In Fable, How Can I Obtain Spells?

In Fable, players can master different types of spells by going to the monastery, leveling up near the map, and buying new spells under the Will tab. It takes time to unlock all areas, so players should keep moving forward in the main game. To buy new spells, change your control setting to “traditional” and reassign hotkeys to attack, surround, and physical spells.

In Fable II and Fable III, heroes can use any spell in their repertoire as often as they like, as they have a limitless supply of mana. In Fable: The Journey, the Will energy bar returns, though it is not always visible. Control time is set at level 1, anything in 2-3, control time again in 4, and fire or lightning in 5.

There are three types of spells to put experience towards in Fable: Attack Spells, Fireball, Battle Charge, Multi Strike, Lightning, Surround Spells, and Force Push. The Book of Spells is a book located in the Guild of Heroes Demon Door and a house in Snowspire Village.

Attack Spells involve directly using Will to harm an enemy. Lightning creates an arc of pure energy that leaps from the opponent. Players can also buy magic skills by upgrading their health, damage, and durability.

To buy new spells, go back to the monastery, level up near the map, and buy new spells under the Will tab. Each time a spell is assigned, it gives no option for which part to assign it to and seems to only use the right part.


📹 Fable – Best Spells to Use/Best Spells In The Game

For more guides and information about each game be sure to check out my website which is linked above.


How do you equip spells and incantations?

In order to equip the Seal, it is necessary to press the “E” key on the keyboard and then select the desired incantation, which can then be activated by clicking the left mouse button. It should be noted that the equipping of spells is only possible at Sites of Lost Grace. Memory Stones may be discovered and utilized to augment one’s spellcasting abilities at Sites of Lost Grace. The most accessible Memory Stone is available for purchase in Roundtable Hold for 3, 000 runes from Twin Maiden Husks.

How do you learn spells as a wizard?

Wizards acquire new spells through a process of experimentation and growth, whereby they learn from other wizards, ancient texts, inscriptions, and ancient creatures such as the fey. Nevertheless, the JavaScript functionality is either disabled or obstructed by browser extensions, and the browser in question lacks the capacity to support cookies.

How do you get spells in Harry Potter game?

In Hogwarts Legacy, spells can be learned through various methods. The most common method is to complete assignments given by professors, which are optional for the main game. It’s worth doing these assignments after attending the professor’s class for the first time to have a wider range of options. Quests can also be learned through optional sidequests. Regardless of the method, completing a minigame is necessary to use a spell. This involves tracing your wand around a specific pattern before a red light catches up, requiring you to start over.

How do you get spells as a wizard?

Wizards can add two spells of their choice to their spellbook for free each time they gain a wizard level. These spells must be of a level for which they have spell slots. Additional spells may be found during adventures. The D and D 5E Free Basic Rules only cover a fraction of the content available on Roll20. Players can explore the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for more options. As a wizard, they gain Hit Points, with 1d6 per wizard level and 6 + your Constitution modifier at the first level.

Does Fable story have magic?

Myths are traditional stories passed down through generations, focusing on the origins of something. Legends teach lessons about real people in history, while fables teach valuable lessons about human-like creatures. Fairy tales are children’s stories with magical characters and a “once upon a time” theme. A myth is a traditional story or legend, typically about ancient history, often featuring supernatural events and characters. Greek myths are a prime example of myths, showcasing ancient heroes, cities, and historic events. As you practice reading, it’s important to identify the type of story you’re reading.

How do equip spells work?
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How do equip spells work?

Equip Spell Cards are a type of Spell Card that can be equipped to a face-up monster on the field. They can also be Trap Cards or monsters treated as Equip Cards. When activated, the player must target a face-up monster on the field to equip the card to, and the effect of the Equip Spell applies to that monster as long as it is equipped. Equip Cards constantly target the monster they are equipped to, even while negated. If the equipped monster is no longer face-up or a valid target, the Equip Card is immediately destroyed.

