Is Monster Hunter Magical In Any Way?

Monster Hunter World is a game that revolves around hunting gigantic monsters, with players playing as hunters and customizing their appearance, weapons, and abilities. The game does not use magic, but rather focuses on the force of nature and the use of crafting, weapons, and skills. The most magic in Monster Hunter is the ability of some elder dragons to emit thermal or electrical energy, subtract heat, and create large volumes of water.

The game acknowledges this dark underlying mythology, as seen during the Witcher collab quest where NPCs can use skills, magics, and abilities against Rathalos. However, when the monster goes enraged, it locks the healing magic permanently until Rathalos is defeated. Hunters do not learn magic, but rather learn some knowledge of using crafting, weapons, and skills.

The closest thing to magic in the series are the supernatural nature of elder dragons, which can perform outragerous things such as fresh mutton. The developers have painstakingly weaved a sense of “believable fantasticness” into the soul of the game, much of which is the absence of magic. The game’s core revolves around hunting gigantic monsters, with players customizing their appearance, weapons, and abilities.


📹 The 3 New Monster Hunter Weapons We Never Got – Magic & More – Monster Hunter! (Discussion)

Monster Hunter Rise Sunbreak is announced with incredible looking Monster Hunter Rise Sunbreak gameplay but for now we …


Is Monster Hunter World very hard?

The game is structured to allow players to continually improve even after completing all levels, making it difficult compared to many games. However, the game doesn’t respect players and aims to absorb time by making learning difficult or having low drop rates similar to mobile gatcha p2w games. While some players can perform runs without taking damage in ridiculously low amounts of time, this doesn’t invalidate all criticisms.

The controls are tight and decent, making learning the game faster. Players learn enemy move sets and can even bait them to perform specific attacks. By the time they have 100 hours in Elden Ring and beat Isshin in Sekiro, players are a master in the game and can kill it on their first try due to their knowledge and satisfaction.

Do a lot of people still play Monster Hunter World?

The game, which was first released in 2018, has recently experienced a resurgence in popularity, achieving a second consecutive surge in popularity in 2024.

Can Hunter use magic?
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Can Hunter use magic?

In The Owl House, Hunter, formerly known as the Golden Guard, is a character who was once the right-hand man of Emperor Belos and the former head of the Emperor’s Coven. He was believed to be Belos’ nephew and dedicated to ending wild magic in the realm. However, Hunter is actually the latest version of the Golden Guard clones created by Belos to serve him faithfully in his quest.

After becoming the head of the Emperor’s Coven, Hunter becomes the main enforcer for Emperor Belos and antagonist to the Owl House residents. A chance encounter with Luz Noceda and the meeting of a mysterious palisman named Flapjack gives Hunter a new perspective on life outside the Emperor’s Coven. This realization leads Hunter to abandon Belos and the Emperor’s Coven, moving to Hexside School of Magic and Demonics to hide from the emperor’s reach.

Hunter finds acquaintances in Hexside’s students and aims to help them stand against Belos’ plan to wipe out the Demon Realm. He aims to make sure no one is hurt again and to continue his quest to end all wild magic.

Is Monster Hunter actually fun?
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Is Monster Hunter actually fun?

Monster hunting is a fun and engaging game that offers easy-to-learn combat against smaller monsters and larger monsters. The multiplayer aspect allows players to form teams of four to defeat these monsters and collect loot for their gear. The difficulty scales as Hunter Rank increases, but mechanics similar to console Monster Hunter games are familiar to long-time fans.

The game follows a loose story that expands as players complete mainline quests, with experience points primarily earned from completing those quests. After reaching Hunter Rank 11, players can look forward to daily quests, offering more zenny and experience to collect. Although there are no official daily login bonuses, players can still boost their rank and complete quests.

The game has a loose story that continues to expand as players complete mainline quests, and there are daily quests after reaching Hunter Rank 11 that offer more zenny and experience. While there are no official daily login bonuses, players can still find ways to continue boosting their rank and completing quests.

Why can t Hunter use magic?
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Why can t Hunter use magic?

Hunter, a grimwalker, was given a staff by his uncle, Emperor Belos, who he considers a “genius teen prodigy” due to the powerful artificial magic it commands. During a mission to obtain palismen, the staff ended up with Luz, who used it to keep Hunter unarmed and return it for better use in their plan to thwart Kikimora. Hunter has several abilities, including telekinesis, teleportation, creation magic, energy blasts, water magic, earth magic, and flight.

He can telekinetically move objects and individuals without touching them, teleport like Emperor Belos, create a sword out of thin air, shoot energy blasts, travel underwater, control sand and dirt, and fly like witches. Hunter’s abilities are a testament to his power and versatility, making him a formidable adversary in the battle against Kikimora.

What is the most powerful being in Monster Hunter?
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What is the most powerful being in Monster Hunter?

The Monster Hunter franchise offers a vast array of creatures, with over two hundred different monsters in a fantastical world. Each has unique traits and backgrounds, with nineteen categories of monsters. The most powerful and impactful group is the renowned elder dragons. These ancient creatures possess incomprehensible abilities capable of enacting widespread destruction and chaos. Their legendary status sets them apart from common monsters, with some being revered as gods.

