Wizards of the Coast (WoT) has implemented a ban philosophy in Magic: The Gathering, which involves banning cards that are either not allowed at all or have problematic win rates. This system is designed to maintain the diversity and health of the tournament environment. The Banned and Restricted List for Magic: The Gathering includes cards that are either not allowed at all or have been banned in recent months.
New updates to the Banned and Restricted List were announced on February 15, 2021. Subversive Acolyte now costs 1B, is 2/3, and the toughness increase from becoming Human or Phyrexian is reduced by 1. The list covers standard, modern, legacy, and other formats.
All ante cards were banned due to competitive magic being not for ante, and Shahrazad was banned. The DCI announces bans and restrictions of cards for their sanctioned formats if necessary. Some cards are banned because they are format warping good, while others are considered too powerful in their respective formats.
The list of banned and restricted MTG cards covers standard, modern, legacy, and other formats. Some cards are banned because they have proven to be too powerful in their respective format. In 2020, Magic: The Gathering banned seven cards due to racist or offensive content. Worldfire was once banned due to the problematic interaction with floating mana and having access to your Commander.
In conclusion, Wizards of the Coast’s ban philosophy aims to maintain the diversity and health of the Magic tournament environment by banning cards that have problematic win rates. The list of banned and restricted cards covers standard, modern, legacy, and other formats, with each card having its own reasons for being banned.
📹 Top 10 Cards That got BANNED Fastest in Magic
Bannings aren’t exactly a rarity in Magic, as sometimes, cards just have to go. However, it’s usually because old cards end up …
Why is Lurrus banned?
As time progresses, cards such as Lurus will inevitably become overpowered, thereby conferring naturally occurring rewards.
Is Black Lotus banned in Magic The Gathering?
The Alpha version of the Black Lotus is a highly valuable non-promotional Magic card, printed as one of the Power Nine only in Alpha, Beta, and Unlimited. It provides a free mana boost for any deck and is restricted in Vintage and banned in Legacy. The original artwork was drawn by Christopher Rush. Magic initially allowed first-turn wins with decks consisting of twenty Black Lotus, twenty Channel, and twenty Fireball.
However, the four-of-maximum rule was added to prevent this, and Black Lotus and Channel were later restricted or banned in their environments. The price of the Alpha Black Lotus has fluctuated, with a “Gem Mint 9. 5 grade” graded card selling for $166, 100 in 2019, $511, 100 in 2021, and $540, 000 in 2022.
Why are the God cards banned?
The Yu-Gi-Oh! Trading Card Game prohibits the use of god cards in all sanctioned tournaments due to their unique color templates and backings. These cards are not allowed in duels and do not have effect text, leading to conflicts over their operation. Some local hobby stores allow “unofficial matches” with agreed effects. However, Obelisk the Tormentor, the first and only tournament playable DIVINE monster, has been released as an effect monster.
The god cards were first released by Konami as a privilege for pre-orders of the Game Boy Color game Yu-Gi-Oh! Duel Monsters IV: Battle of Great Duelist in 2000, and later as special pack-in cards in the Game Boy Advance game Yu-Gi-Oh! Duel Monsters International — Worldwide Edition in 2003.
Why do Magic the Gathering cards get banned?
Magic cards are banned due to their power in their respective formats, and the complexity of Magic makes it difficult to predict how new cards interact with older ones. Racially or culturally offensive cards are also banned in all formats. If a card is on the restricted list for a specific format, only one copy can be used, including both the main deck and sideboard. Currently, only the Vintage format uses a restricted list.
What MTG cards are illegal?
Latest update: August 26, 2024, banning Amalia Benavides Aguirre and Sorin, Imperious Bloodlord in Pioneer; Grief and Nadu, Winged Wisdom in Modern; and Grief in Legacy, as well as restricting Urza’s Saga and Vexing Bauble in Vintage.
Wizards of the Coast (WotC), maker of Magic: The Gathering, bans cards when they are too powerful for a format or not fun to play against. These bans help keep players enjoying the game.
WotC maintains Banned and Restricted (B&R) lists for all formats with officially sanctioned play. In addition, the Commander Rules Committee maintains a B&R list for the Commander format.
Players cannot use banned cards at all in the formats that ban them. Vintage also has restricted cards. Players can use only one copy of a restricted card anywhere in a deck (maindeck or sideboard).
Is Lurrus banned in Vintage?
The DCI has announced the bans and restrictions of cards for their sanctioned formats, typically on Mondays and taking effect within a few days. This is the first power level ban in Vintage since 1996, as its companion mechanic would have made the restriction meaningless. The announcements used to be made in a scheduled manner, usually two to three months, with coherence of Standard legal sets and major tournaments like the Pro Tour. Formats not mentioned have not seen any changes in their respective announcements.
Why is the ancient den banned?
The card Affinity for Artifacts was prohibited from play due to its considerable power. In lieu of banning enjoyable cards and significantly restricting the block, they prohibited lands that could be substituted with basic lands without impairing the majority of decks, with the exception of those that exploited the system.
Are all artifact lands banned?
The Mirrodin artifact lands were banned from Standard in 2005 due to their significant role in affinity-based deck archetypes. In Modern Horizons 2, R and D introduced a cycle of dual artifact lands for color fixing and other synergistic purposes. Due to the high count of artifact-targeting removal, they were made indestructible. The cards depict pre-Phyrexian Mirrodin. Adventures in the Forgotten Realms added another artifact land, Treasure Vault, to the set. The ban did not apply to the reprint of Darksteel Citadel in Magic 2015.
What is the rarest MTG card?
Black Lotus, a rare Magic card, is highly valued due to its rarity and playability. With only 1, 008 cards in the Alpha set and 3, 025 in Beta, its value is sky high. The card is considered one of the most powerful in the Power Nine, a group of cards so potent that their use in gameplay was later restricted. In April 2024, a Limited Editon Alpha graded CGC Pristine 10 of Black Lotus sold for $3 million in a private sale, setting a record for the highest price paid for any Magic card.
