The Potion of Arcane Recovery is a potent consumable that can be used to recover expended spell slots of up to 5th level. It is available for Bards, Clerics, and Druids, and removes one level of exhaustion. The Potion of Vitality is a potent option for those with channel divinity.
There are various ways to restore spell slots, such as short rests or expending class resources. The recover spells on rest system is present in almost every dungeon and dragons-like CRPG, and all classes that cast spells of any kind use this system. To raise your Alchemy skill, you may need to spam some useless potions to see the effects of each ingredient.
There are also items and potions available for restoring spell slots, such as the Potion of Sorcery, which grants X sorcery points to an arcane caster when drank for Y time, and the Ring/Staff of Sorcery, which may contain up to X sorcery points.
The mythic Brew Potions ability allows you to create potions of up to 6th level spells, including the Heal spell, which heals 110 to 150. Not all witches create potions, but it doesn’t define what kind of witch you are.
When you drink this potion, roll 1d4+1 to recover expended spell slots with a combined level equal to or less than the result. Restore Magicka is a spell effect that replenishes the character’s spent magic points when applied, regenerating the caster’s magic supply.
📹 How to Make a Restore Magicka Spell in Morrowind
Theirs an exploit in Morrowind that allows you to create a spell that restores all your Magicka. This is my guide on how to do it.
What magic item restores spell slots?
The Pearl of Power enables the user to utter the designated command word and thereby replenish one expended spell slot while it is in their possession. It should be noted, however, that JavaScript may be disabled or blocked by an extension or browser that does not support cookies.
Is there a potion that restores spell slots?
This potion, created from magic essence, confers upon the drinker 1d4+1 mana points (MP) upon ingestion. It is of the utmost importance to distribute the MP without delay following its ingestion, as this is the only means of recuperating spell slots. Should sufficient MP be available, any number of spell slots may be recovered; however, any residual MP is subsequently lost upon expenditure.
How do I replenish spell slots?
To recharge regular Spell Slots as a Sorcerer or a Cleric, take a long rest by clicking and holding on the campfire icon on the right side of the user interface. This requires being in a camp with enough materials for long rests. For Warlock Spell Slots, perform a short rest by pressing and holding the campfire icon on the right side of the user interface. For Action Surges, use long and short rests for battle recharge. Class-specific abilities may require recharging, but the method is detailed in the description. It is essential to have enough camp materials and camp materials for long rests.
How to get spells back as Cleric?
The Cleric table indicates the number of spell slots available for casting 1st-level and higher spells. To cast a spell, one must expend a slot of the spell’s level or higher. All expended spell slots are regained after a long rest. To prepare a list of cleric spells, choose a number equal to your Wisdom modifier and your cleric level, with a minimum of one spell. For example, a 3rd-level cleric with a Wisdom of 16 can have six spells of 1st or 2nd level in any combination. Casting a 1st-level spell, like Cure Wounds, doesn’t remove it from the list. To change the list, one must spend at least 1 minute in prayer and meditation per spell level for each spell on the list.
How to replenish spells in D&D?
Upon reaching the second level, sorcerers are able to utilize the “Flexible Casting” ability, which permits them to expend sorcery points to either regain spell slots or restore sorcery points.
How do sorcerers regain spells?
You have two 1st-level sorcerer spells from the list, and you learn an additional spell at each level except 12th, 14th, 16th, 18th, 19th, and 20th. Each spell must be of a level with spell slots. For example, at 3rd level, you can learn one 1st or 2nd level spell. Additionally, you can choose a sorcerer spell you know and replace it with another spell from the list, also of a level with spell slots.
Can clerics cast 2 spells?
As a 3rd-level cleric, you can cast a spiritual weapon as a bonus action, but if you wish to cast another spell during your turn, it must be a cantrip with a casting time of 1 action, such as sacred flame. This rule is commonly understood as saying that if you cast two spells on the same turn, one of them must be a cantrip. However, the lead rules designer of D and D, Jeremy Crawford, recently answered some questions on Twitter about bonus action spellcasting, which made it clear that the rule was not entirely clear. Crawford’s explanation of casting times is crucial for understanding the rules and ensuring that you are not misunderstanding the rules.
Do short rests restore spell slots?
