How Do You Use Jodah In Commander To Perform Green Spells?

Jodah, the Unifier, is a commander with unique abilities that fuel explosive and resourceful plays in EDH decks. He allows his control to cast massive spells for just five mana if he is not all-group and attacks him. Jodah also allows players to reveal cards from their deck until they find a lower-cost legendary spell that can be cast for free. When combined with Jodah, the Unifier, the deck achieves an important mana synergy, as creatures played without cost are cast, triggering a sequence of considerable value.

One of Jodah’s strengths is his ability to land huge Stax and value pieces down very early. He is all five colors when it comes to color identity, and his on-cast ability allows players to cascade for a lesser legendary spell. Commander damage can be a serious option, especially with a little buff.

Jodah’s ability allows players to cast spells, making him a four-mana commander. The goal is to ramp and fix the mana base with Gates and prepare the field for Jodah with lords, anthems, and triggered abilities. When Etali, Primal Storm attacks, exile the top card of each player’s library, then cast any number of spells from among those cards. When casting a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value.


📹 Omega Level Commander | Jodah, the Unifier | Incredibly Powerful | Deck Tech | EDH | MTG

The Commander’s Quarters is your Magic the Gathering source that helps you Command Your Budget! Jodah, the Unifier is an …


Is jodah related to urza?

Jodah, the Unifier, is a character from Jeff Grubb’s 1999 book, The Gathering Dark. Born after the Brothers’ War, Jodah has a blood relation to Urza and Mishra. In Planar Chaos, he was referenced on cards as a riff on Urza’s Avenger, which was later renamed Jodah’s Avenger. Jodah was finally featured on a card in Dominaria as a legendary creature, known as Jodah, Archmage Eternal. The team wanted to create a five-color legendary creature that had played a significant role in stories outside the card sets but never had a card. Since returning to Dominaria, Jodah had proven to be a popular character, and they wanted to give him another card. The first attempt was to make Jodah a five-color creature.

Can you use colorless in Commander?

Colorless mana in Magic the Gathering (MTG) is not a significant factor in a card’s color identity, and it can be used in any deck. However, if a commander is colorless, the entire deck must be colorless. Understanding colorless mana can be challenging due to the subtle differences between types and colors of mana, and some philosophical questions about the generic colorlessness of colorless. Understanding colorless mana in MTG is straightforward once concepts are clarified.

Is jodah all colors?

Utilizing the entire standard card pool to play all five colors represents a significant challenge. However, Jodah, Archmage Eternal provides incentives for achieving this objective by casting spells as an alternative to the standard casting costs.

What color are eldrazi?
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What color are eldrazi?

Eldrazi are an ancient race native to the Blind Eternities with no physical form or color alignment. Their nature is ceaseless hunger, traveling between planes to devour mana and life energy until the plane’s destruction. Three Eldrazi titans were previously bound on Zendikar: Emrakul, Ulamog, and Kozilek. Each titan lives outside of the planes and extends a part of its “body” into the plane to create a physical manifestation of itself there. They also have an army of drones that are extensions of their body and will.

The spirit dragon Ugin compared this to a man sticking his hand into a pool of water, where the fish only see a part of the man. The inhabitants of a plane can only see a part of each titan, and even though the lesser Eldrazi appear independent beings, their physical forms are part of a greater entity outside the plane.

Can Jodah be a 5 color Commander?
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Can Jodah be a 5 color Commander?

This week’s Dominaria United Legendary Creature, Jodah, the Unifier, is a five-color Commander with a cost-intensive mana base due to the high number of Legendary spells and creatures in the deck. Jodah has a built-in Coat of Arms, which can be used to protect him from attacks. The on-cast ability allows players to cascade for a lesser cost Legendary spell, which is a powerful ability that even if countered, Jodah’s cascade will still occur.

To maximize the benefits of Jodah, it is recommended to play Legendary Creatures and mana acceleration in the early game. Once Jodah is in play, it is crucial to protect him to take advantage of the Coat of Arms for Legendary Creatures and his cascading ability. The build includes six cards that can help protect Jodah or bring him back for free if he dies.

There are also ways to copy Jodah while negating the Legendary rule, such as Sakashima of a Thousand Faces and Helm of the Host, which both negate the Legendary rule. A fringe type of copy can be made if Sakashima of a Thousand Faces and Ratadrabik of Urborg are in play and Jodah dies.

