Paladins are a powerful class with potent spell options, but they don’t get magic until level 2 and have fewer slots overall. A Paladin/Warlock has the regular spell slots of a character on the multiclass spellcaster table of effective level = 1/2 paladin level, which will refresh on a long rest as normally provided by the Paladin’s Spellcasting feature. Warlocks are spellcasters with Nifty Melee Spell Options.
One of the best ways to multiclass into a class with increased spellcasting is to mix with other classes that use it. Bards and Sorcerers can be helpful multiclass dips for Paladins due to their spellcasting benefits, but they tend to pale in comparison to the Warlock. Paladins don’t usually get access to critical spells.
There are other ways to obtain a high attack stat with a paladin that maxes Charisma, such as using a Hexblade. However, only dipping two levels into paladin restricts access to some nice paladin features like Aura of Protection and extra attacks, but gives access to high-level Sorcerer spell options, plenty of sorcery points, and more.
A pure Paladin will not have any spell slots higher than 5th Level, and they will only have two of those. A Paladin/Warlock will have the regular spell slots of a character on the multiclass spellcaster table of effective level = 1/2 paladin level. At 9th level, a Paladin is effectively a 5th level spellcaster, but only gets credit as a 4th level spellcaster for spell slots when multiclassing.
A 7th-level Paladin gets four 1st-level spell slots and three 2nd-level spell slots, which is also what a Paladin 7/sorcerer gets. At level 9, Paladins gain access to Level 3 Spells and Level 3 Spell Slots, which is the highest level they will learn in BG3.
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Todd Kenreck sits down with Lead Systems Designer at Larian Studios Nick Pechenin to talk about his advice for classes and …
How many spells do you get at first level?
The Wizard table displays the number of spell slots available for casting 1st level and higher spells. To cast a spell, expend a slot of the spell’s level or higher. All expended spell slots are regained after a long rest. To prepare a list of available spells, choose a number equal to your Intelligence modifier and your wizard level, with a minimum of one spell. For instance, a 3rd-level wizard with an Intelligence of 16 can have six 1st or 2nd-level spells in any combination from their spellbook. Casting a 1st-level spell doesn’t remove it from the list of prepared spells.
How many 1st level spells does a druid get?
At 1st level, you know two cantrips from the druid spell list, and you learn additional cantrips at higher levels. The Druid table shows the number of spell slots you have for casting 1st level and higher spells. To cast a spell, you must expend a slot of the spell’s level or higher. You regain all expended spell slots after a long rest. To prepare a list of available spells, choose a number equal to your Wisdom modifier and druid level, with a minimum of one spell, for which you have spell slots.
What is the best multiclass for a Paladin?
Paladins can enhance their spellcasting capabilities by acquiring Sorcerer multiclassing. This allows for more spell slots, unlocks Metamagic options, and provides access to a larger spell list. This is particularly beneficial for Vengeance Paladins, who can smite their foes more frequently between long rests. However, the Sorcerer is the most level-taxing multiclass for Paladins, with most investing five levels to unlock third-level spell slots and three Metamagic options. This strategy allows for simultaneous buffing of two allies with Haste and up to three spells in a single turn through Quickened Spell.
However, this powerful multiclass combination drains resources quickly, as Sorcery Points, spell slots, and Lay on Hands charges all restore on long rests. This can be a challenge for lower difficulties where camp supplies are abundant, but becomes a hindrance for Tactician players who need to ration camp supplies.
How does multiclass work with spells?
Multiclass characters can prepare spells for each class, such as a Cleric 2 / Bard 5 who knows three cantrips and three 1st level spells from the Cleric spell list and three cantrips and eight spells of up to 3rd level from the Bard spell list. However, the number of spell slots available is not present on either class’s table. Instead, a separate multiclassing spellcaster table is found in the multiclassing section of The Player’s Handbook. All multiclass spellcasters use this table to determine available spell slots. Calculating a multiclass spellcaster’s level varies depending on the class.
Does Multiclassing into paladin give heavy armor?
The game, designed by 5e RAW, does not automatically increase heavy armor proficiency through multiclassing into a level 1 class. The game may contain content that is not appropriate for all age groups. This may include general mature content, nudity, or sexual content. To update content preferences on Steam, please refer to the provided link.
When you multiclass do spell slots stack?
In the case of multiclass full casters and Artificers, the slots are combined in full, while the known spells are tabulated individually. Nevertheless, it is possible that JavaScript may be disabled or blocked by an extension, or that the browser in question does not support cookies.
Can a multiclass wizard scribe higher level spells?
The practice of multiclassing a wizard may result in the limitation of both classes to low-level spells, particularly when the power in question is situated at a higher level. It should be noted that the game may contain content that is not appropriate for all age groups. This may include general mature content, as well as nudity or sexual content. To update content preferences on Steam, the following steps must be followed.