The text delineates the utilization of disparate spell slots, including Black Number, Red Number, and Cyan Number. It should be noted that these slots can only be regained following a period of rest, either a long rest, a short rest, or a brief period of rest. Spells of the sixth level and above present a significant challenge to the caster, as they can only be cast a single time and must be preceded by either a short or long rest.
Can wizards regain spell slots?
You can regain magical energy by studying your spellbook and choosing expended spell slots to recover once a day after a short rest. These slots can have a combined level equal to or less than half your wizard level, and none can be 6th level or higher. For example, a 4th-level wizard can recover up to two levels worth of spell slots. When reaching 2nd level, you can choose an arcane tradition, shaping your magic practice through one of eight schools, such as Evocation.
Do wizards get 2 spells every level?
As a wizard, you can add two spells of your choice to your spellbook for free each time you gain a wizard level. These spells must be of a level for which you have spell slots, as shown on the Wizard table. You may find other spells during your adventures. Additionally, you can regain some magical energy by studying your spellbook. Once a day, you can choose expended spell slots to recover, with a combined level equal to or less than half your wizard level. For instance, a 4th-level wizard can recover up to two levels worth of spell slots.
Can sorcerers revive?
The following classes have spells that can bring back the dead: sorcerer, wizard, arcane cleric, trickster rogue, eldritch knight fighter, and genie warlock. Other techniques, such as using a phylactery, are available in D and D 5e. A phylactery is a magical item that can resurrect a creature, typically in the form of an amulet. The soul of the creature is tied to the phylactery, allowing it to enter a new body if the original one is destroyed.
📹 Skyrim – Alchemy Potion Guide
How to mix important potions in Skyrim, and where to get the ingredients. Poison guide: …
Skyrim Potions List (Includes Dawnguard Expansion) Cure Disease: Charred Skeever Hide, Hawk Feathers, Mudcrab Chitin, Vampire Dust, Felsaad Tern Feathers Damage Health: Crimson Nirnroot, Deathbell, Ectoplasm, Emperor Parasol Moss, Falmer Ear, Human Flesh, Human Heart, Imp Stool, Night Shade, Nirnroot, Red Mountain Flower, River Betty, Skeever Tail, Small Antlers, Troll Fat, Void Salts, Fine-cut Void Salts, Poison Bloom Damage Magicka: Butterfly Wing, Chaurus Eggs, Daedra Heart, Eye of Sabre Cat, Glow Dust, Hagraven Feathers, Hanging Moss, Human Heart, Luna Moth Wing, Namira’s Rot, Nortic Barnicle, Trama Root Damage Magicka Regen: Bear Claws, Blue Butterfly Wing, Blue Mountain Flower, Burnt Spriggon Wood, Chaurus Hunter Antennae, Chicken’s Egg, Glow Dust, Hanging Moss, Human Heart, Night Shade, Spider Egg, Spriggon Sap Damage Stamina: Ash Creep Cluster, Blisterwort, Blue Butterfly Wing, Bone meal, Canis Root, Chaurus Hunter Antennae, Crimson Nirnroot, Cyrodilic Spadetail, Giant’s Toe, Nirnroot, Rock Warbler Egg, Spider Egg Damage Stamina Regen: Creep Cluster, Daedra Heart, Frost Mirriam, Giant’s Toe, Histcarp, Juniper Berries, Large Antlers, Silverside Perch, Skeever Tail, Wheat, Yellow Mountain Flower Fear: Blue Dartwing, Cyrodilic Spadetail, Daedra Heart, Gleemblossom, Namira’s Rot, Netch Jelly, Poison Bloom, Powdered Mammoth Tusk Fortify Alteration: Burnt Spriggon Wood, Grasspod, Riverbetty, Spriggon Sap Fortify Barter: Butterfly Wing, Dragon’s Tongue, Hagraven