Can Shuffling Wand Spells Wrap?

The built-in multicast feature in a wand can cause Wand Refresh to wrap, which can be problematic for wands with a large number of spells per cast. However, spell wrapping can be used to fire up to all the spells on the wand, but it cannot redraw a card already drawn for the current shot. Multicast modifiers can “wrap” around the end of the spell list if necessary to get enough spells to cast themselves, subject to certain conditions. Shuffle wands are particularly bad with all timer/trigger spells, as they queue all consecutive spells after firing the first one, using a lot of mana and having to wait until a valid spell is hit. This can lead to shuffle wands varying slightly in the amount of projectiles shot per burst.

To use a shuffle wand, you need something with good mana and very low wand refresh and spell cast times. Spell wrapping can occur in three ways: a shuffle wand randomizes the order of spells before casting them, a shuffle wand doesn’t cast spells in it in any particular order, and a shuffle wand goes through the spells assigned to it. A second cast of Wand Refresh will immediately force the wand to recharge.

In Noita, users share their experiences and advice on creating and using wands to create powerful effects. Wrapping can reach spells in the Discard but not the Hand, and using a shuffle wand requires good mana and very low wand refresh and spell cast times.


📹 When you craft a godlike wand in Noita


📹 Noita Spell Wrapping Explained

This video has some Noita Math in it. Brace yourselves. Twitch: https://www.twitch.tv/DunkOrSlam Twitter: …


Can Shuffling Wand Spells Wrap?
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Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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28 comments

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  • Thanks for all the great content! After perusal this plus a bunch of other Noita basics articles I was able to beat the game for the first time after 12 hours logged in steam. Spell wrapping is definitely what gave me the win. My perks were meh, health wasn’t that amazing but having a hard hitting machine gun of a wand made it possible(even if it had an absurd amount of kickback). But if I didn’t know how to spell wrap I really doubt I would have made it anywhere near the end of the game. I almost had a win a couple hours before that with a wand that shot so fast/so many different shots that it lagged the game, but I thought teleportitis would be a helpful perk…. Made it to the end but worms had angered the gods earlier. Steve hit me, Teleportitis teleported me under the bridges outside the holy mountain and before I could tunnel out I fell into the lava and died… Noita’d so so so close to my first win. But was able to get the win a bunch of tries later because I had a much better understanding with how to build wands. Thanks 😀

  • Dunk, we need more people in the world like you. It’s just a stupid article game, right? But, you taking the time to make articles like this saves people who have to work 40 hours a week from having to figure all this stuff out, themselves. This allows them to maximize the time they enjoy the game. So, what you’re doing is not appreciated as much as it should be, I think. This is a fun game, and it sucks to miss out on games like this due to the learning curve being a barrier to the fun. With articles like this, you decrease that barrier a lot. Thank you

  • While I was starting to understand that spell wrapping worked like that, I doubt I would have ever thought that one could make a spell fire as quickly as at 9:33. I avoid heavy spread when I see it, but perhaps I should now start experimenting with it. EDIT: I also had no clue that spell modifiers affect the entire line of spells up to the point of recharge. That is extremely useful information. EDIT 2: This article and a few of your other articles allowed me to put together a powerful wand that does around 4500 to the statue total. Is that DPS? Anyway, I have the Concentrated Mana perk and the wand has eight spells: 1. Add Mana 2. Double Spell 3. Chainsaw 4. Chainsaw 5. Quadruple Scatter Spell 6. Triplicate Bolt 7. Triplicate Bolt 8. Bouncing Burst

  • Great stuff. Learning all this from your vidoes is gonna make me pick up this game again. I have about 20 hours but put the game down after always dying in the 2nd or 3rd area. Hopefully i can make some more progress with a better wand. One thing im unsure about is. after the wand “wraps” does this remove the recharge delay completly or is it now just placed after the cast that did the wrap?

  • Just obtained my first win a few hours ago, got an insane spark bolt trigger wand which just shredded through enemies and I wanted to thank you for your work of explaining in detail a lot of not obvious mechanics of this game! Now I wanted to unlock some more spells and stuff, and I know that I should try to kill the alchemist boss below the snowy depths, but I’m at a loss about some practical problems I have in doing so, like: which point of the main path is the best one to decide to go back and challenge him? At the snowy depths I usually am not really strong enough, and afterwards I would need digging through either the holy mountain or extremely dense rock, which is not impossible but really tedious, right?

