The Flamethrower skill is a powerful tool in Outward, requiring a lantern or torch to cast. It can be used with other elements like Ice and fire, Lightning, Decay, or Ethereal. Power coils serve as “fuel” for Coil Lanterns and can be used in Montcalm fort to create a good backpack for the rest of the game. Runic magic is also sweet with the mine spell, and advanced spells require mana to be cast.
The Pyromancer is a Fire-focused mage that packs as much gear, goods, and skills as possible to buff Fire damage and unleash as many Fire spells as possible. To successfully use magic in Outward, one must prepare properly by creating the right circle to strengthen weak spells. Fire is one of the six primary damage types in Outward, associated with natural fire and magic. The inverse element to fire is Frost.
The Flamethrower spell is associated with life, love, truth, justice, and the outward way. To use this skill, Reveal Soul near a dead human and a blue orb of light appears, then use Spark to gain some Mana back. The Fire Sigil is a universal spell in Outward that can be learned when first unlocking mana or from Alemmon in Monsoon.
Fire infusion also makes a good makeshift light source, making it unnecessary to use a lamp when traveling at night. Lissa Rankin shares scientific proof that your mind can heal your body and tips for using the power of your mind to optimize the body’s natural healing abilities.
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