The Persona series, based on the Rider Tarot Deck, is a popular Japanese role-playing game. The Arcana, which represents various Persona and main characters, is divided into the Major Arcana (22 unique cards) and the nontraditional decks such as Aleister Crowley’s Thoth Tarot deck, El Gran Tarot Esoterico (Consultant/Councillor), and the various incomplete Visconti-Sforza decks (Hope, Faith).
The Arcanas are based on real-life Tarot Cards, representing meaning or philosophy. In Persona, these Arcanas take place as the core personality. A unique pixel art tarot deck of the Major Arcana from the Persona Series features characters from Persona 2 to 5, representing various aspects of the game.
Persona 3 and 4 use the Thoth deck, but they don’t have imagery on their minor arcana. The Art and Aeon Arcana is present in the Visconti-Sforza tarot deck. The original complete 78-card tarot deck inspired by Persona 5 is included in a custom-designed rigid matte linen box.
In summary, the Persona series is a popular game with various Tarot cards, each representing different aspects of the game. The Arcanas, which are based on real-life Tarot Cards, are a major thematic element of the series.
📹 Persona 5 and Jungian Psychology – Masks, Major Arcana, and Meaning – Extra Credits
Did you know Persona 5 is based on Jungian psychology? Learn about the symbolism behinds the masks and major arcana!
Why does Persona use tarot cards?
Tarot cards, connected to Carl Jung’s collective unconsciousness, are ideal imagery for the Persona series. In Persona 5, Confidant characters, including Joker, are assigned a major arcana card, revealing their motivations and journey. The Phantom Thieves are the most prominent, with their major arcana revealing a lot about them. Joker is unique due to receiving two major arcana: the Fool arcana, which symbolizes opportunity, beginnings, and innocence, and the Fool arcana, represented by Igor, which sets Joker on his path.
This card symbolizes taking a leap of faith and not knowing what comes next, and is the improviser. Joker’s courage and ability to use various Personas are deeply connected to his character. The dog symbol in the card signifies his arrest, symbolizing his past will not be shaken off.
What arcana is Ryuji?
The Chariot arcana is the seventh tarot arcana and represents confidence, victory, power, and the desire to improve. By ranking up the Chariot arcana, you can help Ryuji become a more capable phantom thief in and out of battle. Dialogue options in this social link affect its progress, with dialogue options showing answers that grant points and how many points they grant when you have a Persona of the same arcana with you.
If you don’t have a Persona of the same arcana, subtract one point to get the total. Ryuji can be found on the second floor of Shujin Academy or in the arcade in Shibuya, usually unavailable during rainy days.
Is Persona 6 confirmed?
Persona 6 is yet to be officially confirmed and has no release date. However, series producer Kazuhisa Wada stated in 2018 that they are working on mid-to-long term plans, including new numbered entries, to keep fans entertained. The release date could be sooner than expected, as Studio Zero, which includes most of the core Persona development team, will not be making the game. Instead, a new team is working on the game, which could be further along than expected.
Is Makoto a boy or girl?
Unisex Makoto (まこと, マコト) is a unisex Japanese name although it is more commonly used by males. Depending on the kanji used to write the name ‘Makoto’, it can have different meanings. Alternately, ‘Makoto’ as a name can be written simply in katakana or hiragana. As a noun, Makoto means “sincerity” (誠) or “truth” (真, 眞).
Makoto ( まこと, マコト ) is a unisex Japanese name although it is more commonly used by males.
As a noun, Makoto means ” sincerity ” (誠) or “truth” (真, 眞).
- Makoto (musician) (born 1977), drum and bass artist
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- Makoto Fujita ( 藤田 まこと, 1933–2010), Japanese actor
- Makoto Fujita (chemist) ( 藤田 誠, born 1957), Japanese chemist
- Makoto Fukami ( 深見 真, born 1977), Japanese writer
- Makoto Furukawa ( 古川 慎, born 1989), Japanese voice actor
- Makoto Furukawa (writer) ( 古川 真人, born 1988), Japanese writer
- Makoto Gonokami ( 五神 真, born 1957), Japanese academic
- Makoto Hagiwara ( 萩原 眞, 1854–1925), landscape designer often credited with inventing the fortune cookie
- Makoto Hasebe ( 長谷部 誠, born 1984), Japanese footballer
- Makoto Hiejima ( 比江島 慎, born 1990), Japanese basketball player
- Makoto Hirose ( 広瀬 誠, born 1976), Japanese Paralympic judoka
- Makoto Horikawa ( 堀川 亮 ), birth name of Ryō Horikawa ( 堀川 りょう, born 1958), Japanese actor and voice actor
- Makoto Imaoka ( 今岡 誠, born 1974), professional baseball player
- Makoto Inoue ( 井上 信, born 1974), professional golfer
- Makoto Itoh ( 伊藤 誠, 1936–2023), Japanese economist
- Mako (actor) (岩松 誠, 1933–2006), Japanese-American actor and voice actor frequently credited as Mako; Makoto Kamada ( 鎌田 誠, born 1950), Japanese sport wrestler; Makoto Kawabata ( 河端 一 ), Japanese musician; Makoto Kawahira ( 川平 誠, born 1971), Japanese ice hockey player; Makoto Kawamoto ( 川本 真琴, born 1974), Japanese pop singer, songwriter and multi-instrumentalist; Makoto Kikuchi ( ja ) (1925–2012), Japanese physicist; Makoto Kikuchi ( 菊地 信, 1911–unknown), Japanese field hockey player; Makoto Kimura ( 木村 誠, born 1979), Japanese footballer; Makoto Kobayashi (disambiguation), multiple people; Makoto Kōsaka ( 高坂 真琴, born 1950), Japanese voice actress; Makoto Minamiyama ( 南山 真, born 1973), Japanese basketball player; Makoto Moroi ( 諸井 誠, 1930–2013), Japanese composer, son of Saburō Moroi; Makoto Muramatsu ( 村松 誠, born 1947), artist famous for pictures of cats and dogs; Makoto Nagano ( 長野 誠, born 1972), 2006 SASUKE winner; Makoto Nakajima ( 中嶋 誠, born 1952), former commissioner of the Japan Patent Office; Makoto Nakamura ( 中村 誠, born 1970), Japanese anime screenwriter; Makoto Niwano ( にわの まこと, born 1964), manga artist; Makoto Ogawa ( 小川 麻琴, born 1987), former member of the idol group Morning Musume; Makoto Oishi ( 大石 真翔, born 1979), professional wrestler; Makoto Okazaki (岡崎 慎, born 1998), Japanese football player; Makoto Okunaka ( 奥仲 麻琴, born 1993), J-pop idol and member of idol group Passpo; Makoto Ōoka ( 大岡 信, 1931–2017), Japanese poet and literary critic; Makoto Ozone ( 小曽 根真, born 1961), Japanese jazz pianist; Makoto Raiku ( 雷句 誠, born 1974), Japanese manga artist; Makoto Rindo ( 林堂 眞, born 1989), Japanese footballer; Makoto Saitō ( 斎藤 実, 1858–1936), Japanese naval officer and politician; Makoto Sakamoto ( マコト・サカモト ), drummer; Makoto Sakamoto (born 1947), retired Japanese-born American artistic gymnast and coach; Makoto Sasaki (disambiguation), multiple people; Makoto Satō (disambiguation), multiple people; Makoto Shinkai ( 新海 誠, born 1973), anime director; Makoto Shiraishi ( 白石 洵, born 1940), Japanese sport shooter; Makoto Sumikawa ( 澄川 真琴, born 1964), Japanese actress and voice actress; Makoto Takasaka ( 高坂 真琴, born 1998), Japanese child actress cast in Japanese television series Fugo Keiji; Makoto Tamada ( 玉田 誠, born 1976), former Japanese professional motorcycle racer; Makoto Tamamura ( 玉村 誠 ), Japanese engineer; Makoto Taniguchi ( 谷口 誠, born 1930), Japanese diplomat and academic; Makoto Tezuka ( 手塚 眞, born 1961), Japanese film and anime director, son of Osamu Tezuka; Makoto Tobe ( 戸辺 誠, born 1986), Japanese shogi player; Makoto Tomioka (1897–1926), terrorist; Makoto Tsumura ( 津村 まこと, born 1965), Japanese voice actress; Makoto Ueda (disambiguation); Makoto Yamaguchi ( 山口 真, born 1944), origami artist; Makoto Yamazaki ( 山崎 真, born 1970), Japanese footballer and manager; Makoto Yasumura ( 保村 真, born 1975), Japanese voice actor; Makoto Yonekura ( 米倉 誠, born 1970), Japanese footballer; Makoto Yukimura ( 幸村 誠, born 1976), Japanese manga artist
Is Makoto Yuki a girl?