The deck can also create other broken things with multiples of the same Legendary Creatures, but the Commander is the most powerful.

What are the rules for colors in Commander?

A card’s color identity can be derived from its casting cost and mana symbols. Each card in the Commander deck must use mana symbols that also appear on the commander. Colorless cards are allowed. The Command Zone is where the commander resides during the game. Players cast their commander from the zone for normal costs and an additional two mana for each previous cast. If the commander is placed in a different location, it can be returned to the command zone. A player who has been dealt 21 or more combat damage by the same commander loses the game. The commander is tracked across zone changes for this purpose.

How does jodah work with morophon?

The Jodah, Archmage Eternal ability permits the player to pay WURBG in lieu of the spell’s casting cost. Upon Morophon’s deployment onto the battlefield, the player is required to select a creature type and subsequently cast spells of that specific type, with the cost reduced to WURBG. One may select Progenitus, substitute WURBG with Jodah, and deduct the WURBG cost with Morophon, thereby casting it for 0 with the aid of cost reduction techniques such as those afforded by Morophon.

Is Jodah related to Urza?

Jodah, the Unifier, is a character from Jeff Grubb’s 1999 book, The Gathering Dark. Born after the Brothers’ War, Jodah has a blood relation to Urza and Mishra. In Planar Chaos, he was referenced on cards as a riff on Urza’s Avenger, which was later renamed Jodah’s Avenger. Jodah was finally featured on a card in Dominaria as a legendary creature, known as Jodah, Archmage Eternal. The team wanted to create a five-color legendary creature that had played a significant role in stories outside the card sets but never had a card. Since returning to Dominaria, Jodah had proven to be a popular character, and they wanted to give him another card. The first attempt was to make Jodah a five-color creature.

Is Sisay a 5 color Commander?
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Is Sisay a 5 color Commander?

Sisay, Weatherlight Captain, is considered a 5 colors card in the game, even when the game starts. Life: -3 produces one addition mana of the same type when tapping a land for mana. Sisay is correctly considered as a white only permanent in the XMage deck editor. The same issue occurs when copying another single color creature with an activated ability with all colors, as Go-Shintai of life’s origin.

Bloom Tender can consequently procude all 5 mana colors. To resolve this issue, search your library for a legendary permanent card with converted mana cost less than Sisay’s power, put that card onto the battlefield, and shuffle your library.

Does Yuriko avoid Commander tax?

The activation of Yuriko’s commander ninjutsu ability does not necessitate the payment of the commander tax or an increase in the commander tax to be paid at a later date, in contrast to the casting of Yuriko as a spell.

Does Jodah Archmage Eternal work on Commanders?
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Does Jodah Archmage Eternal work on Commanders?

Jodah, Archmage Eternal cannot bypass the Commander Tax, as it is a cost replacement effect that adds the commander tax to the cost. Commander is Magic’s most popular sanctioned format, offering numerous possibilities and multiplayer matches. The game is centered around legendary creatures, allowing for big plays and epic showdowns. However, rules are essential to distinguish a game from a mere chaos.

The commander tax is a ground rule that helps legendary commanders douse their power level, ensuring they don’t become too powerful. Despite its unfunny appearance, the commander tax is necessary to maintain the integrity of the game and ensure its success.


📹 Commander Deck with 97 Wastes


How Do You Use Jodah In Commander To Perform Green Spells?
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Pramod Shastri

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38 comments

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  • Hey Mitch! Just wanted to say that I really LIKE your calmer and more relaxed voice that apparently comes with the other setup. I think it’s a nice change from the usual “max pitch, volume & speed” mode most YouTube creators are in 🙂 Maybe I just enjoy not being yelled at all the time! 😀 Apart from that: Nice Deck Tech! Maybe Jodah will even be my first 5-color Commander…

  • Literally forgot about the high-energy voice Mitch usually has and nearly jumped out of my chair when we got switched over to the outro. Hahah that experience aside, I appreciate the in depth look at Jodah! My partner is wondering if this is going to be a kill-on-sight Commander that won’t even be worth building? Not quite sure!

  • I’m building this right away. I must admit, though, that I have been distracted by the sheer volume of Legendary possibilities. I think I really need to pull back on some of them and work in WAY more removal, ramp, and all-round shenanigans so that I can exist on the board for long enough to actually play some of these super friends. Mitch, any chance you’d be willing to do a second pass on this one with a …. $150 limit? Or play test this on one of your gameplay broadcasts?