Can a multiclass wizard cast 9th level spells?
The individuals are restricted to preparing first-level wizard spells and are obliged to adhere to the rules of the sorcerer, as the spells in question are technically those of a sorcerer.
Is Paladin Sorcerer multiclass good?
A D and D 5e Sorcadin multiclass build is a versatile character that compensates for each other’s weaknesses. Sorcerers are fragile, lacking armor proficiencies and melee capabilities, while paladins have reduced spell slots and weaker spellcasting due to being half-casters. However, a sorcerer paladin multiclass build in D and D 5e provides the ultimate versatility, offering spells for ranged combat, buff options, healing abilities, and perfect ability scores to use D and D 5e’s best skill proficiencies.
The sorcerer’s improved spellcasting opens up many tactical options paladins lack, such as Divine Smite and arcane spells. Other sorcerer abilities like Metamagic add more combat options, making the character flexible in a fight.
The result is a character with no obvious weaknesses, with armor and hit points to withstand physical attacks, saving throws to ignore magic, the ability to fight at any range, and charm to talk their way out of most situations. A sorcerer and paladin is one of the best multiclass builds for characters looking to thrive in a high-difficulty campaign.
What do you get when you multiclass into Paladin?
The Paladin and Sorcerer multiclass, also known as the “Sorcadin”, is a renowned class in D and D. It provides various features, such as a fighting style, extra attack, and Aura of Protection by level 6. Shadow Magic is an ideal subclass for the Paladin, allowing players to cast the Darkness spell for 2 Sorcery Points or an equivalent spell slot. This allows them to see through magical darkness, allowing them to dive into the front line and shroud it in magical darkness.
A Paladin/Warlocks multiclass offers several benefits, such as being more liberal with Divine Smite usage and access to the Warlock’s Eldritch Blast Cantrip and the Agonizing Blast invocation, which increases Eldritch Blasts’ damage through the player’s Charisma modifier. The combination of Paladin and Warlocks allows players to balance their abilities and combat style, making them a valuable addition to any D and D deck.
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Baldur’s Gate 3 Multiclassing Guide: Everything you need to know to understand Multiclassing in BG3 In this Baldur’s Gate 3 video …
Something that’s notable about 5th level is that both martials and casters benefit a TON from 5th level. Extra attack and 3rd level spells are super important, and not getting access to those when facing off against enemies of the same level (like the Gith knights) puts you at a disadvantage. Fireball, Mass Heaing Word, and other spells like them are real important because of how much more guaranteed damage you can output and mitigate in a single action!
Something I discovered is that Wizards can learn higher level spells from scrolls based on their total caster level, not just their Wizard level. ie. a level 11 Cleric that takes a level of Wizard at character level 12 would suddenly be able to learn up to 6th level Wizard spells from scrolls. I should mention though that I tested this at only character level 3 (Cleric 2 / Wizard 1) and was able to learn 2nd level Wizard spells. Not confirmed at higher levels.
So far with everything i found the following combos so be interesting/good. Fighter 1/Warlock 11: This gives you Heavy armor, Con saving throws and Second wind ( As in BG 3 Second Wind scales with character level not fighter level). Pick Pact of the Blade, get Polearm master and have 3 attacks by lvl 6. You go with Fiend for this one Bard 5/Warlock 7: This would be mora of a utility caster. Bard gives you an extra short rest charge and lvl 5 gives you inspiration on a short rest. Pick Pact Of The Tome Warlock as well as Book of ancient secrets and you will have a ton of rituals from the bard like Feather Fall, Speak with animal, Longstrider, keep up in damage with EB while also having good spells with good sustain over short and long rests. You probably also go fiend for this one Warlock 2/Sorcerer 10: Also known as the Machine-gunner. EB blast count scales with character level not warlock level, so we are getting warlock lvl 2 for agonizing blast. The rest is sorcerer for the slots and the meta magic quicken spell that lets us bonus action cast a spell. This means by lvl 11 we can cast 6 EB blasts per turn for 6d10 + 30 + 6d6 damage with 20 CHA and Hex. Drink a cheap haste potion for 9 EBs. It’s a 3 sorcery point cost so you will mostly be using you slots to fuel your metamagic sorcery. This one fiend doesn’t help much and Great Old One would actually be best due to the sheer numbers of attacks you do, some are bound to crit Eldritch Knight 7/Wizard 5: This ends up being a more utility tank.
I’m a complete beginner to D&D based games so I had to slow down your articles to 0.5× because it’s a lot to digest. Haha. All these rules and terms are very new to me. This isn’t your fault by the way, I just absorbed the info better when you talked slower 😆 BG3 really had me surprised and I’ve been enjoying it so far. Your guides are very useful for newbies like me. Looking forward to more!
