Spell Absorption is a rare effect that provides defense, negates hostile spells, and restores by refilling Magicka reserves. It can be achieved in three ways: by using the Atronoch Stone, by being 100 spell/magic absorbent, or by absorbing your own spells. This effect is not a case of 80 equals 80 of the spell absorbed, but rather a percentage chance of a spell being absorbed.
In Skyrim, spell absorption is available from the Breton’s activated racial and works as a passive ability with a percentage chance of triggering. It cannot be acquired like most other enchanting effects and works as a passive ability with a percentage chance of triggering. With 100 spell absorption, a character is unable to summon anything due to “absorbing” the effect that ties a summon to them.
Magika Absorption absorbs all summon spells (including summon shouts, but not Vampire or Werewolf summons) as well as the Shadow Warrior Perk. Absorb is a restoration spell that transfers a portion of the target’s Health, Magicka, Fatigue, Attributes, or Skills to the caster. It is a common strategy to get the Atronoch Stone for fighting dragons.
In summary, spell absorption is a rare and effective way to provide defense, negate hostile spells, and restore Magicka reserves. It is not a part of a spell, but rather a percentage chance of a spell being absorbed. However, it is not available in all versions of Skyrim, and patch mods are required to obtain this effect.
📹 Skyrim: How To Get 100% Spell Absorption
How to get 100% Spell Absorption and be Immune to magic in Skyrim. NOTE: Mods are used in the video, but this is achievable …
Why does Miraak absorb dragon Souls?
Miraak, a Dragon Priest, was once a leader of the Dragon Cult and possessed a Mask given by the dragons. He sought out the teachings of Hermaeus Mora, the Demon of Knowledge, and became his champion. Miraak used his knowledge and ability to devour dragon souls to defeat his overlords and kill many. Three Dragon Priests, Ahzidal, Dukaan, and Zahkriisos, joined him as his most powerful servants, the “Acolyte Priests”. The dragons razed his temple in retaliation, and Miraak became trapped in the Daedric Prince’s realm.
He wears unique robes, gloves, boots, and his mask, and uses destruction magic and dragon shouts in combat. He also wields a sword and staff. After disappearing into Oblivion, Miraak plans to return to conquer Solstheim. People around an All-Maker stone become enchanted and enslaved by his power, causing them to chant, erect shrines, and rebuild his temple.
What does absorb Magicka do in Skyrim?
Absorb Magicka, also known as Drain Magicka, transfers Magicka points from the target to the person wielding the weapon. It is comparable to Damage Magicka on the target and Restore Magicka on the attacker. Spell Absorption is similar but passive, increasing magicka at the enemy’s expense. Two versions of Absorb Magicka are available for enchanting: the most common version and a second version from the Drainspell Bow. The latter can be disenchanted for custom enchantments. To learn how to enchant custom items with Absorb Magicka, disenchant one of the items and learn how to use it.
What does Spell Absorption do in Skyrim?
Spell Absorption is a magical resistance that negates damage from incoming spells, scrolls, weapon enchantments, dragons’ breath, and shouts. It also restores Magicka equal to the base cost of a hostile magic effect if it has a casting cost. It works against diseases, venomous attacks, and poisons without conferring Magicka. In-game descriptions of Spell Absorption are incorrect, suggesting it always absorbs X of a hostile effect. It has no cap and can surpass 100, unlike other magical resistances that cap at 85.
Can you get 100% magic resistance in Skyrim?
The Resist Magic enchantment has a cap of 85, which can be increased to 97. 75 magic damage reduction on one element. The enchantment offers various abilities, such as Agent of Mara, Blessing of Azura, The Lord Stone, Vampiric Blood Rested, Alteration Magic Resistance perk, Breton racial, and Savior’s Hide. The enchantment also has a stronger version called Resist Magic, Shield of Solitude, Shield of Ysgramor, and Spellbreaker. These abilities can be combined to increase the magic resistance of the enchantment.
What Stone is Spell Absorption in Skyrim?
The Atronach Stone is a volcanic tundra located between Windhelm and Riften, providing 50 spell absorption and fortifying magicka by 50 points. However, it also decreases magicka regeneration by 50. To reduce or eliminate the impact of the 50 reduced magicka regeneration, players can increase magicka regeneration through enchanted equipment or potions. Looted or purchased items can provide increases of up to 100 for rings, amulets, and helmets, and 150 for robes.
