Could A Warlock Cast Spells And Charge?

Warlocks have a limited number of spell slots at their spell levels, which are recovered after every short rest. They cast their spells at the highest level possible and can only be cast as rituals with the Book of Shadows. Warlocks work off of a combination of studying obscure magical lore and tutelage from other casters.

Unlike wizards and most other spellcasting classes, warlocks do not have a set number of spell slots they can cast at each spell level. Instead, the spell level of each of their spells (other than cantrips) determines the number of slots they can cast. To cast one of their spells of 1st level or higher, a spell slot must be expended. All expended spell slots are regained when a short or long rest is completed.

Warlocks can cast their spells with either set of slots or Flexible Casting, but the only way to increase the slot level is to use the Book of Shadows. The most important difference between warlocks and other casters is that ALL warlock spells are cast at the highest level they can.

A spell is considered “movement enabled spell” when the warlock is moving while starting the cast or mid-cast. In RAW, warlock spell slots are always the highest level possible, and all spells are then cast at this level.

Blizzards remove warlocks’ ability to cast and move at the same time, limiting their ability to run, cast spells, and summon pets. When casting Conflagrate, the cast time and global cooldown of their next three Destruction spells are reduced by 30.


📹 BG3 Sorcerer vs Warlock vs Wizard – Which Baldur’s Gate 3 Class Should You Play?

Baldur’s Gate 3 Wizard vs Warlock vs Sorcerer – Which Baldur’s Gate 3 Class Should You Play? In this Baldur’s Gate 3 video, I will …


Can warlocks cast 9th level spells?

Upon reaching the 17th level, the patron bestows upon the player an arcanum, which is defined as a magical secret. A single casting of the arcanum spell does not expend a spell slot; however, a long rest must be completed before another casting can occur. In the event that your browser does not support cookies or JavaScript, it may be disabled or blocked.

Can a warlock use a staff D&D?

An arcane focus is a versatile item that channels the power of arcane spells, thereby enabling sorcerers, warlocks, or wizards to utilize it as a spellcasting focus. This versatile weapon may be used with one or two hands, and the damage value for melee attacks is provided in parentheses. The item’s properties include versatility, a weight of 4, and a damage type of bludgeoning.

Is warlock a full caster?

Warlocks primarily utilize higher-level spells on each cast, yet with no short rests, they possess only one-third as many spells, rendering them less than one-half as effective as casters and approaching one-third as effective as casters like arcane tricksters/Eldritch Knights.

Can a warlock cast a ritual?
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Can a warlock cast a ritual?

In D and D 5e, each character class has subclasses offering specialized skills for learning. Warlocks can choose from various subclasses, but only Pact of the Tome has different ritual casting options. The Ritual Caster feat allows characters to learn two 1st-level ritual spells from a class list and learn new spells in the future by finding scrolls or spellbooks for the chosen class.

The wizard class list has the most variety of ritual spells, with 22 in total. Class lists like sorcerer and warlock have only 4 ritual spells each, and all are on the wizard list. The cleric and druid class lists offer spells that are not on the wizard list, such as Augury and Divination.

To take the Ritual Caster feat, a Wisdom or Intelligence ability score of 13 or higher is required. The wizard class list has the most ritual spells, while the cleric and druid class lists offer spells that are not on the wizard list.

Can warlocks cast spells without focus?

While it is not necessary for a spell caster to have an arcane focus, it is essential that they possess both a component pouch and a free hand in order to cast spells that require material components.

Can warlocks cast spells?
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Can warlocks cast spells?

In the 3. 5 Edition source book Complete Arcane, 18 Warlocks were introduced, who received their abilities through supernatural beings like demons or feys. They are either born with these powers or receive them through a fell pact, turning their soul into a dark font of eldritch powers. Warlocks do not cast spells but use spell-like abilities called “invocations”, which represent the tapping of the power granted to them. The most important of these abilities is the “eldritch blast”, which is their main offensive ability, firing a blast of magical energy at the target.

The major difference between warlocks and other Dungeons and Dragons 3rd edition magic users is their ability to use their invocations “at will”, without a limit on the number of times an invocation can be cast. In contrast, Vancian magic users, such as wizards, cast a set number of spells every day from a wider selection of spells than a warlock.

The warlock’s biggest advantage is no real limit on the number of times per day they can use their powers. They have a few powers with limited uses per day, but 90% of their powers have no such restriction. However, they give up spell versatility, knowing only a handful of different tricks, which are all spooky, creepy, and oozing with flavor.