The Elder Dragons are not defined by their appearance but by their immense power and influence. Some of these creatures are revered as gods, while others are formidable foes. The lore of the franchise plays an essential factor in the rankings of the Elder Dragons featured.

What is the weakest monster in Monster Hunter world?
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What is the weakest monster in Monster Hunter world?

Kirin, a popular elder dragon in the Monster Hunter series, is a unicorn with lightning and a unicorn horn for attacking opponents. Unlike most elder dragons, Kirin lacks physical attacks, making it a “one trick pony”. Despite its limited move set, Kirin is a capable foe compared to weaker dragons.

Ceadeus, a classic monster of Monster Hunter 3, is a weak elder dragon that players fight underwater. Although it is peaceful and incapable of traveling on land, Ceadeus’s size and power are limited. Players must avoid Ceadeus’s ramming attacks and water beam in a lackluster fight that does not pose a challenge.

What is the hardest monster to beat in Monster Hunter?
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What is the hardest monster to beat in Monster Hunter?

The Extreme Behemoth, a titan in the Monster Hunter World series, is a formidable foe that ranks as the hardest monster. Found in the Elder’s Recess, it is resistant to thunder and fire, has a massive amount of HP, and can cause bleeding and lob meteors. To approach this nightmarish enemy, a fully stocked party of highly trained killers is required.

Rajang, a demonic goat gorilla from the deepest depths, is one of the strongest enemies in Monster Hunter Rise. It is not only one of the fastest but also one of the strongest, closing the distance between itself and its enemies quickly. Rajang can also fry monster hunters with lightning strikes and stunlock them.

The final boss of Monster Hunter Rise’s hub questline is the fight with the Elder Dragon, Thunder Serpent Narwa. This titanic encounter is split into three phases, with devastating telekinetic and thunder attacks, physical strikes, and a constantly changing pattern of attack. To stand a chance, players must know each phase inside out and study each phase thoroughly.

Is Monster Hunter a fantasy?
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Is Monster Hunter a fantasy?

Monster Hunter is a Japanese media franchise that focuses on fantasy-themed action role-playing video games, starting with the PlayStation 2 game in 2004. The series, developed and published by Capcom, has been released on various platforms, including personal computers, home consoles, portable consoles, and mobile devices. The games are primarily action role-playing, with players taking on the role of a Hunter, slaying or trapping large monsters as part of quests given by locals. Players use loot gained from slaying monsters, gathering resources, and quest rewards to craft improved weapons, armor, and other items to face more powerful monsters.

Early Monster Hunter games were popular in Japan and other Asian countries, popularized by the series’ use of ad hoc multiplayer features on portable consoles. However, the games generally languished in sales due to their steep learning curve. However, with the release of Monster Hunter: World, Capcom aimed to attract a global audience using advanced home gaming consoles and computers. World became the best-selling Monster Hunter game within three days of its release and became Capcom’s single best-selling video game of all time with 21 million sales as of July 5, 2022. By May 2024, the series had sold over 100 million units, with nearly half attributed to Monster Hunter: World and Monster Hunter Rise and their expansions.

Does Monster Hunter have spells?

Monster Hunter does not incorporate magic, with the closest approximation being the elemental abilities of monsters. While Stories 1 did not feature magic, it was a more prevalent element in mainstream games. Nevertheless, certain weapons permit the use of elemental attacks, and the most proximate access to magic is through Elder Dragons, who are capable of performing unnatural feats.

Are there skills in Monster Hunter World?
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Are there skills in Monster Hunter World?

Monster Hunter World (MHW) is a game where players gain skills through armor, charms, and decorations. Each piece of equipment gives skill points to specific skills, with three basic types: basic skills, toggle skills, and Set Bonuses. Basic skills gain strength with more points, toggle skills require only one point, and set bonuses are special skills obtained from matching armor sets. Players can level up skills by stacking different pieces of armor or decorations with the same skill, increasing their effectiveness. However, players cannot technically level up skills, but stacking different pieces of armor or decorations with the same skill can increase their effectiveness.


📹 Monster Hunter Rise Players meet Classic Monster Hunter Players

Made for laughs, no real elitism here folks. Rise is great!


Is Monster Hunter Magical In Any Way?
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  • I always thought that if they wanted to do a magic like weapon, of full on elemental, they could use the monster sacs as a sort of ammunition. Like using the flame sac with some sort of mechanism to shoot out fireballs, the thunder sack to create lighting sphere traps, or ice sacks to freeze the ground and slow the monster down. The sacs are the perfect way to utilize the monsters power since you’re actually just using the part that allows the to spit fire or conduct electricity.

  • I think a mage staff-type weapon could’ve been possible without really adding magic to the game. It could’ve been handled like this: the “spells” come from the weapon itself, depending on what monster the staff is crafted from it would have different spells with different effects, kinda like the hunting horn songs, reflecting which monster it comes from and maybe can buff hunters or slightly debuff the monster, e.g. making it slower, more likely to flinch, temporarily increase hitzone values etc. Obviously with a mostly ranged playstyle. Would function similar to your typical mage class without adding full-on magic to the game.