Claw, Tundra Cotton Fortify Block: Bleeding Crown, Boar Tusk, Honeycomb, Pearl, Slaughterfish Scales, Tundra Cotton Fortify Carry Weight: Creepcluster, Giant’s Toe, Hawk Beak, Netch Jelly, Poison Bloom, Riverbetty, Scaly Pholiota, Trama Root, Wisp Wrappings, Fortify Conjuration: Blue Butterfly Wing, Blue Mountain Flower, Bone meal, Chaurus Hunter Antennae, Frost Salts, Hagraven Feathers, Lavender Fortify Destruction: Ash Creep Cluster, Beehive Husk, Ectoplasm, Glow Dust, Glowing Mushroom, Nightshade, Wisp Wrappings Fortify Enchanting: Blue Butterfly Wing, Chaurus Hunter Antennae, Hagraven Claw, Snowberries, Spawn Ash, Spriggon Sap Fortify Health: Bear Claws, Blue Mountain Flower, Boar Tusk, Giant’s Toe, Glowing Mushroom, Hanging Moss, Wheat, Yellow Mountain Flower Fortify Heavy Armor: Ice Wraith Teeth, Sabre Cat Tooth, Slaughterfish Scales, Thistle Branch, White Cap Fortify Illusion: Dragon’s Tongue, Dwarven Oil, Mora Tapinella, Scaly Pholiota, Taproot Fortify Light Armor: Ash Hopper Jelly, Beehive Husk, Felsaad Tern Feathers, Hawk Feathers, Honeycomb, Luna Moth Wing, Skeever Tail Fortify Lockpicking: Ashen Grasspod, Falmer Ear, Namira’s Rot, Pine thrush Egg, Spider Egg Fortify Magicka: Ectoplasm, Emperor Parasol Moss, Histcarp, Jazbay Grapes, Red Mountain Flower, Salmon Roe, Tundra Cotton, Fine-cut Void Salts, Void Salts Fortify Marksman: Canis Root, Elves Ear, Juniper Berries, Spider Egg Fortify One Handed: Bear Claws, Canis Root, Hanging Moss, Hawk Feathers, Rock Warbler Egg, Small Pearl Fortify Pickpocket: Blue Dartwing, Nortic Barnicle, Orange Dartwing, Slaughterfish Egg Fortify Restoration: Abecean Longfin, Cyrodilic Spadetail, Saltpile, Small Antlers, Small Pearls, Yellow Mountain Flower Fortify Smithing: Blisterwort, Glowing Mushroom, Sabre Cat Tooth, Spriggon Sap Fortify Sneak: Abecean Longfin, Ashen Grasspod, Beehive Husk, Frost Mirriam, Hawk Feathers, Human Flesh, Powdered Mammoth Tusk, Purple Mountain Flower Fortify Stamina: Boar Tusk, Chaurus Eggs, Garlic, Large Antlers, Lavender, Slaughterfish Egg, Torchbug Thorax Fortify Two Handed: Dragon’s Tongue, Fly Amanita, Emperor Parasol Moss, Troll Fat Frenzy: Blisterwort, Boar Tusk, Falmer Ear, Fly Amanita, Hagraven Feathers, Human Heart, Troll Fat Invisibility: Ash Creep Cluster, Chaurus Eggs, Crimson Nirnroot, Ice Wraith Teeth, Luna Moth Wing, Nirnroot, Vampire Dust Lingering Damage Health: Imp Stool, Mora Tapinella, Orange Dartwing, Scathecrow, Slaughterfish Egg, Slaughterfish Scales Lingering Damage Magicka: Hagraven Claw, Purple Mountain Flower, Swamp Fungal Pod, Torchbug Thorax, Wheat Lingering Damage Stamina: Butterfly Wing, Chicken’s Egg, Nightshade, Small Antlers Paralysis: Canis Root, Gleamblossom, Human Flesh, Imp Stool, Netch Jelly, Swamp Fungal Pod Ravage Health: Cyrodilic Spadetail, Eye of Sabrecat, Giant Lichen, Jazbay Grapes, Scathecrow, Silverside Perch, Skeever Tail Ravage Magicka: Frost Mirriam, Grasspod, Lavender, Orange Dartwing, Red Mountain Flower, Scathecrow, Spawn Ash, White Cap Ravage Stamina: Bee, Bone Meal, Deathbell, Honeycomb, Scathecrow, Spawn Ash, Thistle Branch Regenerate Health: Emperor Parasol Moss, Garlic, Juniper Berries, Gleamblossom, Luna Moss Wing, Namira’s Rot, Nordic Barnacle, Vampire Dust Regenerate Magicka: Dwarven Oil, Fire Salts, Garlic, Jazbay Grapes, Moon Sugar, Salmon Roe, Salt Pile, Taproot Regenerate Stamina: Bee, Fly Amanita, Mora Tapinella, Scaly Pholiota Resist Fire: Ash Creep Cluster, Bone Meal, Ashen Grasspod, Elves’ Ear, Dragon’s Tongue, Fire Salts, Fly Amanita, Mudcrab Chitin, Snowberries, Spawn Ash Resist Frost: Frost Mirriam, Frost