Potions of regenerate magicka provide increases of 50 to 100 for 300 seconds. Recovery perks increase magicka regeneration by up to 50. As all effects are additive, magicka regeneration can be increased by up to 600 (or 550 with the Atronach stone reduction), effectively eliminating the disadvantage from the stone. However, these strategies come at the cost of equipment slots, purchasing perks, or using potions, so the disadvantage of the Atronach stone will always remain.
How do you get 100% magicka absorption in Skyrim?
The Dragonborn expansion introduces Miraak’s Robes, which can be combined with Miraak’s Boots or Gloves, Atronach Stone power, and Atronach Alteration perk for 100 spell absorption on any character. A Spell Absorption potion with Rare Curios CC ingredients offers 50 spell absorption. Alchemy ingredients like Blind Watcher’s Eye, Comberry, Daedra Venin, Fire Petal, Lichor, Watcher’s Eye, and Withering Moon can be used to create a spell absorption potion.
What is the most broken spell in Skyrim?
The spell “Elemental Blast” is a particularly potent one, capable of inflicting considerable damage to the opponent’s magicka and stamina through the application of fire and shock effects. In order to gain access to this tome, players are required to download the Arcane Accessories Creation Club content.
What does 100% spell suppression do?
Spell suppression is a skill that rolls its chance per spell hit, ensuring suppression. It can be stacked to 100, preventing spell damage of 50, which can be increased by Prevent + of Suppressed Spell Damage. This multiplier applies to DPS of damaging ailments like Ignite and Poison, as bleeding cannot be applied by spells. Spell suppression occurs towards the end of mitigation, after resistances, damage reduction, and modifiers to damage taken.
What does absorbing dragons do in Skyrim?
The acquisition of Dragon Souls is a prerequisite for the unlocking of each Word in a Shout. Once a dragon has been slain, this process is irreversible. In order to unlock all three words in a shout, it is necessary to slay three dragons.
Can you befriend dragons in Skyrim?
Dragon Riding is a new feature in Skyrim: Dragonborn that allows players to tame and ride Dragons. To do so, players need three Words of Power of the Bend Will Shout, obtained through the Dragonborn Main Questline. Once they have these words, they can find a Dragon in the wild or at a Dragon Lair and use the Dragon Shout to temporarily become their ally. The Dragon will land close to the player, and by interacting with it (A on the X360), the player can climb on and ride it into the sky.
Certain named Dragons, like Alduin, Sahloknir, Paarthurnax, Durnehviir, and the Skeletal Dragon in Labyrinthian, cannot be tamed. Odahviing can be tamed and ridden by traveling to the Throat of the World.
Once in the sky, the Dragon will begin a circular flight pattern, but players cannot directly control its flight. They cannot fly to major holds like Solitude or Whiterun, nor from Solstheim to Skyrim. To land, players can interact with the Dragon again, and the Dragon will either assist with nearby enemies or fly off to its original location.
How to get 100% Spell Absorption?
The Atronach perk allows the player to absorb 80 spells without becoming a vampire. However, in order to utilize this perk, the player must first obtain the me racks outfit from the Dragonborn downloadable content pack, which includes gloves and boots.
📹 SKYRIM ABSORB MAGIC ONLY CHALLENGE IS BROKEN – Skyrim is a Perfectly Balanced game with no exploits
Skyrim is the ultimate RPG game designed by Video Game God Todd Howard and Exploit Creators Bethesda. In Their divine …
For anyone like me who doesn’t like getting their conjuration spells absorbed and want a balanced way to get 100% spell absorption as a Breton: Get the Aetherial Crown, put the Atronach Stone on it then only put the crown on when you use your Dragonskin racial ability. Also you can just wear the crown all the time and only take it off when you cast conjuration spells, up to you.
If you don’t mind abusing game mechanics, if you craft a fortify restoration potion and a fortify restoration with a side effect (e.g weakness to frost or something) then use the Atronach stone it will increase the percentage of spell absorption you will get. The higher you get from the potions the more absorption you will get. I’m pretty sure it still works, if anybody can confirm that’d be cool too. I don’t abuse but it can lead to a pretty fun play style if you like roleplaying builds and such.
I did this for my character and I would warn anyone thinking of doing the same that it makes the game very easy. Dragons can only hurt you with meleé attacks, and fighting against magical opponents is boring. However, if you like to be over-powered then it’s great, and may I also recommend getting the stability perk in alteration, combined with necromage to make the “Become Ethereal” shout last longer so that meleé attacks can’t hurt you either. If you also make alteration potions and get the blessing of Talos, I believe you can be ethereal constantly.