Can warlocks cast invisibility?
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Can warlocks cast invisibility?

The spell Invisibility can be learned by various characters, including Bards, Sorcerers, Warlocks, Wizards, Artificers, Arcane Trickster rogues, and Eldritch Knight fighters. Greater Invisibility can be learned by Bards, Sorcerers, and Wizards at the 7th level, Arcane Tricksters at the 19th level, and Eldritch Knights at the 20th level. The best combination for learning Invisibility is a firbolg multiclassing in warlock and ranger up to level 17, which offers six different ways to turn invisible.

This combination is not an optimal class build, as it doesn’t max out the number of times you can turn invisible. However, it’s a fun way to experiment with different ways to do the same thing, as not every character needs to be optimized.

Can only warlocks use Eldritch Blast?
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Can only warlocks use Eldritch Blast?

Eldritch Blast is a popular cantrip in Dungeons and Dragons, exclusively available to Warlocks. Although not the strongest in terms of pure numbers, Eldritch Blast has special properties that make it one of the best spells in the spell list. It is less of a spell and more like a warlock class skill, thanks to the warlock’s Eldritch Invocations, which offer various abilities useful to warlocks. These include the ability to cast Levitate at will without using a spell slot and read all forms of writing regardless of language.

Some Eldritch Invocations are specifically designed to function with Eldritch Blast, modifying the spell with various effects. The player receives more Invocations, which increases the chances of upgrading, making Eldritch Blast an attractive option for warlocks.

Can warlocks use staves?

Warlocks possess the capacity to equip a plethora of weapons, including staves, one-handed swords, daggers, and wands.

Do warlocks start with Arcane Focus?

An arcane focus is an item that serves as the foundation for the practice of spellcasting for those who adhere to such traditions.

What is a female warlock called?
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What is a female warlock called?

In the context of occult studies, a witch is defined as the female counterpart to a warlock.


📹 5 Reasons Why Warlocks are the BEST


Could A Warlock Cast Spells And Charge?
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  • Wizards have one massive hidden buff compared to tabletop. Most DMs (in my experience) will not freely shower your wizard with scrolls/spellbooks to give you an encyclopedia sized known spell list. The game engine is not going to place artificial boundaries like this, meaning your spell list in BG3 is likely to be a LOT larger than an equivalent leveled wizard on table top. Gold is likely going to be the limiting factor on the size of your spellbooks.

  • I absolutely adore the Sorcerer class! Without a doubt, I’ll choose to play one, and I’m considering multi-classing with Fighter to enjoy the benefits of medium armor and the Defense fighting style. By the way, it’s worth mentioning that the amount of money you obtain from selling items or spending on purchases depends on your “Attitude” score, which ranges from -100 to 100, and your proficiency in Persuasion (Charisma + Proficiency if any). So, if you’re looking to strike excellent deals with traders, the Sorcerer is the ideal choice for you!

  • People forget just how impactful disadvantage can be on a save, when using sorcerer meta magic. Let’s say a target has a 50% chance to avoid your spell. If you make that roll at advantage, they now only have a 25% chance of getting a success on both rolls, if they fail either roll, the are forced to use it, so they have a 75% chance to fail the save. This disparity only gets more significant the lower their save chance is, if a target has a 30% to save and a 70% to fail, with disadvantage that’s 9% to save and 91% to fail.

  • Classes to compare: Wade into the middle of battle Marshal: Fighter vs Paladin vs Barbarian Healer and Buffer: Druid vs Cleric vs Bard I never knew you could change out your spells as a wizard any time you weren’t in combat, thought like 5e it was a rest thing, that’s quite a bit more versatile I like it! Makes all those extra spells in your book feel useful!

  • Sorcerer seems rather interesting to me. I would even like to try Sorcadin in a future playthrough. Warlock seems too simplistic even if strong and useful. wizard seems a tad overwhelming but really great and many options. Torn between Sorcerer and Wizard. Also, while warlocks may not need to long rest as frequently, and are OK with short rest, I have felt in my EA leveling that matters less when you have to rest for everyone else getting spell slots. Mostly the Cleric and somewhat the paladin.