  • I am already tired of this guy brawl; massive mistake by Wizards to print this guy in a standard set forcing us to deal with brawl game after brawl game; he has a VERY high win percentage against decks NOT playing Jodah because he’s super strong; basicly if you are playing ANY deck that isn’t LOADED with a huge amount of removal, or have fantastic agro and went first, you are going to get out tempoed by him FAST. Can wizards stop making these sorts of ridiculously strong 5 color legendries for standard so I don’t have to deal with them every game in Arena Brawl?

  • I really dont want to sound like a d*** . I am very thankful that you changed your approach for your article. That ” always 100% high energy delivery” with spinning head/nose was burning me down and created the habit for me to just skip ahead. Now im enjoying every moment and listening to the whole article. Thank you for the change of pace, talking for myself, i really enjoy it. Peace !

  • Non-budget from stuff i had laying around version lol! Jodah’s Winter Color Pie With Jegantha as Companion Creatures: 1mv Yoshimaru, Ever Faithful Rhys the Redeemed Birds of Paradise 2mv Ivy, Gleeful Spellthief Ornithopter of Paradise The Reality Chip Lavinia, Azorius Renegade Kinnan, Bonder Prodigy 3mv Lagrella, the Magpie Vadrok, Apex of Thunder General Ferrous Rokiric Runo Stromkirk Svella, Ice Shaper Rishkar, Peema Renegade Satoru Umezawa Sisay, Weatherlight Captain Raffine, Scheming Seer Linvala, Shield of Sea Gate Faeburrow Elder 4mv Cadric, Soul Caller Yasharn, Implacable Earth Mr. Orfeo, the Boulder Nael, Avizoa Aeronaut Rashmi, Eternities Crafter Michiko Konda, Truth Seeker Toski, Bearer of Secrets Sakashima of a Thousand Faces Snapdax, Apex of the Hunt Olivia Voldaren Kamiz, Obscura Oculus Ratadrabik of Urborg Oketra the True 5mv Ikra Shidiqi, the Usurper Mirko Vosk, Mind Drinker Arvad the Cursed Illuna, Apex of Wishes Brokkos, Apex of Forever Chulane, Teller of Tales Dragonlord Ojutai Nethroi, Apex of Death 6mv Miirym, Sentinel Wyrm Teneb, the Harvester Amareth the Lustrous Otrimi, the Ever-Playful Neera, Wild Mage Numot, the Devastator 7mv Morophon, the Boundless Myrkul, Lord of Bones Lord Xander, the Collector Ramp Nature’s Lore Three Visits Farseek Artifacts Paradise Mantle Springleaf Drum Relic of Legends Patriar’s Seal Mirror Box Enchantments Gift of Immortality Spells Fierce Guardianship Irenicus’s Vile Duplication Special Land Plaza of heroes Reflecting Pool Command Tower The World Tree Snow-Covered Land Woodland Chasm Highland Forest Rimewood Falls Arctic Treeline 5 Swamp 4 Mountain 8 Island 6 Forest 8 Plains

  • Worth noting, you have a lot of things referring to card type, and Legendary is a supertype, so effects like Umori or Amareth cannot refer to “Legendary” and must instead refer to “Creature” “Artifact” etc. This list appears to mostly have legendary creatures, but is worth noting for the included Legendary Enchantments or Artifacts that are also in the list.

  • Hi ! In Duel commander, I try to do a deck where the goal is: cast Jodah with another little Green and/or Black Creature untapped then cast Hogaak from my hand in the same turn : trigger Jodah, search one of the 3 haste-for-all legendary creature (Kolaghan, Samut, or Urabrask) then attack phase for a big swing. Not a good way for multiplayer commander, but a pretty fun one in duel !

  • I’m building a Jodah deck right now and man.. It is hard to do the cuts! Everything is fun to add that has to do with legends and such haha. I need a plan, and focus on that. Shout out to a card that might be back breaking for this deck is Kamahls Druidic Vow, looking at top x cards and bringing out any number of lands/legends into play that cost x or less. That, can be spicy. The lands don’t even enters tapped. The rest of the cards goes to the graveyard but eh! Doesn’t matter.

  • i played against a jodah brawl deck on arena and got destroyed by satoru umezawa letting them cast everything for 2UB with the ninjutsu. effective color fixing in a weird way i didn’t see it because they won too fast but they were probably running silver-fur master to reduce the ninjutsu cost by 1 as well.