Equip Cards can be equipped to monsters controlled by either player, and changing the control of a monster does not change the control of the Equip Card. Examples of Equip Spells include ATK-boosting spells like “Daemon’s Axe”, DEF-boosting spells like “Horn of Light”, and some cards that change the control of the equipped monster, such as “Snatch Steal”.

Can you marry in Fable?
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Can you marry in Fable?

To successfully marry someone, raise their disposition towards yourself by using expressions and gifting items. The heart above the head of the NPC will grow larger, turning into a golden heart. If you own a marital home in the same town, the NPC will give the hero the option to marry him, resulting in a short narrative scene and a dowry of gold if accepted. The hero can have multiple spouses, one for each marital home.

For divorce, you can either kill the spouse or force them to divorce by making them unhappy. One of the Demon Doors requires a “posh one” character for referring to your wife, and wearing a dress can make you more attractive and fall in love quicker.

In Fable Anniversary, you can marry Scarlet the barber by winning her heart and giving her the wedding ring. To ask her to marry, go to another location and talk to her, allowing you to buy her barbershop. If you don’t buy out the barbershop immediately, a second Scarlet will appear and work in it.

How to get pregnant in fable?
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How to get pregnant in fable?

Fable II allows players to have their own child after entering a heterosexual marriage. To have a child, players must interest their spouse enough to have sex with them, either through the “Come Back to My Place” expression or the “Thumbs Up” expression. After interacting with a bed, the “unprotected” option may lead to having a child.

Children go through two stages: baby and child. Babies stay in their cribs, while the child has traits of any NPC children. Before the trip to the Tattered Spire, children do not age from baby to child until the player returns. Upon visiting the family, the child expresses their intention to be a Hero like the player when they grow up.

There is a limit of 5-7 children per spouse. Quests that involve children can be completed during the main storyline, where Lucien Fairfax kills them and the spouse. At the end of the game, players can choose love to resurrect the children, or they will wander off, leaving the player with The Rescue quest to find them.

What spell beat Voldemort?
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What spell beat Voldemort?

Expelliarmus, or the Disarming Charm, is a spell that drives out a weapon, often a wand, and is often seen in duels. Harry, a skilled combatant, was deeply enamored with the spell and used it to defeat Lord Voldemort. Professor Snape, a former follower of Voldemort, taught Harry the spell during Professor Lockhart’s Duelling Club. Despite initially struggling with the Summoning Charm, Harry quickly developed an aptitude for Expelliarmus, which allowed him to use it in challenging situations.

Within months of learning it, Harry used it to retrieve Riddle’s diary from Malfoy and disarm Lockhart. He spent the final hours of the second year practicing Expelliarmus, becoming very good in the process. This relationship between Harry and Expelliarmus has both positive and negative aspects.

How does magic work in Fable?
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How does magic work in Fable?

Fable II is a game where all spells have a targeted and area effect version. Players can target their desired target by pointing their left thumbstick and releasing the spell. Higher-ranked spells require charging for a certain time before being released. As spells are learned, lower-ranked spells become more powerful, while higher-ranked spells take less time to charge. Will, like Strength and Skill, morphs characters into glowing blue lines that grow brighter with each level.

Unlike the first Fable, characters in Fable II can perform any spell for an unlimited number of time due to their limitless supply of mana or willpower. Some spells include Blades, Chaos, Force Push, Inferno, Raise Dead, Shock, Time Control, and Vortex. When casting charged spells, start with an area of effect cast and turn it into a targeted spell by moving the direction pad stick when the level is charging.

How to equip spells in Fable?
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How to equip spells in Fable?

