Autognomes are Constructs that can be healed by several healing spells, but they can also regain hit points from the Mending Cantrip or the healing ability of the steel defender created by the Battle. Warforged can be healed through spells like Cure Wounds, according to the designer’s intent. Warforged have the “Living Construct” sub-type, which allows them to be healed by healing spells only half as effectively as normal.
Warforged can focus its mind on its body and heal naturally, which can be accelerated via Bitterleaf Oil (25 GP) and/or Magic Bedroll (500 GP). Healing spells have reduced effect on Warforged, but a series of repair spells work fully on them. Warforged can be affected by Mirror of Life Trapping and other spells/abilities that don’t affect constructs or living creatures. Resting, healing magic, and the Medicine skill all provide the same benefits to Warforged as they do to other humanoids.
Warforged can be healed using healing spells such as Cure Wounds, according to the designer’s intent. Healing spells have their benefits reduced by half when cast on Warforged, but they can be restored normally through arcane repair spells. This thread has helped compile a few different ways to heal a Warforged more effectively.
While Cure Wounds and other “normal” healing spells work on Warforged, spells such as Mending do work to heal them. The Lesser Vigor spell from Spell Compendium should still work normally, but Warforged heal half from healing spells, but the spell doesn’t work normally.
📹 Why should you play a Warforged?
Welcome back to the Arcane Forge! In today’s video, I talk about the Warforged; the mechanical golems you never knew you …
Can warforged contract vampirism?
In accordance with section 3, The warforged were not permitted to become vampires; however, the 5th edition rules permit them to become humanoids.
Can Revivify work on Warforged?
Warforged, being humanoids, can be brought back to life through the use of magic spells such as “revivify” or “raise dead.” It should be noted, however, that JavaScript may be disabled or blocked by extensions, and that your browser does not support cookies.
How does healing work on Warforged?
The healing of warforged constructs may be accomplished through the use of the Cure Wounds spell and other healing spells. Additionally, spells such as Mending can also be employed for this purpose. In addition, constructs are capable of consuming metal, regardless of its source. It should be noted that Aegimius is unofficial fan content and does not have the approval or endorsement of Wizards of the Coast LLC. Additionally, the use of certain materials in this content is subject to the intellectual property rights of Wizards of the Coast LLC.
Can warforged become werewolves?
In the context of 5e, lycanthropy is conceptualised as a curse rather than a disease. This allows for the possibility of warforged becoming wereforged and subsequently undead as humanoids. This is due to the fact that they are not constructs, but rather humanoids. The browser in use does not support cookies.
Does the sleep spell work on warforged?
A warforged is a unique construct with a Constitution score, lacks low-light vision or darkvision, and is not immune to mind-affecting spells and abilities. They cannot heal lethal damage naturally and are subject to critical hits, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects.
As living constructs, warforged can be affected by spells that target living creatures and those that target constructs. However, spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effect to a warforged.
The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don’t affect living creatures. For example, they can be affected by heat metal, chill metal, repel metal or stone, repel wood, and rusting grasp. Spells such as stone to flesh, stone shape, warp wood, and wood shape affect objects only and cannot be used on the stone and wood parts of a warforged.
When reduced to 0 hit points, a warforged is disabled, unable to take a single move action or standard action in each round. Inert warforgeds are unconscious and helpless, but do not lose additional hit points unless more damage is dealt to them.
As a living construct, a warforged can be raised or resurrected, but they do not need to eat, sleep, or breathe. A warforged wizard must rest for 8 hours before preparing spells.
Do potions work on Warforged?
Warforged are a race of sentient constructs created for battle in the Last War. They have a plating body, giving them an inherent AC bonus but preventing armor wear. Healing spells have their benefits reduced by half when cast on Warforged, and only arcane repair spells heal them without reduction. Warforged can improve their armor class using Adamantine Body and Mithral Body feats, and gain additional abilities and customize their appearance using docents.
Warforged is available from the DDO Store for 995 or free to VIP accounts. Since Update 53, reaching 400 total favor on any character can unlock the Warforged race on that server, but this unlock will reset each season.
How much does mending heal a Warforged?
It should be noted that while warforged creatures are capable of utilizing the mending ability to facilitate healing, this does not result in the restoration of hit points to the object on which it is employed. Mending is a process that repairs structural and cosmetic damage to an object. This may be attributed to the fact that JavaScript is either disabled or blocked by an extension, or that the browser in question does not support cookies.
Can warforged be repaired?