  • A new “mage” type weapon idea would be a biologist. It is not magic at all, but knowing the biology of a monster so well that a hunter can take parts of a monster to create ice or shoot fire. For example, a weapon can be the fire sac of a Rathlos made by the smithy and the little guy that tells you about the monsters in MHW. With this, firing fireballs would not be so farfetched and in line with the lore. It is a combination of strength and brain.

  • I personally would really love to see magic as a thing in monster hunter. I really think it could work as there is already a sort of “magic stand in” type thing in bio energy and you could easily make a weapon like a magic staff and say “hunters found a way to harness bio energy” or something like that and keep all the magic strictly bound to the weapon itself, and mechanically it’d function a lot like hunting horn but, instead of buffs and defensive songs with a couple offensive songs sprinkled in, it’d be like the opposite. tons of offensive abilities and debuff potential, with very few defensive options in the spread. I am 100% wanting this to exist so I can have it in future monster hunter stories games that is all.

  • We need a dedicated alchemist weapon similar the Alchemy Style in monster hunter generations ultimate but you use the materials throughout your hunt to make fairly powerful but costly brews, either having a supportive role buffing everyone or go on the offensive with damaging attacks and debilitating statuses, I might go as far as to have end game mixtures have an upgraded version of their counter parts like instead of poisoning the monster it would be deadly poison. It will have its main elemental gimmick as blights like with the beetles but you cultivate them in the hunt.

  • Between the charge blade bringing down electric explosions and hunting horn breaking a monsters face with vibrations, I don’t think a pseudo magic weapon would be that out of place. Imagine a ground based insect glaive where you and your fellow hunters get a buff once you reach full essense based on the individual staff similar to hunting horn

  • Magic in MonHun? Depending on how it is implemented, I can see it being pretty fun. A bit out of character of the world, like you said, but fun. Here’s my idea, mixing from the Bow and HH mechanics: Attacks use stamina, like the bow, because there’s no “mana” in the game. Light attacks are like small orbs of elements/status. If it’s a non-elemental weapon, it’s just pure blunt force dmg. Heavy attacks can be close range burst attacks, like the Bow spreadshot, or it can be like a flamethrower but short range. Or maybe a large, but slow moving, orb attack. If you are really good at reading monster movement, you can fire the big orb off in one direction and let the monster run into it. Maybe if you’re up close and personal with the monster, you can do a very light physical blunt dmg with your staff/wand/book. Or maybe instead of light/heavy attacks, you have two elements. Basic attack is the “base” element of the weapon, and the Secondary attack is an element you can add on. Kinda like the Fire/Ice Dual Blades, but you can choose. If you hit both attack buttons at once, you take a little longer to attack, but you fire two orbs at once, one of each type of element. Or if you chose two of the same element, it’s a bigger elemental ball. Like if each ball does 1x dmg, two different elements at the same time does 0.75x+0.75y dmg, and two of the same element does 2x dmg. Can incentivize maximizing one elemental damage at the cost of versatility, and possibly spells (covered below). Finally, spell casting.

  • We already have a sns/axe combination that can burst out massive blasts of energy and a staff that can boost you up in the air while holding you airborne for a considerable amount of time, they even tried alchemy already so having magic doesn’t sound so farfetched for a weapon idea, it would an interesting addition requiring a lot of balancing but I can see it happening

  • I would like to see: Whip/palicotails (dual sword speed, longest reach melee, switchaxe split-apart function), great axe (hammer stagger, greatsword damage hybrid), spear (lance without sheild, insect glave moveset without insect), speargun (gunlance no shield, insect glave bug launcher), bracers/shield (tank/dps style, counter ramming/ora ora punch moveset), battle drums (hunting horn that stagger, debuff monster abilities), tonfas (update/dualsword parry fighting style, bring back), magnet spikes (update/change magnet element, bring back).

  • Personally I really would’ve liked the Whip and Fan weapon. It appears very unique and while designs might be limited, One of the side-arts has the wielder sorta attach to the ground and I guess prepare to counter? It sort of reminds me of the Lance Counter but with an elegant twist. Out of the three here, I think it would have the best chance of making a come-back.

  • I have a magic staff concept the staff like the insect glaive gathers a resource in combat to power up. But in the start it is a weak blunt melee staff with a weak spell blast. You can then later at lvl 1 shoot a magic ball that explodes. lvl 2 make a spell shield to protect u and allies in a radius. lvl 3 cast a full blown beam. All attacks are of weapons element.

  • ACTUALLY… I did do some thinking about how magic could exist in Monster Hunter. Remember that all monsters have essence, which they use to fuel their amazing powers(at least, the elemental ones). And thanks to Hinoa and Minoto’s ability to resonate with Ibushi and Narwa, we now know that Wyverians can connect with a monster telepathically-and theoretically, on a more mystical level. Furthermore, we have the Insect Glaive, whose whole playstyle revolves around harvesting essence from the target monster. All Capcom has to do is take it one step further. What if there was a remote village of Wyverians who uses Kinsects to drain a monster’s essence, only to actually absorb it into themselves and use the essence as a weapon just like the monsters do?

  • Initally I thought you were gonna talk about the Tonfa and magnet spike from Frontier and the Accel Axe from Explore. Didn’t know there was scraped weapons. If monster hunter does add magic as a weapon, could be a gunner style weapon or if you could imitate monster attacks with magic and attack like the monster. Prowler from GU seems similar to this idea.

