Which Spells Are Eligible For A Bonus Action?

The Magic Stone is a spell that infuses three pebbles with a 60-foot range, dealing 1d6 + Spellcasting mod. It can only work on one group of pebbles at a time. This spell is available to Bards, Clerics, and Druids and has a range of 90 feet. Some bonus action spells are listed in DnD 5e’s three main sourcebooks: Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything.

The only restriction is that if you cast a spell as a bonus action, you cannot cast a non-cantrip spell during your turn. You can cast a spell as a bonus action, then cast a reaction, such as casting a spell, using Defensive Duelist feat, using Uncanny Dodge ability (Rogues only), making an opportunity attack, or activating infusions that grant bonus action abilities.

Bonus action spells have a casting time of 1 action, 1 bonus action, or 1 reaction, and are typically used in combat. The best spells for bonus action use are typically Spiritual Weapon and Healing Word. If you have the Quicken Spell feat for Sorcerer, you will also get the chance to cast any Cantrip.

A spell cast with a bonus action is especially swift, as you must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a spell. Unique bonus action spells like Hex and Hunter’s Mark add 1d6 to each character’s attacks or weapon attacks. The bonus-action rule is only used for spells with a bonus-action casting time.


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Is Dragons Breath a bonus action?

Dragonborn fighters have the option of utilizing their breath weapon as a bonus action or as an attack during an attack. It should be noted, however, that the ability cannot be used again until a short or long rest is completed. To illustrate, a 5th-level fighter named Kiris can utilize her Attack action to make two attacks. She may first use her sword and then subsequently employ her breath weapon as a second attack.

Is Eldritch Blast a bonus action?

Spell Sniper doubles the range of all spells with attack rolls, giving Eldritch Blast a range of 240 feet. Eldritch Adept allows you to pick extra invocations for your PC, while Metamagic Adept allows you to use metamagic abilities like Quicken Spell or Subtle Spell. War Caster allows you to use Eldritch Blast as a reaction and push enemies away if you have Repelling Blast. Hex is a warlock spell that curses an enemy, causing them to take an extra 1d6 points of necrotic damage every time you hit them. Casting Hex first allows you to deal all Eldritch Blast damage plus Hex damage on top of it.

Can I use cantrips as a bonus action?
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Can I use cantrips as a bonus action?

In Dungeons and Dragons, bonus action spells allow spellcasters to cast two spells in one round, allowing them to cast one cantrip in a turn. However, many spellcasters miss out on some bonus spells that should be part of their DnD arsenal. Far Step, a fifth-level teleportation spell for Sorcerers, Warlocks, and Wizards, allows players to teleport up to 60 feet to an unoccupied space. This Concentration spell lasts for a minute, allowing players to continue using their bonus action each turn.

Misty Step, a second-level spell, allows teleportation up to 30 feet and is available for more classes, including Wizards, Warlocks, Sorcerers, circle of the land Druids, and certain Paladins. Although it does not require concentration and is one use, it is perfect for quick battlefield crossings or escaping prison cells. Both Far Step and Misty Step are essential for effective DnD spells and can help players overcome challenges in their battles.

Can you cast any cantrip as a bonus action?
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Can you cast any cantrip as a bonus action?

In Dungeons and Dragons, bonus action spells allow spellcasters to cast two spells in one round, allowing them to cast one cantrip in a turn. However, many spellcasters miss out on some bonus spells that should be part of their DnD arsenal. Far Step, a fifth-level teleportation spell for Sorcerers, Warlocks, and Wizards, allows players to teleport up to 60 feet to an unoccupied space. This Concentration spell lasts for a minute, allowing players to continue using their bonus action each turn.

Misty Step, a second-level spell, allows teleportation up to 30 feet and is available for more classes, including Wizards, Warlocks, Sorcerers, circle of the land Druids, and certain Paladins. Although it does not require concentration and is one use, it is perfect for quick battlefield crossings or escaping prison cells. Both Far Step and Misty Step are essential for effective DnD spells and can help players overcome challenges in their battles.