Salts, Hawk Beak, Moon Sugar, Purple Mountain Flower, Silverside perch, Slaughterfish Scales, Small Pearls, Snowberries, Thistle Branch Resist Magic: Bleeding Crown, Chicken’s Egg, Crimson Nirnroot, Felsaad Tern Feathers, Gleamblossom, Hagraven Claw, Lavender, Nirnroot, Tundra Cotton, Void Salts, Wisp Wrappings Resist Poison: Beehive Husk, Charred Skeever Hide, Falmer Ear, Garlic, Grasspod, Mudcrab Chitin, Slaughterfish Scales, Thistle Branch, Troll Fat, Yellow Mountain Flower Resist Shock: Ash Hopper Jelly, Blue Dartwing, Glow Dust, Glowing Mushroom, Hawk Beak, Pearl, Pine Thrush Egg, Snowberries, Swamp Fungal Pod Restore Health: Ash Hopper Jelly, Blisterwort, Blue Dartwing, Blue Mountain Flower, Butterfly Wing, Charred Skeever Hide, Daedra Heart, Eye of Sabre Cat, Felsaad Tern Feathers, Imp Stool, Rock Warbler Egg, Swamp Fungal Pod, Wheat Restore Magicka: Creep Cluster, Dwarvan Oil, Ectoplasm, Elves’ Ear, Fire Salts, Frost Salts, Giant Lichen, Grasspod, Human Flesh, Moon Sugar, Mora Tapinella, Pearl, Red Mountain Flower, Taproot, Vampire Dust, White Cap Restore Stamina: Bear Claws, Bee, Charred Skeever Hide, Eye of Sabre Cat, Hawk Beak, Histcarp, Honeycomb, Large Antlers, Mudcrab Chitin, Netch Jelly, Orage Dartwing, Pearl, Pine Thrush Egg, Powdered Mammoth Tusk, Purple Mountain Flower, Sabre Cat Tooth.
the fortify restoration pot is actually “fortify enchant effects” for some reason, and I’ve seen instances of exploiting it using a feedback loop between the enchants and multiple fortify restoration pots, and once you get past 100% strength, the potions you subsequently create would exponentially increase in strength. Using those and then creating a different potion would buff that potion tremendously. Using this knowledge to grant yourself unlimited power is very possible, and in fact, easy. For example, another set of gear being enchanted with an insanely buffed enchanting potion and fortify alchemy, would effectively make the ability to create these forbidden potions at any time, permanently, and enchanting gear under its influence with other effects like health, mana, stamina, or smithing just breaks the game.
i played as a pyromancer recently and i used a lot these 3 recipes: 1) Regenerate Magicka + Restore Magicka + Fortify Magicka (3 all at once) = Jazbay Grapes + Red Mountain Flower + Taproot (or Moonsugar) 2) Weakness to poison + Weakness to fire = Bleeding crown + Juniper Berries + Deathbell (Very usefull when you want to amplify the damage you are dealing. The first strike with that poison will make your ennemy weak to poison and then after the strike and so dose of poison is going to be more effective because the ennemy had already his poison resistance weakened. 3) Fortify Destruction = Glowing Mushrooms + Nightshade (A must have to actual damage with a mage in skyrim while playing in higher difficulties.) I’m trying to find a second effect to add … but i struggle to find the great ingredient. A nice addictionnal effect would be Magic resistance for example but no ingredients matches together unfortunatly. Even if you’re not using these potions, it can be sold for a good price. For an assassin used: 1) Dmg life on hit + Dot life + Paralyse = Human flesh + Imp stool + Carnivorous Fish scales For a berzerker i used this: 1) Fortify 2 handed-weapons + Régénerate Stamina = Dragon’s tongue + Fly Aminita + Mora Topinella. Can someone tell to me recipe that does this: Restore life + Fortify life + Regenarate Life ( the 3 at once) i’m stuck with blue mountain flowers and wheat atm. Anyway i hope that is going to help somebody 🙂 and good game.