Late to the game by five years. The same is achievable through enchanting and “sword and board”. Perfect for witch hunting, or as I call it “Anti-Mage” build. Enchanting skill – 100 Fill all perks through center and left branch (must have Dual enchanting perk). Shield perk – 50 (I believe) Must have Elemental resistance on left side of perk tree. -Enchant boots with fire and frost resistance -Enchant necklace with resist magic and fire resistance -Enchant ring with resist magic and frost resistance -Enchant shield with resist magic and shock resistance Atranoch stone Boom. Any armor set can do it. You’re now 100% magic resistant. Enjoy being a god
I’m playing a melee build (no armor, alteration spells+perks and restoration spells) almost built around this right now, good article! 😀 Guys, to help you on your way to getting all the stuff that Scott listed, the Atronach Stone’s spell absorption still helps plenty by itself so you should get it as soon as possible to make getting everything else easier(obviously he mentioned it but I’m suggesting you get it before anything else, since it’s so easy to get). Around level 20 against adept mages I have no problem staying alive just using the apprentice armor spell (and perk that doubles defence given without wearing armor) and just casting the apprentice healing spell because you get the mana casted from healing right back when you get hit. It’s enough to get by until you get everything needed from the article.
+sam jones No it doesnt. With 5x perks in Enchanter, one perk in Insightful Enchanter, an Enchanting skill of 100 (at which point you should go all the way to the dual-enchanting perk), and four grand souls, you should be able to put a Fortify Destruction +25% on each of four pieces of equipment to get free destruction w/o using Fortify Enchanting potions.
Skyrim: How To Get 100% Spell Absorption And Complain Online That Your Summons Are Being Absorbed By a “glitch” Just Like the People Who Complain The Game On Master Is Too Easy With Their Max Smithing+Enchanting Stealth Archer Characters That Exploited To Level Every Single One Of Those Skills (Dawnstar Chest Fam?) Kappa
Btw U can stop being a vampire and still keep all your buffs I did it by accident and became a werewolf with 100% spell absorption which is actually really cool for roleplaying aswell because for me atleast I felt like it enhanced that feeling of being an ultimate hunter right? And plus standing to a dragon and howling back as it’s dragon breath and shouts don’t even faze you i find to be really badass BUT there is a shout I found out that can hurt U which is the drain vitality health and stamina shout so be careful everybody when dealing with those dragons but honestly everything else is easy money also though with 100% spell absorption there is a catch or a glitch maybe but for me I’m unable to conjure anything as I just absorb it :/
Little tip of the day: If you own the dawnguard DLC you can get the aetherial crown(lets you have 2 stones at once) and if you do the thing w/ the restoration perk then you can have both the Atronach Stone and the Lord Stone so then you would have 62.5 resistant to physical attacks and be 94% resistant to magical attacks If you wanna keep going on you can then follow the steps of the article and become completely resistant to magical attacks and if you still have trouble w/ those pesky swords/arrows then invest into the perks in the armor skill trees(light or heavy) and get even higher….sadly i dont know the armor cap so this might not be useful be meh something i thought up
I am on the brink of 100% spell absorption and hitting the 567 armor cap using only the gauntlets, boots, and helmet of a daedric set, and a ring and neckless with fortify heavy armor, I did it with Dragon scale because I was a light armor build and was 35 away from the armor cap while wearing miraaks robes, gotta do a little more work, but I’m almost there
You can use the restoration potion bug to get 100% spell absorption from just using the atronach stone. Simply use the whole enchanting/alchemy loop until you get a potion that will increase your restoration enough. Then take the potion before activating the stone and if the potion was powerful enough you will have 100% spell absorption. It is far easier and much faster than the method you used in the article. You don’t even need Vampirism or a special outfit.
