The Underdark, an enormous system of subterranean caves, caverns, and tunnels beneath the surface of Abeir-Toril, is a natural formation on the Material Plane. It has counterparts in the Forgotten Realms D and D setting. The Underdark is a vast network of cavernous regions beneath the surface of Abeir-Toril, where deep gnomes, called svirfneblin, lived. Faerzress, a magical radiation found only in the Underdark, is a remnant of High Magic that helps shape the Underdark itself.
Divinations are affected by Faerzress, which can infuse creatures, deflect blows, shield them from divinations and conjurations, or help them strike true. In 5e, the Underdark is part of the PMP. Faerzress can also infuse creatures, deflecting blows, shielding them from divinations and conjurations, or helping them strike true.
The Underdark interferes with conjuration and divination spells, sometimes manifesting in shifts in temperature and a faint glow. Divination wizards have access to a wide variety of spells and have very few hit points. Spells of the scrying subschool create an magical sensor that sends the caster information, which can be purely visual or purely mystical.
In summary, the Underdark is a vast network of cavernous regions beneath the surface of Abeir-Toril, with its inhabitants being clerics of Keptolo, who seek to emulate their deity in all ways.
📹 13 Things That are Actually Overpowered in Baldur’s Gate 3
In this Baldur’s Gate 3 video we’re going to talk about the most underrated things that are deceptively better than you might think …
How does the Underdark work?
The Underdark, also known as the Realms Below, is a vast network of caves and underground waterways beneath the surface of the Forgotten Realms. It is filled with a magical energy called faerzress, which protects settlements and can cause wild magic surges. Simon the Sorcerer, a drow ranger from R. A. Salvatore’s novels, is known to be a character in the Underdark. The characters are trying to reach a hanging city of ruins suspended from chain links.
Xenk faces down a Red Wizard assassin named Dralas, while terracotta gnomes, also known as svirfneblin, suggest that the heroes may encounter deep gnomes. Deep gnomes, also known as svirfneblin, have begun to reclaim Blingdenstone, an ancient stronghold ruined by monsters. Despite not introducing deep gnomes into the movie, there are likely to be random encounters with deadly dwellers of the Underdark.
What blocks divination magic?
The spell functions to conceal a target from divination magic for a designated period of time. The target may be a creature, location, or object, and its dimensions may not exceed 10 feet in any direction. The target is rendered invulnerable to divination magic and impervious to detection through magical scrying sensors. A quantity of diamond dust, with an estimated value of 25 gp, is distributed over the target.
Do drows sleep or meditate?
Drow are a unique and agile race with unique abilities that set them apart from other races. They require no sleep but enter a meditative trance, retaining full awareness of their surroundings. The most distinctive feature of drow is the touch of Lolth, which grants them power over darkness. This power can manifest in various ways, such as shrouding enemies in magical darkness or a debilitating charm called faerie fire. Most drow can only use these abilities occasionally, but experienced and well-trained drow can cast both abilities separately.
Some drow, particularly those favored by Lolth, manifest another ability that slows and impedes foes while making them more difficult to see. Some drow awaken these powers further, becoming known as the curseborn and possessing abilities to further master the shadow power granted by the Spider Queen. Others struggle to rid themselves of Lolth’s touch and seek Corellon’s aid, eventually becoming the fey god’s crusader within the dark realms of their race. Either path leads to great power and grants even more unique abilities to an individual drow.
Is The Abyss the Underdark?
Out of the Abyss is a character-level adventure for 1-15 players that transports them to the subterranean realm of the Underdark. Players engage in combat with drow and iconic creatures, while simultaneously unravelling a plot that poses a significant threat to the surface world of Faerûn. The game is inaccessible due to the presence of browser extensions and a lack of support for cookies.
Does Darkvision work in the Underdark?
The ability to see in low-light conditions, or “dark vision,” can influence one’s ability to successfully attack in darkness. Individuals lacking this ability may find themselves at a disadvantage when attempting to make attack rolls or perception checks in environments with limited visibility, such as the Underdark. It should be noted that the game may contain content that is not appropriate for all age groups. This may include general mature content, as well as potentially nudity or sexual content. To update content preferences on Steam, the following steps must be followed.
What is disadvantage with Darkvision?
Darkvision in D and D games often disadvantages creatures with darkvision in darkness, affecting their Wisdom checks and passive perception. Light sources like torches and lanterns are avoided, favoring character races with darkvision. Darkvision is considered the perfect way to navigate dark corridors, tunnels, and dungeons. This combination of three rules makes it easy for players and DMs to miss it.
