City and the Serpents’ interactions with its inhabitants before entering the city. By examining the connections between the Serpents and the city, players can gain a deeper understanding of the events of Dark Souls and the world around them.
Can I hit Frampt to wake him up?
The text poses the question of whether there are no repercussions for punching a sleeping opponent, given that they will neither attack nor leave the game. The answer is affirmative, as the player has been presented with four responses to the same inquiry.
What does Frampt want?
In Firelink Shrine, Frampt aims to acquire the Lordvessel and succeed Gwyn, the Lord of Sunlight, to maintain the Age of Fire. However, another primordial serpent warns him that Frampt is a liar. To find Kaathe, players must brave the Abyss and fight the Four Kings in New Londo. Kaathe will reveal Frampt’s bargain: Gwyn left Anor Londo to fuel the Age of Fire, but his sacrifice was not noble. Gwyn shared parts of his soul with those closest to him, giving them the power to shape the land and humanity in line with his vision.
These Lord Souls are needed to power the Lordvessel, opening the gates to Gwyn’s final prison, the Kiln of the First Flame. Gwyn has burned there for generations, keeping the fire alight, but now the fire is fading and the Age of Dark is coming.
Is Kaathe a villain?
Darkstalker Kaathe is a prominent antagonist in the 2011 video game Dark Souls and the Artorias Of The Abyss DLC. He is a primordial serpent from the Abyss spread by Manus, and the leader of the Darkwraiths. Kaathe wants to see the Furtive Pygmy’s plan to recruit the undead with the Darksign to become the new Dark Lord, marking the Age of Dark. He is believed to have manipulated the people of Oolacile to awaken Manus, allowing the Abyss to spread. When the Abyss arrived in New Londo, Kaathe introduced the art of lifedrain to the Kings and their soldiers, becoming the leader of the Four Kings and the Darkwraiths.
Why did Frampt eat me?
Frampt’s typical behavior includes seeking to be present when the Lord vessel is placed, often engaging in feeding behaviors and causing the player to become submissive. However, the player’s inadvertent descent into Frampt’s oral cavity suggests that the latter has a particular interest in the former. The player’s typing may be perceived as angry, potentially due to their reading style. It is evident that Frampt is of no use to the player. Furthermore, providing him with items is futile, as it may result in the expenditure of additional souls to vanquish adversaries.
📹 7 Easiest Ways to Screw Yourself Over in Dark Souls
No room-filling boss can screw you over in Dark Souls as hard as you, the player, can screw yourself. These hard-to-foresee …
Funny story about this actually, on my first ever playthrough of Dark Souls, I fought these guys a few times and would usually end up dying on the second phase, so I tested myself if I could skip the second phase by killing them both at the same time. I was using a claymore and the swing was wide enough with a 1H attack, just had to lower them both down to low enough then swing at the right time to hit them both. I thought I had outsmarted the system so hard doing this, but alas it didn’t work and I got my ass kicked anyways lol. The good ol’ days of Dark Souls.
This makes me think even more that super smough was added later in development, the intended phase 2 was super ornstein If we look at it, super smough is just smough but with lighting damage while in super ornstein the fight change a lot and he also gains new attacks thats why I think it was the intended fight
I have no idea why was this recommended to me but as someone who wants to work programming games one day once you pulled out the code I got instantly hooked, couldnt understand the MultiplayerState parts at first because I forgot theres multiplayer in DarkSouls but then when you did the translation/simplyfication it made sense. Really cool stuff, thanks for the article!
I like this kind of content. More specifically: Shows details on edge cases, and tries to explain as simple as possible, but still explaining how you got the information in the first place in order to reach your conclusion. Basically you try to not leave any loose ends, but don’t skip important information. (that’s how I see it at least) Thanks for the article 😀
I don’t understand a thing about programming and the technical parts of game design and you still broke this down well enough it made sense to me right after waking up before eating or having any coffee. articles breaking stuff down like this rule and make it easier for me to understand what’s going on in the articles where you just show off the weird end result of some behind the scenes code goofiness happening. So yes I learned something and this rules and if you make more of these I will devour them
I’ve been wondering why articles from you were only showing up in my feed recently. I’ve known your name for a while through the community but had never seen content from you. Turns out you just started (or restarted?) making articles recently… and I’ve loved every single one of them! As a huge soulsborne fan and an aspiring game designer these bite-sized articles are both fun and interesting to discover what programming tricks were used here or there in my favourite series. Love your work Zullie!
