Manta rays are a type of dragon found in temperate or tropical oceans, typically staying in the upper reaches or at the surface of deeper waters. They can be cast with somatic or verbal components if the form you choose has the capability to make such components. The cloak appears to be made of leather until the wearer enters salt water, where it adheres to the individual and appears nearly identical to a manta ray. However, under the polymorph spell, a manta ray cannot cast any spells that require material components.
Wildshaping and the 7th-level dragon form can be used once per day to cast a 7th-level dragon form as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to the desired level. The best way to use a manta ray is as a good natured lycanthrope that is being unfairly suspected of kiling people.
There are three major differences between ranged touch spells and rays: who you can target, what potential penalties there are, and what feats and abilities you can take to. When casting a spell, you retain your Dexterity bonus to AC while casting.
The cloak allows the wearer to attack with a manta ray’s tail spine, dealing 1d6 points of damage. Casting anything with somatic components is not possible while swimming, or imposing a draconian concentration check.
While wearing the cloak with its hood up, the wearer can breathe underwater and have a swimming speed of 60 feet. Pulling the hood up or down requires an action. Casting a single spell underwater is possible, but drowning occurs if you cannot breathe underwater.
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