The Limited Wish class feature in Dungeons and Dragons 5e allows players to request the “effect of a spell”, which is not the same as casting a spell. It allows players to select the effects of any other 8th level spell or lower, adding options to classes lacking in certain areas, such as the Sorcerer class. However, there are many more expensive spells that can be prevented by costly material components.
Wish is the mightiest spell a wizard or sorcerer can cast, allowing them to alter reality to better suit their desires. However, it has its limits, as it can produce any one of the following: duplicate any sorcerer/wizard, cast any spell from any class that is 8th level or lower with no consequences, or have DM discretion on the other one.
In Dungeons and Dragons 5e, the Wish spell states that there is a 33 chance the user will be unable to cast Wish ever again if they use it to do something else. The wish spell is a 9th-level spell, only available on the wizard and sorcerer class spell lists (and the Genie-patron warlock’s spell list).
There is no limitation on the number of spells of level 1-8 on any list, and it takes 17 levels to get the Wish spell. However, the Wish spell is a more potent version of a limited wish, as it can alter reality with respect to damage sustained by a party or bring a dead person back to life.
Theoretically, the Wish spell can do anything the DM allows, as per the spell description.
📹 WISH | THE Most Powerful Spell – Spell A Day D&D 5E +3
Alrighty day 360! Today is Wish. 5 more to go. The most powerful spell, wish, and that’s a problem. the best spell, that part can still …
Is there a limit to spells in Harry Potter?
The term “spell limits” is used to describe the maximum level of spell-casting intensity and the range of permitted spell types that are allowed by Wizarding law in specific locations where only Wizards are present, such as Hogsmeade Village.
How many times can you use a wish spell?
As a PC wizard with a 9th-level slot, you are able to cast the spell once per long rest.
What are the rules for the wish spell?
Wish is a powerful spell that allows mortals to alter reality based on their desires. It can be used to duplicate any 8th-level spell without meeting any requirements, including costly components. Alternatively, it can create an object of up to 25, 000 gp in value, no more than 300 feet in any dimension, appearing in an unoccupied space on the ground. Additionally, it allows up to twenty creatures to regain all hit points and end all effects on them described in the greater restoration spell.
What is the 33% chance of the wish spell?
Casting a spell to produce an effect other than duplicating another spell weakens you, causing 1d10 necrotic damage per level of that spell. This damage cannot be reduced or prevented. Strength drops to 3 for 2d4 days, and your remaining recovery time decreases by 2 days for each day spent resting and doing light activity. Additionally, there is a 33% chance that you cannot cast wish again if you suffer this stress.
What is the max level wizard spell slots?
You can regain magical energy by studying your spellbook and choosing expended spell slots once a day after a short rest. These slots can have a combined level equal to or less than half your wizard level, and none can be 6th level or higher. For example, a 4th-level wizard can recover up to two levels worth of spell slots. When you reach 2nd level, you can choose an arcane tradition, shaping your magic practice through one of eight schools, such as Evocation. This choice grants features at 2nd, 6th, 10th, and 14th level. Additionally, you can increase one ability score of your choice by 2 or two by 1, but cannot increase an ability score above 20.
Do wizards get 2 spells every level?
As a wizard, you can add two spells of your choice to your spellbook for free each time you gain a wizard level. These spells must be of a level for which you have spell slots, as shown on the Wizard table. You may find other spells during your adventures. Additionally, you can regain some magical energy by studying your spellbook. Once a day, you can choose expended spell slots to recover, with a combined level equal to or less than half your wizard level. For instance, a 4th-level wizard can recover up to two levels worth of spell slots.
Is there a spell limit in Harry Potter?
The term “spell limits” is used to describe the maximum level of spell-casting intensity and the range of permitted spell types that are allowed by Wizarding law in specific locations where only Wizards are present, such as Hogsmeade Village.
Do wizards have a limit on spells?
A wizard’s level limits the number of spells she can prepare and cast. High Intelligence scores can allow her to prepare extra spells, but each preparation counts as one spell towards her daily limit. To prepare a spell, a wizard must have an Intelligence score of at least 10 + the spell’s level. To prepare daily spells, a wizard must sleep for 8 hours, refraining from demanding tasks like movement, combat, or conversation. If interrupted, each interruption adds 1 hour to the total rest period. If not needed, 8 hours of restful calm should be maintained.
Recent casting limits and rest interruptions reduce a wizard’s capacity to prepare new spells. All spells cast within the last 8 hours count against her daily limit when preparing spells for the coming day.
