In Hogwarts Legacy, players can learn 34 spells, with Avada Kedavra being the most powerful and feared offensive spell. These spells are ranked as B-tier due to their situational nature. They can be very powerful in certain instances but for the most part, they will be used in the Room of Requirement and Vivarium.
The best spells in Hogwarts Legacy include Confringo, Imperio, Crucio, Depulso, Flipendo, Diffindo, Accio, Descendo, and Transfiguration. Avada Kedavra is considered the most powerful spell, as it can one-hit kill any enemy in the game. Ancient Magic is not as powerful on larger enemies like trolls and area bosses, but it still has potential.
Bombarda is a powerful and damaging spell that can be used to avoid Unforgiveable Curses during gameplay. The best spells in Hogwarts Legacy include Avada Kedavra, Ancient Magic, Petrificus Totalis, Ancient Magic Throw, Bombarda, Accio, Confringo, Descendo, and Incendio. These spells can be boosted using the best Hogwarts Legacy Talents, causing more chaos.
Accio, Confringo, Descendo, and Incendio are used for balanced mid/close range attacks, with Accio bringing enemies into range for Incendio. Accio, Descendo, Glacius, and Diffindo are a powerful combination that works great for multiple enemies.
In conclusion, Hogwarts Legacy offers a wide range of powerful spells, each with its own unique strengths and weaknesses. Players should consider choosing the best spells for their specific playstyle and abilities to maximize their effectiveness in the game.
📹 Hogwarts Legacy Best Spells In The Game & How To Make Them Better (Hogwarts Legacy Combos)
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What is the best 4 spell setup in Hogwarts Legacy?
In Hogwarts Legacy, spells are primarily combat-related, making it challenging to choose the best ones for battle. A good spell slot set-up is the one that deals the highest damage spell combos: Glacius, Accio, Diffindo, and Incendio. These spells cover Control, Force, and Damage, while dealing some of the most fatal blows to enemies. Glacius with Diffindo and Accio with Incendio are the most effective combinations, as Glacius roots enemies in place, making it easier to deal damage with the piercing Diffindo spell.
Accio pulls targets to the player, and Incendio makes them take considerable damage over time. Each spell has a talent upgrade available in the Spells skill tree, with Incendio, Accio, and Diffindo available at level 5 and Glacius’ upgrade at level 16.
To create a more chaotic spell slot set-up, witches and wizards might consider equipping Transformation, Depulso, Expelliarmus, and Bombarda. These magical abilities can be used in any order, but the standout combination is Transformation and Bombarda, which will cause complete disarray in the wizarding world.
What is the strongest spell combination in Hogwarts Legacy?
The combination of Accio, Descendo, Incendio, and Glacius is a powerful strategy for players seeking to deal significant physical and elemental damage to enemies. This combo involves pulling enemies in with Accio, then slamming them down with Descendo, and delivering significant damage with elemental spells. Incendio, a forceful fire spell, leaves the target burning, while Glacius rapidly loses health from flame and frost damage. Most enemies are permanently bound, while more dangerous ones can break free.
Which spells do the most damage in Hogwarts Legacy?
Avada Kedavra, also known as the killing curse, is the strongest spell in the game, capable of instantly killing any enemy, including regular dark wizards, spiders, and goblins. It can even kill larger enemies like trolls. Only a few boss enemies can dodge this attack, but they are rare. The only drawback is a long cooldown, but it is typically reserved for the strongest enemy in the group, making it undetectable.
What is the best magic in Hogwarts Legacy?
In Hogwarts Legacy, players can cast a wide variety of powerful spells and curses, many of which they may have encountered in the Harry Potter books and films. Acio is a foundational spell, often found in puzzles and side quests. Diffindo is a high-damage spell that can be learned by completing Assignments for Professor Sharp. Crucio is another of the unforgivable Curses.
With this powerful magic, players can defeat the most dangerous wizards and beasts in the game. Even a Fifth Year character can become one of the most talented wizards in Hogwarts. Some spells are more powerful than others and can be more useful in combat when upgraded and combined with other spells to create combos.
To use the best spells in Hogwarts Legacy, players should read on to find out what each one can do and how to use them.
Is Avada Kedavra overpowered in Hogwarts Legacy?
Hogwarts Legacy features three Unforgivable Curses, each with unique, connective traits if players spend their Talent points in the Dark Arts skill tree. The Killing Curse is severely overpowered and may be the only curse players need, keeping it true to its canonical lethality. The Cruciatus Curse, Imperius Curse, and Killing Curse are formidable in the hands of any witch or wizard, and are learned gradually throughout the action-RPG if players accept them from Slytherin’s Sebastian Sallow.