Shigenori Soejima designed two protagonists for the Persona 3 game, with the male protagonist voiced by Akira Ishida in Japanese and Yuri Lowenthal in English. The female protagonist is voiced by Marina Inoue in Japanese and Laura Bailey in English, and is portrayed by Shouta Aoi and Kana Asumi in the stage adaptation, Persona 3: The Weird Masquerade.
The male protagonist’s character was reworked for the animated film adaptation, where director Noriaki Akitaya explained the pressure to give the silent character his own personality. He is canonically known as Makoto Yuki in the films and most other appearances. In the manga adaptation, he is named Minato Arisato. In The Weird Masquerade, he is given the name Sakuya Shiomi.
The female protagonist is canonically known as Kotone Shiomi in Persona 3 Portable and The Weird Masquerade. She also appears in Persona Q2: New Cinema Labyrinth and Puzzle and Dragons. Critical reception for the character has been generally positive.
Soejima took longer to design the protagonist than any other character, as the game’s other characters would be made to complement his design. In retrospect, he found that the character was not ambiguous enough, so he created Yu Narukami with the idea that his entire personality be decided and portrayed by the player’s in-game actions and decisions.
Director Noriaki Akitaya faced a similar dilemma for his animated film version, constructing the protagonist’s speech, gestures, and behavior while staying true to what was already established in the game. He admitted that he would not have been able to meet the expectations of individual fans of the game since they could choose their own unique name and personality for the protagonist.
Which tarot deck does Persona use?
The Persona series uses nontraditional decks such as Aleister Crowley’s Thoth Tarot deck, El Gran Tarot Esoterico, and various incomplete Visconti-Sforza decks. The Jester is an Arcana with an antiquated name, Fool. The Arcanas are numbered 0 in Persona 3 Portable, VIII and XI in Persona and Persona 2, and XI in Persona 4 Golden. The Jester Arcana is only mentioned in Persona 3, FES, Portable, and Reload, and allows the protagonist to seal Nyx away at the cost of their life.
The Minor Arcana consists of four suits with 14 cards each, commonly employing Italo-Spanish suits such as Wands, Cups, Swords, and Pentacles. The Visconti-Sforza deck, where the Faith and Hope Arcana are from, is unnumbered. The Minor Arcana is listed on the bottom of the Confidant list in the menu.
What do the Arcanas represent in Persona?
The Arcanas are Tarot Cards that represent a character’s core personality. They are based on real-life Tarot Cards and can be found in Persona. Minor Arcanas are four suits of cards that serve as bonuses after battle. The Arcana List includes Fool, Magician, Priestess, Empress, Emperor, Hierophant, Lovers, Chariot, Justice, Hermit, Fortune, Strength, Hanged Man, Death, Temperance, Devil, Tower, Star, Moon, Sun, Judgement, and World.
What is the most used tarot deck?
The Rider Waite Smith Tarot is a popular deck for tarot card reading, first published by the Rider Company in 1909. It was based on the instructions of academic and mystic A. E. Waite and illustrated by Pamela Colman Smith, both members of the Hermetic Order of the Golden Dawn. The deck has been published in numerous editions and inspired a wide array of variants and imitations. Over 100 million copies circulate across 20 countries.
The images in the deck are simple but feature abundant symbolism. Some imagery remains similar to earlier decks, but overall, the Waite-Smith card designs are substantially different from their predecessors. Christian imagery was removed from some cards and added to others, such as the “Papess” becoming the “High Priestess” and the “Lovers” card resembling naked Adam and Eve in the Garden of Eden. The Minor Arcana is illustrated with allegorical scenes by Smith, unlike earlier decks.
Symbols and imagery in the deck were influenced by 19th-century magician and occultist Eliphas Levi and the teachings of the Hermetic Order of the Golden Dawn. To accommodate astrological correspondences taught by the Golden Dawn, Waite introduced several innovations to the deck, such as changing the order of the Strength and Justice cards to correspond with Leo and Libra, and based the Lovers card on Italian tarot decks.
What arcana is Akechi?
Akechi is a playable character in Persona 5, representing the Justice Arcana. As a Confidant, Akechi represents the Justice Arcana and is a third-year high school student and celebrity detective known as “The Second Coming of the Detective Prince”. He opposes the Phantom Thieves and becomes Joker’s rival, but later joins them during Sae’s Palace using the code name “Crow”. Akechi betrays the Phantom Thieves, partly out of jealousy for Joker, and is revealed to be the black masked assassin causing cognitive shutdowns under Masayoshi Shido, a corrupt politician.
In Persona 5 Royal, Akechi is made playable in the third semester with a new interactive Confidant and abilities. He aids Joker in investigating Maruki’s Palace, interacting with him with his true personality. At the end of the game, Maruki reveals that Akechi’s return was through Joker’s wish to save him.
Akechi has also appeared in other spin-off titles, such as Persona 5: Dancing in Starlight and Persona Q2: New Cinema Labyrinth. In Persona 5: The Animation, Akechi is more focused on his character than the game, with director Masashi Ishihama and producer Kazuki Adachi stating that without his “dark side”, the anime would be “boring”. SuperGroupies created a collaboration apparel line based on Akechi and Joker.
In the stage play adaptation, Akechi is portrayed by Yoshihide Sasaki, who completed Persona 5 to prepare for the role.
What is the 22nd Arcana in Persona?
In the Persona series, the Fool is the initial card in the Major Arcana, bearing the number 0 and the designation XXII. It is the 22nd and concluding card in some versions of the deck, preceding the Magician in others. However, in certain instances, the Fool is not numbered.
What tarot is Makoto?
