Can Spells Be Used With Magical Items?

Magic items in D and D 5th Edition allow users to cast spells without using a spell slot, and they can be used with any character’s abilities that can be used when casting a spell. Some magic items can be cast as bonus actions or reactions, and some items allow users to cast spells using them, which involves an action.

Some magic items allow users to use a magic device to use a magic item as if they had the spell ability or class features of another class. Counterspelling spells that are cast from items is possible as long as the user can see the spell being cast. There is no general rule against using a magic item as a consumable (or non-consumable) spell component, but magical items are not “worth more” than non-consumable items.

Some magic items allow users to cast a spell from the item, which is cast at the lowest possible spell level, doesn’t expend any user’s spell slots, and requires no components, unless the item’s description says otherwise. If the item says you know/automatically prepare its spells or that you can use spell slots to cast it with, yes. Otherwise, no.

Magic items that let you cast spells generally do not require any components, so there is no need to provide material. However, most magic items that cast spells will require attunement by someone who would have the ability to cast the spell.

In general, magic items that allow users to cast spells do not require any components, including somatic or verbal components. For example, casting an Arcane Lock from a Staff of the Magi can be done using the Hand of the Mage, Hat of Disguise, Ring of Invisibility, or Crystal Balls.


📹 Horrific Ways to Use D&D Magic Items

Thanks everyone for the names Go to https://buyraycon.com/fireballs for 15% off your order, plus free shipping! Brought to you by …


Can non-spellcasters use magic items?

Magic items are typically used by both casters and non-casters, but some items have prerequisites that only certain classes can use. For example, a cleric can use a specific holy symbol or a sorcerer can use a specific magical amulet. However, both casters and non-casters can use a sword or armor suit, with non-casters being better at using them. The solution is to create magic items that can be theoretically used by any class but in practice only be used by a character who fits the unique profile of a “non-caster”.

In Dungeons and Dragons, this means creating magic items whose properties can only be competently or safely wielded by a character with relatively high Strength, Dexterity, and/or Constitution scores. This approach allows for more diverse and effective use of magic items.

How to put spells in a Spellbook in Minecraft?

In order to inscribe a spell in the provided book, the user must first click the button labelled “Put a Spell on.” Thereafter, the user may select the desired evocation scroll from the provided evoker.

Do magic items use spell slots in BG3?

All spells have a level, a measure of their power and difficulty to cast. To cast a spell, the caster must expend a sufficient level spell slot. Level 0 spells, called cantrips, can be cast at will without expending a slot. Each class has a designated ability called their spellcasting ability, which represents their capacity to cast spells. The spellcasting ability used depends on whether the spell was learned or cast from an item. Level 0 spells can be cast at will without expending a slot.

Can wizards use spells without wands?
(Image Source: Pixabay.com)

Can wizards use spells without wands?

Wandless magic is the practice of performing magic without a wand, which can be challenging for beginners and can have unpredictable results. Witches and wizards accustomed to using wands can only reliably perform wandless magic if they possess great skill. However, in regions where wands were not used, wandless magic was considered the norm and using one was optional. Wands were used by witches and wizards to channel their magic, making their spells more accurate and potent.

Only the most powerful and disciplined wizards could perform wandless magic reliably. The wand was a European invention, and some cultures did not traditionally rely on such tools for magic. Native Americans had pre-European practices that did not require a wand, and African witches and wizards only adopted the wand in the 20th century.

Can you use spells on students in Hogwarts?

Hogwarts Legacy, the new Harry Potter game, does not allow players to harm students. However, players can target and force curses like the Avada Kedavra killing spell on students through PC mods. This has been trending on TikTok, prompting viewers to wonder how it is done. Modders have been able to modify the game, swapping out the broom model for Thomas The Tank, swapping wands for guns, and allowing players to target students with the deadly Avada Kedavra curse.

How do you use magic potions?

The product in question is a highly hydrating agent that will leave the user’s skin glowing with a sparkling luminosity. The optimal method for utilizing this product is to agitate the bottle.

How do you use magic spells in Minecraft?
(Image Source: Pixabay.com)

How do you use magic spells in Minecraft?

To use magical spells in Minecraft, hold the magical script in one hand and click with the other hand. Special powers will come from the hand without the script. Each time a spell is used, it takes a certain level of XP. Magical tool and armor enchantments, reviving totems, and teleporting balls offer potential for more magic. To create a magical script, place a piece of paper in an enchanting table and choose from 3 rando m spells.

However, you cannot combine magical scripts in an anvil to get 2 different spells or combine two scripts with the same spell to get a higher level. Bookshelves can be used to obtain higher level spells.

Do magic items use spell slots?
(Image Source: Pixabay.com)

Do magic items use spell slots?

Magic items allow users to cast spells at the lowest possible spell level, without expending any spell slots or components, unless otherwise specified. These spells use their normal casting time, range, and duration, and require concentration if needed. Some items, like potions, bypass the casting process and confer the spell’s effects with their usual duration. Some items, like staffs, may require users to use their own spellcasting ability when casting a spell. If a user doesn’t have a spellcasting ability, their proficiency bonus applies.

Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it or when a creature attunes to it. When an item regains charges, the creature attuned to it learns how many charges it regained.

Can you cast a spell and use a magic item?
(Image Source: Pixabay.com)

Can you cast a spell and use a magic item?

Magic items allow users to cast spells at the lowest possible spell level, without expending any spell slots or components, unless otherwise specified. These spells use their normal casting time, range, and duration, and require concentration if needed. Some items, like potions, bypass the casting process and confer the spell’s effects with their usual duration. Some items, like staffs, may require users to use their own spellcasting ability when casting a spell. If a user doesn’t have a spellcasting ability, their proficiency bonus applies.

Some magic items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an identify spell is cast on it or when a creature attunes to it. When an item regains charges, the creature attuned to it learns how many charges it regained.

Can you use spell slots for innate spells?

It is not possible to utilize spell slots for the casting of innate spells; however, the same spell may be prepared or cast through one’s class. Inheritance spells are not subject to the process of heightening; however, abilities that result in the acquisition of innate spells may bestow upon the spell a higher rank or alter its cast rank.

Can you use Avada Kedavra on teachers?
(Image Source: Pixabay.com)

Can you use Avada Kedavra on teachers?

Hogwarts Legacy players cannot use Unforgivable Curses like Avada Kedavra to take down their professors. They are bound to an in-game path that requires them to be on the “good side”, meaning they cannot go rogue and cause havoc inside Hogwarts. Using the curse in front of professors will elicit various responses depending on their personalities, but there will be no further consequences. However, mod versions of the game are available for players who want to embrace their inner Dark Wizard, allowing them to eliminate anyone inside the School of Witchcraft and Wizardry and use other forms of Ancient Magic.