Other high-priced versions of the card include $1615, 000, $540, 000, $511, 100, $220, 000, $186, 000, $174, 000, $156, 000, $132, 000, $108, 000, and $106, 250. These rare and valuable cards have been sold in various auctions, including Heritage Auctions, Heritage Auctions, and Heritage Auctions.
Why is Black Lotus so rare?
Black Lotus is a highly valuable non-promotional Magic card, with 22, 800 copies printed in total. Its limited distribution and print led to its high value. In 2013, one version sold for $27, 302, while in 2021, it sold for $511, 100. In 2022, Post Malone paid $800, 000 for an artist’s proof signed by Christopher Rush. The card’s status in the Magic: The Gathering community is reflected in the Magic: The Gathering Players Tour, which was originally established as the Black Lotus Pro Tour and first contested in 1996 in New York City. The card’s artwork was created by Christopher Rush.
Is Verte still banned?
The Predaplant Verte Anaconda has been officially prohibited, signifying a substantial enhancement in the game’s overall quality.
📹 Is It Time To Abolish The Commander Ban List?
With the recent Commander bans, Tomer gives his take on if we even need a ban list at all! Use the same gaming accessories as …
Objection: Lutri is not the only card to be pre-banned. In January 1994, the first banlist was created by the DCI (back before formats were even a thing). On that banlist, all cards that used the Ante mechanic were banned outright. On October 14, 1995, the Homelands expansion set was released, containing Timmerian Fiends – a card that uses the Ante mechanic. And of course, Ante was still banned (and still is to this day) In effect, Timmerian Fiend was pre-banned about 600 daya before it was released.
Notably, the rules of Cascade were changed around the release of Tibalt’s Trickery. Orginally you could Cascade into either side of the modal Double-faced cards, which meant cheating the more expansive side. And of course part of the banning of various Companions came because originally you could just cast them. They didn’t have the “pay 3 to put it in your hand” requirement.
It says something about current MtG design when 8/10 entries on this list were printed in the past five years immediately following War of the Spark, with the other two being Memory Jar really only qualifying because it was released immediately after the banlist that was supposed to fix Combo Winter, and the other being Mind’s Desire which isn’t even considered that good anymore. Also, Modern Horizons 3 has Cranial Ram which R&D have said may warrant a ban in Pauper due to having an effect very similar to the banned cards Cranial Plating and All That Glitters. There may be a new entry to this list, even if it doesn’t beat Lutri.
Coming from Yu-Gi-Oh, I always wondered if the Jar cards in that game were a reference to something. I now suspect that Morphing Jar may have been a nod to Memory Jar in Magic. Their effects are awfully similar. They also came out months apart. Memory Jar being first printed in February ’99 and Morphing Jar first being printed in the OCG in October of ’99. I suspect that someone at Konami was a fan of Magic.
I like how Trickery got banned because it basically turned the game into rock-paper-scissors/gambling to see who wins, and made the game unfun to play, when that is exactly what modern Yugioh has been for years lol I’ve actually proven this with several people: You can literally just shuffle up and draw your opening hands and just reveal them, see how many hand-traps and starter pieces each player has, and literally just determine who wins that game immediately without actually playing it out. Basically just play RPS or flip a coin at that point and cut out the card game entirely lol
well to go further with “once upon a time” it also needed to be banned in modern because its the same deal but it replaced “Ancient Stirrings” and made it to easy to get the missing tron lands. and Lurrus (forgive me if mentioned) that vintage ban forced the rules commitee of commander to change their policies of auto banned cards the original clause was “everything banned in vintage” and Lurrus was the First one that was not bannable in commander so they had to categorizes every single type of card banned in vintage instead of that shortcut.
With Companions, I entered into a MOM sealed Tournament (where they reprinted the companion) cards and the top three of that tournament were all companion cards. The winner was a Gyruda mill deck using stuff like Realmbreaker and Breech the Multiverse. Second place (and my deck) was Obosh one-shot using Valdarian Thrillseeker and backup to allow quick kills with Thrillseeker’s backup ability. Lutri came 3rd which used Horobi to quickly boardwipe by copying targetted effects. After the tournament we agreed that if companion ever comes back we’re not allowing companions from outside of the deck.
Skipped a point with Memory Jar. Another problem was that it essentially milled your opponent for 7 cards since they rarely could even use what they drew. I still swear I remember it being banned earlier than this that though. I remember hearing about it being/going to be banned while at the prerelease for the set.
I recall when Omnath hit and everyone was complaining that this card was created to do nothing more than sell more card packs as everyone knew how broken it was even before the product release. Then the fact it was banned in roughly 2 weeks further fueled the conspiracy that it was left legal just long enough to boost sales for those two weeks.
Yawgmoth’s bargain was banned the fastest. The story goes that in 1999 when Urza’s destiny was released. A guy made a Yawgmoth’s bargain deck in extended that went off turn one, almost unstoppably, with almost 100 percent turn one going off and winning. He mailed the deck into wotc to show them, before the set was even available for tournament play. They emergency banned bargain in extended format before it was even available. I was around for it.
Um thats not how Drannith Magistrate works in Commander. It doesn’t prevent your opponents from casting it from the command zone. The zone was errataed to to be specified to be a non game zone always accessable to a player when it came to zone prevention. It’s not in the hand, but it’s still something that can always be played. It would need to be named as a target of a “cant be summoned” effect.
I feel there’s a few longtime MTG players that are silently grinding their teeth with pronunciation or are confused. Here’s a few examples: Eldraine is practically said as “El Drain ” Bedevil is usually said like “Be Devil” Kaldheim is called “Called●hi●m” Just trying to help avoid confusion with discussions.
Ah, yes, the ever present Bad Dream Kitty. If this website ever gets an internal banlist Lurrus is definitely going to be on it. Duel/ManaLogs is probably getting sick of talking about that card. Getting banned from a format made for the stupidly busted cards that are banned everywhere else will never stop being hilarious to me.
I’m still shocked that Tibalt’s trickery was banned that quickly since it wasn’t only for its sole power level. Honorable mention should go to Felidiar Guardian where it had to be emergency banned 10 days after its ban list it was supposed to be in. Luturi ban in EDH, yeah huge L for Wizards there. Actually they had to force it to work in EDH otherwise burning wish, and other effects like Karn creator has no effect in the format.
