Does A Contemptuous Blow Negate Kicked Spells?

Disdainful Stroke is a powerful card that can counter Awakened spells, but only if their CMC (not the Awaken cost) is greater than or equal to 4. This means that if X is large enough, Disdainful Stroke can counter a card like Hangarback Walker or Endless One.

When evaluating a counterspell, the biggest consideration is how its mana cost will line up against the cards it’s countering. No single card can counter all spells, except for Mistcutter Hydra and Savage Knuckleblade. When a spell has (X) in its mana cost, use the value chosen for X when determining the spell’s mana value.

When casting Disdainful Stroke, the mana cost is based entirely off of the mana cost printed on each card, so kicked spells will still have the same mana value as though they weren’t kicked. If a spell was kicked, create a 1/1 white Soldier creature token to counter target spell unless its mana value is 4 or less.

When casting Disdainful Stroke to cancel any card with X, such as Genesis Hydra, it works or is considered 0 or is that only when not being cast? An X spell has a converted mana cost of whatever X is plus the other mana in it’s hand. The converted mana cost staying the same is both a blessing and a curse. For every Disdainful Stroke you avoid, that counters a spell with a converted mana cost, you get a bonus.

In summary, Disdainful Stroke is a powerful card that can counter various spells, including Awakened spells, and spells with a converted mana cost. It is a versatile card that can be used in blue decks and other decks to counter powerful spells.


📹 Everywhere Domain with Jim Davis

Https://www.coolstuffinc.com/ For more info on this deck check out the official article at CoolStuffInc.com!


Does countering a spell stop cast trigger?

Certain cards, such as cascade, replicate, and storm, trigger abilities when they are cast, not when they enter the battlefield. This means that countering the spell will not prevent the triggered ability from occurring or the spell from resolving. These abilities are placed on the stack above the spell, allowing them to resolve before the spell does. Many Eldrazi cards also have abilities that trigger when they are cast. This information is sourced from the glossary of the Comprehensive Rules for Duskmourn: House of Horror.

Does kicker change mana value?

Kicker is a popular mechanic in Magic that allows users to pay an additional cost to gain additional effects from their spells. Mana value is based on the mana cost printed on each card, meaning kicked spells will have the same mana value as without it. Tokens, on the other hand, typically have a mana value of 0, as they don’t have mana costs. However, when creating a token copy of another object, the copy will also copy the mana cost of the original, such as creating two copies of Triplicate Titan with the same mana value. This ensures that both copies of a spell have the same effect as the original.

Can you cast counterspell targeting itself?

It is not possible to direct a counterspell at its own source; however, a counterspell may be directed at the redirect in order to counter it indirectly. When the spell “Redirect” is cast, it is not possible to modify a spell that is targeting another spell on the stack so that it targets itself. Nevertheless, modifying the spell’s target to Redirect will negate the spell upon its attempted resolution, as Redirect has been removed from the stack.

Does counterspell work on spell attacks?

The function of Counterspell is to halt the utilization of a particular form of magic, rather than indiscriminately disrupting all forms of magic. It should be noted that this does not apply to a dragon’s breath attack, despite it being a form of magic. This is analogous to the manner in which ad blockers can disable or block JavaScript, and browsers may not support cookies.

Does a kicker count in a straight?

In situations where the hand ranks as straight or better, the five cards are used in their entirety, thereby rendering the possibility of a kicker moot. Examples of this include a “straight to the 9” or an Ace-high flush, where the exact value of the hand is already known.

Does kicker count towards CMC?
(Image Source: Pixabay.com)

Does kicker count towards CMC?

Kicking a spell is an optional action that can be done at the same time as choosing a spell’s mode and mana cost. It is important to note that you can only pay a specific kicker cost once unless the card says “multikicker” instead of kicker. Some instant and sorcery spells have additional effects if they were kicked, while others have different effects.

Some permanents with kicker enter the battlefield with counters on them or have “enters the battlefield” triggered abilities that check whether they were kicked when cast as a spell. If such a permanent is put onto the battlefield as a result of a spell or ability, there is no opportunity to kick them. If a permanent has a targeted “enters the battlefield” ability that triggers if it was kicked, the target isn’t chosen until the permanent enters the battlefield and the ability triggers (as opposed to when that permanent was cast).