The kit is a tool designed to assist skilled craftsmen in repairing damage to warforged weapons. It contains organic and inorganic materials and special-purpose tools, weighing 1 pound. Notable owners include Telgin Char, an artificer criminal, Sezfedharath, a kalashtar psion, and Chord, a warforged paladin for self-repair. The kit has not been updated in later editions as warforged do not need to be repaired to restore hit points.
Do healing potions work on constructs?
The repair method is a means of recuperating HP for a target Construct ally, given that pure Constructs are unable to undergo healing and the potions designed for this purpose are ineffective when used on them. This repair is applicable to both Construct and Living Stone allies, and is applicable to all Constructs that possess the aforementioned trait.
Does resurrection work on warforged?
Warforged, despite having free will, cannot be undead and can only be resurrected through spells to restore human souls. They are also incapable of becoming undead. Despite some following existing religions, warforged have developed unique faiths and philosophies due to their differences from humans. The Lord of Blades, a near-messianic figure, is the most prominent figure in warforged spirituality.
He established an independent outpost within the Mournland during the Day of Mourning and waged a guerrilla war to eliminate human dominance in Khorvaire. The Lord of Blades’ identity remains a mystery, with the extent of his existence and mythologization. His agents serve as reliable adversaries in Eberron campaigns.
Can warforged use the clone spell?
The spell “Clone” is capable of affecting any living, Medium creature, including warforged ones. However, it requires a minimum of one cubic inch of flesh to be consumed.
📹 D&D Warforged are Bad (and how to make them better)
I love D&D Warforged and robots, so why is the title of the video like this? Check out the Elemental Collection here!
This was a really interesting article with amazing artwork. In my world, the equivalent to warforged is a species of automatons usually called the rusted. They were built by ancient advanced empires hundreds of years ago and were gifted sentience by the god of joy, but have been dormant for the past few centuries after a world-spanning calamity destroyed those civilizations.
the moment my dm told me about warforged and mentioned they usually have a hidden weapon built into their arm, i was sold. after playing around me and my dm decided to turn my character into a side villain. the character was a rouge with the healer feat, and had proficiency with a herbalism kit, and had a pet dog named Captain. the character was a serial killer who used a modified arm-blade this being a needle that did a d1 of piercing, and can inject one flask of fluid as an action. so i made sure to collect poisons, and slimes from dungeons and load them up. It was a lot of fun playing the secret bad guy and it was cool getting to eventually have my “IT WAS ME DIO!!” moment. So my character died but i passed on his pet dog as my dying wish.
I once had the idea of a mage creating a golem and putting all his lifeforce into the spell in a bit for imortality; begging the question wether this resulted in a golem possessed by a somewhat amnesiac ghost or a sentient golem with false memories. That would also work for a warforged when you’re in a setting were they aren’t canon.
My DM wasn’t very up for the idea of a robot in their campaign. We then came up with the idea that my character was a puppet animated with a type of magic (maybe like Pinocchio). Basically, there are always thematic work arounds for allowing certain things into your game so that it’s generally not an issue.
Yet another great Arcane Forge article. I haven’t gotten around to creating a warforged character yet, but I may try it now. My homebrew setting allows for them, as well as a homebrew race I need to cobble together called ‘Nana Dolls’. Think human-sized dolls used as governesses for aristocratic families.
Oooooooohhhh, this gives me so many more ideas! I’m planning on playing a warforged bard who has instruments for body parts. Imagine them like a tuba warrior but as a robot haha I still gotta work on their story a bit buuut what I currently have is this: they’re a very happy and energetic character and are fascinated by human(oid) emotions (especially joy/happiness) because don’t fully understand them themselves. So their goal is to make as many people happy as they can cuz they love seeing people smile. Also, I could imagine there being fun rp opportunities with evil people who do cruel things and stuff
This is definitely a nice change of pace from your usual Monster Mondays, not to say that I don’t enjoy those! I’d very much love to see your takes on other player races as well! I’m a fairly new DnD player so I’ve made only one character for a still-running campaign (a kobold), so I figured it’d be nice to see other people’s takes on why they decided to, or would want to play as one. A close second to another race I’d want to see would be kenku; idk if it’s because I’m just new so I’m in this weird phase, but I tend to think of character concepts for the less “civilized” races 😅
Warforged race in general is what made not only me getting into d&d but also my number 1 favourite race and not only that but they can work literally half the classes in d&d especially with the creativity goes far and beyond when making a character like this I can’t see anyone not playing this race if you don’t play it at least wrong then your mad go play it and don’t be quick to judge just because it’s overpowered and probably better than majority of races but that’s my eyes on it take it as a grand assault
I’ve got a character idea for the more magical warforged(sorcerers and wizards). A warforged with a magic core. I was thinking of having a warforged with a raw magic core that allows it to use magic. The idea is it is the eccense(essence?) of a very old and powerful creature like a dragon that was filled into a mechanical core. The core would glow several different colors and would glow a particular color before the warforged used a specific damage type or spell catagory. Was thinking this could work for an eldritch knight warforged. What do you think?
