Magic is a popular card game that excels in casual party settings, while Yu-Gi-Oh offers multiplayer formats like tag team duels. However, Yugioh is generally harder to learn and can get dicey when cards only refer to specific opponents. Standard Magic is a play-on-curve format, while Modern has control decks but are not top tier.
Mountain Tomb Raider (MTG) offers more game modes and variety in deck archetypes. Yugioh has one competitive format where the card pool only increases over time, while Pokemon and Magic have a limited number of years until the set moves on. Yu-Gi-Oh! is considered better due to its cooler appearance and popularity with children and adults.
Both games are trading card games with thousands of unique cards with different effects and gameplay. Magic players often think their game is more sophisticated than Yugioh, but both have their pros and cons. Magic is easier to explain the core rules knowledge, while Yugioh is more difficult to learn. Yugioh can be played within a minute of learning about it, but with limited success.
MTG’s player base and infrastructure, such as tournaments and events, are much greater than Yugioh’s. It is slightly more difficult to learn, but it is still a better option. Games like Pokemon and Yugioh may beat Magic at the height of their popularity, but MTG will always be the overall winner. Talent is overrated, and sometimes losing often at a high level can lead to winning all games at the level below.
📹 WHAT YU-GI-OH DOES BETTER THAN MAGIC: THE GATHERING
Avram clears Jace, sorry. Edited by direYGO: ▻https://youtube.com/c/direYGO Merch: ▻https://streamlabs.com/mbtyugioh/merch …
How similar is magic to Yu-Gi-Oh?
Yu-Gi-Oh! and Magic: The Gathering are two games with a core concept of monsters and soldiers fighting on behalf of the player. Both games have different card types, but the core concept remains the same. Yu-Gi-Oh! has monster cards, while MTG has creature cards. While it’s possible to win without monsters or creatures, most decks heavily use them, often with devastating attacks or stubborn defenses. Yu-Gi-Oh!
Has its own version of MTG’s original concept of creature cards, but monsters follow different rules, leading to a different gameplay experience. MTG’s creatures attack the opponent, while Yu-Gi-Oh!’s monsters directly attack each other.
Who is the strongest player in Yu-Gi-Oh?
The Yu-Gi-Oh! anime has been running for over two decades, with multiple characters taking the leading role. Each character has a unique dueling style and vision of the world around them. Some become extremely strong, while others struggle to maintain their strength.
The eight protagonists in the anime are ranked based on their effectiveness in battle and their ability to hold their own when using the Duel Disk. Yuga Ohdo excels in Rush Duels but lacks effectiveness outside of this style. Yudias Velgear has a powerful Galaxy Deck but struggles in battles due to his simple playstyle. Yuma Tsukumo, with a clumsy personality, has a deck designed around Xyz Summons and a clumsy personality. His ace card, Number 39: Utopia, takes a long time to appear, but he proves his strength by defeating Nash and winning the Friendship Cup.
When assessing a character’s overall dueling strength, it considers their willingness to win, their ability to strategize on the spot, and the power of their deck of cards.
Is Yu-Gi-Oh a complicated game?
The Yu-Gi-Oh game is a sophisticated one, comprising a multitude of intricate mechanics and a paucity of fundamental keywords for players to grasp the nuances of card effects. Despite the enhancement of Problem-Solving Card Text, contemporary cards can still prove challenging to comprehend.
Is Yu-Gi-Oh or Chess harder?
A Yu-Gi-Oh player is required to commit to memory a vast array of pieces (cards), with 30 being their own pieces and the remaining 200+ being those of the opposing player in a given metagame. This is in stark contrast to the chess player, who only needs to memorize six pieces.
What is the most complicated board game?
The top 5 most complicated board games are Advanced Squad Leader, Campaign for North Africa, Magic: The Gathering, Dungeons and Dragons, and Twilight Imperium. These games are known for their depth, strategic demands, and intense gameplay. Rules depth, strategic complexity, and length of play are key factors in defining a board game’s complexity. Rules depth governs player interaction, offering more options and strategies.
Strategic complexity requires players to think ahead and anticipate mechanics and opponent actions. Length of play, often several hours, demands sustained concentration and strategic planning. These elements combine to influence gameplay and player experience.
Who is the strongest character in Yu-Gi-Oh?
1 Yugi Muto / Yami YugiStrongest Card: Exodia / Dark Magician. Greatest Achievement: Defeating the Pharaoh King Atem without any help.
- Yuga excels in Rush Duels but lacks effectiveness outside of this style. He strategizes by discarding weak monsters to buff his ace card, Sevens Road Magician.
- Yudias has a powerful Galaxy Deck but it proves unreliable in battles. He relies on high attack stats and monster recovery, but his simple playstyle has gotten him into trouble.
- Yuma’s deck is designed around Xyz Summons and he has a clumsy personality. His ace card, Number 39: Utopia, takes a long time to appear, but he proves his strength by defeating Nash and winning the Friendship Cup.
The Yu-Gi-Oh! anime has been running for over two decades by this point, but rather than following a single protagonist like Pokemon for example, multiple characters have taken the leading role. All of them are very different in how they see the world around them and their dueling style, but while some would go on to become incredibly strong, others managed to pick up a large list of losses throughout their journey.
When looking at a character’s overall dueling strength in Yu-Gi-Oh!, it’s important to take into consideration their willingness to win, how well they can strategize on the spot, and of course, the power possessed by their deck of cards. With that in mind, here are each of the eight Yu-Gi-Oh! protagonists ranked by how effective they are in battle, and how well they can hold their own when it’s time to pull out the Duel Disk.
Is Magic: The Gathering the hardest game in the world?
In terms of computational complexity, Magic: The Gathering is arguably the most complex real-world game in existence, while chess is a notoriously challenging pursuit to master. The objective is to defeat the opponent’s king while ensuring the safety of one’s own monarch. There is a great deal of debate surrounding the origin and history of this game.
Was Yu-Gi-Oh inspired by magic?
The Yu-Gi-Oh! Trading Card Game is a collectible card game based on the manga franchise Yu-Gi-Oh!, created by Kazuki Takahashi. Launched in 1999 in Japan and 2002 in North America, it has been named the top-selling trading card game globally by Guinness World Records. As of January 2021, the game is estimated to have sold around 35 billion cards worldwide.