Kicker costs don’t change a spell’s mana cost or mana value. If a kicked spell is copied, the copy is also kicked. Older cards with kicker abilities had the text “if you paid the kicker cost” or “if its kicker cost was paid”. Cards now say “if it was kicked”.

Assist kicker is a variant of the kicker ability, and only the assist kicker cost (or part of that cost) can be paid by another player. Any other costs must be paid by the spell’s controller.

In some games, players may not be allowed to pass the ball if there are no other players on their team. However, if All-Star Kicker was kicked, its last ability will still give creatures you control +1/+1 and haste until the end of the turn.

Does kicker count towards casting cost?
(Image Source: Pixabay.com)

Does kicker count towards casting cost?

The text outlines the rules for paying additional costs in a spell, including the concept of a kicker, a variant of the kicker ability, and multikicker. A kicker cost is a static ability that functions while a spell is on the stack, allowing the player to pay an additional cost as they cast the spell. The phrase “Kicker (cost 1) and/or (cost 2)” means the same as “Kicker (cost 1), kicker (cost 2)”. A multikicker cost allows the player to pay an additional cost any number of times as they cast the spell.

If a spell’s controller declares the intention to pay any of its kicker costs, it is considered “kicked”. Objects with kicker or multikicker have additional abilities that specify what happens if they are kicked. Objects with more than one kicker cost may also have abilities that correspond to a specific kicker cost. If part of a spell’s ability has its effect only if it was kicked, the spell’s controller chooses those targets only if that spell was kicked. A sticker kicker is a keyword ability that represents a kicker ability and an ability that imposes an additional cost if the spell is kicked.

Can Deflecting Swat target a counterspell to itself?

It is a common assumption that initiating a Counterspell to target itself is an illicit action. Nevertheless, the act of deflecting Swat’s ability can result in the counterspell being redirected to target Deflecting Swat, which is an unintuitive method of utilizing the spell.

Can I cast a spell without a target?

A target must be declared for effects that may do something to a target, even if the choice is not to perform an optional action. A spell or ability cannot be used if there is no available target, and spells with “up to X targets” can be played with no targets. The phrasing “up to one target” has become increasingly common instead of the “may” phrasing. Some spells or abilities that mention targets can be played untargeted, either by choosing 0 targets at the time of playing, or by choosing a modal spell or ability mode at the time of casting, and treating it as completely untargeted if the chosen mode has no targets. This is common in planeswalker abilities that add loyalty, as it allows the ability to be used for loyalty gain even if there are no suitable targets for the rest of its effects.

What spells cannot be counterspelled in 5e?

Innate abilities that do not include the action of “casting” are not subject to counterspelling. Nevertheless, the DM is always available to rule on exceptions. It is not feasible to counter a spell by dispelling the magical item, status, or object that was used to cast the spell, as this would disrupt the casting process. It is possible to counterspell innate spellcasting, but this is still regarded as casting a spell.

Can you counterspell if you cast a spell that turn?
(Image Source: Pixabay.com)

Can you counterspell if you cast a spell that turn?

In the role-playing game Dungeons and Dragons, a wizard is able to counterspell another spell if it is on their spell list and prepared. It is possible for any class that is able to cast Counterspell on a given turn to do so.


📹 DDR#500 – L1 Practice Exam

How would you do on an L1 judge exam? Support Judging FtW on Patreon at http://www.patreon.com/judgingftw Suggest a …


Does A Contemptuous Blow Negate Kicked Spells?
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

Address: Sector 8, Panchkula, Hryana, PIN - 134109, India.
Phone: +91 9988051848, +91 9988051818
Email: [email protected]

About me

11 comments

Your email address will not be published. Required fields are marked *

  • has everyone already forgotten about chimil the inner sun? when it came out, I crafted 4 copies and have been using it in almost every deck I build. now people are saying that valgavoth is “so difficult to deal with”, and I’ve never had any trouble removing it with chimil in play. so just a friendly PSA. good luck

  • This was very fun and insightful. I paused to figure out the answers, and it helped me notice a few details I was missing about certain effects, so now I know what to study when I decide to take the exam. I would love to watch more like this, so if you’re considering another practice exam in the future, I’ll look forward to it!

