The spell “Cavern of Souls” is a powerful spell that cannot be countered, meaning it cannot be cast by your opponent. It is a drawback to the second ability, as it would be broken if you could just cast counter spells twice. However, there are many good burn spells that can’t be countered, and Demonfire ranks in the middle because it has that requirement.
The best spells that can’t be countered include Hullbreaker Horror, which allows spells you control to be countered by blue or black spells this turn, and creatures you control can’t be the targets of blue or black spells this turn. Demonfire ranks in the middle because it requires a certain amount of mana, and it isn’t legal in as many games.
A spell’s ability that grants uncounterability can be a drawback, but it is essential for avoiding the risk of losing all its targets. Some spells, like Emrakul, the Aeons Torn, and Cavern of Souls, can be countered, but they are not legal in as many games.
To achieve uncounterable burn, it is best to get burn spells with colorless mana in the casting cost, such as Char. If X is 5 or more, this spell can’t be countered and damage can’t be prevented.
In Magic: The Gathering, there are 50 best cards that can’t be countered or make other spells uncounterable. These spells can have haste, trample, and knock over effects, making them powerful and effective in combat.
📹 Top 10 Cards That “Can’t be Countered” in MTG
Counterspells are often extremely powerful cards, with some of the best cards in older formats being counterspells of some kind.
📹 “Can’t Be Countered” Tribal (MTG Arena) | 5-Color Uncounterable Gate Deck in RNA Standard
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Fun fact related to Thrun: in the older days of Magic, before Hexproof became a codified keyword, it was often referred to as “troll shroud”, since we had Shroud (This permanent can’t be the target of any spells or abilities, even your own.), but the version where the controller could still target something but their opponent couldn’t was rather often seen on Troll type creature cards – most notably Thrun, and thus the term “troll shround” came to be used for that effect even on other cards, like Asceticism or Canopy Cover.
Next one should be cards with “split second”, assuming you haven’t done that yet. It would be a psuedo continuation of this one, as all split second cards inherently have the “uncounterable” ability. Also, side note for this specific article, one of my favorite “counter” spells in magic is Ertai’s Meddling, and I put counter in quotes because technically speaking, Ertai’s Meddling doesn’t counter a spell on the stack, it just delays the spell’s resolution for X amount of turns, which is great for so many reasons, even if you only delay it by 1 turn.
I’m surprised dragonlord dramoka wasn’t on this list, it can’t be countered and makes your spells basically uncounterable during your turn (yes I know counter abilities exist but those are few in number and rarely used). Also, I makes it so your opponents can only use what they have on the board during your turn
Here’s an idea: what about a article/series maybe about going over specific mechanics/keywords/whatever else and explaining what they do, what/if they had any effect on the competitive scale, potential uses and possibly some uses that people weren’t aware about. An example would be with Ninjutsu and how you can still use it after damage is dealt not just before
I think vail got under rated, because not only is it essentially a cryptic command for one green when you use it, it also stops three of the cards higher on the list if played in response to dovens veto supreme verdict or abrupt decay. Maybe not so much in other formats but in edh, if you have access to green then you must run this card Almost completely guarantees that when it’s time to go off you will be completely protected to do so
Video idea, deep dives on popular full decks in various formats: • Central idea, win conditions • decklist breakdown to reveal some of the key synergies. Maybe with a visualization of a board state on screen • how well it fit into its meta game • key moments from tournaments, with deck board state on screen • other stats like combined deck cost Very much enjoy your website as a novice mtg player but a professional mtg appreciator!
Not powerful enough to make this kind of list but I HATE Terra Stomper with a passion. 3GGG for an 8/8 trampler that can’t be countered. My group is pretty casual and my one friend has a bunch of these. I tend to play like aggro or control, usually decks that don’t play a lot of big creatures. And I usually run some form of counter magic. This freaking card is the bane of my existence. He’s so tactical at deploying it too where it’s basically not worth it to block or is a 2 or 3 for 1 on me at best. I know I know, it still “dies to removal” but that’s beside the point. I have been traumatized by this card enough times that the hate will burn in my heart forever.
first of all: “Time Stop” to rule them all. 4UU End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) does not counter, but removes from the stack, so there is just no spell to resolve. second of all: you should do honorable mentions, when they bent the rules so they would technically fit into a list. namely abilities like: Storm: creates copies of the spell on the stack. so even if the original spell gets countered, all the copies are still going off, and have to be countered individually. so under normal circumstances its “uncounterble” since all the copies still go off. and split second. at least uncounterable from spells or active abilities, since no one is allowed to use them on the stack while the split second spell is on it. (but counterable by “automatic abilities”, since no players puts them on the stack)
Erm, Niv-Mizzet is almost wrong pronounced ten times in this article. You could at least have checked how to pronounce it. It rhymes with Dutch: “Hoe is ‘t?” (= “How are you?”) or “How is it?” I also don’t think Lier is pronounced like liar, since Innistrad. It’s more likely pronounced as leer. And Innistrad is, well think East-European. So Eeneestrahd. The teeny squad from Innistrad. 9:11 And this one? You had thirty years to get it right. Emphasis is on Llan, so it’s LAHNowar. Sheperd also isn’t the basis of Legacy Elves: the deck is much older than that card. I’d say Craterhoof Behemoth still is the basis of Legacy Elves – which you find with Natural Order or Green Sun’s Zenith which are protected under Sheperd. Glimpse is how you find those.
Hey Jeff, all you had to do was exile nezahal once he targetted it and you would only lose 1 land (and 3 cards from your hand) because the bombardment stops at 2. When a card changes zones it loses all counters unless otherwise stated, there are cards that change zones then apply counters (Etrata, Karn).
Ah you made the deck. A little bit too expensive in my opinion. I used less of the expensive ones and more search and gaeas blessing options, to be able to find a good curve, and get back things again. Also, gaeas blessing in the deck makes you alot less affected by mill and discard as you can get your key cards back all the time.