What spells can be used as bonus action?
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What spells can be used as bonus action?

Dungeons and Dragons Fifth Edition combat terms can be confusing for new players, especially those who have not yet gained the ability to take bonus actions through a new spell or feature. These terms are broken into actions, bonus actions, movement, item interactions, and reaction, or action economy. Taking a bonus action can significantly speed up combat, especially if it offers opportunities to bring downed companions back from unconsciousness, deal more damage, or escape overwhelming situations.

Knowing the essentials of bonus actions and how to access more options is crucial for every D and D player. Bonus actions do most of the work in Dungeons and Dragons, such as powerful spells and weapon attacks, but they are still useful as ways to round out the player’s turn and enhance their main action. This guide about bonus actions has been expanded with more material for players’ reference.

When can bonus actions be used?

A Bonus Action is an act that doesn’t cost one full Action and is typically performed alongside a related feat or spell that calls for a Bonus Action. It can be used at any point during your turn, but you cannot use more than one Bonus Action on a single turn. If you have multiple feats that require a bonus action, you can only use one of those feats per turn. If you are afflicted by a negative status that subdues your use of Actions that turn, you will also lose your Bonus Action. Positive feats that allow multiple Actions do not grant multiple Bonus Actions, so your limit is always one Bonus Action per turn.

Can you cast two spells with bonus action?

The casting of a bonus action spell, irrespective of its level, precludes the player from casting another spell on their turn, with the exception of a cantrip. This signifies that neither action nor reaction spells can be cast during a player’s turn, and that only one reaction can be obtained within a round.

What are the rules for bonus action casting?

A bonus action is a swift spell that requires a bonus action on your turn, unless you have already taken one this turn. You cannot cast another spell during the same turn, except for a cantrip with a casting time of 1 action. Some spells can be cast as reactions, which take a fraction of a second and are cast in response to an event. Longer casting times, such as minutes or hours, require you to spend your action each turn casting the spell and maintain your concentration. If your concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over.

Can I use a cantrip as a bonus action?
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Can I use a cantrip as a bonus action?

In Dungeons and Dragons, bonus action spells allow spellcasters to cast two spells in one round, allowing them to cast one cantrip in a turn. However, many spellcasters miss out on some bonus spells that should be part of their DnD arsenal. Far Step, a fifth-level teleportation spell for Sorcerers, Warlocks, and Wizards, allows players to teleport up to 60 feet to an unoccupied space. This Concentration spell lasts for a minute, allowing players to continue using their bonus action each turn.

Misty Step, a second-level spell, allows teleportation up to 30 feet and is available for more classes, including Wizards, Warlocks, Sorcerers, circle of the land Druids, and certain Paladins. Although it does not require concentration and is one use, it is perfect for quick battlefield crossings or escaping prison cells. Both Far Step and Misty Step are essential for effective DnD spells and can help players overcome challenges in their battles.

Can I use a bonus action for a cantrip?

The most optimal spells for utilization within the context of a Bonus Action are Spiritual Weapon and Healing Word. Should a player possess the Quicken Spell feat for the Sorcerer class, they may cast any cantrip spell as a bonus action. In instances where melee damage is inflicted, the spellcasting modifier should be utilized in lieu of Strength, with the 1d8 die subsequently employed. The weapon in question becomes imbued with magical properties.

Can a warlock use Eldritch blast as a bonus action?
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Can a warlock use Eldritch blast as a bonus action?

The Quickened Spell Metamagic option allows Warlocks to cast Eldritch Blast as a bonus action, allowing them to cast it twice within a single turn or in addition to another damaging spell. Hex, a first-level spell exclusive to Warlocks, can curse a creature within 90 feet of the caster, making all skill checks of a chosen ability score at disadvantage. This curse also causes the caster to sustain an additional 1d6 necrotic damage every time they deal damage to the creature. As Hex has no saving throw, it can significantly increase the damage output of a Warlock as they pelt a target with Eldritch Blasts.


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Which Spells Are Eligible For A Bonus Action?
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