📹 The Best Magic Item Uses in 5e

Here I just be showing you some neat old magic items, and all the incredibly unique and sensible ways to use them. Love and …


Can Spells Be Used With Magical Items?
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

Address: Sector 8, Panchkula, Hryana, PIN - 134109, India.
Phone: +91 9988051848, +91 9988051818
Email: [email protected]

About me

89 comments

Your email address will not be published. Required fields are marked *

  • As my friend and DM once said when I tried jumping onto the head of a dragon with my 500LB tortle monk from like 50feet higher “If you want to do it I’ll allow it, but I need you to remember that if you start using physics against me, I will do the same to you.” Yeah I wasn’t in the mood to open Pandora’s box that day so I changed my plan lol.

  • I would like to say how great of a job Jacob did with this sketch, in terms of its perfectly balanced structure: – First, he establishes that the gamers are familiar with the mechanics – Second, that they actively consulting with GM, and that while GM may seem a bit lenient, he plays it fair, and pays attention to details. A good GM. – Third, that the group is underwater – Four – that they have a familiar and they fight BBEG Aaaand that’s all the setup we need for the joke to start happening. And all the setup is done very organically, it’s interesting to watch, it’s subtle yet informative. Jacob, this article, and your other articles like this are great because of how carefully you frame them. Almost all youtubers ignore or barely work on the framing of the joke. Accept my applauds, sir.

  • This reminds me of the first D&D game I ever played, funnily enough. I ended up with a necklace of beheading, which I figured out what it did by using on a goblin we had knocked out, so of course I’m keeping the thing. Fast forward to the hobgoblin boss fight, which the DM later said we were supposed to lose, and when I said I wanted to try to put the necklace on the boss, everyone in the party was on board. So many buffs, and a nat 20 with advantage, and the first boss was dead before he could get through his monologue.

  • Honestly, just the loss of pressure from destroy water would probably give it a bad time if it normally breathes through gills or something. Low pressure water will boil(such as exposure to a vacuum). I would question the rogue securely fastening a rope to a 10ft radius sphere in a single round with no way to anchor the rope to the sphere whilst also carrying a gold bar. As for the DnD Space Program Special, its been discussed previously.

  • The spell Darkvision is transmutation, not illusion. I would presume goggles of darkvision (or goggles of night) would be casting that spell on the user. If that’s the case, the goggles are not adjusting what the user sees, but physically altering the eyes of the user. A creature with darkvision is not automatically considered blinded in normal or bright light, they have to have light sensitivity.

  • So uh, I’m playing a Soulknife Rogue in a Rime campaign. I have Telekinetic as one of my feats, and I have an immovable rod. I stabbed a dude in the chest and crammed the rod into the hole. Then I strafed to his side and used my Telekinetic Shove as a bonus action. I have affectionately dubbed this move “Ribcage Priveleges Revoked”

  • I used the gate spell to open a portal at the very bottom of a lake of lava. I summoned it right below the BBEG as a rocket of molten earth exploded underneath him. My buddy is a civil engineer and did some rough math. It shot out with so much force that the pillar of lava would’ve reached 21 miles into the sky. Bad day to be a bad guy. It was always funny perusal our DM scramble as we teleported from region to region, but he never thought id use a gate spell aggressively

  • familiars are just vessels to commit mass amounts of warcrimes with little to no consequences. i mean an immortal pet that follows ur commands, sometimes use magic items, give help action, and can be brought back with either a 1st lvl spell slot or a 10 minute ritual. truly the most op spell in the game

  • On the bead of force underwater: You don’t have to do anything but capture a creature in it while you’re deep underwater. A 10-ft radius sphere that only weighs 1 pound generates a buoyant force in sea water of 268000+ lbs, which gives you a thrust-to-weight ratio of 268000:1. Considering that modern, high-powered space rockets have a TWR of 150:1, you’ve got tons of force (literally) launching the sphere straight upwards. Not accounting for the drag from the water, the sphere accelerates upwards at something like 8.6 million ft/s^2, where escape velocity (at least for an earth-scale planet) is 36,700 ft/s. The reason you don’t deal with buoyant forces in the air is that breathable air passes through the sphere, so you can assume that any air that tries to rush into the sphere and pushes it upwards would just pass through it.

  • Take a Staff of Adornment. Take a Necklace of Fireballs. Throw Necklace -> does not explode until it’s arc ends. Place thrown Necklace upon the staff and keep it spinning -> Arc does not end. Staff being wielded by Imp familiar -> this whole set up is invisible, and the familiar survives. Drop 3 simultaneous 9th level fireballs on your enemy from afar, invisibly.

  • I once ran a one-shot with a High School Physics teacher who was way overqualified for his position. Not only was he an amazing RPer but he supported any idea the party had (he didn’t do any gamebreaking himself) with incredible math and real-world examples. In the end he sacrificed himself to tackle the BBEG out a window and the rest of the party used what they learned from him to quickly modify a broom of flying in one turn with a bunch of spells and sent it after him at a rate that broke human terminal velocity to rescue him and pull him back to safety while the BBEG fell to his death.

  • OceanGate – The duo didn’t need the vacuum to generate pressure at all, the difference in pressure of the fluid within the bubble and the fluid outside of the bubble is already great enough. The weight of the gold bar would only change as per the spell’s description, not by the density x volume (in game rules beat irl physics). Water pressure in 5e from Storm King’s Thunder maxes out at 2d6 per minute from 2000 ft deep to 3000 feet deep, and starts at 1d6 per minute from 1k to 2k ft deep. We can extrapolate to great damage over time at deeper depths, but RAW, there is no immediate crush from water pressure. The BBEG would still be stuck at the bottom of the ocean, likely dying from drowning, exhaustion from swimming, or the pressure damage over time. Still lethal, just not immediate, minor rules stuff about weight with Enlarge. Stratosphere – Thunderwave only moves unsecured objects 10 feet away from the caster, and Levitate only lifts the target 20 feet high upon casting, with an additional 20 feet of elevation gain per action the caster takes to lift the target. Levitate’s duration is 10 minutes of concentration, so assuming the caster gets maximum time, that’s 100 turns of concentration plus the turn when the spell is cast, giving the target 20020 feet of elevation gain. Only rules I could find that specifically reference altitude are for altitude sickness, which makes exhaustion happen faster when traveling at altitude. Fall damage rules for 5e state that a character takes 1d6 damage per 10 feet they fall, to a max of 20d6.

  • The DM, the next session probably: okay you use your magic and call out in to the familiar realm, attempting to call to your side a new famliar. Strangely you dont seem to get a response. Whats that? You keep trying, okay. You send out your magical tether into the realm again only to feel the magical equivalent of a backhand. Your spell fizzles.