I think discover would work better if is was like this: mill the top x cards from your library then you may put a card milled this way with mana value x or less into your hand and if it was a nonland you may cast it without paying it’s mana cost this turn I also feel like it would be healthier if you kept this version at a low x as it gets expotionally more powerful as x gets higher also the milling portion synergises well with the other ixalan mechanic descend it wouldn’t be as busted as cascade because your limted in how many cards you can see so you can’t build your deck with mostly lands and busted x drops like what happened it would still be very powerful just not as busted but like I said x needs to stay low for this to be true
Haven’t played Magic since 2003 and other than article Game versions I’ve never played another TCG. What is the point of a ban list? I mean to me when you have a game that is constantly evolving there shouldn’t be anything banned because if you print something with a busted mechanic you can a) change the rules of said mechanic so it cannot be abused, b) reprint the busted card with restrictions so it cannot abuse the mechanic, or c) print new cards that can prevent the abuse and are playable in any deck. Edit: To explain a little bit with MTG everything has a mana cost with the majority of cards linked to specific colors, but some not linked to colors by being colorless. With that in mind the last card on this list could have easily been changed to colorless since the unfair advantage was noticed pre release, as a colorless card it could be added to any deck thus negating the unfair advantage. Also any card that requires 2 color mana is viable for any deck that uses those 2 colors because any deck built with multiple colors is going to have a lot of 2 or more color land cards to avoid having half or more of the deck being land. If you notice a busted mechanic that is getting abused you can reprint the card abusing said mechanic with a higher mana cost making it only playable later in the game giving the opponent time to potentially draw a counter for said card. If every card with a specific mechanic is broken then you just change the rules of said mechanic rather than ban cards that use said mechanic.
They banned winota…. 1) because it was OP? Man there are far worse commanders. ^^’ pilgrim-robot, jodath, bridge-god-lady if your deck doesn’t 2-3 way to deal with enchantment… the kist goes on. 2) ruin the fun… eh… ban ragazan, bolas and some ashnod, i guess? Ban cards farewell too while at it.
More spell checking needed. “buit it really wasn’t” is a fantastic end to a sentence. Also lovely audio splice at 3:44 and the set is pronounced “EL-drain.” All the mispronunciations immediately take people out of the article, just why do it? You sound more like a bad AI by doing it because a human would look up how some stuff are pronounced if you’re going to make a article with names you aren’t super familiar with.
People need to understand that Rule 0 is not “game design”. It’s house rules. House rules don’t really work so well when you’re with randos at an LGS or a CommandFest. WotC design games – they design the cards, the sets, and the precons. They adjust the knobs until they think they’ve created an enjoyable play experience for the maximum number of players. Rule 0 isn’t a global knob you can turn on the game. It’s not game design. It’s just saying “communicate with your pod” – which is fine, but it works just as well as saying “don’t pubstomp” and expecting that to remove all pubstomping from casual games. I encourage you to think outside your own personal play experience/day-to-day interaction with the game.
Finally, someone said it. I see so many “why dont you Rule 0 them out of people’s deck’s” but bawk at the suggestion “why don’t you rule 0 them in?”. Like it is way easier for the 10% of players that slam these into every deck to ask if they can play them than for the rest of the players always check if the pod is randomly playing Jewled Lotus in their upgraded precon game. Also, it is generally easier to ask for permission to do something than asking for someone not do something.
I like that they’re moving from “you have to rule 0 the power outlier cards out” to “rule 0 the power outliers IN if you want to play with them”. It means if you want to use things that a cut above the rest you will have to disclose them and the rest of the pod can decide if they want to move forward with that style of play. Will jerks still be jerks? Probably, but now there’s another way for them to out themselves before we start the game with them and waste our time.
Not everyone has a dedicated regular playgroup. When that is the recurring basis for the conversation, you are excluding a significant portion of commander players. If the banlist doesn’t make sense for a playgroup, it shouldnt matter if it exists or not. The banlist is for those playing at an lgs or convention, or with new/untrusted players/groups. Dismissing the validity of a banlist citing playgroups is disengenuious.
The thing is, having an official banlist doesn’t really have a drawback because afterall, if you want, you can always use rule 0 with your playgroup. I think it’s better to have a banlist and then rule 0 if you wish, than not having a banlist and make the game even more unbalanced when a rule 0 is not used.
Thank you for this!! So many people don’t see the bigger picture and apply everything to their own small ecosystem. I haven’t had a play group for 3 years since I moved, and these bans make me so happy because I have objectively better games without these cards. I play in pods with precons and pub stompers alike and squishing that variance of deckbuilding power is 10/10. Although I do disagree with the “nobody plays it so it doesn’t need a ban”, socially banning cards I think sets a bad precedent because everyone has their own definition of “casual” and “fun”
Honestly i feel that the quickening powercreep of commander is more the reason these cards got banned. So many commanders nowaday have to generate so much value or do literally everything for the deck they are easy to break when they come out early. That and so many commanders having built in protection makes things worse as well.
This opinion is 100% on point. I played with a new player at my LGS and we all played precons. This guy dropped a Mana Crypt he opened in a LCoI pack and the rest of us were taken back. It was later in the game so it didn’t have a big impact but who expects a Mana Crpyt when someone says “I just have this precon” and that was legit the only change the guy made to the deck lol
100% agree. Rule 0 shouldnt be or have been a catch all reason to avoid updating the banlist as it has been. Expecting players to have a rule 0 convo at an lgs with strangers has always been absurd to me. Like, yes a general power level convo is had, but it never goes deeper than that. And with how much broken stuff there is in the format I think it’s great to have more bans than less. I think that would lead to a more interesting olay experience for those who want to include them and a streamlined one for those who stick to the list.
The rules committee should start thinking outside the box. Create a new type of restricted list, where you can choose one card from the list to put in your deck, but you can’t use any other card on the list. For example, put every broken fast mana card like Jeweled Lotus, Mana Crypt, Mana Vault etc on the list, so you can choose which one to use and they all remain legal and retain some value.
