Does Using Runes Of Magic Pay Off?

The game Runes of Magic, a free-to-play medieval fantasy MMO, has faced criticism for its pay-to-win nature. It is not well-suited for today’s Steam community due to the need to buy purified fusion stones from the cash shop. This can lead to losing guild vs guild PVP battles and making it difficult to progress.

An alternative game called Chronicles of Arcadia is similar and has been developed by a small development team. While the game has some content that could be considered “pay-to-win”, it is not as engaging or enjoyable as some of its competitors.

The game’s combat is good, but it is a pay-to-win game, with gear requiring diamonds and refinement gems. The Cash Shop sells power to those willing to spend thousands of euros. The game has faced criticism for its “F2P” aspect and pay-to-win nature.

Runewalker has promised that the game would never allow it to be turned into pay-to-win, which they have kept. However, the game still has its flaws, such as the need for purified fusion stones and the need for more money to invest in your deck.

In conclusion, Runes of Magic is a pay-to-win game that may not be suitable for today’s Steam community. Its originality and lack of pay-to-win elements make it a less appealing option for those looking for a more engaging and enjoyable gaming experience.


📹 Runes Of Magic First Impressions “Is It Worth Playing?”

Runes Of Magic is a classic free to play tab targeting MMORPG that initially released in 2009, I remember back when this game …


Why did people stop using runes?

The earliest runic series, the Elder Futhark, was a 24-character alphabet common to all Germanic peoples from the 6th and 7th century AD. This series was simplified between 750 and 1050, and the last runic series was the medieval one, used in Scandinavia until the 15th century. The art of runic inscriptions, produced during the Viking Age, allowed scholars and enthusiasts to study the meaning of the Futhark alphabet. Runic stones, the most numerous and best-preserved finds, narrate the chronicles of the time, the life and death of the locals, and the travels of the Vikings to distant lands.

The characteristics of the Futhark runic alphabet consist of vertical, straight, and angular signs, which were created to facilitate the reading of early engravings. Writers usually wrote on wooden surfaces horizontally, eliminating all horizontal strokes to avoid confusion with the wood grain. This led to the emergence of geometric signs, distinct from the harmonious calligraphic style of Roman or Uncial script.

As the 12th century progressed, runic characters became more similar to the Gothic script, which was popular in medieval times across the West. Johannes Gutenberg’s printed Bible made this Gothic script popular, and it was even rediscovered in Germany in its Schwabacher variant, considered the only truly authentic Germanic script.

What are the odds of dropping a ber rune?

The text offers insight into the probability of encountering a specific type of wraith, known as “white mobs,” and their potential for either beneficial or detrimental outcomes.

Can you solo runes of Magic?
(Image Source: Pixabay.com)

Can you solo runes of Magic?

This page aims to create a list and rank the favorability of certain classes in MMORPGs, providing a broad overview of whether a class is good and will be accepted into a party. Runes of Magic is a game that focuses on doing the most amount of damage possible in a burn phase, so classes with mediocre damage over extended periods are often not welcome in a party. Parties of 6 consist of -Tank with good DPS -Healer -4 Optimal DPS classes, while parties of 12 consist of -Tank (Often K/W) –Healer –Blanket Healer (Often D/S) -8 Optimal DPS (usually a mix between Physical and Magical) – M/WL – Either 3rd Healer, another Debuffer/Support, or another Optimal DPS.

This page contains technical terms and acronyms, and requires constant updating as the game patches and changes are made to class combos. The original list has been compiled from hundreds of endgame players on the U. S. servers as of Patch 6. 1. 0. 2710. For a simpler overview of classes, please view Class Combinations by Role.

What is the max level in runes of Magic?

The level cap for the game remains at 100, but a new type of level called ‘Peak Levels’ can be unlocked by completing the quest ‘Crossing the Mountain Path’ from Leya Peak in the Hall of the Eye of Wisdom in Varanas. Once unlocked, 1/100th of the collected experience points will be applied to the new level. Peak values are linked to bonus buffs for movement speed, gold, and drop rate.

Can you solo Runes of Magic?
(Image Source: Pixabay.com)

Can you solo Runes of Magic?

This page aims to create a list and rank the favorability of certain classes in MMORPGs, providing a broad overview of whether a class is good and will be accepted into a party. Runes of Magic is a game that focuses on doing the most amount of damage possible in a burn phase, so classes with mediocre damage over extended periods are often not welcome in a party. Parties of 6 consist of -Tank with good DPS -Healer -4 Optimal DPS classes, while parties of 12 consist of -Tank (Often K/W) –Healer –Blanket Healer (Often D/S) -8 Optimal DPS (usually a mix between Physical and Magical) – M/WL – Either 3rd Healer, another Debuffer/Support, or another Optimal DPS.

This page contains technical terms and acronyms, and requires constant updating as the game patches and changes are made to class combos. The original list has been compiled from hundreds of endgame players on the U. S. servers as of Patch 6. 1. 0. 2710. For a simpler overview of classes, please view Class Combinations by Role.

What drops the most runes?
(Image Source: Pixabay.com)

What drops the most runes?

The Elden Ring is a challenging game where players face various bosses, including Godfrey, Messmer The Impaler, Midra, Mohg, Malenia the Severed, Bayle The Dread, Elden Beast, and Promised Consort Radahn. These bosses drop a significant amount of runes, and their fights can be challenging due to crowd control, tricky attacks, and high health pools. Optional bosses like Malenia the Severed and Bayle The Dread offer hefty rewards but tough fights. Progress in Elden Ring can be tough, with difficulty spikes starting with one tricky boss.

Players often have to roam around to find stronger locations before tackling the main path. The open world allows players to face enemies in an order controlled by them, so it’s helpful to know which bosses yield the greatest rewards.

How many people still play Runes of Magic?

The mean number of players in the month of Magic has been 10, 342, 222 as of August 2021, 3, 922, 222 as of July 2021, and 12. The average player in June 2021 was 4, 238.

Is Runes of Magic a dead game?

Runes of Magic, an MMO, has been reviving its content development since last year, with a new “Timeless” dungeon raid for its 15th anniversary. Despite its reduced population and smaller MMO industry footprint, the game has a hungry dev team and a potential future generation of players. The game’s 20th anniversary in 2029 will determine its chances of making a comeback. MMOs existed before 2004, and the Game Archaeologist looks back at classic online games to learn about their history and future direction. The game’s 20th anniversary in 2029 will provide an opportunity for a comeback.

What is the drop rate of cards in runes of magic?

The chance of a card dropping on any kill is one tenth of 1 (. 1) for monsters with common rarity. Some cards are defined in the database but cannot be found in the game. These missing cards are listed at the bottom of a card’s description. If a card is not found on the current server and one of your alts, it can be sold on the Auction House or needed. If all eight of your characters already have the card, it indicates that the card is not available on the current server.

Can you solo runes of magic?
(Image Source: Pixabay.com)

Can you solo runes of magic?

This page aims to create a list and rank the favorability of certain classes in MMORPGs, providing a broad overview of whether a class is good and will be accepted into a party. Runes of Magic is a game that focuses on doing the most amount of damage possible in a burn phase, so classes with mediocre damage over extended periods are often not welcome in a party. Parties of 6 consist of -Tank with good DPS -Healer -4 Optimal DPS classes, while parties of 12 consist of -Tank (Often K/W) –Healer –Blanket Healer (Often D/S) -8 Optimal DPS (usually a mix between Physical and Magical) – M/WL – Either 3rd Healer, another Debuffer/Support, or another Optimal DPS.