  • Dude would just feather fall when he came back down from the levitate effect. Also how fast is he going up while levitating? It’d probably end before he hits the stratosphere. For that matter, I think you can teleport outside of a bead of force. Technically there’s no effect passing through the sphere, you’re targeting yourself. It doesn’t require line of effect to reach your destination, just to target a thing to teleport, or you couldn’t teleport through total cover. So you should just be able to teleport out of the sphere (Force Cage a 7th level spell, specifically calls out the rules around teleporting out of the cage, and with a passed save it’s possible to do, while the bead’s effect doesn’t even bring it up. This suggests that there is no restriction, to me at least.) The underwater one is harder (assuming you can’t just teleport, which I think you can), I can honestly say I’m not knowledgeable enough about how the sudden absence of water would create pressure to know if it would matter (my instinct tells me that while the sudden influx of water to the area without would be extreme, he wouldn’t necessarily be in that part of the sphere, and the sphere can’t be collapsed, so it wouldn’t matter. But that’s just a guess based on incomplete understanding of the physics at play). I do know that according to the rules in Ghosts of Saltmarsh, creatures that have a swimming speed ignore the effects of pressure from being deep in the water (the idea being that aquatic creatures are immune, for simplicity’s sake, even if that’s not really how that works).

  • I had been the “forever DM” at the table for the last 3 years but health issues have us playing Waterdeep: Dragonheist (Winter Season). In one session, we finally catch up to the guy after the rooftop chase and we begin questioning him. My sorcerer tortle — who was a little touched in the head as he “heard” the elements speaking to him — asks the strongbois in the party hold down the person we’d been chasing, and cover his mouth tightly, but let him breathe. He then proceeds to ask for someone’s waterskin. He then uses shape water to make a long thin tendril of water, split it, and have it fork down his nostril’s effectively waterboarding him in the middle of the alley. Every last player — and our DM — drop their jaws. It was at that moment, my table realized how benevolent I’d been to them as DM the last few years.

  • You might appreciate this but I made a mundane Fireball at like lvl 2-3 by accident. So set up is we were playing Waterdeep heist and came across the splinter group that was about to throw alchemist fire around a ward of the city. We alerted some folks as to what was happening but before the back up could arrive the crooks were about to head off. So we attacked them to stop them from leaving. After a few rounds the crooks were about to flee from how they were moving and I decided to stop the wagon that was filled with the crates of alchemist fire. The sparking idea I had was to quickly tie the packet of smokepowder to a crossbow bolt and fire it at the wagon. I was not sure how the DM might rule either the bolt starting its flight nor how it would end but I had 50/50 odds of either blowing myself up or the wagon. Sadly the end point was not enough of a impact to set off the smoepowder. I then turn to my cantrips and cast Firebolt on the packet there in by setting off the packet and the wagon of alchemist fire. the fire blast was so much greater than I expected to happen that it nearly caused a TPK, it got part of the party in jail for the night and I had to promise not to recreate the accidental experiment.

  • 5:40 fun history fact (its not fun if you like birds TW) the original guidance system for missiles was actually trained pigeons that were fit with metal beak tips and trained to peck at images of ships, once ready a team of three would be placed in a missile and they would provide the necessary guidance to hit the target. the Japanese used people instead because they were easier to train.

  • I once had a game session in which two of the players argued with each other for, like, 20 minutes whether or not the mountain-range-sized stone primordial (that the party healed after millennia of her being in a coma & had been mistaken for an actual mountain range all that time) should’ve thrown her back out or not when throwing a necromantic explosive into orbit for them. Things like these are why real physics doesn’t belong in D&D.

  • Looks like the DM forgot that legendary resistance still works with a potent replacement, since they simply turn the failure into a success. Also: as levitate specifies an object you can see and the sphere is invisible, using it this way is invalid. Furthermore: RAW thunderwave moves objects only 10 feet, regardless(!) of weight. Unless the DM allowed some very wishy-washy multiclass, the wizard can’t cast death ward. What’s also important: The familiar could not use the scroll, as he’s not a spellcaster with access to the spell normally. (Ring of spell storing would work though. You just have to get a new one every time you do this strategy) And finally: the undead guards would (if at least some of them are more intelligent than zombies – wights for example) totally try to shoot down the broom.

  • Most devastating thing I’ve ever seen done in a D&D game was back in 1st edition. So, a little clarification: falling damage back then was 1d6 per 10′ fallen, with no upper limit. Take a 1′ wide by 10′ long sealed steel tube, capped on both ends. Each end cap is enchanted with a connected Gate spell. The air inside the tube is Disintegrated. The inner surfaces of the cylinder are enchanted with Wall of Force. Put the first tube in a slightly larger second sealed tube, Disintegrate the air inside. Underneath the inner tube, place a single-shot Teleport spell, Contingent destination setting to be wherever a specific Wand of Light’s beam is shining, linked to a specific numbered charge in the Wand, Teleport to go off when struck by a steel object. Put a Contingent Dispel Magic set to remove the bottom Gate from the inner tube when that Wand of Light charge is activated, on the bottom end cap of the outer tube. Leave the outer tube somewhere it won’t be disturbed. Enchant a steel 6″ sphere with as many +1 enchantments as you like, but at least one. Teleport the sphere into the inner tube. To fire the thing, aim the Wand of Light at the utterly screwed target, and speak the command word. If you are not immune to non-magical fire and kinetic impact, you REALLY should be hiding behind a VERY solid object – a solid granite mountain for example – or be ready to IMMEDIATELY teleport to a safe distance as soon as you utter the command word. Such as another planet. Or further. The ‘oldest’ tube my Wizard had the first time that Wand was used was 7 years, 9 months, 19 days, 14 hours, 46 minutes and 18 seconds at the time.

  • So far the only semi cool thing I’ve made as a player was my own pit trap using a shovel and 40 torches the party gave me. “Oh no there’s a big bandit camp up ahead that’s been raiding the villages, we don’t even have a plan” My felis (approved homebrew race) paladin with a shovel bigger than himself: don’t worry bros, they’ll never expect a big ol hole. I then mapped out the dimensions on the map and explained to the dm how I could use the two person tent as a tarp to hide the pit trap by covering it with leaves. This thing took up the entire pathway out, and nearly half the raiding party failed their saves and fell in when we baited them out of camp. Once our party killed the remainder and captured the bandit chief they started SHOVELING DIRT ONTO THE SURVIVING BANDITS IN THE PIT AND WE LEFT THEM TO SUFFOCATE TO DEATH. My paladin had an existential crisis due to this and other morally grey shenanigans 😂

  • Hi Jacob, lovely article! Loved the underwater combat bit, but as someone that has a diving license and loves to nitpick things i gotta write do some “corrections” :p 90 ft is not “that” dark, blue light still exists, it goes away after 200ft~ if i made the calculations correctly. Using the underwater pressure is genius, but i’m not sure that the gold bar would be able to drag the sphere that much. It definitely would be going down, but every 10 meters increases the atmospheric pressure of water by 1 atmosphere, which would increase its lifting force / buoyancy, so it would kinda slow down. Also with the increased buoyancy the Create/Destroy Water spell becomes unnecessary, the water inside would still be less dense so there still would be a vacuum effect. Also also even if the bad guy survives the “lessened” vacuum effect he would skyrocket towards the surface, which is very dangerous. He most likely would pop like a balloon, at least his lungs and blood vessels would due to the rapidly expanding gasses in his body. And yes, it is as horrific as it sounds, and lesser versions of this thing happens from time time irl… That’s all i’ve got :p