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📹 The Best & Worst Spells in Fable (Tier List)

Almost 3 years ago now, I made the Best & Worst Spells in Fable, and I have since learned a lot about the spells in fable (as well …


In Fable, How Can I Obtain Spells?
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Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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33 comments

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  • I found Assassin Rush to be useful at lower levels; it lets you get to an enemies back, and when you attack from the back, you can get a lot more hits in before they turn around and block or counter-attack due to the stun-lock animation. Thats pretty useful when you dont have the dmg you get later on between stronger weapons+Berserk+multi hit

  • Assassin rush is really good for actual combat, it not only provides a few invincibility frames but always prefers to put you behind the target, very good for fighting human enemies, of course most everyone is always gonne be running physical shield but it gets boring to me so I like to take it off and use assassin rush, blocking in this game is pretty tricky but perhaps skill issue 😳

  • Summon takes a knock for me for one reason only; the way “minion quality” works. I wish you had a separate menu or a scroll wheel based system where you can choose what minion you want to summon, and not have it based on what killed what. This is especially true of the white balverine which is arguably the strongest minion you can summon, but is, quality wise, flagged as worse than Jack’s two minion bros, so you can potentially lose your mini boss companion if it kills a Jack minion and swaps.

  • Some details … The greatest damage can be caused by the sword + multi-hit + berserk and hail + bow bundles. Sometimes it is more than 2000-3000 hp. But only for one goal. Pure combat magic often attacks several enemies at once, but the damage for each is usually no higher than 1000 hp. Therefore, it is more profitable to use pure magic against ordinary enemies. Of which there are many, but they have no more than 2000 hp. And against rare but especially strong ones, it is more profitable to use hail, multi-hit and berserk. The fireball directly kills only one enemy. The rest are struck by a shock wave and experience is not given for them. A hail of arrows can be repelled by bosses. Berserk or frozen time action is interrupted during scenes. The damage from most combat magic is different for different enemies. Sometimes it is raised, sometimes it is lowered. And only the wrath of the underworld / fury of the heavens will always cause permanent damage. Regardless of their protection. The Renegade does no damage but can bind an endless attack from enemies. For example, the dead in the cemetery.

  • Nice list man! You named some conditions that were interesting and made me think. I’d like to add 2 things to your analysis: 1: Battle charge is actually really good in combination with enflame, since you can cancel the time out frames of Battle charge with enflame, which is really handy, specially in will only speed runs. On top of that, it gets you in position for your next enflame. The knockdown of the enemies doesn’t matter, they will receive damage from enflame none the less. Perhaps, with this knowledge, I’d say battle charge is A- class. 2: Assassin rush is definitly S-tier, id like to add though, is that it’s especially good since if you spam it, it’s very hard to get hit, makes it easier to hit others and if used right, i’d even go as far as to say that in some situations, its better than physical shield. Love perusal your articles! Keep it up bro!

  • Honestly, I would argue that enflame is the best spell in game. It’s DPS is just insanely high, even when compared to other spells, like Infernal Wrath and Divine Fury. This is because I can cast Enflame like 7-10 times in the time it takes to cast Wrath/Fury even once, almost tripling or even quintupling the overall damage. Additionally, most enemies go down in 1-2 hits of Enflame, meaning its a much better use of my time. Even minions and higher health enemies still go down with Enflame castings faster than a single wrath/fury. The only downside to spamming enflame is the mana usage is really high. If you’re worried about animation canceling (an upside of wrath/fury) just pair enflame with slow time and it won’t matter.

  • For me lightning is in S tier only because by switching targets constantly you can essentially lock multiple enemies in place while you drain their health, this way lightning even gets to deal damage more often to each individual target as it does it every time you lock onto someone rather than the second or so it takes for it to hit when you’re just maintaining it. Great article btw! I love to see Fable getting some love even to this day.

  • Nah, man. Assassin Rush is the best spell in the game on its own. Just the ability to teleport behind your opponent, hitting him and teleporting again when he turns around to face you is so much fun. I played as an extremely quick battle-mage who would teleport all across the battlefield while fighting. Back in the time I played with a fan-made translation that translated the Hero Name “Rune-Master” to “Runner-Master” and it suited my character a lot. It was even more fun when I unlocked both Assassin Rush and Slow Time lvl Max, I felt like Quick Silver himself.