Along with others, I really like the different code levels you showed. I took one semester of C+ (which I didn’t pass mostly because I really had no business going back to undergrad yet again) and my knowledge of coding is rather limited as a result. I can understand the original technical format mostly okay, but the 2nd simplified version helped a lot with understanding what’s going on. The final single explanation really cemented my knowledge though, and I’m glad my coding knowledge was good enough to at least understand what was happening and then got the confirmation that I hadn’t entirely forgotten what little coding I learned. I’ve never made it far in Dark Souls for a number of reasons, so I’ve never actually fought these guys. I’m glad that they made it impossible to get both in Super form.
Nah bro you just have to kill them legitimately with a single attack that kills Ornstein a brief moment before it kills Smough. That way, their death animations sync up and end on the exact same frame. If you do it like that while holding the Pendant, you get teleported to Boletaria, and after you kill Old King Allant, you’re teleported to Yharnam (only it’s SUPER dark, like Untended Graves, as Bloodborne hadn’t actually been conceive of or developed yet). Once you defeat Gasciogne, the secret unified lore of all the Soulsborne games is revealed. However, if you kill O&S by hacking, the hidden WasKilledViaHax flag is triggered and the event isn’t triggered. You also have to have never died once; if you have, then Super Ornstein just spawns as usual. That’s set by the hidden HasNeverDiedEver flag.
Makes sense how the dragonslayer armour is so big, also confirms that smoke killing ornstein for lightning stuff isn’t the canonical outcome. Ornstein just took his power or whatever and then after everything settled just shrinked back to regular size. Possibly remade his armour, which would be the set we find after defeating nameless king leaving the old one in the dust. Still doesn’t make sense why the DS3 boss armour set has such a distinctly different visual design from ornstein’s original look doe
About a week ago I bought Dark Souls Remastered and it was my first proper playthrough of DS1. I played the game normally up until this boss fight. Summoned a stranger to help me, and this ended up happening but with Smough. The bossfight technically ended (The music, healthbar and such disappeared completely) but upgraded Snough was still there. As a normal enemy. He had a normal health bar. I killed him and he didn’t drop anything. Didn’t realise it was a softlock and ended up just quitting the game completely lol.
the first time i played Dark souls and was facing O&S i had died on the first try and when i got near the boss arena for a second attempt the Ornstein dyeing cutscene started playing before i when through the fog wall, and Smough started to try and kill me through the fog wall, but once i went though the fog wall Smough died in one hit
All the Souls games seem to wait for the completion of the death animation as a signal for the next thing. You can see this in the way simultaneous player-enemy kills work; even if the boss is reduced to 0 health, if it doesn’t finish “dying” before you hit the loading screen, then it will respawn in the boss room. If it DOES finish dying, you’re granted the soul/item, and get embered (DS3) when you wake up at the bonfire, and the boss is dead.
After reviewing the code I can assume that once one character dies, it’s defaulted to the other one’s mega form, in this case it’s Ornstein. The code checks if multiplayer is active and if it is then the cutscene cannot be skipped. Then the small versions of ornstein and smough are disabled and the super version is enabled and will default to Ornstein because of the else statement.
This is actually slightly more interesting because from a lore perspective its believed Ornstine isn’t actually present for the fight, he is one of Gwendolyn’s illusions alongside the rest of Anor Londo the real Ornstine having gone with the Nameless King. but executioner Smough is believed to have actually been at the fight. just kinda funny that coincidentally the illusion is the one of the two hard coded to go big unless the exception in the code is fulfilled.
It remember me the Agni and Rudra battle from Devil May Cry 3. There, if one die, the other take his weapon and fights with two weapons. If you kill both before the cutscene plays (you have like 10 seconds or so, is not that hard) you jump through Phase 2. I did that. Phase 2 was kinda hard for me on my first playtrough lol
Kinda to be expected this. This is just efficient coding, you basically have a condition upon which one of the outcomes is triggered and if that condition is not met, then the other outcome happens, so less for the game to check. Basically Like If (Ornstein dies & Smough lives) {spawn Super Smough;} Else {spawn Super Ornstein;}
I knew that ornestein is the important one and smoug was sidekick Also it was waaaaay easier to kill super smoug than super ornestein And he gave the cooler armour so you were better rewarded for killing the harder super ornestein Also ornestein is a Canon to survive the fight since he appears in DS2 as old Dragonslayer
I’m doing my first play throught right now and I struggled a bit at that boss. I finally decided to give the crystal halberd a try and retire my +10 Uchigatana for the fight. I somehow got them stuck in a corner by chance managed to land 4 heavy attacks on both at the same time. Both health bars reached 0 and I was so hyped because I knew from articles that if you kill 1, the other gains more power. But now they were both dead! annnnd nope, the lancer dude is back to full health and then I died xD
This level of analysis is commentary on where the plumber put his wrench down in between his lunch break and the second half of his shift. If smough dies = Super Ornstein If Ornstein dies = Super Smough Default variable set to Ornstein if any fuckery happens Longer to make a article about it than to program it.