Can wizards use Wish?
Wish is a 9th-level conjuration spell that can be used by wizards, sorcerers, bards, Arcana domain clerics, and warlocks with a Genie patron. It can duplicate any 8th-level or lower spell, heal creatures, summon wealth, and gain damage resistance. As a 9th-level spell, it is available to spellcasting PCs reaching their power height. The spell’s only component is verbal, requiring no extra materials and no spell saving throw. Its powerful nature makes it nearly game-breaking. The casting time is 1 action, target is self, duration is instantaneous, and school is conjuration.
What are the limitations of the wish spell?
The efficacy of a wish spell is contingent upon the precision with which the wish is expressed. This is because the consequences of a wish spell may not be entirely predictable and could potentially lead to unforeseen outcomes. To illustrate, a mortal who wishes for omnipotence would be instantly destroyed, as their body and brain could not comprehend or contain the new power.
Can a wish spell fail?
Wishing for a legendary magic item or artifact can lead to unexpected consequences, such as a spell failing, partial success, or unforeseen consequences. For instance, casting a spell to duplicate another spell can cause a stress that weakens the player. Each time a spell is cast until a long rest, the player takes 1d10 necrotic damage per level, which cannot be reduced or prevented. Additionally, their Strength drops to 3 for 2d4 days, and their remaining recovery time decreases by 2 days for each day spent resting and doing light activity. If the player suffers this stress, there is a 33% chance that they will be unable to cast wish again. Therefore, it is crucial to state your wish precisely to the DM for optimal results.
📹 5 Tricks All Good Wizards Know In D&D
Wizards sure are strong if you can stay alive long enough and maximie their value! Links: https://linktr.ee/dnd_shorts 0:00 – Intro …
Ah yes, finally, Wish. The the mightiest spell a mortal creature can cast. It’s right there in the name. And boy is it true! This spell really does have two parts. Lets split it up into what I like to call Any Spell and True Wish. Any Spell is no doubt still the most powerful spell compared to any other spell, because it gives you access to nearly every spell. Every other spell that is not 9th level. Simply Incredible. The possiblities and combo’s are mind bogglingly. And RAW you absolutely can use it to cast the upcasted version of those spells. The Any Spell part of Wish is incredibly potent yet the level of play at which players can get it means that they are up against demigods, demon princes, etc. Then there is the True Wish. The part of the spell everyone thinks of when they hear the name “Wish”. This is the stuff of legends and nightmares. Brushing up against the domain of the gods. Entire dissertations have been written on how far to let players take this, how much of a monkey’s paw of a mean dm one should be, the history of the game is littered with these. I could go on for hours on the attempts and philosophy on how to balance and run this. Recommendations, Players – If you can take this you take this. Period, full stop. It is literally the best spell in the game, hands down. if you can get it my personal philosophy is to only use the Any Spell part of Wish and only use the True Wish as the final showstopper for the campaign. Work with your dm, the use of a True Wish should be something special.
One of the most broken things you can do is to use it to cast Simulacrum. Your simulacrum has all of your spells meaning it has Wish. So all the downfalls of using Wish to do something other than copy spells happen to the simulacrum not you. Then you can kill your simulacrum and tomorrow cast Wish for Simulacrum again so Wishes with no drawbacks.
Player: I cast Wish! DM: You raise your staff high and website the arcane, focus your knowledge and chant the words. “I wish…” They echo, not through the air, not through any material but through reality itself, the weight of those words can could crush mountains and it echoes far beyond you, far behind this world, it echoes in the deep dark where nightmares crawl, it echoes up to the heavens, it echoes out into the planes untraveled by mortals. And all at once their turn onto you, they listen, they watch, for in the next moment the forces you hold will be unleashed, they watch and judge what you will do next, for they are the reality you wish to subvert, they are the artist who’s canvas you now hold a brush to. In this moment they cannot stop you, but in the next they can let their displeasure be known.
Here’s my personal interpretation on how the DM decides if it would go through. In any setting there is a VERY limited amount of beings that can cast wish. I’d say under a hundred. So when a mortal casts Wish, they are all (even subconsciously) informed what the wish is and who has cast it, and they all decide if it should go through or not. If over half decide it is alright to do, it goes through, if not, it doesn’t. No matter the verdict, you just made around a hundred VERY powerful beings aware that you exist.