  • The spells I would use, to cheese alignment mechanic, be it for doors, or just tons of exp, was the aoe spells you charge with big circle. Go to graveyard area, with some water and ruins, where undead constantly spawn. Use giant blue glowing aoe, reap the exp but also alignment points. Then use the red version on guards in the heroes guild on guards, a bit slower with exp, but good way to get quick alignment for evil.

  • I just stopped the article to comment about not putting Multi strike in S when he literally only says positive stuff about it but said only 2 things about enflame that makes no sense. My man it’s S just by the way you describing it in the article plus it scales with your weapons it’s pretty good scaling.

  • The actual most broken spell is in fact Lightning… Surprised people aren’t mentioning this in the comments. When casting and target locking an enemy, continuously swap targets as fast as you can and you’ll instantly proc the damage over and over without the regular delay if you’re just holding the spell. At that point you’re essentially just using a better divine fury and infernal wrath, no other spells not even physical shield can compete as no enemy will ever be able to actually hit you aside from trolls and other bosses that don’t get stunned. I don’t know if this works with mouse and keyboard, I only use controller when playing fable anniversary to get the same vibes as I did playing the game all those years ago on the OG Xbox. Enjoy furiously flicking your analogue stick from side to side 🙂

  • I agree with the tier list for the most part, however I want to just touch on a little technique/exploit in regards to Lightning you may or may not know about You can switch between multiple targets to get even more cost effective/value out of it, let me elaborate since if you just hold down the spell and never switching targets it has a set damage ticking time but switching between targets rapidly it resets this damage tick timer It’s a neat technique/exploit trick that can turn your basic Lightning spell into something quite deadly for clearing out groups of enemies quickly This ofc becomes even stronger the higher level your Lightning Spell is, hope you found this info useful You’ve earned yourself a Sub

  • All spells in Fable are OP, some are just more OP than others. I disagree that Divine Fury and Infernal Wrath are better than inflame: Inflame is better simply because there is no cooldown time and mana is basically inexhaustible. One benefit you are missing regarding lighting is multiplier reservation: it is so instantaneous, long range, unable to miss, and can be used while you walk almost anywhere relative to your enemy that you can cross a map without losing multiplier if an enemy is in the middle of it, because you can hold down lightning as you traverse the distance.

  • There’s is one redeeming quality to Turncoat you might not know. If you are doing a good run and still want to buyout a town for renting, you can kill all the townsfolk without getting one evil point. All you do is pull out your weapon and wait till the guards yell at you three times to put your weapon away and put a 10 gold fine on you. The guards and the townsfolk will turn hostile. You can now Turncoat the guards. They will slaughter the town for you. Once you buy all the houses, shops, and barns just put away your weapon. Bounty goes away and no evil act committed because the guards killed everyone “randomly”. Otherwise, absolutely useless spell, but funny for this one reason.

  • Well, i choose good playstyle at beginning, and Max all the good and neutral powers, then become evil to master the evil powers. For me, the powers are situational, For wasp queen, sword and lightining. For Orchard farm, battle charge For hobbe killing contest, battle charge with force push For trader escort, slow time For twinblade, assassin rush and multi strike/slow time because twin can only get hit in the back. Etc etc.. PS: I really didn’t like the Enflame previously, instead used The FURY or WRATH. But now I feel like Enflame is really great spell. You can keep spamming Enflame and despatch enemies very quickly..

  • in the anniversary remaster the mana shield is counted as a magic spell or offensive spell in the swashbuckling quests, the avtivé causes the swashbuckling to fail.. the summon spell never even served this shark on the level of the character or the monsters from the most distant zone visited.. I had the level 1 spell and I ended up with a cute jack when I wanted to do the glitch. . Ps: the rebellion spell is not great in fact there are better, but I don’t know if it can be used effectively for indirect damage for swashbuckling quests or if it makes it fail in fable and anniversary like the shield mana?