Players draw cards from their respective decks and take turns playing cards onto the field. Each player uses a deck containing forty to sixty cards, an optional “extra deck” of up to fifteen cards, and an optional fifteen-card side deck. Players are restricted to three of each card per deck and must follow the Forbidden/Limited card list. Each player starts with 8, 000 “life points” (LP) and aims to use monster attacks and card effects to reduce the opponent’s life points. The game ends upon reaching one of the following conditions:
In summary, the Yu-Gi-Oh! Trading Card Game is a popular and highly successful collectible card game that has been adapted into various variations. Players must follow the Forbidden/Limited card list and use monster attacks to reduce the opponent’s life points.
Was Yu-Gi-Oh inspired by Magic?
The Yu-Gi-Oh! Trading Card Game is a collectible card game based on the manga franchise Yu-Gi-Oh!, created by Kazuki Takahashi. Launched in 1999 in Japan and 2002 in North America, it has been named the top-selling trading card game globally by Guinness World Records. As of January 2021, the game is estimated to have sold around 35 billion cards worldwide.
Players draw cards from their respective decks and take turns playing cards onto the field. Each player uses a deck containing forty to sixty cards, an optional “extra deck” of up to fifteen cards, and an optional fifteen-card side deck. Players are restricted to three of each card per deck and must follow the Forbidden/Limited card list. Each player starts with 8, 000 “life points” (LP) and aims to use monster attacks and card effects to reduce the opponent’s life points. The game ends upon reaching one of the following conditions:
In summary, the Yu-Gi-Oh! Trading Card Game is a popular and highly successful collectible card game that has been adapted into various variations. Players must follow the Forbidden/Limited card list and use monster attacks to reduce the opponent’s life points.
Who is the rival of Yu-Gi-Oh?
Kaiba is a formidable opponent to both Yugi and Atem. He is known for his dual roles as a foil to each of them. Atem primarily duels for his friends, whereas Kaiba does so for his own selfish ambitions.
What is the 1 hardest game in the world?
The list of the hardest video games of all time includes Dark Souls, Dark Souls II, Dark Souls III, Sekiro: Shadows Die Twice, Bloodborne, Demon’s Souls, Demon’s Souls, and Ninja Gaiden. Each game has a different rating, with Dark Souls being the most difficult. The game of Lordran, once a utopia led by the gods, is considered the hardest of all time. The game follows an undead warrior who must navigate through the desolate remains of Lordran to fulfill a centuries-old prophecy.
📹 The Differences Between Magic and YuGiOh
Magic and Yugioh have a lot of similarities and a lot of differences, both in terms of things like rules and how they play. Being two …
Something that I always thought is very interesting of YuGiOh archetypes is that they almost feel like a fighting game character. You not only have a favorite, you have Mains. You not only love their intricacies, interaction and combos, but also their personalities, their feel, their vibes. This is part of the reason why whe associated archetypes to certain content creators, tho not having rotating formats also helps with that.
I completely agree on the “Reprint Season” point. Some players get all snobby saying that lack of reprints “protects the value of their cards” and that is so painful to hear. Sure there are players asking WOTC and Konami to NOT reprint the cards, but there are even more players who will gladly pay up for easier access to these cards. Yugioh players give Konami a lot of deserved shit for short-printing, but the fact that there are MORE new copies in circulation is better than NO new copies in circulation.
As a primarily MtG player (though I’ve been playing more YGO since Covid and Master Duel are a thing), I will say that the archetypes of YGO are one of the main things that got me. I’ve always found stuff like tribal decks very neat and fun, but some of the tribes I enjoy (Frogs, Clerics, or Sea Monsters) are either under-supported or don’t have a lot of internal consistency. Whereas in YGO the archetypes are basically tribal decks, where every card is meant to be playing similarly enough that you don’t have that second issue. Unfortunatelym sometimes you have the issue where you don’t have enough cards to make a whole deck so you have to make that archetype work (please Konami give me more Suships). Also, if you couldn’t tell from my earlier comment, I love frogs! In MtG they’re not really worth paying any attention to, but in YGO, woah boy!
I like the fact that Yugioh doesn’t have a distinguished art style in its game. While Magic probably has hgiher quality art as a whole, when viewed all together they kinda just blend together in my mind. Meanwhile Yugioh is completely fine with art styles like Madolche or Prank Kids fighting Burning Abyss or Orcrust. Saying this as someone who barely plays either of them and just likes pretty card artwork
One thing I am surprised was not mentioned was the extra deck. I love how at all times both players can have a tool box they can access to do other plays without always relying on the out being the in the deck. I find yugioh is some of the most fun when I am looking into my extra looking for a play to be made. Of course this can be double edged sword when cards get too generic like halq and verte.
To explain the whole Borborygmos thing: there was an incident a while back where a player cast Pithing Needle (essentially equivalent to Prohibition in YGO) naming “Borborygmos” (which is a card that essentially saw zero play) instead of “Borborygmos, Enraged” (which was a meta-defining card that it had already been established his opponent was playing) His opponent responded by playing Borborygmos, Enraged. At the time, the judge allowed it, but the rulings on the card have since been changed to essentially “we know what you fucking mean, don’t be dumb”.
I play both games. Thousand of dollars in both. Mythic and Diamond respectively in mtga and MD. MBT is the only human on youtube that can make these articles without me getting mad. Thanks for that. I think the identity=Deck is a lot stronger in yugioh. The way I moved some yugioh players to magic was getting them to play Tribal decks. I told the magic players that yugioh was like vintage magic without the price tag. I see no reason for rivalry. Why would anyone who likes card games not play the two best ones?
One of the things i love about yugioh is the aura of menace you exhale right after you set 2 or more cards in your spell/trap zone and pass. You don’t produce that same presence when you pass the turn with unspent mana Also, junks and synchrons. There’s just something so damn fun about looking at your hand and then spending an entire turn improvising literally everything until it works out, and then not even remembering what you just did, or how you did it because you had to bullsh*t a combo into existence using what you had
I have to say, the fact that archetypes all have themes to their playstyles is a really great thing about Yugioh. Because once you understand the mechanics of Yugioh itself, it’s easy to understand whether or not an archetype has something you’re interested in. You might not always understand how to play an archetype, but you can understand whether you’re interested in learning.