So, hear me out on this, cuz it’s gonna encroach on sacred (in 5e, anyway) pLaYeR aGeNcY. If one of your players decides to spring a Wish on you, and it’s too much, it should go a little something like this: “Ok, so, as you form your hands into the final gesture and your mouth into the final syllable, time stops and your whole ass soul is picked up off your body and set down in the border ethereal by an angel who would like to have a conversation about the decisions that led you to this moment”
This spell is a universally powerful spell (+10) And it is cheap. Every single problem we had with every other spell it is here were they combine. So lets go over some spells that just break because of the existence of wish: 1. Hallow Reason: 24 hours cast in an action. Silence your enemy. 2. Geas Reason: If you burned LR you can tame any bbeg. 3. Teleportation circle Reason: You can repeat this spell and then you have instant travel anywhere for free. 4. Instant Summons Reason: Most restriction balancing the spell are removed. 5. Druid Grove Reason: 6 spell for one in one action. 6. Forbiddance Reason: Cleansing any Fey, Fiend, Celestial, Undead and Elemental in a 40.000 feet square. In a action. 7. Guards and Wards Reason: Turning any House or dungeon into a trap. In a action. 8. Planar Ally Reason: This spell speaks for it self (you can summon gods with that) 9. Dream of the blue valley/Planeshift Reason: Just hope your players don’t find this spell and pray that they don’t cast it as all your work is gone now. 10. Simulacrum Reason: Warlocks can get Wish. They recover their spells via class features at lvl 20. 11. Symbol Reason: Stunned one minute no concentration AoE. 12. Teleport Reason: Teleport is broken. 13. Temple of the Gods Reason: Leomund Tiny hut in powerful. Also you can create new gods with that if you stretch it a bit. 14. Antipathy/Sympathy Reason: No save stunlock them. 15. Clone Reason: Warlocks get access to this spell. Thats it. You don’t cast the spell for other things.
1:45 The spell has a “Instantaneus” duration. This resistance is forever, and can’t be Dispelled. 5:00 I’d say they are cast at default level. Wish Fodder: Awaken – Now you can have a living hedge maze that smothers intruders. Make sure to hire competent gardeners. Simulacrum – Copies of you. Can do gardening. Clone – For when you inevitably get vanquished. Interestingly, the vessel for your clone is listed as a material component, so it will be provided by Wish. Any Ressurection spell – Obvious. Gets around the component cost. Teleportation Circle – Set your own Stargate up for free Forbiddance – While you set your Wards and Guards through your Spell Slots Glyph of Warding & Symbol – Magical defenses for free Hallow – Free and instant 10:30 What you will speak about now is what I call Semantics-Powered Magic. I’d give it several tiers. 1. You are going directly against a divine mandate. The wish will fail outright. – Wishing something upon an entire species, or changing the laws of magic is this. 2. Your wish is going against the will of many mortals. There is a chance it will fail, otherwise it will succeed with repercussions. 3. Your wish is going against the will of a extremely powerful mortal being, or a small number of powerful mortals. The wish will have repercussions. 4. Your wish goes against a small number of regular mortals. There is a small chance of repercussions. 5. Your wish is irrelevant to most, and will just go through.
I can answer the upcast question: yes. Jeremy Crawford made the official-ish ruling on that in a tweet. I think this spell would be balanced if you could only cast this once a year. That way it’s basically once per campaign / campaign section / adventure. That way sure it’s super powerful, but if you wouldn’t cast it every day since you can’t cast it again in the adventure – it’s your ace in the hole for one situation.
I have always operated on a single principle as a DM: if you are not a god, you CANNOT learn Wish. With my style, I am pretty good at flying by the seat of my pants, but Wish can fuck up a campaign instantly with one word. Even using it in the non-narrative way in combat can go SPECTACULARLY poorly. So to that effect, Wish is ONLY EVER given out as scrolls in my campaigns. Yes, they are basically Elder Scrolls. The party has to pretty much be in agreement on how to use it, and there is a time and place where the campaign can go horribly wrong that I determine by making it clear to my players that these are so rare that they will never see one again, and if they leave the place they found it with it in their inventory and somebody KNOWS that they have it, the whole world will come chasing after it. This is the only way Wish gets used at my table, because it is just so, SO overpowered.
Some things you could wish for would fail outright based on lore. Wishing to become a god for instance. In the forgotten realms, Ao, the head god, decides if someone can become a god. End of story. Not to mention that that that plan is walking the line of Karsus’s Avatar Spell, which is the reason Mystra disabled all spells above 9th level. You can also stipulate that Wish is not something a mortal can just learn on their own. You can require that they learn it from someone who can cast it themselves. It can become a journey or quest in it’s own right.