  • I like my Wizards chatty. Sure, they’ll never have the charisma of the other two presented classes, but that’s alright. Get the Persuasion skill from your background and you can get a descent bonus on your rolls. You can compensate the difference with the Friends cantrip and a liberal use of your friendly cleric’s guidance spell. With that combi I don’t think I’ve failed a charisma check yet in the Early Access, and you’ve got strong knowledge skills that’ll also help in conversations and other encounters. Add that to the wider range of available spells due to preparation, and your ability to switch these spells out for others from your spellbook and you can do almost anything.

  • Whoa! Are you serious that Sorcerers can cast 2 spells in one turn with Quicken Spell metamagic? That would be a HUGE buff from D&D 5E, where if you cast a bonus action spell, you can only cast a cantrip with your action. Absolutely insane with a Thief multiclass. It’s hard to see how that wouldn’t be one of the best builds in the game for nova damage.

  • Personally I prefer going with a Wizard of the three. They have the largest spell list, can gain extra number of spells over time through copying spell scrolls down, more versatile, and just as powerful as the other two. Sorcerer Meta Magic and their sub classes are pretty fun so I do enjoy them as well, but they are restricted to a limited number of spells that they can’t swap out which kinda sucks. Warlock is my least fave to this day, too few spell slots to make use of, only a few invocations actually make the locks do any good damage with cantrips and such to make up for the spell slot thing and the rest are very niche'(The good damage builds which most people min-max for are always the same few builds), and they are not as flexible as the other two. That’s just my take on it all, everyone has their interests for them.

  • One thing to note that I don’t believe you mentioned was the fighter/wizard multiclass is also generally taken with fighter first so that you can take advantage of having constitution saving throw proficiencies for all the same reasons that you mentioned the sorcerer benefitted from. I would generally put that ahead of the eldritch knight synergies personally.

  • Hey, can I tell you guys a secret? I have played EVERY single Forgotten Realms CRPG and game since the 80’s. Beaten Baldur’s Gate 1, 2 and their ilk multiple times and I currently have 300+ hours into the early access for Baldurs Gate 3. I just learned in the article that you could prepare spells out of combat with out a long rest. Literally the only reason I have NEVER beaten a game as a Wizard class. I cannot believe it. It’s in every tutorial now that realize it. You can swap out spells out of combat, you only need the long rest to refill the spells slots.

  • Sorcerer seems like the perfect class for a magic main character for a game. Since there are no other humans to be considered I naturally want to lead the conversations with NPC towards my goals. With less spells than wizards they’re a lot easier to play for a new player like me. Wizards rely on preparation which heavily favors experienced players.

  • This article made me understand the differences between the three fairly similar sounding classes (particularly Sorcerer/Wizard) quite distinctly. Thank you for this. Definitely not choosing Wizard, already was iffy about the idea of an overwhelming spellcaster but Wizard seems overkill for first playthrough.

  • Great article. Before I express my feedback here’s a full disclaimer : I haven’t checked your other articles yet but I’m about too. With that out of the way here’s a article that I would like to see : a sort of beginner tutorial / entry to this universe. I’m honestly very new to this universe and don’t understand some words used or what they entice (like saving throw, disadvantage, etc etc). It would be very lovely if you could make an introductory article explaining some of the basics concepts of this game. This might already exist and be a lot of work but I really like how you explain and articulate so it would be very nice coming from you. Anyway, I’ll catch up eventually so don’t stress over it. Thank you for taking the time to read my comment (if you ever did hehehe) and I look forward to seeing more articles from you. Cheers !

  • Since there is no artificer (which is arguably the best choice for multiclassing with wizard), I would just go straight wizard without multiclassing since you may not benefit too much from any given combination compared to what you lose with the multiclassing itself. But maybe I’ll try it out. In my current playthrough I made Wyll a Warlock with a dip into bard (7 warlock, 4 bard at the moment) which works pretty well with pact of the blade and college of swords.

  • TL:DR: Sorcs do NOT get proficiency in concentration checks. There is a difference between ability checks and saving throws. Concentration is a check, not a save, and does not benefit from proficiency. This is underscored by the mechanics of hex, which affects checks and not saving throws. Additionally is underscored by the bard’s “Jack of All Trades” mechanic. This does affect concentration, as it is an ability check, but not saving throws.

  • Wizard: The most useful for utility reasons, perfect for supporting a newer team. In BG3, its a great multiclass due to scroll learning. Warlock: The most fun, you have the least amount of spell slots, but they recharge meaning you can spam them often, and you’re not useless in melee like most other spell users, meaning you can spam them every fight, even if you have less. Perfect for having fun, & multiclassing in 5e or BG3. Sorcerer: You have more spell options than a Warlock, less than a Wizard, and your spell slots will drain quickly, but you will dish out the best AOE damage in the game.