This page contains technical terms and acronyms, and requires constant updating as the game patches and changes are made to class combos. The original list has been compiled from hundreds of endgame players on the U. S. servers as of Patch 6. 1. 0. 2710. For a simpler overview of classes, please view Class Combinations by Role.

Does anyone still use runes?
(Image Source: Pixabay.com)

Does anyone still use runes?

The earliest secure runic inscriptions date back to around AD 150, with possibly earlier inscriptions dating back to AD 50 and Tacitus’s description of rune use dating back to AD 98. The Svingerud Runestone dates from between AD 1 and 250. Runes were replaced by the Latin alphabet as Christianized cultures replaced them by around AD 700 in central Europe and 1100 in northern Europe. However, runes persisted for specialized purposes beyond this period, with runes still used in rural Sweden for decorative purposes and on runic calendars until the early 20th century.

The three best-known runic alphabets are the Elder Futhark (c. AD 150–800), the Anglo-Saxon Futhorc (400–1100), and the Younger Futhark (800–1100). The Younger Futhark developed into the medieval runes (1100–1500), and the Dalecarlian runes (c. 1500–1800). The exact development of the early runic alphabet is unclear, but it ultimately stems from the Phoenician alphabet.


📹 Runes of Tragic – The Dire State of Runes of Magic (MMOPINION)

##### Oh Runes of Magic, how I love you, and how you hurt me. 100% honesty, Runes of Magic is one of my absolute favourite …


Does Using Runes Of Magic Pay Off?
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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  • Shout-out to your editor, he’s been doing a great job. I’ve been perusal you for years; I still have fond memories of your WoW ironman series. I was initially a bit worried when you got an editor, however I think your content as gotten even better. The flairs/changes he adds to your articles enhance them a lot 😀

  • First MMO I ever played, absolutely loved it at the time. Also, there are more classes than you showed at the beginning, every race has like 2 unique classes. like the elf gets druid and warden if I remember correctly. Combat is pretty simple, most classes was just spamming a few skills. The dual class system gets pretty interesting when you get both classes to level 15+, this unlocks “elite skills” which are based on your class combination resulting in a lot of unique skills. For example a priest/warrior gets a bunch of skills focussed on melee dps, allowing you to change a healer like priest into more of a melee dps that’s also capable of healing.

  • I loved this game when it came out. It was great for 2 years if I remember correctly. Obviously things changed and it was destroyed. The problems of freezing, crashing and memory issues I never encountered under the original devs. Also during the games prime, the starting zones you would have more of an issue completing a quest due to lack of resources because of so many other players then a mob killing you. Then the PK crews after level 10. Good player drops loot if Evil player kills them kinda thing. They did have gear drop locks if you bought or earned them. You’d hit zone chat for protection so good players could try to get loot off of evil players when you needed help. The game now being P2W, with empty servers and unstable is just sad. You cannot even grasp what it was like during it’s golden years. It truly was golden for a free wow alternative. I tried to play it again last year and it was shit. I don’t even think I made it as far as peon. It is fucking trash now… sadly forgotten. The PK system and dual class (became triple class when it was heading down hill) was great. It wasn’t perfect but it is still the best f2p mmo I have ever played to this day.

  • I played it back in the day. This was my experience. I was on a PvP server. I got to lvl 74 warrior/rogue, which was max level at that point and you had to level both classes. The end game was mostly about doing daily timers and daily quests, and some raiding. I had no idea how to make money, and you pretty much had to buy gear from others in order to raid. So I spent real money to get Diamonds, which I traded mostly for gold and some P2W items on the cash shop. I also got a permanent epic water walking horse mount with extra speed, flame trails and wings. That was probably the only good decision I made in this game. Then I used the gold to buy gear from other players. The way you traded on my PvP server was bizarre. There was this PvP karma system, where you had a chance to drop some of your gear pieces if you were good or evil rank. You had to buy a cash shop item for each piece to make them not drop. There were some requirements to put gear on the AH, or trade them directly. I don’t remember exactly how it worked, but PvE servers had lots of items on the AH. For some reason, there was almost no gear on the AH on my PvP server, so we traded through getting evil rank and good rank. Neutral rank, which you started as, couldn’t drop gear if I remember correctly. So I got the gear pieces and weapons I needed mostly through repeatedly killing and another guy over and over. Evil dropped gear easier, so if your ranks weren’t right, you had to kill even more to ‘adjust’ your ranks. Otherwise you had to not pvp for a long time to turn neutral.

  • Hey Peon, I’ll share my knowledge of the game with you. I’ve played this game a long time ago when it was new (and had max lv50) and I kept playing it for years (until lv cap around 80 or so), sadly you chose warrior which is the slowest class in game because of the rage system. But from the years of playing I can say I had a blast playing it. I don’t play it anymore but here are some things I know. The reason leveling was so weird and you gained a lot of levels very fast was because there was an exp boost event (or it’s permanent now because of declining players base) because if you look closely when you finish a quest you get a lot more exp than the quest actually says. The class system is quite unique where you can match 2 classes (but you can actually learn 3 the last time I played) after matching 2 classes and getting to lv15, 20 and so on (every 5 until 50 and probably some higher same levels that were added later). After reaching those levels with both classes you could learn an “elite skill” for that class combo which are also different for each combo warrior/rogue and rogue/warrior each has it’s own elite skills. The game has a lot of dungeons with all kinds of mechanics so it was fun doing them. Item can have durability over 101 which makes the item have +20% higher stats, so getting items up to 120 durability was always a goal. The game had a pretty fun and unique gearing system where you could break an item and infuse it in a stone, then you could merge 3 of those stones into an item or costume(with different stats that you extracted (different as in they had different name tags)) so that’s why you saw a lv100 player with 0.

  • One of the greatest MMOs back in the day. Spend thousands of hours in it. Unfortunatenly after level cap 55 it went downhill. P2W got stronger and stronger. Items that we could upgrade to +6 for additional boosts with premium items now go up to +30 with super low rates. Back in the days you could easily farm gold and purchase the diamonds needed like this. Now you would probably need to farm weeks just to get 1 useable item. But still. For me RoM and GW1 are the top OG MMOs.

  • I used to play this game back when the level cap was 55 or smth like that. It’s has two very nice features: 1. The class system (where you as a warrior/rogue get some abilities from warrior, some from rogue, and some that are only available specifically to warrior/rogues). 2. The item system – the way you combine various items to create a single very powerful one is very satisfying (though also very confusing, so takes a long time to understand). This also caused me to spend a lot of time searching the AH for nice deals, which was very fun to me back then. However, there is also one big disadvantage that the article never touched (because he never got that far), which is that it is also extremely P2W – perhaps the most P2W MMO I’ve played, in that given enough IRL cash you can just fully gear out your character with no dungeon runs whatsoever by just selling the P2W currency for gold, buy items with said gold, and use cash shop items to upgrade these items.

  • Unless it changed the stat system for gear was really interesting and back when I played years ago had a lot of real-world and in-game money tied into it. Another thing I remember was daily guild battles that only happened once a day where your guild’s base was placed on a battlefield with another guild’s base and you fought each other. Lots of rewards for your guild were tied up into winning these once-a-day battles. One of the downsides is the premium item shop. You weren’t going anywhere at least quickly if you weren’t buying packs from the premium shop to rip stats from instance gear for your character build. Like many MMOs the community you join really makes the game I was lucky to be in a guild that had an established social network in and out of the game. Wouldn’t mind going back but last I looked they merged servers years ago and if you didn’t claim your account at the time it was deleted. Not going through all that mess again from scratch. My main was Warrior/Warden was pretty neat I used a two-handed weapon and did lots of damage with the warden’s ability charged chop which increased attack damage by 120% plus an extra damage multiplier based on your strength. Was nice for clearing instances quickly. Good times back in 2010 🤣

  • Wow I remember being in the beta around 2008, and you’re right this game is low in capacity with community but expected. Not bad for a free to play WoW clone that’s like 13 or 14 years old. Brings back memories of me and my girlfriend used to together, bunch of good memories and a bunch of bad ones too… when we lost our child a bit after 2nd or 3rd expansion been very hard on us both, thanks for sharing! We used to play Perfect World also, the soundtrack of this game and PW had the best soundtracks just to say it’s a F2P game..