The High Priestess arcana is the second tarot arcana, representing femininity, knowledge, and unexplored potential. It can be started after completing the third Palace. Makoto Niijima, the confidant of the Priestess social link, is available during the day and can be found outside the Student Council office on the third floor of Shujin Academy, on closed days, or at the school subway station. Makoto is typically available on Mondays and Tuesdays and during rainy days.
Dialogue options in this social link affect progress efficiency. Answers that grant points and how many points they grant when you have a Persona of the same arcana with you are shown. If you do not have a Persona of the same arcana, one point is added to the total.
📹 What do the Arcana even mean? (P5R Main Cast Confidant Analysis, aka Part 1 of 2)
An in-depth analysis of Persona 5 (Royal)’s arcana and how they relate to every character in the main cast. Based on the tarot …
A minor correction and addendum to the Tarot bit: You don’t need to have a matching Persona equipped, you just need to have it with you. While this is a small difference I think it opens up a different interpretation than the one you proposed: The Protagonist doesn’t need to change himself to match the Confidant he’s interacting with, but carrying with him a Persona matching the person he’s talking to grants him a better understanding of them, making it easier to help the Confidant work through their issues and reach their goals, the entire point of the Confidant storylines.
I’m pretty late here… But I figured the removal of the mask was actually symbolic. Imagine the example with the main character summoning his persona Arsene for the first time. He’s essentially convicted for a crime he didn’t commit by “shitty adults” and sent to Tokyo to basically start anew for the year. He’s treated like trash by the people around him, until he finally runs into someone who’ll actually give him the time of day… Ryuji. Of course, they end up in Kamoshida’s castle where they’re captured and sentenced to death. It’s here that Arsene speaks to him, asking him if his attempt at saving that woman back at his hometown was really a waste and if he is truly sick of what he’s seeing before him and desires to fight back. He’s given a choice, watch Ryuji die or fight back. When the mask appears, he’s not ripping off the mask to summon Arsene… He’s forcefully removing his complacent persona to reveal the rage and rebellion he feels in his heart. The blood that we see is also symbolic, showing that this kind of change so suddenly is painful… But his smile shows that being true to yourself is worth it.
The ripping off the mask actually makes a great deal of sense. The persona for the main characters is their true feelings they bury, the actualization of their true self. By ripping off the mask, they accept their true unconscious self and it manifests as a persona. This is why Persona users can’t have shadows, as Morgana stated. It also really plays on the word Persona/Mask and it was a great design choice.
Slightly annoyed that they didn’t even mention the past Persona games even in passing. They’re all dealt with Jungian psychology from the start and I’d argue that P4 does a slightly better job of expressing its ideas. P4 even has a segment where one character sits the group down and explains to them what Jungian psychology, explicitly name dropping it, is all about and how it relates to what they’re going through.
I had to correct the use of the Collective Unconscious. In the Persona series, the collective unconscious is represented by the velvet room, hence why it’s there you could summon demons, angels and gods from various mythologies and religions. It is the literal embodiment of the collective unconscious, the sum total of all symbolism in order to understand the natural world and phenomena around us. Also, it’s quite explicitly stated when you summon some Personas, they mention something along the lines of “I come for the sea of thy heart”, a metaphor for the collective unconscious. So yeah, I don’t think mementos was a appropriate example in this case.
The ripping off the mask to summon your Persona makes complete sense with the ideas set by Jungian psychology. Because the monster that is your Persona in the game literally is the mask on your face as shown by when you get new ones. So when you rip off the mask you are hiding behind you let it form it’s true shape and if you notice they always cover their face when they summon in order to still hide their face while their mask is out fighting for them.
being a long time persona fan it inspired me to literally dive into psychology, tarotology, and cognitive science, so i’m actually really happy everyone else is now finally getting on board the jung train. i will say though that playing persona 4 felt like it handled the idea of the shadow and anima/animus really well and better than persona 5
Parallels also exist between the Major Arcana and storytelling. You start your journey as The Fool, and you progress towards The World where a resolution to the main arc is made apparent. It is even covered by Campbell, who saw the Major Arcana as representing the stages of life as the individual learned more about themselves and were affected by life’s challenges.
I love the article’s you do on psychology/philosophy although being an avid tolken fan I have to point out using odin and Gandolf as separate examples is redundant because the character of Gandolf is heavily influenced by Odin to the point of arguably being based off him. A small nitpick I know so keep making awesome articles!
I appreciate you delving into the intricacies of persona. a different game I’m surprised you haven’t talked about as far as I’ve seen is nier. while there are a couple places where it doesn’t the game does a great job linking mechanics to what’s happening in the story. something I’ve seen this website criticize other games for falling short do I thought it might serve as an interesting case study of sorts for you guys.
Wonderful analysis as usual. I thought Get Even similarly and deftly portrayed the human condition, albeit in a way that completely turns story roles and exploration scenarios on their heads with its theme of identity and looping narrative. It’s one thing to contextualize the environment and in-game action, it’s another to do the same thing for the actual systems and mechanics governing the virtual space and gameplay rules.
It’s funny, but growing up with Aspberger’s, I didn’t really understand the idea of a persona until it was explicitly spelled out for me, well into high school. In other words, I literally acted like the same person, regardless of context or setting, no mask. I still don’t really have that firm a grasp on the concept, and have to make a conscious effort to “put on a mask” and it’s usually only marginally effective. ¯\\(ツ)/¯
I learned about Jung through Jordan Peterson’s podcast/videos, and I think this article did a great job of unpacking the super super dense info surrounding Jung’s mind theory. Prof. Peterson is absolutely brilliant but I, as a layman, have a lot of trouble following exactly what he means a lot of the time. So thanks EC!
I just want to say, I drifted off at around 3:30 when you were talking about the old man and all of a sudden started thinking about the hermit from tarot and how it might be cool to bring in aspects from tarot to help tell a story, maybe by capitalizing on certain character traits to help further the hero’s journey . . . and then you started talking about it. I don’t know why, but it always excites me when I come up with independent thoughts and then see those thoughts reflected back at me by someone else. Which in writing this I realize, maybe that’s what the developer was getting at in that character link system from “Persona 5” that you talked about later in the article (I couldn’t say because I haven’t played “Persona 5”, but it makes me really want to play it now). I don’t know why, but this article made me really happy, so thanks.
Actually, the Tarot connections and inspirations run much deeper than that. Every Confidant starts with their life being in the upside down position of their arcana; But as you progress through the stories you help them change for the better and get their life in the upright position. Like for example Ryuji’s Arcana, The Chariot, in it’s upside down position means Aggression and being lost in life. Or Ann’s, The Lover, Means not knowing what to do and chasing after the wrong things.
I started getting into Joseph Campbell after playing ThatGameCompany’s “Journey”, and Campbell cited Jung a lot which brought me to his works on analytical psychology. Then I started playing the Persona games alongside reading Jung starting with 3 so it all sorta came full circle I guess. I’m so thankful for these games that blend themes of myth and psychology and learning about one’s self from it all. Journey set me on the course to read the philosophers and psychologists and mythologists I’ve taken so much from today.