  • I think it might be helpful for some of those who are considering multiclassing to know about the different proficiencies they will gain between multiclassing and starting as a class. For instance, a fighter will only get heavy armor proficiency if they begin the game as a level 1 fighter, or af least that is how the TTRPG plays. Be cautious, friends. As for the articles, they are doing great. Id like to see builds for early and late game once the game releases, and especially want to see some builds surrounding equipment and what not, like all of the spark and momentum armor in the game now. As Wolfheart would say, Skal!

  • Thx Fex Quick random question here, but was thinking thiS the other day with the origin character Wyll. Whether playing as him or creating your custom, warlock, and choosing a patron… Can you potentially have a relationship/romance with that patron? I’m sure that’s ridiculous but since larian has gone in depth with their immersive authentic aspects… I figured it was worth asking about. Beyond that, I am enjoying the information regarding the multi classing, such as the sorcerer and warlock. I feel like I very well may do that, but I’m a little stumped as to which one I want to have as my main class. In that same regard, I’m very interested in gloom stalker, and potentially multiclass seen it with assassin or thief, but again, I’m curious as to how to balance those character levels around there😉 Regardless, again… Thank you first article/explanation. It helps.

  • i really like playing as sorcerer, not only is metamagic broken around the mid levels (baldur’s gate 3 caps at level 12, so it’s around the level where sorcerers peak) you also get to be the face of the party… i don’t really like dipping into warlock for my sorcerers, so what i do, i get the magic initiate warlock feat and get eldritch blast which also works with metamagic

  • As they are not bringing the majority of spells over (meaning having every spell in the game as wizard is less useful). Sorc will take the cake for best offensive caster easily. On harder difficulties sorc has a much higher ceiling for enemies with inflated saves/health due to things like twinned spell and heightened spell. Also the core wizard subclasses are fairly weak compared to sorcerer ones, especially at the levels this game takes place at.

  • For a game where the mind flayers are the BBEGs, wizard all the way! Mind flayers, intellect devourers, elder brains have deadly psychic attacks that use intelligence saving throws, and having these as primary are great! And ofc wisdom saving throws are excellent too. Just make sure to get proficiency in con saving throws with the resilient – constitution feat ( I assume the computer game has this like tabletop) which you want to maintain concentration on your spells, and also being one of the most common saving throws.

  • Keep in mind when deciding between Sorcerer and Wizard that we go to level 12. Same total number of spell slots, but a sorcerer is only going to get 12 spells TOTAL. As long as a Wizard can find scrolls for them, their spell list is drastically higher. Cantrips are your bread & butter for most low-level encounters and what should be using most rounds with either class, unless you want to be resting all the time. Sorcerers get one extra to pick from by level 12, and Wizards will be able to use Arcane Recovery to bring back their Level 6 spell if they want.

  • Oooh. This was fantastic! Thank you!!! I’m planning on choosing one of the mage options for my second playthrough so I’ve definitely saved this in my Baldur’s Gate 3 playlist 😀. Please keep the multiclassing rec options coming. I would love to see you do an analysis of the Monk class (which is the class I want to play in my first playthrough), and I’m considering combining it with a cleric, for multiclassing. Not sure if it works though. I just love the duality of being able to send someone plunging to their deaths with my fists, whilst using those same fists to heal someone from the brink of death 😂😂

  • a little correction there: unless they changed it from tabletop (which I hope they didn’t because It would be quite broken) a sorcerer can NOT cast 2 spells with quicken spell. you can never cast 2 leveled spell in a turn. quicken spell is still quite powerful because you can cantrip>spell or do dash or dodge and cast a spell. same goes for bonus action spells like healing word. just imagine a cleric picking up the fighter with healing word and disabling the enemy with hold person in the same round

  • Missing a Trick: Warlock and Wizard is actually very good, especially with an Abjuration Wizard. A two-level dip into Warlock lets you pick up the Armour of Shadows invocation, which will effectively make sure your Abjurer has an infinitely-refreshing Arcane Ward, and you can also pick up, say, the Beast Speech Invocation to always let you speak to your fluffy friends, as well as a couple of emergency spell slots that come back on Short Rest you can flex your Wizard spells into.