One thing people didnt talk about is the casting stat multiclassed wiz use with regards to scrolls or equipment spells. Idk if this is a bug or intentional. So if your starting class is wiz then dipped to any other class that use a diff casting stat, all scrolls and item spells will shift to that casting class. So if you dipped to cleric, it will shift to wisdom, this will also reflect in the spellbook page. However, casting a natural wiz spell will still use Int modifier. Now reverse the process, your initial class is cleric and dipped into wiz or other class, using scrolls and item spells will shift to that casting stat. I only realized this 50 hrs into the game. When i tried to cast scorching ray (item and scroll) and it has a different hit ratio than my int based cantrips. I hope they fix this, cause i want my scrolls and items based on Int proficiency. And no, i dont want to start as a cleric and dip to wiz, because that has a different ability proficiency. Goodbye adamantium splint mail
While you won’t get heavy armor proficiency by multiclassing into Fighter, you can and will from three of the Cleric subclasses (which are chosen at Cleric level 1), being Tempest, War and Life. Ranger Knight is another alternative workaround without having to use an ASI opportunity. With both being Wisdom-based, it may not be ideal to combine with Wizards and/or Charisma casters, but you can always opt for the non-attack spells from Ranger or Cleric and thus not need to split your ability score priorities.
I’m going 1 level in everything for my first playthrough and it isn’t as horrible as I thought it would be. Expertise in 5 skills and pretty good spellcasting as well as starting fighter lets me run around in heavy armor and be a great skill monkey/face for the party while I support the big damage dealers.
What I’m doing for Lae’zel is, since I don’t want to use Astarion in my party (he dislikes my honorable character) and my I play a Fighter already: 5 levels of Ranger (dual wielding scimitars), take DEX ASI because damage and AC, this way she can have good DEX + Astral Knowledge for disarming traps and doing Astarion’s job. I chose Hunter as a sub class with Colossus Slayer since its doing well with Hunter’s Mark. Then 4 levels of Rogue for Thief and that extra bonus action which helps dual wield, + sneak attack. The rest is gonna be ranger. This way by level cap she won’t miss any feats at Ranger 8/Rogue 4, though I can see Uncanny Dodge being great if anyone wants to go Ranger 7/Rogue 5. This strategy is good for DPS and longer fights, though I think if you did Gloom Stalker/Assassin you could play like an Alpha Striker of sorts: set up the strongest enemy in a fight, Hold them, apply poison, Hunter’s Mark and sic Lae’zel on them. The number of attacks + on hit effects is gonna cause a lot of damage.
One nice thing to keep in mind is, that you can use bard spell slots (for example) to cast warlock spells. So in this way, you can get more than the 2 (or 3) slots for a warlock. My Wyll is warlock 7, bard 4 atm and can cast all of his lvl 1 or 2 spells at lvl 1 or 2 and doesn’t have to “waste” one of his valuable lvl 4 spell slots.
My first character is going for the Jack of all trades achievement, with 1 of each class. It’s actually pretty fun, you get way more class specific dialogue options and it makes a pretty good skill monkey build. Granted, I’m still in Act 1 so I’ll probably be regretting it later in the game but not so far.
Finally decided I want to make a Bard 10/Paladin 2; seems like a strong + fun combo with good breakpoints. I was going to start with 2 in Paladin to grab Divine Smite, then go straight Bard. But that means I lose some skill Proficiencies and won’t get Extra Attack from my Bard subclass until character level 8. If I start as a Bard, however, I apparently lose Heavy armor Proficiency, and my melee capability won’t be as good starting out. I was all ready to hit Proceed…but now I don’t know >_<
12:17 extra attack does stack with the druid’s wild strike (extra attack in wild shape). also, the deepened pact for pact of the blade (which also gives extra attack). these abilities are named differently than the standard extra attack so the game lets you do both. so you can do 5 paladin and 5 warlock and get triple attack.
You forgot that thanks to multiclass not only Warrior can get 3 attacks – every charisma build can get that too thanks to Warlock pact of weapon – you for example you can get extra attack from paladin, and extra atack from warlock pact, and they do stack, so you get 3 atacks this way. One problem is that Pact weapon uses caster modifier, so it’s charisma based. Additionaly, you should mention about multiclassing to Monk/Barbarian for unarmored CP passive, or 3 levels for Thief, to get 2 secondary actions (for example dual wielding builds, or for Monk two additional strikes – this way Monk gets 4 attacks every turn, most in the game without additional actions from potions/spells)
From my understanding with how the multiclass system works right now if you wanna build a spellcaster just getting 1 lvl as a wizard with high enough int is always the way to go even if you wanna play as a bard/druid/cleric/sorc/warlock since it just adds so many spells to use and the only restriction on the wiz spells is the total spell cast lvls and the int stat to learn the spells.
Another great article. Thanks for putting them together. I do have a question about multi classing and spells. I am looking into going 2 levels in life cleric and 10 in college of lore bard as my party face/utility/healer on my next playthru. I have access to both bard and cleric versions of healing word (for instance) will the game use my charisma or wisdom modifier for those spells that are shared? Ideally I’d prefer charisma, as I’m leaning into that as party face.