Hmm, could you guys maybe do once a episode about how to properly do subtle hints? Like how to push an idea on the player, without them knowing, and getting them theorizing. Like, how to properly have a character with a split personality, but then how to properly push the player a bit in the right direction of theorizing, and trying to find deeper lore?
5:48 In addition, if you pick the answers that best fit what they want to hear, they will like you more. For the elementary school gamer, telling him he’s right even if you think he’s being bratty. For the ex-yakuza, hearing that you have ulterior motives aloud immediately relieves him of the tension he’s used to feeling. Plus, what they want to hear changes over the course of your link. The star shogi player initially enjoys you as a flirt, but prefers you start helping her advance her career midway through.
Excellent article as always, guys! As to what you said about not quite getting why the character take OFF their masks to use their Personas, I always thought it was to create the “weapons” needed to fight. The masks they wear and the code-names they use while in Palaces are in themselves a persona, a construct that they use to challenge those abusing power and to also protect their own identities. To summon their actual Persona, they accept their persona (Joker, Panther, Skull, etc.) and turn it into a weapon to fight society.
THANK YOUUU!!! this chapter makes my heart cry in joy and psychoanalysis. Just to add, I prefer the way they take off the masks in this game instead of just talking to the shadow. Part of the process of knowing yourself the process of understanding and accepting the shadow. But the mask prevent this. The way the characters take off an invisible mask to make it tangible presents the simbolisym of bringing some issues to the conscious instead of letting it grow in the personal unconscious (kind of a catharthic experience). And about the demon and monsters part… sometimes im not sure how many of the game is a mere coincidence… but try to look up Jung´s monster drawings from his red book. and again, sorry about the english. I´ve learned all this stuff in spanish… it´s really difficult to talk about this in english.
The “Mr. Edogawa’s TV Classroom” in the TV Listings menu of Persona 4: Golden also talks about Jungian psychology too if anyone has that and wants to know more. They slowly unlock as your play through it so they won’t all be there in the beginning but P4G’s a really good game too so it kinda like a bonus for players that’re interested in the subject. There 10 in all so there’s quite a bit there. If you’re a Persona 3 fan you also get to see Mr. Edogawa being Mr. Edogawa, which is always… fun? I think?
I like how you technically threw this hue spoiler while not actually reavealing the deep parts of the plot (which I would like to see, to be honest, as a person who finished the game and loves the entire saga (pleasecansomeoneplaypersona1and2is/ep) and loves the themes it touches, specially when the first antagonist (aka. the red herring) appears.
persona (mask) not only means how we utilise it to deal with the external world . we also tend to create a mask to deceit ourself . a mask that representing all the positive side of ourself . The mask make us feel that we are competence, but by doing so we have to bury our weaknesses into the shadow . what the game means by persona is that, we have to accept our shadow (weakness) to be fully aware about ourself . To do that, the main characters have to take off their old mask, recognise their shadow and create a new mask . something like recognise your weakness and reform your perception about yourself.
1:25 I don’t find it odd in the least – after all that mask literally manifests behind their backs the moment they rip it (happens with every skill activation in fact) while their faces remain covered in shadow (it sounds strange but that’s how it looks, really). So the focus remains on those masks and how symbolic are their “demonic” manifestations. Oh, and I loved images accompanyying major arcanas, well done guys 🙂 All in all I think this might be one of my fav eps so far, well done again 🙂
This reminds me of how one of my college professors was a big fan of Sigmund Freud. To her, Freud was the greatest psychoanalyst and no one else could compare to him, and she would pepper her own speech with Freud’s terms while seemingly denying anything that’s been refuted since. (She did not teach psychology, by the way. She just happens to be a hardcore fan of him.) Karl Jung was quite a sore spot for her…the easiest way to set her off for the whole day was mention his name.
While the use of the Persona term was somewhat more accurate in the earlier games where everyone could swap Personas, as of 3 and definitely by 4, I’d say the Personas better represent your true self, thus the whole “Taking off the mask to summon your Persona” thing instead of putting on the mask. Though the Protagonists ability to switch Personas makes it somewhat like the actual term, he still has Arsene, which more or less represents his actual self.
I realize this is an older article, but I recently realized that the masks of persona 5 probably represent the masks/roles society forces on us. I mostly realized this because of Ryuji and his awakening. Ryuji was forced into the role of a delinquent by Kamoshida egging him on and then breaking his leg. His rebellion is accepting that mask and using it as Captain Kidd, but in a way it’s also his own form of redemption. Not that he did anything wrong, but it’s moreso him allowing himself to also step out of that forced on role and let his own true colors shine.
Another trickster I am fond of is Elegua; the trickster at the crossroads. Elegua can either guide you to your destination or will misguide you for his own amusement. Either way, the lesson his myth teaches is “think for yourself.” Ask for advice from three different people, you may get three different answers. In the end, the onus is on you to make what you feel is the right decision when you find yourself at the crossroads.
Persona games usually also form the main cast around character archetypes common in japanese fiction. There’s always the cool bro (Junpei, Yosuke, Ryuji), the hot tsundere (Yukari, Ann), the rich lady (Mitsuru, Yukiko, Haru) etc. You could most likely fit all the main cast of P3, P4, P5 under some archetypes common in anime. I’m sure that was a deliberate choice considering how they draw so much from Jungian psychology.
The summoning of the Persona as a separate entity first requires them to remove the mask that represents it. So that makes sense. The Persona is still there, even when not invoked. You can tell by that by the way the characters still have the Elemental/Physical weakness of that Persona. In Persona 3 it was an “Invoker” that looked like a gun that the Persona user would put to their head and pull the trigger. For Persona 4 it was a card that they would destroy using whatever physical attacks were associated with that character; except for the Protagonist, he crushed his with his bare hands rather than slicing it with a sword. I’ll also note that when the Protagonist in Persona 5 acquires a new Persona, it becomes a mask that he then places on his face.
Persona 5 deviates a little from its Jungian roots compared to P2 and P3. In P3, you could “guess” the answers to SLinks by thinking of the character’s Arcana and answering to that effect (like Lovers and choices, Moon and illusion). One of the collective unsconscious aspects you didn’t mention that fascinates me is the demon-Personas and shadows, characters from all sorts of mythologies humans have thought up, appearing and disappearing in the cognitive world.