Angle shooting in MTG is just like, accepted and kind of part of the rule. In ygo if you miss an activation and you catch it quick enough typically you roll back the game state, in MTG if you miss an activation is just whiffs. Theres something called chalice checking where you activate a card just to see if your opponent remembered that they have a card that negates it activation (usually chalice of the void hence the name) and its not only legal but accepted play by the community
Ive only ever liked yugioh my entire life, some friends were trying to get me into mtg arena and even after I bought the 5 dollar welcome bundle, even after I entered this laundry list of free codes, I STILL couldn’t make the deck I wanted to make. master duel came out I had a bewd, eldlich, and numeron deck within a month of the game’s release and spent exactly 0 dabloons on it.
I love archetypes and I love the design philosophy of the archetypes. I don’t think there is a single other game with such a wide breadth of design space and it is amazing. Where Magic feels extremely limited in design where basically everything has to stay within the realms of high fantasy (though that boundary has been pushed more than usual recently) and everything has this one large grandiose overarching story to it, in Yu-Gi-Oh, archetypes can aesthetically be anything or any wild and wacky combination of things and they aren’t afraid to have small self-contained things that have absolutely nothing to do with whatever the main story is. Reprints are a big plus obviously and its something Magic needs to learn from. Like, seriously, WotC, listen, you are not a fucking bank. Magic finance people can honestly die in a fire. Way back when WotC decided to implement the Reserve List to appease collectors who just wanted to use Magic to make money rather than, y’know, play a game (because it’s a game), they made a deal with the devil, so to speak, in my opinion. Their insistence on retaining the Reserve List despite massive public outcry and doing next to nothing to reprint chase cards in enough quantity for people to actually have access to them makes me honestly want to not play with real cards if at all. Of course, at the rate they’re going in Magic, extremely old formats like Legacy are essentially moribund anyway, because sleeve-playable copies of Reserve List cards like original dual lands are in attrition.
Thank you for agreeing that Chain vs stack is dumb. Coming from MTG, it’s just weird to know that chain blocking is a thing and kind of makes control decks not as playable as they might be in MTG. What do you mean I can’t just stop that effect because you have two different things happening at once and decided that one I want to stop is C1. Also MTG finance is aids and hurts the older formats to the point I expect in the next 5 to 10 years that Vintage to be unplayable in person.
1. No need for lands/mana for paying costs. In MTG, cards without mana costs are often expensive and OP. In YGO, zero mana costs are just built-in. Then again, this can also be seen as a con in some cases, especially for OP decks. 2. YGO (personally) is a good starting pt for kids when it comes to understanding complex card interactions. Chains/stacks are pretty much similar in concept. Although stacks in MTG are more free-flowing, the chains in YGO do provide some sort of powerscaling as to what types of cards should resolve first. This can actually help kids understand the logic of complex card interactions that is suited for their age. In my case, I only got into MTG in 2020 (so past my childhood), but I was able to understand stacks better when I somehow think it in terms of chains.
ok, I might be a little bit late to the comment section, but I am surprised that not many people are talking about the summoning mechanics like, yeah, mtg does have split cards and double sided cards which are kinda cool, but like yugioh has fusion, synchro, xyz, pendulum and link in mtg you get to what, evolve a card, or flip it to other side when the day phase changes or whatever and that is it in yugioh you get to -use this spell card to fuse two of your monsters into a different stronger monster which is just summoned and does not need to be in your hand or deck, it is somewhere else -use this tuner monster to tune it to a non tuner monster and add their levels together to bring out a high level powerfull monster made by two low level weak monsters -accel synchro even…like, I do know it is only an anime thing but when you get to synchro on your oponents turn there is always that small reminder to yusei doing it while epic theme was playing and bringing out this cool looking dragon -stack two same level monsters on top of each other to xyz summon a monster on top of those two monsters -use a spell card to rank up an xyz monster, so stack another stronger, higher rank monster on top of that xyz monster you already have -place those two special monsters in spell/trap zones where monsters shouldnt normaly be and pendulum summon monsters from your hand or face up extra deck of which level is higher than the low scale and lower than the high scale -link summon by linking off some other monsters to get out this monster in this special zone that players share and that points at your field and monsters it points to have special benefits from it Yugioh summoning methods just have so much more personality though I might be wrong because my mtg knowledge is limited, so someone can correct me if I am
As a fairly casual magic player the thing that drove me away from yugioh was that games are over in 2 to 3 turns. I love grindy strategies that require a few turns to set up and generate an overwhelming amount of resources/damage (think Muldrotha or Wilhelt). I also like the mana system that magic has. I will say that i still love my blackwing deck and that i have many fond memories of yugioh. I like both games but im just more of a mtg player at heart
Seeing Cockatrice actually gave me PTSD to when I would test decks against myself for hours. Also, I think it’d be neat to see what people think is just plain similar between the two games. I think the low hanging fruit for that is combat/damage being annoying to understand sometimes for no reason at all. MtG addressed this a bit when they made changes with M10, but that also led to older players being confused about what they could or couldn’t do anymore.
Perhaps the single leading reason I couldn’t get into MTG is set rotation. If I wanted to play magic I’d be forced to build a brand new deck entirely from scratch every 3 years. Now, in ygo I definitely build decks way more often than 3 years, but I can rotate staples, keep playing as long as the game exists and never once felt like I built the deck just to keep playing the game, but instead because I liked the deck and enjoy playing it
Some things i like Yugioh over MTG for is its unique archetypes and tribes. Many decks can similar things but each have their own unique way of doing them. The other is the swing potential of games. Even in the anime which it often happens 1 card can literally turn the tides of a match in otherwise impossible situations. MTG you tend to get steamrolled and the situation becomes unrecoverable if you fail to maintain a board. Another huge thing is that Yugioh is essentially Etetnal where cards dont rotate like they do in MTG so you can keep your old decks with minor updates not completely have to revamp everything every 2 years.
One thing not mentioned here that I’d add is the community’s way of keeping older formats alive and continuing to iterate on them. Things like Goat, Edison, and all the things on Format Library are really cool, and something I wish was more prevalent in MTG. Things like Innistrad-Scars standard, Post-Jace ban Zendikar-Scars, MANY old extended formats, all feel like there was a wealth left to mine and explore.
Definitely prefer the aesthetic of Yugioh. While Magic art is nice, you can kinda imagine it on any mid quality western fantasy novel’s cover. Yugioh is immediately iconic in a lot of its designs, and I appreciate it for that. I think most of the reason I don’t play Magic is because playing it online is actually hell, tho. Otherwise it seems like a perfectly fine game.
