Does Complete Invisibility Impact Area Magic?

A target with total cover cannot be targeted directly by an attack or a spell, although some spells can reach it by including it in an area of effect. This state is achieved when a target is completely concealed by an obstacle. The question of how total concealment affects these states is addressed individually.

An enemy with total cover cannot be attacked directly by an attack or a spell, but some spells can reach such a target by including it in an area of effect. Area spells still affect the player normally, while effect spells (or spells that require an attack roll) might still affect the player or be subject to the 50 miss chance of total. These spells affect multiple targets within a designated area and are important for dealing damage or applying effects to multiple enemies at once.

Total concealment does not protect against Area of Effect (AoE) spells or cone (also a form of an AoE) spells. If the player is in the area, they must make the reflex save. Concealment does not protect against AoE’s or cone spells.

A cover that wraps around the entire body could provide cover against spells with a bending line of effect. An enemy cannot take an attack of opportunity against the player with total concealment, such as precision damage like sneak attacks. A creature in a heavily obscured area effectively suffers from the blinded condition. Concealment gives the subject of a successful attack a 20 chance that the attacker missed because of the concealment. It is impossible to attack a creature with total cover, even if the player knows where they are, which negates certain spells, like Magic Missile.


📹 Starfinder: Basics of Concealment & Awareness

The basics of concealment and awareness in the Starfinder RPG from Paizo! Come back for more videos weekly. Hit subscribe …


What is the area of effect spells?

A spell is a discrete magical effect that shapes the energies that suffuse the multiverse into a specific, limited expression. It is a single shaping of the magical energies that suffuse the world into a specific, limited expression. Spells can have an area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Spellcasting is a process where a character carefully plucks at the invisible strands of raw magic, pins them in place in a particular pattern, sets them vibrating in a specific way, and then releases them to unleash the desired effect, usually within seconds.

What is the reverse spell effect?

Prior Incantato, or the Prior-Use Spell, reveals the magic most recently performed by a wand. Amos Diggory used it to investigate Harry’s wand’s use in casting the Dark Mark at the Quidditch World Cup. The reverse spell effect occurs when wands with twin cores cannot perform magic properly against each other, forcing one to regurgitate the spells in reverse. This occurred with Harry and Voldemort in Goblet of Fire, causing Harry to see the echoes of Voldemort’s victims.

What counts as a stack?

A tech stack is a set of technologies used to develop applications, including programming languages, frameworks, databases, front-end and back-end tools, and APIs. Its choices can impact integrations and hiring skills. Product companies often include tools for measuring product and user analytics. Investing in the tech stack is crucial for software companies as it provides the necessary tools for the product team to build, maintain, and meet customer needs.

What is the flipping spell in Hogwarts?

The Knockback Jinx (Flipendo) is a jinx that can be used for duelling and pushing heavy objects. It was covered in Quentin Trimble’s The Dark Forces: A Guide to Self-Protection, a Defence Against the Dark Arts textbook. During the 1984-1985 school year at Hogwarts School of Witchcraft and Wizardry, Professor Filius Flitwick taught first-years how to cast the jinx in Charms class. During the 1991-1992 school year, Professor Quirinus Quirrell taught first-years in the Defence Against the Dark Arts class, teaching them both defensive and practical techniques.

Is cover better than concealment?

In an emergency situation, it is of the utmost importance to have adequate cover, as this will protect you from gunfire. Conversely, concealment is only effective in preventing detection.

What is the difference between true seeing and concealment Pathfinder?

The ability to see is a supernatural faculty that does not permit penetration of solid objects, negates the effects of concealment, and is of no assistance in detecting hidden creatures or doors. It is not possible to enhance this ability with known magical techniques; therefore, it cannot be used through a crystal ball or in conjunction with clairaudience/clairvoyance. It should be noted that true seeing does not provide the ability to see through solid objects, negate concealment, or assist in detecting hidden doors or creatures.

What is the mean area effect?

In the context of video games, an area of effect (AOE) can be defined as an attack or defense that affects all characters within a specified range. This is in contrast to a targeted attack, which affects a single character. Examples of AOE attacks or defenses include spells or special skills.

What are area effects?

Area of Effect (AOE) is an ability or spell in video games that can affect multiple targets within a designated area. It works within a specified range, and can be shaped like a circle, cone, or line. The purpose of AOE abilities is to damage multiple enemies at once or apply effects like healing or crowd control. Some AOE abilities have a limited range, while others have a global effect covering the entire game map. AOE abilities can be useful in various situations, such as taking out enemies or supporting friends in team-based games like League of Legends.

What is the mirror effect spell?

Three illusory duplicates of the subject appear in the subject’s space, mimicking the subject’s actions until the spell ends. The illusory duplicates move in unison with the subject, rendering it impossible to discern which image is the genuine article. The duplicates may be dismissed by the user through the utilization of an action. It should be noted that JavaScript may be disabled or blocked by an extension.

Does concealment stack?

