The Mystic Ally is a pet-oriented gem that increases Mystic Ally damage and lessens the damage summons take. It can summon two Mystic Ally clones that fight by your side, dealing 150 to 200 increased damage. These boots double the number of Mystic Ally clones summoned by the skill, triples their damage dealt, and prolongs their active form attack.
The primary power from BotS only works with your own physical attacks, but it would only take 2-3 attacks from each ally to surpass the boost from Bane of the Trapped. Additionally, the sleep mode passes to attacking units if they attack the target directly. Bane can freely attack nightmared targets without waking them.
Enforcer provides 60 pet damage which works with Mystic Ally. Bane of the Trapped provides 60 increased damage to slowed enemies. Boon of the Hoarder sometimes reverts back to ally’s instead of maintaining waves. Enforcer boosts the effects of both Mantras and Mystic Allies by 100.
In both cases, you would get 15 with another monk with Mystic Ally since that makes 3 allies. The Crudest Boots (Boots) summon two Mystic Ally clones that fight by your side, dealing 150 to 200 increased damage and prolonging their active form attack.
📹 Baldur’s Gate 3 – Why You Should Spare the HAG (Act 1 & 3)
In Baldur’s Gate 3, we encounter Auntie Ethel – Aka the Hag – Whom you can choose to kill or spare at the end of Act 1. But what …
Are Graves and TF a couple?
“The Boys and Bombolini” tells the story of two characters, Graves and Twisted Fate, who have romantic feelings for each other. Graves captures Teemo for a bounty, while Twisted Fate refuses due to the trouble they cause. Graves fights Corki, Lulu, and Tristana to save Teemo, resulting in him being turned into a frog and the Yordles escaping. Twisted Fate is admired by the gambling hall patrons, feeling envy, excitement, and spiteful longing for him to lose everything on the last card.
Who has the fastest attack speed in LOL?
The attack speed cap in the game allows characters to fire basic attacks at rates higher than 2. 5, provided they have enough attack speed bonuses. The cap is technically increased to 90. 0 for duration, but the game itself only allows up to 30 attacks per second or one per frame. Bel’Veth is the only champion that can exceed the cap by default. Attack speed is fixed above the cap, and some abilities scale with the total or bonus attack speed the champion has. However, any bonus attack speed exceeding the cap still improves these ability scalings.
Does mystic ally count as a pet?
In this context, AI-controlled entities that are owned by a player are considered to be pets, with the exception of the follower. The Ring of Emptiness has no impact on the damage inflicted by pets; however, the Phantasm rune of Spirit Barrage is considered a pet for the purposes of interacting with Mask of Jeram, Tasker and Theo, and Enforcer. Nevertheless, it should be noted that this has an impact on the Ring of Emptiness. It is advisable to experiment with the system when there is uncertainty, as some aspects may be ambiguous.
Does attack speed affect graves reload?
Graves must idle with 1 shell for 2. 08 seconds before reloading, which can be improved with bonus attack speed up to 150. However, sources of bonus attack speed above 150 will negatively affect reload speed up to a hard cap of 200. This is a recognized bug. Attack speed Growth will always have a positive effect on reload speed and is not counted toward the 150 and 200 thresholds. The optimum reload speed is 0. 651 – 0. 891 (based on level), which equates to a reload timer of 1. 54 – 1. 12 seconds.
The first pellet to hit an enemy deals unreduced damage, increasing the total damage of the attack but spreading across more targets. If Graves is blinded, pellets will fly in a random direction, excluding his target’s. Graves will not collaterally damage wards or jungle plants, and blocking pellets from reaching the target will not prevent them from damaging them.
Does attack speed effect bows?
The speed of melee, bow, and throwing attacks will be affected by the absence of specifying the speed of these attacks, as this information is necessary for the accurate calculation of the damage inflicted by these attacks.
Does attack speed affect Mystic Ally?
The Inna Mystic Ally build, which works with Area Damage (AD), is a pet-focused set that has been reworked in Season 24. The bonus is now a generic damage bonus, making it meaningless. The old Inna builds, such as Wave of Light, Tempest Rush, and Exploding Palm, can still be played with other Monk sets, but the hybrid Inna/Uliana Seven-Sided Strike build is gone forever. However, the Inna Mystic Ally build, empowered by the reworked Inna’s Mantra and buffed The Crudest boots and Bindings of the Lesser Gods, is now available.