  • I made this deck! But when I was building it, I already had 3 other 5 color decks so my mana base was running pretty thin. Gates! I’m running all the gates, circuitous route, open the gates, explore the underdark, navigation orb, and gate creeper vine. It’s not a budget build so I’m running cards I already have such as amulet of vigor, tiller engine, and urza’s saga. But gates are actually a pretty good 5 color mana base it adds a quick win con in mazes end and also nine fingers keene is legendary!

  • Been playing around with this deck and made a few upgrades. Obosh, the Preypiercer. One of the cheapest upgrades in the deck. Jodah’s an odd cmc commander and getting Obosh on the field lets Jodah hit for 14-16 dmg. This deck also runs a lot of 3 cmc and 5 cmc legendaries so there’s that too. Urza’s Ruinous Blast. A little bit more expensive but because this deck focuses more on land ramp than mana rocks, URB is a pretty easy inclusion.

  • Things that can be a stupid good upgrade: Maelstrom wanderer. A $3 card that cascades three times off of Joda which is value on value on value. Imoti: a 10 cent card that gives your shit greater than 6 cmc cascade which isn’t hard in a legendary deck. Ramos dragon engine: yeah its a $10 card. But it’s a $10 card that mana fixes and allows you to hard excelarate and its 6 cmc so it combos with imoti and Jodah. Maelstrom Nexus: $1 card. The fact that this wasn’t in the deck actually bothers me. Cloudstone curio: yeah I know it’s expensive but being able to bounce your permanents to your hand is too damn good. Combo this with Joda, Maelstrom wanderer, Imoti, and Ydris and suddenly thats a 7 mana play 5 cards from the top of your deck for free. Ydris: $4 card that is jodah but you gotta deal combat damage. Just use rogues passage and suddenly you have a consistent cheat engine to where you effectively cascade twice. Averna: ooh boy cascading and getting land? It’s my birthday. Nalfeshee: a less than $1 card that allows you to copy your spells you get from cascade and jodah. Wild magic sorcerer: this also gives your cascades cascade for the first time each turn. Also less than $1 Propser tome-bound: a $2.50 creature that procs Jodah and allows us to generate a mana each time we use her ability. Plus since it’s specifically a treasure token we can choose to save that for next turn to do insane combos

  • There’s a game store near me that holds “casual” commander tournaments where you win by acquiring points rather than just coming first every round, every month the points change and you’re allowed to switch decks between rounds to get more points if your deck doesn’t happen to be able to get everything (you’re only allowed to get each point once). Well one month one of the points was having zero cards in hand, field, grave, or exile at your upkeep, so I played the Esika cultivator colossus deck you made a article for a while ago and mulligan down to zero to get the free point and still won

  • You know I always just took Noah’s word for it that hard mulling would work here, but I did the math this time and being willing to mull down to 1 card gives you a ~40% chance to find Approach. Genius, 40% of the time it works every time, colorless is the best color (after green), Colossal Dreadmaw till I die

  • I finished my latest deck this week that’s: -Entirely Incapable of producing colored mana -Incapable of doing any damage on its own -Plays only Artifacts -Can’t ever Lose the Game -But more importantly, it also cannot win the game by any means other than a natural deck-out. It does not mill, it just gains life and recycles its own exiled and graveyard cards while protecting its hand. It also sacrifices lands to replay them from the graveyard. I made it so I never have to stop playing magic ever for the rest of my unlife.

  • Divide your deck into three. Select which third you think approach of the second sun is in. A neutral arbiter will look through all three stacks and remove one of the remaining two stacks that does not contain approach of the second sun. You are then given the opportunity to stick with the stack you’ve chosen, or switch.

  • As much as I love the meme value of getting wasted, you can optimize this deck hard and join the cool kids club by removing blue from the combo. Just put Reverberate instead of Reversal and spam Mountains instead of Wastes and volia. The copied Approach goes on the stack above the original, so it resolves first and the hard-cast approach already sees the previous copy-cast and wins. If you don’t want to bring so well tuned a deck to an event use Lapse of Certainty, it also has you play the second Approach on the next turn, but you get to a) dodge discard b) lose gloriously to mill c) go hard on white so you can replace wastes with Plains and tell everybody you brought a monoW deck and then win and show them which color is the best.