I think RC should primarily apply their ban list to organized casual events, like command fest, magic con and online play, while CEDH tournaments can have their own ban. Anywhere else, the RC should encourage rule zero and not enforce the ban list. So casual play groups can choose whether to follow the ban or not.
We need a ban list. Countless times I’ve had rule zero conversations where people still have no idea how to adjust to power levels. I played a powered up gonti precon into a thoracle combo deck after a rule zero convo. My regular play group moved away north and I mostly only play pick up games at my LGS. I like the new bans and we need a ban list. People who are loud and salty about bans are just much louder than people who are fine with them.
Because majority of people play pick up games at game stores or spell table and don’t have a dedicated play group, and that’s the majority of the player base not the antisocial people that only play with a select few and never venture outside of that little bubble……. So in that case that little bubble can rule 0 these cards in and just play with no ban list while the 80% of the rest need rules regulations and guidelines to play by
> We don’t need a ban list to have fun. We figured that out for ourselves. That works when you’re already a solid group of players. But think about that sentence outside of card games. “We don’t need rules to have fun. We figured that out for ourselves.” Again, that works when you’re already a solid group of people. But the moment outsiders wanders in, then things change dramatically. Imagine you’re playing a game in the park. You’re a group of friends playing, you all know the unspoken rules of your game. Someone asks if they can join, and you say yes, assuming that they’re going to adhere to those unspoken rules. But instead of just playing football, they’re throwing in mixed martial arts and kicks someone in the head. You get upset, because why would you do that?! And they don’t get why you’re upset – you didn’t specify you COULDN’T kick people in the head!
The problem is that there are many player that pay for strong cards like mana crypt, jewelled lotus, smothering tithe, The One Ring, rystic study. When some players owns a card, they just want to play it because they invest in it. When I didn’t play a card, there is no need for me to keep it and I will just sell it. So our playgroup didn’t have a Rule 0 Ban list. I think an official ban list will make decisions less complecated and everyone know what to play and what not.
The only thing that gets me is how they dumped Commander Masters and LCI in the festival in a box… Big fan of the ban (despite owning a copy of each of these cards) but talk about a rug pull. 🙁 MTG is not a financial investment. MTG is a card game. Yet, the company /treats/ it as if its a financial investment. They play into the philosophy. But this is a different conversation though. Good ban despite the implications.
If pick up groups are the focus of bans then that list needs to be much larger or the philosophy and suggestions for pick up groups needs to be clearer. The “X card should never have been legal” is completely undone by Sol Ring and several other currently legal cards existing. I’d go on if I cared more but this ban was so frustrating that I am just going to take a very long break. And I didn’t even use any of these 4 cards.
It’s time the RC and CAG communicated better with the playerbase. All they had to do was say a year ago – when they started talking to wizards about these cards – that they were looking at the format with an eye on what was happening with the proliferation of fast mana. That would have reduced the upset felt by the player base by a major factor, because it wouldn’t have felt so random!
If me and two of my friends went to the ball court for a pick up game of 3v3 basketball and the only people there were of a collegiate or professional level experience, should they be or be not allowed to use crossovers, drive to the goal, layup, or dunk on me and my friends? Magic the Gathering rewards players for their experience and dedication to the game. If I have to continually reduce the power level of my deck(s), is that a good experience for me? If we have local Modern night like we did last night and there was a brand new player to Modern, should the others take out the powerful cards from their decks, or play tier 3-4 decks? I agree that new players having generally good experiences will make them continue to want to play. But, are the beginner and casual players the only ones in mind here?
I’m usually in the camp of least bans as possible. There are so many cards that people don’t want to see in casual, the list would never end. So ban all the cards that are sort of banned like Armageddon, or unban everything and let people play. I’m also thinking a separate ban list with less bans for Cedh would be helpful. If casuals want to play with all the salty cards banned cool but let Cedh players use broken powerful cards. That’s my opinion at the moment.
“Ruin the fun” Because it sucks sitting down at a table at a LGS and having them play all these expensive fast mana cards against you when you cannot afford them and the LGS doesn’t allow for proxies. I think the worst part about the current controversy with these bans, and the seeming validation some people are getting from the community will lead these people to pressure their group or LGS pickup groups to still let them play their cards. Often that pressure is toxic and effective when you’re at a store with a lot of shy introverts that just want to be liked, our has them in abundance. Do really hope I’m wrong on this though.
The issue with rule zero is that people don’t ask the right questions. People ask “about what power level is your deck” which is meaningless. People should ask “how much fast mana”, “how many free spells”, and “how does your deck win”, and follow up with specifics about they type of game the table wants, like “fast and competitive” vs “slow and durdly”. That would lead to way more clarity about the type of game you are about to play.
Rule zero does not work at an lgs. I’ve played too many games where someone at the table plays a precon, and two other players decide to pull out a legitimately weak deck. But that last players decides it’s time to play a “barely upgraded precon” that has combo wins, infinites, and/or a ton of expensive staples. I know rule zero and communication is supposed to try to limit these games, but it happens so often. Even if we tell the pubstomper to change decks or tables, the new player’s experience is ruined. And again it happens so often at any lgs I go to
Tomer is piling on the Ws recently with these articles about the bans and the recent one about basic lands. The one point I’d disagree with is when he said that problematic cards are fine if they’re not used very often. It may be the case that a card isn’t played often enough to really gauge just how bad it is for the format, but if a card is well known enough as a problem, it should be banned for the same reason of ensuring pick-up games are a good experience. A miserable game is no less infuriating simply because the problematic card(s) that caused it are ones people don’t play very often.
Exactly, rule 0 is an essential part of the game, and its easier for people wanting to do broken things to ask for permission and/or for organised play to unban cards for their events, than it is for random people to police each other upon meeting each other for the first time. The ban list should help police those casual games and provide guidance to make the average experience fun. I think what most people forget, is that anyone (myself included) that is willing to post a comment online about this, is already not an average mtg player, we are in the top 10%, and you really need to have some empathy for what the real average mtg player experiences.