Does find familiar count as an ally?
In combat, the familiar shares initiative count with you and your companions, taking its turn immediately after yours. It obeys your commands but cannot attack without your Reaction. If you don’t issue commands, the familiar uses its Dodge action and Move to avoid danger. The familiar disappears if it drops to 0 Hit Points, is dismissed as a Bonus Action, or you die. If summoned again, you decide whether to summon the disappeared familiar or a new one. Remote Viewing allows you to see and hear your familiar until the end of your next turn.
What is the best monk build in Diablo 3 Season 30?
The Legacy of Dreams Wave of Light Build is a highly regarded monk build that is capable of advancing to GR148+. The Raiment Shenlong Build is a generator build that employs the Raiment and Shenlong sets. The Uliana build employs the techniques of Exploding Palm and Seven-Sided Strike.
What increases Mystic Ally damage?
The Crudest Boots increase the number of Mystic Allies and their damage, while Bindings of the Lesser Gods provide an additional 200 increased Mystic Ally damage. Season 24’s Inna’s Mantra Set reworked it into a Mystic Ally-focused set, eliminating the old Inna builds. While Wave of Light, Tempest Rush, and Exploding Palm builds can still be played with other Monk sets, the hybrid Inna/Uliana Seven-Sided Strike build is permanently gone. However, the Inna Mystic Ally build, empowered by the reworked Inna’s Mantra and buffed The Crudest boots and Bindings of the Lesser Gods, returns to the scene.
What breed is Max and Duke from Secret Life of pets?
Max, a Jack Russell Terrier, lives with his owner Katie in a New York City apartment. He socializes with other pets like tabby cat Chloe, pug Mel, dachshund Buddy, and budgerigar Sweet Pea. Katie adopts the Newfoundland Duke, making Max jealous. The film stars Louis C. K., Eric Stonestreet, Kevin Hart, Jenny Slate, Ellie Kemper, Lake Bell, Dana Carvey, Hannibal Buress, Bobby Moynihan, Steve Coogan, and Albert Brooks. The film was released on June 16, 2016 and July 8, 2016.
Does unity affect Mystic Ally?
Unity is a Monk passive skill that increases damage to all ally affected by at least one of the Monk’s Mantras, including followers and summoned pets. Unlocked at level 64, it is a reincorporation of the pre-2. 0 Guiding Light skill. This skill is most useful for Monks in large multiplayer games, where it can reach up to 10 (Mystic Ally + follower or second party member) in a solo game or group of two players. Inna’s Mantra set also benefits greatly from Unity.
📹 Finding the Strongest Auto Attack
Just after I finished recording the audio for this video I found out that Riot was changing all the legendary items, so a lot of the …
I was seriously roughed up by the time i found her. After almost killing me I remembered I had some horn thingy that would summon orcs(? I think they were orcs or ogres). I called they horn, they came in and in one turn kicked the hag down the hole. It was the most epic build up with the funniest pay off in any game I have ever seen in all my 32 years.
No matter how you justify it, you ought to know of the natural rule of D&D: letting a hag live is simply a terrible idea. But of course, it’s never that easy with hags, naturally. They always have some sort of failsafe in place. Yet getting a bonus and also keeping a girl out of her clutches is a victory in itself.
You can actually get the stat boost item AND kill her. If you have a party member hiding behind a wall and doesn’t participate in combat, after she gives you the stat boost (but not before the conversation is over) you can switch to the party member that was out of combat and kill Ethel while she’s talking. Allowing you to get the stat boost and freeing her victims
I found out that if you ambush the hag in her shop in act 1 and all your characters have “Alert” skill, you can quickly toggle knock out on her and kill the adds, after the battle she will be knocked out and you can fully loot her inventory and then go down into her lair and because she is knocked out, she has no influence on her thralls, so you can walk right through them without any battles, the mask door open, and you can go right to the girl and save her with no boss fight because the Hag is knocked out up stairs and loot her entire room, after that go to the end and warp to help the girl to go to baldurs gate with her undead husband, after that you can long rest and then go back to the Hag and she will go right down to the boss area where you can go again with no aggro from her thralls and you can quickly get her in 1 turn down to critical hp and then this time she begs for her life and there is no check on intimidation as she just offers you her +1 ability power to save her life which I found was really funny she does not even mention the girl you already saved which you normally need to deal with during the boss battle. I like to do the Hag quest last so you can keep buying her potions of giant strength 3 at a time every long rest and really build up a huge supply and then loot all the crap that you sold to her after you knock her out to do her quest, you really get to screw her the way she screwed other people.