For me, the reason I play YGO over other card games is kinda just because that’s how it happened. I got into YGO because of Duel Links which made me more interested in the TCG as a whole so I learned more about the meta there, and then started playing Master Duel when it released. I’ve always wanted to try other card games honestly, the reason I don’t is because I know so much more about YGO and I don’t know how to gather that same information about, say, Magic. I don’t know where I can find a massive article going over everything I need to know, and I don’t know where to get started in terms of learning it. I’ve tried beginner guides and such but I always feel like they’re not teaching me enough. Edit: I forgot another reason that holds me back; set rotation and different formats. I’m not saying these are bad things inherently, but with Magic specifically, it can be really confusing for someone trying to get into it. I hear about all these things like Commander, Eternal, etc. and I have no idea what they mean or what format to start with. It’s a bit intimidating for a new player wanting to try it out.
As someone who loves alternate art cards, shiny foils, and and overall a player who is mostly what cards look like rather than what they do in when i want to make a deck, MTG pretty much offers that more in droves, especially when you start digging deep through time and all of the cards. with YGO in my personal experiences a lot of the archtypes i wanna try end up having to really lean on other engines and such to function and i dont really jive with that, though its been a while since i’ve looked back on ygo stuff so maybe stuff i like is more supported and i’ll give it a look!
Little late on this but for me I love that Yu-Gi-Oh has a defined playmat. Anytime I look at physical MTG, it looks horrendous. Creatures, lands and crap just placed wherever the hell you want and in Commander with 4 players it’s an eyesore. YGO has 10 Zones to play in for each player plus 2 extra. Deck, GY, Field Zone, and Extra Deck all in a nice grid. The only thing it needs is a zone for Banished cards but that’s pretty minor. I recently got into Pokémon TCG and was very happy to find a similar board. All they need is a zone to activate items/supporters but again it’s minor. MTG is a mess and not even sims like Arena really clean it up.
To the comment where the person said “Yugioh is incredible at using it’s rules super creativly… that make you play an entirely different game” That also exists in MtG, Dredge is a good example for that especially manaless dredge builds in legacy. I mean come on, Mana is the most important resource in magic to usualy be able to play cards and then there exists a deck that doesn’t play a single f’ing land.
For me i’m learning that MTG sets are very limited in terms of what “support” a set has for specific decks. In Yugioh, whether the card is good or bad, you can easily grab a set and find a few cards for your deck. With MTG, i’m usually waiting around for 4-5 sets to come out because the cardpool just doesn’t fit the decks that i have(e.g I have a Ragavan treasure tribal deck and nothing in the latest set(Dominaria united) was worth adding).
As an ex-Hearthstone player, having played for like 3 years, master duel and even paper are such a blessing. In Hearthstone free-to-play is basically synonymous with hard-stuck Silver no matter how good you are, and Wild is completely inaccessible, because you will use basically all your resources to craft one playable deck in a season, maybe 2 if you’re really grinding.
To me is the mana mechanic, the lack of it to be precise, of all the card games I’ve played, yugioh is the only one that just lets me play, I don’t know if I’m explaining my point correctly, in all thr other games you are chained to a resource that makes you wait or stop, in yugioh it’s just pure gas
Yugioh is a fantasy kitchen sink, where what ever plot can grow. I only started playing again last year but my Exosisters deck runs Super Dora and Gustav max. Supernatual fighting Nuns call in their support a Rail Canon? Only in ygo Also I like planes and Yugioh is one of two TCG’s with planes in it. Why?
As a Magic player, couldn’t agree more with the cost issue. The reprint policy of Yugioh is just better. One thing that wasn’t brought up was the willingness to make brand new mechanics and card types and keep making support for them. Legacy Archetype support is one thing (frogs, blue-eyes, Drak Magician), but consistently getting support for things like Pendulum and Synchro is just something that Magic doesn’t do because of its block structure.
Sharking: I’ve been a competitive player and judge for Magic and Yu-Gi-Oh! and I’d rather judge a Magic tournament 99 times out of 100. In addition to thieves, judging Yu-Gi-Oh! tournaments means constantly having to run from player to player making calls and there is always at least one table with a hand in the air. Magic I can go entire rounds without having to stand up.
Yeah I’m a big master duel fan and it’s rekindled my enjoyment for this game. Never really played this game for “real” before and thanks to how generous master duels is I was able to build a really nice Yubel deck with zero money down. Now I’m back up to max gems with many crafting points saved up.(we waiting for fiendsmith now baby).
Yeah, staples in YGO are better than staples in MTG. Mainly because YGO is an eternal format. In MTG you do have staples, but only in a color. And those staples vary depending on the format. Like Thoughtseize can be a staple, in black. And in formats that aren’t Standard. But it’s not a staple in EDH unless you’re building a deck that specifically revolves around discarding. And even then, there are probably better and cheaper options than Thoughtseize. At least w/ Ash, Maxx C, Lightning Storm, etc there are TONS of decks that use them. Once I crafted them in Master Duel I can put them in almost everything. VERY late edit: The only REAL staples MTG has like YGO is fetch lands in the Modern. Format.
As someone that plays both games, I agree wholeheartedly that for players of ygo the reprinting is amazing. Meanwhile MtG players have been suffering for years and years at the hands of stingy reprints, rarities getting upgraded when something gets reprinted (making it harder to pull), limited print runs, or cards simply being stuck on the “reserved list” which bars them from proper reprinting entirely. However that some guys on Twitter are like “yeah we have archetypes and MtG doesn’t” seems kinda weird when Goblins, Elves, Merfolk, Zombies, Vampires, Humans etc. exist and all have fielded very respectable decks in the past or current metagames. Especially the talk of people “maining” certain archetypes being a cool ygo-only thing, there are so many people in MtG that just play zombies, or vampires, or merfolk etc. and gush over every new magic card that supports those decks like crazy.
the archetypes thing is the biggest thing for me, other than having pretty anime art. If i like an archetype from the lore or how they look I can go and play a good deck using them and they all synergise, only needing to splash maybe another archetype, and even for meta decks I can pick based on aesthetics, the sprights look pretty neat for example, but in magic pretty much every competitive deck is just a pile of completely unrelated things, and they never really try to make decks feel harmonious in flavour, its miserable. also please do a pokemon tcg episode cos pokemon does most things better than both of these games 🙂 other than having people to play with.