  • I played this game a bit: The quest pacing felt off, because you played on an anniversary event, which gives you +300% exp. Also, you can use your rogue skills at the beginning of combat when you don’t have rage. Warrior relies on the skills of other classes or classcombination skills to really function because of rage.

  • Runes of magic was a very grindy game, I loved it lol. The class system was amazing back then, your real class was the combo you decided on, but not just the moves from them both, but the “class combo” moves you learn as you lvl up both classes (separately mind you). At lvl 15/15 (both classes at 15+) you learn your very first actual class skill (IMO), this is a skill designed entirely for the class combo you choose. The rogue/archer = crit rogue rogue/priest = stun lock rogue with some heals this was my favorite when I stumbled on it while lvling a rogue main with priest secondary class: Priest/rogue, I focused only on the class combo skills and a couple others, and turned out to be much like a warlock with some heals. It was the first OP class in the game (I was tearing everything up pve and pvp wise by lvl 44/35, mostly because the moves i focused on where so powerful and nobody really saw anyone playing Priest/Rogue, if anything they all went Rogue/Priest for the heals (similar to why I wanted to try R/P in the first place lol). Then when you start looking at tank class combos I found these to be interesting and fun: Knight/Warrior = similar to prot war in wow style Knight/Rogue = dodge tank My personal favorite for tanking dungeons: Knight/Mage = AoE tank, similar to prot pally in wow, without the heals.

  • Fair review. I feel more of a sad feeling when playing the game now. I had over 260 guildies across 3 guilds from 2008-2012. We, as a composite guild, were paying over $5k US Quarterly into the game. Then some real life problems occured that took me away from gaming altogether and it fell apart from there. I really feel you need at least half a dozen players to properly enjoy this game if it continues to stay up. It is playable without cash input for quite some time. If you have played other MMO’s Like WoW or EQ2 than this games a fun one to the right player. Lastly I feel that you played the game too much like WoW which will lead to the will-sap you described. It is more of a social game than WoW, IMHO, and when not played to those conventions a lot of the enjoyment can be lost. The class system and housing is one of it’s strong points. I would recommend taking a bit more time playing it as the pacing gets better after silverspring. As for your bags getting full. There is a bank and guild option for some extra space, But honestly most of the shit you pick up can be vendored or AH for some quick profit. I have an inactive guild with some rules that got us to the top of the Siege charts through 5 basic rules (the deep structure rules are there for the n00bs). If you wanna jump in sometime I’d love to let you join the guild for a bit on and off if you have the time. The current playerbase is only 20% or less social players. The rest can’t speak english, are less than 11 years old or just dickheads.

  • let me nerd out a second and explain some jittering issues. My hypothesis (as a software engineer) This is likely do to a DELETE/POST vrs UPDATE to simplify things. This character is likely stored as a big ass object and something like “A bunch of players” -> “Player” -> “Style” -> “Hair’, “Chest”, “Height”…. and it looks like instead of finding the player and updating just key like “Hair” they are locally updating the entire player and sending that back to the server and the server is instead of finding the player and switching out just the hair, its finding the player and switching out the entire player. You typically dont wanna do something like this unless you are updating multiple players at once, which they might be and could have some middleware service handling this but yea something like this could be fixed with a different implementation and i feel like people dont understand stuff like this, even at a basic level

  • The trick to this game is: Do ALL the quests in the area BEFORE you turn them in. If you try again… Do a Priest/Rogue. You will have a few Spells that Attack, You can Buff yourself with Priest spells, Heal yourself with Priest Spells, have Dual Wield from the Rogue class, and you can STEALTH around from the Rogue class.

  • when I played i was in a guild of like 200 active people, I got to end game in about a month and it was so much fun. My favorite part of it all were instances. You would get a group of 6 to 20 people and try to get through some elite monsters and hard bosses and there were a lot of instances in the game too… if there aren’t a lot of people playing…. I hate to say it but… it would be boring.

  • Ah, the nostalgia. I haven’t played in probably nearing two decades, but for those interested I’ll kinda describe my experience. Keep in mind: – I’ve never played WoW for comparison. – I tried to get through the game COMPLETELY free-to-play – my personal experience may be out-of-date. The Leveling Experience * I believe the level cap when I started was 55. Every few months they raised it ever so slightly. When I quit the cap was I believe 70 – 75. * it was really easy/fast leveling up to around 20 due to the overabundance of quests in the early zones. But the amount of experience needed to level up has some crazy spikes later on. When you hit around level 40, leveling started to REALLY slow down due to the lack of quests available. Up until that point, the general game progression was something like: * enter a new zone * unlock and complete all quests in a given zone * move to the next map zone, repeat. However around level 40, you start running out of available quests in the given zone before being strong enough to progress to the next area. So you’re essentially stuck in the same zone grinding mobs for experience to level. And the exp you gain from mobs is absolute crap. To that end, they have a few daily repeatable quests in each zone, which becomes the main (and only) strategy for leveling up. Generally speaking at that point, the most efficient way of leveling up was buying quest rewards from the suction house for the absolute highest-level “Daily Quest” you can turn in. * This later just deshelves into a, “Log in, complete daily quest, Logout” simulator The level crawl gets SO BAD that I remember it taking literal MONTHS to get from level 62 to 64 – at which point I quit the game.

  • I remember playing this game way back in the day. The game used to be really cool…and the class system is one of the more innovative and interesting that I’ve played. It’s just, I discovered last time I tried this game…it’s really slow and super dull when there is literally a handful of players in your zones at any given time. Without any real player base, I’m surprised it’s still up at all.

  • Games always being under maintenance during ones prime gaming hours is a struggle that never ends. Nice to see that the game still has a lot of the same bugs it did nearly a decade ago. The bears do kinda look like giant wombats. MMO that charge weekly rent for player housing & dump all your furniture when you log off for a few months is a huge pet peeve.

  • Just some context for the crashes: The game has a memory leak issue for years now, and it’s so bad that if you put settings on max and go to discount Stormwind, the game will crash in minutes. The official ” fix ” is to just turn down your settings, which increases the time before the memory leak kills the game. No way to truly fix it. And this has been a thing for years.