I love how when the Crestfallen Warrior, who is very much supposed to be the embodiment of the actual players emotional state after dying repeatedly, is pushed into a fight by the player he shouts “I may be crestfallen, but I am not defenseless!” I think every DS player has felt that at some point, right before picking themselves back up for another go.
Taking the master key as a starting gift on your first playthrough. For experienced players with a run or two under their belts this item is amazing as it lets you break the intended progression to speed your way to certain goodies you normally wouldn’t get until much later. But for a new player, the master key will more than likely get you horribly, horribly lost and stuck in an area way beyond your current level and equipment grade.
4:13 – During my first playthrough I managed to bust out the Pro Gamer move of getting stranded in both Ash Lake AND The Tomb of the Giants before even knowing what a “Lordvessel” was 😅 Let me tell you, painfully struggling to reach the end of the Tomb, only to be greeted by a giant locked door and then realising if I wanted to escape I had to do it all again but in REVERSE, made me understand why that poor man in Firelink might be crestfallen.
From perusal Ellen’s playthrough of Dark Souls I can honestly say another way you can easily get yourself screwed over is picking a fight with Crossbreed Priscilla. This optional boss will just ask you to leave when you finish the painted world instead of fighter but if you do fight her you’re in trouble. Meaning you cannot leave now if you pick a fight with her until you kill her.
First time playing Dark Souls I definitely went left first. My first two areas were literally New Londo Ruins and the Catacombs. I used what my ex fondly called “the magpie strategy” where I saw something shiny in the distance and SPRINTED towards it, learning the paths of all enemies on the way to grab the stuff and then let myself be killed, starting the process all over again. My first 10+ hours or so of the game I assumed it was a dodge and run type of game where I was actually not even meant to kill the things chasing me. I was pleasantly surprised later on when I learned I could stand up to enemies. But by then I already had the Great Scythe so weirdly in my mind DS is a game where the start is awfully hard and then towards the end it’s laughably easy
Dude. I totally thought “yeah, skeleton seems like a basic starter enemy let’s go!” Then 5 deaths later I decided that if the starter enemies were this bad I don’t stand a chance of getting through this game and never touched it again or thought of touching anything else in the series. Now I see this article telling me I screwed myself and I’m just…. I don’t have words to describe this feeling.
For me being cursed in Dark Souls was kind of a blessing. In my first play through I rage quit when I got to New Londo and had to deal with the ghosts. So when I was cursed in my second play through I took it as a chance to give those ghosts a piece of my mind and I even got a Ghost Sword for my troubles.
I used the Firelink Shrine’s soul to reinforce my estus flask by accident because it looked like any other fire keeper’s soul and it made me sad. I’m at least glad that you can still use Firelink Shrine as a warp point and the bonfire by Andre is close enough to make access to another bonfire not too much trouble. But still, I hang my head in shame
They say that an undead has to cling to some form of goal or drive to keep from going hollow So I just like the idea that if you accidentally hit them, they are so insulted that they immediately give up on whatever their life purpose was originally and are instead kept human forever just by the idea of drop kicking you if you get near them (Or in the case of the moss lady repeatedly roasting you as you run past)
I got Andre hostile to me on my 1st run ever. Then I discovered I was still able to get him friendly by absolving my sins, when I get there I didn’t remember that I had killed Oswald already. So I had to kill Andre as well and go trough my 1st run ever without leveling my weapons until I got to the giant blacksmith. Man, I was 14 and downloaded the game bc it was free for xbox gold users
I just wanna say, resting at the wrong fire, is actually great, I got stuck in the ash lake myself on my first character, at the dragon bonfire, and I had to scale all the way up, and nothing quite made me feel more accomplished that clawing my my out of the ash lake, great hollow, blighttown, up to sen’s, and all the way to anor londo, I don’t know how to ascend higher physically in the game, and the sense of accomplishment was great, actually part of the reason that I love the games as much as I do I think
You’re right that you don’t want to piss off Andre, but not for the reasons you mentioned, as you can upgrade and repair armor at other blacksmiths, even bonfires if you bought the armor smithbox and repairbox. The real reason is that you NEED Andre for the regular weapon ascension, which is by far the most common upgrade path, especially if you’re a beginner. Without Andre you can’t achieve a +15 weapon, as you need him to ascend from +5 to +6 and +10 to +11.