  • The last time i saw a article on your website was 3 years ago. I used to watch your content all the time. Then the algorithm shifted and you disappeared from my regular content. I came back recently to see everything (hair included) so changed and also still so familiar. I love your content and am binging everything I’ve missed

  • Yes — Nerds + D&D was always a dangerous combination. I knew one player who worked the role playing of his character to learn how to ID each species that could speak, and learn some key words to say (and just key action words) in each language. You got it, he loved getting into battles ordering beings to Masturbate. He even took his character out his way to learn how to speak with animals (not a standard spell in his chosen path), so he could command Animals to do the same. Nothing like a battle group noticing that a Dire Wolf has decided in the midst of battle to roll over and start enjoying himself to lead to distraction rolls (where your party is used to such nonsense). Oh the stories I have about the weekend sessions with people in school working to be engineers, the ones creating and building the world of today (and yes they are behind some of the things you DO use every day), and the things they did even the makers of D&D never thought of … LOL

  • Depends on your DM’s ruling on ammunition, putting Sovereign Glue on arrows or bolts. Most people won’t pull them out right away, if it stays in there for 1 min now it’s glued in there FOREVER, lol, leaving a wound that will bleed forever. I imagine you could “yank” it out but that would get real bloody real fast. Pretty sure nobody wants to rip out their own insides.

  • Man I had this happen last session. The party wanted to enter my boss room any way but the front door. It was an old church with one door and a few sealed windows. I suspected they’d try to get into the windows so I trapped them with alarm and forcecage. So they used a barrel bomb to blow away an entire wall of the church. Queue skipping the cutscene that would reveal the significance of this area or the big betrayal revealing this arc’s boss, it went from the fake boss blowing his cover to him just opportunity attacking them. The worst part is that these players all chose charisma socialite type characters, so I was angling for this to be a slow burn instead of just straight combat. I managed to get one of their NPCs killed and another nearly killed, but none of the PCs were really in danger at any point (lots of saves failed on my part, lots of saves passed on theirs). I don’t want to discourage creativity like this, but it feels like I’m gonna have to bring out the ruthlessness next combat to actually present some kind of challenge to them.

  • Video idea for you: So, I’m into D&D, love it… as a system. But, I’ve never DMed, and never really looked into the lore a whole lot. You’ve been talking about BG3 since it came out, but what I want is a article discussing where it fits into the lore, maybe go over some backstory for some characters. You seem to have a lot of thoughts about Zariel, who I know very little about. lol And maybe even go further with it, make a small series of articles about playing BG3 as a non D&D player. Maybe go over some strategies that people who are just gamers and not tabletop players might not think of, that kind of thing. Find someone who isn’t a D&D player, make them play BG3, and then harass them with questions for my amusement. lmfao

  • The Magic Broom knows where it is at all times. It knows this because it knows where it isn’t. By subtracting where it is from where it isn’t, or where it isn’t from where it is (whichever is greater), it obtains a difference, or deviation. The guidance system uses deviations to generate corrective commands to drive the Magic Broom from a position where it is to a position where it isn’t, and arriving at a position where it wasn’t, it now is… etc.

  • My crew plays Shadowrun, and the horrific ways we’ve come up with to abuse the spell Turn to Goo is … dismaying. Then again, back when Shadowrun was still a shiny new game, I had a character that had Shapechange, Critter Form as an offensive spell, and turned a guy with a briefcase cuffed to his wrist into an animal, then took off with the case, leaving him to change back while inside a suit that was no longer properly on his body… hope his crew had someone with a powerful Heal spell at hand.

  • i’m a player like this, and i’m more sorry than you’d think but not as sorry as you’d want lmao. takes me back to that time i ran density calculations to see if i could use a weird container (it magically condensed any metallic substance to fit within it, allowing any number of objects inside so long as they could reasonably fit individually nto a similarly sized normal container non-magically) to create a black hole i made a 5.5 tonne ingot. it also contained a metal which could be telepathically controlled, so i made it into a mjolnir of sorts 🙂 …it was reduced to naught but unusually heavy sand the next session (understandably)

  • I hate to say it, but my group did something like this before to our DM. My character had an ability to turn metal increasing his weight by 10 times, so we used an Enlarge potion first before doing the metal thing, so his already substantial weight became 80 fold. He then jumped on the Ancient Green Dragon’s back stopping it from flying away by encumbering it. Combined with the Heroes Feast we used earlier it wad just a matterof wittling down it and its minions’ hp.

  • I once had one of my players use an eldritch claw tattoo to grapple onto an adult blue dragon from a few feet away (I foolishly allowed it because it extends melee range and they rolled high on the grapple check) and then they pointed out that a grapple reduces one’s speed to 0 and you immediately begin falling if you have a flying speed of 0. They were enlarged at that point in time, so I also allowed that. Then the grave cleric websites divinity while the dragon and player are plummeting at terminal velocity to the ground and doubles the fall damage that said blue dragon took. Which ended up being enough to kill it immediately, because of a really high fall damage roll and the fact that the dragon was about to leave because it reached an HP threshold where it’s supposed to run away. So yeah, that’s how my level 3 party of 3 characters killed the adult blue dragon at the start of Tyranny of Dragons.

  • Players: “You know what this means?” DM: “It’s a world of magic, leave your physics at the door. The confluence of strange magical forces interacting in non-prescribed ways does not have the intended effect. Roll on the Wild Magic Surge table for blowback effects. To reward your ingenuity and because of rule of cool, this works ONE time and ONE time only. Future uses will be treated as Monkey Paw wishes.”

  • Here’s one: Put an open Bag of Devouring on a stick like some sort of fishing net. Have you or someone else cast Hex on the bbeg targeting Strength. Hit it on your bbeg. 50% chance they get sucked in. Have to make a 15DC Strength save they have Disadvantage on. For added fuckery, Divination Wizards are always welcome…

  • Technically, Sir Cumstances wouldn’t die in that last scenario, just be sent to a random place in the location on the Astral Plane, where it would be trivial for his summoner to retrieve him by sending him to his pocket dimension as an action (there is no range or plane of existence restriction), then using another action to cause Sir Cumstances to reappear within 30 feet of the summoner.

  • So my party was fighing an really powerful Oni I homebrewed (particularly Kin-Ki from Japanese Folklore) and they managed to Polymorph him into a frog. They then pinned his little frog body down with an Immovable Rod. He eventually turned back and was like half crushed against the ground. He was able to move the rod becuase he had a strength of 30… but it wasn’t enough becuase he was large. Fucker succeeded the check and was STILL pinned.