Reminder – DO NOT MULTICLASS INTO A ROGUE. Rogues begin with 4 skills, but multiclassing into one only adds ONE skill. This means you will lose a skill proficiency if you don’t start as a Rogue. I am currently a level 5 Rogue, dual wielding hand crossbows (next level im picking fighter for Archery fighting style). Since cap is 12 this will let me get Reliable talent still.
I absolutely love this guide! One thing to note – When multiclassing say a Paladin with a (Pact of the Blade) Warlock, the deepened pact (at Warlock level 5) does give you the capability to have three attacks from a single action! I’ve not tested other martial classes with the Warlock, but my assumption is that they would be allowed the third attack as well. Hopefully this helps!
Great article but every multiclassing article I’ve watched misses out how multiclass warlock spell slots work… I wanna dip 3 lvls into warlock to get charisma weapon attack rolls on my Paladin and Bard characters as they’re more ability point hungry than other classes but don’t know how it will affect spells/divine smite 😢
Was thinking of trying out a sorcadin multiclass to get more smite slots and maybe some range spells as plan b. Wanted to combine it with a heavy armor and reach weapon build. With 6/6 in each class that leaves only two feats to choose. Polearm master GWM and Sentinel all seem to benefit my build but I can only choose two. Any advice there?
According to what I’ve been hearing Wizard can learn spells via scrolls based on spell level, it is not cap by spell known. So you can say go Wizard 1/Cleric 11 and learn 6th level Wizard spells from scrolls. If true then this could really open up some multi-class options. Even if you don’t have high Int you can use it to get spells not based on int such as buff spells like Haste. Edit: Tested it and found this is true. Wizard is now a great class to multi-class if paired with any spell casting class for more options.
Great guide, just wanted to mention that fighter could get up to more then 3 attacks per turn if you combo things well. Fighter 8, barb 4 could do up to 6 attacks per round for example. Action surge+frenzied Strike+great weapon mastery. but for the most part outside of fighter or gloom-stalker 3 attacks per turn is going to be the norm edit: i forgot to mention haste for the extra attack ” a Hastened target to cast two cantrips/spells or double their number of Extra Attacks per turn” in my haste (pun) i forgot to mention it.
I mean, Combat’s quite easy if you know how to use positioning, advantage, height, etc. I would 100% say rhat having one Rogue level (if it fits your build) outperforms lvl 5 martial class. It’s not just sneak attack, there’s also the proficiency and expertise. Stealing is even more broken in this game than it was in DOS2, the gear you will get from it will outperform that extra attack, abd sneak attack is just broken. You can deal over 20 damage in a single hit at level 2, that literally oneshots a bunch of enemies and then you can succeed in sneak and go away and contonue oneshotting the weaker enemies. Add to that 4 levels in a different class and it 100% is worth the extra attack. But might not be for other clases, haven’t tested enough yet.
Fex, I’ll be honest, bro, and this is just on me and my ignorant as a newcomer. But a lot of times when you describe multi casting specifically when you get into the spell casters, which is an area I am interested in…. But when you start discussing it in terms of advantages and disadvantages or how many spells or what level you get of this and that spell. Here’s what I hear. : ” so when the mitochondria has a +2 affect minus the -4 disinfectant of your previous +5 proficiency then you will gain three positive spell points minus the -8 mitochondrion class points added back into your four skill slots of your total 18 character set. ” So needless to say, I have no fucking idea what you’re talking about 😂😂😂 I’m just hearing numbers associated with slot amounts or levels of those slots and those numbers are just bouncing back-and-forth and I’m like what the fuck!? 😂 Again, that’s not your fault at all, I think you’re doing a excellent job with these articles and guides I am Morceau, pointing out my lack of understanding and ignorance and inexperience in needing to have those examples that I can pull from in my head so I can stay up to speed with what you’re saying lol. I’ll get there. It’s gonna take time but now that I can actually play the game and learn some stuff hands-on, I’ll get there. Keep the articles coming. I’ll just put them on repeat as need be. 😉👍
What I’ve not seen anyone here say or maybe I missed it in the article, but getting a level 11 Fighter is not the only way to get 2 extra Attacks. With the Deepened Pact of Blade for Warlock you also get an extra attack with the pact weapon, which surprisingly does stack with the extra attack from someone like fighter or barb
Given the way you’ve stated things, I think it muddies some waters in regards to gaining the “Extra Attack” from martial classes. As long as you EVENTUALLY take that 5th level in your martial class, you WILL get your extra attack. It may just be at a later level than if you’d went straight to 5 right away. It’s not like you skip that level — levels are never skipped over. If you take 4 levels in Fighter, some number of levels in Wizard, and then take another level of Fighter, when you take that Fighter level that will be your 5th level in Fighter and you’ll gain the extra attack then. The only way to totally miss out on it is if you never take more than 4 levels in that martial class at all.