How to get perfect magic resistance. Play as a Breton and get a base 25 percent magic resistance, get the lord stone that adds another 25 percent, get altercation 100 for the 30 percent add all together for 80 percent then go to the temple of Mara or love in Riften and do the quest to spread the love for another 15 percent which total 95 percent and the rest with enchantments or other things I missed. (Just learned this caps at 85) severely disappointed
I just found something out, yes, u can get spell absorb to 100, but did u kno that magic resistance actually stacks with spell absorb? What i mean by that is if you have a spell absorb of 80% but also a magic resistance of 20%, the 20% magic resistance will actually add up to ur spell absorb meaning that u can get 100%Spell asborb without the need to be either a vampire or wear miraaks gear
FudeMuppet – Elder Scrolls, Fallout & Star Wars. You know whats sad how FudgeMuppet gets rid of the fallout nv build for fallout nv top ten and have only post 2 of those(and only said this at the last few secs of a article). Not only that but then post 2 to 3 Skyrim builds a week (even though there fallout builds got more views). One last complaint is how they do a couple Star Wars vids and now there FudgeMuppet – Elder Scrolls, Fallout & Star Wars. Now this isn’t a hate comment just really sadden how the website is leaving its roots.
i know this is an old v id but lets say you did it out of order. if i legendary restoration and alteration and get rid of stone but stay as vampire, after i redo this in order bc first time i didnt do in order. will it still work. im playing on xbox 360 all updates are downloaded so newest version of skyrim. while your at it can you tell me if circle of protection magic thing still works bc when i try it doesnt no matter how many times i do it with spell absorption.
I know this is old, but you can also get it without becoming a vampire if you are a Breton (25 percent magic resistance) the atronach stone (50 percent magic resistance) agent of Mara (15 percent magicka resistance) and the Atronach perk in the alteration tree (30 percent magic resistance) for a total of 120 magic resistance.
Let me do some math, so: Breton blood gives you 25% magic absorption Atronach stone gives you 50% magic absorption Atronach perk gives 30% magic absorption 50 + 30 + 25 = 105% magic absorption. So, if I am right, this is how you get more than 100% magic absorption without being a vampire. (If something doesn’t make sense, please forgive me, English is my second language)
Why is this not working for me I wonder? I tried becoming a vampire and then activate the necromage perk, and then the atronach stone. But under active effects, it still says that it only give me 50% absorption. I then activated the atronach perk, check the active effect again and found nothing about 30% absorption. Help please, this is a 3day and 3night effort and so far I don’t think it’s working!
Pointing this out in case it was missed: If you stand in the middle of a Guardian Circle spell you are constantly exposed to a powerful effect, even if it doesn’t actually affect you. Standing in this circle with any amount of magic absorption will almost instantly refill your magika. So as long as you have the minimum amount of magika to cast the spell, you effectively get infinite magic for the duration. This can be used alongside the Master Destruction spell “Lightning Storm” to hilariously overpowered effect. Have fun Sir Spiff.
The reason that fortify restoration also fortifies all enchantments is kind of due to something that carried over from oblivion. In oblivion any spell fortifies something was in fact a restoration spell. So by fortifying restoration, you increase everything it affects, which is fortification enchantments.
I love how Bethesda has had this weird tug of war with the playerbase in terms of balance or “balance” with the Elder Scrolls where they remove or change a thing to bring down player power to what can be called reasonable. Only for the players to find some way to completely and utterly break the system anyway. At some point you just look at an Elder Scrolls game and ask yourself “How can I break the back of this game that even Bane will tell me to go easy on it?”
All Fortifying effects are considered restoration, which is why restoration boosts the restoration Fortify Alchemy effect on your necklace. It’s not broken, this is actually what is intended of the school and it’s effect. You should see this in Morrowind, once a stat boost potion passed a certain duration, it became a passive effect. That’s how I was running around with 60k strength and speed.
Hey so I figured it out on Switch. They changed it so that the boosted % won’t stay with the potion once the effect of you drinking the previous potion runs out. It drops to 1/3 of the +100% if you let the 60 sec expire or drink another of the same % potion in a row. (Ex- 112% active effect making 129% potion. If you drink another 112% potion in a row all +100% potions drop %. Same if you let active potion time run out) You can get past this by either brewing in Mistwatch and running to the stone before the 60 sec run out (pretty easy), or brewing a potion above 500% (It’ll drop to +100% and stay regardless of if you have a previous potion effect on you). As a strange side effect I can no longer use any conjuration spells, even ones from a scroll or staff. But honestly, Magic immunity > Fire Attronach/summons
Brit, I Somehow Managed To Glitch My Character and now I can make potions that are 1 Milion% Stronger As a Default Value. Literally, Every Potion I Make Is Broke, No Items, No Other Potions Before Hand !! Can you figure out how I did it and how it can be reproduced, it would probably make for a good article. A Little Hint: It has something to do with drinking fortified restoration potions of ever-increasing values One After The Other. PS: God Bless The Queen
Todd Howard when making Skyrim: Alright, here’s a magic stone that gives you cool powers Bug Testers: Ok Todd Howard: And here’s an enchantment that increases potion power if you make them when it’s equipped Bug Testers: Ok Todd Howard: And here’s a potion that makes Armor and magic stone enchantment effects more powerful Bug Testers: That means you can keep making fortified restoration potions, which buff the alchemy enchantment when you apply them, making it loop so that you get incredibly powerful enchantments. Todd Howard: Oh wow, cool, I don’t really care though, sry. Bug Testers: The Ritual Stone also doesn’t turn the undeads into ashes so it’s infinitely reusable. Todd Howard: Do you think I care anymore than I did before?