something to add is that the trickster is quite similar to the fool in many ways (in variants of tarot the trickster takes the place if the fool) but a fool is someone who starts possibly with no idea what they are going to do but every trickster has an end goal and will meet that goal by any means necessary
It’s worth noting too that in Persona 5, the tarot cards representing the social link characters are different from a normal tarot deck, they figures they show are defaced. For example, The Sun is drying the land with heat and has an evil grin in Persona 5 while in the classic tarot deck The Sun is shown nurturing the land. This happens with every card (minus The World). You could argue that, as in tarot every card has a positive and negative outcome, this deck is protraying the negative aspect of the cards instead of the positive aspect as is shown in a normal deck
“Persona” in latin means not only “mask”, but also “Actor who is wearing the mask”. In fact in italian the word “persona” is used only with this second meaning, signifying more broadly “character” or “person”. The act of “unmasking” to summon is a methaphor for “splitting” the inner-self from the apparent-self, so removing the persona (mask) to unveil the Persona (actor/demon)
The Final Pam fits eerily well as Judgement… shudders And great work to Dan Jones on coming up with all those inventive representations of the Major Arcana! (Good article, but I feel more allusions to P1-4 could benefit, especially seeing how 2 and especially 4 tackled Jung much more. Also, Mementos is essentially the public’s Palace (more accurate to the Shadow in traditional Jungian psychology), not the collective unconscious. Y’all should have played enough Persona to know that’s most likely the entire Metaverse /: Or the TV World, if you wanna be more accurate and go w/ P4)
cool article, there are 2 things that kind of bothered me though: You say in the begining that it wouldn’t be true to the game if you went around putting more masks on, yet, it’s exactly what you do, each new persona turns into a mask, they even took the time to animate Joker picking the mask up and puting it on. Also, when Igor talks about redemption on the first 3/4 of the game, he isn’t really refering to you directly
Great analysis, just a minor correction: it’s not so wrong that, in P5, the characters tear their mask from them when they summon their personas, and it’s not so wrong either. When they tear they mask, they do so to make the mask transform in the summoned persona to let it use its skills and spells, meanwhile, when they wear the mask, they “adopt” the persona within themselves, getting all the stats boosts the persona gives to them when they equip it. And the MC actually “wears” countless masks on when he get a new persona, since when we get a new one it transforms in a mask and is “absorbed” by Joker’s mask, just like if it becomes part of the very same mask he is wearing. So, tearing the mask off is not wrong, is just like the MC is thinking “I don’t need to wear this mask right now, because is more important to show the world (or the enemy, in this case) the true face behind my persona, be it Arsène or a Pixie, and use its personal skills, than wear it and getting boosts for myself”. The same can be applied in real life when you notice that maybe, in dire situations, a person choose to not to wear a mask anymore in front a certain other person and show you true self, because is more profitable the truth instead of wearing a mask of deception just to be more easily accepted.
Objection on the whole “makes you question messing with people’s heart” part. (SPOILERS) Not only does the plot give the player vividly clear reasons why they MUST stop (BAD GUY GOES HERE) along with the usual probation drama, but also note that the group usually tries to solve things without using the Metaverse (ex: Ryuji tries to get the volleyball players to testify against Kamoshida) if a possibility presents itself. (furthermore, they didn’t do anything to Mishima during his Confidant quest and Futaba asked for help with her own thing, it wasn’t somethign they forced on her)
Something feel like the article did miss is the fact that the entire Major Arcana of the Tarot is actually telling a story. The story of the Fool’s journey – a repeating narrative of change and growth. The fact that the Major Arcana can be “reshuffled” means that whilst the elements of the story are the same, the order in which they occur differs for each individual.
I’m kind of late, but since the beginning of the Shin Megami Tendría series by Atlus, the “Persona” branch have had a strong influence from Jungian Psichology. Now, the themes about what makes us humans, God, Fate and Morality are all over the games of Shin Megami Tensei, from Persona, to Digital Devil Saga, Through Nocturne and Devil’s Call.
Speaking as someone who got the Plat Trophy in this game, this is good stuff. I did watch it before I even played the game and I just re-watched it. Thanks Extra Credits~ Also, last trophy I got was negotiating for an ally’s life because they never got taken hostage until I deliberately set it up… I literally would never have known about the hostage thing without the trophy for it. zzzzzz
By ripping off the mask, it’s symbolic of the characters finally coming to terms with their true selves. The Persona that emerges from the act is representative of whatever their true self is–their true power. So Joker is just like Arsene Lupin deep down inside, Skull is like Captain Kidd, and Queen is basically Pope Joan. Though they still call them “personas” the characters are basically using their “true selves” in battle against people who haven’t quite come to terms with the darkest parts of their psyche.
Just a note on the masks bit: the article implied that the act of ripping off the masks implied that the ripping the mask of summoned the persona, which I think is inaccurate. -The main protagonist gains new personas as masks and is able wear those masks to summon the persona’s. This implies that ripping the mask off allows the protagonist to wear new masks. The mask allows the summoning to occur. -The act of ripping of the mask is symbolic of the character rejecting their “false” persona (the mask they where prior to accepting their true nature as phantom thieves). That is why they have a new mask on after they transform rather than no mask at all. The masks act as direct symbols of the characters personas.
I too was a bit confused at first about the characters ripping off their masks to summon personas. However, I think the opposite is actually true. When you use a persona in combat, you see the character temporarily hold the mask to their face. In the cutscenes, though, each awakening involves removing a mask. I interpret this as the character becoming aware of the persona as a social mask and not a true identity. It becomes a tool rather than a prison.
Nice article but there some things you mention don’t quiet add up, especially since they have a representation (???) in the series… The collective conscience is a place and it’s not mementos (mementos is the palace of the Tokyo) which you can see in the other titles (P3 for most) Really nice article I just don’t think it’s wise to limit it only to P5
You do get more masks in Persona 5, every time you acquire a Persona it’ll state clearly “New Mask Acquired” or something to that effect. It works for your party members because they only have one persona and the implication is that that’s their true self, and the body they have is only a mask. That’s why when they first awaken to their persona, the mask appears on their face and they have to remove it. The Protagonist is, like in the last 2 games, The Wildcard, meaning they don’t have a fixed true self. It’s kind of a metaphor for how they are also not characters in the game the same way as everyone else is, because they are controlled by the player.
Just an explanation for ripping off masks to summon personas – a common theme in the recent persona games is that personas are defined as a reflection of the summoner’s true self or the summoner’s inner psyche. So ripping off your mask/shooting yourself in the head/crushing a card all symbolize different ways to free your inner self from the chains or constraints you’ve placed around it as you grew up in society. (I forgot which psychologist wrote that theory. Might also be Jung) I guess you could say Personas are named after the method of summoning them (aka ripping your persona/s away to reveal a manifestation of your true self.) Or, if you take “persona” to mean “aspect of your self/personality”, the in-game Personas are the persona you hide to fit in with the rest of society. That’s why acquiring or evolving a persona involves “facing your true self”, or accepting/freeing the parts of you you hide/hide from. (Also why Shadows are closely related to Personas, which is only further emphasized in the Persona 5 game compared to 3 or 4.) This of course leads to all the interesting theories the fandom has on the Wild Cards and why they are capable of holding several Personas at once. Or, if you want to go with masks = Personas, then removing the mask allows it to change into the Persona. Lots of possible interpretations 😀
You misconstrued a very important part early on. Persona is not defines by the monsters you summoned. Rather, the true power of the main characters is their removal of their personas. The power of these main characters’ persona are those that are made manifest by removing their personas, which is why the removal of the mask is not odd, but perfect. The monsters that you summon elsewise are manifestations of other aspects of human consciousness. It is explained the reason why they take the form of gods and mythological creatures is because they are physical manifestations of traits to which humans would ascribe them. You, as the main character, are the only one who can access this human collective consciousness usually by some godlike intervention. Which you would have known had you really played the games…
this is just my opinion (I could be right or wrong) but i think ripping of the mask is suppose to represent the breaking the system type of theme. Each persona game has its own theme p3 has the acceptance of death in p4 has being true to yourself and p5 has imprisonment so the fact that each said character wears the mask such as makoto carries pre-assumed responsibilities that he or she are shaped into. The ripping of the mask itself then comes down to as i said early breaking that cycle and breaking the chains of imprisonment that is under the mask. The persona series has always been really good at taking for strong meanings and symbolism into their games that is why I really like the persona series XD
While I found this episode very enjoyable, I will comment that the characters not only confront the moral ambiguity of what they’re doing, but to prevent them from doing it willy-nilly they even create a rule that the entire group must be unanimous to perform the action. While it is still rather reckless what they are doing, they are by no means “rushing in”.