  • They could make this magic staff into a weapon fitting the world. Just make it into the second “bug weapon” next to the insect glaive, but count it as a gunner weapon. You could bring three different types of swarms/insect types with you (dragon, pierce and poison for example) and the types effect the damage you do with your attacks, which would be long ranged and resemble spells. The normal attack could be your general (insert element) ball that shoots forward dealing said damage that could be charged into a short lasting (or in a with time damage decreasing) beam. Some of the stronger combos could make the swarm move like a whirlwind or shoot forward like a whip.

  • The magic weapon should definitely be blue mage like. Itd fit with the theme. Then there’s Insect Paladin (which Ladypavise Kinsect should have a block function but that’s just me) would be cool as an Insect Glaive main. I’d love a whip weapon like Fury from Darksiders 3 but sized up for MH standards and be an aoe weapon.

  • Don’t know if anyone else said this yet but, a Rune Magic weapon (a Scythe?) would be a perfect fit for Monster Hunter. I imagine the weapon working like Switch Axe + Dual Blades, when the gauge is full you switch to an “awakened” mode where the Elemental damage equals, exceeds or switches with the weapons Raw damage. It would still feel like Monster Hunter, and we could have magic too.

  • I was thinking that some weapons could be used by contracting muscles via electricity. A simple one would be a new Switch Axe that uses muscle contraction to change, but I feel like this could work with the element and status sacs. Perhaps you could use recoil when hitting a monster to charge an electric battery, then you can choose to discharge it causing it to activate the monster sac, shooting a blob of the respective element or status. A smaller hole with some mechanism to launch it out could create the beam if one desired. Or perhaps a strike on the ground allowing a gunner playstyle. Perhaps even a sort of “bubble blower” where, after attacking the monster enough, using certain moves will blow a bubble that inflicts status buildup. Then again, that could be made as a rampage skill for an Insect Glaive, where powder kinsects determine the status that the bubble applies.

  • imagine if they made the magic staff weapon use the elemental sacs and they affect the staff in 2 ways by default all staffs only have raw and no element but once applied with a sac, it makes the staff do elemental damage of the right type for a while (maybe using screamer sacs as a way to instantly remove other elements if one is in use) and some staffs are better at using a specific element than others so it’s beneficial to have multiple staffs just like how people need multiple dual blades Additionally you can use the elemental infusion to do some special moves, probably the ones where you use both attacking buttons, to launch a projectile or cast some effect depending on the element your using and the potency of the elements and effects increases with the tier of elemental sac meaning high rank sacs are stronger than low rank but weaker than g rank so it doesn’t suffer the Gunlance shelling problem

  • While I admit magic would be something I would love and I think it was done fairly well in Hunter Z, good luck finding info on the game, I searched for an hour trying, old monster hunter mmo from 10+ years or so. The magic wouldn’t have to be devastating like calling meteors or shooting giant shards of ice but could be something you website and fire off. A distanced slow weapon where you need proper aim and timing to release the magic (element based on weapon) on the monster. Upside being a strong Element Attack (or Status even?) If need be could even have it need to drain energy from the monster with the staff up close to allow the casting. I guess if nothing else having it be another type of transforming weapon where you go from a Mace up close to staff once you feel you charged it enough.

  • I propose an alternative to the scarab mace thing: The Morningstar: Essentially a heavier hitting, blunt SnS with a much larger and more protective shield. Think like how the Gunlance is to the Lance as this weapon is to the SnS. The drawback is no item using when blocking and slower movement speed when the weapon is drawn.

  • you know they still can pull a mage class easily that makes total sense in the Monster Hunter universe… now its not going to be a full out beam based combat and some might argue that this is more of an engineer/demolition class of sorts then a mage but the gameplay will be exactly what you expect from a magic based combat few examples will be: – a direct control for the hunter to be able to spread the different dust clouds a kinsect does and you crank it up to 11, making them more potent – throwing barrels/grenades/kunays (yes i know those exist but if it gets refined in to a more purpose build toolkit in combination with something, this can become its own weapon) all with variety of effects that deal explosive, physicals elemental or status dmg and have some lvl of terrain manipulation capabilities as well(like the pulls of poison some plants leave on the ground in world) -a kite that has a charge attack that generates small tornados (kind of like those Kushala does but weaker-more of an utility tool then a dmg source) that can interact with any number of the effects above and gives you some degree of glide capabilities using the kite And even thou i personally hate the idea of magic i do believe there is room for something like this in future Monster Hunter games and takes the N1 spot of a weapon i want to see added to the game followed by N2 sickle and chain that utilizes both melee and mid range combat stile with a special attack like the tenderize for HBG from Iceborn(coatings for the melee part might be good idea as well) and last but not least N3 a hunting boomerang like weapon but instead of boomerangs you are throwing large circular or cross like shield (also a range weapon with sharpness mechanics)

  • I think if the concept of the Hunting Staff being applied to the game should also change your fighting style dynamically depending on what staff you use. Let’s say Nargacuga has a Hunting Staff, your attacks should definitely mimic the behavior of Nargacuga sort of like how Kung Fu has animal styles. You can also bring certain monster parts with their respective staff to emulate certain behaviors of the monster through the staff. Say, a Zinogre Hunting Staff— you’d bring a Fulgurbug to mimic the way Zinogre uses electricity. I think the idea of the staff would fit into the game if given the chance to be developed further

  • A staff weapon might not be a bad idea though. And if you wanted to keep the magic theme, maybe Alchemy Staff. Each staff has various ingredients, how many and what kind decided by the staff, like HH. You would que up which ingredients, then do attacks with the weapin to mix them before releasing them as a dust cloud. Some ingredients might have healing properties, or buffs, and some might do elemental or status. Make the attacks fairly quick and we could finally get another impact weapon.