Little rant on why Wish is my favorite spell as a GM for players to have. Entirely skipping all the mundane options of duplicating another spell or making an object etc., because all of that is fine you got to 17th level you deserve it at that point. The thing I love about it is the ability to just make a Wish. Like common that’s cool and especially if you make it a big thing when the player casts it, at least in my setting it’s one of those things that every spell caster of a high enough level just feels happen. And imagine your self in those shoes when you suddenly feel reality shift for better or for worse but you have very few ways in how it shifted, that is terrifying it can’t not be. You know it’s different, wrong but you don’t know how. Of coarse a lot of it depends on the way you rule it but at least I like to rule it in a way that is just saying fuck it. You make your Wish but be aware it’s going to have drastic consequences or none at all depending on what you Wish for, following the general rule of the more you ask the more I’m going to construed it and the more is going to go wrong. I will also mention that I rule it as you have to be able to say everything you Wish for within 6 seconds as Wish has a Verbal component and its 1 Action to cast, this mostly prevents you going too in depth or asking for too too much. In my world an entire continent is just gone, sent to a space between other spaces just because somebody fucked up their Wish. I even had an entire mini campaign consisting of 33 Sessions (kinda ironic) of 20th level characters trying to get one of their party members ability back to cast Wish.
The D&D world and by proxy, all campaigns ever played are the result of every wish spell ever cast, currently being cast and ever will be cast. This is why wish doesn’t mess with the universe, it’s because the universe has already been messed with and no one is aware, due to how wild the alterations to reality have been.
Great whish options: Leomunds tiny hut, its like wall of force, except archers can shoot out of it, people cant see into it, and its not concentration, its more like reverse force cage on second thought. Magnificent mansion: You can: use your action to cast whish, have your servants open the door, moonwalk into your super secure bunker, use your object interaction to flip off the enemy, and then have a 10 feet thick adamantine door fall in place, as one action. You are now in one of the most secure demi planes in existence, in one turn, with no setup, customized to fit the specific scenerio. Planar binding: hippity hoppety your soul is now my propety Ressurection: its free, it has very few downsides, you are alive. Simulacrum: You can cast this mid combat, and if the BBEG is a humanoid or beast, you just got yourself an identical copy of the BBEG as a summon Clone: No waiting, no cutting up the meat cube, just an instant backup Magic jar: when you need to become in lich in a hurry Teleportation circle/teleport/etherealness: I like to not be in the situation I am in, goodbye. And whatever overly specific spell you need, once in a million years you might say that feather fall, skywrite, regeneration, water breathing, mind blank, nondetection or similarly narrow yet incidentally useful spells are needed, then go for it.
The biggest 2 Wish spells, are Simulacrum and Clone. Simulacrum’s biggest hurdle is it is INCREDIBLY expensive, this makes it free. Every day you can spawn a half HP copy of anyone. Another would be Clone, but Wishing Clone brings up some big questions. Clone’s material components are: 1000g of powdered diamond, 1 cubic inch of flesh of the target being cloned, and a vessel worth 2000g that can contain a medium creature. Wish ignores material components, but not counting the diamond, Clone can’t work without them. Without the flesh, there is no target, and without the vessel the Clone would be immediately disturbed and fail. So does Wish substitute these? Does it create its own vessel Does it let you use anything for the container not caring about value, but you still need to supply SOMETHING? Does it create a sample of the intended target of the caster? Does it allow it to work with any amount of material from the target, like a single hair? There’s a lot of gaps to fill with a Clone Wish. (Other neat spells are just any spell you’d think would be neat for combat, but have a long casting time. Wish copies it’s spell instantaneously, so you can cast spells like Tsunami with only one action now.)