I’m playing my first ever campaign as a Druid warforged created by a nature goddess, given to a dying elven race to protect their villages, but this warforged failed and stayed in the village for about a thousand years, carved wooden villagers because of how lonely he was, befriended the local Forrest wildlife, I guess it’s kinda like an iron golem who failed. I’m still creating the character so I’m not really sure how to kill off all of the villagers but hey if anyone has any ideas I’m all ears
In my world the warforged were created as a response to a group of wizards creating symic hybrids (called warbred in my setting, and yes that’s a work in progress) intending to use to conquer the empire the campaign I’m planning is set in while the regular army was of at war with a different kingdom. However they both made the “mistake” of not brainwashing them to their side so shortly after both armies realized that they were essentially slave armies and unified, so out of fear of this frankly enormous army the emperor ceded one particular archipelago of the west coast. This is also why biomancy is super illegal I’m my world.
I need more of these articles in my life! In my steampunk setting, warforged are constructed illegally by individuals for any number of reasons. These constructs are almost always partially biological. While they have an outer armor of thin metal plates, an internal skeleton, and mechanical muscles filed by azurite (a discovered energy crystal that fuels the technology) they have the internal organs of a human. If someone is making one of these, they obtain and preserve the digestive, respiratory, circulatory, excretory, and a few other systems with necromancy magic and way too much alcohol. These biological bits are magically linked to the inorganic exterior. Finally, they must kill a humanoid and extract its brain. Pins constructed of the stomach lining of a stillborn, soul eating god, (although few know of that part) are inserted into the brain to prevent the soul from leaving. The memories, personality, and thoughts of the soul dissolve and the soul is like that of an infant, only with adult intelligence. These creatures do need to eat, sleep, drink, and breath to maintain their biological parts. These constructs often wake up as if an infant in an adults body. They are bombarded by senses that they have never felt before and a body they have never used. They often later learn language and how to survive. What their purpose is lies in their creator’s hands. I have the idea for a warforged character following this lore. They were abandoned after their awakening. The disguise their strangeness with ornate clothing and a expressionless, androgynous porcelain mask.
Nice change of pace. In my world the Warforged were created as cheaper alternatives to iron golems and like them are powered by Ichor (like how the Transformers run on energon) however they are a new innovation (parts of my world are in transitional periods from medieval to steampunk) so there are only 12-20 individual across the world. However a small group have found the remains of Talos the first iron golem (who was the first prototype iron golem made of bronze) and plant to literally build an entire pantheon around him so the can truly be their own people. PS: I would love to see you do Hill Giants
Such amazing art and discussion! I love the Warforged, and you brought up so many amazing things about ways to play them, and I love the way you’ve used them in your world. I can’t believe how much awesome art was in this. as someone who loves your style this is amazing! Also I would definitely love to see one of these articles on Dragonborn.
A few years ago I came up with a “Green Knight” concept using a warforged. In my version he wakes up with no recollection of his past and my whole short story is him debating then deciding that his past was irrelevant. “When people die and come back they call it reincarnation so maybe I should just be greatful to be here now. Now is what matters. Mother has a purpose for me.” So he is brought back by the Raven Queen, who he refers to as “mother”. His only concern or desire is to know if he has a soul. He really wants a soul. I’m using the oath of the Ancients paladin. He pays homage to The Raven Queen, mother and he is a Hexblade bound to Raven Queen again. So no conflicts between his patron and his God. It’s all about what ‘mother’ wants. He loves his mother’s, bringer of his life. His head is made of sandstone, a jackal head with thick green vines connecting his wood and steal casing. His hair is living ivy. Any metal is painted green. Maybe at Higher Levels he’ll be plated with jade. His eyes glow a soft white from the sockets. He wears a cloak made of Raven feathers. Even though he doesn’t need to breathe he has a fear of drowning. I am looking forward to playing him or it one day.
