The Eagle Artillery is a crucial component in Clash of Clans, allowing players to take down high hitpoint buildings like the Eagle Artillery or Scattershot directly. It can be upgraded to level 2 at Townhall 11, 3 at Townhall 12, and 4 at Townhall 13. The level of troop, hero, or spell does not affect housing space used, but the total housing space for a full TH11 attack, including cc, is 410.
To properly take out Level 5 Eagle Artillery with lightning spells and earthquake, players should execute air defenses with two lighting spells and one earthquake spell. The Eagle Artillery can easily fend off tank troops like PEKKA and heroes and is worth investing in. It is also the only building in Clash of Clans that can be built only with Level 1 Eagle Artillery.
A Level 2 Eagle Artillery can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell, commonly used in Zap Lalo or Hybrid armies. Players should not place all their troops in one area, as Eagle Artilleries still have splash damage and can take out any hordes of Balloons or Minions. After the first 7 lightning spells, players can either use one more lightning spell that does 600-800 damage to a few buildings in a very small area or bring Freeze Spells or take a chance and Lightning Spell and Earthquake Spell the Eagle Artillery to destruction.
Using lightning and earthquake spells, players can take down the Eagle Artillery, but the quantity will depend on the level of their earthquake spell.
📹 How to Zap & Quake Level 5 Eagle Artillery
How to properly take out lvl 5 eagle artillery with lightning spells and quake.
What is the housing space of Archer Queen?
A Sui Queen is a hero sent with limited support, capable of destroying outer parts of a base and key targets. The Phoenix can revive the Archer Queen if defeated, allowing her to use most of her damaging ability if the Invisibility Vial is active. Other good combos include the Frozen Arrow and Healer Puppet for extra health recovery, The Invisibility Vial and Healer Puppet for guaranteed healing, and the Giant Arrow and Invisibility Vial for ZapQuake attacks.
How to destroy Eagle Artillery?
The Eagle Artillery is a powerful defense that can be quickly destroyed by melee troops, especially if protected by walls. To use the Jump Spell, position the Eagle Artillery in a location with a covered blind spot, like a Mortar, and keep it near the middle of the base to ensure it is in action when enemy troops enter. Centralize the Eagle Artillery to prevent easy access and damage, especially in an anti-three-star base. Keep it away from other important defenses, such as the enemy Queen and Clan Castle, to allow for easy value.
Support the Eagle Artillery with an Air Defense, which destroys air troops while picking off ground troops. For extra support, place a Wizard Tower to cover the blind spot. Offset the Eagle Artillery to keep it firing while troops are in the core, as many troops tend to be clumped in the core. Keep the Eagle Artillery separated from other main defenses, such as Scattershots and Inferno Towers, to prevent attackers from gaining value. Stun the Eagle Artillery before firing to force it to fire more. When paired with a Rage Spell Tower, destroy it to prevent further damage to the army.
How many troops until Eagle Artillery activates?
The Eagle Artillery is a powerful weapon that targets enemies with exploding shells and has nearly unlimited range. It first activates after 150 housing spaces worth of troops, and it will activate at 180 for levels 1 and 2. Heroes and Spells deployed regardless of level count towards the housing space needed to activate the Artillery. Each Hero is worth 25 troop housing spaces, each Spell is worth 5 troop housing spaces, and each Siege Machine counts as 1 troop housing space.
Clan Castle troops do not count towards this number, but reinforcement spells do. Activating the Archer Queen’s or Barbarian King’s ability does not add more troop spaces. Units that spawn subtroops, such as the Golem or Witch, do not add more spaces. Dropping a Skeleton Spell only adds the spell’s equivalent worth of 5 troop housing spaces, while dropping a Clone Spell only adds 15 troop housing spaces. The Eagle Artillery does slightly more damage per hit to its main target, as the total damage per hit is the sum of the damage per hit and the shockwave damage.
How many spells does it take to break Eagle Artillery?
The Eagle Artillery, a level 2 defense, can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell. It is commonly used in Zap Lalo or Hybrid armies and can be destroyed by placing all troops in one area. To defend the Eagle Artillery, place it in a location with a covered blind spot, like a Mortar, and centralize it to prevent easy access. In an anti-three-star base, centralizing the Eagle Artillery is more important than protecting the Town Hall. Keep it away from other important defenses, such as the enemy Queen and Clan Castle, as this can allow for easy value.