Minor note, but catnap only gives the benefits of a short rest once per long rest. If it gave you the benefits of a long rest it would be crazy since you could cast it on yourself then immediately cast it on yourself when you woke up. While funny, very impractical Also, at that high level and with enough downtime, you could write a scroll of wish and dominate a creature to read it. Or alternatively, simulacrums exist, and that just immediately breaks everything if you assume simulacrums are seperate entities
I just prefer to make players FEAR this spell instead. 1. Modify the 30% chance based on how big the wish was. 2. Limit the words that have to be used to describe the desired effect (or it has to be said on a single breath) 3. Roll an allignment – this now determines how the wish will be answered. (Or just always use chaotic cuz why not). Chaotic may twist the words, lawful will use the exact wording, or something like that. Example: “I wish to never lose a battle ever again!” Well congratulations, you are now locked for eternity in a pocket dimension, fighting a copy of yourself FOREVER! You may even use a side quest somewhere along the way, that would introduce them to the consequences of a bold wish 🙂
Have you EVER read about Forgotten Realm lore? you had an entire civilization of wizard, who by the age of 20 years old could cast level 9 spell. They discovered how to cut mountains, flip them over and make them levitate in order to build floating cities. They created a magical battery that empowered all the citizens equipment and spells etc… They did scared the world. And when the prodigal genius, Karsus, a young arcanist who created his own floating city by the age of 12 years old, created the first (and only) 13th level spell to temporarily grab the power of a God and he took the power of the goddess of Magic, destroying the weave, making all but 4 floating city crash, forcing the goddess of magic to crash and ban any spell higher then level 9… that is what I call leaving it’s marks Then how many wizard wish to become immortal, to never age, to learn everything etc… and got transform into liches? Yes you SHOULD include in your world building example of what happen when mortal abuse of magic. World of Warcraft, Azeroth: they became the target of the burning legion Forgotten Realm saw the crash of the Netherese civilization Dragonlance Krynn: saw the Cataclysm and all God leaving the plane DragonAge: the magister tried to conquer the Golden City (ream of the God) and got banished, transformed into darkspawn and that is how the first ArchDemon and the first Blight started. resulting in today’s repeated Blight, and the Chantry having tight control of the mages etc… And once you have a story like the Netherese fall in the FR, will future wizards try it again?
let me tell you a tale: once upon a time in a lv 20 campaing (i was the DM) my player used wish twice once it was to say “i wish the earth blow up” and i said “*rolls dice* yea sure that happends with no side effects” and all of the players were like “so what does it happend now” trying to undestad what it’s gonna happends after finally ask “sooo? what happends?” me: well nothing why? the player: but you said it took effect me: yes i did don’t rember i said this planet it called earth tho
For the longest time I absolutely hated this spell and would take ANYTHING before this. Simply put, I had an asshole DM. He genuinely believed this spell was the player giving him permission to screw with them as much as he wanted within the premise of the spell. For example “I’d like to use Wish to cast storm sphere.” DM: “Cool, you cast storm sphere but I get to choose where it is at. You are now ground zero.”
ok let’s review some of those balance issues: Wish is a level 9 spell. This means you need to have 17 levels in the sorcerer or wizard class. So you wanted to multiclass your sorcerer with 4 wizard levels for the extra spell and the portent perk and not lose your feat at level 4? too bad you are now 16sorcerer/4wizard, you have your level 9 spell slot, but can only learn level 8 spells at best. No wish for you. The same goes with any other 4-level dip. You don’t want to lose your 4-level feat, but want some clerical spell? armor proficiency? action surge? wild shape? bardic inspiration? eldritch blast with an agonizing blast? etc… in all those cases you are losing your chance to get Wish. So yes Wish is limited to pure class or multiclass who accept to lose a feat by dipping a maximum of 3 levels. Then it’s your level 9 spell. a spell level that cannot be recovered and that is impossible to get a second one (unless you get Epic boons) So if you cast Wish in order to replicate a level 8 spirit guardian… you could have a meteor swarm instead. If you use wish to simulacrum, you cannot Shapechange or true polymorph into an uber-powerful creature. Even doing a simulacrum (one of those Auto Wish picks) to have 2 versions of your character… you still lost your level 9 spell. Just for fun compare the damage of Sunburst and meteor swarm. 12d6 VS 40d6… even with my simulacrum if we both cast sunburst we still do less damage than a single meteor swarm (24d6 VS 40d6) Now if you talk about homebrew with spell that got removed from the list, it’s up to the DM to homebrew if Wish remains and if Wish have access to those removed spell.
I would like to use this article as an opportunity to mention the fact that the “duplicate any spell effect” function of Wish is hilariously broken (as in nonfunctional) in the most nonsense ways. The most obvious thing about it is that duplicating a spell’s effect in this way allows you to ignore any requirements of the spell. Casting time and components are the most well known of those requirements, but target, range, or even line of sight can be considered as requirements too. Cast Resurrection from continents away. Cast Teleport on an unwilling target and send them to the sun. Cast Tenser’s Transformation on an enemy spellcaster and make your DM cry (you’re technically the one casting the spell, so you hold concentration on it and decide when it stops). Unlimited nonsense at the cost of one 9th-level spell slot and one action! Now, for the funny part. Wish allows you to cast spells without needing their material components, so what happens when the material component is essential to the spell? Utter brokenness is what happens. If you assume Wish creates the components, everything is fine, but otherwise… I have two examples. Firstly, Leomund’s Secret Chest. This spell requires both a tiny chest and a bigger one as components, and hides the bigger one and its content in the Ethereal Plane, though you can retrieve it so long as you have the small chest. Does Wish not work with this spell? Does it work once, but then you can’t get the chest back? Does it create a pocket dimension you always have access to?