First of all, yes I drink Yorkshire tea gold I am in fact British, and second of all, the reason why it affect enchanted items is because the enchantment for fortified stats are listed as alteration because you can cast spells that fortify the same thing so you can just bug out casting alteration through enchantment and then just cast whatever fortify spell you want and have infinite time with infinite effects, which means you can also bug robes and hoods to recharge your magica instantly aswell as having infinite health if you wish so it’s incredibly more bugged than you may think my friend
Next up, fortify alteration potion to extend the effect of slow time, combined with venison stew to fuel unlimited power attacks, become a blender. Fun exploit fact of the day: Did you know the Block Runner perk lets you move at normal speed while sneaking, just by blocking? Furthermore, the Shield Charge perk lets you move at a flat sprint without breaking stealth
I think the reason fort restoration affects items is it’s likely the items have their effects listed as spells, and these spells are likely from the restoration school, so when they are in your inventory, they can be affected as they are put on, essentially casting a permanent duration “spell” onto you, that is then buffed by your restoration potion.
The way it works is that all the fortify skill enchantments are considered in the restoration magic branch even though there are no fortify skill magics in TES5. So the magnitude of the fortify alchemy enchantment is increased by the magnitude of the restoration buff. The USP removes the magic schools from the fortify skill enchantments and makes this loop harder (but not impossible) to pull off. You have to make fortify enchantment potions and fortify alchemy gear with certain other buffs and you will eventually get into a loop of stronger and stronger alchemy buffs. This assumes you get both skills up to 100, dump nearly all your skill points into the enchanting and alchemy trees, get the Dragonborn DLC for two enchantment buffs, and have a LOT of filled grand/black soul gems.
I was having an awful day… the admins on a private Ark server wiped my entire base for absolutely no goddamn reason. I was so angry that my chest felt like it was going to explode… And then I heard your Majestic voice. A voice that is perfectly balanced with no exploits whatsoever. Thank you spiffing Brit. Thank you Queen. And most of all thank you Yorkshire gold!
Please make a mage that only use Ignite and Freeze (the highest dps spells in game) from the Ahzidal’s Ring of Arcana. A true master or the arcane arts doesn’t learn to cast magic after all. For a more cheese alternative the “paper wizard” becomes a viable build if you equip a scroll that is inside a container, giving you unlimited mana free spells. I’m pretty sure you can do this with the lovely explosive spiders for extra fun.
You can also do this with gear, there are gearpieces with absorb. Also, it gives you magica. So when you combine this with alteration magic increasing armour. You become a god. Increasing armour rating to insane levels while never losing magica. GG you beat the game. (Atronarch stone, Atronach Perk, Robe, Gloves) Voila, 100% absorb. (Although the armour rating exploit with the enchanting lab is even dumber it was a fun way to do it legit when i was a kid and dint know if those exploits yet.
>for some reason There were Restoration spells in Oblivion that increased skill levels. I’m assuming – because it’s the same engine – that’s some leftover code. Enchants in Oblivion (through the Mage’s Guild) used spell effects; if you could cast it, you could put that spell onto an item. This includes all the Restoration spells that boosted skill levels.
Very nice, to be honest hadn’t considered using the resto loop to pull this off i always used the becoming undead and necromage method to pull it off, makes all you magic stronger that way as well. I’ll have to try using a fortify restoration potion just before getting the necromage perk next time, just to see how insane I can push my magic. Since Necromage makes all spells on undead more effective, if you become a vampire that applies to your character as well, so self buffs are more powerful and all that as well. I believe it even interacts with the resto loop. By applying the effect after you have setup the resto loop you might be able to amplify and sort of “lock in” the effect at a certain level by taking the perk when you get the effect you want. Although this is assuming your not using the unofficial patch, otherwise you will need a mod to “unfix” that part of the game since they thought Necromage was a bug for some reason. Works perfectly in the Vanilla game though.