One thing you didn’t touch on with feats is that Fighter and Rogue get an extra feat compared to other classes, (at 6 and 10 respectively) so it’s possible to multi class with them and still get 3 feats without having to go 8/4 For instance a Rogue could dip 2 levels into another class, and still get 3 feats. And a Fighter could theoretically take 4 levels in another class and still get 4 feats. (Fighter 4,6,8. Then other class 4) I’m debating actually doing a Fighter 8 / Rogue 4 build for one of my party members since that gets a lot of utility and combat potential with things like doubling bonus actions with Thief and lots of martial abilities with battle master. And of course still getting 4 feats to play with. Maybe even going Dual Wielder to maximize the number of weapons powers they have
One thing I keep hearing about and still trying to wrap my head around is that you gain more ability scores for a class at a certain class level, is this true? I just want to know if that’s another factor to keep in mind, I want to multi a rogue into wizard but dont want to lose much of the rogues combat prowess. Thanks!
Note to all my fellow dungeon delvers wondering about multiclassing: the way the DnD5E system works (the one BG3 ruleset is built upon), there’s a real Power Gate at Level 5. Pure Martials get their multi attack, pure casters get their very powerful L3 spells that literally change the way a party can handle a fight. If you want to do multiclassing, there 2 ways of planning it. Either do it once you’re about to hit L2 and get your new class to 5 before investing back into your former one or rush to L5 then dabble into a new class to spice up your skillset. Rule is : get the maximum value from your starting package because it may be too costly to fix it with the limited number of feats you’re going to get through the game. Example: Get your fighter martial proficiencies, weapons and armor at L1 and multiclass caster to L5 for these sweet sweet L3 spells, or get the hybrid classes L5 unlocks then depending on how you like it get some juice back into your old warrior skills. Or get Arcane or Thief skills and proficiencies from the L1 package then do a martial class.
so i recently played a character that was lv1 ranger lv2 cleric lv3 ranger. Somehow this gave me one spell slot. Why? Every class starts with 2 at the first lv they can cast spells. Even factoring in half caster, 1 cleric and .5 rounded down to 0 ranger, I still should’ve had 2. Unrelated, mage hand can only be cast once per rest? Its a friggin cantrip thats the whole point! Salty.
Skill proficiencies: If you go into Rogue you only pick up 1 new skill proficiency, not the 4 skill proficiencies you would pick up if you took Rogue as a starting class? So, Bard1/Rogue1 would only acquire 4 new skill proficiencies, while Rogue1/Bard1 would gain 5 new skill proficiencies? That means for a Jack-Of-All-Trades character, Rogue then Bard is the way to go. Another example: Bard1/Warlock1 would be 4 skill proficiencies, while Warlock1/Bard1 would be only 3?
I decided to play my 12 multiclassed character Laura Drifter in baldur’s gate 3. I had already played her in adventurers league to level 12, ending at the finish of tomb of annialation. I am starting to wonder if I will regret playing what started as a joke character based on absurd going further, but I like it so far.
I lowered the difficulty because I was getting fucked up lol I had no idea multiclass just wasn’t an option on easy. Seriously multiclassing after level 5 might be the move because I multiclassed after level 2 and man my paladin warlock is pretty bad. Also im running a bard so she’s kinda shit at combat too. My barbarian is carry the teams damage and my moon druid is taking all the hits.
Someone please clarify something for me: When I am class X and I multi-class into class Y at level 6, do I just skip level 6 from class X entirely? Meaning if I take class X again at character level 7, do I gain the stuff from class X level 7? Or does it then give me the stuff I missed from class X at level 6?
BGIII is one of the most awesomely creative games of all time. There is so much to do and see and find, and the possibilities for crazy classes are endless. It’s possibly my favorite computer game ever. Starting off with a Thunk, about ready to see how the rogue actually fits with my monk character. I wonder if will get an extra “action” when I hit third thief choosing “rogue” with my shadow monk? Anyone know?
I made a wizard – paladin multiclass using the helm that sets you to 17 intelligence so ended up with 17 strength as well, took warcaster and put on some armor that got me to 19 AC with the ability to cast Blur making me near impossible to hit and shield that would buff my AC by 5 if the small chance of them actually hitting me popped up. Then i could caste haste and give myself two actions. Pure scuff but hilarious to picture a wizard being the main tank whilst clearing rooms with double fireball
I’m having an issue with my multiclass build : I wanted to do a Paldin / Warlock to use the spells warlock spell slots for paladin spells, especially smite (that’s something you can do in DnD). But I can only do that if I’m out of paladin spells slots (and I can only use my paladin spell slots for my warlock spells if I’m out warlock spells slots). Is anyone having the same issue ?