RE: the mentally dominated people in Ethel’s first lair. One of them (the Mask of Regret) actually comes to her senses once you kill Ethel, and she mentions that she hasn’t been enslaved by the mask for as long as the others, which is the only reason she still has her own mind and personality. The other masks just keep standing around doing nothing because there’s nothing of the people they used to be left inside, they’re just empty husks controlled by the masks. She also shows up as one of Mayrina’s hag-busting crew in act 3 if you save her in act 1.
This Sidequest goes so hard In act 1 I was blown away with how much effort was put into giving this “cruel fairy tale” feeling, with Auntie being one of the toughest opponents to go up against blind and no outcome feeling like the “good one” Has a lot of the Witcher books feel Then I was shocked when I stumbled onto the cellar and seeing the people with masks again. Seeing Maylina toughen up and fight against the Hag was so satisfying, if only we had the option of her being the one to throw the Hag Bane at Auntie Such a great quest that is up there with the best
Before getting to the Hag, you will have to fight some mind controlled people. If you want to play a Good character and not kill them, go into Passives and activate non-lethal damage. This will enable your melee guys to just knock them unconscious instead of killing them. Note that non-lethal mode only works with melee attacks, be them unarmed or weapons, it doesn’t work with arrows and spells. Before the fight with the Hag, use a guy with an invis potion to go all the way to the switch that lowers Mayrinna’s cage. Free Mayrinna, then go back to your group. Now come back with the whole group and engage the Hag. Her mirror images have 1 HP, so spells and abilities that can target multiple units at range are good but not vital. When she does transforms into Mayrinna, note that the real Mayrinna is level 1, and the Hag posing as Mayrinna is still level 5, so go after the level 5. GG.
I was so very disappointed that I didn’t get to face the entire hag coven. I really believed in my heart I would face her and her sisters in act 3 😢. I thought this because of the letters to her sisters I found at her home. And because pissing off one hag means you piss them all off. While Auntie Ethel is one of my top 5 favorite characters in the game. I’d be lying if I didn’t confess my disappointment about the end of my hag encounters.
If you are having issues getting her to surrender: make sure you took out the enslaved enemies earlier in the dungeon so they don’t spawn during the fight, and make sure it gets to the REAL Hag’s turn for her to give up, I got it with 20hp. She may also just not give up with a certain number of crones alive, I had 1 illusion up still but idk for sure.
As a paladin I was able to put on one of her masks and after succeeding in a roll It turned into a mask of Truth if I’m not mistaken, this let me go through her thralls and unlock the secret entrance through the Underdark which is where I brought in the rest of my party as they weren’t able to overpower the masks. But I did not know about her pleading for her life, cool detail.
You can save one of the masked servants in act 1 if you kill Ethel before she teleports away the first time she reveals herself in the teahouse. 3 of them will refuse to believe that she’s really dead (which she isn’t tbf) but the 4th will thank you for saving her and, if I remember right from early access, say she’s headed to Baldur’s gate so you can probably meet them again. I didn’t manage to do this in the full release so far so idk what happens if you manage to find them again.
So for everyone who killed Ethel before she could even teleport away, like in my case (lvl 5 and 3 crits…), you wont get any permanent buffs anymore even if you give the reanimation stick to Mayrina. In that case, keep the stick! You can use it indefinatly to reanimate that zombie guy for 8 turns, wich is extremely good to have.