There is a resist magic enchantment as well that can be used instead! But what I think Barry Bone Raiser needs now is a shield with fortify block that blocks 3498% more damage. OR what would be even better is the fortify restoration enchantment so restoration spells are free and he can ward or heal himself indefinitely.
for anyone who wants to know the real reason why the restoration loop works is because passive enchantments on armour, clothes and jewellery are classed by the game as restoration spells due to incredible lazy coding since the devs couldnt be bothered to actually make a school of magic for enchanting in the game files. the same is also true for some perks which is how the necromage/vampire exploit works also as a side note the build in this article can be achieved completely legit by using the atronarch stone, the atronarch alteration perk and wearing all of Miraak’s armour besides the mask, which total up to having exactly 100% spell absorption
I just restarted playing a few days ago I’m already at level 28 with 100 conjuring and I have the summon dremora lord spell with the perk to summon both of them I named them gorka and morka and they do all the work for me but having 100 % to add to my arsenal of powers I shall rule all of Skyrim HAZA!!!😆
Lots of people thinks this is a bug or a glitch. It is the effect working exactly as intended. That’s part of why it’s never been touched in any update. Because restoration SHOULD empower enchantments. To bolster your restoration is to bolster your positive effects, that logically makes sense. This was simply an oversight or I think more likely an intended feature given they have Colette in the game SWEARING restoration is the strongest school of magic. It’s just very hidden as to how.
All thestanding stones (especially the atronach stone, keep reading to see why) are broken with resto potions. The Lord stone would give more magic resistance and armor, the steed stone would give more. But the atronach stone is extra special broken cause if you aren’t a high elf or never leveled up your magicka (so the base 100 starting amount) and you resto glitch the atronach atone you have infinite magicka for at will non concentration spells specifically (so the non charged spells but things like wall of flames, all the wards, and especially the destruction master level shock spell that’s just a tesla coil in your magic hands). I’ve never done a high lvl resto potion to abuse the stone but for some reason the game spawned resto buff potions drank in the order of draught of the healer, philter of the healer, and draught of the healer for some reason gives you -78 magicka regen +78 magicka +78 magic resistance and triggers the infinite magicka for wards and spells that don’t charge up to cast like a fireball does. Just don’t ever increase your magicka by wearing items or drinking magicka increasing potions or it’ll reset. And if you increase the total magicka you have by leveling up or being a high elf it also doesn’t work. Also wisps for some reason when exploding deactivate the glitch so be very very careful around those
I was level 6 and I couldnt get the potency of the potion above 68%, just kept going back to 54% even with 3 items with an alchemy boost couldnt get me above 80% or so. But the set up isnt that bad. What you can do is level up your alchemy up to level 75 at Whiterun alone. You just need like 500 gold to start. Go to the potion shop lady. Buy the cheap ingredients (you can google their effects and make high value potions or poions. I like to use frost mirriam and purple mountain flower for a fortify sneak, look at the other effects of one of those ingredient, like frost miriam also resists frost so add silverside perch and the value of the potion goes from like 400 to 700) But you get the idea: 1) Make expensive potions and sell them to the potion lady. —-> 2)Use the gold to ask her to train you in alchemy. —–> 3)Sell the potions to get your gold back, and ask for training again. —–>4) She can only train you 5 times per level so dont level up right away when you can. Use up the 5 times. Level up after and repeat. —-> If you need more cheap ingredients from her, save game, punch her, reload save. Repeat if you need to bulk on the ingredients. You will get to level 20 in no time and also you should put your perks in Alchemist and Haggling to make more gold and better potions. You can even repeat just to make more gold. By restoring her inventory and selling potions. Fastest way i’ve come across to make gold and gain exp and set up for the loop at the same time
Spiff PLEASE read this if you have a chance. It might take a little searching on your behalf but its an exploit in this game i found years ago. Off in the farthest parts of skyrim there are the Black Books, and at the end of them you almost always get a permant and pretty powerful effect or power. One of these books happens to have a power that gives you 60 seconds of unlimited magicka. If you happen to have any high level continuous spell such as telekinesis, you can click and hold the spell and not spend any magicka, even after the 60 seconds is up. Not only this, but if you fast travel a large enough distance, your alteration reaches 100 instantly! Meaning infinite free levels very fast. Please showcase this, its such a stupidly overpowered exploit but it takes a mild to moderate setup to achieve.