The Eagle Artillery is best supported by an Air Defense, as it destroys air troops while picking off ground troops. For extra support, a Wizard Tower can be placed to cover the blind spot. Offset the Eagle Artillery to keep firing while troops are in the core, as many troops tend to be clumped in the core. Keep the Eagle Artillery separated from other main defenses, such as Scattershots and Inferno Towers, to prevent attackers from using Zapquake or Overgrowth Spells.
Stun the Eagle Artillery before firing to force it more time to fire. When paired with a Rage Spell Tower, the Eagle Artillery is too powerful, so it is advised to destroy it as soon as possible to prevent further damage to the army.
What is the max level in Eagle Artillery th13?
The Eagle Artillery is introduced at Town Hall 11 and can be upgraded to levels 2, 3, and 4. It is the sole defensive mechanism in the game that does not become operational until a specific number of troops have been deployed, thereby making it the only defensive mechanism that can be enhanced through upgrades.
Is the Eagle Artillery worth it?
The Eagle Artillery represents a formidable defensive mechanism, boasting an extensive range and the capacity to neutralize formidable adversaries with explosive shells. Nevertheless, the system only activates after a considerable number of troops have been deployed, despite the fact that it has a blind spot that encompasses the entire map.
Do spells count for Eagle Artillery?
It is of the utmost importance to activate the eagle artillery in order to engage in combat with an eagle opponent. This ensures that the eagle artillery is at level 1 and ready for immediate use.
Can you destroy a Clan Castle with spells?
The simultaneous detonation of seven explosives at the epicenter of the earthquake caused extensive damage to the CC, resulting in the destruction of the Eagle artillery but also causing collateral damage to smaller targets.
How many spells to destroy Eagle Artillery?
The Eagle Artillery, a level 2 defense, can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell. It is commonly used in Zap Lalo or Hybrid armies and can be destroyed by placing all troops in one area. To defend the Eagle Artillery, place it in a location with a covered blind spot, like a Mortar, and centralize it to prevent easy access. In an anti-three-star base, centralizing the Eagle Artillery is more important than protecting the Town Hall. Keep it away from other important defenses, such as the enemy Queen and Clan Castle, as this can allow for easy value.
The Eagle Artillery is best supported by an Air Defense, as it destroys air troops while picking off ground troops. For extra support, a Wizard Tower can be placed to cover the blind spot. Offset the Eagle Artillery to keep firing while troops are in the core, as many troops tend to be clumped in the core. Keep the Eagle Artillery separated from other main defenses, such as Scattershots and Inferno Towers, to prevent attackers from using Zapquake or Overgrowth Spells.
Stun the Eagle Artillery before firing to force it more time to fire. When paired with a Rage Spell Tower, the Eagle Artillery is too powerful, so it is advised to destroy it as soon as possible to prevent further damage to the army.
What is best way to destroy Eagle Artillery?
The Eagle Artillery is a powerful defense that can be quickly destroyed by melee troops, especially if protected by a layer of walls. It can be destroyed by 6 level 8 Lightning Spells and 1 level 5 Earthquake Spell, making it commonly used in Zap Lalo or Hybrid armies. To defend the Eagle Artillery, place it in a location with a covered blind spot, like a Mortar, and centralize it to prevent easy access. In an anti-three-star base, centralizing the Eagle Artillery is more important than protecting the Town Hall.
Keep it away from other important defenses, such as the enemy Queen and Clan Castle, as this allows for easy value. The Eagle Artillery is best supported by an Air Defense, which destroys air troops while picking off ground troops. For extra support, a Wizard Tower can cover the blind spot. Offset the Eagle Artillery to keep it firing while troops are in the core, as many troops tend to be clumped in the core. Keep the Eagle Artillery separated from other main defenses, such as Scattershots and Inferno Towers, to prevent attackers from using Zapquake or Overgrowth Spell.
Stun the Eagle Artillery before it fires to force it more time to fire. When paired with a Rage Spell Tower, the Eagle Artillery is too powerful, so it is advised to destroy it as soon as possible to prevent further damage to the army.
How many max lightning spells to destroy Eagle Artillery?
The Lightning Spell is the first Elixir spell unlocked in the Spell Factory, which is automatically unlocked once the Town Hall is at level 5. It damages buildings and enemy troops within a small radius, except for resource storages, the Town Hall, and the Clan Castle. If a Defensive Building or troop is struck by the bolt, it is briefly stunned and retargeted. In combination with the Earthquake Spell, Lightning Spells can be used to destroy high hitpoint buildings like the Eagle Artillery or Scattershot directly. However, this is often not worth it unless you can destroy at least two such buildings or defeat the enemy Archer Queen simultaneously.
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