Does anyone know how multiclassing origin characters impacts their story? For example, if you change Wyll from a Warlock and Shadowheart from a Cleric it messes with their in-game story, but what if for instance you just add some levels of Bard or Sorcerer to Wyll, does it impact his ability to still have his Warlock storyline?
I was planning to start Paladin and multiclass into more of a warlock by endgame. But I’ve been enjoying the melee playstyle (Currently I’m 5 Oathbreaker Paladin and 1 Warlock) so much I started thinking about going into some points of fighter even. Checked higher level Paladin features and they don’t seem too powerful. By level 12 might even go only 4 Paladin and get my second attack from fighter for example. Pact of the Blade would be cool, but I still need Strength for dmg anyway (only get Charisma as weapon dmg as lvl 12 warlock, so no multiclass ing unfortunately).
Great article on multi-classing. It did answer a lingering question I’ve had on feats and multi-classing. I’m on Mac, so don’t yet have the final version of the game, but the idea I am kicking around is to do 2 levels of fighter to get armor proficiency and the action surge (extra attack) and then going with a strength-based monk build that takes the Tavern Brawler feat when I get to monk level 4. Between the action surge and flurry of blows, adding double the strength modifier to attack and damage rolls for all those unarmed attacks, this seems like it could be a massive damage-dealer… But, this build is based on another question that remains unanswered (but on the assumption the answer is No)- will the Martial Arts Dextrous Attacks feature of the monk allow the use of Dex for the Tavern Brawler Feat?
I wish they had implemented a way for us to choose warlock spell slots or other spell slots when multiclassing warlock and other casters. Currently, if you cast non-warlock spells it still uses the non-warlock spell slots even though you have warlock spell slots available. The game will only let you cast non-warlock spells using warlock spell slots when you run out of the normal spell slots.
Wait, what? I didn’t even notice that in 5e the feats are tied to you class level instead of your ECL (though, to be fair, I don’t think I’ve ever multiclassed in 5e). Who the hell decided that? This is actual garbage! “A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.” so why the fuck is it tied to my class then?!? I guess I’m only gonna have 1 Feat in my whole build, then. I’m going Gloom Stalker 7/Assassin 3/Fighter 2 for a build I affectionately refer to as the ‘Skyrim’ build. (Because every time I play it, I inevitably end up as a Stealth Archer. Every time.) Although I guess I could drop Fighter 2 for Action Surge and instead go Assassin 5 for a second Feat and Uncanny Dodge. Another class I wanted to build is Eldritch Knight; I was really hoping they’d fix it so it actually works since the one in the Player’s Handbook is literally incompatible with Fighter; War Magic prevents you from using Extra Attacks (the whole point of Fighter, imo) and vice versa. They didn’t, though, which means that without the other way they could have fixed it (spells that enhance your sword like Green-Flame Blade, Booming Blade and Shadow Blade, all of which where added after Player’s Handbook), which is the one WotC used, this subclass is pretty much worthless. I really hope they add those spells eventually. I’ve always seen the Eldritch Knight as an Arcane version of the Paladin but it can’t be that without those ‘Smite’ type arcane spells.
Things to keep in mind. Some items make a sub-optimal multi-class like a Barbarian->Wizard, into the one true Meta. I’m looking at you “Warped headband of Intellect” Lvl 12 for all classes is a “Feat” level, thus you’ll be losing out with a multi-class. Fighter Might be a real basic b**ch class, but its the only class that at lvl 11, will yield the “IMPROVED Extra Attack” passive. PALADINS WHO BREAK THEIR OATH ARE EXPENSIVE TO RESPEC. Withers WILL NOT, respec the oathbroken, you must pay the Knight 2000 gold to get your oath fixed before respecing.
in each article on Baldur’s Gate, the authors tell you how best to min max race, class and multiclass…… ME: “damn I got tired of these “dresses” at the magicians. Oh sheesh lvl 6…getting a wizard – 5 and a druid – 1, only to immediately get access to light and medium armor and look cooler in cutscenes… NICEeeeee”
Anyone else having this issue? When Multiclassing from half caster to full caster, I don’t receive any new spell slots in the full caster at level one; just new spells. This is putting me back one level of caster from where everyone online says I should be? Like at Paladin 5/Bard 1 I am a 3rd level caster and then at /Bard 2 I am only a 4th level caster. Based on everything I see online I should be Paladin 5/2 = 2.5 = ~3 + Bard 1 for 4th level caster or Bard 2 for 5th level caster. Am I crazy?
So If i want a Bard with Heavy armor and a shield to be megatanky, I have to pick cleric (with ability points of a bard) at 1 and then MC into bard at 2 all the way to bard 11. If im only using cantrips/armor profs etc I dont need wisdom and i can still go full Dex/Con/Cha on the bard. So i guess my question is how much would that gimp the bard? Thanks for anyone that could help with that.