I’m currently working on creating a Draconic Warforged (Warforged Half-Dragon) who’s also a Dragon Rider (homebrew class). He was created near the end of the War as an experiment by infusing the soul of a dragon and quenching the warforged in the blood of the same dragon. The day he was “born” a Brass dragon was also hatched and paired with said Character, then put in an alternate dimension where time moves faster. The only way they could get out of this pocket dimension is to bond as dragon and rider.
I can actully see a opportunity for warforged in more survival based campaigns,hes immune to natrual hazards so he can serve as a straight man to the partys hilarity when their fighting for survivial,it would even allow certian combat encounters to be made harder since the dm and players would always have atleast one person that is combat ready despite the setting.Though the players and dm would have to be willing to play up the contrast between the warforged who is totally chilling and the party who is constantly dieing to make it really interesting.
I’ve had the thought of a bladesinger but the old alternative bladesinger from the Complete guide to Elves. Lots of back story being taught this elf only fighting style by a master that he saved from death. Obviously a skirmisher fits best into this idea. It’s not likely that I’ll ever find anyone to play with up here tho. This is the wasteland for in person tabletop.
EXACTLY. There is always a way. Always! It CAN work. You just need to figure out how. This is absolutely a hill I’m willing to die on. Players and DMs need to work together on concepts like this. I’m very much against gatekeeping content – I’m not unaware of the reasons people give for it – but it’s a bugbear of mine and a DM who remembers rule zero and put it at the heart of everything they do should at least attempt to find a way to help their players have their fun the way they want to, as long as it doesn’t disrupt the actual fun of other people. Don’t allow stuff that lets the game degenerate into unplayable chaos, but an idea like Warforged? Embrace it! For instance, in my game, arcane necromancy is currently illegal. No clever reason for it; a big set up for a possible plot thread the players might face later is the fact that my Vecna-proxy got a whole bunch of Evil Wizard in the setting’s peanut butter and ruined it for everyone. He was defeated at great cost, etc. etc, various cliches abound, and so on. So what does one of my players want to play? The warlock with the undead patron. Why? He wants to cast Finger of Death, because he is a total dick. 😉 and yes, I told him that any warlock can cast it… he doesn’t care because he likes the thematic resonance. He also knows that necromancy is illegal (currently). So, I have a problem, except that I don’t. That’s a MASSIVE storyline right there! I can use that! I can build that situation into my game and we can have fun exploring it.
My 3.5 warforged was my favorite character. He was a warforged warlock named Sentient Armored Machine Unit 5 or S.A.M.U.5 for short. He was created by the rogue secundus modron on Mount Celestia using Moradins soul forge. No pact needed and when the experiment was over the modron just casually tossed him into the prime where he found himself in the realms. Actually played him into demigod-hood with the cold portfolio. By the end of it I was vying to take over in the north as the good spirit of winter and steal followers from the frost maiden.
I enjoy a certain amount of juxtaposition so the idea of a Warforged medic in a survival-heavy setting appeals to me. Imagine a Cleric with a good Medicine skill and proficiency with the Healer’s Kit. I would be responsible for keeping the rest of the party alive and would feel guilty if someone died from exposure to the elements.
Bit of a weird request, but I just found out about an rpg game called demon: the descent which is part of the world of darkness games (like vampire the masquerade) and it has one of the most intriguing premises I’ve heard of in a long time of playing ttrpgs, and I’m curious if you would consider taking a stab at a version of it’s biotechnical horror aesthetic?
I love Warforged, but people tend to misunderstood them. They aren’t robots, they are living, sentient, humanoid constructs kept alive by alchemical fluids. No gears, no software, no power cores, etc. They are more like Pinocchio than C-3PO. They don’t sleep or eat or breathe. They still have to rest or take levels of fatigue, at least in 5e. They didn’t in 3.5e. They work just fine in survival settings. They freeze and rust. They just don’t need food. You could argue they need replenishment of alchemical fluids but that isn’t specifically in any editions description.
How to off-set the survival aspect problem: I have am unused Warforged Devine Soul Sorcerer. Their physical stats are garbage. They aren’t going to do so hot when it comes to skill checks or saving throws for str or dex. They have an AC of 12, and Sorcerer means no armor proficiencies. A d6 hit die means they wont hit triple digits until the mid teens levels. If I want AC and a good physical stat that isn’t con, I’ll have to use all of my ASI to buff dex, discouraging taking feats like Tough to buff health, or other ASIs to buff spell casting mods. They’re absolutely a support character. Functionally only really useful for (twin) casting healing and/or buffing spells. This character being a warforged is really only for rp (and con buff.)
