This guide provides a comprehensive guide to the Divine Soul Sorcerer, a versatile and powerful spellcaster in D and D 5E. The Divine Magic feature is gained from the start, allowing players to optimize their spell list, including cantrips, metamagic, concentration spells, reaction spells, and more.
A Divine Soul Sorcerer can only cast Cleric spells due to the Divine Magic ability’s wording. To cast Revivify from a scroll, the Divine Soul must first learn the Divine Magic ability. The guide also highlights the best spells, quirks, and tips for this versatile character.
Cleric spells can be learned using the Charisma modifier, and an additional spell based on the affinity of the source of powers is also available. The Divine Soul Sorcerer can learn and cast Guidance, which is both a Sorcerer spell and a Cleric spell.
The rules state that Divine Soul sorcerers can learn cleric spells and cantrips when they get a new spell or replace one of the sorcerer’s spells. This class’s main trait is giving access to the entire cleric spell list, allowing players to choose between offense and support as needed.
When the Divine Soul Sorcerer’s Spellcasting feature allows them to learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, they can choose the new spell from the list.
📹 You Might Be a Divine Soul Sorcerer | Sorcerer Subclass Guide for DND 5e
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What does a divine soul sorcerer do?
Religious hierarchies view a Divine Soul as a threat, as it allows sorcerers to claim celestial power and undermine existing orders. In some cultures, only those with a Divine Soul can command religious power, with ecclesiastical positions dominated by a few bloodlines.
Divine Magic allows sorcerers to learn spells typically associated with the cleric class. Spellcasting allows for the learning of sorcerer cantrips or spells of 1st level or higher, but must obey restrictions otherwise. An affinity for the source of divine power, such as good, evil, law, chaos, or neutrality, also influences the spells learned.
An additional spell based on this affinity is a sorcerer spell, but it doesn’t count against the number of known sorcerer spells. If replaced, it must be replaced with a spell from the cleric spell list.
Can sorcerers learn extra spells?
You can learn an additional sorcerer spell at each level except 12th, 14th, 16th, 18th, 19th, and 20th, each of which must be of a level with spell slots. When you reach a certain level, you can choose a known sorcerer spell and replace it with another from the list, also having spell slots. Charisma is your spellcasting ability, as it relies on your ability to project your will into the world. You use Charisma when a spell refers to your spellcasting ability and when setting the saving throw DC for a sorcerer spell and making an attack roll.
Is Divine Soul sorcerer a healer?
Divine Soul Sorcerer is a popular subclass in the game known for its exceptional spell selection capacity. With only 16 spells at any time, choosing which ones to take is a challenging task. Being the main divine caster while also gaining arcane utility and damage is an incredible feeling. Unlike other single-class spells, Divine Soul can fireball one turn and heal the next, and heal on one turn and disintegrate on the next.
This makes every new spell selection an agonizing choice and requires extensive research. The build suggestion for Divine Soul Sorcerer includes abilities, race, background, skills and tools, feats, and levels.
Is Flame Blade a sorcerer spell?
The class features a unique ability (UA), which provides sorcerers with the inherent ability to utilize the flame blade. This does not enhance the efficacy of the spell, which was previously regarded as ineffective. Nevertheless, there are no sorcerer subclasses that can utilize the flame blade without an alternative option that is more advantageous, such as the fire bolt.
What spells for divine soul sorcerer?
Divine soul sorcerers can choose from three options: Quickened Spell, Careful Spell, and Heightened Spell. Quickened Spell allows for multiple spells to be cast in one turn, while Careful Spell allows multiple creatures to succeed a saving throw, useful for attacks like cone of cold or burning hands. Heightened Spell forces creatures to have disadvantage on saving throws against spells. Sorcerers use Charisma as their spellcasting stat, with a spell save DC of eight, plus proficiency bonus, and Charisma modifier. As they gain level, they can swap out known spells.
Can you green flame blade and divine smite?
It is possible to cast both smite spells and blades spells on the same turn, as both require a bonus action.
Can sorcerers cast two spells?
Sorcerers may utilize the Quickened Spell ability to cast a standard 1-action spell as a bonus action, thereby enabling them to utilize their action for a different purpose. Nevertheless, the casting of spells is constrained to cantrips, and Twinned Spell can be employed in conjunction with the cantrip.
What is the extended spell in sorcerer?
Sorcerers may utilize the Metamagic: Extended Spell passive ability, which enables them to prolong the duration of magical effects produced by their spells. This ability results in a doubling of the duration of conditions, summons, and surfaces, as well as a stacking of condition riders that are not part of the spell. Examples of these condition riders include Reverberation from the Spineshudder Amulet and Arcane Acuity from the Hat of Fire Acuity.
Is Chaos Bolt a sorcerer spell?
Chaos bolt is a spell used by sorcerers, particularly chaos sorcerers, that unleashes a chaotic, multicolored light that inflicts unpredictable damage on its target. Before the Second Sundering, the spell was telepathic, causing pain within 50 feet (15 meters). As the sorcerer’s power increased, chaos bolt’s potency increased. The post-Second Sundering version had a longer range of 120 feet and dealt damage of various types, including acid, cold, fire, force, lightning, poison, psychic, or thunder. This version was instantly recastable.
What is the difference between dragon incantations and sorcery?
Elden Ring offers two types of magical spell classifications: Sorceries and Incantations. Sorceries are traditional magical abilities, while Incantations are sacred holy magic for healing or repelling undead. Sorceries scale with your character’s Intelligence attribute, while Incantations are affected by your Faith attribute. All spells cost FP, which shares cost with weapon skills, so you must consider using them together if building out your class into a hybrid role.
Reclaiming FP requires using cerulean flasks, killing blue teardrop scarabs, or defeating enemies. Like melee weapons, you can only equip a few spells at a time to swap between while exploring and fighting. However, changing out spells isn’t as easy. Once you have located or bought a spell, you can equip it by resting at a Site of Grace in the Lands Between and selecting the Memorize Spell option.
Is Flaming Sphere a sorcerer spell?
The flaming sphere was a powerful conjuration spell that summoned a globe of hot flames 5 feet in diameter, which a wizard could move at a speed equivalent to that of a walking human. The sphere’s volatile flames scorched nearby creatures and could last for a few minutes or longer with more powerful casters. Between the Spellplague and the Second Sundering, the sphere dissipated immediately after casting, but with effort, the wizard could maintain it for several minutes or cause it to flare up again.
The post-Second Sundering version lasted up to one minute, as long as the caster focused on the spell. The sphere burned flammable material but did not cause damage by movement, and could float over furniture or low walls. If the sphere moved beyond an air envelope into wildspace, it was immediately extinguished. Casting the spell in the phlogiston caused the sphere to detonate at the caster’s location.
📹 How To Play a Divine Soul Sorcerer in Dungeon and Dragons 5e
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Man, everything i try to look up you guys have a good article for it. I may learn this during this article, but what do you think of taking 1 level of life cleric for the better heals for a divine soul sorcerer? I’m making a character that starts at lvl 8 and jumping into an in-progress dungeon of the mad mage