I went in there as a friend, and didn’t talk to her about Mayrina. When Mayrina whines about overeating, Auntie Ethel banishes her to the cage in her lair, but doesn’t transform. Since she was mean to Mayrina, I had my rogue sneak attack her, which made her transform and retreat into the lair. The sneak attack damage did not follow into the upcoming battle. She turns invisible, and will not come out until you approach Mayrina, then she attacks. She almost always gets the initiative, but I got lucky on my first shot, and found the real hag, then threw a silence radius on her. She is very weak if you silence her. Might have missed the mercy plea because she died in the silence radius. I love the fact that you can get Hirelings from Withers. It lets me do what I want without worrying that all my Companions will leave. Some games allow you to make choices, but penalize you when companions leave the party. Not a problem in Baldur’s Gate 3.
so, fun fact… if you can keep one character out of the fight with her in act one (staying far enough away, like in the room with the masked people and hide for good measure) if you get her to give you the deal, accept the hair (and save the girl if you want) then before you exit the dialogue you swap to your hidden character and it’ll give you the hair option. then you bring your hidden character down and you can deal the killing blow. though given that she returns it doesnt overly matter (at least that worked in early access.. unsure if they changed it cuz i killed her too quick and didnt get the option for hair)
had Astarion hide in a corner in act one, and after I passed the check to make her leave the girl and give me the hair clump, I had Astarion sneak up and kill her while she was chatting to us, freeing the thralls too. But I made sure they were knocked out first. So now I got all their stuff as well, as well as all the masks for my collection.
I killed Ethel and saved the girl, but then she started bitching at me because i ruined her genius plan to exchange her unborn child for the resurrection of her husband. So know apparently the only way to finish the quest now is to use the wand to reanimate her husband corpse and give control of it to her, so she can go searching for someone who can actually resurrect him. Which i’m not going to do because it seems like a terrible idea. So basically i have an unfinished quest now in my diary. I must have done something wrong i think.
There’s one character in Act 1 who can escape Ethel’s influence, and she ends up with the hag survivors in Act 3 and vouches for your character. The rest are too far gone. She doesn’t really do anything else, so if you’re a minmaxer, it’s the worse choice. But if you’re trying to RP at least a little, the right thing to do is kill Auntie Ethel without harming her masks.
So far, the only way that I’ve seen that works for saving everyone in Ethel’s lair is to bypass fighting them, engage Ethel, and insta-killing her via shoving her into the chasm. You get to talk to them that way and know they’re alive, where as if you knock them out; they leave behind their stuff as if dead.
I left her alone at first, she didn’t transform, but then accidentally found the entrance behind the fireplace, and that aggro-ed her and… yeah. Haven’t gone back to fight her yet. I thought about save scumming since it was a total accident, but… nah. I’ve done it a few times when I miss some dialog checks, but I left it as is for her.
Personally, I found myself overwhelmed by Act 3’s side quests. There were a lot of them, almost all required some sort of combat preparation, and since I was primarily focusing on the RP elements, I didn’t have the best team, just picked up the folks my character would appreciate having. I was this close from dropping the game. (spoilers here) But this quest just kind of… revitalized my excitement. I see an old foe, with a relatively unique problem where “you can’t kill her without killing the child.” It made me think. And despite the solution being very simple and actually quite easy, I felt good to see everyone being happy for a job well done. Now, I no longer treat other quests as side quests. Just little adventures the team stumbles upon and tries to make the best out of a bad situation. Often failing, but celebrating the little victories they can. I appreciate how much Baldur’s Gate 3 allows you to write your own story.
I stumbled onto Ethel’s shack from the portal to the Underdark, tried going through her portal in the fireplace and it triggered combat. So, now seeing her transform into a hag, I promptly blitzkrieged her in a single round. Never even had a chance to prompt a side quest. Oh well. perusal her ugly mug drop before she could even react was pretty satisfying.
When we first entered her boss room, we were a little unprepared; so we snuck into the side room with the mushroom circle that leads you out. One of us initiated combat, while the party hid in that room, then the one who initiated escaped. This led to her standing still while facing the northern wall, allowing the strongest party member to sneak up just beside her and being able to push her into in chasm, killing her with little to no confrontation. One of the best moments in our playthrough so far.
I’ve played enough rpgs to know the monsters and as soon as the Auntie Ethel (in the grove) told me to go to her house on the edge of the forest I could smell her hag stink. I decided then and there to bring her Tyr’s justice but I took some detours and ended up in the Underdark, from there I just stumbled upon the hag’s house backyard sneaked into her home positioned my team and took her out in one round. I knew I was probably skipping a lot of content but I’m just disgusted by hags and rightly so ( I found out in the next playthrough what she was planning to do and I knew the first time that it was something along those lines). What I’m trying to say is this is the best game ever 100/10.