Okay, I’ll just say this. Multi class is complete bullshit and absolutely unnecessary shit in this game. Compare for example the multiclass in BG3 and in Pathfinder wrath of the righteous, they are just completely different examples of good and bad implementation of this game mechanic. It can be seen that in BG 3 they simply scored on this game mechanic.
12:07 While its not a standard action, Berserker Barbarians can get 3 attacks per turn via their Bonus Attack action that is only available after raging. I have Karlach specced into this, along with having Hold Person on my cleric to make Karlachs attacks both at advantage with Furious Strike and have guaranteed crits on hit. This being around level 6ish. Killed a 120hp enemy in 2 turns between her and Lae’zel
I haven’t played yet (can’t install my ssd because of a single stripped screw!), but you play combat as your companions as well, right? So you get to experience their skills/etc? So the character creation should take into account their abilities and try to balance off those right? Normally in games I’m super into stealth attacks, I like the idea of the Rogue/Ranger combo because of this, but the Ranger seems boring to me otherwise. Is Rogue/Bard a good combo? Bard has high charisma which I imagine to be very beneficial overall for the game. The Rogue has the sneak attack right? Is it worth it to start as Bard and multiclass into Rogue for the sneak attack or will the sneak attack stay weak and not upgrade with the Bard?
It’s not necessary to choose a class with armor proficiency before the class that doesn’t have it. You’ll get these proficiencies anyway, but the game doesn’t tell you about it when you pick a class, for some reason. And as I understood, hope that it’s correct, if you mix any spellcaster and warlock you could use all of their spells no matter what spell slots you have left. For instance, if you’re out of wizard spell slots you still can use wizard spells with your warlock spell slots. Hope that this information will be useful
One thing I found really odd that kinda stops the sorlock from working is that hex gets up cast to your highest level spell slot which is so dumb? I have lvl 4 spells from sorcerer and lvl 1 from warlock but I can’t cast my hex with the lvl 1 warlock spell slots. Also when using metamagic it doesn’t let you choose wether to use your pact or sorcerer slots for creating sorcery points. I don’t know if this was intended but it seems like poor implementation. OTHER THAN THAT in love with the game :3
pact of the blade Deepend Pact at level 5 on warlock STACKS with extra attack from martial classes. so if you want 3 attacks you can go 5 warlock/5 any martial class for 3 swings a turn. though your forced to use your charisma modifier for damage if you do this. its an alternative to fighter 11 if your concerned about action economy in the late game
Heads up: SorLocks do not currently work as intended as of time of writing this post, though I assume it may be patched soon. My level 2 Great Old One Warlock/level 2 cold-draconic Sorcerer cannot choose to break down the Warlock slots first and will always use up Sorcerer slots first, which defeats the purpose of the build. For the multiclass to fulfill its purpose, you would break down your Warlock slots into sorcery points, then regain them on short rest and convert the extra points into metamagic.
I someone who’s never played DnD went into it blind and I have a Barbarian Paladin and a Fighter Rogue now both of those to most people are probably very dumb but I wanted to experiment I’ve already broken an oath on the BarPal build and the Fiouge build I can’t really sneak attack with a two handed weapon but the persuasion parts help
I already played a 188hr maxed paladin playhtrough and now at lvl 5 fighter im multiclassing into a bard. And the only thing im worried about is losing extra attack at lvl 5. That would be nice and im worried ill miss out on feats,specifically enough ability improvements to get high charisma for trading and bard stuff
Wow, if they do assume explorer mode shouldn’t mutliclass to prevent bad decisions… yikes. I’ve played tons of games, know I’m not great at them and don’t have the comfortable hands or energy to keep trying, not just out here to be judged too noob by a company. Good to know, though I was going to start on balanced anyway cos things only got trickier further in.
It’s unfortunate that none of this is explained in the game. They don’t even show you ahead of time what happens in each class when you level up. In the old school dnd rpgs, each class had a little mini game book explanation of what happens to each class at every level. This game needs an in-game class manual. Anyway, excellent article.
very helpful, my multi is 1 level cleric for the armour and some specific spells and cantrips, then I go lore bard as a pure caster for all other levels so I get a bard that does not care about attacks or weapons at all but I get armour and shield and a slew of extra spells from cleric 1. 1 level behind on spell level access is nothing to worry about when you are a Bard with Bless !
I am looking to do a Legolas kind of build, but i dont know if i start has a Ranger (ranged specialist) or Fighter (for dual wield)… and change later between both of then, or go for another class like rogue instead, i am doing the ranger first but i dying really fast, i play the early acess, but many things change in the builds, if someone can help me if that i apreciate
But whether intended or not you can in every game mode stack the extra attack of warlock with the extra attack of another martial class and if you do it with fighter and have like 6 fighter 6 warlock you can do a build with 3 feats and 3 attacks and also like the article said the fighter level 11 is 3 attacks and also now I think there’s Druid wild shape forms that can get the 3 attacks as well but I’m not sure what level
so if I am a lvl 4 bard lets say, and I take my 5th level as warlock, does my eldritch blast hit as a level 5 spell where it does the 2d of damage instead of the 1d, or will it only do the 1d of damage that stays like that until my warlock levels reach 4 (or whatever level it is where you get another dice of damage)?