How does divination work?
Divination is a practice that employs omens or visions to predict future events, offering spiritual guidance and practical solutions to problems in both ancient and modern cultures. Those engaged in the practice of divination utilize a variety of techniques and signs to attempt to predict future events.
Is there light in the Underdark?
The Underdark, a realm with no light except for occasional patches of phosphorescent fungus, is home to a variety of inhabitants with advanced senses and darkvision. Food is scarce, and natural vegetation is poisonous. Potable water is also scarce. In the Forgotten Realms setting, the Underdark is infused with a magical energy called faerzress, used by native plant life and disrupting scrying and teleportation spells. Araumycos, a single organism living beneath the High Forest, is immune to magic and psionic energy. It can attack intruders with poison, spores, and ooze-like manifestations.
Can wizards learn divination?
A wizard may readily master the art of divination, yet still possess access to a plethora of other spells. It is recommended that the following spells be considered: Fire Bolt, Toll the Dead, Mage Hand, Prestidigitation, Minor Illusion, Absorb Elements, Magic Missile, Shield, Find Familiar, and Detect Magic. These spells assist a divination wizard in navigating their chosen path.
What language do drows speak?
Two Drow languages exist: Common Drow or Low Drow, described in the Drow Dictionary, and High Drow, designed by Jashan A’al. Common Drow has a simple grammatical structure similar to English, designed for non-native speakers and roleplayers. High Drow, designed by A’al, uses the same vocabulary but has a more elaborate grammar, with nine noun cases and formal personal pronouns for higher-ranking individuals. Both Drow languages are fan creations and non-canon, with some vocabulary having a canon source.
Low Drow, on the other hand, is a relex of English, with grammatical categories that are identical and expressed parallel to English categories, imitating English idiosyncrasies such as the third person singular on verbs and the homophony of past tense and past participle.
Is the underdark actually dark?
The Underdark, a vast underground world, lacks light, food, and water, making exploration difficult. The lack of light and tomb-like silence make it a challenging environment for even experienced adventurers. The air in the Underdark can become stale and poisonous, containing explosive gases from underground volcanic activity or other deadly gases from deep fissures in rock. These fumes can accumulate in isolated tunnels and caves, and siphon-like tunnels holding water can trap these gases for extended periods. This makes traveling in the Underdark a challenging and dangerous experience.
📹 Baldur’s Gate 3 Walkthrough – All Underdark Secrets (Part 6)
Baldurs Gate 3 is set in the universe of Dungeons and Dragons (D&D) Gather your party, and return to the Forgotten Realms in a …
One run while playing as a moon druid, I was shifted into owlbear form and was using a colossus potion. I weighed 5,005kg. Friend grabbed me with telekinesis and chucked me at monster and it missed the saving throw. I hit it for 213 damage. Since then many things have died to a flying owlbear. Many people would also be surprised at how few creatures in the game are concerned about a cat running around placing explosives everywhere. Currently doing a Dark Urge run as a Half Drow druid mad bomber cat.
With Light you can just cast it on a melee person and it puts it on the weapon they are holding, which would work pretty much the same for a ranged character to see in the dark. Find Familiar is a ritual spell, so it should not be using a spell slot to cast in the first place. You can also use “Dip” on Flaming Sphere, and I think that’s hilarious. For Featherfall, there are boots in Act 1 that let you cast AoE Featherfall as well and it doesnt have a long/short rest limitation so you can always swap to the boots and then use the spell and swap back. One of the best items in the game lol.
Some more specifics on mage hand: They can punch enemies to break concentration, and I believe shove also can break it. They can use Fly, Shove AND attack all in the same turn. Additionally, enemies have a habit of attacking the mage hand when it’s nearby, which is a wasted Action for them (or even wasting a spell). Now they just need to buff it so we can pickpocket people with it
For anyone that’s never used it, try out fog cloud. You can get it as early as level 1 if, for example, you are tempest cleric. You are blinded while inside it but enemies are as well and they can’t see through the fog cloud while you can and you can stand on the other side of it and shoot through it with no penalties. You’ll also be completely invisible if you go into stealth while inside the fog cloud.
Re: #5 discussed at 5:00 –> If you’re not in a combat situation and can prepare you should AVOID THROWING the potion in favor of placing it on the ground, gathering your party around it, and then attacking it since this results in a LARGER AOE/SPLASH radius. Additionally, when throwing a potion it’s possible to aim poorly, hit your ally resulting in dealing throw damage prior to the potion’s effect. I found this hint out the other day while perusal another article.