In act 3 1. If you destroy the mushrooms before she spits up the kid then the kid dies 2. If you kill auntie ethel with the mushrooms still up she will spit up the kid and the kid will live (you can destroy the mushrooms after they heal the kid & bring Ethel back for round 3) and this shit is extremely hard to do because Ethel will have a ton of clones and her goons and the kid is also hostile under some charm effect until Ethel is dead.
I let her live, but didn’t accept her stat boost either… Assumed she’d be even worse to deal with later in game if she goes through reincarnation, and didn’t trust her deals, based on the ways she “helped” everyone else in her gallery. Wasn’t interested in whatever twist May come along with a stat boost from her… But, based on this… It looks like I should have just taken it. Oh well.
I actually ended her in her house before ever going to the basement. Missed a lot of content coming from divinity og sin 2 im just used to cheesing my way trought. Its hard to slow down and just “try” stuff to see what happens..im always like whatever..hide..this char in convo..if convo goes bad wreck everything in 1-2 turns. I need to take a step back and enjoy rpg in a blind/non numbers obsessed manners x)
This was such a letdown quest for a potential fun character quirk if you let her take your eye. There’s not even a line of dialogue about her recognizing you, much less anything about the eye or your deal or you killing her in Act 3. Plus you still just keep the debuff “Paid the price”. Really wish you got like a Hag’s eye or something in Act 3 to make up for disadvantage on perception and all hag’s for the entire game vs a permanent ASI (+1 intimidation just ain’t it), but at least my character was unique, even if my “nemesis” amounted to a 2-turn fight with no flavor to it
I got super lucky when I fought the hag for the first time, I didn’t have to do any mumbo jumbo with the clones or the girl I was Lv5 with all of my characters and I was able to take her down in a single turn, the fight was over before she did anything serious because the real one spawned next to all of us and I just lit her up 🤣
Stormed in with my PC Eldritch knight, Karlach, Jaheira, and Shadowheart. Made her hack up the kid, sent a bunch of summons to destroy the mushrooms, punted the bard into a chasm and wailed on her till the bitch was dead. I tried not to kill the masks but was only able to save the captain and barbarian. Unrelated to Ethel during the fight with the owner of sorcerous sundries after killing all the Elementals it was Rolan that finished him off, it felt in line with his character development.
So my current playthrough I went back into the first section of her lair after killing her in act 1 and spoke to the victims. One of them mentioned getting in touch in Baldur’s Gate so I’m going to see if that makes a difference in act 3. Maybe he’ll just be present but it sounded like he’d have something really nice for me.
I don’t think i’ll be able to do this when I get to Baldurs Gate. I encountered a glitch after the initial battle with Ethel where I got the item to increase my stats and saved Mayrina but couldn’t do anything due to the screen overlay being stuck. It seemed to be caused by Mayrina’s dialogue initiating immediately after the battle. I fixed it by letting her go with Mayrina.
Alright so I let the hag live in act 1 and I let her keep mayrina (I am doing a very evil playthrough) I have sided with her in act 3 and smoked someone for her if you know you know not gonna name anyone, now I need to wait or something but I am just about at the finale of the game wanting to finish up some stuff and the quest she has is just Fulfill the deal with Auntie Ethel. I have no idea how to progress this quest anymore because when I go and talk to her she just asks me if I want to reconsider my deal with her or not, looked around quite a bit and it seems not many people let her live lol.
Keep one party member hidden and outside the area (fight should be more than manageable -1 member), and once you complete the skill check to get the +1 ability point, switch to excluded member, choose the ability point you want, sneak up behind Ethel and kill her to free her victims and get that sweet sweet EXP (you get no EXP if you take the deal and let her leave).
Spoiler Alert: But Good one How to save the girl Yabble to Fill For Spoiler Yabble to Fill For Spoiler Yabble to Fill For Spoiler Yabble to Fill For Spoiler Yabble to Fill For Spoiler Yabble to Fill For Spoiler Yabble to Fill For Spoiler Yabble to Fill For Spoiler Yabble to Fill For Spoiler IF you want to save the little girl where u found the victims theres a safe on the wall recipe for a hags brew throw it at her thank me later
It’s really weird, in early access there used to be a cut scene and some dialogue with the masked people in the hag’s lair if you spared them. But now it doesn’t come up? Or, maybe it only comes up if you completely sneak past them, and the game just treats knocking them unconscious as dead? Either way, it’s a bummer that it seems they kind of just… either made impossible to get dialogue for sparing the masked people or just straight up took it out..