  • Slow time is crazy when maxed out. +S tier. Turncoat on the other hand is pointless as there are better spells available that have similar advantages (i.e. ghost blades) and there are few, if any, places where a player gets overwhelmed to a point where they would consider Turncoat as an option. I’d rank it Meme tier

  • Good day sir, saramarie#1335 from needle-fang whale community I’m hoping to be part of your scholarship team sir to help my parents to thier maintenance medicine,It’s a big big help to us sir.I have no work because of this pandemic sir I cannot support the medicine of my parent so that in this way I can support theme sir,Thank you sir and may the Lord God bless you and your team and family

  • Bit late to the commenting game, but yeah, I agree with the Divine-Infernal spell. I’d put Slow Time in A or at least upper B as well. I personally found slow time otherwise useless besides the movement in the game leading up to the first (and originally final) battle with Jack of Blades in the Chamber of Fate hence why you could be slightly more critical of and put it in B and in some cases C depending on how one would feel, but I think it’s really useful in the Lost Chapters/Anniversary portion where you have Avo’s Tear or the Solus Greatsword (I never killed Theresa because I love continuity) especially with the Summoners and Jack of Blades dragon form as the damage those two swords do especially the latter in one hit makes the dragon fight a walk in the park. During the first 3/4 of the game let’s be honest Divine Fury and Infernal Wrath is probably the best somewhat big attack, the only downside really is the charging up which it is advised to level up your health and maybe have physycial shield too, but I’d say those two attacks are definitely the goal to have when the situation demands it.

  • Dude, you put multi-strike to A list? With this spell you can kill almost ANY BOSS with 1 strike if you turn on berserk and have a critical strike set up, as well as a good sword. It is a single most broken damage spell in the game. I killed kraken with 1 strike, I killed that big gladiator guy with 1 strike. It’s just so good I don’t even know how you put it so low 🙁

  • I discovered something interesting about Divine Wrath and its twin spell. After you finish casting the spell, for the 6.5 seconds of its duration, ranged enemies (those that fire arrows or magic) outside the area of the spell stop attacking and just wait for you to finish. Even more interesting, if a projectile was launched at you before you finished casting the spell, but it reaches you after the spell is activated, it can’t hit you. It gets deflected.

  • Best magic system in any fable game … lots of people like to say how cumbersome the system is in fable one, but really it isn’t that hard … hold LT then hit the spell you want or keybind if you’re on PC. I was so disappointed in fable two where everything (besides slow time) was essentially a charge up damage spell with no real physical or surround spells. The cast time is PRECISELY why I didn’t like divine && wrath spells .. just kinda slows down the combat for me in my opinion lol. I will always favor Enflame for that instant cast

  • Only reason i say beserk was by far #1 in the original fable, sword of aeons was 550ish damage, had a health and a mana augment, and i think a third open slot (cant remember) But the earth troll outside knothole glade (only enemy left at the end of the game that didnt die in literally 1 or 2 hits with a 550 sword of aeons), if you beserked you could walk up to him and kill him in anywhere from 3 to 7 seconds just mashing x without multi strike. Back when i was a kid i didnt even bother using anything other than beserk, with the original sword of aeons it was all you needed, everything was 1 hit. Now that the solus greatsword is stronger than sword of aeons 🤣 multistrike is my new fav, and i use it with beserk if i wanna speed up what im doing. Physical shield is basically cheating if you got enough mana potions, which i got 9,999 legit as a kid, cheated them on my last playthrough a week ago though haha, it takes no mana when you arent being damaged, it stays on until you run out of mana, so if you keep an eye on your mile long mana bar and tap the dpad every time you drop to 20% you end up with basically infinite combat multiplier and you can use all your other spells like muliti hit with it and not worry about it draining your mana when you arent paying attention. Physical shield even will stay on during all the cutscenes, way op even for a speedrun, only used it in my last playthrough because im not a kid anymore and i dont got all day every day to play, and i never played lost chapters.