Each curse has a unique function, making them overwhelmingly powerful options for players to fall back on. Crucio curses a targeted enemy with damage-over-time, Imperio curses a targeted enemy and temporarily attacks fellow enemies, and Avada Kedavra instantly kills nearly any enemy. Avada Kedavra is highly intimidating due to its intent and function, as it is only cast if the witch or wizard means to kill. It is only seen or heard with great severity, unless a horrendous individual is the one wielding it.
Is Avada Kedavra the most powerful spell in Hogwarts Legacy?
Hogwarts Legacy’s dark magic, particularly Avada Kedavra, is a powerful spell that can be used as an instant kill to almost every enemy. Its longer cooldown allows it to be relied upon for a leg up in combat or as a get-out-of-jail-free card in sticky situations. It is particularly effective when used in conjunction with Crucio and Imperio, which inflict the Cursed status onto targets for extra damage.
However, the use of Avada Kedavra may seem overly obnoxious in relation to the protagonist’s actions, but it is not one of the most significant choices in the game. Therefore, players who aren’t afraid to walk along the dark side will benefit from using Avada Kedavra in Hogwarts Legacy.
What is the most powerful spell in Hogwarts?
The Killing Curse, a spell in Avada Kedavra, is regarded as the epitome of malevolence. The spell can be cast on an individual and rapidly result in their demise via a green light beam. The parents of Harry Potter were victims of this malevolent spell, yet the Boy Who Lived, also known as Harry, managed to evade its effects on two occasions.
What spell killed Voldemort?
Harry Potter’s signature spell, the Disarming Charm, was instrumental in defeating Lord Voldemort during the Battle of Hogwarts. The Elder Wand recognized Harry as its master, strengthening the Disarming Charm. Harry’s powerful spell, indicated by the scarlet jet of light, caused opponents’ wands to fly high out of their hands, resulting in Voldemort’s Killing Curse backfiring onto himself.
What is the best choice in Hogwarts Legacy?
In Hogwarts Legacy, players can choose any house they want, despite the lore not allowing for such a choice. The best house is determined by personal preference and history within the universe. Houses like Gryffindor, Ravenclaws, Slytherins, and Hufflepuffs are based on their respective roles and history. However, there are no intrinsic advantages for picking any house, as most of the playthrough would be similar, with all accessing the same spells, tools, and abilities. The choice between houses in the game is based on personal preference and history within the universe.
Who is the most powerful wizard in Hogwarts Legacy?
Harry Potter fans have seen numerous powerful wizards and witches throughout the series, with Dumbledore being the only wizard capable of defeating Voldemort and his Death Eaters. With the Elder Wand, Dumbledore can conjure water walls, shred glass, and apparate easily. Voldemort, with his magical abilities, is defeated through circumstance and hubris. Expanded material introduces other powerful wizards, such as Grindelwald from Fantastic Beasts and Credence from Fantastic Beasts, who can transform into a chaotic dark cloud called an Obscurus.
Hogwarts Legacy’s main character, Hogwarts Legacy, is even more powerful than other wizards. Despite not practicing magic until 15, the player-character has an innate talent for magic, learning complex spells within seconds and stringing multiple spells together with ease. This makes Hogwarts Legacy’s main character one of the most powerful wizards in the Harry Potter universe.
What spell beat Voldemort?
Expelliarmus, or the Disarming Charm, is a spell that drives out a weapon, often a wand, and is often seen in duels. Harry, a skilled combatant, was deeply enamored with the spell and used it to defeat Lord Voldemort. Professor Snape, a former follower of Voldemort, taught Harry the spell during Professor Lockhart’s Duelling Club. Despite initially struggling with the Summoning Charm, Harry quickly developed an aptitude for Expelliarmus, which allowed him to use it in challenging situations.
Within months of learning it, Harry used it to retrieve Riddle’s diary from Malfoy and disarm Lockhart. He spent the final hours of the second year practicing Expelliarmus, becoming very good in the process. This relationship between Harry and Expelliarmus has both positive and negative aspects.
📹 Ranking EVERY Spell in Hogwarts Legacy from Worst to Best!
We rank all the spells in Hogwarts Legacy from the worst to the best! Which one will come out on top? Where do you …
I think Basic Cast should be much higher in the list – it does a lot of work, and is by far the spell that is used most. I can’t believe you ranked Flipendo – a spell I used like 12 times – above Basic Cast, which I used 1,000,000 times, and which is probably responsible for >50% of all damage to enemies.