  • Cotton: “A giant beam struggle with Jagras wouldn’t stack up.” Me: “Why are you making them level 17 D&D wizards, just make them level 1.” Like seriously if you wanted to do this it is easily implemented without being broken. Like in the concept art they show what looks like a mine-like explosion. That works, we have mines and huge bombs already. Heck have it focus on doing slow but strong elemental shots and you have a fine weapon that would have fit right it without any real clash. The only reason it sticks out as unreasonable is that it seems so radically different from what we have. But if there isn’t magic, then how does the giant hammer in the shape of a teddy bear put my foes to sleep when I hit them with it enough times? Monster Hunter is a world chalk full of magic, just not spell casting. And that is an important distinction.

  • i would love if they had magic but if its dual wielding it with a blade u enchant the blade use magic for mobility etc.. as u said using ice for the blade (maybe u cant get elements on this weapon but u can change it mid fight with magic?) i can imagine it being a weird fusion between insectglave and dual blades and at the weapon goal u can maybe make ur blade longer or larger and fuse it with magic fully for it to adapt against the monster automatically (with the option to do it manually but it would be complex) im sleepy so sorry if this doesnt make sense

  • You could have different monster attack sets tied to different staffs and then like a component resource pool they draw from. so like the rathian tail would take like a spike and like a poison phial but a nergal nova esque attack would consume almost all the ‘spikes’ you can carry and some other shit….

  • Using Monster abilities against them, you just described Blue Mage from Square Enix’s Final Fantasy 5 (if you played it) Though, to get the ability you have to have the monster use the move you want first. So if you let a Rathalos use a Fireball and you see it then you get the Fireball from Rathalos. I dunno, if they did add a magic user to Monster Hunter thats how I would see it.

  • I think they could go for magic, perhaps they could make a whole new game based off of it, like wirebugs in rise, but here its magic instead. Maybe some kind of spell that you could choose to be able to inflict some form of debuffs like fire or poison. They could also make a new weapon class based on it with a staff, that could do different statuses, maybe it also could take on the shape of a hammer, or a spear. If they want to tie it in with lore, it could be smthing like they explored a new civilization that incorporated magic to their hunt, or they are already gone, and all thats left is their notes or something. I just love magic in general so im definatelly biased on this topic.

  • I think it could work in one of two ways: 1. Make Monster Riders playable in mainline Monster Hunter and the monsties be the “magic”. To balance, you can only use one monster per hunt and cannot switch monsties out. Also, monsties will be signifigantly smaller than their wild counterparts and have the option to be directly commanded ala Astral Chain. To add more balance, make it so that the monstie eventually gets tired and needs to take a break every now and then. 2. Have the player character be a near human sized Oltura-like elder dragon with sapience who can have various beam breaths. This new type of hunter would need a new lore to justify its existance but wyverians exist and elder dragons are very intelligent. It is entirely possible that a small species of elder dragon could have evolved sapience and tool use to better survive.

  • Magic wouldnt fit in Monster Hunter, but Alchemy would, fighting monsters with potions, explosions, and gases of different types, the play style would be somewhat similar to the Hunting Horn, depending on the pattern of your attacks you get different results, Hunting Horn buffs the team, Alchemy would de buff the monster, apply statuses and many more

  • Magic might not directly work, though alchemy would; a moveset based off the alchemy hunting style would totally work in monster hunter, using limited stock attacks like bowgun, along with creating ground effects like various toads and traps, or planting locational debuffs on the monster; possibly even an insect companion for ranged application of effects. The only question would be what the core weapon should be; possibly just a specialized shield alone (SnS without sword as most ‘attacks’ are similar to using plain items) with some rudimentary melee combos to plant effects on the monster directly.

  • The only way I could see “magic” fit in modern Monster Hunter is with a weapon that mixes Insect Glaive and Bow/Bowguns, like some kind of staff that is loaded with phials (different staffs have different phial equippable, kinda like the Bow), with light melee attacks as your standard combos and by holding the shoulder button these were replaced with special attacks that consumed phials (different for each phial type) But even that seems way too “fantasy” for Monster Hunter, I’m glad that magic isn’t part of this world

  • I can actually see a possible way to add a “magic” weapon to monster hunter Have it be called “element launcher”, make it shaped like a sort of Baton an every swing launches a glob of elemental energy It could be a new gunner weapon, an share Phials with the bow BUT only has options that deal elemental damage, AND unlike bow equipping a status phial, when you equip a status phial on the element launcher, it stops doing elemental damage, an instead deals damage that builds up status faster than bow an when you launch element globs with a phial equipped they look visually different, almost like your “swapping spells” that cause different effects

  • I mean magic could fit in a different way, like it’s more similar to the “bio energy” that xeno’jiiva absorbed and the way it would be released is via elements And you could put tiers in it like weaker weapons would just be gathered “waste” of elder dragons (example would be dalamadur “meteors” that still explode) and later on the higher end weapons could mimic weaker versions of elder dragon attacks

  • A giant bug shield sounds awesome and I would love it. I don’t want Monster Hunter to have magic. BUT the great thing about some games creating their own sub genres is that other franchises can definitely explore that. A super high fantasy monster hunting game would be awesome. As would a future SciFi one. Or a post apocalyptic one. Theres no reason to stick so closely to tropes outside of the same property.