  • Favorite DnD Science moment I’ve encountered, Which became known as Immovable rod glitching. My players snuck into the stronghold of a Corrupted warforged paladin. They get to the end of the Dungeon and there he was, atop a throne. You know the age old meme of lacing a broom through the armrests of a chair so someone can’t chase you, think this but worse. The following sequence unfolded: Gnome Rouge goes invisible. Gnome Rouge sneaks, rolls a f*cking 35 stealth because rogue. Rogue takes out Immovable rod, clicks it in place on Warforged Paladin lap. Paladin can’t stand up as a DC 30 Immovable rod is afixed him to a chair. Roll investigation for paladin to figure out how to shut off rod. Roll a natural 1 -1 for a whopping 0 total. When I say Dex save spells were conveniently the only thing prepared. In order: Flamestrke (cleric), fireball (EKF), lightning bolt (Tempest Cleric/Sorcerer – Yes, website divinity was used), and an upcast Fireball (Wizard) proceeded to One round this otherwise what was going to be challenging encounter. I gave the Gnome rogue a round of inspiration because he Thors hammer’d a boss.

  • I’d just like to point out that the quasit is the cheapest part of the d and d missile. Find familiar just takes up time once you got the bazure(i do not know how it is spelled off the top of my head) where as this also destroys a broom of flying, a portable hole, and a bag of holding. Those three magic items are way more valuable than the quasit(no offense Sir Cumstances, but you can be summoned back as a afternoon errand)

  • Using a bead of force to give someone cement (gold in this case) shoes and then collapse it in a HUGE cavitation bubble (most the time these are at the microscopic level, even a gallons worth of cavitation is crazy) should do something fierce damage wise and at the very least be a very unsavory feeling.

  • This is a funny6 combo I had thought of using a Portable Hole & a Decanter of Endless Water. I haven’t gotten to use it yet in game. Lay the Portable Hole on the ground. Use the Decanter’s Fountain feature over the course of about 45 minutes, filling the hole entirely with water. When in a situation where there would be a hoard of enemies, throw the Portable Hole onto a wall. A small tsunami of 2117 gallons of water will instantly pour out of the hole, potentially sweeping away the hoard.

  • they might have forgot one thing in their physics… the buoyancy of a sphere of a 10ft radius that only weight 1lb. before i have a stroke i’m gonna switch it up to metrics, so we got 3m radius and 453g. that 3m radius make a volume of 113m^3. water density is 997kg/m^3, so that volume in water would weight 113 metric tones. according to good old archimedes, any object immersed in a liquid is buoyed up by a force equal to the weight of the fluid displaced by the object. so there’s a 113 metric tones of equivalent force pushing that sphere up. well… minus the 453g which the sphere magically weights anyways if you really wanna keep accounting precise despite the amount of rounding done up to this point. the 850k lb gold bar is about 385 metric tones. still more than the buoyancy, but we already reduced the effective downward force by about 30% here. for a final of 272 metric tones, or 2667kN of force. now boys we are pulling out the big guns and calculating terminal velocity in water for all those. we first need datas! downward force is 2667kN projected area of that 3m radius sphere is simply a disc of A = 28m^2 drag coefficient for a sphere is C = 0.5 density of water is p = 997kg/m^3 first we calculate the drag force. formula is: drag force = C * p * A * v^2 * 0.5 a fucking beautiful formula that seems so obscure and complicated, multiplying together, areas, density and speeds. and yet, if you just write down the units and simplify you end up with some kg*m/s^2, which is the literal definition of a newton.

  • It wasn’t an item but there was an encounter when 2 Wyverns attacked the party when they were sailing between port cities. Sorcerer goes near the door to the lower decks and says “Fuck it, Extended spell Earthbind” then travels below deck and hides. Single handedly sending one of them give or take 1200ft below the waves, while he was sipping on some tea in his bunk.

  • Pigeon guided missiles were a very real thing. It was four or five pigeons per warhead, they had to be specially trained and battle hardened. They would seek out battle ships and destroy them theough they were never used in real combat. It was glorious. And a quasit guided missioe is entirely realistic.

  • 2:28 wait, couldn’t the Create/Destroy Water spell be used to put more pressure on Daryl Dingleberry and potentially crush him? I don’t have a clear understanding of how much difference another 90 gallons would have but that intuitively feels like it’d do something like at least compress his lungs to suffocate and/or drown him.

  • See thoughts like this are why I take forever on my turns, once we were fighting a dragon and since we already established my character was made mostly of copper and over 6ft so he’s heavy as fuck. I thought about if I could have him jump on top of the dragon crushing it with his shear mass. Unfortunately couldn’t jump high enough and we didn’t have anything to help that yet.

  • Unfortunately the bead of force trick will not work. A small amount of the water would nearly instantaneously evaporate to fill the vacuum. the collapsing vacuum would cause a cavitation bubble sending a shock wave through the inside of the sphere, injuring & possibly knocking out the person inside. This is how mantis shrimp hunt.

  • The first one I would allow; it’s clever and situational enough to not fully break the game. Plus, as far as I can tell, the physics don’t contradict game mechanics. However, thunderwave specifically says “Target is pushed 10 ft away from you.” I don’t care about weight and density, it’s not going more than 10 ft.

  • “I’m going to tie a rope to the sphere” player 1 “Actually the bbeg can’t roll the sphere because you’d have to have a surface to roll on” player 2 The actual rule is : An enclosed creature can use its action to push against the sphere’s wall, moving the sphere up to half the creature’s walking speed

  • This is why I like RAW more than RAI. In RAW there should only be one interpretation of a rule and physics doesnt exist. Some systems leave holes wide enough to need house rules and some systems become complex enough that most people cannot remember half of it, but at least you dont get into weird magic vs physics interactions. Also in dnd some basic spells are overpowered as frick if you play outside of dungeon crawls and combat, even if you use them as intended.

  • Raycon are nice, when they are on sale. They tend to have more connectivity issues than some of the others at the same, non sale, price point. They are indeed comfortable to sleep in, and do have good sound. They also hold up really well. And have 6-8 hours of battery depending on the model. I have been using a few pair everyday for over a year now at work and home and they all still work. I even dropped one 2 stories onto asphalt while at work, and while it did break open, it still worked. 2 dabs of superglue and you can’t tell. They also work good at making loud noise less intense. I used a pair at a concert(NOT in awareness mode) and tried them along side a set of 3M earplugs and the noise reduction sounded the same to my ears. I’m not saying they are hearing protection, but they worked in a pinch. Also, be careful when buying from Raycon, they seem to have 2 kinds of “everyday” earbuds. Last sale I got were the 2020(old style). The sound it sill good, but no sound modes. The benifit to the old style is one push play/pause, vs double. The customer service has been amazing as well to. My second order got lost in the mail, and they just sent a replacement, when the original order eventually showed up, they said to keep them. Overall, I have really enjoyed my Raycons. More than I expected I would. And would buy again. Sorry if this seems like an Amazon review, I just k ow raycon gets Alot of hate and is seen as a meme sponsor, like raid shadow legends. And, wanted to give some honest feedback.