What the banlist says to me is this, “We lack the creative energy to solve the power level of our game so instead we rely on exclusionary practices to undo the power level of our game rather than invent mechanics/zones of play to use those cards in another way.” Ideas: Print mechanics for from “outside the game” text actions, include banned cards. Or, a new way of play is to, exclude X power cards no geater than 5 or 10, begin the game without them. The player going second, shuffles power into their deck at the end of their first turn, while also choosing to skip their turn. A new token, hideaway tokens, one that exiles a concealed card face down until a condition is met, have the source of an exiled card come from a 10-15 card treasure deck, 1/2 land, 1/2 banned cards. And so on… Open for ideas of safe strategies to include unfair game pieces without banning them. If Wotc won’t do the R&D then why can’t we, we made Pioneer! We made Cube!
I think Tomer hits the nail on the head here. Rule Zero the banned cards back in if you want to. I had a player ask that question at LGS this week and everyone said sure, keep the Mana Crypt in. The banning just forces players to declare they’re running those cards at the top of the game and helps facilitate the rule zero conversation for pickup games.
I agree completely with your sentiment. In the group I usually play with, the next consequences were a fifteen-minute chat where the two copies of these cards had their owners go ‘oh well’ and move on, since they weren’t invested enough to push for an exception. But this is NOT the point. A consistent group of people can actually have the good sort of rule zero where it becomes so accustomed that we almost forget what to tell new entrants until they try to play Stasis. This is here for public games, and it is at its most helpful in public games where you can’t entirely trust that all players will be realistic or even honest about their power. I have zero sympathy for pubstompers. People who went ‘oh well, I just pulled it’ and are telling the truth should have no more problem going ‘oh well’ and taking it back out. People who ‘need’ busted cards to make their decks work need to lose the crutches and learn to brew. And people in honest, open mega-power games can and should have their own groups with custom rules. My sympathies lie mostly with the independent stores who have lost a decent bit of value if they had bad timing.
Commander is really three overlapping formats, distinguished by card selection: * Casual Commander – No: stax, infinite loops, land destruction. Budget-friendly, no proxies. * Pay-to-Win Commander – Casual plus pay-to-win cards > $25. Proxies require permission. * Competitive EDH (cEDH) – Play-to-win, nothing legal excluded. Proxies taken for granted. Eliminating the Commander ban list would be a concession to cEDH and Pay-to-Win players.
I think the tenor of the backlash can be explained by the fact that Commander becoming less-friendly for pubstompers means that pubstompers don’t have anywhere else to win. If they show up to 60-card they’ll get stomped; if they show up to limited they’ll get stomped; you need to actually have friends for kitchen table; and won’t someone think of the poor pubstompers? What baffles me is how passionate and resourceful the community is, and how little that is actually put to use. At a minimum, the format should be split into cEDH and casual, with the former having almost-nothing banned and the latter being much more curated. And yes, kick out Sol Ring and implement the challenger/event-deck/trade-secrets rule of ‘if you’re just playing a precon, it’s fine.’ The idea that ‘I have to memorize an entire deck to make this rule work!!’ is nonsense: not only do all the cards in the precon have the same set symbol, but I also don’t think most people at a casual table are going to really care if a player genuinely doesn’t know it’s banned but has swapped out 3-4 cards. Prize-support play would just outright ban sol ring, and if someone really wants to precon there, they’d just replace it with a basic. But you could also have people curate suggestions of cards, such that playgroups can have easy house-ban references. Have someone curate all the cards that count as MLD. Curate all the ‘restart’ cards (Worldpurge is legal, lol). Curate cards that count as stax, etc. Now individual playgroups – or even stores – can say “we use the casual bans, and we also add in the MLD and Stax cards to that list.
Ok, hear me out! What about dropping the balist entirely and making rule 0 helper packages. For example, 5 packages you can just tell everyone which packages are banned before playing Examples 1. cumbersome and extremely poowerful cards: power 9, Shahrazad, tolarian acadamy, lutri, etc (This could be the only package banned in cEDH) 2. Fast mana: All positive mana (not rituals and not sol ring) 3. Problematic commanders: Iona, Nadu, Emrakul, braids and so on 4. Stax cards: Mass land destruction, winter orb, generally cards that rewind the game or slow it down too much ————- You can encourage all casual players to ban all these 4 packages, and encourage LGS to promote these cards as banned for new players, so that everyone always has a deck that can play without cards from these 4 packages, while still having decks that include ones they like so that they can find matches that are balanced ———– 5. Powerful and autoinclude cards: Just a last package, not encouraged, but optional to try and play with more variaty. Things like, free counters, rhystic study, smothering tithe, demonic tutor, SOL RING, etc. This way rule 0 conversation just becomes, What packages (or groups) aren’t allowed in this game. And new players always follow the same 4 packages so they don’t have to learn all packages, you leave that to the more seasoned players. Conversation could be just, Casual or Competitive (and this already assumes that competitive only bans group 1 and casual bans up to 4) and some may answer ” I have a casual deck with some Stax in it, is it a problem?
I’ve played at LGSs on both coasts of the US. I’ve seen so many “casual” decks play mana crypts docksides and jeweled lotuses, backing up their early win attempts with free spells like pact, force, fierce, etc, and using 1-2 cmc tutors to improve their efficiency. When I played casually in college, games lastsed 7-9 turns and deck costs were <200$. At LGSes the average game of "casual" EDH ends on turn 5-6 and deck costs are 1000+. Why? Because decks include the expensive fast mana and overpowered staples at the LGS. T1 crypt, island, rhystic study is NEVER casual.
I think the main issue is that Commander players don’t communicate from the very beginning. Whenever I’m about to play with people I don’t know, I always ask them what power level they’re OK with. If they favor a casual environment, I have 2 or 3 decks that are perfect for that. And if I get bored, I look for a more competitive table. It really is that simple. There’s no need for a ban list when people speak up.
Like if your first reaction to a banlist is “consumer confidence” you’re in the game for the wrong reason. The loudest voice isn’t necessarily the popular voice. I don’t play commander enough to have my few games turn into nongames with fast mana so I’m personally all for these bans., I feel bad for the people that had personal investment but that’s card games. Blame the company printing the cards and not the people in a lose-lose situation; where people are going to complain whether or not they do anything.