This is slightly inaccurate. The mushrooms are not the item that grants her near immortality, or the ability to come back from death. They merely grant her the ability to *immediately* resurrect, thus being super annoying in that Act 3 fight. But if you use the hagsbane potion (recipe found in the same house as the hag resistance group), you can get her to throw up the child, and it essentially blocks her ability to come back from the dead. Even if you straight up kill her in Act 3 but do not use the hagsbane potion, it is implied that she is only temporarily out of the picture. It might take her a while to come back, but she will.
I was so annoyed by the fight in Act 3. I stumbled on her lair completely by accident (I didn’t find Mayrina, but I did stumble on the mother looking for her daughter, and then decided to check the bar’s basement). At first I thought the victims were leftover from when Ethel was still alive, and that the masked dudes couldn’t be saved like those in her first lair. And then I found the mushrooms and realized she was still alive; I tried to destroy them, but they regenerated until I went upstairs to talk to the bar owner / hag. Come to find out that the masked victims could’ve been saved, and the mushrooms could only be destroyed during an annoying fight… thankfully I knocked out Ethel and saved the child, but still :/
Devotion aint free. The blood of the unnatural gotta litter the Oath of Devotion armorset. Auntie unEtheical, AKA Shrekrina is not my advocate, she is a green hag and probably an Unseelie as well. Selune and Lathander, not Shar and The Queen of Air and Darkness, ok praise the Morninglord. :DDDDD (this copypasta was brought to you by a 4chan lurker)
I didn’t even know there was an option to spare her. That fight gave me such a headache I snuck gale around where she spawned and yeeted her with the blast spell over the side instantly killing her when the fight commenced. I read somewhere that the devs actually patched her being pushed off the side, but I guess they didn’t think about blasting her off the side lol
Imma have to adopt for the spoilers, but I’ll be honest. I couldn’t take the buff. She wanted that baby and idc if it is rp or not I am freaking obligated to sever the head of someone cruel like that (I’m aware of what that baby probably is, but my character wouldn’t be). By her dialog I’m assuming she has a simulacrum. Not sure how to spell it, but I read about it before and I know it is in DnD. So if the worst case scenario is I get to behead a child thief twice well…actually. That sounds like a best case scenario.
My friends and I killed her in the home before she could even escape. It shuts down dialogue options later and kills the Mayrina story options with husband, BUT you can save the people with the masks. They don’t aggro and talk to you. They are not aware they are wearing the masks. I pickpocketed a mask off one of them and they are free of the spell and say they will go to Baldurs Gate to hunt the rest of the hags to save people.
I killed Ethel in act 1 and managed to avoid killing the masks during the fight. After beating the fight without knocking out the mask of regret she broke free from the hag mind control magic and thanked me for killing the hag. All the other masks just walked around doing nothing. Later in act 3 I found her again at the hag survivors group, (her name turned out to be Hydrangea Wubb) but she didn’t do or give me anything asides from helping kill the crabs that get summoned by the redcap. Makes me regret not taking the ability increase now, but alas I’m not loading a save from 50 hours ago.
First I tried reviving Connor with the wand, and Mayrina got pissed that I said he sholdn’t exist. Okay, so I reloaded and decided to sell the wand so she woulnd’t bitch at me. She was endlessly sad, crying at his coffin and the quest was marked as pending. So I did what any sane person would do – I put Mayrina out of her misery and looted her corpse. The quest is now complete, and her locket is kept safely in my camp’s chest. Huzzah!
I play vengance paladin. As usual. Havent defeated her so far but only met her on one save and this time i will be more prepared. Anyway my character seem to swear he will her a lot. I dont want to break my oath besides it would be discespectfull to my mc if i let such evil go spiting at the basic creed of his. 1 point stat is nice but i think i will kill her no matter if its futile or not.