Thank you for such an easy to follow back ground and some ideas througn in. ive been flicking throuhg to find something thst doesnt have shouting and flashing pics and words covering the screan. Im dislexic 66 year old… So no help during younger years . Just stand at back of class facing wall…. Right… My lovely son over these last few years of lockdown etc. Huge op on my part, guided me onto board games then D&D. Hook line and sinker moment. Oh how i love my Pretty dice. we play on line …DM in Sweden. we in england. im a Wood Half Elf private investigator. Has meant spells but can be one of the people at the back and assistine the mad fighters we have. Yes a rbbit 6″ tall……. Off subject. My son is now going to start up a new campain with him as DM. He does others too. So im going solo, but with a lovely group of peopl. we will be around a table too.. scarey.. Son has set me up as a Monk. I really loved the idea of a robot. thought of this before he talked of Warforged. So thats how i will beginn. The Charactor can easily be written out if im finding things difficult. Your explenation has really inspired me, I thank you for that. To have an insite of the background fits perfect with how i want to play my charactor. We begin soon. Just the others to form their chosen charactor. Two newbe’s could mean the game slower but son is playing as if all beginners. Others understand and excited to go back to basics. A long msg sorry. I feel ive missed out in so much fun. So pllease keep to your none madness posts.
Now that you mentioned a purple worm, I’d also like to show you another old aedition monster, ‘Leveller (Bodendruker) Basically it’s carnivorous kaiju elephant that has cthulhuesque face and appetite for underground greatures like bullettes and Purple worms. I’d love to give links to few sites and fan-made sheets that made me interested but my comments keep dissapearing if I do that, so hope this comment wont
My setting has no single origin for them but the term warforged is a blanket term for various magically animated humanoid constructs throughout history and around the world, and various empires and people have made these types of beings as labor forces, soldiers, and other purposes, but most by now have outlived their original purposes and have to integrate into society. The different makes of warforged are mechanically the official, UA, and a few homebrew stat blocks of warforged. They can be made of almost any material and can mod themselves.
Even though a Warforged does not need to eat, sleep, or drink anything. Then should not you just limit what they do need then. What a Warforged does not have unlimited supply when come to what powering them. That power source is limited thus they have to constantly resupply to it as if they ever run out then what happens is they go offline completely. They are basically fully deactivated without the ability to think, move, or act anymore. They remain offline until someone or something else manages to resupply them enough of their power source to come online again. The dangers to a Warforged going offline is that while they are offline they are completely at the will of whoever finds them as they alter, erase, or remove anything and they will never know it happened. Another idea that Warforged could have an unlimited power supply however a built in flaw to ensure that they can not venture too far from where they were stationed originally is that their consciousness is tied a limited produced resource that they must have on a normal basis. Like how humans can go weeks without food but only days without water. A Warforged that does not have this limited produced resource will lose their consciousness and just revert back to being mere automaton that can only follow orders unable to think on their own until supply with said resource again. However similar and properly worse then the previous idea is that once they revert back to just a mere automaton if they do not get said resource within next 24 hours to restore their consciousness to normal.
I like warforged being effectively if a WMD needed to find a hobby. Like you aren’t allowed to make more but the ones that were already made have literally nothing better to do. Like some decided to figure out the difference between “yes sir” and “yes mam” and stumble upon gender carving their wooden chassis accordingly. Some heard about a crusade and as such dedicated themself to a church just to be technically part of an army again. And others might just choose a direction and wonder off into the wilderness becoming druids fascinated with natures beauty getting in touch with their tree side
I’ve had like this concept about an artificer warforge who used to be some experimental prototype that was abandoned in some dump for 40 years before escaping with an old wild west disguise and seeing how the underground gangs or corrupt people hurt or destroyed people lives decided to build bombs and weapons that shoot lighting to kill anyone who dared to hurt others.
We started playing 5e with Everron and I decided to go with a Warforged sorcerer of wild magic. He was brand new created at the beggining of the campain. Its creator was clearly making it in undergrownd and when he was about to imbuing it with magic, a wild magic event triggered, and he (a tinker gnome) fused/merded into the warforged leg, now looking like a tiny Han Solo in carbonite in its leg XD
Ummmmmm, I hate to point this out, but ……… everything you talked about in this article was already done way back in 3.5. Including cybernetically enhanced individuals. Warforged had multiple “races” in the form of the Warforged Scouts (small sized) and Warforged Chargers (large sized), they had a number of racial feats that could only be taken at 1st level (Mithral Body, Adamantine Body. Psionic Body), tons of prestige classes, a whole host of components that could be integrated into their bodies, AND there was the Renegade Mastermaker prestige class for humanoids that allowed a person to graft Warforged parts and components onto themselves, eventually turning themselves into Warforged. Literally everything you talked about in this article was done before when Warforged were first unleashed.