  • I just want a shield weapon honestly Not as a companion to a sharp stick, just a new blunt weapon that would be the shield Tho it could have a similar effect to Kinsects where depending on the shield it would be cutting or blunt since technically many of the shields already present in the game SHOULD deal cutting damage based on appearance If it were introduced as a purely blunt weapon I would want another ranged weapon to make the number of weapons even instead of odd, and I think that Cotton’s proposed idea sounds kinda blue mage-y…… which I really enjoy the sound of honestly. It could be to where you have some type of item like a staff or something else (I’m not creative) that you affix or imbue with monster parts, and utilizing those parts will do some monster attacks. For instance, if you put some Flame Sac of a Rathalos then you could shoot a limited amount of fireballs with some cooldown, not literal magic but a utilization of the actual organs that the monsters use. Something like attaching a Brachydios horn or boxing glove to the end of the staff to add mini slime explosions to every swing, or having a dual blades esq mode to it whenever using a Goss Harag version that allows you to cloak the staff in ice, as Cotton said. The very concept of being able to act as a kind of blue mage in this game would be fantastic, but there would be obvious problems with it such as having to add variations of move sets and animations depending on which monster’s parts are used for the staff Regardless, I really enjoy the articles on these topics, Cotton. The ones about the Magnet Spike, Giant Boomerang, and Tonfas were fantastic. If you can manage to scrape any more concept art for weapons together please make articles on them since they are very enjoyable to watch. Not only that, but I would love more of the kind of article where you share YOUR ideas for a weapon, like part of this article was. You, Josh, and Hollow are the best (: <3

  • I personally would prefer magic to the switch axe or charge blade because that is beyond modern machinery in a world dedicated to effectively fist fighting a tyrannosaurus Rex when did they learn the minute engineering to turn aforementioned Rex parts into a functioning chainsaw axe, sword and shield and grenade

  • it is very likely that the magic in Dragon’s Dogma evolved from ideas from this. i can totally see them going with the dark magic spell in Dragon’s Dogma of making an arm that grabs a part of a creature, to restrict movement with some attacks too, grabbing a what would be that game’s version of a rathain’s tail so the back flip stops half way through for a flinch but the catch is the players using it can’t move either while doing little ticking damage. the not being able to move while holding it is how that spell works in Dragon’s Dogma and a lot of MMOs use a similar idea but it could have been balanced differently so it’s not just a support ability so you ould use it somewhat in solo hunts between more offensive spells. Dragon’s Dogma 2 when? they said they want to do it so why not? ya that whip and fan is a bit weird, sure maybe use ideas from each of the 2 parts as weapons but not together. at first ithough that shield weapons was just that, mace with massive shield so blunt weapon between S&S and lance so more like charge blade speed and blocking capability but only being blunt damage. remember that this is long before MH4 where the guy who made CB straight up admitted CB was made because he felt S&S wasn’t cool enough. info from former community manager Socks. no hate to S&S users, you do you, but that’s the actual history of the weapon.

  • Id wish for a better use of the Charge Blade shield thrust, like one sword and a shield thrust consumes 1 phial, 2 sword combo and a shield thrust consumes 2 and if you do the CB 3 Hit sword combo you should end it un with a fucking powerfully animated shield thrust consuming 3 phials, this to give a better and more appealing switch skill use for the sword charge rather than spinning saw

  • I’ve been playing monster hunter since freedom unite and in my opinion, adding this magical staff or wand is in the series makes me doesn’t feel the same anymore, maybe they can add weapon like a fan or something but I don’t think adding magical staff or magic to a character in MH series makes it’s genre the same.

  • Honestly as cool as these would have been to be in the games today i dont think it wouldve made much sense to be completely honest, when i hear the name “Monster Hunter” I do think of tribal style weaponry and combat maybe even with a bit of technological advancements along the way magic just seems to advanced for that kind of style in these games especially with the fact that the entire monster hunter universe does take place in post apocalyptic scenarios so even if magic tomes and what not were to be dug up from the ruins of the ancient civilization like some of the weapons we have in game (swaxe, charge blade, gunlance etc) it would be weird that after finding such highly technical advancements like those weapons then suddenly finding a book to shoot out fireballs or summon meteors at that point it might as well be an elder scrolls game.

  • I keep hoping they make alchemy into a class of its own. Mixing crap you find into potions or devices to use on monsters, maybe a dedicated new weapon type that affects the properties of stuff like bombs (lightning bombs, etc.) Come on Capcom! You could have your cake and eat it. We just need an alchemy class and a beast tamer class. Then we won’t say another word. For a while. Maybe.