Crucio was probably my most used spell in the game. Definitely my #1. Especially when upgraded, it just has so much utility for crowd controlling and causing all the enemies to take a lot more damage from everything else. It also has a really good cooldown time unlike Avada Kedavra and Ancient Magic Throw. And you get it mid game so its used for a large portion of the game. My favorite spell was probably Flipendo so I’ll put that as my #2. Crowd control, it curses when upgraded, and it has a fast cooldown. And its just fun. For my #3 I am going to go with Confringo. You get it very early in the game, it is a fire spell with long range, and when upgraded it is a excellent counter to Inferius groups which can be some of the more troubling opponents. My #4 spell is going to be Arresto Momentum for similar reasons as Flipendo.
5:44 Incendio combos fantastically with accio. It is great early game. and if you get the spell talent for accio you can suck in multiple spiders/enemies and hit them all with it. I think It is a great spell to start the game. I like to combo accio, incendio, depulso and confringo. Works wonders against spiders and inferno.
If you use expelliarmus on certain enemies their weapon will fly into the air and you can use ancient magic to fling their weapon back at them like you can do with other throwables in the game. Like on the goblins holding an axe, the spell makes their axe fly and you can fling it back at them dealing a lot of damage
I don’t rank stupefy/protego that high as in the late game I stopped using it much. When you’re surrounded by enemies and half the attacks are unblockable it’s just safer to dodge. Also I’m colorblind and have a really hard time quickly seeing the difference between the yellow and red indicators for the attack types. And when you’re at a point where you’re constantly throwing spells it also doesn’t always move cancel and you can get hit a lot trying to deflect. And you can block one attack but immediately be hit by another at the end of the animation while a roll will get you to safety. I just eventually always dodged and attacked unless I was one on one with a troll or boss enemy.
Here’s the spell set that has worked great for me and can easily take down any group of enemies. Set 1: Glacius (upgraded), Expelliarmus (upgraded), Diffindo (upgraded), Flipendo (upgraded) This set takes down solitary enemies easily and is a great starting place when entering a fight. One control, two damage, and one force in a set is perfect for controlling and mastering enemies, not letting them strike back whilst doing a lot of damage. With upgrades my diffindo will do upwards of 700 damage alone. Set 2: AK (upgraded), Bombarda, Descendo (upgraded), Crucio This is a set for the middle of battles. It deals strong damage to enemies. I chose the force spell instead of Confringo here to provide balance to the set and prevent enemies from striking. Set 3: Transformation (upgraded), Accio, Incendio, Depulso (upgraded) Upgraded transformation is the strongest spell in the game in my opinion, letting you take out two enemies for the price of one. Its reload time is slow, but not as bad as AK. The Accio, Incendio, and Depulso combo is also exceptionally stong, and each work well individually too. Depulso is ridiculously strong near cliffs or on towers and bridges. Set 4 is my utility set. I change it all the time, but on default, it will be levioso, nab-sack, disillusionment, and lumos. Sometimes, when fighting Inferi, my set here will be Accio, Incendio, Confringo (upgraded), Depulso (upgraded). If you are interested, I have 2 diffindo upgrades, expelliarmus upgrade, concentration, control, and ancient magic (all level three) on my gear (full legendary).
Tier S: (Spells that are great in any situation) – Ancient magic throw – Avada Kedavra – Transforming – Expelliarmus – Bombarda – Basic cast – Crucio – Imperio Tier A: (Spells that are great, but a bit situational) – Ancient magic – Diffindo – Confringo – Incendio – Accio – Descendo Tier B: (Spells that are situational and does low or no damage) – Depulso – Arresto momentum – Glacius – Stupify Tier C: (Spells that are barely worth using unless it’s a very specific situation) – Levioso – Flipendo
My friends and I may have found a secret in game, connected to which house you join, sorta like that side mission that changes based on house. There is a bathroom in maybe the middle building in hogwarts with a circular sink, and if you go into the women’s last stall you’ll find a set up for some spell, I believe the set up differs based on your house since I’m in Slytherin and found it set up with someone brewing Polyjuice potion, but a friend who is in Ravenclaw went to the same bathroom and found some sorta botanist set up. I’m not sure if it’s based on house or just random but it was different between us.
I love how you are given extra slots as if you can’t swap them at literally any time, even mid combo allowing you to stretch it even further, it doesn’t even continue the gameplay in the background, everything pauses and you get a new loadout or partial new loadout to abuse infinite combos further than you already could
i don’t get all the hate for Filpendo, it’s a great purple combo starter and Incendio, when combined Acio and Glacius is insane, Pool few enemies with Acio then Freeze and Incendio one of them, the one you target died in one shot, and the rest gets tons of dmg from the frozen explosion and the circle of fire, literally the best combo in the game IMO.