not gonna lie i’m surprised you didnt add in the potion of waterbreathing in this. its a difficult potion to get all the materials for but it GREATLY increases your skill in alchemy. alchemy(assuming people dont already know) is leveled up by the value of the potion being made, by using nordic barnacle cluster, salmon roe, and garlic you make a potion of waterbreathing that with no perks is worth around 2000 right off the bat and gives amazing stats. i think i had one perk in the first alchemy slot and it had something along the lines of able to breath underwater for 330 seconds, along with other effects. at max level and all perks acquired it can make a potion worth around 12000. using this potion can also level up speechcraft as well since speechcraft experience is gained by the value of the item sold, whether or not you get the exact gold amount. if you sell an item for 150,000 gold you will get that in experience even if the seller only had 5000 to give you. another easy potion to make that will level alchemy pretty quickly is a potion made from mora tapinella, creep cluster, and scaly pholiota. i cant remember what potion they make but the reason its a good way to level up alchemy is because of the fact that all three are growable with the hearthfire addon. you can easily gain massive amounts in a very short time frame leading to more potions made and more xp.
Remember, folks: Dragons suffer only damage from potions, and undead (this includes Vampires!) are completely immune. I’d recommend having one or two damage poisons and a paralysis poison handy, as well as a fire/frost/shock resist potion and a +onehanded/archery potion. Health, Stamina and Magicka potions are best just bought from vendors. Or two-handed if you swing that way.
The most consistent place that I’ve found Luna Moth is right outside my Lakeview Manor Home. I get 1, 2, even 3 outside over the animal pen EVERY night. The torchbugs are even more common there around half dozen per day. It’s my favorite player home on Skyrim. The free player home in Raven Rock is also a favorite. While it has no garden, it does have Alchemy, Enchanting AND full service smithing stations including a smelter! And it’s free! It’s very close to Tel Mythrin which has one of the better Alchemy shops in the game.
You can bypass the waiting for Plants to Respawn. Just go to a merchant. Buy what you need. Then Save-Hit-Reload Method. Save the Game. Hit or kill the Merchant. Then “Load” the saved game. Merchant will Restock. All merchants will work. You can Duplicate items to save Money. Need a Flat or use your house. Drop the items you want to duplicate. Make sure it’s 1 at a time. Get a Follower to pick them up. Tell them to do something for you. Then just click on items to pick up. Leave the house and Fast Travel to a really Distant area. Then Fast Travel back. Go back to your House. Tell Follower to pick items back up. 100 items is good enough. To end the Duplicate, just pick it up yourself. Put items you don’t need in storage. You can duplicate Ingots, Grand Soul gems, ingredients ect….. ***Always Save often.. Good luck. Cheers.
Best endgame potions: Bear Claws + Charred Skeever Hide + Wheat = Fortify Health (60secs), Restore Health, Restore Stamina Hawk Beak + Mudcrab Chitin + Snowberries = Resist Shock, Resist Frost, Resist Fire, Restore Stamina Moon Sugar + Jazbay Grapes + Red Mountain Flower = Fortify, Restore and Regenerate Magicka Good expensive potions to sell: Chaurus Eggs + Garlic + Luna Moth Wing Blue Mountain Flower + Blue Butterfly Wing + Giant’s Toe
Blue Butterfly Wing + Blue Mountain Flower + Giant’s Toe = Fast alchemy leveling potion and speech booster (due to the extremely high value of the potion without purity). Really useful if you have any form of merchant mod that increases the amount of ingredients they carry or a mod that allows you to harvest more toes from giants, as Giant’s Toe is hard to find. But do know that you shouldn’t have the purity perk for this potion. The awesome price comes from all of the effects in the potion being boosted by the Giant’s Toe, bloating the price.
I just love pronunciation errors. I sincerely mean it. “Herthfire”, “in masse”, such things said through Strife’s excellent diction and measured tone are pleasantly charming, regardless of how other people ascribe negative aspects to errors. Never change it. Wonderful guide, leaving a lot of room for personal exploration without exposing the best ways to do things. I’ve liked your work in this vein, and it seems that I will continue to do so.
Luna moths are guaranteed to spawn just in front of the orphanage in Riften and will do so after being harvested, bug spawns aren’t time dependent and will come back just from walking far enough away, and it doesn’t decrease your maximum magicka to make invisibility with chaurus eggs and luna moth wings it does damage to your magicka, ie it reduces the current (not maximum) value similar to having cast a spell.