  • Highlighting the differences between similar classes is super helpful. The nuances of warlock spell casting was lost on me. I did see that charisma was it’s stat so at level 4 chose that for my sorcerer. That kind of advice is very helpful. Obviously endgame builds are helpful, but things you can and maybe should do in the first half or two thirds of the game are very helpful. If you know what a build should be doing early one I think it helps you understand the mechanics better moving forward.

  • @7:20 – wizard and sorcerer are not “useless when out of spells” as they will use cantrips, just like the warlock uses the Eldritch Blast cantrip. Flamebolt (1d10 fire) or Chill Touch (1d8 necrotic plus prevents healing) vs. Eldritch Blast (1d10 force) are very minor differences. Only invocation-boosted Eldritch Blasts start to differentiate themselves by a significant margin.

  • Wizard > Sorcerer because it’s more versatile. The argument that you need to prepare for each situation is weak because the sorcerer knows way fewer spells and you can only learn a limited amount while the wizard can learn many more and thus choose later which ones are more useful. With a Sorcerer you can’t even prepare because you are stuck with your few spells.

  • My decision point right now is a bit too specific for a article at this early stage. I’ve managed to finally settle on bard as my primary class. The question for me is if I go the spellcasting route by choosing college of lore and multiclassing warlock or the dual hand crossbows route by choosing college of swords and multiclassing thief.

  • The ability to cast more than one leveled spell per turn is a huge buff to sorcerer compared to tabletop D&D. Especially with haste, you can get off three fireballs in one round thanks to quickened spell meta-magic, and thats not even counting items that give you extra bonus actions. If you want to do big burst spell damage, I don’t think the Wizard or Warlock can compare.

  • Intimidation in the game is very useful for good options just like there are times when an Evil character gains use of persuasion. You should not think Intimidation is evil and persuade is good. It is not like that in Early Access anyway. That is how it is most games but Larian has elevated dialogue to the next level.

  • Once again great job with explaining the core difference between the classes and how each of them might play out. I also very much appreciated the multi class section in the end. Out of these classes I think warlock sounds the most fun for me, I might try that out at some point, wouldn’t have even given these classes a thought without this article.

  • With the lack of requirements for ability scores on multicasting, going cleric for medium/heavy armor proficiency and also making sure you do not lose any spell slots (as you would with a martial class like fighter/Paladin/ranger) is rather a big deal. Sure you may lose higher level spells but when in doubt, upcast fireball 😀 am going cleric 1/warlock 2or 3/ sorc 8or 9. I’m thinking knowledge cleric for proficiencies but faerie fire and warding flare would be so nice with the light domain (maybe I’ll switch Shadow heart to a light cleric cause then she gets fireball too) or tempest cleric for heavy armor, max lightning/thunder damage… I wish they would let us choose our cantrips for pact of the tome. Wanted charisma based shillelagh 😢

  • The vid states early on that the comparison of spellcasting at level 5 is 6 Warlock and 9 Sorcerer and 9 wizard, but with warlock casting all 6 spells at level 3 slot. This is mostly how it is, but there’s subtle differences, which the vid sort of overs later but to put it all together: Warlock: 6 x Level 3 spells, only 2 per SR. Sorcerer: 2 x Level 3, 3 x Level 2, 4 x Level 1 spells, can add some extra slots by converting sorcery points, or twin some spells for extra ‘casting’, or do different metamagic. Wizard: 3 x Level 3, 4 x Level 2, 4 x Level 1, accounting for arcane recovery. Also consider each class has different spell choices. Wizard gets the most versatility, and can copy extra spells into their spellbook from scrolls etc. Warlocks get the least but get invocations to cast certain Level 1 spells at will or enhance the eldritch blast cantrip (which is by far their staple action in combat).

  • interesting, i remember from neverwinter nights (DnD rules 3.5) warlock could cast infinitely but had very little spells, about 1/3 of what sorcerer had. But they also had modifiers for their few spells, like additional 1d4 or 1d6 or 2d4 (depend on level of modifier) fire/acid/hellfire damage for that variety, even tho it costed you your precious spell slots

  • How exactly will multiclassing differ from the tabletop version? If I remember correctly the tabletop makes it important to consider which class you start as because as you then multiclass you only get a portion of the features/abilities and proficiencies. Will BG3 just give us everything from both and so it doesnt matter if you start as Paladin, warlock, wizard,etc? The only thing that would change is when you get certain things?