That explanation of the shadow makes a lot more sense than persona 4’s explanation. Persona 4 essentially went off of “the opposite of how you present yourself is your true self” So say you don’t like work, well then in reality you’re actually a workaholic and you’re just suppressing that aspect of yourself for… whatever reason. And that just outright makes no sense. It was a broad sweeping statement that made way too many implications than it should have.
Small criticism of 1:25 to 1:45: A. The characters rip of their masks to summon there persona because they’re using the personal themselves when the mask is on and freeing themselves of it by ripping it off, thus allowing the persona to manifest as a mythological creatures to fight, as an almost separate being. (Not sure if I’m explaining that well) B. ~1:40 You DO walk around gaining more masks as you gain more personas. The “gain a new persona” animation makes this very clear as the new persona transforms into a mask and flies onto your face. They don’t stack up like in the cartoon because you only ever equip one at a time. As to why they all look the same: it’s probably because they didn’t want to create 100+ masks for one character.
As for Mementos: it’s not really the same as the Jung’s collective uncouncious, which is the core of everyone’s mind. As you find out at the end of the game, it’s a collective Shadow created around a particular negative thought. As for tearing off the mask: the word Persona is actually used in the games in 2 very different meanings. First it’s the Jungian meaning, with the main character putting on masks, second, and I think more importantly, your teammates and your character each have their 1 core Persona – this represents the hero that everyone is in their core, which can however be hidden under the shadows that live in our mind (aka the Shadow). Hell, the Personas even have a form of literature heroes. Tearing off the mask is therefore a symbol of overcoming our Shadow and throwing away who we’ve been pretending to be to unleash the hero we truly are deep down. And I can tell you, it really works. That brings me to another thing. I think that making us realize the hero that’s the core of our soul is the central lesson of all heroic stories. And the Persona series is based on delivering this lesson in the utmost literal way. Since you’ve talked about classical heroes, you could talk about this as well.
Not sure if it’s been stated, but the reason why the cast in P5 rip off masks to call forth their Personas is because (obviously) the mask is the Persona. By removing the mask, they are releasing the Persona. That’s why when they do so, they cover their face. Their face is their true self, which is also why it’s dark and hard to see the features.
It’s worth noting that, as the scientific fields of psychiatry & neurology have moved on to better justified, more evidence-based understandings, Jung’s theories have, along with Freuds, been basically entirely left behind. Not that the ideas aren’t still interesting and worthwhile when it comes to storytelling, but in terms of ‘how a for-real human being’s actual brain literally operates in our shared mathematical meatspace,’ Jung ranks pretty low. Basically, Jung, Freud, Myers-Briggs, these things all belong in the same box as tarot (no mistake that both jung and tarot have always featured heavily in persona games) or astrology – neat stories we make up that, to the extent that they tell us anything at all, are mostly just telling us what kinds of stories we like to hear about ourselves. They do not go in the box with astronomy, the box of ‘experimentally supported scientific fields of study offering current-best explanations of independently observable properties of the material universe.’
The whole anima/animus thing seems to have evolved throughout the history of Jung’s work, as I understand it. There are passages where Jung describes the influence of one’s anima/animus as being toxic, wanting to take over your personality and needing to be suppressed rather than explored. Some historians think Jung was uncomfortable with his femininity until old age, which is when he began to admit the anima/animus wasn’t that bad. It also carries bits of Freud’s sexism, so keep that in mind if you look that stuff up. :/
5:40 This is actually a key technique in building an instant rapport with someone, if you wish to get closer to them. Matching someones general personality, from your tone of voice to your facial expressions, and even to your posture, will cause them to be naturally drawn to you. The mind will see it as familiar, therefore safe.
I like that idea with tarot cards I’ve never been a fan of that kind of spirituality and mysticism. and find the idea of these are symbols that their meaning is special on an individual basis I find more reasonable. as from that understanding it’s almost like a rorshock test and that tarot readings only apply to the reader trying to tarot read for someone else is essentially trying to predict or guess what those symbols mean to them. I think it would be interesting to get a read where the person proforming the reading never looks at the cards and just shows them to the guest and asks them about it and the reader then tries to guess the card almost like the board and party game dix-it
The more interesting offshoot to me of the Jungian psychology business in Persona 5 is the narcissism inherent in the mechanic (present in all of the Persona games since 3) that only the main character can change his arcana and actually adopt a new persona. That is explicitly the power of the Fool arcana in Persona 3. Everyone else is stuck with their broad personality archetype, archetypes which largely remain consistent across games (not actually fitting the Jungian ones, but hey). The magician is always driven by passion, often immature sexual showboating, but quick to trust the main character and have strong feelings almost immediately (usually towards someone who dies). It is only “me” (the MC, who is always treated as a stand-in for the player) who has control and can modulate his personality. I wear different masks in society to interact with different people in a very Jungian way, but those I interact with have only their one mask and it (appears) to simply be who they truly are. Does that mean they’re lost in the mask, or that it is an unreliable narrator who is unable to recognize that as much as he changes his behavior to accommodate others, they’re doing the same with him? Or is it just because it would be difficult to implement anything more dynamic than “adopt this persona and play off of this archetype”, not to mention obscure the function from the player?
(Incontrollable screaming) I knew you guys would drop the Jungian philosophy bomb for the persona article that of course was coming eventually. Few things to think about though: First, the act of ripping the mask is explained, in my opinion, by the fact you need to be aware of the mask for a Persona to manifest. P3 used “face your mortality” and P4 used “face your shadow” the same way, by recognizing the layered nature of your psyche (and have a contract with a supernatural godlike thing) you unlock the Persona, in this new case you become aware of the mask by literally ripping it, but still holding it. You recognize the Persona is a part of you, but not the whole you. Second, the collective unconscious being much more rigid than what Persona 5 implies is actually kind of a plot point, and explained in other SMT spinoffs. The “sea of the soul” is vast and layered, to the point that Mementos is just a tiny fragment of it. The general terms of the collective unconscious are almost impossible to change (which is the in game explanation on why you run in similar demond through the whole series), but this tiny superficial elements like gods trying to take over the world and the desires of people distorting reality itself are small and insignificant compared to the deeper parts of it (remember Nyaralothep? Remember Philemon?) Third, way of nudging the spoilers without otright stating them, good job
It’s possible that I’m misreading or abusing Jungian psychology when I say this, but to me, tearing off the mask to release the power of the Persona is very appropriate. Jungian psychology places an emphasis on acknowledging, facing, and assimilating one’s Shadow instead of rejecting it, in order to become a complete person. Players of Persona 4 will see the connection THAT game immediately. So I always saw the removal of the mask as being another way that the series is expressing that concept. It’s toying around with terminology, or perhaps making its own creative extension of Jungian thought, when it calls the figures “Personas” since they’re really much closer to the idea of the Shadow post-assimilation. Ripping off the mask is symbolic of rejecting the idea that one’s outer mask is one’s true self, and therefore also symbolic of assimilation of the Shadow (as Morgana even confirms when he says at one point that the characters’ Personas ARE their Shadows, just in a different form.) I wonder if I’m just letting Persona get away with this wishy-washy interpretation of Jungian ideas and terminology because I love it so much? The Persona is the constructed outward appearance, so you could argue that it’s actually the opposite of the Shadow, which is the stuff you want to hide from even yourself. But Jung talks all about how a force will tend to produce, strengthen, or even become its opposite (enantiodromia), so I guess Jungian psychology gives me an answer for that one too!