Here’s my tip: Feather Fall and Enhance Leap especially, but any other low level rituals like that, have them on Astarion as an Arcane Trickster rogue. Because you’ll be primarily casting them outside of combat and they won’t take up a spell slot. – That way you can keep your dedicated spellcasters damage oriented or give them the higher level utility spells. – Alternatively use Astarion for setups, like casting Grease before you throw a fire spell with a different character. Also remember you can have Aid and Longstrider cast on your party by hirelings that you leave at camp, and the benefits will persist. – Keep some buff bots in camp like that to keep those spells on your crowd. – And cycle your party members, folks. – If Karlach took a beating and is down to 3 HP, don’t rest for just her sake, send her to camp and bring Lae’Zel for a fight, use her superiority dice. – Gale used up his spell slots? Swap him out for Shadowheart or Wyll. Lastly, “Retreat” is OP AF. Devil you can fight in act 2 for example? Sneak up to him, lay down some barrels of smoke powder and some explosive bombs, send ALL your party members to camp. – ungroup, bring only Astarion back with Haste to shoot a fire arrow to ignite the thing, then using the surprise round have him cunning action dash, normal action dash, run away to be way out of enemy range and retreat to camp. – That will reset the aggro and you can sneak back in to plant more barrels to deal with more enemies. – Also know what will and will not ignite, and try out some combos.
Another thing I’ve been doing a lot is using Shove to push other characters into range when they don’t have the movement speed to hit the enemy I want them to hit. I also once needed to use my MC’s see invisibility to see some invisible enemies but she was across the room so I had Lae’zel with the special Githyanki gauntlets use Telekinesis to harmlessly throw her all the way over to where I needed her in hilarious fashion and then pushed her into where the invisible enemies were.
For anyone who wants to use the longstrider trick, there is a way to have it on everyone while not needing to have it constantly prepared on Gale or your local wizard: just ask withers for a wizard hireling and get one level of druid on it; this way you can use the hireling to cast longstrider on everybody, maybe cast protection from evil and good on one member and then spend all the remaing slots on goodberries
Another thing that’s probably missed. Araj Oblodra. Where you can get the permanent buff of extra strength by having Astarion bite her neck in Act 2. If you go through with this you can meet her again in Act 3. At x:-89 Y:-81. If you agree to drink another one of her potions it’ll give you volatile blood. Your blood goes boom when set on fire now. Could be seen as a buff if you play accordingly.
I actually used shove once to wake up a friend in coop, i wanted to help but accidentally shoved. I thought it was hilarious but especially when i realized i just saved myself an action by using a bonus action i was very happy with that accident and told my friend this is how i wake people up from now on
Fog. Put down a cloud run out fire arrows, run back in. people can fire at you but you have heavy cover. You can’t be targeted by spells with line of sight and enemies that melee you have disadvantage while you have a free disengage. One warning on those melee enemies you might end up in a fight where you both have disadvantage so shove those jerks out of your friendly cloud when you get the chance. Fog is particularly great for rogues and gloomstalkers who can hide in the cloud with a bonus action
Get the Hamarhraft maul (the one that can deal 1d4 thunder damage upon landing). Then, get the ability to Fly from becoming half-Illithid. Now, when the thunder damage is toggled on, whenever you end a flight using the Fly command (which isn’t a spell at this point, and uses your movement) it deals the 1d4 thunder damage. Since it doesn’t use an action or bonus action, you can keep repeatedly flying back and forth around enemies during your turn, dealing 1d4 thunder damage every time you stop, over and over again until you run out of movement. So after you use your action/bonus action to deal the bulk of your damage to an enemy, you can basically continue to damage them over and over again. And since it is a 3m AoE thunder attack, you can really wear down groups of tightly grouped enemies. Your companions might get bored perusal you fly back and forth, but you can’t argue with success.
I think respec character is actually op. So many ways to abuse areas, fights,etc. it just takes a bit of time so most people opt out of really breaking the difficulty curve with it. I’m pretty sure it gives you back full health and spell slots. You can even find a build that has a power spike for each respective level
0:47 you can get more damage by wildshape owlbear and build a box tower. Cast enlarge and drink colossus elixer. Then pounce from tower. I’ve seen 40k dmg. Quick tip: if you dont want to be bloody in cutscenes, just group your party together and throw a water bottle on the ground. No need for the water spell or a rest.