  • Ardrian Joseph#8690 From Needle-Fang (member) I wish could play pc games. i kinda miss playing like League of legends or valorant. maybe in the future I’ll try to play rpg games i mean i have played rpg games but it was when 11-13 for its kinda hard because I don’t know how to play it. i know it’s not in the post that to tell story. I hope it’s okay to you 😊. p.s. i liked the article ♥️

  • I’m kinda surprised it was not mentioned that Berserk grants you immortality while active – you can still be damaged and knocked back but you cannot die. You are also immune to damage recoil/flinches and your hits strike through blocking. This means it acts as a DPS multiplier, CC with the knockdown AND you cannot die while its active. For those reasons it was definitely my go-to in my first couple of playthroughs as a low-effort-to-value spell. (Also using Berserk bypasses the need for Physique lvl 3 to equip heavy weapons, so it can be a way to cheese that requirement). Since I learned that Physical Shield saves your combat multiplier when hit (god damn Hobgoblin Combat Multiplier Demon Door) and can turbo-charge your XP gains, it instantly became my #2 go-to spell. For my Magic play-through I went with Lightning as a top tier because its easy-to-access and you can spam click it to quickly apply damage and combat multipliers with relatively low mana drain. I did not know that Force Push could possibly fulfill the same purpose. But with Lightning you can very early in the game get as many mana potions as possible and head to the Gorge area that has guards patrolling through (infinitely spawning so no need to leave area and lose multiplier stacks) – this is the perfect place to continuously stack your combat multiplier AND get your max evil rep done within the first two hours of gameplay and net you so much Magic XP that you can level like 3-4 spells to rank 3. Personally I find it strange to put tech/glitch spells in S tier (Summon and Assassin Rush), but then again you said it was based on the number of play-throughs where you use it, so I guess that’s the reason for their high placements.

  • Im very unfamiliar with this game yet i enjoyed perusal it. Thank you so much sir plok for introducing this game to me. Kinda find it interesting and want to try this aside from playing aura kingdom. Bdw do u play ak sir? Always wanted to see you play it 😁 for me most of your games have similarities with ak like having an adventure mode, dungeons, missions and arena. Anyways thank you sir plok and nice game. Im Kristine#5185 of needle fang whale. Hoping to be part of your growing team 😊 in axie infinity sir 💪 thanks! And god bless!

  • I don’t know about PC but for console I prefer Battle Charge (for combat) over Assassin Rush. It’s awkward on console IMO after using Assassin Rush because you end up going behind your target & have to lock on each time after or you teleport towards them if you’re a bit too far instead of behind, or you teleport behind an enemy too far away. With Battle Charge it does decent/high damage that can outright kill an enemy depending on your build & it will always knock them down as well as push other enemies aside. It also brings you in striking range every time so it’s a perfect gap closer, I usually pair it with Force Push.

  • I figure enflame better than divine fury since it does half damage aoe but much faster animation. Like it’s definitely looks cool but its sluggish to use. Enflame is the premier aoe, and it also knocks down so it’s literally faster divine fury. By the time u cast 1 fury u could have cast enflame 5 times over and it matches damage with 2 casts. Force push is cool but it juggles without doing much damage. Its good if u doing a challenge run if u not running shield+enflame. The combat multiplier is a cool idea but ultimately its whatever. Like exp isnt hard enough to get to warrent abusing it for exp. Good catch though. You should have separated cheese or niche use spells into its own tier cuz spell shield is univerally good for the whole game not just some exploit or niche. You can have a perfectly fine time running no assassin rush no summon no force push, but spell shield and slow time are complete game changers from start to finish.

  • 10:00 Physical shield doesn’t work for Arachanox. Its attacks will knock you down, though your shield will not be removed. 13:30 Assassin rush has another feature, which helps in heroic builds as mana potions are less common. Its feature is that it costs significantly less mana than other spells. I used this to farm minions during the final ‘quest’ before you fight Jack and so long as you don’t get hit, you can farm them for over an hour. 22:30 Slow time also lets you teleport away without being struck by enemies, which makes it useful when fleeing from town guards.