In my view mementos and any of the of the unconscious worlds. Are manifestations of the collective unconsciousness. This is based on: 1- The concept of collective unconscious is non physical. 2-The fact they are manifestations shaped by human thoughts. So it’s not technically THE collective unconscious, but the closest representation of it linked to the society that shapes it.
2:03 “Persona 5 pretty much nails this one.” …How? I feel like there should be more detail in this section. Waiting to give that detail until later, assuming that’s what you did and didn’t just end the thought there (haven’t finished the whole vid) is really jarring, honestly. You can’t assume everyone perusal the article has played the game your article is about, y’know? I feel like I’ve had the same issue with Extra Credits articles in the past, so it’s something I hope you guys will watch out for a little more carefully. This could be an isolated issue or something not everyone agrees with but I think it’s at least worth mentioning.
the persona games have always dealt in accepting all your “personas” as part of your true self. this is a bit different from what Jung proposes. A Persona is basically a Shadow that has been accepted. for example, Ryuji’s captain Kidd represents his thuggish, brash side. once he accepts that is a real part of him, it’s power is made manifest. This is also why the protagonist is so special. he has hundreds of “masks”. his personality is trully a blank slate. he can adapt himself to nearly any situation, and none of those are fake, they’re all real parts of his character. ripping off the mask might just be an indication of this..the character has accepted that mask as part of them rather than just a mask. its why in the initial transformation sequence, the mask slowly takes over joker’s entire body once he rips it off.
Why did he only list “loki” as the trickster. Coyote in Navajo stories is also a trickster. (Well, not just Navajo but I don’t feel comfortable talking about all native American stories as a monolithic mythology). Give some more examples of tricksters if you say they are all over the place. P.S. great article. Love you guys.
I’ll admit, while I really enjoyed the overview of Jungian psychology in relation to Persona 5, I was a little annoyed that you basically summed up the mythological representation for the Trickster archetype as “Loki…and Loki”, which not only glosses over the other prominent mythological tricksters, but also makes it sound like Loki is the most prominent. That may be the case thanks to the Marvel movies in the modern age, but you do a disservice to other figures of mythology like Anansi, the Be’er Rabbit, Hermes and Coyote. Heck, if you wanted to keep it relevant to modern audiences, you could have just mentioned Bart Simpson, Rocket Raccoon or even the Joker. And while I realize that there are differences between the two Lokis, mentioning one of these other characters would have been refreshing and probably enlightening, a lot of people already know Loki as “the Trickster God”. Again, I love your articles and this one isn’t an exception. You clearly put some effort into understanding the concept of the Trickster and making it presentable in a quickly-digested format. Which is why the omission of just about any other figure representing the Trickster archetype is so glaring.
The issue with Persona 5 and doubting yourself that was mentioned at the end of the article is that the game not only takes every opportunity to ensure that you are doing good by messing with people’s head, having other characters talk for you if you don’t answer said question yourself, not having you as a person suffer any consequences as a result of your actions, as well as the plot ultimately taking a turn into the conspiratorial, thus making your actions necessary for the good of humanity, but also forces you into situations where you are FORCED to steal people’s hearts. The game wants you to steal people’s hearts and does everything in its power to make sure you want to, while avoiding and demonizing anyone and everyone who disagrees with you. The only sort of power trip that occurs with any meaningful progress is in a Confidant link, one that is completely optional and missable, thus removing it from any stance of relevance it might have had if a member of the main cast had it during the plot.
Atlus, why did you revert Sumi back to the original look? 😞 If you’re wondering why I didn’t include much about 3rd semester in the original PT analyses, it’s because I don’t think it adds much to what was already covered in their original arcs. Do you guys have a particular arcana you relate to or like most? And I’ll be doing a article on the rest of the NPC arcana in the next couple months! 🎮TWITCH: twitch.tv/ladyvirgilia 🐤TWITTER: @VirgiliaLady twitter.com/VirgiliaLady 🌟PATREON: patreon.com/LadyVirgilia GENSHIN LORE website~ youtube.com/c/LadyVirgiliaGenshin
Something I would love in P6 is if we have a quick cameo of where the p5 people are. For example, some news talking about the Olympic games and mentioning Ryuji in athletism and Sumire in gymnastics, saying they’ve won a medal or whatever. It would be really nice, and I know they did similar stuff in p5 with the other characters, so it would definitely be possible.
As a therapist myself (love love love your social work perspectives, Virgilia!!), I like to think of Maruki as a prime example of a therapist who’s suffering from burnout and compassion fatigue. He frankly has a lot to be overwhelmed about given what happens with Rumi and his research, and his dialogue throughout the game betrays a sense of cynicism about the limited reach and scope of talk therapy with so many problems existing in the world. He exhibits several of the warning signs of compassion fatigue and burnout: hopelessness, a sense that his work is not enough, a sense of grandiosity about his own work, cynicism, and avoidance. I can relate so much to his perspective because it’s so real and so easy to fall into the manipulative tendencies when you’re overwhelmed and fatigued in this kind of role.
I already commented on the original articles so there might not be as big of a comment here, but Kasumi and Maruki’s are new so I’ll check those out. When you think about it, Futaba essentially homeschooled herself during her hikikomori days. It’s impressive. What’s cool about Futaba’s arc is it flips the P4 stereotypes, Shadow Futaba represents the UPRIGHT Hermit while her real-world self represents the Reverse Hermit until her development. I didn’t realize that thing about Maruki in Rank 3 of Faith, interesting. But I definitely noticed the over-reliance on Joker. It’s actually part of why I’m not a fan of the ship, although it’s fine if people are. Something interesting I noticed when looking at Faith’s Personas: there’s a running theme of fantasy and fairy tales. Phoenix, Unicorn and Orichalcum are common creatures or concepts in fantasy while Okninushi, Siegfried, Tam Lin and Cu Chulainn are heroic warriors. And of course her Persona itself. This could represent the idealized lie she’s living. Only the ultimate Persona, Maria, relates to the Arcana’s origin as a deck commissioned by Italian Catholics. (The Maria design also comes from SMT Nine, which has some plot parallels to Maruki’s reality Regarding Maruki, have you seen the version of his farewell speech if you DON’T max his Confidant? It’s really interesting, as it’s arguably healthier than the maxed version, the one that leads to the new semester. In my opinion, this makes Maruki’s Confidant a unique deconstruction of the Social Link system, in that Joker’s influences ends up unwittingly encouraging the worse aspects of him.