  • the best caster is the cleric, it has everything you will ever want 8hit points, access to medium armor and shield, even heavy armor, good melee damage, as many spell slots as the wizard and can cast devastating spells. the best support is the wizard, its the most versatile class in the game, the best ranged damage dealer is a sorcerer with 2 lvls of warlock, its a machine for casting spells and excels a dealing damage, the warlock lvls are just there to get EB. and to be fair just as a pure class works great. the warlock is the worst class in the game, its a cantrip spammer with access to 2 spell slots for 12 lvls… that being said for the whole lvl cap of this game the warlock cannot use more than 2 spell in battle, due the plot device being tied to time progression it discourages you to take short rests. i wish the new warlock of the failed one dnd made his way into this game and not the 5e warlock. a battlemaster fighter with a dex build and a heavy croswbow is better than any warlock.

  • I’m glad you mentioned multiclassing a Wizard with a Fighter. That makes the most sense to me. Poor Gale is proficient with 3 weapons and no armor at all. Use character creation at level 1 to build a high intelligence Fighter to get access to all weapons and armor. Then switch to Wizard for levels 2-11. You’d still get the 6th-level wizard spells. There is going to be A LOT of magic armor and weapons throughout the game. It’s such a shame when your squishy wizard can’t use any of it. Just 1 level into Fighter makes a huge difference!

  • Barrelmancer Rogue: Look at what they need to mimic a fraction of our power! Barrelmancer Barbarian: Bro I can’t even read and I get more fireballs at level 1 than these virgins will ever get ever. Barrelmancer Fighter: Yeah imagine resting for your spells like some slave instead of picking your spells off the ground.

  • one 10sorc/2wlk for elderich blast everything and one 1clr/11wiz for everything else a caster can do, might not even need a melee or a tank, as if larian really recreated all the phb rules and feats (not reinventing them using stupid DoS2 rules), 10sorc/2wlk with sniper feat can literally snipe everything in large distance(not refering that 1200ft elderith sniper build), while 1clr/11wiz has high AC and good concentrate for crowd controlling, the rest is just the sorlock fireball aoe and elderith blast single target and as 10sorc he can do both in the same round if needed and repeat as long as he still has sorc points left or even convert spell slot to sorc point as wiz dose the CC and elderith blast has consistant high single target damage but needs no spell slots

  • Damn being able to cast AOE spells and not harm your party? Not gonna lie wish Sorcerer had that cause I’m sure mid to late game you will have some insane spells that can set the whole map on fire like in DOS2. But not only do I prefer things like metamagic and being able to use chromatic orb. My first playthrough I do like the idea that the main thing that I am going to level up will not only help me in combat but also in dialogue.

  • My first playthrough will be a High Half Elf Storm Sorcerer Urchin with the Dark Urge. He was cast out when young for nuking the house…and cows, barn, wagon, etc. Growing up on the streets he survived the best he could by developing his sleight of hand and deception skills (conveniently meaning I don’t need a rogue). Now he has to battle the dark urge that feeds off the resentment and hatred he has tried to suppress from being abandoned as a child. Not original, but I’ll take it. I’m really interested in seeing the changes for storm sorcery, but I’m playing one regardless of what they’ve done just for flavor.

  • I LOVE DnD sound categorization and terminology regarding magic classes: Mage = Warlock, Sorcerer, Wizard etc. That demons are separate from devils and the many Draconic species = Dragons, Drakes, Wyverns, Wyrms, Linnorms, Lungs etc. Im all Draconic Bloodline dragonborn Sorcerer. If multiclassing? Fighter or Paladin. If Tiefling, Drow either Warlock or Wizard. I do wish to be a Tiefling Warlock raising dead but the Wizard school of Necromancy will always be best for that UNLESS they add the Pact of Undead to the Warlock. NOT Pact of Undying which is a shait pact from the Sword coast book. If we get that one later. Mephistoles Tiefling Undead Pact Warlock and Seldarin Drow Illusion/ Abjuration Schools Another wish is they add the 5 Gem dragon ancestries to the Draconic Bloodline list along with the 5 Gem dragonborn ” sub races “

  • Fav 5e multi classes that I wouldusing love to see build paths for! 1 Crit fishing fighter barb: Half-orc for extra crit dice, champion fighter into barbarian for advantage on all attacks and damage resist 2 Eldritch blaster warlock sorc: Warlock into sorc useing quicken spell to eldritch blast 2 times a turn getting more attack rolls per turn than most. particularly nasty with hex, darkness, and devil’s sight. 3 Warlock Paladin: pact of blade to drop strength to make class less M.A.D and have refreshing spell slots for smites 4 Barbarian Rouge: using reckless attack to get advantage and always sneak attacking, this one doesn’t really work in 5e but might work in the changed ruleset of BG3 can’t wait till the wiki is fully up to date with spells/class features for some awesome white room theory crafting