  • This reminds me of the time one of my players tried to pull off the infamous “Peasant Railgun” and fire a spear with such velocity that it would split a mountain in half. However, mister smartass didn’t realize that I also understood basic physics and that he launched the spear with such a high velocity that it not only disintegrated moments after firing, but the resulting shockwave TPK-ed the party and a chunk of the city he used it in. I then rewound by one day and kindly asked him to play the game normally because I wasn’t going to rewind the next time he tried cheesing a roleplaying tabletop game.

  • Nah dog. If it weighs 1lbs and displaces 118,000 litres of water, it’d go rocketing up to the surface before you could attach a gold bar to it, or anything else for that matter. My rough math puts it at 250,000g of acceleration. For reference, highest G survived by a human (for a very short burst), was less than 50g. Everything in that bubble would be a smear on a windshield the instant the bubble was created.

  • Actually, a 10 foot radius sphere that weighs one pound when submerged in air would have a mass of 321 pounds. Such a sphere submerged in water would accelerate upwards at 8188 meters per second squared. Such a force would be enough to instantly liquify whatever is in the sphere, but it could be reasonable to rule that the movement of the sphere does not affect the creatures inside of it, given that they don’t contribute to it’s weight. Accelerating at this speed for even 90 feet, as the DM said earlier, means that the monster and familiar would exit the water at 478 meters per second. While those inside might be kept safe from most of physics, breathable air can still pass through, and at that speed, whatever’s inside would likely be flayed alive by the wind. So the gold bar is pretty unnecessary

  • DM: “Your quasit has been through so many suicidal bombing runs that it has evolved resistance to your commands. It will henceforth refuse to participate in plans that require it’s death.” Player: “So it’s abstaining from certain circumstances?” DM: “Uhhh…yeah?” Player: “My honor my quasit’s growth of self-respect by updating it’s name as a portmanteau of ‘circumstance’ and ‘abstain’. He is now Sir Cumstain.” DM: “Of course it is.”

  • “You just Ocean-gated our BBEG.” “yAaAaAaAy!” 🤣🤣🤣🤣 I delight in creative ways players bend the rules to their advantage. Bead of Force was NOT meant to be used like that, I love it! I totally thought you were going to deceive someone into swallowing the bead like a magic pill, then punch them in the gut to get it to explode. It would require considerable damage since tissue absorbs some of the impact, but it only takes as much force as is required to break it on impact by throwing it at someone, like a water balloon. Once it explodes, however, it expands, and everything outside the bead is pushed outward. Since it’s in their stomach….. 💥🩸🫀🩸🧠🩸🫁🩸🦷🩸🦴🩸

  • Don’t mind integrated ads and all and I get that they request certain things to be said or certain length of a article and I also understand that these kind of articles takes a while to make and film and everything. Just feels a bit rough when like 20% of the total article is just an ad for a product and yes you can skip it but ideally I wouldn’t want to, to support the creator. Prob nothing that can be done about that but having a minute long ad in a 5-6min article feels unproportionately long. Would mean that 20+ min articles just showed straight 4min of nothing but ads which feels equally too much I’d say

  • How long does it take to tie a gold bar to a perfectly round sphere, such that the rope does not slip off of either object? I’d rule that takes at least a minute. (Binding a character takes 1 minute.) At that point, the sphere disappears, and the bad guy is free. Also, when you create the vacuum in the sphere, the density of that sphere is now less than the water outside, so it starts rising. (I don’t understand how this helps the plan anyway, so whatever.) Furthermore, if the sphere weighs 1 lb. regardless of what it contains and it has a 10 ft. radius, then it’s density is roughly 1lb/314 cubic feat, or roughly nothing. The bad guy get’s launched to the surface of the water in probably less than a round. (This means a bead of force is a VERY good life jacket, minus the force damage.) I don’t know how I’d calculate the second scenario. It would require figuring out exactly how much force is applied with Thunderwave. (We could go with rules as written, and the sphere is pushed 10 feet, just like all other objects according to the spell.) At that point, you might as well just use the Levitate spell to raise them to 200 feet and let them take 19d6 bludgeoning damage from the fall. Third scenario, I’d rule as blinding the guy. He get’s a DEX save to avoid the effect. For the last scenario, you need to know WHERE to send the broom. If you can see the BBEG, then he can see you and cast Patriot..er..Magic Missile. If you can’t, then you can’t guide the broom. (You could probably just send an imp with the Bag of Holding and Portable Hole, to the BBEG.

  • Just like the peasant railgun, these are great examples of why D&D is not, and should not be, a physics simulator. While it’s helpful to get an idea of how something would work, combining magical effects with real-world physics tends to create a space for a lot of poor assumptions. If the magic can break physics, it can also magically mitigate weird physics interactions so nothing unintended happens. That said… sending someone 500 feet into the air so they take 20d6 fall damage will never not be hilarious.

  • Horrific strategy: Summon/create a shadow. Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. “Today I learned that the human anus can stretch up to 7 inches before being damaged.” Your shadow now can’t be targeted while freely damaging the enemy. Insert noob saibot mkx fatality.

  • Frost Fingers freezes nonmagical liquids that aren’t being worn or carried, which certainly applies to seawater. A 15 foot cone has a volume of about 3,534 cubic feet, and that much ice weighs about 201,438 pounds. If you consider an iceberg a vehicle, you can move it 100 feet in 6 seconds with Control Water, which generates about 456,850 newtons of force, which to put it in perspective is the equivalent of a fully loaded Boeing 737 falling onto you. Forget a 25% chance to capsize, most things are just going to be completely destroyed by that.

  • Not sure how you are having a familiar cast a spell scroll but I guess that bit is being glossed over. The levitate combo would still only push the target 10 feet. Broom of flying needs you to NAME A LOCATION YOU ARE FAMILIAR WITH in order to send it alone. These are all nice tries, and with a very generous DM sure they would work… but as written these do not.