About decendo, I usually don’t initiate combos with it. I’ll usually start with any spell that knocks an enemy airborne flipendo, arresto momentum, or accio usually. That way the slam from decendo deals more damage. When capturing beasts, I usually hit them with decendo, followed by arresto momentum, then the napsack. It allows me to hit them 6 times with the napsack before they’re able to get back on their feet again.
I’m devastated you have my fav spell arresto momentum so low 😭. The visuals in that spell are so nostalgic even though in the movies its the spell immobilus that gets the screen time. It’s utility in the game is SO underated and you feel so OP casting that on an enemy and being able to come back to that enemy later when you have wrecked everybody else first.
Really couldn’t agree less with protego and stupefy at number 1 and 2 respectively. You could go trough the entire game without even using any of them, since you can avoid anything just by dodge rolling attacks and even more so when you upgrade it, giving you the ability to just basically teleport around.
My four slots (making sure i have a spell that curse is in every slot for extra damage) 1- flipendo, glacius, diffindo, bombarda *pure damage 2- accio, arressto M or (transfiguration), expelliarmus, incendio 3- descendo, levioso, crucio or (diffindo), confringo 4- depulso, transfiguration or (disillusionment), imperio, AK or (lumos) i assign each spell color/category to it’s own button so i don’t get confused during the heat of a battle when switch the spell sheet. Spell sheet #4 is the only one that i switch around for the room of requirements stuff. The combat system in this game is soo fun 🙂 once you are familiar with what type of system you are running.
AOE Incendio hits “vulnerable” Trolls so hard; over 2x as hard as other spells. My tactic: Reflect Rock > Diffindo > Confrigo > Expelliarmus > Dodge Roll Phase in > Incendio > Dodge Roll Phase out. Invis AOE Insta-Kill Sneak Attacks can be pretty fun and brutal. You are definitely missing out if you don’t give it a try. You can clear whole areas just by Petrificus Totalus.
Hello,RetroRaconteur-thank you very much for this article,and now I’d like to tell you about my favorite curse,and the reasons! First of all,I’ll always study on “SLYTHERIN”,both when I start to play this game for the first time,and when I replay it more and more,again and again(I’ll replay it with great pleasure),secondly,now I’m switching to my favorite curse,it’s one of Unforgivable Curses – “AVADA KEDAVRA”,this is the best,and the most powerful curse of all,in my opinion,it can kill and eliminate everybody instantly(especially,if you upgrade it till maximum level-it can kill all enemies simultaneously),it’s brilliant,that there’s no any punishment of life imprisonment in “AZKABAN” in this game,so I can use all of the Unforgivable Curses not only on my enemies,but also,both on students,and on professors,by the way,both “AVADA KEDAVRA”’s and “SLYTHERIN”’s color are my favorite color – GREEN,moreover – I like dark-green and green flame – this is the another reason – why this faculty and curse are my favorite,as for you – I wish you all the best;best of luck;happiness;strength;love;well-beings,and the best things in all your life’s moments !!!
airborn takes extra damage, cursed takes extra damage, frozen takes extra damage, flipendo can be talented to curse and makes things momentarily airborn, flipendo/glacia/diffindo with curse talent for flipendo and level 3 diffindo traits on all 6 pieces of armor is an insanely powerful combo that unfortunately doesn’t work on the bigger baddies. My current favorite solo spell (with over 130hrs) is talented crucio as it comes back pretty fast, is devastating to anything it can affect (which is all but 2 types of enemies) and the talent makes subsequent basic attacks spread the curse while doing massive damage with unforgivable 3 traits. Talented transformation spell is probably my 2nd favorite, especially when used against a group of cursed targets with the damage share talent.
All the spells are, IMO, useful when used either on certain enemies or in tandem with other spells. All the force spells are great for combos, especially when you have all of them equipped on one spell slot. Plus, since I use them to combo, I can easily refill them to be used again. Crucio, while morally questionable, is great for bosses or taking out a leader of a large enemy. Plus the sound is by far the greatest when cast. Levioso, ArMo, Glacius, and Transformation are what I call the Fun Spells. i use these to start my combos, especially Levioso and Glacius. Levioso+Depulso+Descendo is shockingly deadly. ArMo* can help set up combos and most dueling feats use ArMo anyways, so its what I define as a perfect spell. The damage spells, with exception of Incendio, are also great. I use them on bosses or enemies far too big to be juggled. Do not underestimate spells like Expelliarmus or Diffindo. Even without combos, they are still some of the best spells to use. *I refer to Arresto Momentum as ArMo. Catchier and shorter to say
It seems the Disillusionment-Ancient magic combo is not very well known but it is VERY powerful. Late game, while Ancient magic alone can deal around 5000 damages, using Disillusionment charm before can take it to 20000 points against big enemies like trolls or end boss. Once I discovered this, I tried to use the charm every time before Ancient magic.