The banlist needs to exist for casual play because some people, no matter how well put together they are, be it friend, stranger, cousins, dog, will STILL think no matter what proof you give them and facts you present, that “Oh no no, Jeweled Lotus IS casual. It just IS a casual card designed for casual play.” And it takes the banhammer to send that message home
Arguing against a ban list existing because you have a group of players who could have responsible discussions amongst themselves feels like advocating for removing seatbelts from cars because you, personally, drive carefully and safely: they’re not for you, they’re meant as safeguards against the people who can’t control themselves.
I am so happy with these bans!!! Love it. I would love better communication from the RC, but still. People saying “rule 0” don’t play with randos at their LGS. With my friends it’s a very different story. Also, everyone who harassed people can leave the mtg community and never come back, thank you very much.
Tomer, your description of the effectiveness of Rule 0 is perfectly on-target and explains why the RC made a point to mention how they’re working on a way to cover and more effectively communicate Rule Zero discussions. They’re at their best with regular playgroups while an eye-rolling experience to sit through alongside randos, especially if there’s any dissension. Under that logic, the bannings do make sense but would’ve been infinitely more effective with a watchlist discussion like WotC has with rules description. And yeah, someone should’ve made a point to separate cEDH a long time ago. Yes, my Tromokratis deck will lament the loss of the Mana Crypt I’ve owned for a decade but I love bling so not having to worry about finally buying a fancy version of Lotus or Extortionist is a huge sigh of relief for my wallet.
Completely agree with you here Rule 0ing in cards creates less social friction than rule 0ing out cards. To rule 0 in a card, only 1 player has to ask, and maybe give a bit of context as to why it will be a fun time, and the other players have the ban list as a comfortable default to justify saying no. To rule 0 out cards, every player has to share their opinion on a multitude of cards and card types, and their only justification is personal preference. This can easily lead to strong personalities basicially dictating how everyone else has to play the game, and where non-sense like “no combos” starts. Personally I think the game will be a lot heathier if the ban list is more comprehensive, but everyone knows that it’s just a sensible default.
Tomer you’re the best. “Playgroups can figure it out and house ban ” works both ways. Playgroups can house UNban cards. A ban might be an argument against a house UNban, but thats good context for why the card shouldn’t be played. Like Tomer said, “the ban list is a guideline.” — I also really appreciate you recognized not everyone has an entrenched playgroup, “in pickup games, you dont have that luxury.”
Na sry. The argument of “stupid people play the cards either way and crush casual” is just bad. The last time someone did that with me i firmly told him to stand up and go to another table. Problem solved and he learns his lesson. Just don’t play with scumbags and maybe at somepoint the playgroup will be there. And at that moment we ALL at the table swaped him out and the guy that came after ist now actually a good mate i play with often. This! Just made every collector box of the last year obsolete… And THAT is not a good sign to send to the players opening cards. Just tell people to fuck off if they do stupid things. Better then ruining a format. Edit: i do not own a single copy btw. But i do care for the whales that open packs to get them so i can get my cheap singles. And nobody seems to even think about that.
Even asking the question is madness. We need a baseline. I say this a lot when questions come up about the banlist, but when I first started playing, if Panoptic Mirror hadn’t been banned, I would have made quite a few games absolutely miserable by imprinting a wrath before I got the message and pulled it out. And if you weren’t there, you wouldn’t believe how many people thought of Iona, Shield of Emeria as a big Timmy angel, when it’s actually a vicious stax piece. The number of conversations I had with people at my generally laid-back LGS about Iona was maddening.
This article sums up exactly how I feel I think the ban list should either get larger for enforcing casual fun at tables or be abolished. The fence sitting hasn’t helped the format. It us so much easier to ask for permission than it is to tell people to take cards out of there decks when they dont have cards on them to swap out or your not playing.
As someone that travel A LOT and has absolutely no consistent playgroup, i’d love a better ban list which reduces the amount of rule zero chat that i have to do. When i am the newcomer at random LGS during a work trip, it feels incredibly awkward to try pushing for the restrictions that i like. At the same time won’t have all my cards and decks with me in order to adapt to the local meta.
A potentially simple solution for the issue of pre-cons having Sol Ring, if it were banned, is that it would be legal if the deck is unmodified. There is already precedent for this with Faceless Haven being banned in Standard before the release of the 2022 Challenger Decks, where the Mono White Aggro deck contained 3 Faceless Havens. When upgrading the list, Sol Ring would simply be the first card to be swapped out.
On the subject of Sol-Ring, I’ve seen a lot of comments across the web saying “Ban Sol Ring, and if someone is running a pre-con, let them run sol ring” I already don’t trust people who give me a deck assessment. I’m not going through their deck list to make sure they haven’t altered it or spiced it up.
The only argument I see against lotus is Voja because of its ward. Hundreds of other commanders exist without built in protection that people wanna use lotus for. Popping off early can easily make it a 3v1 and that player can fall behind after being dealt with due to expending multiple cards to pop off early.
I showed up to the LGS cpmmander night and one of the guys asks if stax was okay. Everyone said they would rather not tonight. Guy said okay no problem and grabbed out another deck. This same dude proceeded to drop tangle wire and smoke stax. To say the least my faith in rule 0 to create a fun play experience is non-existent. The culture at that LGS was toxic and people got their kicks from pub stomping.
I love how everyone says it’s a brewing issue when a deck needs good mana in order to function when some of us are trying to still play Legendaries from forever ago that really just can’t keep up with today’s cards. Sedris, the Traitor King for example used to keep up. Now, it’s likely going to have to be scrapped and reinvented as a different deck just to keep up with the only group I have or even the “local meta,” or I just put it down and never play it again
I want to address the impact of the recent bans on high-power Commander gameplay, a space that often feels overlooked in discussions about power levels. While cEDH (power level 10) is the pinnacle of competition, where winning is the primary goal, high-power Commander (levels 8-9) is where I find the most enjoyment. It strikes the perfect balance, allowing me to play strong commanders, powerful staples, and dynamic strategies without venturing into the hyper-optimized territory of cEDH. In this space, fast mana like Mana Crypt and Jeweled Lotus fuels big, impactful plays, such as casting a Lord Xander, the Collector or big splashy spells early on. This style doesn’t necessarily dominate in cEDH but allows for high-impact, fun, and interactive gameplay. The recent bans, however, feel like a blow to this approach. Cards like Mana Crypt and Dockside Extortionist aren’t exclusive to cEDH; they also support higher-cost, non-Green decks that rely on them to stay competitive. For instance, my three high-power commanders—Kozilek, the Great Distortion, Zhulodok, Void Gorger, and Niv-Mizzet, Parun—utilize these cards to function in a high-power setting. These commanders aren’t viable in cEDH but thrive in the 8-9 power range, where they can shine without overwhelming the table. The bans have weakened these decks, especially those lacking access to Green’s and to a lesser extent white’s natural ramp tools. What’s more concerning is that decks like Jodah, the Unifier or other Green/White-based commanders remain largely unaffected by these bans.