  • Before I even unpause to watch this: I remember back when I first played Runes of Magic (played between 2009 to almost 2013) and it was because I was looking for a free2play variation of WoW… like literally, I found it by googling “Free games just like WoW” and the even Original creator admitted it back then, that it was meant to be just like WoW. With a few differences (such as housing, and the way you can mix classes, the names of the zones, and the lore/state of the game world) – everything else was meant to be a copy of world of warcraft, to feel as though you were playing a free version of it… Anyways, I loved this game! I stopped playing when it was essentially dead. Guild Wars 2 was supposed to be the next BIG thing (cuz graphics & such), and many left RoM to play guild wars, and then it went through server merges, and yeah – just died! So I am shocked, & in absolute awe right now, trying to wrap my head around how this is a 2021 article (YEARS LATER) about RoM… Holy Smokes! Okay, gonna unpause & watch this now. Edit: this games seems so bad now, after having played many other things since. But back then it was HIGHLY populated, and was so much fun! The guild & social aspects made this game so cool back then. And I loved the dungeons nights & castle sieges (wars of guild against guild) each night. So much nostalgia and sad to see something so familiar to me, with memories, look so empty now

  • Game was fun back in the day but when the whole Item duplication glitch with a gameforge employee application that was sold to a person killed it they really did nothing but a few rollbacks but they used the item for months to spawn 10’s of thousands of dollars worth of real world value into the game it went from a full game to dead very fast not to mention someone at Gameforge thought of the bright idea to delete all old accounts that were not logged in within the past 6 months basically murdering any chance of old players returning

  • This game was the one activating my hardcore gamer heart. I remember playing with 6 accounts at the same time since you could tie the game with bots to heal the party, follow,atack. Really crazy stuff using micromacro add-on botting system, learning code to program my bots was the most rewarding experience,and I felt for the first time what was to feel important inside a community. Thank you Rom for all those epic moments. No game has ever surpass Rom, after Rom all games look to me stupid and easy.

  • The important thing Peon, as that you were entertaining and giving us vital info. What if we stumbled upon this game without seeing this article come to light? Then we’d suffer too. Thank you for soldiering through for us so we can make the right choices when looking to buy a game or spend our time on it. Also, even though it’s not a review, first impressions are the most important part of the experience. If the first few hours didn’t keep you entertained or failed to keep you in general, then it’s not worth going through the rest, even if it gets better later on.

  • Man i left this game as a warrior Priest a long time ago with tons of cash shop items earned through game. The stat system was different with trying to add stats by dropping one but the costs on high gear was terrible. Remember getting the titles and have to guide rats ti get the pide piper during the event. Catching pets with traps and residing them for stats was cool.i had soooo many eggs for rares and epics i never hatched.

  • Glad you didn’t scrap the article, your impressions are great. I loved RoM. It is good because I felt the world was immersive and active. The dual class system is really good with almost every combinations you can think of to fit your playstyle. I also like how you can pick and choose which skill to strengthen as you get skill points. The reason I quit are the issues the game have. The engine is crap, tons of bugs and crashes and lag. Also the game is extremely p2w because in order to upgrade your gear, you need to buy an item to even upgrade and fuse these types of stones to get the best stats.

  • LMAO, this game has been dead for years, but it was a TON of fun back when I couldn’t afford WoW as an unemployed freshman. I have a lot of good memories with this game and made a lot of good friends doing dungeon raids and boss fights. It was very expansive and the dual class system was new and exciting. I think my favorite class combos were a warrior/archer and a Mage/tank. It really brought to life the ability to play a “battle mage” or some of the other classes that were unique to games like D&D.

  • I played this back in 2010. The reason your combat is going so slow is you have to spend your XP on levelling up your skills of choice. However I do believer warrior has a terribly slow start, rage gen is not well balanced in this game. Rogue is a good class to pair it with but you did not use the rogue skills it gave you so you never used your 2nd resource bar (energy). Each class combination has a unique skill/passive, some being better than others, but I thought it was a really cool system choosing how to spec your character, very guild wars 1 esque.

  • I played this game back in 2009-2010 with a pretty involved guild that I still play lots of games with today. This game was great if you had the friends to get to end game, and people to do endgame stuff with; but it was 100% pay to win because of how the gearing system worked (you HAD to spend $$ on puri stones or your stats would be garouneetd garbage), but the raids and the class systems were genuinely good and engaging. runeforge&frogster ran the game into the ground by making it so you had to spend exorbant amounts of money on puris to gear things properly and every expansion made exponentially worse to gear things, but also in the style wow expansions made you essentially start over with stat progression. I have friends that literally spent 5-figures on this game because of how ridiculous it was to gear stuff. I was a poor high schools student at the time so I was never elite, but I genuinely enjoyed playing the dungeons and raids with the guild i played with, despite being underpowered af. I should say, the Siege war game mode of ROM was revolutionary. It was a genuinely fun, pvp mode between guilds at a set time every week, and guilds were genuinely competitive with it. It was a sort of moba-within an MMO with lots of different roles to play. the biggest issue with it was the crashing. And that pve gear was used in the siege mode- so those with lots of $$$$ to spend on gearing properly for raids and stuff could easily 1 shot people if they were out of position. That said, there was always soemthing within siege war to do for all members of the guild regardless of level or gear quality.

  • 4:44 everyone whos played it or watched josh strife hayes article on it. “this is where it begins.” (For the unaware, this game has a memory leak bug that means the game WILL inevitably crash, in basic terms, the game keeps loading assets as it needs them, like whatever zone youre entering, but doesnt ever unload them, the longer you play, the sooner the crash will come as it loads too many things. This bug has existed for YEARS and nothings been done about it.)

  • Runes of Magic during the Chapter 3 update was it’s peak of entertainment. The dual class system was amazing, and it really changed up how you could play. But after Gameforge tookover from Frogger it went downhill. Although I never did get to end-game because the grind was just too unbearable. It did have some unique environments, and gameplay. The Siege War was what I really enjoyed playing. But ya leveling two classes with after completing the main quests with your primary class, was just too much.. I couldn’t deal with it.

  • Hey Craig, in case you’re looking for a decent tab targetting MMO, you should take a look at “Aura Kingdom”. I enjoyed playing this game for a while now. It even got some quite nice updates recently. Also it’s free as far as I recall (don’t remember paying for it on steam). So… there you go. I’ll see myself out now. C ya!

  • I played it back in the days. The best part was, it was the only MMORPG i could play with my father, as he only played this one and no other MMO. the Dual Class system is a really great Idea as the secondary class not only gives you acces to some of the general skills, but also provides a ramge of “elite skills” changing the Class you play. Eg an Warrior/Rouge is different from a Warrior/Mage. And you can always Swap back and Forth, so you playing Warrior/Rouge you can also play Rogue/Warrior But as you saw the game runs unstable, is super grindy, super pay to win, and relly unbalanced. For everyone interested in it, there is the Game Legends of Arcadia (i guess …) which is Runes of Magic modded on a private server with several improvements.

  • Since you’re doing reviews of older games like RoM now (since like you said there aren’t that many half-decent games to review), have you considered reviewing the early game of Dark Age of Camelot? I played it for a month or 2 last year as a Valkyrie and it was pretty fun. Also it’s F2P now. I only ask because I enjoy your reviews and I’m interested in what you would think of it.

  • Originally it felt like the game’s goal was to maintain an audience, but when stuff happened eventually it just turned pay to win, at that point it just went downhill. I played around 2010 era for a while. Not sure anymore what the level cap was when I started maybe 56 or 58? It got increased midway through my leveling. I think the combat to me at the time stood out to me probably the most, also the PvP was pretty fun. About the two class system, basically when you get your second class at certain levels (i think 15,20,25,30,35,40,45 or something like that) you could get a special skill that’s unique to that class combo specifically. making some players/builds pretty unique. The PvP how i experienced it was, if you were good, gear didn’t really matter that much (within reason) The questing area’s you started in are pretty much abandoned, if I remember correctly they made “new” starting zones that are more “on scale” of what it should be, I think those were mainly made to level alts to level 50 pretty easily, cause new players wouldn’t know about that place. Another thing I liked which is kind of odd is exploring. let’s just say it’s easy as heck to glitch out of the map in this game. And there is sometimes some weird stuff outside the map. Or exploring future zones, though probably got harder to do that? Does anyone still develop this game? My last memory of this game was me selling my gear, giving my crossbow away to a player that just migrated to our server, and gone I was. Anyway, enjoyed my time in the game considering it was free.