This is probably a bug and likely will be patched eventually, but I tested it yesterday and it still works. Warding bond can be applied to your whole party, and if you dismiss the caster and make them wait at camp, it doesn’t go away. Shadowheart will eventually die in camp if you do this, but for some reason Gale doesnt?? So you can just have a permanent Warding Bond without worrying about the caster dying.
You don’t really need a backpack. You can place a stack of bombs onto the ground and then throw the whole stack. This works with Smokepowder Bombs. It may work with other items. You can also just place fireworks right next to enemies and then detonate them by spawning a fire surface under them. Feather Fall is nice, but it’s not very exciting by itself. Its true purpose is to protect players that are using Enhance Leap, which is 𝑎𝑙𝑠𝑜 a cantrip, and which makes speedruns faster, makes reaching other locations easier, and makes the game 𝑚𝑢𝑐ℎ more fun.
Sanctuary is overpowered. It lets you go where you otherwise shouldn’t and loot an area without killing a soul and run off. And because it’s a bonus action you can even attack for an entire first turn of combat and then sanctuary yourself so that you take zero damage on turn two. Two free turns of combat is literally OP. Combine it with Alert to always go first and you’re golden.
List of spells for your designated buff hirelings (buff spells that remain until Long Rest without concentration): -Aid -Longstrider (easily the best of them all imo) -Darkvision -Death Ward -Protection from Poison -Thoroughly Stuffed (late game but super strong, whole party is immune to poison and frightened…makes Protection from Poison obsolete and even if you have a Cleric in your party having someone in camp cast it saves them from using a precious lvl6 Spell Slot on it) -Freedom of Movement (can’t be paralyzed or restrained) -Transmuter’s Stone (advantage on constitution saving throws or even better a 2nd Longstrider for one party member) -Warding Bond (don’t forget to pick up your hireling when you enter camp before he dies) -Goodberries (Jaheira has that one for me, so I use ALL her Spell Slots on giving me like a 100 of them) Other spells that last until Long Rest but can only be cast on self (if your player character doesn’t have them I recommend buying scrolls of them whenever you can): -talk with animals -speak with the dead (can be infinitely recast until long rest…but should be cast as soon as possible after you leave camp because it will highlight every corpse that has information in a green outline) -and whoever has speak with the dead should also have disguise ready…the majority of corpses won’t talk to you without it and lastly, have the Drakethroat Glave ready before setting out (in camp or just in your inventory), -Draconic Elemental Weapon: gives one weapon in your party +1 Attack Roll and a +D4 of additional elemental damage of your choosing.
Here’s how to get 6 attacks at level 4 with an assassin rogue and 1 feat. Oh and 4 of those attacks will be guaranteed critical sneak attacks. The best feat for assassin rogues is Great Weapon Master. Why GWM when they don’t have proficiency in heavy weapons, you ask? Well, the first part of GWP gives you an attack with your bonus action whenever you crit, and is NOT tied to weapon weight. When you couple this with the assassin trait where they automatically crit against any enemy that hasn’t taken a turn yet…. Well, now you have astarion who can open up combat with a critical sneak attack, and then immediately follow it up with a bonus, full weapon attack on the same turn. Then, surprise round is over, and if Astarion has higher initiative (which he absolutely should if you built him right), he gets to immediately do that all AGAIN. We’re talking 2 rounds of guaranteed, critical sneak attack WITH two rounds of bonus attack before the enemy even knows what hit them. Oh, and if you’re really worried, quaff a quick little potion of speed before combat and… yeah. Now you’re looking at 4 sneak attacks and 2 bonus attacks (potion of speed doesnt give extra bonus actions). So, at level 4, you’re looking at potentially SIX attacks, four if which are guaranteed crit sneak attacks before the enemy even gets a turn! I’ve had Astarion absolutely level enemies I had NO business tangling with using this combo. It’s honestly so stupid, STUPID good, I’ve had a hard time testing attacks 3-6 because.
1. Trick with backpack is great. 2. Light is actually NOT overpowered anywhere else besides 2 act. 3. Familiar is good. Not overpowered, but good. 4. Send to camp its just basic mechanic, anyone knows it, why is it ever needed to explain how to right click on item and read what you can do with it? 5. Mage hand is hardly underrated AND overpowered if you use it with some creativity 6. Silence is great AND underrated. Actually not so many uses for it, but when you know where to use it – its just absurdly strong. 7. Healing potion is overpowered (but im little surprised that not anyone knows about it) 8. Wooden crate is not THAT usefull, because in game you can have a billion other possibilities to have an advantage in combat. Also in 60-70% of fights you can find highground just if you want to. 9. Dip is cool, but further you going in game that less usefull it becomes. From second half of act 1 you usually have some poison, that more powerfull than 1d4 dmg. 10. Candle – look #9, BUT! You need to know, that you can also start a fire with candle. For example – if you will put candle on spiderweb it will start burning. Same for oil and other flamebles. 11. Shove is basic mechanic, and even waking up your team from sleep is SO basic since you can see how enemies do it whenever you cast sleep on someone in fight. 12. Iron Hinge is usefull ONLY in act 1, because in 95% situations after shooting in them you will immidiatly start battle. With wasted action. Just shooting at enemy would deal more dagame after act 1.