I rarely use protego or stupefy. I just dodge all incoming attacks and dash around the battlefield. I deal most of my damage with the acient magic throw and the acient magic attack. I have tier 3 upgrades for both on my gear because I got it really early. I oneshot anything except large enemies such as trolls and the really large spiders with the acient magic throw and the acient magic attack blows up anything. Trolls? No problem. Who needs a curse to kill instantly when you can do this?
My favourite combo is Glacius, then Diffindo. You can literally shatter people into a thousand pieces. And get AOE damage with upgraded Glacius. Most practical combo I had tho was Expelliarmus, then Accio, to disarm an enemy AND pull them away from their weapon so if they survive Incendio they’ve got to run across the whole arena to get their weapon back.
We should learn reducto which would be a more powerful Bombarda that curses but has a larger cooldown, silencio (stops enemies from attacking), an upgrade for nonverbal spells in case an enemy uses silencio on us, we could have impedimenta it could function as a spell that knocks the enemy down dealing damage and stops them from moving for a little bit. With an upgrade it could inflict a curse. We could have alarte ascendare or ascendio to launch enemies in the air, we could use the bat-bogey hex to temporarily stun enemy’s and it could have an upgrade that makes them cursed. We could have apparition to teleport around the battlefield and set up combos, it’d be sick to just appeared out of nowhere and take out a poached with ancient magic. We could have confundo that could be like a weaker imperio but it automatically curses enemies who are are struck by their allies and has a shorter cooldown. We could use the conjunctivitis curse to stop enemies from seeing while dealing damage or just obscuro if we need to take some heat off. Immobolus, locomotor morris,and incarcerous as control spells that temporarily stop targets. Legilimens to see a targets weakness and use the according spell to do extra damage. We could have obliviate to stop one enemy from attacking all together and has a large cooldown. And I saved the best for last expecto patronum could charge down enemies as an instant kill but cannot be used in conjunction with dark spells, would have a large cooldown but less than avada kedavra.
I like that you incorporated all spells. For combat avada is the no brainer number one. You can kill 13 enemies in less than 20 seconds if you have the talent that kills all cursed enemies. just make sure you use arrestor momentum/flippendo/expelliarmus/crucial/imperio on a variety of enemies and boom. It one shots trolls (imperio/petrificus totals/disillusionment charm can essentially do the same thing provided the troll is the last enemy standing). So depending on the type of fight you’re in, it’s basically useful for every scenario. If you’re looking at combos, levioso, descendo, depulso, glacius, diffindo is pretty cool. Kills any enemy that can be crowd controlled like that instantly
Diffindo, stupefy and protego is my favorite combo in the game it’s like spamming buffed up cast spells over and over again overwhelming the opponents and I’d say if you’re a beginner and you don’t know how to get your combo done then go for these three, just make sure you know how to chain protego and stupefy then it’s up to you whether you use Diffindo first or use it after protego and stupefy.
I agree about the beast spells they could have ben akin to Alohomora when in the vivarium, ie press square to feed, triangle to brush, but as far as open-world Harry Potter/Wizarding World games go, it’s bloody brilliant (borrowing Ron and Harry’s favourite exclamations respectively) and I’m willing to assume people will see this feed back and it might get fixed in the next game.
Really have to disagree with some of these choices. Flipendo while dealing no damage outside of scripted enemy combos is still arguably one of the strongest purple spells. With a cool down of only a few seconds it can easily pop shields, or open enemies up to a followup damage ability. With talent points it will expand your ability to mark curses, increasing all cursed target damage and also build to your mass death spell. Also Arresto is pretty damn strong, not only the scripted interaction with goblin assassins, without arresto they will easily teleport around and you can’t combo them. However with talents and applying curses, aresto is easily a top tier spell. Also while in the air, you can petrify targets with petrificus totalus. If you have one target left, there’s no shame in just aresto into a 1 hit ko with petrify. Why waste time right? Incendio is literally the highest damage spell in the game outside AK. With talents specifically the dodge dash, you can close distance and flame thrower more easily. This spell needs some proper planning and position but can easily EASILY pop durable targets for 40% or more of their max hp. Late game with proper upgrades this spell chunks bosses for 50% or more. Depulso is so fun, I will agree it’s not great, but the comedy of using flipendo to knock up someone and then depulso to throw them 30km off a ravine it’s too good to pass up. I find it comical that oh instantly killing someone is considered taboo but throwing someone off a cliff to their unavoidable terrible death is perfectly fine for a teenager to do.
