Cantrips are easy spells that can be cast at will without using a spell slot or being prepared in advance. They are listed separately from regular spells and do not require any preparation. Classes with prepared spells, such as Clerics, Druids, Paladins, Wizards, and Artificers, determine how many spells they can prepare using a formula that uses their spellcasting modifier and their class level.
Cantrips are non-prepared, meaning they are spells that can be permanently prepared without doing anything. Feasts allow players to learn new cantrips, but they do not count against the amount they already know. Cantrips are always considered spells, and any feature that doesn’t apply to cantrips will specifically say “a spell of 1st level or higher”.
In D and D 5e, casters have numerous options for spells, including damage, healing, buffs, and debuffs. The Artificer’s spell list takes elements from the Wizard’s spell list and includes several excellent options from the Cleric spell list. However, cantrips do not count as prepared spells in 5E, as each caster class has a specific number of known cantrips at each level. By defeault, cantrips cannot be swapped, prepared, or unprepared.
Cantrips are now considered 0-level spells and can be prepared like any other spell. Instead of having access to all cantrips in their spellbook, casters must prepare their cantrips just like their spells. Treat cantrips as separate things, with a few rare exceptions like sculpted spell AoE cantrips.
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