Wow, so much digital cheese. I can only imagine trying any of these with my DM…”yeah, like I’m carrying around three crates that I can stack so I can get a height advantage” or “I’m dipping my sword in a candle to make it hot” or even better “I’m throwing, yes throwing, a chest for 20 metres at a time with a light spell on it”. I wouldn’t ever be invited back to a D&D session. You guys can play anyway you want of course, but these are just too much for me!
The one with the backpack actually makes me really happy because one of my favorite stories that I’ve heard from D&D is about a character that, from the beginning of the campaign, what caste Fireballs into a bag of holding at every opportunity. The DM thought nothing of it but when it came time to fight the BBEG dragon, he asked a party member to teleport him behind the dragon, turned the bag inside out, detonating every Fireball, turning himself and the dragon into a glorious mist in just one turn.
2:35 “You can actual send chests to camp, after looking them even if they are LOCKPICKED and then you can crack that later.” Make it make sense. I think you mean to say “even if they are LOCKED and then you can crack that later.” Because if it was already LOCKPICKED as you said, then you don’t need to “crack that later.” Basically nothing in that sentence made any sense at all.
Another feature of featherfall, you can deal HUGE amount of damage or even one shot ennemy if you jump for high enough. It also work against your party, so be carefull when you jump to dont jump on the top of someone else or you will likely kill him ^^ You can use the spell max size on someone and put him a lot of weight and jump on somthing and make it and effective Dragooner
Most of those things enumerated in the article (crate stacking, spilling potions, dip, shove, featherfall etc.) are not “Actually OP”. They are nice tricks that give only minor advantages or they rely on preparing the combat area beforehand. The real OP stuff is AoE spells + ability to cast multiple spells per turn (sorcerer / potion of speed / bloodlust) + high initiative perk + negate fire resistance perk + buffs to cause crit damage. With this setup most fights will end without anybody in your party losing a single HP, often in 1 turn 🙂 And I’m not even talking about things such as the luxury of preparing the environment beforehand, and surprise attacks which feel like OP^2. Once you see how unbalanced the mechanic in this game is, any non-AoE, non-damage stuff feels like a waste of action. Even spells targeting multiple enemies feel like a waste of action: yeah, sure, you cast a spell on 5 guys to do something, eg paralyze them, 3 of them resist outright, and the next turn your concentration is aborted by a random shot. You realize you could have just blasted 2 or 3 fireballs killing everyone.
OMG, I’m so stupid in this game! 🤣 I shot the moonstone but I HAD NO IDEA THERE IS A LEVER to pull! 🤣 I ended up sneaking in in my cat form, leaving everyone else behind and now I’m carefully sneaking around, being a lil kitten, trying not to get brutally murdered by all the strong enemies in there. 😅
i had to f**** beat this land shark/ Bulette and the Eye of the beholder Boss AT LEVEL 4 in my FIRST playthrough, which is on difficulty HONOUR mode. I really sh*t my self and nearly survived by killing the Eye of beholder and flee with my last standing survivor. Then i revived my team for 600 gold i think. Thanks Baldurs Gate 3. Only got there cause of the stupid Hag i killed before
This is a really cheap trick, but everytime you long rest change your difficulty too easy or balance so you how use half the resources, the only reason I do that is because I think it’s a little ridiculous to use double resources on tactician, it should be like 1.5 times the resources maybe like 60. Of course change it back to tactician afterwards
Gale’s Stealth-Nampa skills annoyed me when he tried that “let me teach you magic” thing, I’m playing my custom character as a chaotic neutral lesbian, everytime he starts whining about being ignored I want to push him off a cliff. I’m tempted to reroll Astarion as a Wizard just so I can learn perm spells off scrolls without Gale’s drama.