  • Hey jackob I need a bit of help If you have super high perception What skills would benefit from that high perception(lore wise, not mechanically)? Like you got expertise on perception so because of that you get a proficiency in survival, because finding/following tracks, food, animals becomes easier (Im trying to rp someone who has maxed out awareness Every feat i take is awareness too (Observant, Skill Expert(perception), alert, keen Mind, Dungeon Delver))

  • There are several problems. I have to assume the players have all figured out how to breathe and speak at a depth of 90’ in the ocean (so let’s lay that aside). But have you considered… 1. If the sphere only weighs 1lb, it will immediately float to the surface causing difficulty in getting a rope tied to it. 2. How are you securing the rope to a sphere? 3. How are you securing it to the gold bar? 4. You said that the gold bar’s weight would increase to 800,000lbs; at 8 times it’s original weight; how exactly would you secure the rope to the bar before the enlarge spell was cast? 5. How long is your rope? 6. What is the tensile strength of a soaking wet rope? A rope of climbing can hold up to 3,000lbs, which is not enough to NOT SNAP almost instantly 7. A bead of force is NOT a pool toy and would not throw accurately or with any distance under water. 8. Can the character reasonably tie two knots to two tricky objects and THEN have a spell cast to drag the sphere down to a crushable depth in 60 sec? Do I need find more ?

  • Darkvision goggles just turn off in light. They basically GIVE you darkvision and creatures with darkvision aren’t blinded by bright lights. Otherwise, fine shenanigans all around. This is why you give your BBEG an out if he’s facing off against the party. Scrolls of teleport without error or planestep are a must. Or a ring of a wish if you REALLY wanna tick all the boxes. If they’re smart and magic they’ll send a simulacrum or, if the party comes to them instead, have a clone prepared, maybe even a younger version of themselves. Gotta be ready for player shenanigans.

  • Bead of force trick assumes normal physics. Why would it be a given that such a pressure gradient would exist or that an ocean dwelling. There is also no momentum. Thunderwave would move it 10′ up, period, no further. Levitate, 20′. It does not simply keep going. Even if there was momentum, why would the object ‘shoot up?’ It would at most have 30′ per round acceleration. This is levitate, not reverse gravity. This only works because the DM decides it works, not because of the actual rules. The darkvision goggles thing is even more a fast-talking thing. Making D&D missiles: Javelin, with multiple catapult spell rings as inlays. Firing sequentially, each ring generates 15′ per second propulsion. That does not sound like much but a 10 ring missile would have a range of 900′ per round, which is about twice as far as a ballista’s 480 range and 50% further than a long bow’s max range. The kinetic damage is pretty massive. 10d8 to any creature that fails the dex save to dodge it, or 30d8 to any object it strikes. Now, fit that with a warhead. Enchant a gem with disintegrate or whatever other damage spell fits your fancy and that you have whatever parts the DM requires to enchant. Oh, and note that if the DM did rule that momentum is kept, that would be a 900′ per round acceleration!

  • 15% off raycon, but also 15% of the article was an ad for raycon, but I actually have some and I like them. This was an interesting article though. I don’t really like “game the system” stuff and probably wouldn’t let a lot of this kind of stuff work. Wording of the Broom of Flying, what does “are familiar with that place” mean exactly? I would say if you’ve been there a number of times and explored it. Anyways, thanks for the vid!

  • Ah, Force spells. Used Resilient Sphere from Pathfinder on a BBEG’s captured army general once, then had the neutral Cleric cast Create Water within it repeatedly until it was up to his neck, upon which I made an Intimidate check against him to get info on the BBEG with massive Circumstance bonuses by adding “And if you DON’T tell us, we’ll finish turning this into a fishbowl and see if you can grow gills or not.”

  • My party used my Witch and the Swashbuckler to solve an ultimatum from the enemy nation’s flagship, which had our fleet stuck in port as it blocked the only way out. We used Fly, True Strike, and Creation at 5th rank to send a 5ft cube of lead 1200ft down into the flagship at night, splitting it like the Titanic and slaying 500+ sailors in one fell swoop. Even though PF2E has less bullshit than 1E, it’s still there with a reasonably permissive GM.

  • I still remember giving one of my players an immovable rod. They found a cheap reseller merchant and bought a bunch of things. Not all of them worked right. The button was damaged and would go off if a save I was rolling in the background failed. This would only happen when he was going through his pack to find items. The bbeg (or to them their helpful wizard friend) was taking them somewhere using his favorite mode of travel. Riding inside his purple worm companion he raised from birth Snowberry. They were talking about something and my player went to show him an item they found to see if he could identify it. Click. Button went off. The rod stopped and he was forcefully ripped through the length of the purple worm like the train scene from Invincible. Purple worm died almost instantly, stranding the party underground with a VERY angry wizard. (That was when the wizard became the bbeg) The whole story (in the background) changed. It wasn’t the players story anymore. It became the wizards John Wick story of him trying to kill the party for what they did to his only source of companionship for 200+ years. He was done adventuring. But they pulled him back in and it caused the death of his only friend. They did a few dickish things to him before this. He only stuck around because he hadn’t talked with anyone that could talk back (for real) in 200 years. Good times.

  • Last session my kobold artificer acquired a ring that can create a singularity. its a tiny one, with only a 20ft radius sphere of influence and tame 2d10 damage per turn. Still its a fully physicalized gravitational singularity. AND… my DM gave it to me willingly and knowing that both myself and my kobold have very deep understanding of physics and metallurgy. I see that as an invitation to FUN 😀

  • one comment observed something I think many forget. 5eDND magic is SUPERVISED by ACTIVE GODS. They would be the final deciders on whether your magic shit works as you intend it to. I can see an effect of mixing magical shit like this have a sort of percentage chance to work every time. the gods deciding whether the intended result would be too much or not in that situation.

  • Never got the chance because the session never happened. We were level 15 supposed to be 1 shot that got extended. We were given magic items, i chose cube of force for my esper build. Psi fighter/rogue. We were about to probably fight a dragon, i was backstory, ex dragon dragonborn. My idea for the next session if the fight happened (that never happened) Was to let myself be swallowed, then half way down activate the cube or “my psionic power” to make a force field 15ft wide nothing can pass. Anything to big is shunted out. Making what was a humanoid squeezing down a throat into a giant 15ft ball exploding in the throat If it survived. No air ways. And lastly. No living, physical, gasses or magic can pass the barrier. My psi blades are none of those, direct psychic attack with no substance

  • Reminds me of Changelings and one often-overlooked little bit of text in their Shapechanger ability: “You can also adjust your height and weight, but not so much that your size changes.” There is no limit to how much you can change your weight. None whatsoever. You can, at will, become denser than a fucking black hole. Of course, this has absolutely no RAW mechanical benefit aside from being basically weightless should an ally have to carry you, but if your GM takes into account actual physics…

  • My group has a strict policy on a player only being able to use information his character might have. Additionally, another house-rule is that if your character can’t say it, the player can’t; If a player’s character can’t speak and the player offers a suggestion, the character(s) can’t do the suggestion (even if its obvious). Therefore, regarding the above article, the players wouldn’t know what abilities and/or weaknesses a given foe has. They also wouldn’t know how given items respond in unusual situations. Finally, if we are going to follow physics when it comes to magic, you have to follow physics for everything else as well: like how much damage a steel mace would do to an unarmored opponent. ie Catastrophic to “total”……

  • This one’s for you, XP to Level 3. Raw, a bar of soap has no weight and items have no official volume value. 10,000 bars of soap only cost 100 gp. You can store all 10,000 in a single bag of holding and immediately eject all of them by turning the bag inside out. Your DM will only let you get away with this once, so you gotta choose your moment, but it’s always good fun. Fill it with water and invert it when being chased up a stairway, invert it into the gaping maw of an Otyugh or in the stomach of something capable of swallowing you, render a water vat full of deadly aquatic organisms into choking suds, etc.