Just a few sidetracks from a veteran player. The passive schools in Skyrim (that being Smithing, Alchemy, and Enchanting) are completely fine on their own and highly potent on most if not all builds, but completely broken if you combine Alchemy with any of the other two. Henceforth you could say that Alchemy is a broken school except when it‘s used solely. That is due to the game‘s rather poorly balanced mechanics of Fortify X Magic School and its effect on the Enchanting mechanic, as fortifying x Magic School will make potions in the related Magic School more potent. Restoration buffs Fortify Enchanting potions, which can lead into an infinite loop of buffing up your Fortify Enchanting potions and Fortify Enchanting gear, which leads to either an infinite amount of Fortify Smithing (1 000 000+ damage per hit), or Fortify Enchanting (1 000 000+ magic damage/health drain, etc.), if not both if you desire. This is the well known „Fortify Restoration exploit”. It‘s not a glitch. It‘s not a bug. It‘s just poor game design. I rarely integrate Alchemy into my builds because of that exact situation, it‘s simply broken. However, that shouldn‘t hold you off from selecting alchemic ingredients altogether, as the school is easy to power-level, granting you with easy additional level ups and skill points, enhancing any build. Potions like Giant‘s Toe + Wheat + Creep Cluster, Chaurus Egg + Lunar Moth Wing + Namira‘s Rot, and another potion involving Salmon Roe and a few other ingredients I can‘t remember because Salmon Roe is rather hard to find casually and I find myself hardpressed to use that formula, are all incredibly valuable potions, leveling up Alchemy fast while making you a ton of gold by selling them.
I know I’m four years to late but if you combine red mountain flower, jazzbay grapes and fire salts to get the ultimate magicka potion. Fire salts can easily be made at the atronach forge in the midden with regular salt, a ruby and a filled soul gem (any size). There are also two fire salts sitting on the table beside the forge.
You missed the most valuable potion to make, especially at the beginning of the game as it will make your alchemy skill rise faster than the making of any other potion while raising a lot of money. It’s a Fortify Carry Weight potion that’s made with Creep Cluster, Mora Tapinella and Scaly Pholiota. Fortify Carry Weight is what the game calls it, but it also will Fortify Illusion, Regenerate Stamina, Restore Magicka and if you don’t have the Purity Perk will cause Weakness to Magic. Of course this potion is NOT for drinking and you won’t be making it after you’ve made Purity Perk anyways, which decreases it’s value at the shops. All of these ingredients can be farmed, and the eleven plots outside any estate are perfect for growing the proper proportions: 3 Creep Cluster, 5 Mora Tapinella and 3 Scaly Pholiota which will yield you 15 potions.
Bleeding crown is the primary fungi found in Redoran’s Retreat. Just fyi. Also…resist fire, frost…maybe also shock…snow berries. Dragon’s tongue for fire. Thistles for frost. Dunno about shock… didn’t make a habit of making them. Blisterwort and glowing mushrooms for blacksmith pots. Canis root and swamp fungal pod for paralysis pots.
Alchemy is one of the most useful skills in the game due to the fact that you can use it in so many different ways. Including the restoration loop. You can also use it do get speech 100 by selling 1 potion. ( Power leveling) this also occurs by doing the restoration loop. Also you can get smithing 100 by upgrading a dagger once by just drinking 1 potion. (resto loop). Vice versa with enchanting. Alchemy is literally the gateway to every important perk tree in the game. Sidenote: You can do the resto loop starting at Alchemy level 40 you just gotta have the first 3 perks, then benefactor then the one to the left of it. Making it OP.
My main character is a mage. I’ve got really high skill in all schools of magic, and I’ve travelled everywhere to find tomes and other mages to learn from. Including solstheim where I worked for that Telvanni mage (forgot his name). Now That I’ve mastered my magic skills I’m going to move on to learning alchemy, and how to brew useful potions and draughts
So snowberries, hawk beak, and anything that has the resist fire effect can be used to create a potion that makes you resistant to fire, frost, and shock damage not to mention it is not hard to get these effects to over 80% meaning using these potions to max out your elemental resistances is a viable option if you can get enough hawk beaks which is the real issue with using these potions
This is a great alternative to buying them! I’m sick of being told I’m “not strong enough” to handle the potions I wish to buy. These asshole potion salesmen don’t even care that I’m going into battle and desperately NEED those potions, only the strongest will do… but they refuse me. With this guide I shall brew for myself only the STRONGEST POTIONS, the kinds that could kill a drago-ohhh… I just realized that potion seller was an illiterate and was actually selling poisons. POISONS! That makes sense. Okay. This is still good to know, maybe I’ll go back and teach that Potion Seller to make actual potions that help people and not kill everything because clearly that guy has no clue how potions are supposed to work.