  • got exactly an 80%. I will say, with the last question, the game state is irreperable in my opinion. That lack of a copy of grizzly bear changes the probabilities by a decent amount (there is about a 39% chance to draw at least 1 bear in your opining hand with 4 copies form a 60 card deck, and only about a 32% chance with 3 copies in a 59 card deck). I propose an alternative fix. I would remind both players to play more carefully, and then have them restart that game, giving them additional time as well.

  • 11 feels especially unfair, because we just went over lethal damage assignment earlier in this exam, and we have to be sure to pick the “best” answer to “next” because, two of the answers do arguably happen as described, but one happens before the other. Both answers are missing what feels like the same amount of details that could matter, depending what the question is looking for. I was a bit loose with pausing in time a few times, so I’m not sure if I got 5 wrong or 6 wrong, but it’s a practice anyway. Got 4, (8 was close, got it right for the wrong reason,) 9 I was slow to pause so I’ll call it a loss, 13 (b is tricky, but I should know better), 15 and 16 I know but overthought and messed up. Everything else I successfully answered, or looked up and interpreted correctly. Policy questions are spooky because I really don’t know what penalties applied, but your hint after the first one helped a ton. I should probably study up on those if I actually want to be certified.

  • Why isn’t the answer to #4 0/2? The question specifically says that the SS was activated after the other effects resolved, so wouldn’t it go from a 2/3 (base) to a 3/2 (Twisted Image resolves) to a 7/2 (Fists resolves) to a 0/2 (SS activates, then resolves)? These aren’t continuous effects, so the layer system shouldn’t apply at all, right?

  • I missed #11 (honestly though it was the B answer), #21 and #25 (took B instead). But I did it very fast and barely glanced at the documents. I should’ve took my time to check them more so I could ace it. I’m surprised I performed so well on the policy questions, as I never even read the policy documents. Proud of myself to have recalled the P/T order without checking. Somehow I also got it right with Trinity Sphere even though I never even read any ruling on the card. I realized I don’t know jack about Two-headed Troll and got the answers right by sheer intuition. I need to learn how the various formats actually work better.

  • I am abld to reqatch this article because i forgot almost every question in the quiz, im at question 13 (26mins in), and I have a question: is charmed pendant a mana ability that just triggers at instant speed? (So players could respond to it for example). Also, i thought that mana abilities had to have some cost to activate them (tapping a land, for example). I never realized mana abilities just didnt care about having any activation cost, and could be a static ability.

  • This was great fun, thanks! I did better than I thought I would. I’ve been thinking about becoming a judge but thought that especially for the policy part I didn’t know a lot, but apparently I have picked up a couple of things from you and even got all five correct. (With four errors in the rules section) Thanks!

  • 14/25, I completely forgot it was meant to be open book so I had to try to remember stuff that I should have looked up. Missed: #2 because I didn’t know when priority was and wasn’t passed, #4 because I jumbled the order of P/T modifiers #7 because I thought not being counterable meant you couldn’t even target it with a counterspell #8 because I didn’t know enchantments fall off because of protection, I thought they just couldn’t get put on #9 because I didn’t know mana cost was a copiable value #11 because I just didn’t know all the steps of combat #13 didn’t thoroughly know the defintion of mana abilities #15 didn’t know that triggered abilities have to wait to go on the stack #19 don’t know two headed giant at all and got surprised I got #20, probably just because the text on Cutthroat makes things clear #23 I never actually read the policy rules so I’m surprised I got any of them, I only got this one wrong because I thought it was necessary to punish an illegal spell in some way by leaving the mana tapped and spell in the graveyard

  • Got 19/25. Most of the ones I got wrong were just due to overconfidence and not double checking the CR, or not carefully reading the wording of the question. Definitely would have to review some of these basic topics before taking the exam for real! Got #2 wrong (I forgot about chromatic sphere being a mana ability), 6 (read the question incorrectly), 7 (forgot how split cards functioned on the stack), 11 (got tricked into thinking there’s a damage assignment step), 15 (forgot when triggered abilities are actually put on the stack), and 19 (misunderstood how combat works in 2 headed giant).

  • Missed 11 cause I assumed you got complete control of combat damage not just order creature damage (combat is not my preferred style of play lol), and question 20 just because I’ve never played two headed giant before and didn’t think about the fact that there are two opponents even though they share a life total.

Pin It on Pinterest

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Accept
Privacy Policy