This was a really well-phrased look at the arcana and their respective representatives. One of my favorite aspects of the persona series, even the early ones, is how they can take the same archetypes and mold them into completely distinct characters. I mean, you wouldn’t call Maki and Makoto, Katsuya and Akechi, Jin and Futaba, and Kanji and Yusuke the exact same characters. But the characteristics are molded in a way that they each reflect their arcana perfectly. It’s the part of each Persona game that I look forward to the most. (The Social Link/Confidant system might be my favorite part of the game.) It’s always really interesting to hear your thoughts regarding Maruki, especially in the context of your field of study. I genuinely question if he has a license to be a counselor (honestly, with how the principal is at Shujin, I wouldn’t put it past him to hire an unlicensed therapist just to get the press off of his back). Billy really did bring the role to life. Maruki definitely needed someone who could balance the sympathetic with the unreasonable in order for the character to work. Otherwise he would’ve fallen apart in his cutscenes. Billy absolutely nailed that balance. I can’t wait for part two! Hope you have a nice day.
Honestly, Sumire’s whole identity crisis arc is why I find it somewhat immoral to date her at the end of her confidant. She obviously has some deep emotional trauma, and she tends to cling onto those closest to her for support in lieu of growing on her own and carving an identity for herself. She did it with Kasumi before her death, she did it with Maruki after, and begins to do the same with Joker throughout the latter half of the game. I feel as if accepting her advances is somewhat analogous to allowing her to continue this cycle of co-dependency and guilt that has followed her through her entire life thus far. Shutting down those advances and allowing Sumire to grow on her own as a distant helping hand just seemed like the better option to me.
Without having a background familiarity with the Tarot, this article has been a great supplement in appreciating the character writing. While some Arcana are self explanatory by their title, I never would have guessed that the Emperor and Empress represent masculine and feminine self actualization, not least because the game plays with the opposite in each case. I don’t think I need to convince anyone Yusuke comes off as feminine, but Haru really struck me as someone with a lot of masculine value; she’s very stoic and mature relative to the group, and she shoulders immense material responsibility as heir to an economic empire. When playing the game, I didn’t catch the theme of accepting the feminine aspects of her character that run contrary to that, but she’s also the only confidant I didn’t finish. I also appreciate your explanation of the Priestess’ narrative, and how it sits differently within the disaparity between Japanese and western cultures. I was primed to really dislike Makoto when she becomes the girlboss who’s smarter than anyone else (which felt especially unearned, given the players limited agency to express any thoughtfulness), and I do think naming her Queen was incredibly cringe, but by the end she was probably my favourite just by virtue of being the least ridiculous phantom thief that isn’t introduced at the very end. Understanding that this narrative isn’t as played out within the cultural context of the setting as it is in western media gives me a greater appreciation for her.
My mom loves tarot cards and reading. She told me the Magician is about transformation. Later I expressed my disappointment to her about how similar the Councillor was to the Magician. But she made me see a difference between how Morgana and Maruki represent the cards. Morgana is about Internal transformation. Maruki is about External transformation. Really shows how much thought is put into these characters.
Lady, thank you so much for another Persona 5 Royal analysis! I’ve sent all my friends to your initial character analyses for P5, and it looks like I’ll be doing it all over again :3 I can’t tell you how much these articles have enriched my understanding and love for Persona 5’s characters and story. The time and energy it must take to make these articles is super appreciated <3 I'm really looking forward to Part 2 with the NPC confidants!
To be honest I would love to see a Persona game like Tales of Beseria (a game where you are arguably the vengeful villain for most of the plot), like a redemptionless Count of Monte Cristo, of the Oceans movies (where the thieves win and have a happy ending) where the role of protagonist doesn’t mean righteous I think it would be incredibly interesting to be playing as the anti hero even straight up villain getting back at society for their revenge and benefit, they may change it and themselves for the better but it was for their own selfish drives. Basically imagine combining Joker and Akechi, you have a villainous protagonist gaming the unfair system with their power but also an underdog story about a Found Family if outcasts coming together and growing as people but simultaneously bringing out some of their most destructive aspects (I imagine this is how the mafia and Yakuza started). The fool is a driving force for change but like for Maruki that doesn’t mean it necessarily in a good direction, many of these characters could have been swayed the same way
52:51 probably won’t be seen cause 1year late but philosopher Immanuel Kant believed that the only true unconditional good is good intention, since regardless of consequence the action was taken wishing only the best. I feel this applies to Maruki since regardless of trampling free will, robbing Rumi of the ability to move forward on her own and the stagnation of humanity in his utopia, he only intended to bring everyone happiness and an escape from the cruel reality we see in P5R.
This is a great analysis article of the characters! It definitely got me pumped up to pick up the game again tomorrow for PC and later for Switch. Your piece on Maruki is great and definitely hits in the feels now. Its so nice to see people honoring Billy still. Thanks for doing this and I can’t wait for part 2!
I stumbled across your recent vid (the P5 palace rulers and their real-life inspirations) randomly via the algorithm, and now I wish I’d found your website sooner!! Your vids have been detailed, interesting, easy to follow, and overall I appreciate the sociological + cultural angle you take in analysing media like this. I’ve only watched a few vids so far, but am excited to get through the rest of your catalogue 😁 Looking forward to your future projects on this website, and I hope 2023 brings you much success!
I’m so glad I stumbled onto your website! I finished P5 only about a year ago, even though I was intrigued about the franchise for a long time. I was so in awe with the sociological and philosophical context of this game, and wanted to learn more, but couldn’t find any interesting essays about P5 on Youtube. Until your website was recommended by the algorithm a couple of days ago! So here I am, happily binging your articles. Could you make one about the final boss of P5? Not Shido of course, but that godly creature that takes over Tokyo. I was blown away by the underlying philosophy of the evil that resides in relinquishing any responsibility.
one thing i think is interesting across 3,4 and 5 is that the emperor arcana, being associated with masculinity, also seems to be be associated with homosexuality. kanji is pretty obvious as that’s his main struggle, but ryuji kinda questions yusuke about his sexuality and lack of interest in women several times. i’m not as familiar with P3 but i definitely know a lot of people seem to view akihiko similarly, as someone disinterested in romance and possibly being gay
I’m a newer fan of your articles. I just got to shidos palace and perusal your articles along the way has absolutely enhanced my game. I truly wish you would publish the audio only from these articles on Spotify. Listening at work would be great and I would be a listener! I love your perspective and I think it would be great to hear your take on other Japanese media (anime games anything really)
53:13 THIS! This is why I cannot bring myself to accept Maruki’s reality. I don’t know what he did to Sumire in the past week before that part of the story, but I am sure he used Sumire as an insurance policy to discourage Joker in case he said no. He brainwashed her… for almost a year, and we were none the wiser. He was utterly manipulative and deceitful in that scene. My apologies for coming strong in this comment, I used to be sympathetic with this character… but over time after learning about techniques like gaslighting and enabling negative thoughts, I understood why he was the villain and why he needed to be stopped. If you understand and or a fan of this character in his villain role… my apologies to you.