  • Played it to original end game. Get to endgame, it revolves around doing dungeons til you get a full set of gear Get full set of gear again with the EXACT same stat roles 3x Buy a cash shop only rune for optimal stat gain (or a week of dailies x 3 per piece.) Put the additional gear in the runes for all your slots Upgrade the gear to +10, (again cash shop for 100% chance to not degrade) Repeat with raid gear Luckily one piece of gear you dont need to do this is with cape as a level 1 will give you 1 armor a level 60 legendary will give you 100 which is next to nothing even for a tank, so you can transfer that god tier cape to a new character who will now be a level 1 with 5,000,000 hp.)

  • This game shut down and was sold, then brought back up on steam. I really loved this game and lead one of the top guilds for NA, back in the day, but unfortunately it was very P2W. Although, past a certain point of spending, you could just 1 shot anyone with a single instant fire spell on mage. So everything after that was just bragging rights or to 1 shot the instance bosses. There was also a REALLY op combo with mage where you could silence someone, root them, and if you had the gear, just charge up Fireball or whatever and they would die. So it became “who hit who first”, even if they spent a ton of money, with mage you just needed to be “faster” and have enough damage to kill someone with that combo. Rogues normally dominated in PvP because a r/s (or r/m?) could silence you from hide and with enough P2W, they could instantly kill you from stealth, so you had to really pay attention and spam Tornado to hit and reveal them before they got close. R/s also had a ton of follow up ranged damage. My favorite part of RoM was Guild vs. Guild where you’d queue up and go against another guild Castle vs. Castle. It would be this GIANT instanced “domination”/kill the enemy king mode where your ACTUAL guild castle was “stitched” in the same map to the enemy castle and you raided each other (castles are giant instanced zones in themselves and worth checking out). This was where the heart of the game was IMO. It was so fun trying to figure out strategies with buildable defense turrets, buffs, and other stuff exclusive to that mode.

  • I do like this game cause of secondary classes. On my laptop i got no crashes at all. Personally i play a warrior/knight cause the game is tanky. I like quests and areas with exception of the one for third class that looks pretty much all the same. I like that there are quests that take to npcs in following areas and areas are connected all by a road.

  • i remembered in middle school my net cafe had this game and i played it, i’m just having a blast as a kid exploring and completing quest, then i met like lv 50 i’m just so exited i try to speak with broken english and i didn’t know what happened he one shot me dead while naked, i’m so confused and he just left while laughin

  • They should make it like this A MMO game : resources only found in this one Same MMO 2: Characters and resources can migrate to this (Toon migration with resources) now now the magic is that some resources can only be found on part one like runescape classic and 3D where some resources can only be found on onewhile the resources can be transterd to the other game. Makes people grind both the new graphics one and old massive dual MMO emerging.

  • My old characters name was Knockers. I used to have a massive house with a puzzle system and a slide from the top of the third floor. I used to give paystore items away to people every weekend. Then Frogster decided to ban my character after I encountered a bug created by the devs, and I said “the devs need to stop dicking around” <-- perma ban offense. I had spent over $1,700.00, I guess it wasn't enough. WTVR . Was a great game at the time.

  • Yeah wow really should just make instanced player housing. Either do underground housing or use the time dragon to make new coastal cities with player housing and keep the old zones for new players. Goblin housing in Ashara and underground dwarven/dark iron housing in the dwarven regions and make the old train go to it. Or they could retake gnomergan and use that. In terms of the coastal cities, Menethril Harbour remade and expanded after the catacylism. For horde maybe a blood elf coastal port city or even just use silvermoon.

  • so idk if you did it on purpose, your thumbnail ( the content i see when i hover over the article) is the add you have for the cartel game, I didnt watch the article because I thought the thumbnail content was going to be what the article was about. i skipped to the end and based on the negative review you gave i decided that it was in fact on purpose and the ad was the true point of the article

  • I remember playing this back in the day. Its F2P untill level 50 and after that its more pay to play since if you’re not using cash shop items on your gear basic mobs will 2 shot you. There’s not enough quest xp and tp to level up your character and the skills so mob and daily quest grinding is a must unless you want to buy cash shop items. I’d skip this one.

  • I played that game for nearly a year in 2008or 09, dunno. Until the point when goldsellers/Item shop sellers inflated the economy so much it was pretty impossible buying anything that wasn’t health potions or selling grinded quest items for a reasonable amount of gold. It got so bad I lost interest pretty fast. But at their early peak it was a pretty fun game with a healthy online population, fun dungeons with interesting mechanics, tons of quests and a solid crafting system. Oh and the hybrid system, where you could mix your class like a rogue/mage or whatever you wanted to.

  • i played this game for like 5 or 6 years, a lot of alts for phirus tokens (for puris, mostly), and 3 characters almost full equip with full guild war gear with damage reduction. warmage or rogue-mage for instances, Warder – druid for PVP, also Rogue-knight for PVP. It was really good. But an spanish GM banned me for no reason and had to leave it. All of my guild members are not playing anymore. I invested a huge amount of money on this game, far more than 3000€. Not returning, ever.

  • Peon, if you’re looking for ideas, have you considered doing a series on the older MMORPGs and what their starter / new player experience is like now (2021, etc). Eg. Have they gone the way of this game(for example) and just bombard you with meaningless crap, have they managed to maintain a good starter experience (which does say something) or perhaps even improved it. I don’t know about everyone else but I do miss your longer articles, tbh.

  • i played RoM for 7 Years, but endgame is just a matter of ca$h. the more you invest, the bigger your chances are to get to the endgame. The leveling though is like you described: a pain in the * 😀 it’s not getting better, when you get into higher levels. Especially there, one single mob can overpower you very quickly.

  • Played this game around 2 to 3 years or so… I can say since it was my first mmo so, the first levels were to mess around for me, played as a knight because loved the idea of using sword and shield (looking years later that was the first dumbass thing i ever did there), everything was like a mess around and not looking the big picture if so and even the first short dungeons i skipped for pure ignorance. The forsaken abbey sure introduce me to the concept and the idea of dungeons but still I was so naïve. Much later on and perhaps with nothing better to play or buy I actually made into a guild to later on make some friends, my journey then was sort of threaten from the devs saying the server was to close but never happened, so was kind of desperate to enter this so called “Heart of the Ocean” dungeon… Boy after finding people who wanted to “teach” me the mechanics was then I realize my potato was crap, my class was crap (a tank sure cant do almost any dps) and my role was vital but with a potato was crap, nonetheless I endured and moved on. Now with open eyes found my role and what to do… Game wise is like WoW, dungeons and more dungeons, and quests… The strong part of this and I still love of it are the mechanics of the dungeons, as some mmos right now lack of or find it so “hard” to understand for some people. Elves were introduced and loved them but didnt want to start all that bloody boring quest line to level up. Crafting is quite engaging if we can put it like that, on the endgame is needed for money making and for buffs, same goes for cooking, making magical instruments and so on.

  • I love the game it’s better than wow classic and it’s every I want from classic era, also it’s free. And, if you pay for stuff, it’s actually useful. I did lose interest in my character when it went to dual class though, that complicated things and I wanted to start my character from scratch but someone bought me a horse so that was a bummer.