2:17 downside: the dwarf, the elf and the halfling will remain hostage. about the other 3 masks… not sure, guess ill see in act 3 as far i got spoiled. the masks wont only not be free, if the hag stays alife and in case you sneaked passed them, she will A : bring them into the boss fight again and your sneaking was a waste of time and B: if the hag survives and leaves, the fight does not end what forces you into killing the masks 5:30 people in this game get dealt with as if they been killed dialoguewise if you “knock them unconciously permanent” i hope the devs may patch that cause it realy demoralizes if you’re trying to make a true pacifist run, wich you should since they left an undertale referrence inside the mirrow in aunties house (despite everything, its still me) at least that refference kinda hints torwards it
I basically felt there was no use for me getting the 1 ability point bonus since I specced with all evens across the board in mind, an respecced all my core party companions in the same way, so getting a +1 would have just had me with a random odd ability score with basically no real use, so I just had her free the girl. Plus I wasn’t sure if choosing anything other than just freeing the girl would lose me affection with my main girl Karlach and I wasn’t about to take that chance (this was before I started just save scumming like a filthy casual) so I went with the route that seemed most likely to be to her liking.
Its a shame that to get the buff you need to literally let the monster who directly hurts and is planning to hurt more people in the future go. But frome roleplaying perspective, it is actually great. If you are playing as some egoistic guy (or just munchkining) you gain strength, but pay the moral price. And if you are playing as a hero/good guy, you quite literally need to sacrifice this rare (and valuable) opportunity to stay true to your character’s values
I killed her, first round. =) And i took the free “zombie wand” as well, since i wanted a army of undead. But well, since the Zombie is not only weak, does not grow with your stats and is also not permanent… its sadly, sadly not so beneficial. You can use him to scout a area, let him run into traps or lure a group of enemies to you because you can call im for free and infinitely. But besides that…meh… it needs a buff really badly. Likewise with the “shadow lantern” i mean you give up a permanent buff and the return is broken bad. The Alb is permanent, but only once per long rest, it cant jump nor teleport so you it often gets stuck behind and also does not stat-grow… Realy bad rewards for the early and mid level Necromancer.=/ I hope there is coming something better in ActIII.
I snuck down into her chamber. got through the prior rooms, put on the mask for 1 turn etc. she was still in the teahouse as a human. freed the girl etc and she wouldn’t just attack me. was able to walk around. had to use the portal to leave to go and nearly kill her in the house (so I had to do that twice so she’d run away and not kill me) then I took the moon portal down to her lair (and was just standing on the NE ledge; the girl was free) to fight her again. when she was close to dead, she was prone and I had 2 melee characters wailing non-killing blows. she actually gave up at 13 HP and I got the +1 and the girl lived. so yay.
Stat boost +1 means literally nothing in DnD, in most cases it even doesn’t provide additional bonus from characteristic. While on her body you can find few good things and get access to act 3 questline to get very good loot if side with Mayrina. Also, stat is not permament – if you reset your level from Withers, your bonus will be lost. Killing the hag is always the best option in result.
I have to face her in Act 3, and I am not looking forward to it. I hated it so much in Act 1. After slogging through the victims, the traps, and trying to not kill the Masks only for one to accidentally kill the other, I just immediately reloaded to before she revealed herself, placed runepowder barrels, pouches, and bombs and bottles of grease all around her first floor and fireplace. When she came up to where we were waiting on the third floor near the bookcase, my bard Tav used Thunder Wave to knock her down to the first floor and Astarion threw down a bottle of alchemist fire after her. It blew up the whole first floor and killed her immediately. Who knew she had a begging for her life cutscene? Well… I did. I just didn’t care anymore. I just wanted the quest over with. Now, she is back, and I am seething. I can’t even try that trick again because I can’t ambush her. She has immortality mushrooms and a child hostage in her stomach.
This quest is little bit unfinished. For example is you knockoff masks, they will lay unconscious and there is no way to wake them up and talk to after killing the hug. So it seems no reason to bother. Next strange thing – is you kill the hug, then you save elf and dwarf. But is you let her go, then elf is saved, but dwarf remains trapped in stone. Pity, I had to kill the hug to save the dwarf 😂
Honestly, this stuff pisses me off. What’s the point of even making a choice in the first place if this game says “nah, what you chose doesn’t actually matter, here’s what’s happening.” It’s like a petulant DM that doesn’t wants to make sure the players appreciate just how good their npcs or “big plog moments” are.
i actully by accident managed to kill her BEFOR she went to the lair on my drow Paladin play through in the teahouse not even getting the deal on the table but saved her thralls without them attacking me, Mayrina and victims…. Dunno how act 3 is effected yet LOL pretty funny thinking on what will happend coming act.