My first character was intended to be a multiclass but ive found a bug with how my 2 classes interact that make it much worse. Well either a bug or an intended change to the rules. The character atm has 3 levels in bard and 1 in warlock. So they have 1 warlock spell slot as well as the usual slots for a level 3 bard. However the game has categorised my 2 warlock spells as ‘2nd level slots’ despite my current warlock level only permitting level 1 slots. Im guessing its due to my bard levels giving me 2nd level slots. But it means i have to use a 2nd level slot to cast hex which is infuriating. Has anyone run into a similar issue with classes just not interacting like they are supposed to?
Monk 7 / sorc drag 1 / ranger gloom 4 20 dex/14 con/18 wis 13 AC with dragon, +2 from gloves +9 from ability. 24 AC I chose ranger to multiclass bc I wanted to RP a dragonborn and gloom ranger gives dark vision passive so I don’t need to worry about spells later on (lvl 8), also they gain some good damage and steath features to help the monk move around when things get crazy in a fight. I found gloves with +2 AC unarmoured, their might be better later to gain even higher AC but 24 is pretty good. If you choose to go rogue instead of ranger, I’d go shadow monk bc they gain the same stealth effects that a gloomstalker do. Just have to use 1 ki point a day for 12m darkvision. But way of open palm is just a better frontline monk. So that’s why I choose ranger.
Berserker Barbarian 3 / (any subclass) Paladin 5 / Lore Bard 4. Rage + reckless attack + bonus action attack. Divine smite (works while raging) / Extra attack / fighting style / ASI (or Feat) from Paladin 5. Extra and more powerful spell slots to fuel divine smites / ASI (or Feat) / Expertise / Jack of All Trades / Song of Rest with Bard 4. And because of the way BG3 handles half casters, you are considered a 7th level caster because of the odd level of Paladin, so you actually get a single 4th level spell slot for a once per day nuke with reckless attack divine smite. And all those spells you learn can be stuff to assist you outside of combat.
I’m seeing in the comments that if you have even 1 level in Wizard with X in something like Cleric you can still learn Wizard spells through scrolls as if you were a full wizard. As someone who does not own the game (I’m learning before I buy), is this a bug or does anyone think this will this be changed/fixed? Because I don’t see to much of a reason why every “Wizard” isn’t just 1-2 levels in Wizard with X in another spellcaster. Sure it probably is a lot more grindy getting those Wizard spells, but like, you basically have access to 2 spell lists at the cost of not being able to prepare a lot of Wizard spells (I’m assuming as a 5e player) and knowing/preparing 0-1 higher level spells in another’s list. So a 2 Wizard and a 10 Cleric may not know 6th level Cleric spells, but they can know 6th level Wizard spells even if only preparing a few. Seems busted if this is intentional.
I would like to play as a kind of shapeshifter that can transform into a bird to reach hidden tracks, but also be able to talk to animals AND have a personal pet that levels up with me and changes appearance and stats as it grows stronger. So should I go Druid main and multiclass into Ranger, go Ranger main and multiclass into Druid, or are these three things of sentence 1 not possible on one single character? Thanks millions in advance!
I was only planning on taking 3 levels of Ranger then multiclassing into Sorcerer to do a pseudo Stormlight Archives build. Casting a spell, flying around to attack…except I completely forgot about the extra attack thing at level 5. 3/9 is so much more fun for spellcasting since, well you still get level 5 spells and all the upside from Gloomstalker (or wtv kit you choose). That extra attack just isn’t worth giving up though, so capping at 4rth level it is I suppose. Erg. Oh well. If you’re playing this game I hope sleep is worth giving up though, bc you’re probably going to give up a lot of it. I was up until 4am playing today, and now it’s around 9am on Sunday and I’m already fighting with myself about starting up again. I say “Fighting” because I don’t want to look up and see 5:30PM on my watch…stupid dang days and time with it’s hours and minutes and stuff. Why can’t we just pause it at “Now” o’Clock? You know, that way we still have the opportunity in the same day to do the things we need or even would like to without Monday and real life work obligations sneaking up on us? Or, for people stuck working on Sundays, the actual work poking it’s ugly head up just to stop you from talking to every person, animal and dead person you see on your travels in Faerun? OK, I’ll grab some coffee, wash up, take my dog for a short 2 or 3 mile walk, then I’ll start playing so I can at least feel like I did something productive. I’m 48-years-old, so yes, walking has now become a “productive” use of my time and 235lbs is a big bench for working sets.