All these people saying that rule 0 or playgroups completely negates the ban list. It’s called a “ban list”. They’re banned. Now everyone with a Dockside Extortionist in their deck is in the same position as everyone with Princess Twilight Sparkle in their deck. Whether that’s good or bad – It’s quite the impact. Even deckbuilding online is impacted by the ban list. Perhaps if instead they named it an “avoid list” or something then it would be in line with the concept of community guidance like they claim, and also help limit their impact on the secondary market.
Here’s a hint: you’re never “ready for it.” It’s 100-card singleton, if it’s going to show up, you probably don’t have the one of in your own 99 at the same time. People need to quit relying on someone else to solve their problems (in a casual game). Oh no! You lost to a Voja on turn two! Whatever are you going to do? You wasted so many 10 minutes. Just shuffle up with another group or ask that person to play another deck. You don’t need mom and dad to step in and tell that player, “Okay, Johnny, you can’t play with that card anymore because it hurts my daughter’s feelings.”
My main problem with the bans is the fact it really doesn’t solve the problem it was meant to. The main thing that needs to be fixed is Rule 0. Or rather the actual act of communication. People need to be comfortable telling strangers what they want from a game and then actually getting up and playing with someone else if thats not the type of game they want. They have to be comfortable being the bad guy once in a while. Pub stomping will happen regardless of if there is fast mana or not. If they got rid of all of it, it wouldn’t make the community happy since the next annoying thing for new players is tutors, then counterspells, then stax pieces, etc. Eventually, people need to stop hiding behind the banlist and start actually communicating. Also the fact that the RC doesn’t believe in Rule 0 at all anymore and withheld information from everyone for over a year while they watch everyone spend money on product knowing its getting banned. That a whole other conversation, though.
100% agree with you. I have a regular group since more than 10 years and we have to constantly check house rules to prevent some of our friends to break the meta. They are friends that I love very much, but they still want to win whatever it takes. We need a ban list that prevents Casual commander from breaking. cEDH players can play whatever they want.
Unfortunately, this has been all for nought. This banning, having a larger impact on cEDH, will not have the impact on casual play as they intended. In regard to the monetary loss and the frustrations surrounding that, we need a watch list. In regard to the health of the format, we need a separate ban list for cEDH. Each regulated and sanctioned, tournament-played format has its own ban list and commander should not be treated any differently. Casual and cEDH simply cannot be treated the same because their objectives are objectively different – one is played for fun, the other, to win at all costs. A secondary benefit of having a separate cEDH ban list would be that the prices of powerful cards like these would be lower and more accessible to a larger casual player base without the demand coming from cEDH players driving prices up. And the price of cards should not be overlooked or understated as a determining factor of this banning… Many of the frustrations voiced by the casual player base that the RC alludes to influencing their decision stems from monetary inaccessibility of powerful cards like these. Speaking plainly, if we could all afford them, Magic would be more fair. This concern would be less of an issue with a separate cEDH ban list.
Wholeheartedly agree. I think the EDHRECast said it best a few weeks or months ago, when they had the topic of what cards you could/should ban/unban. Those 3 cards in particular just found their way into places, where they shoudln’t and people didn’t have the discipline to self-regulate, similar to for example Paradox engine. Unfortunately, the playgroup I have does have some… stubborn people, who don’t really give a damn about other peoples enjoyment or what powerlevels we want to play, and discussions always lead to ‘Well, they are not banned, I bought them, so I am gonna use them.’ While this isn’t specificly for those banned cards, in this case it is Cyclonic Rift, such a ban solves at least a symptom, even though it doesn’t solve the underlying problem. And if you don’t have other playgroups, but also don’t enjoy getting to know new people by visiting LGSs or using Spelltable… well, what other choice do you have? Honestly, if the community wouldn’t instantly misuse it, I would recommend to just ban EVERY card with a salt-score over 1.5. People who want to play with those cards probably will find similar minded people to rule 0 obnoxious cards like Vorinclex or Tergrid, but that way games at LGSs would be way more harmless and comfortable for new players. But like I said, I assume the community would misuse it and EDHREC would see a huge number of new votes next year, where suddenly half the viable cards have a score of 2+ because even though the founder of commander was such a kindhearted person, nowadays people are getting more aggressive and demanding.
I’m going to start just maximizing the power level of all my decks and refusing to have a rule 0 conversation. If we’re banning cards like a constructed format, then the goal should be the same as constructed, to win and not let your opponents do anything. There’s no discussion of fun in modern or standard, that’s why there’s a banlist. If you think rule 0 doesn’t work, get ready to never be able to play your janky fun commanders ever again because you’re going to get destroyed.
Absolutely ridiculous. What about the new player who has 1 deck and the crown jewel is one of these cards. People are gonna say “sorry, that card is banned, you can’t play with us”. Now that player who either bought an expensive pack or an even more expensive single, has to go out and build a new deck from scratch.
I usually play silly decks at my LGS but always kept my Sisay deck in my bag in case someone was trying to pub stomp at my table. Now my Sisay deck doesn’t really work anymore and there’s already 2 people in my LGS discord that are bragging about moving to RogSi and Urza because they still only care about winning or making other people miserable. So thanks RC for taking away my tools to deal with these kind of people. It was never the cards that were the problem, it was inconsiderate people who wanted nothing more than to win or ruin other peoples fun and this ban has just enabled them further. I really wish my LGS would just ban them but “they’re playing by the rules” and spending money so I guess that’ll never happen.