  • Warlock is definitely my favorite. I’ve been having a blast on my multi classed fighter (lvl 1) warlock (level 4) with pact of the blade wearing +1 chainmail. Lol It fits the dark urge half orc origin. I get triple dice roll melee crits from half orc, heavy armor, second wind, and eventually action surge from fighter, and a halberd as my pact weapon. Anything dumb enough to get close to him learns the business. Anyone dumb enough to stay away gets eldritch blasted into oblivion because of my 20 charisma. That 15 non-crit max roll is just delightful.

  • I’m wondering how viable a wizard/fighter build will be for a battlemage. Thinking a dual wield battlemage and one level of fighter should give the weapon and armour proficiency as well as action surge and building dex to use dex based weapons. Not sure if the stat spread would be too thin, but really wanna build a battlemage. If this game is good then it’s going to have near the level of re-playability Skyrim has with all the possibilities of builds. They need to learn from Skyrim that mods can fix most things but not the roleplay and story side of things. Get that right and give modders the chance to develop character builds and this game can be legendary

  • I would’ve chosen a warlock as my secondary class had the description not said that I would be beholden to some God or divine entity. In these type of games, that might come back to bite me in the posterior later on. I just discovered the hard way that my Paladin class can suffer “consequences” from doing an action that broke his oath 😅

  • The main difference I like to tell people for Warlocks compared to other casters is that they’re extremely good for improv. Given that they have so many utility capabilities between Invocations, their (admittedly limited) spells and being able to play martial capabilities, not to mention they’re able to get a tonne of skills, you can build them with swiss army knives where they may never excel at anything, but will be useful in plenty of situations. For this same reason, I often recommend bards to people that are newer to the system because they’re much more straight-forward.

  • So just as a note, a big deal is made about warlocks having Eldritch Blast as a cantrip and makes it sound like sorcerers and wizards can’t do anything when they run out of spell slots. They also get cantrips. So that’s exactly the same. Now eldritch invocations can add extras to eldritch blast but that’s not what is brought up here. All of the full casters get cantrips that do ranged damage.

  • I’m a level 11 7 Oathbreaker Paladin 4 Hex Warlock The Warlock is an amazing class to multiclass with because of the two regenerating spell slots which works well with smite. Their pact boons help out alot I went with devil sight and agonizing blast I use Darkness and spirit guardian’s with Shadowsheart as a shield. While firing Elidrich Blast from within agonizing blast adds extra umf my next pact boon at level 5 Warlock will be repel to knock enemies back.

  • You should have mentioned the strength of wizards of arcane recovery. Also you did not bring up the weakness of Sorcerers having so few spells known – and while having meta magic options making what spells they have more effective and versatile then the wizard – while the wizard has more spells available at any given point making them the most flexible of all the spellcasters.

  • This is a stupid question – because there’s no “Mage” as such, there’s full-casters and half-casters, and I guess whatever the heck warlocks are. Bards are arguably better spellcasters than sorcerers in many ways, with better versatility in spell-selection (especially as a lore with magical secret). The reality is the “best” of anything is the one that can maximise their main role while mitigating their weaknesses. See: Wizard with a level of cleric to get medium armor. Bard with 2 levels of Warlock to be able to eldritch blast. Paladin with caster levels for meatier smites. And never playing a monk.

  • If you know what spells are good, I think sorcerer especially draconic fire is flat out better than wizards for raw damage on top of meta magic. Wizards can however swap spells around for more versatility and both can regenerate spell slots with resources. Warlocks I haven’t played but they seem extremely efficient at single target damage for long drawn out fights almost like a long ranged fighter but of course cast far less spells. I would definately choose a sorcerer over both wizard/warlock for a first playthrough. I think this is the single strongest class in the game assuming the rest of your party is well balanced.

  • I was playing a level 5 wizard and didn’t even know i could learn new spells from scrolls lmao Also i feel like a wizard is a must if you wanna min max your roleplay in the game since he’s the only class that uses int and there are a lot of int checks in the game, while you can get high charisma on a bunch of classes (personally prefer a bard). He might not be the strongest caster but he’s pretty close to the other 2, while being way more versatile than them, he’s prolly the strongest if you know beforehand how the fight’s gonna go (die, reload, prepare optimal spells).