  • I used to actively play this game with my dad like 12 years ago. The dual class system was really cool, but there was a class meta and you pretty much had to participate in it or don’t get invited to raids/high level content. Gear progression was awesome, but once again P2W. You would find a set piece, wipe the item’s stats to keep the base (set bonus/special effects). Then farm stats to augment onto the gear; giving older content replay ability. Raids were buggy as all hell but had hilarious mechanics and people would go and find unique ways to essentially cheese the ‘unclearable’ parts. It just wasn’t efficient to do those parts due to the repair bills being assfuckingly high. PvP servers were dogshit, dont play pvp in this game. Its bad. On death you have a chance to DROP YOUR ARMOR to the other player. Keep in mind making a good piece of gear (raiding gear) would cost you like $$$ to craft. You had the option to buy a cash shop item to lock the item to your character but… come on lol. They had some really cool ideas with this game and looking back I can’t say I regret my time playing. However I’d NEVER recommend this game to anyone, unless you have cash to burn and literally dont give a single fuck. Gear matters.

  • Back when i was about to buy WoW i got told by a random person to pick up Runes of Magic instead because its f2p. It was all the way back with the mr. T commercial running for wow… Lets just say back in the day the game was sooo much fun and I made lots of good memories and friends with it. Now it could be deja vu or something but i actually think i remember the name Iceblade who popped up in your vid. Unfortunately i ruined these memories by picking it up on steam again and seeing that the game is dead and noone of my original friends was playing anymore. Which of course would have been huge surprise since it was like idk 6-7 years. The crash is caused by having the graphic settings on high. Its funny that they never fixed it… Was already a problem since the beginning.

  • “It’s really surprising that WoW hasn’t *Insert here*” Unfortunately when WoW is top of the food chain, they think there’s nothing to be done. They have the least amount of character customization, no dye system, no player housing, and when we question it, they always lean on how they are number 1 in the industry so they must be doing SOMETHING right. As a WoW player who plays to this day, I do wish they’d make these kind of changes…

  • First things first – reason why you were crashing was because you needed to allocate your memory for the game to set it to a certain thing, I forget how you do it but it’s the first thing you have to do when playing the game due to our PC’s all being 100x better than the version you’d need to run it back in the day. I’ve been waiting on this, here’s some fun facts for you Peon: Those 2 low level players you encountered were bots, a good 90% of players in RoM are bots farming gold 24/7 in order to exchange it for diamonds which are bought using IRL money making the game extremely p2w, after the Developers stopped actually doing anything with the game most of the players left and started playing on the private servers instead, most of the starter zones are clones of other starter zones for races in WoW (Elf is a mix of Belf/Nelf starter area, Dwarf is obviously Dwarf/Gnome and Human is Human). They dropped the ball years back, they’ve not added anything good or new to the game for years and instead have only been adding things that were already in the game but inaccessible at the time. If you even try mentioning this on Reddit, you get the kids who used their parents credit cards bombarding you saying that you know nothing and how mad they are that you would even mention these things while they sit in the game with the gear their parents paid for costing around $5000+. Oh and another fun fact is the fact that the private server version is considered the “real” version now due to it having 2-3x more player numbers (and they’re actually real and not bots) and the fact that they actually update the game and keep in touch with the community but the game is still severely outdated and lacking.

  • i want a mmo that has huge skill based combat. Something like sekiro where knowing wht u doin means u can kill anything with strting gear and not knowing wht u doin can get u killed with max gear to a lvl 1 mob. It shd have no lvl based progression jst equipment based progression and make the kills rewarding enough to justify not being able to one shot lvl 1 mob with lvl 100 gear.

  • The reason why you’re inundated with quests is because you have a dual class feature like Guild Wars 1. In order to level the abilities of your second class, you have to switch to it. So guess what, if you’re a 30 warrior and switch to Monk who is level 1, how do you level the Monk? That’s right, those quests. I played it a long time ago, of course now we have SWTOR, GW2, and FF14.

  • The game was fun…back when it was released, but i can see they did no work on it after that. The classes were fun to mix and match as you wanted/needed but…now it seems like Rift would be the better options for all of these options. Not that Rift is a gold mine either but it’s still arguably better then what ROM has become.

  • I’m very nostalgic about ROM but props on calling out all their issues. They’re just trying to milk it for as long as they can without investing money in devs to fix the bugs. There are private servers out there where fan developers have fixed the crashes and upgraded everything to 64 bit architecture, so its definitely doable.

  • Frogster at least tried. Gms were in chat, they had podcasts promoting the game and new content that was coming out. They activated the diamond exchange, and they even had those bags you could buy with gold that had a random prize in them. I ended up winning a permanent black pegasus mount from one. Runes of Magic has(had) so much potential and has everything you would want in a good mmo, and it is being ran right into the ground and it has been going on for years.

  • I always thought ROM could have had a chance at even giving WoW a run for its money if they had simply taken the game more seriously, starting with not being free to play but instead charging a cheaper subscription fee than WoW. That would’ve enabled them to hire more development still skip needing a cash shop altogether. There was a ton of interest towards the game in the early days…even $5 a month would’ve worked.

  • you are just a beast of a creator in terms of quality, quantity and entertainment. After binging your articles I must say you changed a lot of my opinions on mmos in general and made it easier to see shady business practices that they implement. I was shocked when I saw only 38k subs since it felt like I was perusal a multimillion sub website def a website buried in the algorithm that deserves more limelight

  • I love how this article starts lol. And I must agree. While the game doesn’t ‘attack’ the player with item shop windows every hour it is true that the following must be bought with real money; inventory space, bank space, extra classes slots. If you’ve played TERA (another Gameforge game) you will recognise the item shop. As a new player you don’t necessarily know what to hold on to and what to sell, so inventory management can quickly become an issue. As a Steam user I can confirm that the game doesn’t save our user options. This includes, graphics, keybinds, hotbar actions. It’s ironic but if you want to play this game you’ll have to get used to how it’s setup. The only thing I Haven’t experienced in my short gameplay was the crashes, not even in the city. *dodges stones* This may be because I’m physically closer to the EU servers, but I have no evidence of this. The game is grindy from its very start and if this speed of levelling is increased by 3 thanks to free gift items and daily rewards, I can’t even begin to imagine how slow it is in the original servers. The writing is average and the quests are 90% of time, fetch, kill, collect. The music is great but the graphics are forgettable. If like me you are playing for fun with a group of friends, this game is just good enough. However, by all accounts, if the endgame is where you want to get, you can either spend 1000 hours or 1000 €$£. If you have neither, maybe chose another game. Thank you Josh for the great article. I hope Gameforge listens to the fans, at long last.

  • I’ve been binging your content, mostly because I think you make good content and have a fun sense of humor I can relate to. But there’s a little something extra I couldn’t figure out until 10 articles in: your voice and presentation remind me of Totalbiscuit a lot, who is someone who got me through a lot of hard times with his articles. I know you didn’t do all this with the intention of helping one random dude on the internet, but I still appreciate you helping me heal the spot he left empty when he died. Thank you.

  • I have played RoM (before gameforge) for a long time, spend too much money. I totally agree about your point on the potential and the good feature that has in it. Also terribly on your side about the cash shop, that’s a shame. Some month ago I discover chronycles of arcadia, same feature, same gameplay, just better. My only wish was not to be alone rebegin it

  • Wow it’s incredible to see this game again. I used to play it a really really really long time ago. I think it is the first game I ever played where I was introduced to a cash shop. It’s pretty crazy it’s still around. I remember it being really fun and an overall great time. I’m glad i haven’t gone back to it as it seems like it’s become way worse than when I played it back in the day.