One thing about keywords that I do NOT like in MtG is that it makes cards feel samey. I don’t like the concept of there being ~300 cards per set, but you don’t need to worry because the vast majority of them are creatures that all have the same keyword ability on them. Like imagine if they made an entire set where 1/5th of it was cards with the Madolche recursion ability but nothing other than that, and that’s how Magic feels with some keywords.
IMO, Yugioh still needs its “commander” format, and by that I don’t necessarily mean a multiplayer highlander format, but a format made for and by the layers, which is embraced by a good chuck of them and praises a more casual yet somewhat complex and interesting style of play. Even in casual games it feels like yugioh’s gameplay leans heavily on some types of cards and effects that somewhat limit the viability of more varied and interesting strategies (like MBT said in the article, we have archetypes like flower cardians that have a very interesting, complex and unique type of gameplay, but they suck at most levels of play, even against some casual decks.) Not saying that I have a solution to that or that I can think of anything, but I whole heartedly believe would be a lot more attractove to a lot of people if it had a format with that general feel to it such as Commander has in the MTG community, especially if Konami endorsed it
Genuinely can’t believe somebody said that chains were simpler than the stack. Chains are an objectively more complicated version of the stack. The stack: Whatever was played most recently happens first. If something is no longer there when its effect would resolve, then it doesn’t Chain links: Whatever was played most recently happens first, except for some cards that have effects kinda included in their cost that happen first, like milling or discarding. If the effect came from a monster, trap, or spell card then the effect resolves even if the card is gone, but not if it was a continuous spell/trap or field spell
Yeah, the stack is where it’s at, I hate the chain, I hate that it’s different from OCG and TCG, I hate spell speed (specifically cause every time I had to teach Yu-Gi-Oh to people I was like “spells are during your turn, traps on anyone’s turn, if you set them… Oh, and quick play.. oh, and counter traps.. oh, and careful if there’s a battle effect, cause then you can activate during battle step..” – in magic I can just say “sorcery your main phases, instants any time, BAM”) Like seriously, either the guy’s trolling or he literally can’t play either of the games
Personally, my favorite thing about Yugioh is that making custom cards for Yugioh is 95.4 times easier to make and balance then Magic the Gathering. Seriously, unless your making direct support for a Commander in Commander format, you would have an easier time using your forehead as a hammer then making a card in Magic the Gathering be balanced in more than 1 format.
Something I like about YGO over MTG is that you can splash a lot of things together if they have no restrictions, just look at AIDS (Albaz, Invoked, Dogmatika, Shadoll) and I can easily play Eldlich in my fluffal deck. In MTG if the card you wanna play isn’t in your color you need to splash the color which means going out of your way and get mana screwed sometimes.
Also, Yugioh’s community autosims are way better designed and supported than Magic’s. With Yugioh, you can just hop on Omega, EDOPro, or even Dueling Nexus, and get a game reasonably easily, and you even get automatic matchmaking in 2/3 of those. With Magic, all of the autosims are filled with archaic bullshit like port forwarding, and they’re all dead as a result. Of course, this is probably a result of WotC getting in the market early with MTGO, a game designed to cater to the exact cardboard investor shitheads that ruin Magic for everyone else.
Magic foils used to be good, but their quality plummeted some time ago. I still remember when there was Legacy tournament where player played Kess, dissident mage and their opponent immediately called judge about marked cards and indeed so it was ruled. Opponent also wanted to play Kess in that tournament, but as it was only printed in foil couldn’t find noncurled Kess to play and knew that opponent’s card must have been curled as well. After that tournament there was rules change about issuing proxies for cards that only have foil prints.
What you guys called an upside is something i see as a major flaw of yugioh. Every competitive deck has like 10-20 cards that are the same… Namely the hand traps. You just decide with what archetype you want to support your hand traps this season. So when just 1/4 to 1/2 your decks are all the same, i feel like theres a major lack of variety in competitive yugioh decks and how they feel. And there have been many meta’s where the game was decided in turn 1 or 2. I like the back and forth (so i do like the current yugioh meta!). I would personally prefer if there was a semi limited conditions to the generic hand traps. Like you can have 10 in your deck and you have to pick and choose which 10 of Ash, imperm, veiler, DD crow, nibiru, droll bird and lock, ghost belle, called by you want in you deck. But that’s just my opinion.
I originally started as a yugioh player, but have since transitioned primarily into magic. Only just recently started playing master duel, after 6-7 years of no yugioh at all now. Honestly I think if konami figured out a way to stop this completely ABSURD power creep, the game would be fantastic. I personally think the golden era was the shaddoll/tellar/etc. You could play a backrow deck and it was playable (not as much so as I’d like, but it was definitely at least workable), you could play fusion summon/xyz/etc. decks and not get blown out for all of your resources by a single removal spell. Nowadays I think the format is too rewarding for decks that “go in”. Every single resource you spend to summon these disgustingly powerful boss monsters replaces itself, usually and then some. A lot of players hate floowanderese, and I do too, but I hate them because they pretend to be an anti meta deck when they’re still a deck that special summons over and over and except they call it normal summoning still, so they get to abuse cards that avoid the special summon downside for free. Or eldlitch and tribrigade where every single card in the deck replaces itself in the GY for no good reason other than it “has to be meta”. That type of power creep balancing is just completely unhealthy for the game and the whole reason yugioh has ended up at the ishuzu tearlaments meta. The game needs a ridiculously huge reset, for real this time.
Both YGO and MtG’s reprint policies could learn a thing or two from Flesh and Blood, that’s for sure. F&B reprints its older sets after they aren’t the newest thing. Once the set’s First Edition has run out, they print them in Unlimited Editions which are WAY cheaper. A booster box of Welcome to Rathe (the first set of the game) Unlimited Edition is FIFTY DOLLARS for 24 packs of 15 cards each – the exact same specs as Magic: the Gathering draft booster boxes but for literally like half of the price. Now, it’s important to mention you don’t get any of the fancy Cold Foil printings of any cards in the Unlimited print runs, but if you’re just looking for cards that you need to play with? Waaaaay cheaper AND you still get the gacha-game high of cracking a booster pack.
Seeing everyone fondly remembering the Naruto CCG is great to see, I love the game myself, but a lot of people are forgetting that the game had its own issues. Formats where some decks were incredible dominate with minimal counter play due to poor card design. Chain Lightning, No Hand Water and Dreams.deck were some rough metas to play through. They had to create the Reactive Jutsus just to get around how poorly designed the (OC) monsters. Imagine creating easily summonable cards that were unaffected by everything in the game only ten sets in to your game lol. The thing the game really going for it was that you could build most decks for almost no investment outside of a few exceptions and the tournament support was pretty good too.