  • Assasins rush is straight S tier even by itself, it has complete invincibility frames, it confuses enemies (if you assassins rush every few seconds around trolls they litterally dont attack), it teleports you to the back of enemies so you can attack them a couple times before they block again, it has a super short cooldown and costs barely any mana, I’d put it right below Physical shield as second best spell overall.

  • S tier physical shield, ass rush, force push and slow time a tier multi arrow, multi strike, summon, divine circles good and evil, heal, inflame b tier berserk, ghost swords, lightning c tier fireball, battle charge d tier turncoat, steal life, why i think differently ass rush is best for speed running and great to spam for EXP and is usable in bowerstone multi arrow can do more than multi strike but misses more ( as the arrows need to hit,) multi strike is very good with fast weapons summon is costs too much mana but is great to farm mana EXP, is weak unless you really focus on getting your summon to kill a strong mob, and you max it out at the right alignment, atleast it can take hits for you. the divine circles have great DPS but are too slow, too much mana use, also was not in the original fable heal is very important if you want to make use of followers, it helps with boasting, and is needed if you want to kill people in bowerstone where you cant use weapons or violent spells, inflame is less mana and faster and elemental damage and great to spam so its almost as good as the divine circle spells you can stun with it and counter too, berserk is slow uses up lots of mana and knocks down monsters but you deal tons of damage and can be used with multi strike but your better off just using multi strike, ghost swords are decent they use up a bit too much mana but is nice to have. lightning is sucky at start uses up more mana than you would think but it does do multi hit use can use expression with it and it stun locks but why stun lock when you can kill faster or in one or a few hits?

  • Divine Wrath for me is no more than A tier. While it is true it disables almost every enemy in the game, it has a long cast time and makes you take double damage from enemies. Its DPS is very low, so killing any high Health enemy takes way too much time. The spell is mostly good for killing large groups of enemies, but Enflame in most cases is a lot better at that. The main advantage Divine Wrath has over Enflame is that it has a low Mana cost per second. Enflame is S tier for me, it has the highest DPS among all spells and has the second best AoE among damage focused spells. It is super effective against most of the late game enemies. It spams knockdown and can hit enemies before they stand up again. It even has invulnerability frames. Enflame is what makes pure mages good. Lightning is B tier at most. Its DPS is very low, even on the main target, that takes double the damage the others take. It is good at keeping some enemies disabled and has the advantage of being ranged and kinda cheap to cast, but in most cases using Lightning means just killing enemies more slowly. Someone talked about an extremely rapid target switch trick, but I don’t think the game controls allow to use that consistently, at lest they don’t allow to rapidly go back and forth between 2 targets. There is only a 0.4s time window for the switch, and you have to switch targets at a speed of once every 0.2s at most if you want 2 enemies to take damage 2 times per damage tick. There might be some niche use for the spell with this trick, but it remains a very weak spell against any strong enemy.

  • Enflame has the added downside of a minor animation lock it’s not even remotely useful thanks to that and just how unwieldy it is just makes that more obvious. You’re just going to die in a group or not hit who you’re trying to and the 500 dmg is just beat by too many weapons thanks to augments. Easily D tier and Fireballs unwieldy aiming in groups drops it to C for me personally, even quick firing it it’s terrible…if it charged faster maybe I could say B for it; but no those two need to be knocked down a tier each. As fun as Wrath/Fury are Multistrike is just an easier and faster way to do it, I just put all three into S tier just for that. xD Also I feel odd knowing Shield not great purely thanks to killing things before I would ever need it, it can be broken but…if it’s dead before hand why bother, and you need to be doing something weird to need it. Aeons is also not the best sword…Solus already does more than it but you have a few others on top of that. It’s better than Avo’s Tear sure but not best sword in game…the lore is just silly to claim such.

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