On the subject of being cursed: The first encounter with Seath, the one where you have to die, can leave you cursed in the prison of the Duke’s Archives and there is no fast traveling from that bonfire. Have fun making it to the next bonfire with half your health (if you didn’t pack a Purging Stone).
On my first playthrough I went through the Tomb of the Giants without a light source… inching forwards with my shield up, not being able to see more than a metre in front of myself. That was torture, but after about 15 hours in that one hell hole I made it through. I had a lantern in my inventory the whole time, and even equipped it. I just never knew to equip it to the left hand…
Just remember: Dark Souls is most enjoyable when sipped slowly. Don’t go deeper into the catacombs until you are able to progress in a slow and deliberate way. Nothing is worse than being a low level/low upgrade when you get yourself into a sticky zone. Getting stuck isn’t without warning, because you shouldn’t be pushing through areas you can’t clear.
I actually went to the skeletons area first. Its hard to kill them so I tried to lure them near the cliff and push them to their death with kicks. Although you have to be careful and aggro them two at a time at least. Its worth the risk as I was able to get one the best weapons in the game, the Zweihander. Even the giant skeleton crumbles at the weight of its vertical strike. Great times.
This brought back memories, my first playthrough I used the keepers soul, killed Andre(accidentally biffed after upgradinga a weapon), Onion Knight (accidentally jumped off a cliff, landed on him and he fell in a hole) and the other keeper in Anor Londo (another accidental biffing) and rested at the bonfire below the tree and had to fight my way back. Bad times.
I would say taking the Master Key as starting equipment when you don’t know what you’re doing is a great way to screw yourself. You’re already in over your head as a new player and struggling to find your way in a game with no map and SURPRISE, the game isn’t using locked doors to shepherd you along the appropriate path anymore!
I’ve seen other claims about the Fire Keeper Soul belonging to Anastacia being identical in tour inventory, but it really isn’t. I made it a habit to read the description of each of my items, just in case they would present hints to progression, and I ended up getting to a point where I had one copy of a regular Fire Keeper’s Soul and one copy of Anastacia’s. The descriptions are quite different, with Anastacia’s literally starting with, “Soul of the Ash Maiden, Fire Keeper of Firelink Shrine”. Just like everything else in Dark Souls, take things slow and methodically and you should be able to easily avoid this.
I went into the cemetery first in my first dark souls play through, I had dropped into the elevator shaft and acquired the mace and seeing skeletons and being a real gamer, immediately equipped it for the bash damage, I then proceeded to kill some skeletons, realize that I was probably under leveled for that area, returned to fire link shrine without an issue thanks to perfect internal mapping and found another path. No deaths at all.
Getting stuck in Ash Lake while looking for the second bell of awakening is one of my absolute favorite moments in my almost 30 years of gaming. I was well and truly stuck, with only an impossible climb back up. I mean, talk about immersion! In most games I tend to zone out and run on autopilot, especially in games with expansive huds (You can play Witcher 3 with the minimap alone for the most part), but that realization that I had no choice but to get myself out of the whole I’d climbed down was such a great feeling. Of terror and regret. This is exactly half of why I think fast travel is a rubbish mechanic.
For a first playthrough I can see how about two of these really screw you over. On top of accidentally killing a vital NPC, but the buffer you get for damage and Oswald who most people don’t miss, and tbh most don’t attack (emphasis on most), it just doesn’t seem too likely to really ruin it unless you really, really mess up and also just full on murder an NPC even after angering them
I went left on my first playthrough. After dying at least a dozen times I managed to kill one skeleton. Since I didn’t have a divine weapon, being the start of my run and all, it simply resurrected. That’s when I decided I couldn’t do this without at least occasionally checking a walkthrough to make sure I was walking the right way.
Funnily enough, getting cursed is one of the ways that you can hurt the ghosts of New Londo Ruins. The easiest way is to hurt the spooky ghosts use the item transient curse, which you can only get from a few places, or as a rare drop from the ghosts, or by buying them at the guy who is at the very back of the flooded ruins. So one very bad mistake you can make is to use up the transient curses, or like I did, assume they were completely worthless and feed them to Frampt for 100 souls per curse because you thought they did nothing. This is why reading an items description is very important. Of course, you can also run out of them in the middle of New Londo Ruins because the drop is rare at five percent, so the second time I went back I had the ring that increased item drop rate and at least 10 humanity to maximize drop rates because I did not want to take any risks on that front. Luckily, I had not used up the ones sold by the lady merchant in the undead burg, because assuming something is useless comes with the added benefit of not wanting to buy it. You could also get a cursed weapon, like the Jagged ghost balde, the ghost blade, or the cursed version of the Greatsword of Artorias which can be made from the soul of good boy. But the former requires that you get a drop that is rarer than the transient curse, both droping at 1%, and the latter requires you put good boy down. Plus you need to have access to the giant smith in Anor Londo to make boss weapons.