Man, “The Stack” (In MTG) is way easier to understand (And to play with) than Chain Links (And that”s not even including stuff like Chain blocking, missing timing, or good ol’ KSS). Where MTG gets more difficult is the outcomes off all the complex interactions that come from effects (Like replacement effects) and lets not even get started on Layers. One thing I like in MTG is WotC being unafraid of shutting down strategies by printing specific hate cards (Like the Leylines for example). In Yu-gi-oh, Mystic Mine being legal is putting salt mines out of business.
You could Play a charge kind of deck that would play all of your cards with 1 mana and as the turns go on you would be able to play 6-7 maybe even 9 cards or you could even create a (glass cannon type of deck that would cost NO mana and pull a turn one (infinity) damage win if no monster is in the way to block the attack.
Mtg: mechanic design, themes, formats, restrained power creep, easy to pick up, stream-lined text. Yugioh: art. Show. Overall yugioh is not really a fun game to play unless your willing to delve in the comp scene. And even then it’s dicey Edit: magic has really cool frame art. An additional alternate art.
in my whole time in yugioh there has been 1 single time that i got a judged called on my for sleeves that were a lil old but they obivously has no noticeable pattern to mark the cards…..i was on the top table undefeated at an sjc and my asshole opponent called a judge over on me for a lil more than slighted used slevves because i preferred how older sleeves shuffled and how i processed thinking because i have to keep my hands busy so i shuffle my cards a lot and there is many times in the past ive dropped a card face up due to slick sleeves even if they wee matte. i was 6-0 the dude was an asshole the whole game. there was nothing more than i wanted to destroy him first game and then destroy him 2nd game by causing him to put in several hard bricks in his hard due to how my deck functioned and the extremely common side deck cards to take advantage of it which i did which then have i looked him in the eye and said good game while flipping over half my side deck that got sided out every 2nd game. this was at sjc long beach and there was 2 sjcs over a month time that the deck i was playing was legal. one of the pro players i knew from other sjcs and he topped with a deck(kris maroivich i think was his name it was along time ago) so i played what was a creation of my teammate and then i changed 3 cards in the deck as i was known for playing monarch among people on the west coast and some of the bigger players because i built several monarchs decks on spot for 2 different people and they both got top 8m which myu dude threw me his box of prize support for building it for him the day before gencon anahiem.
I like the complexity and different playstyles that are not floodgates or generic like halq like I like playing generaiders ( common dire w ) yet I also liked playing zombie tear and I love ojama is there anything that brings these decks together not at all yet I love em and I will continue loveing them and in the future fall in love with new playstyles
I can’t agree hard enough the one that said Yu-Gi-Oh doesn’t have a resource system. You can puke your entire deck onto the field on turn 1 in some decks, and that’s fucking awesome. Yu-Gi-Oh allowing you to just PLAY THE DAMN GAME is the entire reason I’m a Yu-Gi-Oh player, and not any of the other major TCGs.
Yeaaaaa no i def would disagree on MTGs Stack being simpler to resolve than Yugiohs Chainlink. In all my Time playing Yugioh i never had a opponent keepin Priority to activate stuff before you are allowed to respond. And not to mention Counterspells just being able to respond to any activation on the stack which can lead to the most confusin Gamestates i have ever seen. Yeah no i rather know that neither i nor my Opponent can just throw random Bullshit without a chance to interact. Exept if ye get superpoly. 0 Tear given.
I mean, YGO can be cheaper… to an extent… eventually. Unless you want to play the best deck in the format (AKA one of the newest). In which case you’re throwing down $80-90 a pop on the Secret Rare that makes the deck work. That’s what drove me away from YGO. Locking the most powerful and needed card for decks designed to the best in the format at Secret Rare.
I remember i played a few commander games with a borrowed deck at a friends birthday one time, and all the cards read like “this card is not a card unless your devotion to (blank) is X” or “this card gets flying, lifelink, and whatever” and i had no choice but to keep interrupting the game to have the other guys explain to me what my “very easy to understand keywords” meant, yugioh text IS very long and wordy, but they get the point across, i cant remember the last time i properly read a card and couldnt grasp what it did. (Linear Equation Cannon doesnt count) so i really dont get why everyone keeps doing this “keywords are great” circle jerk, they only serve to make the game even more confusing to newer players
As someone whos a (former) MtG fan and while Ive played yugioh, Ive always been team MtG, but yeah all of this is pretty objectively true. Yugiohs reprints and Master Duel are just light years ahead of WotC. And while personally Im not a fan of “Turn 1 is 20 minutes of solitare, turn 2 is 10 minutes of interaction, turn 3 doesnt happen” style yugioh has been, can’t deny its unique and interesting, and I see why others would prefer it.
The amount of Yu gi oh players just being straight up wrong in that thread and these comments is insane. They are literally just making up shit. Yu gi oh players, you don’t understand rotation lol. MTG has more cards, not less. Not saying no good points were made, but yu gi oh players don’t understand other card games at all. To be fair though, they don’t even understand Yu gi oh. (The dire first turn comment especially hurt, google is not hard to use, yall)
I really hate MtG because on top of the slow, boring, homogenized gameplay; the players suck. Elitists who will try to make you feel bad at any turn. I like spectated a commander pod and one really kind girl in the pod kinda was trying to teach me the game (to no avail) while my friend and another guy argued with a judge about some stupid infinite combo and it was at that point I knew I hated the game. Granted I know commander isn’t the best introduction because it’s a bullshit format anyway, but still. Add that to the fact that perusal people play it is like perusal paint dry and I just couldn’t see the appeal. Just a boring DnD type thing with cards to me (and I love DnD and Western fantasy).
i started off with mtg forever and have drifted to yugioh over time and like yea… a lot of these are true particualrly the value of cards i just do not want to deal with that. Also the point on master duel over arena is kinda true even if i cant stand master duel anymore like, i can have multiple decks in that when at my peak of arena struggled to have a single meta relevant standard deck.
I feel like you can’t both have Yugioh’s really good reprint policy and have Magic The Gathering’s style of set rotation. Yugioh’s reprint policy is born from every card being legal so if they need to be constantly turning out reprints of multihundred dollar cards like S:P, Diabellstar, and Lubelleon. We treat staple cards like depreciable assets that we can sit on for +5 years and still retain value. conversely MTG every card has a set life span and in order to keep a format healthy they’ll choose not to print cards that would be nice to have in Advanced/Commander but not in Modern/Popper. But also the most expensive cards in a Commander Box are going to be like $20 (the Jace from the Thunder Junction set was short printed in a high rarity and was $15 and that was “steep”) which is an upside.