The probability of a missed target in an attack is 20% when concealment is present. In the event that the assailant successfully lands a hit, the defender is compelled to execute a miss chance d roll in order to evade being struck. It should be noted that multiple concealment conditions do not accumulate.

What are the area effects in D&D?
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What are the area effects in D&D?

Area of Effect (AoE) spells are magical incantations that affect multiple targets within a specified geometric shape, such as a cone, cone, or cube. The effectiveness of these spells depends on factors such as spell level, caster’s ability modifiers, enemies’ dexterity, and situational elements like positioning. AoE spells are valuable assets in battle, used for both offense and defense. A talented Spellcaster can use these spells to defend themselves and their party, control the battlefield by creating rugged terrain, hindering enemy movement, or altering environmental conditions. On the offensive front, AoE spells can attack multiple enemies simultaneously, making them particularly effective against weaker foes or hidden enemies.


📹 Pathfinder (2e): Basics of Perception and Concealment

The basics of Perception in the Pathfinder (2nd Edition) RPG from Paizo! In this video we examine the rules for Perception.


Does Complete Invisibility Impact Area Magic?
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16 comments

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  • Great article and super helpful with the slightly obtuse perception (and consequently stealth) mechanics of the game! Tiny correction that doesn’t truly matter as there can be an argument for the way you presented, but technically speaking hiding an object on your person is the Conceal an Object action, using Stealth, and not the Palm an Object action, which is more geared toward subtly stealing unattended objects (while the Steal action is geared toward attended objects). That said, this neither ruins your point (they both go against Perception DC) nor is it entirely incorrect, as I could easily see a GM ruling a more active hiding of an object as Palming it. It’s the difference between hiding a knife in your shoe and actively using manual dexterity to palm a card for a magic trick; I just wanted to leave a comment explaining the technical RAW differences of those actions, since I find them all interesting and often underused.

  • If you or your players prefer non-secret rolls, or at least having the players roll their checks, I find it acceptable to still not give them an outcome, but allow them to have confidence or lack thereof because of the number they rolled. For instance, when stabbing through a barrel at shrodinger’s goblin, you do not tell the player if they fail the flat check, you do not tell the player if they missed, but you might tell them, you plunge your blade through the wood of the barrel with some resistance. You withdraw your blade from the barrel. They decide their own level of confidence based on their roll, and you might support that with small description differences. A higher roll might see your blade cut through the barrel with ease. A lower roll might be more of a struggle. A creature would have some level of confidence whether they hit it good or bad, but they would be unsure on the level of success. Same with perception, you know when it’s hard to hear or see something and when your senses are clear, but you don’t know whether you were successful or not. All the more surprising when you roll a nat 18, you’re confident that you would’ve seen the creature of it were there, but it rolled a nat 20 stealth. >:)

  • I have an issue that’s been brought up after playing the fall of plaguestone AP with certain monsters senses that I was hoping you could clarify. If you are familiar with the bloodrack bushes in the AP you will have probably heard that they are meant to be blind with tremorsense (imprecise) as they’re only listed sense so they wouldneed to roll flat checks to hit any PC’s. However I’m reading that oozes have no vision (correctly listed) and have motion sense. Is motion sense an imprecise sense and should I have been treating my PC’s as hidden in regards to black puddings and sewer oozes etc?

  • Thanks again for great clarity. I would say personally from a language perspective using Unnoticed, Undetected, Hidden and Observed is a challenge in language. Especially if you then throw in Concealed as a condition that can apply whilst something is observed. Language wise the words Unnoticed and Undetected are very close. I know I will mix them up during a game unless I really concentrate. I may have used Unseen instead of Unnoticed, although I appreciate there are other senses or even Hidden to swap in instead of unnoticed. I am starting my 2e campaign next week and very enthusiastic about getting started, the players have also bought the rules which is a good sign they are keen to play. However this nuanced use of words and language feels wrong, even if I agree the mechanics make sense! 🙂 I think my vote would be to change unnoticed to hidden and swap the current hidden word to obscured but I will adopt the rules as written of course. Then you would have the chain of words in order of how noticed something is: 1/ Hidden. (Given that the first status is something players and monsters use as stealth to attempt to “hide”, it feels like hidden would be a natural word used for the first status because you just attempted to hide and now you are hidden that feels logical use of language and everyone else is completely unaware the monster or PC is there) 2/ Undetected 3/ Obscured (replaces the word hidden because to me language wise it feels odd that you can know exactly where a target is whilst it is hidden, obscured feels more natural english to describe that you know where something is but it is obscured from view) 4/ Observed

  • question about schrödingers Goblin: what if I grab, lift and then throw the barrel? or if I attack the barrel and not the inside of the barrel or even use a weapon, who would destroy it too, like with a sledgehammer? How would it play out`? I think the first one would be like, the gm tells you, the barrel is heavy or not. you may figure then out, if something is inside, but you can’t tell if it’s true, as it can be just like potato or the enemy is too light to be weighted too much. and if you throw it, you may destroy the barrel, damaging the goblin and revealing it or the potatos inside by attacking the barrel, you don’t need the flat DC check, as you can see the barrel, and if you destroy ir or break it enough, you may see the goblin or the potato inside just not sure about the last one, as you would hit the barrel with yoru attack and sure will break it apart with a huge hammer, of course breaking/destroying thresholds are important here

  • Excellent article. I’d point out that if the players are accusing the DM of cheating, there might be a lack of trust that needs to be addressed. That’s why I roll out in the open most of the time (except for these types of secret checks). If your players trust you, they won’t ever accuse you of cheating.

