In Yu-Gi-Oh! Master Duel, players can activate Quick-Play Spell Cards from their hand in any Phase of their turn. These cards have effects that are considered to be activated at Spell Speed 2. They can be used during either player’s turn or on their opponent’s turn if set. Setting a quick-play spell does not allow players to activate it during their own turn.
Fast effects are card activations and effects with a Spell Speed of 2 or higher, including monster Quick Effects, Quick-Play Spell Cards, and Trap Cards. Quick-Play spells can be activated during either player’s turn but cannot be activated the turn they are Set, similar to Trap Cards. Players can activate Quick-Play Spell Cards from their hand in any Phase of their turn, and either player can activate Set Quick-Play Spell Cards during any Phase.
Quick-Play spells can be used on your turn at any open game-state, similar to traps, but must wait a turn to use them. If you are the turn player, you can activate a quick-play spell card from your hand to start a chain during your Draw Phase, Standby Phase, Main Phase 1 and 2, and more.
However, Quick-Play spells have unique rules: they are treated the same as set traps when set, meaning you cannot activate them during your opponent’s next turn. Quick-Play spells are slightly better because they allow players to disrupt their opponent by doing things during their combos without having a field spell.
In summary, Quick-Play Spell Cards in Yu-Gi-Oh! Master Duel allow players to activate their cards during their turn or on their opponent’s turn. However, they have unique rules and cannot be activated during the opponent’s next turn.
📹 Rules on Quick Play SpellCards (Mostly MST)
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What is the difference between a normal spell and a quick play spell?
A quick play may be initiated at any point during one’s own turn or one’s opponent’s turn. Additionally, a quick play may be linked to other cards or effects. Normal spells may only be activated during the main phase as an ignition (chain link 1).
Can you activate quick play spells in the end phase?
It should be noted that Quick Play spells are operational during the end phase. However, it is possible to manually activate prompts by holding down the left click. The game has three configurable settings. The settings are as follows: Auto, OFF, and ON. The “Auto” setting prompts the user to utilize traps, quick play spells, or other effects in response to their opponent’s actions. In contrast, the “On” setting provides prompts indicating when a card can be activated for an effect in the end phase. The “Off” setting does not provide prompts.
What is the symbol on the quick play spell card?
A spell that may be played rapidly, such as traps, is indicated by a lightning bolt icon adjacent to the spell card on the right side. It may be deployed during one’s own turn at any point in the game where the game state is open, but it must be used during one’s own subsequent turn. This is analogous to the usage of traps.
Can quick-play spells be played during damage step?
During the Damage Step, the ATK/DEF of a monster may be directly altered by the application of a spell or trap card, or a Quick or Quick-like effect. However, this alteration is only effective until the damage calculation is complete.
Can you activate quick play spells during damage step?
The Damage Step triggers effects like “Ally of Justice – Catastor” and “Neo-Spacian Grand Mole” at the start of the step. Trigger Effects, such as “Honest” and “Blackwing – Kalut the Moon Shadow”, can be activated during this Substep. If a face-down monster is the target of an attacking monster, it is flipped face-up. If the monster has a permanent effect affecting its ATK/DEF, the effect is immediately active.
Flipp Effects trigger during this Flipp Face-Up, but they form a chain and resolve later in Sub Step 6. Similar to the Start of the Damage Step, effects like “Honest” and “Blackwing – Kalut the Moon Shadow” can be activated.
What is a forbidden quick play spell?
“Forbidden” is an archetype of Quick-Play Spell Cards featuring a white-clothed woman holding various items in a place resembling “The Sanctuary in the Sky”. The first member, “Forbidden Chalice”, was released in Raging Battle, followed by more in the Storm of Ragnarok, Abyss Rising, and Primal Origin sets. All “Forbidden” cards focus on manipulating monsters’ ATK and card effects, either by granting or negating their effects. The woman in each card’s artwork may represent Pandora of Greek mythology.
She later appears as the Effect Monster “Condemned Maiden”, implying she was punished for using the four items in “Solemn Scolding”, “Condemned Witch”, and “Condemned Darklord”. The artwork of “Forbidden Scripture” suggests these items are owned by the old man featured in “Solemn Judgment”, identified as God in the Trap’s Japanese name. The effect of “Condemned Maiden” makes using Quick-Play Spell Cards like “Forbidden” series easier, but only once per Duel.
How do quick play magic cards work?
Instant Magic Cards (OCG) are a type of Spell Card that can be activated from a player’s hand during any phase of their turn. These cards can be set during either player’s turn, except during the opponent’s turn. Examples of Quick-Play Spell Cards include “Scapegoat” and “Rush Recklessly”. Players can activate these cards anytime during their turn, except during the Damage Step, unless otherwise ruled.
Face-down Quick-Play Spell Cards can be activated during either player’s turn, but they cannot be activated during the opponent’s turn. This is similar to a Trap Card, meaning that if a player sets a Quick-Play Spell Card during their own turn, they cannot activate it until the opponent’s next turn.
What are the rules for quick-play spells?
Face-down Quick-Play Spell Cards may be activated during either player’s turn, but not during their Set turn. This is analogous to Trap Cards. These cards have a Spell Speed of 2 and can be linked to other cards, and can be activated during the opponent’s subsequent turn.
How do you use quick spells?
Quick-Play Spell Cards are a type of Spell Card that are Spell Speed 2. They can be activated from a player’s hand during any phase of their turn, except during the opponent’s turn. Examples of Quick-Play Spell Cards include “Cyclone” and “Rush Recklessly”. Players can activate these cards anytime during their turn, except during the Damage Step, unless otherwise ruled. Face-down Quick-Play Spell Cards can be activated during either player’s turn, but not during the opponent’s turn. This is similar to Trap Cards, where a player can set a Quick-Play Spell Card during their own turn but cannot activate it until the opponent’s next turn.
What are the rules for quick play spells?
Face-down Quick-Play Spell Cards may be activated during either player’s turn, but not during their Set turn. This is analogous to Trap Cards. These cards have a Spell Speed of 2 and can be linked to other cards, and can be activated during the opponent’s subsequent turn.
What is a forbidden quick play spell card?
“Forbidden” is an archetype of Quick-Play Spell Cards featuring a white-clothed woman holding various items in a place resembling “The Sanctuary in the Sky”. The first member, “Forbidden Chalice”, was released in Raging Battle, followed by more in the Storm of Ragnarok, Abyss Rising, and Primal Origin sets. All “Forbidden” cards focus on manipulating monsters’ ATK and card effects, either by granting or negating their effects. The woman in each card’s artwork may represent Pandora of Greek mythology.
She later appears as the Effect Monster “Condemned Maiden”, implying she was punished for using the four items in “Solemn Scolding”, “Condemned Witch”, and “Condemned Darklord”. The artwork of “Forbidden Scripture” suggests these items are owned by the old man featured in “Solemn Judgment”, identified as God in the Trap’s Japanese name. The effect of “Condemned Maiden” makes using Quick-Play Spell Cards like “Forbidden” series easier, but only once per Duel.
📹 Top 10 Worst Quickplay Spells in YuGiOh
Quick play spell cards are some of the strongest types of spells, because they can act like a trap cards during your opponent’s turn …
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