Reprint policy is very true though. I wish both yugioh and MTG copied pokémon…… Paying more than 20 bucks for pieces of paper is ridiculous. Your special foily card can still hold value while we get the play with cheap reprinted commons. It’s a card GAME, we should be able to play with the pieces!
I’m surprised no one in the thread mentioned that yugioh cards don’t need to be good to see play. Yugioh is the only game where the literal first generation of cards that see play are not exclusively the clearly broken ones. Magic and other games have a ton of straight power creep where newer cards aren’t just better in certain ways they’re better in every single way measurable. This leads to situations where old classics like Serra angel, lord of the pit, and shivan dragon aren’t playable in any shape or form, where as yugioh equivalents dark magician, summoned skull, and the blue-eyes white dragon have had their mixture of meta and rouge play to this day.
So of note on the cost of eternal formats in MTG, you pay more but overall if you find a deck you like and stick to it you spend less overall. I have been playing the same modern deck for a literal decade as of last month, and don’t plan to stop for another one. But I also think yugioh should have a second, rotating standard format.
Dragon Ball Super’s game has been better than both for me. Great artwork, cohesive archetypes, solid effect layout, price is pretty reasonable for play, game pace is pretty nice too, typically 3-7 turns (depends on matchups), combat is one of my favorite designs (can get a little messy since you can have a whole host of interactions within a single battle). There is a bit of a learning curve though it’s marginally easier than Yu-Gi-Oh and around MtG, though it doesn’t get nearly as complicated with the more obscure rulings.
I actually don’t like Konami’s reprint policy. They basically triple dip on the player base. “Oh, you spent 50-500 dollars to get that card? Here’s a reprint that might be hard to get. Spend another 20-40 bucks to get your playset. Oh, don’t worry, here’s common versions of them in a couple of months. Oh, sorry, it’s banned now.”
Instead of archetypes, you’re either maining a color/color combinations or indeed tribal cards where the creatures share types, racial or job or even both if you’re a madman. Either way, Both games suck off their respective dragon typings and instead of warrior, mtg has a humans problems when it’s not elf or goblins tribal stuff sucking oxygen out of the room.
The main thing that keeps me from trying out Yugioh is, that at it’s core, Yugioh is a janky game. Spell speeds, missing timing based on one word, the game becoming super fast that a core part of the game (traps) is effectively useless. Archetypes are fun, but they are also very awkward with how they are step up. (Lswams and Super Quant being examples of how odd archetype support text has to get). There is a reason that card text is so much longer on YGO and it feels almost feels like they are trying to program a article with all the clauses cards have to include. XD I love learning abou Yugioh, but don’t think I’d ever want to play it.
Because every individual Yugioh card (barring exactly those on the banlist) can theoretically be played in a deck with every other card, you get these hilarious moments where what is happening thematically just makes no sense. Overlaying two “Eldlich the Golden Lord” to summon a Gustav Maxx is even funnier when you realise you’ve stacked two Golden Mesoamerican Zombies on top of each other to make a train with a gun on it. Also, what other card game has names like “Superdreadnought Rail cannon Juggernaut Liebbe” and “Super Anti-Kaiju War Machine Mecha-Thunder-King”. Obviously this is a matter of opinion, and probably a deal breaker for some people, but I just love this dumbass game
For me, its the fact that yu gi oh players ( at least in my experience ) are WAY more humble than magic players. I would constantly see these guys that look at our tables on locals and they would constantly criticise that ” Yu gi oh is worse than magoc, magic its the best card game in the world” Like Stfu, I know that YGO isnt perfect, but neither is magic . Go back to your 1000€ decks and leave us alone
6:44 THIS!!! I also say every single time someone bring the MTG vs YGO: YGO feels more like you are doing magic than Magic The Gathering, you ar taking stuff and transforming it into more stuff that and so on, feels like i’m a freaking alchemist or something, transmutating my MATERIALS into the equivalent of releasing police dog into my opponent while we are inside small room so my opponent better be prepared to quickly do the magic stuff to summons it’s own police dog to defend or they die and i have to prepare for their counterattack with more stuff LOL. It’s like a close quarters knife fights. I play both games and like them both, but MTG doesn’t feel like you are casting spells, feels like you are renting them, you are more like a Lord doing the mana accounting for your court wizard to do the stuff, also unlike YGO, MTG feels more like a battle on an open field like a castle to castle war, which is cool too.
I prefer ygo mostly because there is no equivalent deck to “Timmy’s first mono-white life gain” deck you run into 4 times out of 10. Not to say there is a shortage of copy paste decks in ygo but the number of times I run into that style of deck has genuinely made me go on hiatus from the game more than once.
As someone who plays both games I agree with almost all of these but the cost one is simply not true. 80% of the cost in most modern decks are the fetch and shock lands and sideboard cards and every deck plays them, so once you’re bought in you can play basically whatever you want for little extra cost, and more importantly power creep, the meta, and the ban list don’t really affect the mana base so unlike yugioh where your cards get banned or power crept out of the game you actually get play the overwhelming majority of the expensive cards you buy forever.
1- Reprint policy: although true to some degree, lets remember that YGO does power creep like No Other Game, meaning what was powerful yesterday probably won’t remain as such next year. It also disrespects the players investement on the cards as well and when a reprint does happen it can be a surprise/exciting… 2- Better Foil quality, no argument there… 3- That person clearly not informed about everything that can be done in MTG. Probably afraid of thinking 2-3 turns ahead like most YGO players… 4/5- Legacy support is partially true. Because YGO is based on archetypes (almost premade decks for the players) they need and do print support for most of them. In contrast MTG does creature types which lends to much richer deck construction and synergies, while also separating playstyles via colors, some tribes may need more love though… 6- Its called modal spells, something possible due to having a COST (something unexisting in YGO), and because keywords and bigger fonds are in use… 7- Sadly 100% with sharking… 8- MTG prints remainder text in the core sets and new cards with the mechanic. Additionally, there are Official ruling pages… 9- Agree with the price comparisson sadly. However, this happens because MTG’s reprint policy (above) and more diverse/extensive deck building possibilities. Whereas in YGO all decks play the same strategy, using powerful staples to cheat out monsters from main or extra and then set up negations. Besides, there is also MTG Pauper … 10- Sadly, agree on “finance”.