All these bans do is make the actually low-power commanders UNPLAYABLE and make it harder to play fringe decks because of all the pushed cards WotC has been printing that the RC complains about it being reached too fast with the ban cards. Who cares if a game ends in 15 mins if some one pops off with dockside or JLO one in every 10 games, get over it and move on to the next game. It’s just a game.
Commander should have a ban list. The problem is the current ban list doesn’t behave as a ban list should… it is just too inconsistent and self-contradictory for that purpose. The most recent bans are a perfect example of this: the RC gives an explanation about the detriments of fast mana and then follows-up that fast mana can stay if it’s “iconic”. That turn 2 Voja play is still going to happen in games.
What I hate about the new ban is that they want you pod to last +12 turns to become close to ending the game. It’s crazy because each turn takes forever, I can go and use the bathroom and my opponents are still working on triggers. I don’t mind banning Manacrypt but Jeweled Lotus is meant for commander and that is IF you top it, then you’ll get a big edge. It’s not that common.
This hurts as someone who has recently gotten into cEDH. I spent money on Jeweled Lotus and Dockside Extortionist because I was really excited to play them at a high power level. Now I almost certainly never will be able to. Especially Jeweled lotus. It is undeniably a powerful card in casual, but it also powered up a lot of jankier cEDH decks that utilize their commander. It makes me sad to see the competitive side of a game be so heavily affected by a more casual playerbase, but I understand it. Jeweled lotus and especially mana crypt are way too powerful for a casual environment.
The issue I have is that WOTC had exclusive information a year in advance related to this ban that was not given to the public and was information that negatively impacted millions of people as they couldn’t make informed decisions. Their decision was grossly negligent. Then thiers the whole issue of WoTCs bundling and marketing decisions they made with this fore knowledge as well as whether this knowledge should have been disclosed in the risk factors of Hasbros annual 10k report.
I honestly see wizards printing equivalent or more power commander cards due to the fact that if the RC keeps banning new broken cards which were chase cards MTG would directly take over after players/speculators scream about constant wastes of money… The scariest thing that is currently happening is that people are losing faith in the RC and once that happens the corpo swoops in and commander is truly yugified!
I agree with this 1M percent. We do this usually in our play group. For new players or random players, we also discuss what kind of decks they have. So i think banlist limit players to have fun. Maybe they can create a list of cards that they can discuss that these cards can be powerful in a game and should be considered in the rule 0 conversation. Players also wants to play fast games time to time, play fast combos, or fair games (slow). Besides players i doubt only have one deck, most of the players have multiple decks base from power level or what kind of games a group want to play.
There are multiple commander variants that a lot of people in my area have been using for quite some time that all have the same design in common, they all ban fast mana. These bans have been teased for years now by the rules committee, and have been in the conversation since as long as I can remember. People ignoring what the rules committee has been saying for as long as I can remember (and I have been playing EDH since around Alara block) I don’t see how anyone can complain that the rules committee did what it has said it would eventually do over a decade ago
I think what Im trying to wrap my head around with these bannings is what is the ultimate goal for edh. Most people are talking about keeping the format more casual but like other people said, it can become a slippery slope. Maybe it just stops with these 4 cards and they leave everything else alone. I wonder too if instead of bannings, they just make a new format for commander like pioneer for modern. They can have a new banlist for it and leave edh alone for the people who want to play with all the cards.
I always thought that card bans should always have context. For commander for example bans should be based on the commander, so for each commander you have a “banlist”, of course most of those list are going to be empty, but if you have a meh commander then it doesn’t affect if you use a mana crypt or not, it’s not going to make it “broken”. Also for standard or modern for example, you should have a ban based on a combination of cards, like “if you have 4 copies of this, then you can’t have more than 2 copies of that” or something simpler like “you can’t have this card and this other card”. I thought about this since kaladesh when energy first appear, they banned attune with aether, a simple common that helps energy decks because 1 variant was “broken” and then screwed up every other energy deck because 1 variant was overpowered. And in the next set “Aether Revolt” they banned felidar guardian because of sahelli, then screwing every other deck that could use a flicker effect. You need to balance according to context, or else you screw healthy variants and make the meta even worse. Maybe you had a regular deck and now after the ban it’s even worse.
If your gonna play in a tournament there has to be rules to keep stuff fair. There are things that arent gonna be allowed to keep things fair. If you have a tournament with no rules then things arent gonna work well. You need a rule/banlist to keep stuff fair. In casual play there is rule 0 or house rules so this banlist doesnt have to affect casual play. The only reason a small group is pissed is cause of the price drop of 4 cards. They forget when u invest in something you can loose money. But whay about people who had mana vault they are happy cause their card just doubled basically. Just part of the game. And thats the most inportant thing here people forget this is a game just play and enjoy it.
i think banlist should be renamed to something more appropriate to address what you just said about banlist only being valid for stranger non-competitive tables, because currently its synonymous to other format banlists, meaning that at competitive setting its still valid, shrining the pool of staples and well yeah, enraging quite a few people in the process. If (insert name for new banlist) alluded that these cards are either too powerful or could ruin the random group experience, it would be expected of people not to run such cards in random groups. This current version of banlist is prohibitive for anyone enjoying playing in high power groups, even if they’re random people, or in a competitive setting.
I completely agree with your sentiment. Mana Crypt in particular is something I used to see less in LGSs because of it’s cost and everyone knows it’s busted. Playing on MTGO where the social consequences for pub stomping is much lower, Mana Crypt was EVERYWHERE because it was dirt cheap on the platform. I’m so glad they hit the biggest offenders and wish they had officially axed Sol Ring but am thankful they at least officially stated that it’s a sacred cow that they won’t ban but it deserves to be which IMO now finally gives players who want to refuse to play against it justification. So often when I tried to broach that conversation before, people would site random things claiming that in content creator games it wasn’t an issue and other nonsense despite that those formats are intentionally manipulated for content. Now there really isn’t a good argument. RC has said that it shouldn’t be legal and that is more than enough justification to actively choose to never want to play with it in a pod.