Funny story I hadn’t gotten any of the books before making my warforged paladin and made him an envoy from the articles I could find, he was my first character named clunk, now I know why make an envoy the weakest of the three classes a frontline fighter? Simply put it was part of his backstory where his kind were crafted by a impoverished noble house during the war and could only construct envoy warforged as their troops, his army lost and a piece of his metallic body was stolen by the leader of the enemy force, but rather than let him die or his brothers he used all he could to save their lives and was given divine inspiration on the path of healing
Planning a warforged for a new campaign and basing the character on exos from destiny, a once living being converted to a machine with only fragments of past memories. The DM has been given full control so I get to fully rp the character so even I don’t know what the true backstory will be, I can’t wait to run it
I have an idea for an homebrew warforged sub race based on mech anime the super mechtech: Long in the past there was the age of monsters When monsters ran rampant day by day and destroyed village after village untill inventors and creators realized that mortal warriors was not enough and thus created warriors of unknown and powerful materials and powered by super energy sources and granted custom abilities to assist the warriors in the field and with these warriors help the super mechtech ended the age of monsters Abilities/feats Mech system You can come up with skill of your own some example combination and septation In built weapons Transformation into a mechanical alternative form like vehicles or mechanical animals Or some combination of animals and vehicle Weapon system As an action you can summon an pre selected weapon the two drawbacks are the weapon has to fit in both or one hand and if the weapon is broken it take an short rest to gather enough energy to make it again And to balance this with what was already made in warforger you no longer have the normal traits instead you have power system you have to sleep but have advantage avoid on attacks while sleeping and you still don need to eat or breathe but you can still get poisoned
I think is amazing that i came here to grt new ideas about how to evolve my dear warforged and then i discover that i kinda did what he said in the article My boy started his history as a normal dragonborn that was so faithful on his master that ofered himself to serve his next generations as a warforged. I made a mixed race (as we agreed on the role) so that could work. Thanks so much for the article! things were pretty messy because i didnt knew much about the warforgeds, it was pretty helpful!!
I am glad I am not the only one who thought they got rid of all the flavor by getting rid of the subclasses. Currently I am playing a Warforged Lore Bard that is a one man Jazz band and it is a blast to come up with our own little things. We do stuff like Alphonse from FMA where my limbs can detach leading to silly things like one of the characters taking my arm off and running away with it cause they think it is funny.
Hello! Don’t know if you’re reading this but I wanted to propose a unique twist for your twist. Because you see, there is a small problem with magical prosthetics in a generic fantasy world (and most notably with DND set of rules): magical healing tend to close wounds, mend scars and even regrow limbs which renders prosthetics obsolete as a replacement for lost part. It’s not even that complicated – even the basic 1-st level healing spell does the former. Which is actually really weird because a lot of fantasy fiction (and DND-fiction included) describes “scar-ridden warriors” all over the place – and you’re thinking “Guys, do you not have a healer in your party?”. Hence my twist for the setting: make it low-healing. For whatever reason the healing magic is scarce and weak and can mostly just close wounds (with consequences). What if each time a character gets to 0 hp they get a permanent scar that can’t be removed? What if those limbs lost in final confrontation can’t be regrown by Regenerate spell anymore? That’s where the prosthetics come in!
Conceptually the problem with Warforged outside Eberron is when they lack the war that created them. Also, a Warforged made for non-combat seems like a contradiction. Am I saying they should all be built for combat? Well look at the Barbarian. Warforged should be to Orcs what Barbarians are to Fighters. In fact, Barbarian unarmoured AC is a bit like Warforged natural AC. A big feature of the Warforged is just how many there are of them, but that is because their design is heavily streamlined, creating identical battle units. A non-combat ‘Warforged’ should be wholly separated from Warforged. I’ll call them Servitors for now. Servitors would be specially constructed, each one unique, so they would be much rarer than the mass produced Warforged. The reason they wouldn’t be mass produced, is because they can’t compete with dumb labour without being so stripped down they aren’t even sentient. Not to mention all the stat differences. Warforged have natural AC, would a Servitor who isn’t expected to see combat have AC? Finally: Should Warforged be capable of doing magic or miracles? Perhaps having a spellcaster with natural AC is unbalanced, so this ability should go to a more fragile golem.