  • The fact that D&D 5th edition as a system is not built with physics or player intellect in mind proves that it’s only made to cater to people with an IQ below room temperature, in Celsius. Continuing to call D&D (by which I mean 2nd edition onwards, or anything Gygax was uninvolved in) or any system built upon it a legitimate tabletop RPG is laughable.

  • Ah, the good ol’ days of the Arrow of Astral Banishment. A staple of the d&d community’s bizarre creativity. Step 1: roll up or fold a portable hole as compactly as possible Step 2: place it in a hollow tube Step 3: attach an open bag of holding at the end of the tube Step 4: secure it with a pin and place inside a large, hollowed out arrowhead Step 5: when you spot your target, remove the pin, fire the arrow, which will upon impact push the hole into the bag bonus step: yell “You’re going to Brazil!”

  • Ok so not technically a magic item, but back in 3.5e a member of the group I was playing with came up with an assassination weapon for his wizard to make. Start with a blank, 500 page spellbook. Every day, before bed, he would take the time to rememorize spells, converting every remaining spell slot possible into explosive runes, and cast it on pages of the book until it was full. Now in 3.5e, if you failed a dispel check against explosive runes, the spell goes off. If explosive runes are physically damaged rather than read, they go off. You don’t even have to get the target to read it, you can just hand it to them and cast an area dispel, taking 1 for the roll. 500 explosive runes all in the same area at the same time. If I remember right, we ended up one-shotting a deity on their home plane with that, using adapted 3e Deities and Demigods rules.

  • Our party, when we played in the Isle of Dread, used an alchemy jug, a metal shield, and Heat Metal to deep fry mayonnaise. This would be our only food source for several seafaring journeys. We also used a ring of waterwalking on the tail of our horse, then tied a rope to it and had a horsedrawn canoe. I had a sword named Orrectus that would point towards platinum, so when we fought basilisks I lay down a trap of bird meat stuffed with platinum coins. When we fought the basilisks I closed my eyes and my shortsword would point towards the basilisks. That campaign had some other fantastic magic item uses. I also remember we used polymorph, snails, and a broom of flying to drop sperm whales on castle walls.

  • In my currently-running Rime of the Frostmaiden campaign, my character has the Gray Bag of Tricks, appropriate since he’s the ranger. I feel kinda bad but I’ve used the animals inside as distractions in more than one difficult encounter. It also gave us Top Percentage Weasel, who for some reason survived like six turns against some big scary creature and helped quite a bit on the damage front.

  • All I’ll say is that I was in a campaign once with multiple engineers, and 1) it was announced at session zero that there were only two Immovable Rods in the entire multiverse, and more could not be created without destroying one of the existing ones, and 2) it finally made sense why Sovereign Glue is a Legendary rarity item.

  • If you have at least two immovable rods and good arm strength (I guess a CON save or something?), you can use them as a ladder of infinite length by clicking the button of the on in your right hand, pull yourself up/down and reach up/down with the other one in your left hand, click that one, releace the right one, and repeat.

  • My favorite application of magic items is in one dungeon as a special puzzle mechanic The most recent example is in a “remote control stone crab” it doesn’t attack and can only pull/carry 10 lbs It can squeeze through cracks in the walls and through rock piles My personal favorite part of the dungeon was when my players got attached to the crab but had to send it through a wall to have it hold down a button to let them through, emotional goodbye speeches ensued only to realize that the door they walked through looped back to where the button was on the other side of the wall

  • In my campaign, my fellow party members got hold of a bag of beans. For those who don’t know, one of the thing you can get is a giant Pyramid with a Mummy lord inside. We decided, to bank on the fact that we would get it and use it as a massive distraction for the armies chasing us. We threw 2 beans, meaning we had to roll it twice, and got the mummy both times. So now 2 mummy lords were fighting an army as we made our getaway, and they managed to cripple them substantially.

  • 3:54 fun fact about those once I played a satyr so I couldn’t wear magic boots.wich is like a hood 30% of magic items What my friend did to make me feel better was he took those horseshoes off his and horse gave them to me. Later in the campaign I was tossed of a boat by some really dumb sailors. I got back up ON THE WATER then a sailor looked over and thought I was Jesus

  • Friend of mine in a recent DnD game ended up getting a Headband of Intellect for his Himbo-brained Monk, because… well because the character wanted a fashion piece I guess. Little did the table know that the player wanted it to give the character a pretty existential arc, where the sudden influx of intelligence fundamentally changed them as a person and caused a schism between their monkly spiritual balance and the new smart boy energy.

  • I don;t know if this idea ever broke containment, but a portable hole has two very very powerful uses. 1) The arrowhead of annihilation. That’s an oldy, not my idea. But you make an arrowhead that stuffs a portable hole into a bag of holding on impact. 2) The Magical Girl Transformation Chamber. Glue (not sovereignly) a bunch of papers to the inside walls of the hole’s chamber. Put a glyph of warding with a buff spell on each, make the activation for them a series of if/then situations. Spell 1 goes off when you say “by the power of peace and love I will turn you into a bloody pulp” and the next spell has a trigger of the first spell going off and so on. Note that the glyph of warding spell lets you stack concentration spells (so you can have things like fly and haste and tenser’s transformation and tasha’s otherworldly guise all at the same time), and the restriction on moving the glyphs is canceled by having them in a stationary demi-plane.

  • In 3.5, the item “Quaal’s Feather Token: Tree” states that a tree springs into being. Unlike the 5e rendition, it didn’t specify that it had to be on the ground or planted. On top of this, any falling items fell 60 feet automatically. Since the token was relatively cheap (around 100 gp), our party would buy around 10 at a time, then give them to the wizard. During fights, the wizard would fly 60 feet into the air and summon The Tree, which would instantly drop on anyone standing under it.

  • Favorite kill in a One-Shot. Me and friends did a silly little one-shot where they fought a juiced-up Tarrasque with randomly rolled magic items. One of them got the bag of beans. During one part of the fight where it seemed like the party were about to wipe, the person with the beans, giving up sort of, managed to throw one into the Tarrasque’s mouth. What happened is a magically appearing bottomless gout of oil began to spew up and out of the Tarrasque’s throat. The players then ignited the oil and blew up the Tarrasque’s insides, near ending the fight.

Pin It on Pinterest

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Accept
Privacy Policy