I’d make it like Divine Intervention: only castable once in a week. Extreme monkey paws, sure. Maybe some wild magic surges if used outside of spell replication AND if parameters of the spell are too different from action and free of charge. But banning the spell entirely… Meh. IMHO, it’s way more fun to watch a chaotic Wizard surprising you. But if they only use it for fireballs… Let’s bring some unexpected results!
All I hear is DMs crying and in sub text saying “I’m not creative” enough or be able to balance this spell. Just a reminder wish a high risk/high reward thing and moast of the time you only get your hands on a wish by completeing a realy realy hevy/long quest or a DM saw the group suffer from bad luck a long time and want to compensate this. Lets get throuh 1. Lern Spell of your choice should no big issue to balance in futher campains for a skilled DM 2. Item (Non magical) 25,000 gold worth…sorry but thats not even worth to mention. 25k is nothing in higher levels. 3. Immunity is fine but what is immunity worth when your DM knows about the immunity and brings up only enemys with a different type of damage. 4. The free or true wish (cause that’s what we all go for) and here we are with the true issue. A player could wish to be choosen by a higher god to be promoted to a demi god just because they can or accire all skills, feats, status points and knowlege of big villan they slayed. That could be an problem but only for DMs which are not willing the be creative and threw their brain into the thrash just playing campains as written in the books. Sorry but in that case… you should not be a DM. It’s not for everyone. For example your player wished to be a demi god: The greater god will grant your wish knowing all the achevements you have earnd to get to this point but must follow the rules of “Ao” and you need to performe a special quest to accire the right to be a demi god. And so you have the start of a complete new campain with a really high CR you can plan.
Wish should have GIGANTIC sociopolitical consequences! If gunpowder can revolutionize combat, and get players upset about its presence reshaping the setting, then the power to speak reality asunder should do even more damage! Countries would lose their minds at the RUMOUR of a wizard, bard or sorcerer getting to level 17. The arcane arms race would never end unless there’s a treaty or something to ban Wish being used – like how chemical weapons are illegal in our world.
Glyphs of Warding. Order of Scribes. Wish. Go ham. That right there is the strongest spellcaster I can ever think of. Liches would tremble as a Order of Scribes achieves immortality without needing a crumb of a phylactery. Archdemons will tremble as such a wizard bullies them on conceptual levels to give him free money. Economies ruined, families in shambles, darkness eternal. That aside I do agree that Wish is just too good. I think it can be perfectly balanced IF the spell was simply just “You can cast any spell 8th Level or lower as a action without the need for any components”. I think it’d be more fair that way. From there, some of the other cringe 9th level spells can be improved. It would encourage you to use Wish in ways that would be objectively more creative, beyond simply rewriting canon or doing a lot of damage.
I love this spell. Fuck power levels, fuck your DM for being a rules layer all game, and fuck that one guys who has an anger meltdown every time you seduce the dragon. I just cased Wish, witch means that, at bare minimum, I get to use ANY LEVEL 8 OR LOWER SPELL with no cost! If you won’t let me use wish to make something as simple as a friendly gargoyle, then I will ruin your entire world with only using first option.
Eeeeeeeh wish can only do as much as an effect you could reason being a 8th level spell. The point of it is that it has ultimate versatility, but the spell physically can’t do something like actually reshape the world. To a god it’s meant to be a mere fraction of their power – You can’t use it to become a god, for example, otherwise Karsus’ folly wouldn’t have happened.
My friend, you’re seriously overestimating the power level of Wish, especially the 5E version. Of all the advice i could give a DM regarding Wish, the big one is taking the time to establish its limits. Have fun with it, write up a list of “good” Wish options and vice versa. Simply removing it as a spell option for a player is not only a knee-jerk reaction, but both the DM and players lose out on great role-play potential.
Sorry, no. I LIKE wish. How its used is fine, though it would be better if it had harsher side effects. Having a celestial hunt you down every time you used wish would be both great for world building and for balance. Having a celestian and a devil team up would be perfect. Having mortals push up against the very boundaries of what the gods allow is the very point of what a game like DnD is about.