Id play MTG, if i could play any colour with each other, i love the freedom of adding random shit to my decks like witchcrafter aruru just in any spellcaster, or parasite fusion to tearalement ect, if i could play random blue cards in my red deck without having to worry about having a blue land it be so much more fun imo, mtg i am stuck in to colours and waiting for lands
Fo me it’s like, aside from archetypes which yes, is probably the thing I like the most, the wild wild way you will be rewarded for making a correct prediction on your opponent’s cards in yu gi oh. You predict that set card is a pop, and you summon this thing that has destruction protection from Spell/Trap effects EXCLUSIVELY and that guess can suddenly win you the game. It rewards correct teching, and mind games more than any other game. I love decks in yu gi oh that can tech for literally any situation but reward predicting the right thing. I can make this thing with targeting protection but I lose to Torrential Tribute. Or I can make the other thing with destruction protection but I lose to Imperm. or a more valid example. X play loses to ash, Y play loses to droll.
It’s a weird thing, but I think that playing rogue or homebrew decks is a lot more fun in YGO because in magic every meta vs non meta game feels like a stun deck because they have the invisible text of “all cards cost X less to play where X is 1000/the price of this deck” I’ll take, oh I didn’t draw the out, over every expensive card is just a slightly better version of a budget card, but that slight difference makes them unbeatable, any day.
For me it’s the extremely creative “alternative formats”, which is a nice way of saying “completely different games.” Yugioh lacks commander, but it has articlegames, boardgames, and multiple card games that are all under the “Yugioh” name but are effectively different games. And sometimes, that means a bad card like Celtic Guardian can be an excellent card in Duelists of the Roses or some crap.
With how many people here are praising Archetypes I feel like the only idiot who completely dislikes them being a thing in yugioh, mostly because they make deckbuilding feel a lot less creative and fun to me personally. I honestly kind of wish they went more in an enabling direction than a restrictive direction. More cards that are “playable (almost) everywhere but shines in specific decks” than “unplayable anywhere other than specific decks”. But that might just be me having grown up on this game not having playable Archetype decks and missing the good old pile decks of old.
I have to agree on the Magic Stack being more complicated. It’s not something that would come up often in formats like Modern or Standard, or even Pioneer… but the Stack could become a NIGHTMARE in Commander, which is basically the only good format left in the shitty moneygrubbing cesspool that is MTG. I had to take apart one of my homebrewed Commander Decks, a Commander called “Jadzi, Oracle of Arcavios”, because as soon as it combo’d off, it would sequencially cast EVERY SINGLE CARD IN MY DECK… and the order that they cast in mattered, meaning I could legitimately cast 50 different spells doing different things and targeting different permanents on a SINGLE RESOLVING STACK. This was accompanied by so many triggers that, unless you had an incredible memory or had practiced the deck a TON, you’d need a full box of d6s to track them. It was taken apart because the resulting turn took roughly 5-10 minutes to win the game, and it was an indeterminate combo because of deck randomization, meaning it could TECHNICALLY fail at any time if I made a mistake, and could even kill me by deckout if I didn’t sequence certain spells in a certain way. Done correctly, of course, it would clear the entire field, force my opponents to draw their entire decks and/or mill them, gain me an infinite amount of life, draw ME my entire deck while also returning every nonland card from my graveyard to my hand, create an infinite amount of mana, while also playing every single permanent in the deck onto the battlefield and creating an infinite number of each of the creature on field, including Legendaries.
I have to soft disagree on the Borborygmos issue. At the time that the controversy happened, the rule of “make sure both players know exactly which card is meant when a ‘choose a card name’ effect is used” was not there (the rule came largely because of this controversy). I do not consider that to have been full angle shooting (though certainly a dick move) because while it is obvious what the player naming “Borborygmos” MEANT, there are two cards to think about. “Borborygmos” and “Borborygmos Enraged.” Even though the former does not have an activated ability (which is an Ignition Effect in Yugioh, one that requires manual activation) that would be affected by Pithing Needle, it can still legally be named. Borborygmos Enraged does have an activated ability that would be affected by Pithing Needle (and was the intended card). Since both cards were legal in the played format and both cards are legal to name, it was OK within the rules. I am more than fine with the rule change that both players have to be clear about the named card. But the situation as it was, I think was OK.
Hm…The foils are alright, but only if they’re not too shiny. It’s already difficult to keep track of the 20 different kinds of rarity foils that Yu-Gi-Oh has, but if it just gets even more difficult to tell what’s even in the card picture, I’d pass. They’re also kind of distracting. Can they even be used to brag? That’s basically the only reason for why cards are shiny at all. (By the way, I made that number up. I have no idea how many rarities there are.)
For me honestly the Yu-Gi-Oh Archetype thing is a clear negativ. It limits you so heavily in what you can do, because a lot of the time interesting cards only work in their archetype rather than being overall usefull. there are archetype or tribal cards in MTG as well of course, but those tribes are more often then not a lot bigger and span way wider than Yu-Gi-Oh. More a preference than something Yu-Gi-Oh does strictly better On Rule-Sharking. I dont see how this is an issue in a tournament environment. of course you will use all your tools at your disposal and in theory the other player made a mistake at the time, although it is now dealt with way better in the rules. Stuff like the Pithing Needle Borb thing cant happen anymore. Other than that i have no idea why playing to the rules of the game would even be seen as anything less than how you should play. thats what those rules are for (putting Rule 0 aside) On Keywords. The biggest upside (aside from flavour) is the saved space on a card. Most evergreen keywords are also quite simple to understand, but it is true that for new players that dont start on a core set (a set where every keyword would be explained) it can be a lot to read a card and not knowing what it actually does. But MTG in generall is a huge undertake to fully understand due to all the rules you even need to be aware of just to play a simple round. The downside does disappear as you get familiar with the game though and not having to read so much extra text and being able to streamline the texts on cards is suuuuch a huge upside Cost is the biggest downside for MTG.
hey I finally made it into a article! …all it took was dumping on the game that I love… but I do have to add on the price point arguement, while mtg does have it’s own slew of problems, the thing that hurts with yugioh is once cards are no longer relevant they drop to pennies on the dollar. if you buy the $50 mtg lands or other crazy cards, they’ll still be worth around that much years from now (if not more)