  • Used to play that years ago. Has been in my “never touch it, not worth it” list for a looong time now. There used to be a time where I thought it had potential but when both developers and publisher only care about introducing more cash shop items and never fixing anything, there is no reason for anyone to bother with it really. I am just surprised there are still people paying Gameforge enough that they are willing to keep the servers running… some people just never learn.

  • Oh. Another game I used to play. Yes, many years ago, I cannot remember the cards, if it was not from the start in the game, I was before that time or did not care. I played a tank and healer combination and was thus a slow leveler. Good to know that my memory served me right, now that I see the UI of the game, I was never quite sure if it was that game I played and remembered.

  • I remember that memory leak on Winxp = Blue screen for a nice reboot. Xp used memory managers, and once the game filled up Ram. It did not care if other programs were in the background running. This games crash, was very similar to what happen to old Up right arcade games. The old games had a limited 256k ram, and if you reached that limit. The game would not remove prior levels being stored. It would in fact write over files already in stored memory. This would cause a corruption… When Windows receives this error it crashes the game, or reboots “winxp” when the arcade game did this, it would glitch out the game, and corrupt the screen. ” called truncating” I think, and this is very sad. That the new game called Cyberpunk also has this problem.. The devs give you a fix for this. They say don’t play to long, just finish the game faster lol..

  • Saw the boosted servers and was tempted to come back for a while… but seeing they still haven’t fixed the memory leak or the steam issues… I better not. I know I am susceptible to the shop purchases. I wish I weren’t but I like the momentary feeling of progress from it. It’s what they count and prey on and I hate it. Thanks for this article, consider yourself a like and a subscription richer!

  • All the ways you feel about Runes of Magic are exactly how I feel about my experience with ArcheAge. ArcheAge’s Alpha was simply the most mind blowingly amazing gameplay I’d ever experienced in an MMO, hands down. It captured all of the things that can and should make an MMO great – an open world with fun exploration, a player driven economy, open world PVP that was relevant, almost all player conflict was handled and handleable through game mechanics, an incredible player housing system, just … everything was absolutely amazing. As the game matured, they added features that made the game even better – but every single one came at a cost. The pay to win kept creeping in. They rounded off the corners and took gameplay elements away because they were complained about, and in general it just felt like there were two teams that were at odds with the design. There was the team that made the core game play, which was the most competent design I’d ever seen, and the one responsible for community engagement, monetization and marketing, which was so laughably incompetent that it hurt. perusal ArcheAge go from such a rich, player driven experience with some of the most free and innovative mechanics I’d ever seen, to a soulless husk where the only deciding factor in any engagement was the wallet size of the persons involved – from a world where you could literally go out of bounds on the world map and suffer no consequence, where if you could do something and did do something that it was accepted, to a stolid and rigid and heavily curated experience just crushed my spirits.

  • Hi Josh, I am a Runes of Magic endlevel player on a German server (not one of the best players, but I think I can speak for the endgame community of this game). I overall enjoyed your article and I want to say that the general points from you in this article are correct: The new titles on the servers are absolutely ridiculous. If you play this game and you watch how far some people will actually go in order to achieve the best possible gear or use the most efficient gold farming via alts, these titles are a big deal. I would like to clarify on some of the points that you made, as you can not know all of these as a newer player: 1) Targeting your point at 9:00 – you even underestimate the issue that is currently on the servers: Gameforge is yet to release new content for this game for over 1 year as of this point. The latest instance (“New Pantheon”) can be, as almost any high-level instance, run in 3 different modes: Easy, Normal and Hard. In easy mode, there are less bosses and simply every enemy in the dungeon doesn’t hit very hard. The enemies (if I remember correctly) are about level 102-103. In theory, you can go up to level 110 (100 + 10 peak levels). I do not want to explain what peak levels are, as this would get too long and you could make a 15 minute article only ranting about this immensly flawed system, trust me. All you need to know is: It is unbelievably grindy to farm, there were some events to help out with your progression, but you can in theory speed up the whole process via Item Shop items (which should be obvious as this is the trend in this game).

  • Played it for a few years when it was newer, it became too pay to win. They made gathering materials available with mementoes if I remember correctly and I made most of my gold gathering(was hard enough competing with the botters as it was). Could not keep up with the gear grind unless I wanted to dump tons of money into the game so I quit. Was a very good game, had lots of fun and met some cool people. Nothing lasts forever.

  • Can´t believe a game a RoM vid can have some many views 😀 I played this game years ago(since beta), quite successful and several Server-first and had one of the best Equipped Characters worldwide. Met some really nice people in there, to some i still have contact. I would say the game was good until the level 55-60 patches. They had good dungeons and raids where you needed an actual strats to beat the bosses. Hall of Survivors was a really good experience and could compete with wow raids back then i´d say. But most after that where just pure DPS race. Back when the Level 60 patch hit (i guess), things where that bad, that they had to release a harder version of the instance “Temple of Raksha”. One official told me they made it so hard (insane statboosts for bosses) they thought we can´t beat it. Our strategy tho was one rouge (to tank boss for a few sec with doge and immunity abilitys) 4 Scouts (most DPS) and one Healer to cheese it down -> and it worked. The only way to clear this instance on the highest difficultly was to have 4 really good scouts. The funny part is that the endboss dropt an x-bow which was laughably strong, so the best dps-class got even stronger. Socuts already did 2-3times (iam NOT joking) more than any other DPS no matter how good eqiupd he was and with this x-bow it just got worse. I want to state the x-bow was so strong, we did not sell him -> got offerd 300€ back than. For the most part you did not see any balancing patches, if you picked the wrong class (or combo) you were fucked and needed to make a new character.

  • I never played that game. But just from the description, I can see that if they released a new version of the game. With non-pay to win mechanics, subscription, actual focus on gameplay and further development of the game, it could stand on the same level of the big five. But the company doesn’t want to, and it doesn’t really need to. It would be a risky endeavor that might not pay off, but I still think it is a very big loss of potential.

  • I remember playing Runes Of Magic a decade or so ago, when my best friend decided to switch from 4Story to it. Was quite a nice F2P back then, that ran fine for the duration I was allowed to play each day. The downloads on our internet connection were horribly slow though and we would sometimes wait hours after big updates to join the game. It was very Pay To Win, but as kids we couldn’t buy much anyways and with how little time I had to play, I never reached anywhere near end game content anyways. Sometimes I think, I should revisit it, but let’s be honest, there were reasons I quit playing MMOs after it (I just prefer feeling like my actions actually changed the world like in a single player game. In ROM everything just got reset as soon as you accomplished anything.) Not to mention, that occasionally meeting up with my best friend for some quests and dungeons was one of the main reasons to play it. Nowadays I would be pretty much alone there, as I don’t know anyone anymore, who still plays it.

  • I know this article is several months old at this point but… I was a fairly hardcore RoM player from Chapter 2 of the game until late Chapter 5 after Gameforge came into the picture. In the early days of the game the memory crashing issue was fairly uncommon but after the game was expanded with Chapter 3 that all changed. It became pretty clear once the 2nd continent of Zandorya was introduced that the game engine was never really meant to handle all the new areas that were being added, not without forcing you to close and re-open the game client quite frequently to prevent crashes. Also, the more different gear & races (like the dwarfs) that were introduced only added to the issue since the game tries to load all of the assets for every player currently in the zone or city when you enter it. So the big cities like Varanas and especially Dalanis became very frequent crash zones. The power creep also got pretty insane starting with late Ch3 or Ch 4 of the game. In early Ch 3 it was noticeable but still manageable. Prior to Ch 3 you could complete pretty much all of the game content with gear that was moderately upgraded but not top shelf. Starting with late Ch3 in order to clear the lvl 60 instance on hard mode it was basically required that every single player in a party to have top of the line gear that could only be created/upgraded by spending the in-game currency in order to clear the instance. So long as it was easy to buy diamonds from other players or via the auction house with gold that wasn’t too bad.