Whenever i see guides like this, or even whole class guides, it baffles me that people would tell others what a right choice is. BG3 is a role playing game, your character has a personality, alignment and moral code, those should determine what you choose. You can never spare the hag if you play a truly good aligned character, after all you have seen in her dungeon, no matter how insane the reward is. RPGs are full of compromises, but staying true to a character should be the ultimate reward.
I… think my game glitched?? I didn’t get a cutscene where she asked me to let her go. I examined the fireplace, she transformed (no cutscene showing the transformation, just poof, combat with an entirely different character model), and then combat ended when she died. I thought my only options were take the deal and leave, or fight her and explore the underground after she was dead. What the heck???
Well isn’t this a conundrum, I killed her and have her corpse stuffed in a chest at camp with all the other main bad guys and susser blooms. I’m a veteran D&D player from the late 80s who had a vindictive DM who’d constantly bring bad guys back unless we’d reduced them to ash and scattered the ash into the sea or volcano or something.
I killed her because it’s fun, also I never met the survivors which is fun because I was just tasked to find the little girl at the bar so I kept asking arround all the drunkards one of them even mentioned something like “They went to fight the hag! Ha!” at first thought it was just some drunk talk but then you find the hag for real…
For roleplaying sakes, especially as a Paladin, not just was it a moral and ethical dilemma, so far I liked the idea of being tempted with power…but also, why would I trust the hag that literally is spelled out in a book to only want bad for everyone she interacts with to just give me a powerup, even if the “dms” notes tell me outright that she is telling the truth about the statup, but I rp-wise I would not trust a word she speaks.
I got the boost from her ragged hair and killed her ACT 1, freed the girl all at same time. You just have to have high enough roll to first of all get both girl and reward. For as the Hag says spare me and you get the item / girl and if you have an effect of damage going on, you get out of combat. she dies especially if dialog is when she only had a sliver of health left she tries to talk in most situations at around 1/4 her health left but if you have some DOT on her or the area from spell that 10 turn effect can finish her off before she skirts off screen.
At beginning I defeated hag but she came back. I was in the mermaid pub and she appeared in disguise, I then made a deal to have a truce she paid me 3000 gold. Still have to decide to keep the deal or to save the girl. Ethel was disguised as captain of the mermaid pub. I am not botheredf about moral implications I just want the best results/perks etc, all the gob;in staff in the pub where joker masked slaves it turned out.
I did this with my paladin, and my coworker was very confused as to how I got the stat bonus without breaking my oath. Having a huge bonus to persuasion is nice sometimes. Though I came across the hag differently, I never saw mayrina again. I got a mission to save the child, and had some interesting dialog confronting the head of security at the blushing mermaid which turned out to be the hag in disguise. I then got to have a redcap tossing contest in a bar with Tav and Karlach. Tav won.
“I’m sorry Ms. Hag, I can’t understand you with the stunlock and multiple damage over time effects going on with you while your health is at 1 HP.” — my monk and her actual warband (we’re not doing the featherfall jump puzzle again in replay). You could do a “should you steal a gith egg for or kill the shady lady quest giver, Lady Esther” article at the mountain pass on the way to the monastery/githyanki creche in Act 1. Monks should kill the quest giver as she’s LOADED with quality gear for the class at the stage of the adventure. I pretty much got an entire new equipment loadout along with quarterstaff. And rare Lae’zel approval.
Hey just wanted to note a contender for his weird interaction. Sylas does magic damage with a 130% AD scaling. this allows him to build shadowflame which doubles the bonus from IE. His crit under 40% enemy life does 275% of the normal passive attack. (175% normal crit + 40%IE + 20%shadowflame + 40%IE again)
i love your website this is so useful and interesting, what you think about a new article format where you try to find the “best” build for each champions? using the champions strenghts and utilities and finding the perfect fitting items and runes to maximise it and covering the gameplay, it will help a lot of peoples and they can refer to your articles to find their styles, you can also watch otps to see what they’re doing and explaining WHY in details in the article