📹 Look what you’ve done 😈
What is skeleton load?
Skeleton screens are a user interface design technique that enhances loading performance and user experience by providing a visual indication of content loading while maintaining a sense of continuity. They offer a more engaging and less frustrating loading experience compared to traditional spinning spinners, which typically display static or animated icons. Skeleton screens mimic the layout and structure of the page by showing empty boxes, lines, or shapes that match the expected location and size of the content.
What is the alternative to skeleton loaders?
Spinners are animated icons that rotate continuously, providing a visual cue that content is loading. They are simple to implement, often requiring only a few lines of code or using pre-designed libraries. They are universally recognized across platforms and applications, ensuring users understand content loading. However, spinners do not provide context about the content being loaded and overlap the entire page, not individual elements, giving the feeling of loading the entire site.
What is XP32 maximum skeleton?
The XP32 Maximum Skeleton is a versatile skeleton designed for use with Skyrim animation. It allows animators to animate all elements independently and simultaneously, providing a comprehensive solution for complex animation projects.
When to use skeleton?
A skeleton screen is a web and app design technique that provides a visual indication of progress and illusion of reduced loading times. It is best used when loading webpages with multiple elements on the screen, giving users a visual indication of progress. Skeleton screens differ from traditional loading spinners by showing users an outline or wireframe of the page’s layout and structure while the actual content is still being loaded in the background. As the content loads, placeholders in the skeleton screen update with the actual interface until the entire page is loaded.
What is skeleton mode?
A skeleton model is a tool used in the design process to set the design and motion intent for a part or subassembly. It can be developed independently and inserted seamlessly at any time, and can be used in multiple assemblies. Skeleton models can be created at any time and are listed and regenerated before other components and assembly features. There are two types: standard skeleton models and motion skeleton models. Standard skeletons are created in an open assembly as parts, while motion skeleton models are subassemblies containing design and body skeletons.
Are skeleton loaders good?
Skeleton screens are visual cues that make users feel like pages are loading faster, similar to spinners and other loading animations. They create an illusion of progress, making users perceive loading times as shorter when shown a skeleton screen than when shown a spinner or a blank screen. This trick allows users to perceive the content as coming into view, leading to a better user experience without their realizing it. Skeleton screens are often used in websites to make users feel like they are waiting for content to load, but they are not directly related to the content.
When not to use skeleton loader?
Skeleton screens or spinners are not necessary for quick page loads as they may not improve user experience. Progress bars are best for process-related indicators, as they are used only when the system is performing a full-page load. Skeleton screens are not suitable for other processes like downloading, uploading, or converting files. Instead, show a progress bar or a wizard that guides the user through the process steps.
Frame-display skeleton screens display only a header, footer, and empty background, and should not be used as progress indicators. They do not give users a sense of the page transitioning into its final format, and if users wait for a long time, they may assume the page is not working and abandon it.
Are skeleton loaders better?
Skeleton screens are a useful design tool that enhances user experience and improves performance. They create a sense of progress in the background, reducing the perception of long loading times for image-heavy web pages. By transitioning skeleton objects, users feel that progress is being made, reducing frustration and creating a more responsive and faster interface. This approach not only enhances the user experience but also positively impacts important metrics, such as loading time and perceived performance.
I would’ve thought this would have been a way easier cakewalk with how strong Mystic Knight can be in the right situation. I guess Break Blade can’t be that useful, otherwise what’s the challenge. At least with some grinding you can absolutely wipe out the final bosses. I forgot to sub last time on the hilarious Bard episode, let me fix that.
mystic knight is my fave job in the series (followed by redmage) something bout buffing your sword with magic to hit super hard always gets me. “hey final boss, lemme fuse FLARE to my sword! now explode fcker!” course my favourite ever “spell sword” is FF9 Steiner-Vivi combo, doomsday spell sword. sure Steiner, you’re doing a lot of heavy lifting with your lil sword swing as Vivi calls down a world ending meteor right behind you….. wait this version doesnt hurt the party? well holy shit >.>
Love the articles, FFV is one of my fave games and Mystic Knights are goated. One thing, I thought Garula was female? Iirc there’s a spot where you can talk to its handler or a kid who mentions “She” is normally gentle and friendly to the town children, or something like that. But that might be a relic of the PS1 translation?
“The power of spell-based blade-buffs.” That’s a tongue twister! It’s surprising to see early Mystic Knight struggles. Not the fact that they’re struggling, but seeing them. On some level I just know that Mystic Knight is bad early-game job, excellent late-game ability. Oof, try to spare a phoenix down on the skeleton boss and end up spending it on your team instead! DX Wait, Sleep Spellblade doesn’t work on Atomos? That sounds like a bug. What the hey hey Pixel Remaster? And it doesn’t work on the Crystals, and it didn’t work on the Dragon Grass. Pixel Remaster, what did you do? I wonder how the PR implements the Excalipoor behind the scenes. Damage formula? Special on-hit effect? Because Flare Spellblade increases attack power and various abilities prevent on-hit effects. They must have bugged it at least once during development! Wait you actually picked up the Ice Shield in ExDeath’s castle, and the shields in the Pyramid? Who are you and what have you done with the real Backlog Buster? I remember NeoExdeath’s Almagest part being ‘vulnerable’ to Break. Lamp Catoblepas can’t be targeted, !Released Orukat/Mover still only gets one chance to work, and the Break spell will just fail due to insane magic evade. Break Spellblade should be the best option, but not if they’ve borked it in the PR. 😛 Thank you for another one of these. Still worked in some great jokes after all these runs! 😀
I mean, you almost certainly could have beaten him at level 41; Break Blade takes out the Almagest part instantly. Sure the physicals were bad, but without all the party-wide Almagest damage, him Vacuum Waving Bartz to death repeatedly turns from a legitimate threat to a minor if somewhat amusing annoyance
Mystic Knights are my favorite jobs conceptually, but their actual implementation left much to be desired. I wish all sharp weapons including daggers and spears could be enchanted, that the MP cost and magic damage would be high, that you could enchant the weapons of your other party members, and that the spell lasted only for 5 turns. It would have made the job more dynamic and interesting.
Dude. PLEASE. For the love of all that is in Heaven, could you at least try to nuke Magissa with the frostrod smash turn 1? If they didn’t increase her HP by 250, then she should still have 650 health and can be rod smashed on the very first action. In the gba version it was Six hundred fifty HP, so a single rod smash ended the fight nomatter the magical damage roll. It really does break my heart 💔 that the pixel remaster changed so much for the technical bosses