  • I was playing a while ago with passive spell – one which doesn’t modify spells, but rather wand. Any form of Torch or a shield would be a good example for such passive spell. Turns out you can spellwrap with that too! Apparently it has been discovered a while ago, but I was not aware of this at the time of discovering it myself. Would you make article on the topic while talking more about spellwrapping?

  • I feel the least obvious part is fact you can do it with trigger spells. Helps with spark bolt stacking since you have normal spark bolts then spark bolt trigger at end. Some modifiers also can be used to spell wrap (Just placed last). Means half fires has the modifier. Not always helpful but niche purposes depending on rng.

  • I had a double cast wand with luminous drill, add mana, and that slime bolt spell together in that order. And it fired too fast, even though it seemed like it would have some sort of cast delay thing going on. I thought the wand was wrapping the slime bolt with the luminous drill (which took off the cast delay entirely I think) making a combo into itself, but I just realized that it’s the same cast of spells so the luminous drill’s negative cast delay was being added to the other spells and making it work. Anyways I won with that wand (which i buffed up with critical damage and found concentrated spells RIGHT before the boss fight, and used a secondary wand to give the boss a personal gravity field) and it was at about exactly 30 hours of gameplay… Kinda freaked me out how I got my first win so early just because I understood the game pretty well and had happened to stumble upon an insane spell combo.

  • Hey Dunk. I’ve been trying to explore Noita myself and figure out some of the mysteries, and these educational articles really help increase my chances of getting a build capable of that. I’d like them to stay relatively spoiler-free if possible. I don’t mind if you show off spells that need to be unlocked, but I’d rather not know exactly where to get them for now. Thanks, I appreciate you.

  • Dude this was great. I’m already somewhat familiar with wrapping but always get confused mid-run when doing anything more complicated than wrapping a single spell or two. Also didn’t know spells inside a trigger didn’t add to cast delay! Hope you make that advanced article on wrapping with multi-cast wands

  • Great article as always. I would love a article going over multi cast wands. I feel like I have a basic understanding of how to make them work but I tend to just ignore them in favor of wands with a spell cast of 1 because they’re much easier to wrap my cro magnon brain around. That and maybe a article on divide by spells.

  • Damn I was always wondering why some of my wands were doing crazy shit Now I get it ! I think I’m gonna go in game with the basic and stop the article at 3:30 and come back later when I experimented a bit with it first. The game is entirely about experimenting so I don’t want to ruin my fun. Great article anyway ! Thanks

  • just getting back into noita recently and your articles have been helping a ton. I already sort of knew spell wrapping was a thing but never fully understood it (I’d always randomly throw spells together to try and get it to work lol)… this article is excellent! one thing that I really took from this article though is I honestly never considered looking at certain spells for their cast delay/recharge time benefits! certain spells I would write off as ‘useless’ are way more valuable to me now — I used to look at the transmute spells as literally worthless but I’ve been throwing them on wands that need it any chance I get. Thank you for your articles 🙂

  • As someone who picked up noita when it first came out and hasn’t gone back to it in a while, this explains so much of why my wands seemed to fire “randomly” without having random. It’s that it was wrapping back with a different modifier as shown with the horizontal path. Very very cool. I stopped playing just because I didn’t understand the wand tinkering properly, and at the time there wasn’t any proper resources to help understand it. Plus it felt like to get good spells you had to have a good wand to kill the enemies, but to get a good wand you needed good spells, which felt like an inescapable loop. But knowing that you can pack so much power out of even ‘weak’ stuff like digging bolts is really really cool.

  • Coming from the build at 8:00, all I would have done would be to add a “light” spell (or some different modifier) to the end, maybe add something to reduce cast delay and put an add mana into the trigger, and then call it a day. I still think that if this works out, it gives you a better wand, because you aren’t wasting a frame to cast your drills, but I think my approach would have been harder to move to a wand with lower capacity while still maintaining a good build, like you showcased here. So what I’m asking here is when it would be worth it to wrap your main projectile, and when you should instead wrap just part of the triggered payload.

  • over the last month a ton of noita wand mechanics have started finally properly clicking with me, checking out your guides has been great for the little bits i’d missed but i actually can’t believe that modifiers can be in any order after a multi cast lmao i never would have thought to test that, and the wrapping potential is very cool, thank you.