  • I think a mage class would fit in. Because one the monsters are week to a certain element and 2 you already build weapons that is based on elements. Even bows and guns has elemental properties. So why not make a staff that can use a certain element projectile. Because I think the next gen should have another long range weapon instead taken a weapon they already have and just make it do something else and give it another name.

  • I’m happy they never brought Magic in. I feel like if it was in the game it would really subvert the “survival of the fittest” aspect that rules over all MH games. It’s a tough world where you have to both coexists with the monsters, out compete them, and in some cases take them out for the overall better good, all of which are achieved by determination, strategy, and all the strength out bodies can muster. Magic go pew pew just doesn’t feel like it fits the world at all.

  • Like you said magic is really cool and I think it would be a cool thing to see but I do prefer the more pseudo realistic monster hunter we have. Most things in monster hunter make logical sense if you accept the world they are in. What I mean by that is, the monster hunter world is basically the real world with a little something added to it. Which is my favorite kind of fantasy world. So while the magic aspect I think would have been cool I am so glad we got the monster hunter we did! It’s such a unique style that mixes old world fantasy with advanced technology that is almost magic but not quite. I like the lost tech aspect a lot. It explains but also doesn’t explain the more advanced weapons.

  • I’m fine with magic not being a thing. Even though there are some weapons that exist with the particular shape based on some monsters, I always wanted a Sickle or a Scythe to be its own weapon class. It doesn’t really make much sense having it be in the class of a long sword, so to make them their own thing would stand out as it’s own slashing tool. Think of it being handled like a hammer, but the speed and agility of the dual blades.

  • I like MH the way it is. Though you and I see MH very differently. I wouldn’t want a magic system because we already have weapons that take magics place and not because of not wanting magic in the series. The bowguns, switch axe, charge blade, gun lance and insect glaive as weapon types that would usually be explained via magic. The LBG and HBG are straight spellcasters, SA and CB being enchanted weapons that transform, gunlance is a shield using spellcaster and IG is a kind of vampiric weapon that steels monsters energy to enhance you and lets you do the fly/float ariel IG attacks.

  • I personally like the grounded style MH has and I don’t really think that a magic staff would fit in modern MH, though I do feel that If MH had ended up being a classic fantasy game I would still love it. Whip would be to close to S&S to work in the game. shield hammer working, mainly do to the Enchant Civilization lore.

  • I don’t want any magic in monster hunter, it would make the gap between hunters and monsters too great. I prefer it when the monsters are on a pedestal standing above hunters. The best thing to do would be remove super moves like hunter arts and silk bind attacks. I hope that they really take there time in developing MH6, I’m not gonna get sunbreak so I hope that MH6 is a game that I will enjoy more than rise. It is annoying that in 5th gen difficulty only exist at the very end of the game

  • As a hardcore veteran from back in MH: Freedom for the the PSP, someone who had to fight monsters with only pitfall traps and sonic bombs. Someone who had to lure diablos/Monoblos into walls just to break horns easier and fighting monsters took a good portion of the hunt time solo. Not only is this 100% true, but I bob along to the dango song and am unafraid to admit it. Fight me. (Great article, I about died laughing. Best thing I accidentally discovered)

  • Love the fact that “healing while moving” is soft when half the mfs who played the older games just ran to another zone to heal lol. All the games are fine I played 4 a bit when I was younger but World was really good (minus the cutscenes/story). I hope Wilds has a more World like combat design cause the wirebug just felt like clutchclaw on crack.

  • Love how much of a mixed bag this comment section is: We have people who just find this funny People who use this as a chance to shit on Rise People who actually give valid criticism towards Rise Veterans saying they prefer the newer games Veterans talking about how easy 5th Fleet players have it People saying what song would out veteran players People saying how they would have weeded out Rise starters People who remind me why the MH Community is known for being so nice People just reminiscing on stuff they miss from the old games A person assuming anyone who says rise is bad or saying world is better is a world baby and insulting them And maybe more I haven’t seen

  • As someone who played the Freedom Unite on PSP back in the day, moved with the 3DS and was enthusiastic about World, I have to admit: World had a lot of mechanics that made the game a lot easier than their counterparts. Still, I like the maps of World because they are so freaking big and complex I get lost like a moron, and for some reason, I like that!

  • I welcome the majority of the quality of life changes. I don’t even mind the games getting easier. I just really miss the old lobby systems that encouraged people to stay in groups and take turns doing each other’s quests. People actually chatted with each other back in the day. We made so many friends. Nowadays, with the drop-in drop-out joining mechanic, it’s all about getting the items you need as fast as possible. No one sticks around anymore. No one does a quest they don’t need in order to help a lobby mate. No one talks. Even though there’s always people around, you feel alone. I’ll always hold those memories of making friends on MH1 and TriU as some of my best experiences in gaming.

  • Been playing since the first game on PS2, and it’s funny how every generation people pretend the new hunters are babies because the games are easier. Of course they’re easier, Capcom keeps making them less clunky. Ya’ll wanna go back to the days of controlling your weapon with the right stick and green sharpness being the max?