  • One thing worth mentioning is that the precise, imprecise, and vague, senses aren’t necessarily consistent across all creatures, for instance wolves smell sense is imprecise rather than vague. Idk if there are any ancestries with a similar trait, but I’m sure it’s not outside the realm of possibility.

  • Question: if enemy is not unnoticed but is undetected is DM require to tell the players about that because else enemy would be unnoticed? Like when you listen behind door and there is group of enemies talking DM would say you hear them but what if they are sleeping? Follow up important question: How exactl should DM be when implying about 7 goblins who are undetected jut not unnoticed? The idea is simple. Combat “ends” and players have kiled 14 out of 21 goblins while rest went hiding and sneaked away. Half of the 7 stay in the room unnoticed while others left the room. Question three: when do you gain Unnoticed once it is lost? 😂 there were no rules for this? Is it up to Dm? Those three questions are unclear for me.

  • 19:09 : “A barrel in the corner strikes you as suspicious, so you walk up and stab your longsword through the barrel” Would the GM tell the player that the barrel is suspicious? Or would the Player decide that a random barrel seems suspicious to them? If the player chooses a barrel to attack that is on the opposite side of the room as to where the goblin actually is, can they never succeed at the attack roll/flat check the undetected condition, since the goblin is nowhere near the attack check? Or would the goblins actual location in the room change based on whether the attack hits? If the second is true, then couldn’t a player influence where in the room the goblin is, and take advantage of this by choosing a side of the room to attack that is less advantageous to the goblin? For example, a player could choose to attack a barrel in a corner of the room where the players can surround/corner the goblin on a successful hit, cutting off it’s path of escape.

  • So I have a question. A group walks into a brightly lit room where a goblin is hiding behind a barrel. A member of the party does a seek action to check the room. His check beats the stealth DC… but the goblin only goes to hidden and then roll initiative? Does the goblin still roll stealth even though the party knows he is there? After initiative is rolled, a member of the party goes first and doesn’t want to pass a flat check… so he seeks again? He moves close enough to the barrel to ignore cover and make a melee strike?

  • Great article. One question. In the scenario where either the target is hidden or concealed and the player must make the flat check, if they fail, they still have to use an action as if they were attacking, correct ? IE, I fail the flat check as a player, I can’t decide NOT to attack right ? Or do you do the flat check after the attack roll ?

  • I can’t find a specific article about the concealment rule, the rule seems very very underwhelming. The rule days to make the DC 5 flat check before the actual dicerole. In other words: the first roll, if it’s a 5 or less, doesn’t even let you hit, but normally a rolled 5 would be too low anyways to hit, even if it was on your normal attack roll. This just doesn’t make any sense. If you are level 20 and fight a concealed goblin, which you would critically hit on a 1 because of modifiers (1makes it a normal hit, but you kill it anyways), now all of a sudden 1/4 hits automatically misses. Compare this to a boss encounter at any lvl. You mostly need to Roll really high,maybe 12+, so rolling a 5or lower on the flat check would have missed if it was your normal attack, but of you get a 6 on the flat check you can try again to get a 12, or maybe even a 20 for that sweet Krit. This just feels stupid, like it increases your odds against high lvl enemies which are concealed against you, but lowers the against low level noobs😂😂

  • I am wondering… First: Is it possible to “train” a imprecise sense? Let’s say, a Human (no darkvision or low-light vision) trains their hearing to be better able to fight in the dark Or a dwarf trains their tremorsense to be better able to navigate caves for mining or whatnot Second: If one loses a sense “forever” (hit by a blindness/ deafness and got shitty luck with the dices) do they just lose the sense and are fucked or (like in the real world) they “gain” another sense to help replace the lost one?

  • Around 18:55 when the character uses the Seek action versus the hidden goblin (let’s say a Goblin Warrior), does the goblin roll a Stealth check adding its Stealth bonus (+5), or is the check versus the Goblin’s stealth DC (which would be 15)? If it’s just the Stealth DC, which situations would require the goblin to roll and Stealth check? I’m confused on this. Thanks!

  • There’s a pretty big argument amongst my 30+ year players and I. They say magic missile ignores the flat check for concealment. They say if they can see the target MM hits automatically. While I WOULD agree the concealed condition states that everything except area affects are subject to it attacks, spells etc. Help?

  • Hey, thanks for the article, very helpful. I’m new to PF2e and your content is helping alot! Thanks again. One question: in that same scenario a goblin was hiding behind a crate, lets say a big crate, what would happen if the player used the seek action, but with the vision sense, and it rolled a sucess or critical sucess, even with thte goblin behind a big crate?? Thanks in Adv!

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