  • Love the content but there is one very small tip for your performance: Don’t apologize for things that you do or talk about, it’s more annoying than the thing you are apologizing for. Also demonstrating the wrapping by moving the spells around makes it actually more confusing. It almost looks like the wand itself is changing their positions, which are critical. A mere indication with the pointer would be enough imo. Respect to all Noita enthusiasts ✌

  • I’m around 150 runs deep now with only 4 wins (and some that would have been wins if i wasnt a dumbass), and i’ve started to notice i can finally utilise more things, that previously were a beyond me… I had a wand put together that was “okay”, shooting pretty fast… I noticed that recently i’ve actually started to understand how all the modifiers come together, and with some wrapping and moving my lumi drill, it turned into a death laser. Sadly i only find the required parts like 1 in 20 runs… so i often to contend with a shitty trigger/timer and a weak payload

  • I have 70 hours in this game but I never fully grasped the wand crafting, so most of my runs were reliant on finding good wands and tinkering around but not knowing what affects cast delay etc. I watched this article this morning and I gotta say thanks, because now I actually know what the f**k i’m doing lol. I’m instantly crafting better wands now.

  • is there any clear rule as to which player projectiles can hurt you without a modifier like bloodlust? if something like a bubble spark is deflected it goes straight through the player, but something like bubble bounce will hurt you. I also noticed that infestation goes through the player, but if one expires nearby you will take 1 damage from it. Finally I was wondering about stacking lapras. I had a spark bolt with chaos lapra and mu, but it didnt seem like the mu was causing an extra set of lapra healing bolts to be fired

  • Why is it that I can never slow the cast delay down? I seem to always have the tools and spells to do so but I can never get it to work. Fixing bad recharge is easy, fixing bad cast delay is totally different. If I’m fixing recharge, heavy spreads can easily go inside a trigger and the problem is solved. If I’m trying to fix cast delay, the only things that can do that are chainsaw, which I seem to never find, and reduce recharge or luminous drill, but those two always end up costing a fuck ton of mana because once they are on the wand they use more mana per second than the wand generates, so you ALWAYS need to find an add mana as well. Like are you telling me I can’t make a machine gun wand with a wand that has 0.22 cast delay and 0.42 recharge, and I have 2 heavy spreads, a digging bolt, and a spark bolt with trigger? The cast delay is still a problem. If I put on the luminous drill I have, it just eats up way too much mana, and I don’t have an add mana yet.

  • I may be slightly late, but what happens if there is an infinite loop, does it just get ignored? example: 1 – double cast; 2 – spark bolt upon casting the wand should cast spell 1, which grabs the next to spells so spell 2 and spell 1 since the wrap around and that makes it cast spell 1 again so it seems like it should cast infinite spark bolts (provided they cause no recharge time or mana cost using other modifiers) what’s the general rule for handling that? this is an easy-ish example, but if we add a 3rd spell: light (modifier so it still should wrap around) I can’t intuit what happens and if light is ever cast or not

  • Got noita’d today. Was doing a 33 orb run, looking for a crit on oil modifier to kill Kolmi, accidentaly fell on a pool of chaotic polymorphine and got blasted by a mushroom. I had 4 permanent shields, 16k health and a wand with 10 million dmg wand, and all it took to kill me was some pink funni liquid, i love this game

  • at around 100 hours into the game I noticed that using a modifier at the end of a wand where luminous drill with timer was the first spell in the wand, it would shoot all of it’s spells pretty much at every frame, even though it never quite made sense to me. 200h in now and I finally understand, thanks lmao

  • Thought you explained it already, but idk how it works perfectly but i still get it to work. Honestly awesome stuff, but i really really like triggers because i had no idea they remove cast delay from literally everything in them, and that mana remove thing with add trigger, too bad im never gonna get to where the damn thing is gotten.

  • does cast delay on a spell remove or add it entirely, or just for the next spell in line? If i had spark bolt, luminous drill, and spark bolt on a wand, would the luminous drill completely remove all cast delay for the whole thing or would it only remove the cast delay going from the lum drill to the second spark bolt.

  • In the example. the Orange Glimmer would deal 300-400 damage every .01seconds. with the Horizontal it was doing 600-700 every .04 seconds. Orange Glimmer Deals 300 damage 100 times a second. it has 30,000 DPS Horizontal deals 700 damage 25 times a second it has 17,500 DPS Am I understanding it correct or no? Confused why you recommend Horizontal over Orange Glimmer.

  • great article, though I do have one doubt: what happens when you have say (spark bolt -> triple cast -> spark bolt)? shouldn’t the triple try to wrap to the spark bolt and then grab the triple again, causing an infinite loop? I’d assume this is what happens and it would just repeat until you run out of mana, but that doesn’t seem to be the case. thanks!

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