The whole point in Dark Souls is to go left at the beginning (just run past the skeletons), when you get underground, you can get The Great Scythe, which isn’t just the best weapon in Dark Souls, but in FromSofts entire Souls-like library, which makes the game so much more funto play from the beginning. One of the most awesome things about Dark Souls 1, is that the game is so open and interconnected, which means you can get great weapons and equipment early on, unlike say Dark Souls 3, which basically just feels like one long corridor.
For #7: – The altar before the Kiln can still be accessed by plunge attacking from where Frampt used to be, even if he and Kaathe can no longer be interacted with this will let you place the Lordvessel/lord souls…there’s always the next new game to join the Dickwraiths and pvp is best in the ng+s at sl120 at Oolacile Town bonfire, unless you’re twinking.
I feel the curse one. Did a playthrough with some friends where we decided (I have no idea why) that we were going to do the entire playthrough as dragonoids. Meaning that as soon as we got to firelink shrine we had to get to the bottom of the great hollow to join the covenant to be able to turn into a dragon. On the way down I got cursed and therefore needed to start again since I wouldnt be able to get a purging stone until lower undead burg.
10:05 what’s funny is that I didn’t even see the correct path and when I checked every other path, I was sure the graveyard is the only way to continue and since I heard dark souls is a hard game, I thought that must be it. surprisingly I managed to kill every one of them after an hour and when I realized this isn’t the correct way, I was so furious.
I remember my first time playing DS1. Made it through the Undead Berg, had a hard time since I was a noob and then I walked off a set of stairs and panicked and accidentally hit Andre The Blacksmith. He killed me, and me not knowing he stayed agro, went back to him and died again then just quit and didn’t go back for a while. Eventually I did go back to a new save after beating DS3 and Code Vein (not really souls born, but similar vein) and this time didn’t hit Andre.
In my first play-through I was in Anor Londo and got the second bonfire after the archer knights, got a silver knight sword and thought I’d try it out, accidentally hit Solaire chilling by the fire and had to run all the way back through Anor Londo and Sens to get to Oswald. Took more than a few tries.
Ok so I’m doing my first dark souls run ever rn and honestly I immediately went left at firelink… I actually didn’t think much of it and was like “ah this is dark souls it’s supposed to be tough!” And made it all the way down to killing the necromancer person at the bottom. Also I uh didnt realize until perusal this that I wAsnt supposed to spend her soul to reinforce my estus flask 😅 (never considered I’d be able to revive her O_o)
Interestingly enough I made the mistake of resting at the bonfires in the Tomb of the Giants (after surviving Patches’ surprise when my estus flasks were depleted) and having to fight my way all the way back when the golden fog blocked my path. This all happened today just hours before perusal this article.
I remember my first play through on prepare to die edition. The first place I went down was down the Catacombs and Tomb the Giants. Went all the way down only to be greeted by a orange gate. Getting back up through the dark SUCKED, and next bonfire out of the dark was the halfway point in the Catacombs. By the way I didn’t get the skull lantern
Nice guide. I spent waaaaaay too long battling the skeletons in the graveyard, I DID get the Zweihander at like level 5 or something, but it requires 24 strength so it was basically an ornament for many, many hours of play. And yes, I upgraded said Zweihander and gave it a practice swing – thinking Andre was clear, sadly he wasn’t. Luckily, I was ready to take on the Bell Gargoyles at that point and beating them plus the souls I already had gave me the required 15,000 souls to fix Andre back to non-aggro. It did mean I missed out on gaining some levels, but it was worth it. I actually went back to the graveyard at level 30 or so? The skeletons there still weren’t a push-over. I haven’t actually figured out how to hit the ghosts in New Londo yet. I’ll definitely be taking the advice about those two bonfires on board!
I just finished my first playthrough of Dark Souls. Can confirm setting down the controller to heavy attack the blacksmith when your weapon is only level 5 and you stuck with that for the rest of the run. Still finished though. Good times. I will say you should definitely go left first, run straight to the zweihander(probably spelling that wrong) then run right back to firelink and go right.
Oswald looks threatening? He’s literally got his arms open wide like he wants a hug with only a bit of a rude disposition that makes him a bit suspect. That’s my take at least… Edit: I trust oswald fully now as a good person with a case of creepyvoice-itis, seeing as he tips you off as to that ratbag petrus’ plan.