  • ROM had the base design to be an awesome MMORPG. Instead GREED GREED and more GREED from both Frogster and Gameforge. This game was pay to win and unplayable w/out store convenient since day 1 (diamonds, transmutor charges, purified fusion stones, death penalty removal, BP space and many more). Things became even worst after charpter 2 when they removed diamonds trading from ingame AH. After that we had corrupted GMs, game files hacking, account hacking and ofc gold selling. It is a pity for a such fun to play game. Also the community in majority back then was almost pretty good. P.S. Josh I am happy that your website is growing, keep up the good work, your content is becoming better and better, Mirio.

  • Hi, was trying game and new to it, its seems fine, having a decent time in it, and my rebinds are staying, but I am not on new servers. EU has lots of servers with 2 new ones but on NA side there are only 2 choices and they do not say new. Having no lag problems at all, memory message recieved early when in game, but have not crashed, and have played over 2 hrs at a time. I enjoy your articles.

  • Wow… you’ve perfectly explained the memory leak. As a software engineer, it’s infuriating that such a simple issue isn’t fixed. That legitimately sounds like a easy thing to patch. Have assets deleted from memory that haven’t been in line of sight for 120 seconds, or some other period of time. All they need is some kind of simple timeout that refreshes when the player sees an asset or is in an area 🤦‍♂️

  • Runes of magic was the second mmo I played and I did for many years. I liked it and I still like it even though it has all those problems, probably because of nostalgia. If instead of Gameforge another company had the game to fix its problems, this game has the potential to be one of the best in the genre above many of those who are now, at the time it almost succeeded … but that is not going to happen. Regarding the memory bug, strangely, it hardly happened to me even with top graphics and full screen, both on this computer and the one I had in 2009. I think that if they don’t fix it, it’s because it must be in the core of the game. and to fix it they would have to redo the entire game.

  • Sounds like those 2 or 3 persistent issues with the game regarding Steam Gameforge just doesn’t care about those players otherwise it wouldn’t take years to correct. Definitely pay to win. Gameforge’s “deeds” seem devoid of integrity from a customer’s/player’s perspective, but then again the lemmings have been trained, “just lower the graphic settings to low”.

  • The level of savage in this article is massive! I remember playing this game back in like…. 2010-2013? I wasted so much money on cosmetics bc they were rentals. I genuinely loved the AH/crafting. It was sooooo easy to turn a profit without undercutting or bloating prices. Asking friends/randoms/guildmates for a gold loan to get materials for something to craft and then crafting it turning it around and selling it on the AH and making me and them profit. The guild base (NW kinda stole this idea I think). Dual class system was AMAZING.

  • 2012 was a strange year from memory for me too. I had played Runescape since late 2005 right up until EOC, and I had that epiphany that I needed to play something else. There were so many great games at that time releasing: Kingdoms of Amular, Guild Wars 2, Diablo 3, Wow Mists of Pandaria, and Runes of Magic (obviously not a new release but still popular alternative to WoW). I remember choosing GW2 and bought upon release. Quickly got bored as there was a real lack of content at the start and went in to Mists of Pandaria which was a big time sink for sure. What I find interesting is all those games I listed were all so similar taking various aspects of each. But Runes of Magic I think I played before it was on Steam, may have been 2010 but I actually found it quite charming as a free alternative to WoW and it was great I could just install it off the website.

  • I played it for a bit back in 2010 I think, after I had gotten bored of WoW and was looking for an alternative. I was put off by the even more comical artstyle and especially how dumb my character looked, and also the levelling process seemed boring. I don’t think I made it past level 20. Now that my standards have gotten a lot lower, I am thinking about giving it another try.

  • this is not a P2W game, it’s a P2A2PTG pay-to-be-able-to-play-the-game. Every high lvl person I ran into laughed or mocked me when I sad I wana play without spending a dime and that’s I’ll compensate with skill time and patience. 2 weeks later I have 21 bot accounts, farming pure stat stones and after doing the mat, months later, I realize even with that, it’s still gona take forever to get decent end game gear (not proper endgame stuff!). Did a ballpark calculation, based on what other said, and to have good enough gear to do the highest tier raid dungeon, I’d have to run 400 bots for 2 years and spend about 2k$… well fak! every person that I know that was max lvl or could run endgame content spent atleast 10k$ on the game, and fells like they are the only ppl left around as everyone else that has some sense left earlye on, as I did eventually. This is a great game with the worse financial implementation ever from the player point of view. And all that greed and not a penny spent on improving the game (the software) at all… It feels like that abuse ex that strang u along for 2 decades, that mastered the art of being a parasite.

  • “We not only say what we think, we also let our words and deeds speak for us.” This might be the dumbest thing ever. First of all, saying what you think always means you lack a filter and a key part of communicating is filtering what you’re saying. Second, yeah no duh your words speak for you. That’s the whole point of words. I am communicating right now by stringing together letters that form words to get my point across.

  • So they basically made a paid solution for the private servers of the f2p mmos I played years back (a 2004 released game that I played around 2008-10) that had like 50x exp and 20x drop rates and were fully donation funded. All the grinding and premium stuff, temporary inventory expansions, stat boost pets/mounts, premium regions, exp loss on death (and premium items to circumvent that), gacha upgrading, etc. But that was in a korean f2p game and the (boosted) p servers are completely free, relying only on donation and voting in the p server list. And seeing this makes me want to install one again.

  • Well actually the dual class system was in Guild Wars 1 quite a while before RoM even came out. And you can switch your secondary class around without any cost or limitation. No need to level up anything, the attribute points you have are just reset when you change and you can do whatever you like (even save them with build templates so ez swapping builds around). And there is still quite a big incentive to level up toons because every class has a primary attribute which you can only spend points on if, well, your first class is said class. This means you can only level up certain skills (those which are associated with the primary attribute) if you have the matching class. Which in return also means you don’t have access to any secondary class’ primary attribute. While Guild Wars 1 has been in maintenance mode pretty much since GW2 came out (actually even before) there are still quite a few players active. Last time I’ve checked (couple months ago) there were even a few hundred guilds still competing in GvG so there you go. And I know that some of the other PvP modes are also still kinda active, the ones introduced with Factions – which are queue-based – even have communities out-of-game scheduling matches. Can only imagine you could also still find people for dungeons and elite-dungeons.

  • (Before even starting the article) I just want to let you know that I tried this game out because it was cautiously recommended in a physical gaming magazine I read at the library (IIRC) and I liked it enough after exiting the newbie area to spend 15 euros to buy a horse, then quit immediately for some reason. This was 2008 or somewhere around it.

  • I played RoM years ago, and it was the “renting” of bag space that really turned me off at the time. Although, and this is something you didn’t mention, another thing was people paying real money in order to talk in global chat, so people would see the comments regardless of which zone they were in.

  • wow i searched up runes of magic to try to find a non p2w private server of it to stumble upon this article and just realized yo u show up in my youtube feed like nonstop allll the fking time and i am not subbed to u and have never even seen one of your articles till now. nice to finally see who you are tho i answer alot of ur polls

  • I wanted to play this a few years ago, since I remembered playing it in past, well I am banned for whatever reason. As I wanted to ask support why I am banned, the website told me I have to be logged in (on website) to write a ticket – but the thing is I can NOT login due to being banned …. nothing more to say.. >.<

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