  • The way Warlocks work in BG3 feels SIGNIFICANTLY nerfed compared to the way 5E rules typically play them – the rules always implied that you were forced to use your highest level spell slots when casting spells, not that you only had X amount of spells/short rest equal to the number your highest level spell slot can have

  • Hello Guys, sorry if this question might be a little out of topic but i can’t find info anywhere. I do have issues with the saving files in the EA. When the game do automatic saves it happen very often that it automatically deletes the other previous characters files. I have tried to delete the oldest saves to limitate the numbers of them, but at some point the game deletes it anyway. I read that they get “stored” in the steam cloud, but i can’t can’t find the way to bring them back in the game, they’re just gone. It get really frustrating when you want to test a new class but then you realize that your other character got deleted completely. Maybe i am doing something wrong, do you have any suggestion? i Hope that on the final version this “problem” won’t be present. Thank you.

  • i hope someday an rpg will give me the oppertunity to really do my dream class. an arcane fighter who enchants his weapons or body with elements or arcane powers who either can be tanky or a swift fighter. and based on the elements he gets some special abylitie. for example if he uses lightning he gets more movement speed and can use blinks dashes, coats himself in lightning, shoot it and enchats weapons. or if he uses fire he has an aura around him where everything burns and so on. at the end u habe to decide for one element or keep it balanced. idk why no rpg mad a class like this. why sorcerers have to be like a bookworm with a robe and not a fast fighter in bad as armor or a big f tank who uses spells to be a one man army.

  • I was thinking about starting fighter for weapons and heavy armor and lvl 2 action surge, also putting points from strength to charisma and then going warlock 10 levels. Taking pact of the blade for extra attack and charisma scaling attacks, plus I can cast spells fine. Is that good or a bad idea? Havent seen anyone mention it so I am a bit skeptical.

  • So this was very sorcerer heavy I guess you do not like warlocks 😁 you forget the warlock class have eldritch invocations that can give you free spells and boost your eldritch blast to a much better spell and then again you gain a boost to eldritch blast at level 5, 11 and 17 of i remember correctly. I know the level cap is level 12 for now

  • Fairly bad synopsis of Warlock. Warlock, you’ll want to use your spell slots on spells that effect the battlefield longer than one turn to gain the most of them. Battlefield changing spells or constant damage spells or spells that deal damage and have an additional effect. Warlocks main DPS is Eldritch Blast, which Warlock gains the ability to customize as they level up through invocations. It’s the only cantrip that gets a stat modifier, it can knock back, pull in, slow enemies. On top of that it fires multiple beams as you level up, making it an extremely potent spammable damage and CC option. There are also spells unique to Warlock, such as Dissonant Whispers and Hex. In addition to customizing Eldritch Blast, you can pick Invocations that effect other aspects of gameplay as well, like casting normally limited spells as much as you want such as Mage Armor, False Life, Disguise Self.

  • I’m still getting heavy in the first BG but I’m curious, is it completely out of line to have a charismatic Wizard at all? I’m a heavy charisma lover so I’m curious how flexible it can get if at all. Oh, if anyone has any sites/guides where I can learn more about classes and builds (for all of BG) please let me know.

  • Hold on explain this so my first grade brain can understand. You are saying that at most a wizard/socerer can only cast 9 spells? what if the battle takes more than 9 turns ect. Then if there is a battle right after the one you just fought you have nothing? So its like og dark souls where each spell is out until you rest at a campfire? But after literally every single trash battle you have to go back to camp to rest?

  • I’m waiting for the monk guide. I’m thinking about Warlock and Monk + Dark Urge + dragonborn. Warlock seems cool and he has high charisma. Seems best option for start, at least for me (I prefer more talking, less fighting). @Fextralife Whats best option for peaceful completion of the game in your opinion? (at least for now)

  • Information for each race needs to be fixed, basically minor fix. Larian has decided to not have any racial based ability boosts so each race need to have their stat boosts removed on the BG3 Wiki. Not sure why they are making this change other than shoehorn everyone into being fully optimized at all times in one way. Love your articles FextraLife and information on every game you cover and keep up the incredible work you do 👍🏼

  • tbh i like conjuring creatures but i feel like a wizard with conjuration school is much weaker than evocation school as evocation school allow my creatures to always win saving throw, compared to conjuration school allowing me to switch place with a creature witch looks very niche to me as i’ll probably stay away and have mobility spells anyway….

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