You know you can summon things right, like the owlbear baby from the start, the mushroom guy after the the mission is over, that large leather collar is for a big white dog you can have fight by your side as said, you can summon things, it tells you back jn your frist episode but you skipped the prompt telling you how
first time i played, before i finish “grove/goblin” arc, i went to the underdark through goblin camp. I got wonder and discover many things, and later i remembered the grove arc and went to the surface. Oh boy, that was a mistake in my part. NEVER go to the underdark before finish the surface stuff.
I don’t think this is Bhaal god of murder, he might be his one of his offspring . Bhooal who’s probably his son probably since he has so much power and control over his murderous power. And I guess where his nephew. But I’m pretty much guessing because I know 100 years ago the other children of Bhaal out of 1000 only three of them survived two got married, and are probably the ancestor of the dark urge. the hero from the other two games became the next God of murder. It seems this Booal is a goblin that means the god of murderer, got busy with a goblin and female goblins are freaks in the bed just saying.❤❤😂😂😂😂
I’ve been pondering since the oathbreaker episode (binging). Couldn’t it have been that you were going to slaughter the whole group of them by following them to the lair to take care of all of them keeping the Oath of Vengeance? Not that you wanted to keep it for sure. Just thought that popped into my head.
Carp are omnivores— they will eat anything from dead insects to small fish to algae. Their barbels help them judge which food they should eat and which they shouldn’t. The teeth present in the back of their mouth then process that food. Fish eggs, insect larvae, dead plant matter, and mollusks are things that carp usually feed on. When food becomes scarce in the winter months and the water temperatures drop, carp tend to decrease their activity. This inactivity allows them to conserve their energy.
I’m at dark dwarf fight I completely forgot the mushroom guy because I had left the cave to go get rid of my inventory with other vendors, so when I came back I went to the fight and I had to take out the guy who is resurrecting the Dead first, I put a hold on him so he couldn’t move for like 10 moves or whatever. And then focused solely on him to kill him before he could reanimate the dead, then the fight was so much easier. I didn’t know that myconid guy could reanimate the dead too though. That would have been very useful and probably made for a much more entertaining fight
Wow in 3 days i am much further😂 That Beholder monster is well done and how DnD did it True to the lore. Did you cover the extra’s you can buy or get for free if you did the early acces? Must be in a chest in youre camp. Please cover this for players who did not know. There Will be nog dlc for thuis game. How do you feel about it?
ill send you $50 cash just to do another playthrough as a nice character anyone you choose something super random, your storytelling is like perusal a movie its so entertaining you deserve every penny would love too see like a forest bow halfling idk just making something up but another playthrough as a build nobody would ever do would be super cool
I like Gale but doesn’t he have a goddess of magic and the weave she might be a little pissed that were flirting with with her man, so you should be careful cause you do not wanna piss off a jealous goddess. They have a habit of either killing you with poison, or turning into stone, or turning you into a monster, because female goddesses are actually scarier than the male ones specially when they’re jealous or pissed off. There’s Kali the goddess of death and chaos that will literally remove your spine and probably your head. Athena turned Medusa, one of her followers into a Gorgon with snake hair for having sex in her temple with her brother Poseidon.
I just happened to find you and I have to say your content is absolutely amazing!! I wish I would have stumbled onto you sooner. Your playthrough has been by far the best I have come across thus far. I have been perusal your other articles and they are beautifully created. I can’t wait to see what other content you will create in the future.
Ohhh this is light armor better then mine i will equip it,😐😑😐🤦♂️, your traits and buffs and stats and built for heavy armor now your orc is useless, with heavy armor your criticals do triple damage with heavy armor your traits turn you into a tank with mass damage, now you equip that light armor all your stats and buffs and traits are gone, i just dont get it, then your surprised you miss alot of attacks and you almost die alot now
This game never ceases to amaze me! I kind of rushed my first playthrough as far as just mostly following the main story and I never got close to the arcane tower. Yet I still found the Slate tablet in Moonrise Tower and that stool of hill giant strength in one of the rooms of the cultists right before taking out the first of the trio. Crazy that they can plan ahead like that.
The gay and woke nonsense are what’s keeping this game from being an all-time favorite. It’s captivating in the beginning, but the more you play it the more annoying the woke elements become, to the point where you’re just trying to do the exact opposite of what you would normally do, just to troll the game
I wish people would stop using the term “walkthrough” if it’s their first time going through it. In the early 2000’s “walkthrough” meant a step by step guide that you can follow. It was the result of countless playthroughs and knowledge.. now it’s a sham of a word that means I have to watch someone play it for the first time and react to everything. Kind of stupid.. not your article but just that fact.