  • If you run some non basic lands and replace the wastes with islands, you could put Narsets Reversal from your hand to the discard via desolate night house or geier reach sanitarium or fomori vault or restless bents or rix maadi dungeon palace, or perhaps with the biblioplex, then put it back on top with Mystic Sanctuary or you can also get it from your hand to the deck via mistveil plains

  • So I know this is a comedy article but. Could you not just use Twinspell or Reverberate to win on the turn that you activate codie? Since the first approach would still be on the stack after codie’s trigger happens, you could copy it then the copy would resolve first and the one from hand would resolve second meanin its the second time you cast it and you cast it from your hand so you win on the same turn.

  • I have a deck based all around getting mana severence to mill every single 96 lands to get either jace wielder of mystery or thassas oracle (depending on budget) and either drawing out to win, or if your opponents are just as scummy as you and also play blue, lose. Its very dumb but its fun playing against people who have never seen it before.

  • You can only mulligan 7 times (+1 initial draw). So chances of getting Second Sun in your hand are ~30.48%, even with Serum Powder in your starting hand, the chances for that are ~33.60%. So you will be having any chance of winning at only, maybe 1/3 of the games. And 2/3 of games you do literally nothing through the entirety of the said game.

  • Did the math I believe, to get the proper mulligan setup it is only a ~35.9286863706842492% chance and that is counting the powder. Although you still need to hope you don’t draw reversal. -edit: had a major error in math making it 1.5 times more likely than it really is (still not 100% it’s correct tho)

  • 1) swap all wastes with 50% islands. And 50% plains. Also, substitute as mani basic lands with dual lands that can give one blue or one white and just a single multicolor. 2) to copy second sun with narset reversal means you casted second sun. Second sun it need to be on the stack, else narset reversal do nothing. So its turn…? 4 to activate codie, gives 5 mana but you need another untapped island to cast narset reversal, therefore turn 6, but 2 blue goes for the blue spell and still need 7 mana for second sun but we have only 4 available… so turn 9??? Tho, codie lets us freecast the reversal from the deck, so turn 6 only as we need 4 to activate codie, get back 5 mana, only two short, 4+3 =7 so turn 7 to cast second sun BUT Wait! Second sun isnt instant! So turn ELEVEN as you have first to cast second sun, then holding priority activate codie with second sun on the stack, dig for reversal, frecast reversal targetting second sun on the stack. The copy resolves and wlthe real second sun come back to our hand. BUT TO CAST IT AGAIN, we’re two mana short! 5 mana are made by codie, SO WE CAN PULL THIS OFF ONLY AT TURN 13!!! if the opponent has a mere 2/2 to attack you every turn, you’ll be dead long since even coming closer to pull this off.

  • Naw see the way it works at my table you get one and ONLY ONE free Mulligan. Then after that your hand will dwindle till you have to play on one card. Also you must shuffle and another will cut your deck, I’m tired of seeing ppl play “land, sol ring, arcane sig combo smh 🤦🏽‍♂️ the odds of you having that combo is 5% out of 99 card deck. If someone always playing that combo just know that they might be setting up their decks😂

  • Cant I play Approach using commander ability twice, as after casting it goes back to the library? As far as I can tell it has to be played twice the same game. It wont be 1 turn win, but still inevitable. And you dont need mulligans. Unless your opponent can’t block the cast or destroy your commander each turn they are going to day.

  • If you replace the wastes with islands, you can play Narset’s reversal from your hand, if you draw it. The deck then consistently wins at turn 6 or 9, depending on whether you drew Narset’s and of course, only if nobody cancels your spells, or removes Codie. This is not bad at all. I am considering running this in games where other people play Magic Solitaire, just to hold a mirror to their face.

  • This is going to be very interesting to figure out through the rules if this actually works. Because you don’t cast copies, the Approach that resolves on the first turn of the plan wasn’t cast. The hinge isn’t really on this copied spell though – all the card cares about is if you’ve CAST a spell with that name before, not that it resolved. But does a spell have to resolve to count as being cast? Or is it simply the act of paying mana and putting a spell on the stack that counts as Cast? Say your Approach gets countered, and goes to graveyard. You retrieve it back to your hand with one of the multiple effects to do so. You cast it again – do you win on resolution? This would be an interesting judge question.

  • this article is absolutely insufferable, I really wish there was somebody who would make fun and dumb decks like this that wasn’t this annoying. It’s like a high school band class kid who was enrolled so their parents got just those few extra hours away from their son. Despite that, this is a cool deck. For everybody lost on how he casts Narset’s Reversal, Codie lets you cast it for free. I don’t understand what the point of only having wastes is, it would actually make more sense to run all blue and white but whatever.