  • At first I thought the real punchline gonna be MH Riders, since it was objectively the only bad MH game in the entire franchise, and everyone would shit over it no problem, but guess this works too lol. Also Riders & Rise got same initial. So it’s interesting how in the last year, the fans hates MHR, now jump to 2021, and everyone loves MHR.

  • Got into the series simply by knowing the existence of yhe games for years, even before World existed. But as a Brazilian kid (born 2009) I obviously couldn’t understand English, so I couldn’t play the games on my 3DS. Fast forwards to 2022, taught myself English and sunk 40 hours into U4, 20 into U3 and 20 into Gen. Now playing Rise on Xbox One (But I wish I still had my 3DS…)

  • They can call it a baby game, but the switch skills and scrolls allowing for a much more complex move set for each weapon made for incredible gameplay. It’s not our fault the monsters simply couldn’t keep up with the power creep they have to the players. That’s why Rise’s end game I just leveling the monsters up to the point where they one shot you.

  • for me playing MH is a journey itself, i played the original game on the ps2 when i was like 6 but i don’t understand anything, i just play around until i think i reach rathalos and kept dying and stopped playing, i skipped gen 2 but then when i was in highschool my friend is a real monster hunter fan and asked me to join playing 3 portable, he even lent me his psp and save file, he taught me how to play everything, until finally i have my own 3ds and bought ultimate, i understand the basics but i don’t understand about the core mechanics such as skills and everything until finally i played MH for real and proper on the world/iceborne era

  • Having to explain to a teammate (who didn’t want to understand) that having 20+ skills, all not reaching the activation threshold, didn’t make them stronger felt like hitting my face against a wall. I’d rather stick to the new system and save myself the trouble and mental healthcare. “Look how many skills I have!” “THEY AREN’T EVEN ACTIVE!!!”

  • MH Stories 1 for the Nintendo 3ds was my very first mh game cause before that i never really felt any intrest towards Mh though i had seen articles of it (mostly world articles) but it never stuck with me . after i played stories 1 (nintendo 3ds) i did start having an interest mainline mh games & my very first mainline was Rise

  • Started with 4U (wish my 3ds circle pad pro wasn’t too worn out to play well with), played Gen, 100% quest completion of World/Iceborne, Still playing through Rise/Sunbreak, Tried a little of 3U (been meaning to get back to it). Would absolutely love to try others too (lowkey always wanted to get into Frontier but RIP). Also, what are yall’s favorite canteen/gathering hub themes? One of mine is def Guild Hall 1 or 2 from 4U.

  • Wonky hitboxes aside. And double monster hunt plus mini monsters scaled for 4 players but done solo cause no friends and its on psp aside. That thunderlord zinogre fight was harder than anything mh freedom unite can offer. In terms of single monster v hunter. And i beat it 2nd try. Mabye im just too good at the game over time.

  • I think Rise and World should be swapped. Rise is better represented by spongebob and patrick since they stand out the most, and Rise is the least connected to any other mh’s gameplay in the series, but that’s why Rise should have been the babies, because Rise is the least monster hunter a monster hunter game has ever been

  • Freedom and freedom unite have aged better than people give them credit for. Worth playing if ur a new player. The only major difference is they are survival games more so than anything after tri. But they still feel like aaa games through and through. The quality of life is average for a psp era game, actually the menus are quite well formatted.

  • Hot Take: Monster Hunter World and Iceborn, deserve the beating. It has pretty graphics. But, the weapons are rudimentary, the story is basic/uninteresting, the Deco-Lottery makes me want to peel onions for a living, it’s stupid they locked certain monsters to rotations, and all but 5 or so monsters make me want to continue okaying the game. And 2 of them are part of the rotation. Rise: Has a good campaign, doesn’t make you run around on a wild good chase when you want to farm a monster, lets you craft decorations, has actually exciting quests, has a minigame that’s actually something close to fun, has better weapons, inspired by the older games, has more character in their armor sets, and in general, it gives me better reasons to return to it.

  • hot take- the older games are only “harder” because they’re objectively jankier. for instance, why do i have to fire my bowgun with the A button instead of a shoulder button? the bow can swap those buttons in Gen at least, but not the bowguns?? 🤷‍♂️🤨. a whole lotta little crap like that. but in the end, you try to tell me that old fatalis is harder than new fatalis to actually learn and defeat…. yeah… you’re a crazy person who’s forgetting that you started playing these games when you were a kid and forgot that experience has transferred over from each game, to the next.

  • I love all MH games (except ioS/android ones, ngl…im against gacha games, and anyway i dont understand japanese). World was a great addition, (I started my journey with MH Freedom and MH2). World offered that feeling of a universe filled with living monsters in a huge locale with nice QoL updates. Is worse than previous games? no. Is easier than previous games? is true that, in some cases and details, the hunter received more upgrades than the monsters, but that doesnt mean MH became trash, guys! stop arguing we need to save Dundorma, the gunpowder eating dragon came back

  • I enjoyed World, Iceborne not so much because the new mechanics and Rise was okay. But so far GU is probably my favorite, Unite and Tri will always have a special place in my heart thought. Been playing since MH on PS2 and don’t think I am stopping anytime soon, though Rise did leave much to be desired.

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