A good way i found is to use 2 spell layouts specifically for diffrent combo attacks, 1 for general purpose use and only 1 layout for switching spells when u need to for a specific dueling feat challange or an instant kill spell combo for very specific enemys. Depulso for example i almost never use other then for an instant kill on the Duelist class enemy to insta kill them as they cast there unblockable Reducto on u.
I just started the game last week but my favorite is Accio + Incendio + Confrigno and then spam basic cast if necessary. Of course will not work for two types of shields but that applies to any combo but it’s actually worse than other combos not working because if Accio doesn’t work, Incendio is useless and basically you are hitting the enemy with just Confringo and basic casts.
I put manipulation 3 on all of my lcothing and just went around with stealth and using imperio, and my imperio target basically one shot everything that it attacked. I used it on a troll once, and it destroyed everything in sight. ALSO, if you are not detected by other enemies and your imperio target is not attacking anything, you can use petrificus totalus on it. Took down many trolls by simply using imperio then petrificus totalus a few times.
Crucio criminally underrated for it’s ability to cc lock entire packs of enemies and deal aoe damage. Playing on hardest I also almost never used protego and/or stupefy simply because you deal with so many unblockable attacks if they even get to play outside of cc locking everything. I have a comment below on Crucio > Confringo > any other combo you wanna you > aa spam that literally disables whole packs at a time, and that’s autopiloting combat like 30% thru the game, and obvi before chain avada Really good takes on spell value outside of combat though, revelio was funny to see high, but you use it so much it’s 10000% deserving of it’s slot
I love the ranking article, but just wanted to make it known how puzzled I am to see Bombarda ranked at 19 ! Bombarda is my #1 go-to combo starter; exceptionally powerful when followed up with Diffinido. If you weave Explosive III/Laceration III into gear with remaining gear all weaved with Concentration III, then you will practically 1-shot/2-shot every enemy in the game with a Bombarda>Diffinido combo. Dark Arts doesn’t seem to work well against the big bosses and the DPS potential with those 2 spells are superior. Also Flipendo is great spell to always have slotted because shield break potential & juggle enemy while swapping to other spell slot for follow up combos. Lumos should definitely be lowest rated actual spell (right above beast feeding/conjuration spells); it’s only useful to get past Devil’s Snare or gather Butterfly/Fireflies for puzzles… All Damage/Force/Control Spells IMO are the best spells in the game followed by the Dark Arts. Dark Arts would be rated #1 if they worked on every enemy in the game instead of only the minions that die in 1 hit to Bombarda if your character has the right set-up
I agree with the bottom spells. They did such a good job with a lot of the essential spells not taking up actual slots on your spell wheels that I wish they’d found a way for the rest of those spells to not take up slots as well. If they make a sequel to this game (which I KNOW that they’re gonna because this game sold gangbusters) I would assume that there will be even more spells so I’m hopeful that they devise a better system for spell management where they are able to have you access all of the non-combat or puzzle-related spells separately from the rest.
Might be a bug, but whenever I used Bombarda, it only affected one enemy at a time, even when enemies were practically stacked on top of each other or gathered together with Accio. Even had the talent upgrade, and while it does significant damage in a spell combo, it only did damage to one enemy. Anyone? Anyone? Just me?
the thing is, in terms of how useful the disillusionment charm is, enemies have the ability to see atoms and go IS THAT AN ENEMY?????????!!!!!!!!!! GUYS WE GOTTA KILL THE ENEMY!!!!!!!!!!!! It feels pretty annoying to be “No more than a trick of the light” when I first get the spell, to the spell being more obvious than me standing in front of an enemy and yelling out that I just so happen to want to foil their plans
I guess to each their own, my first playthrough I never used protego once, because it can’t block the dark red spells, and on hard mode it can’t even break through shields so dodging just made way more sense even if it would be possible to use protego. I only started to use protego on my second playthrough when I understood the combat better, and even then, I still tend to just roll more. Maybe its the dark souls but never been a huge fan of protego or stupefy
Not because I going to go evil or anything but for me it’s a toss up between Crucio and the killing curse. They are just so OP. Crucio not just immobilizes a target it also spreads the damage and propagates the curses with the mastery in it. Then once you got a bunch of targets marked you can one shot a bunch of enemies using the killing curse while having the mastery in it. There was a point in where you had to fight two reinforced trolls and it is meant to be more of a mini boss fight. Had them both marked with a curse and one shot both of them with them both being a higher level then me. Previously I was doing so little damage to them. Was trying to be a good little Ravenclaw student but it’s just too good. Didn’t like my character being played as manipulative getting them unlocked at the quests when I was trying to keep to a good play though. From just a lore/rp perspective that felt like it tainted my playthough but they are just so fun to play with.