  • i didn’t think it was possible for someone to get more likes than my article. And this is strictly worse than what i made. What your asking the “player” of this deck to do is wait until they’re either eliminated or everyone else wins before being able to play the game. Ashling the Pilgrim is one of the few legendary commander options that can fully work with a library that’s nothing but land cards.

  • Reminds me of the gimmick deck i made that was 90 something swamps and then just used its commander, Sidisi, Undead Vizier, to exploit itself and then tutor out an ad nauseum to cycle through the entire deck for its one turn combo. Since almost the entire deck was swamps you could ad nauseum the entire deck and only end up taking like 4 damage or something from the few combo pieces you needed

  • isnt that illigal to play approach of the second sun? and accourding to the spell effect of codex of vociferous the collor mana generated would be colorless instead of having a color. it has to do with the comma on the abbility activation. i got in truble from a judge for that it was something about a comanders collors are based on the costs not activation i thought it was BS.

  • The math without serum powder is: With 1 free mulligan, followed by the 6 mulligans that make you start with one card, that’s a 40.015% chance to open with approach of the second sun. That’s not including serum nor starting with narset’s reversal. That being said, there’s a 40.015% chance you start with narset’s in any of those hands as well. All else being equal (ignoring serum) you have a 20% chance to open with approach of the second sun and not narset’s and (as long as lands aren’t destroyed) you win. Thanks for coming to my Ted talk.

  • I made this deck too, but for a different purpose. During my college days, Commander games were taking so long because we played 5+ player multi-ways. So I created a deck with 98 Swamps, one sign in blood, and my commander was “Seizan, Perverter of Truth” aka “Everyone Signs in Blood during their Turn”! My deck literally played Seizan so that everyone’s game state was sped up due to the fact that at the start of every turn, that player would lose 2 life and draw 2 cards. If Swizan died, I would be able to bring him back as I would always play land every turn. 😂

  • Wouldn’t you need to fully resolve Approach of the Second Sun before doing the exile from Codie? If so, this is an unwinnable deck. During the exile you’ll either exile Approach of the Second Sun because it’s not “lesser mana” than the first Approach of the Second Sun you just played, losing you the game winning solution, or you’ll get Narset’s Reversal, but without Approach of the Second Son on the field to be able to copy. Am I right?

  • I’m pretty sure, this won’t go off, because you’re missing the second blue mana for Narset’s Reversal…. Also, just reading: Since 18.04.2017: “A copy of a spell isn’t cast, so it won’t count as the first nor as the second AofSS”…. So Narset’s Reversal basicly does nothing but gaining you 7 life. just saying… you would need to wait an additional turn and use Codie again… so like, turn 7 is your win-con… if you’re not dead by this time. you could propably boost that win-con down by using mana rocks.. like artifacts. But you need to cast them before u play Codie. imaging getting soul-ring and a signet in the starting hand… that would be 4 mana turn 2. then another signet + land would be 6 mana for turn 3, that means you can cast Codie turn 2. Turn 3 then you use the ability, cast approach of the second sun, end turn. Turn 4, repeat, win.

  • I played Hassle: The Dorkening once, had eighteen cards in my hand, all Muds, and I didn’t seem to need a mud card to win. Hadn’t tapped a Mud yet — then the other kid grinned. See, he’d just drawn a battalion of rolling explosions, plus a card that made me frozen. Those and the roll of a twenty die did it. My last hit point had already got hitted. My last instant had already got acquitted. Got called twice in a turn dimwitted: it didn’t swell up my ego much. I played Hassle: The Dorkening once.

  • I’m actually struggling to see how this one actually seems not kind of good….. make all the land blue, stick in gate to seatower to search for it if you dont get approach to the second sun maligning and/or mycosynth gardens and the other tutoring gates for backup maybe a few card seeking creatures or artifacts as they wont get picked up by Codie and play Codie after you have approach in hand and this feels worryingly workable. Well unless you get counterspelled then you can scoop and get a piece of cake. If you survive to turn 6 In my head this has like a 60% chance of working out and 80% by turn 7 if you spruce it a bit. Alternatively the backup is turn 8 playing second sun and Narsets Reversal same turn as you need access to 9 to play both if she’s in your hand if I logic goodly. And by then…. the games just got going right? 😛

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