Snowberries + Blue Butterfly Wing = Fortify Enchanting Nightshade + Deathbell = Damage Health (Add thistle branch for ravage stamina or giant lichen for weakness to poison) Mora Tapinella, Imp Stool and Deathbell will make a potion of Lingering AND Instant damage health, killing opponents now AND later. Don’t forget, potions of damage health with deathbell or river betty in them are more powerful than normal. Also, dragonflies can most often be found hovering over water, and anywhere that you see a dragonfly, there will be a school of alchemical fish (like histcarp and river betty) in the water just underneath them, every time.
I LOVE YOU GUIDES 👍👍👍👍👍 I was only mildly thinking about playing Skyrim again since getting SE for free. After perusal most of your guides, my love of Skyrim has been rekindled. Hundreds of hours already played, looking like I’m going to commit at least a couple dozen more, thanks in no small part to your brilliantly written and edited article guides. FANTASTIC job! (Who knew properly reading aloud with correct pronunciation would become a rarely practiced discipline? Pay attention YouTubers 🙂)
I was looking for a Alchemy For Dummies tutorial that can explain why 3 ingredients of the SAME effect don’t work as well or at all. I’m wanting to make Ravage Health or combinations to make Lingering Ravage/Damage Health. Also, is there another ingredient as versatile as the River Betty. I’m just not understanding the concepts of the ingredient pairings and was looking for SOMETHING to explain these better !!!
Your vids are AWESOME!!!!!!! Wish I’d had these to watch 5 years ago hehehe may I respectfully add, any alchemist or assassin type character can benefit from a “More Garden Plants” mod, as well as Arthmoor’s “Alchemical Encyclopedia” mod. Great for immersion, research, and profit even at advanced levels.
For a great start on a new playthrough: 1. Go to Riften, loot all barrels. You will get around 100 salt piles 2. Go to Morthal, gather a shitload of Deathbells from the swamp around it 3. Go to Solitude, from catacombs you will get around 70 hanging moss 4. Pick up all blue mountain flowers as you travel, they are everywhere Both Deathbell+Salt and BMF+Hanging Moss produce very valuable potions, yielding 1000’s of gold right from the beginning.
Does William Strife have a article on the all of the ways to obtain maximum Magicka Resistance? Like, through maxed level gear(most quest rewards of which stop leveling after you reach level 30), Magicka Resist potions(with 100 Alchemy and the necessary perks), racial abilities, Resist Magicka in the Alchemy tree, ect ect ect.
Nice article, would have added a couple potions to your list however. A few people mentioned Giants toe+wheat grass in the comment section, however, a potion I have been making on my new legendary survival no mods or exploits playthrough is histcarp+salmon roe. Making these potions with a well rested bonus and the thief stone activated has leveled my alchemy significantly in the early game phase. Currently about level 11 with 50+ alchemy.
so i know how crazy this sounds.. but im JUST now playing Skyrim after being too intimidated by it for years.. its amazing.. im kicking myself for not getting in to it sooner but also glad im getting my first taste AFTER it has had so long to be updated and patched a billion times.. it looks so good still!
There’s a lighthouse in the north with a cave system underneath where you can find a tonne of chaurus eggs. I forgot the exact name and location but the place’s occupants are dead and you can sleep and cook there to prep for the journey underground if you need to. There are a couple of falmer I think as well as a bunch of chaurus and a boss chaurus if you delve deep enough too but yeah. Loads of eggs down there.
Im sorry but. Herthfire? You did pronounce Chitin correctly which it seems no one else does. Apperently no one else paid attention in biology class. But enough of my passive agressive and kinda hypocrytical whining. Thanks for the article i learnt alot of this stuff years ago but i think this is the best article on this which would’ve been nice back then hopefully there wont be people as annoyed by i was.