I love to bring the upgraded incendio sprll, and the upgraded depulso spell, into caves and buildings. Anywhere thats a small area. A depulso blast can be both offensive, and defensive to give me some breathing room. Incendio because the ring would be a large portion of that enclosed space. So handy. Then bring Bombarda to crowd control from a distance, and accio. Because im an ass lol. Edit: Also, try experimenting with a depulso/descendo combo. Depulso sends them backwards, but descendo chases them and slams them doen mid-air. Very fun 🙂
One of the things I hate is constantly having to change my spell set in the room of requirement and then change it back again when I leave. All the developers had to do was automatically change your spell set when you went into the room of requirement and then automatically change it back when you leave. The only offensive spell you need in the room is Accio to collect moonstone. There are times in the game where they do alter your available spells such as the Accio game, which they screwed up.
I think with lock picking if you have a higher level than lock needs it should be auto unlock, only do mini game if your spell level is same as lock, I also think you should be able to use level one on level three locks just with much higher precision needed in mini game. Like in Skyrim, my lockpicking skill level was shit, but I was still able to open master locks with some finesse and real world skill. It could definitely do with an overhaul.
I’ll have to disagree on protego, the fact that you can dodge makes protego kinda useless, ik me personally when I started I was dodging a lot more than using protego, and it was fine initially, really you could go the whole game with dodging since protego can’t even block all attacks anyway but dodging can and if u get the ancient magic upgrade for it it’s even better since it helps u build up ur meter with doges, don’t get me wrong tho I don’t think protego is bad, it’s just really not that important imo and if you played any dodging heavy games like elden ring or other similar games u could probably be fine just dodging the whole game
Incendio has the highest damage in the game. Drink a Focus Potion and spam Accio and Incendio. Range means nothing when you just pull everything to you or use swift to go melee into a troll nd then dodge back. Incendio being so low on your list is a tragedy. The “Best” combo without curse is Accio > Descendo > Glacius > Incendio. It will kill prety much anything affected by Force Spells. Otherwise just get close with Swift and break any shield with Flippendo/Arresto Momentum/Expeliarmus with the Talents to curse and then Glacius and Incendio.
Flipendo (Talking about the PS2 era games) was created because the game devs needed basically a square button in the older games. You do damage, press buttons, destroy objects, power certain objects. If you think about it, this spell would make no sense in the “real world”. Decendo doesn’t inflict damage, the slam on the ground does. But Flipendo didn’t punch the enemy in the stomach. It just did damage. So, is there another spell in this game that does exactly that? Yes! The basic spell! Flipendo was created to be the basic spell. But instead they didn’t even come up with a new spell. They just… called it basic spell. I still don’t understand this decision 😀
Honestly thank you…yes avada kedavra will wreck a room of cursed enemies, crucio is amazing in taking an enemy out of battle for a long time and doing crazy dmg, imperio is cool i guess but i noticed that they dont really attack as often as they attack you…but protego and stupefy being number 1 and 2 i totally agree with, hard mode you die in like 2-4 hits without your block, you ate a pathetic wizard who just relies on souls rolling lol, and stupefy is your all in one counter-curses, stuns for dmg mult. Perfect parry breaks shields with aoe and shoots out instant counterS definitely take top spot
Personally, I rank Imperio over Avada. You get imperio earlier, it makes for a great opener, especially for stealth, and upgraded imperio sets up for Avada. Avada is more of a finisher whether it is taking out a single enemy or the upgraded version that kills all enemies on the field. AK also has the longest cooldown in the game, and some enemies are completely immune to it. Flippendo is very much a situational spell. Even so, it is the only force spell that has a definitive effect on large targets, and upgraded, helps to setup for the dark magic path as it spreads curses.
Back when I was in Vault 12 for my first time, I found that the game’s automatic choice of how to target to be a pain in the butt. So, in between times of figuring out which settings to change to improve it, I focused on dodge rolls to evade attacks. And I got used to it & ended up preferring it to the degree that I pretty much only use protego during the opening bit at Gringotts & during the time when the landlady uses a white shield that can only be broken with a protego & throwback. Besides that, Im dodge rolling & maybe also with speed boost upgrade. That said, I think that circumstances like that make for a disagreement as to how essential protego & stupefy can be considered.
Dodging out ranks your number one spell. Whether orange or red attack, if timed right a dodge makes protego useless unless you are going for a perfect timing protego or a stupify. When playing on hard you can’t protego all the spells coming at you, the cooldown is not fast enough. Dodge however is fast enough and lets you evade all incoming attacks regardless of type.
you need to raise Crucio and avada kadavra higher as they may be one of the best combos after being upgraded, attacking a enemy afflicted by cruico sends curse to other enemies nearby, After the upgrades its significantly more effeceint then imperio as it has less cool down but can curse more enemies
I disagree with Basic Spell being this early in the list, a trio still does the damage equivalent of a spell while allowing you to mitigate future damage by ending the fight faster when your spells are on cooldown… all of this while allowing you to farm Ancient Magic for when you need it. It can be used to finish ennemies in order to spend the spells on high hp targets too. I think Basic Spell is easily in the top 10, the utility, ressource, sustained average DPS and its lack of cooldown makes it way better than a simple spell that just does damage before taking a while to recharge. With Basic Spell, rolls, Ancient Magic Throw and Protego/Stupefix you can beat anything without taking damage.
I mostly like the list, but depulso got robbed here, anyone not using it for control is missing out, it will send entire groups over cliffs, send them into walls for massive damage, if you can get it into a group, alongside other control spells, it will do more damage than any other spell, especially for a single cast, while breaking sheilds. Its crazy.
The absolute best spell is avada kedavra in my opinion cuz when a battle starts you go to the enemy with most health go use crucio with the crucio mastery and spam light attacks after youve cursed everybody you can cast avada kedavra with the avada kedavra mastery and everybody is dead no matter how many health and all of that in one moment the cooldown can be countered by the focus potion
alohomora is the spell that you want but when you have it just ok. in the game they give this spell to you kinda late imo. you encounter at least 4-5 moon but you can’t pick it because you didn’t have the quest yet. about incendio for me ill rank it lower than cc spell. it do lot of damage but maybe because im a shooter type and when the fight break out. the fact that i have to run up to enemy or cast acio to use this spell is annoying the next spell that shoot fire at enemy face is much better in my opinion. i would love if you make crucio higher if you use in combo with it talent. fire random curse projectile to other enemy. i use crucio to curse the whole group then avada to kill the whole group instantly
I think of stupify as an extension of Pretego, so I would not even list stupify and rank Pretego higher…..never mind….you got it. The only difference in my ranking is I would probably be more inclined to rank the spell not just on it’s utility, but on frequency of usage and utility, so standard or basic cast and revelio would be at the top. I rely heavily on the standard cast until I can remember how to do the other spells in combat, because I admit, my mind blanks out on me when I start combat…..I’m a newb to gaming.
I would rank basic cast much higher. Sure it is not as powerful as the rest of the spells, but it shouldn’t be compared with them either. It’s like saying that your least favorite food is salt. Sure, salt is not good on its own but it makes the food better. And I would rather never eat sushi again then eat food without salt. And they are plenty of spells that I would rather not use than basic cast, like flipendo and glacius. Basic cast is at the very heart of the game and without it you don’t have the fighting dance that was never there in the books. Also I used stupify a lot in the beginning but later on I barely used it for a few reasons. First my skill increased and I was able to perform perfect protego basically every time. So it seemed a bit of an overkill to stun someone who was already knocked tf down. Second I think it interrupts the dance most of the time as I lose control of my character and the flow of the combat. Third it can be dangerous if you use it without observing your environment. You can get hit while you are casting stupify. So most of the time I prefer using perfect protego. I think it is cooler too, because you become like Snape punishing Harry for any spell he dares to use against him.
I’m just going to say once I hit level 30 the game became about style over function. I now kill erm… eliminate dark wizards in the most fun ways. Also, there are glitches with curses where every enemy just cowards in fear after done. Funny for like 5 minutes but, really makes the game easy mode after performing.
Revelio was cute at the start, but after a while the having to stand still and long animation just got kinda annoying. The fact that you really can’t not cast it either since it is quite vital to the game just worsen it. If you could cast it while running it would be a huge qol buff. I would probably have taken no revelio over revelio in it’s current state.